@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,299 +0,0 @@
1
- import {
2
- Game,
3
- GameObject,
4
- FPSCounter,
5
- Button,
6
- Scene,
7
- Text,
8
- Painter,
9
- Circle,
10
- Square,
11
- Triangle,
12
- Star,
13
- VerticalLayout,
14
- applyAnchor,
15
- Position,
16
- ShapeGOFactory,
17
- Rectangle,
18
- } from "../../src/index";
19
-
20
- class ParticlesGame extends Game {
21
- constructor(canvas) {
22
- super(canvas);
23
- this.backgroundColor = "black";
24
- this.enableFluidSize();
25
- this.NUM_PARTICLES = 500;
26
- this.MARGIN = 0;
27
- }
28
-
29
- init() {
30
- super.init();
31
- this.mouse = { x: this.width / 2, y: this.height / 2 };
32
- // Create particle scene (below UI)
33
- this.particleScene = new Scene(this, {
34
- width: this.width - this.MARGIN * 2,
35
- height: this.height - this.MARGIN * 2,
36
- debug: true,
37
- debugColor: "#0f0",
38
- });
39
- this.pipeline.add(this.particleScene);
40
- // Create UI scene (above particles)
41
- this.uiScene = new Scene(this, {
42
- debug: true,
43
- debugColor: "#0f0",
44
- width: 150,
45
- height: 140,
46
- });
47
- this.pipeline.add(this.uiScene);
48
- this.uiScene.add(ShapeGOFactory.create(this, new Rectangle({ width: 148, height: 130, color: Painter.colors.rgba(0, 0, 0, 0.5) })))
49
- this.buttons = new VerticalLayout(this);
50
- this.buttons.y = 10;
51
- this.uiScene.add(this.buttons);
52
- // Add buttons
53
- this.buttons.add(
54
- new Button(this, {
55
- text: "Clear",
56
- onClick: this.clearParticles.bind(this),
57
- })
58
- );
59
- this.buttons.add(
60
- new Button(this, {
61
- text: "Reset",
62
- onClick: () => {
63
- Painter.clear();
64
- this.clearParticles();
65
- this.spawnParticles();
66
- },
67
- })
68
- );
69
- this.particlesCounter = this.buttons.add(
70
- new Text(this, "Particles", {
71
- height: 20,
72
- color: "white",
73
- align: "center",
74
- baseline: "middle",
75
- })
76
- );
77
- // Anchor UI to bottom-left
78
- applyAnchor(this.uiScene, {
79
- anchor: Position.BOTTOM_LEFT,
80
- });
81
- // Input logic...
82
- this.freeToCreate = true;
83
- this.events.on("inputmove", (e) => {
84
- if (e.touches && e.touches.length > 0) {
85
- // Multi-touch support
86
- const rect = this.canvas.getBoundingClientRect();
87
- for (let i = 0; i < e.touches.length; i++) {
88
- const touch = e.touches[i];
89
- const tx = touch.clientX - rect.left - this.particleScene.x;
90
- const ty = touch.clientY - rect.top - this.particleScene.y;
91
- this.mouse.x = tx;
92
- this.mouse.y = ty;
93
- this.createParticle();
94
- }
95
- } else {
96
- // Normalized mouse/single-touch
97
- this.mouse.x = e.x - this.particleScene.x;
98
- this.mouse.y = e.y - this.particleScene.y;
99
- this.createParticle();
100
- }
101
- });
102
- this.events.on("inputdown", () => (this.isDown = this.createParticle()));
103
- this.events.on("inputup", () => (this.isDown = false));
104
- // Add particles
105
- this.spawnParticles();
106
- // Add FPS
107
- this.pipeline.add(
108
- new FPSCounter(this, { color: "white", anchor: "bottom-right" })
109
- );
110
- }
111
-
112
- createParticle() {
113
- if (this.isDown && this.freeToCreate) {
114
- this.freeToCreate = false;
115
- const p = new Particle(this, this.mouse.x, this.mouse.y);
116
- p._particleId = this.particles.length;
117
- this.particleScene.add(p);
118
- p.vx = 10;
119
- p.vy = 10;
120
- p.reset(this.mouse.x, this.mouse.y);
121
- this.particles.push(p);
122
- setTimeout(() => {
123
- this.freeToCreate = true;
124
- p.x = this.mouse.x;
125
- p.y = this.mouse.y;
126
- }, 1);
127
- //console.log(x, y)
128
- }
129
- return true;
130
- }
131
-
132
- #prevWidth = 0;
133
- #prevHeight = 0;
134
- update(dt) {
135
- // Update scene dimensions based on game dimensions (full screen)
136
- this.particleScene.width = this.width;
137
- this.particleScene.height = this.height;
138
- // Center the scene in the game
139
- this.particleScene.x = this.width / 2;
140
- this.particleScene.y = this.height / 2;
141
-
142
- this.particlesCounter.text = `Particles: ${this.particles.length}`;
143
- super.update(dt);
144
- }
145
-
146
- /**
147
- * Clear the particles
148
- */
149
- clearParticles() {
150
- this.particles.forEach((particle) => {
151
- this.particleScene.remove(particle);
152
- });
153
- this.particles = [];
154
- }
155
-
156
- /**
157
- * Spawn all particles
158
- */
159
- spawnParticles() {
160
- this.particles = [];
161
- for (let i = 0; i < this.NUM_PARTICLES; i++) {
162
- const particle = new Particle(this);
163
- particle._particleId = i;
164
- this.particleScene.add(particle);
165
- this.particles.push(particle);
166
- particle.reset();
167
- }
168
- }
169
-
170
- /**Override clear function to give pseudo trailling effect */
171
- clear() {
172
- this.ctx.fillStyle = "rgba(0, 0, 0, 0.21)";
173
- this.ctx.fillRect(0, 0, this.width, this.height);
174
- }
175
- }
176
-
177
- class Particle extends GameObject {
178
- constructor(game, _x, _y) {
179
- super(game, { crisp: false });
180
- this.size = Math.random() * 5 + 5;
181
- this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
182
- this.x = _x == undefined ? 0 : _x;
183
- this.y = _y == undefined ? 0 : _y;
184
- this.shape = this.createRandomShape();
185
- this.spin = (Math.random() - 0.5) * 0.2;
186
- this._influenceRadius = 100;
187
- this.resetVelocity();
188
- }
189
-
190
- createRandomShape() {
191
- const r = Math.random();
192
- const options = { color: this.color, cacheRendering: true };
193
- if (r < 0.5) {
194
- return new Circle(this.size, options);
195
- } else if (r < 0.66) {
196
- return new Square(this.size, options);
197
- } else if (r < 0.83) {
198
- return new Triangle(this.size * 2, options);
199
- } else {
200
- return new Star(this.size, 5, 0.5, options);
201
- }
202
- }
203
-
204
- draw() {
205
- super.draw();
206
- this.shape.render();
207
- }
208
-
209
- resetVelocity() {
210
- this.vx = Math.random() * 2 + 1;
211
- this.vy = Math.random() * 2 + 1;
212
- }
213
-
214
- reset(x, y) {
215
- const { width, height } = this.parent;
216
- this.x = (Math.random() - 0.5) * width;
217
- this.y = (Math.random() - 0.5) * height;
218
- this.resetVelocity();
219
- }
220
-
221
- update(dt) {
222
- const { mouse } = this.game;
223
- const { width, height } = this.parent;
224
- const halfWidth = width * 0.5 - this.size;
225
- const halfHeight = height * 0.5 - this.size;
226
- const timeScale = dt * 60;
227
-
228
- // ---- Mouse repulsion (optimized) ----
229
- const dx = this.x - mouse.x;
230
- const dy = this.y - mouse.y;
231
- const distSq = dx * dx + dy * dy;
232
- const maxDistSq = 10000; // 100^2
233
-
234
- if (distSq < maxDistSq && distSq > 0) {
235
- const invDist = 1 / Math.sqrt(distSq);
236
- const force = (100 - distSq * invDist) * 0.006; // 0.6/100
237
-
238
- this.vx += dx * invDist * force;
239
- this.vy += dy * invDist * force;
240
-
241
- // Add some randomness but less frequently for performance
242
- if (Math.random() < 0.1) {
243
- this.vx += (Math.random() - 0.5) * 0.5;
244
- this.vy += (Math.random() - 0.5) * 0.5;
245
- }
246
- }
247
-
248
- // ---- Movement physics ----
249
- this.vx *= 0.98;
250
- this.vy *= 0.98;
251
-
252
- // Store previous position for rotation calculation
253
- const prevX = this.x;
254
- const prevY = this.y;
255
-
256
- // Update position with slight acceleration
257
- this.x += this.vx;
258
- this.y += this.vy;
259
- this.vx *= 1.019;
260
- this.vy *= 1.019;
261
-
262
- // ---- Boundary handling (optimized) ----
263
- const bounce = 0.8;
264
- const randomPush = 0.5;
265
-
266
- if (this.x < -halfWidth) {
267
- this.x = -halfWidth;
268
- this.vx = Math.abs(this.vx) * bounce;
269
- this.vy += (Math.random() - 0.5) * randomPush;
270
- } else if (this.x > halfWidth) {
271
- this.x = halfWidth;
272
- this.vx = -Math.abs(this.vx) * bounce;
273
- this.vy += (Math.random() - 0.5) * randomPush;
274
- }
275
-
276
- if (this.y < -halfHeight) {
277
- this.y = -halfHeight;
278
- this.vy = Math.abs(this.vy) * bounce;
279
- this.vx += (Math.random() - 0.5) * randomPush;
280
- } else if (this.y > halfHeight) {
281
- this.y = halfHeight;
282
- this.vy = -Math.abs(this.vy) * bounce;
283
- this.vx += (Math.random() - 0.5) * randomPush;
284
- }
285
- const moveX = this.x - prevX;
286
- const moveY = this.y - prevY;
287
-
288
- this.rotation += this.spin * timeScale;
289
-
290
-
291
- super.update(dt);
292
- }
293
- }
294
-
295
- window.addEventListener("load", () => {
296
- const canvas = document.getElementById("game");
297
- const game = new ParticlesGame(canvas);
298
- game.start();
299
- });
@@ -1,397 +0,0 @@
1
- import {
2
- Game,
3
- Scene,
4
- TileLayout,
5
- HorizontalLayout,
6
- Rectangle,
7
- ShapeGOFactory,
8
- Button,
9
- FPSCounter,
10
- Painter,
11
- PatternRectangle,
12
- Patterns,
13
- Group,
14
- TextShape,
15
- Text,
16
- applyAnchor,
17
- Position,
18
- } from "../../src/index";
19
-
20
- export class PatternDemo extends Scene {
21
- constructor(game, options = {}) {
22
- super(game, options);
23
- this.elapsedTime = this.lastChangeTime = 0;
24
- this.cellSize = 120;
25
- this.maxColumns = 6;
26
- }
27
-
28
- init() {
29
- const game = this.game;
30
- // 1) Create a tile grid
31
- const margin = 40;
32
- const initialColumns = Math.min(
33
- this.maxColumns,
34
- Math.max(1, Math.floor((game.width - margin) / this.cellSize))
35
- );
36
-
37
- this.grid = new TileLayout(game, {
38
- columns: initialColumns,
39
- spacing: 12,
40
- padding: 20,
41
- autoSize: true,
42
- debug: true,
43
- });
44
-
45
- // Add Title & Subtitle
46
- this.add(
47
- applyAnchor(
48
- new Text(game, "GCanvas Pattern Gallery", {
49
- font: "bold 24px monospace",
50
- color: "white",
51
- }),
52
- { anchor: Position.TOP_CENTER, anchorOffsetY: 30 }
53
- )
54
- );
55
-
56
- this.add(
57
- applyAnchor(
58
- new Text(game, "Procedural pixel patterns and noise algorithms", {
59
- font: "16px monospace",
60
- color: "#999",
61
- }),
62
- { anchor: Position.TOP_CENTER, anchorOffsetY: 60 }
63
- )
64
- );
65
-
66
- const size = 10;
67
- // Define pattern types
68
- const patternSources = [
69
- {
70
- name: "dots",
71
- size: size * 2,
72
- raw: Patterns.dotPattern(size * 2, size * 2, {
73
- dotSize: 1,
74
- spacing: size,
75
- dotColor: Painter.colors.randomColorRGBA(),
76
- background: [0, 0, 0, 0]
77
- }),
78
- },
79
- {
80
- name: "cross",
81
- size: size * 6,
82
- raw: Patterns.cross(size * 6, size * 6, {
83
- size: 10,
84
- thickness: 1,
85
- spacing: 20,
86
- background: [0, 0, 0, 0],
87
- foreground: Painter.colors.randomColorRGBA()
88
- }),
89
- },
90
- {
91
- name: "stripes",
92
- size: size * 4,
93
- raw: Patterns.stripes(size * 4, size * 4, {
94
- spacing: 10,
95
- thickness: 4,
96
- background: [0, 0, 0, 0],
97
- foreground: Painter.colors.randomColorRGBA(),
98
- }),
99
- },
100
- {
101
- name: "grid",
102
- size,
103
- raw: Patterns.solidGrid(size, size, {
104
- spacing: 9,
105
- background: [0, 0, 0, 0],
106
- foreground: Painter.colors.randomColorHSL_RGBA(),
107
- }),
108
- },
109
- {
110
- name: "mesh",
111
- size: size * 2,
112
- raw: Patterns.mesh(size * 2, size * 2, {
113
- spacing: size * 2, // Keep the same spacing (20)
114
- lineWidth: 1,
115
- background: [0, 0, 0, 0],
116
- foreground: Painter.colors.randomColorRGBA()
117
- }),
118
- },
119
- {
120
- name: "isometric",
121
- size: size * 4,
122
- raw: Patterns.isometric(size * 4, size * 4, {
123
- cellSize: size * 4,
124
- lineWidth: 2,
125
- background: [0, 0, 0, 0],
126
- foreground: Painter.colors.randomColorRGBA()
127
- }),
128
- },
129
- {
130
- name: "checkerboard",
131
- size: size * 2,
132
- raw: Patterns.checkerboard(size * 2, size * 2, {
133
- cellSize: 9,
134
- color1: [0, 0, 0, 255],
135
- color2: Painter.colors.randomColorRGBA(),
136
- }),
137
- },
138
- {
139
- name: "harlequin",
140
- size: size * 2,
141
- raw: Patterns.harlequin(size * 2, size * 2, {
142
- size: size,
143
- lineWidth: size / 2,
144
- background: [0, 0, 0, 0],
145
- foreground: Painter.colors.randomColorRGBA()
146
- }),
147
- },
148
- {
149
- name: "diamonds",
150
- size: size * 3,
151
- raw: Patterns.diamonds(size * 3, size * 3, {
152
- size: size * 3,
153
- spacing: 3,
154
- background: [0, 0, 0, 0],
155
- foreground: Painter.colors.randomColorRGBA()
156
- }),
157
- },
158
- {
159
- name: "cubes",
160
- size: size * 2,
161
- raw: Patterns.cubes(size * 2, size * 2, {
162
- size: size,
163
- spacing: 1,
164
- background: [0, 0, 0, 0],
165
- foreground: Painter.colors.randomColorRGBA()
166
- }),
167
- },
168
- {
169
- name: "penrose",
170
- size: size * 4,
171
- raw: Patterns.penrose(size * 4, size * 4, {
172
- divisions: 3,
173
- color1: Painter.colors.randomColorRGBA(),
174
- color2: Painter.colors.randomColorRGBA(),
175
- color3: Painter.colors.randomColorRGBA(),
176
- lineWidth: 1,
177
- }),
178
- },
179
- {
180
- name: "TBA",
181
- size: size * 2,
182
- raw: Patterns.void(size * 2, size * 2, {
183
- background: [0, 0, 0, 0],
184
- foreground: Painter.colors.randomColorRGBA()
185
- }),
186
- },
187
- {
188
- name: "honeycomb",
189
- size: size * 4,
190
- raw: Patterns.honeycomb(size * 4, size * 4, {
191
- radius: size * 2,
192
- lineWidth: 1,
193
- background: [0, 0, 0, 0],
194
- foreground: Painter.colors.randomColorRGBA()
195
- }),
196
- },
197
- {
198
- name: "honeycomb (fill)",
199
- size: size * 4,
200
- raw: Patterns.honeycomb(size * 4, size * 4, {
201
- radius: size * 2,
202
- lineWidth: 5,
203
- background: [0, 0, 0, 0],
204
- foreground: Painter.colors.randomColorRGBA()
205
- }),
206
- },
207
- {
208
- name: "circles",
209
- size: size * 4,
210
- raw: Patterns.circles(size * 4, size * 4, {
211
- radius: size * 2,
212
- lineWidth: 1,
213
- background: [0, 0, 0, 0],
214
- foreground: Painter.colors.randomColorRGBA()
215
- }),
216
- },
217
- {
218
- name: "circles (fill)",
219
- size: size * 4,
220
- raw: Patterns.circles(size * 4, size * 4, {
221
- radius: size * 2,
222
- lineWidth: 7,
223
- background: [0, 0, 0, 0],
224
- foreground: Painter.colors.randomColorRGBA()
225
- }),
226
- },
227
- {
228
- name: "voronoi",
229
- size: size * 10,
230
- raw: Patterns.voronoi(size * 10, size * 10, {
231
- cellCount: size,
232
- edgeColor: [0, 0, 0, 255],
233
- edgeThickness: 1.5,
234
- jitter: 0.5,
235
- seed: Math.random() * 2000
236
- }),
237
- },
238
- {
239
- name: "voronoi-themed",
240
- size: size * 10,
241
- raw: Patterns.voronoi(size * 10, size * 10, {
242
- cellCount: size,
243
- baseColor: [10, 255, 10, 255],
244
- colorVariation: 0.5,
245
- edgeColor: [0, 0, 0, 255],
246
- edgeThickness: 1.5,
247
- jitter: 0.5,
248
- seed: Math.random() * 2000
249
- }),
250
- },
251
- {
252
- name: "TBA",
253
- size: size * 2,
254
- raw: Patterns.void(size * 2, size * 2, {
255
- background: [0, 0, 0, 0],
256
- foreground: Painter.colors.randomColorRGBA()
257
- }),
258
- },
259
- {
260
- name: "TBA",
261
- size: size * 2,
262
- raw: Patterns.void(size * 2, size * 2, {
263
- background: [0, 0, 0, 0],
264
- foreground: Painter.colors.randomColorRGBA()
265
- }),
266
- },
267
- {
268
- name: "gradient",
269
- size: size * 4,
270
- raw: Patterns.circularGradient(size * 4, size * 4, {
271
- innerColor: Painter.colors.randomColorRGBA(),
272
- outerColor: [0, 0, 0, 0],
273
- fadeExponent: 2.0
274
- }),
275
- },
276
-
277
- {
278
- name: "perlin-noise",
279
- size: size * 2,
280
- raw: Patterns.perlinNoise(size * 2, size * 2, {
281
- background: [0, 0, 0, 0],
282
- foreground: Painter.colors.randomColorHSL_RGBA(),
283
- scale: 0.05, // Fine detail
284
- octaves: 6, // More octaves for complexity
285
- persistence: 0.7, // Higher persistence for stronger details
286
- seed: 12345 // Fixed seed for reproducibility
287
- }),
288
- },
289
- {
290
- name: "perlin-noise-2",
291
- size: size * 2,
292
- raw: Patterns.perlinNoise(size * 2, size * 2, {
293
- background: [0, 0, 0, 0],
294
- foreground: Painter.colors.randomColorHSL_RGBA(),
295
- scale: 0.2, // Medium detail
296
- octaves: 2, // Fewer octaves for smoother pattern
297
- persistence: 0.4, // Medium persistence
298
- lacunarity: 3.0, // Higher lacunarity for more varied frequencies
299
- seed: 54321 // Different seed
300
- }),
301
- },
302
- {
303
- name: "perlin-noise-3",
304
- size: size * 2,
305
- raw: Patterns.perlinNoise(size * 2, size * 2, {
306
- background: [0, 0, 0, 0], // Dark background instead of transparent
307
- foreground: Painter.colors.randomColorHSL_RGBA(), // White foreground for high contrast
308
- scale: 0.01, // Very fine detail
309
- octaves: 1, // Single octave for pure noise
310
- persistence: 0.5, // Standard persistence
311
- lacunarity: 2.0, // Standard lacunarity
312
- seed: 98765 // Another seed
313
- }),
314
- },
315
- ];
316
-
317
- // Add grid of rectangles based on the patternSources
318
- for (let i = 0; i < patternSources.length; i++) {
319
- const pattern = patternSources[i % patternSources.length];
320
-
321
- const group = new Group({ width: 100, height: 130 });
322
- const rect = new PatternRectangle(null, "repeat", {
323
- width: 100,
324
- height: 100,
325
- color: Painter.colors.randomColorHSL(),
326
- debug: true,
327
- debugColor: "gray"
328
- });
329
- const label = new TextShape(pattern.name, {
330
- font: "12px monospace",
331
- color: "white",
332
- y: 100
333
- });
334
- label.y = 60;
335
- group.add(rect);
336
- group.add(label);
337
-
338
- Painter.img
339
- .createImageBitmapFromPixels(pattern.raw, pattern.size, pattern.size)
340
- .then((bitmap) => rect.setImage(bitmap));
341
-
342
- const go = ShapeGOFactory.create(game, group);
343
- this.grid.add(go);
344
- }
345
-
346
- this.add(this.grid);
347
- this.onResize();
348
- }
349
-
350
- onResize() {
351
- if (this.grid) {
352
- const margin = 40;
353
- const availableWidth = this.game.width - margin;
354
- const columns = Math.min(
355
- this.maxColumns,
356
- Math.max(1, Math.floor(availableWidth / this.cellSize))
357
- );
358
-
359
- if (this.grid.columns !== columns) {
360
- this.grid.columns = columns;
361
- this.grid.markBoundsDirty();
362
- }
363
-
364
- // Center the grid
365
- this.grid.transform.position(
366
- Math.round(this.game.width / 2),
367
- Math.round(this.game.height / 2)
368
- );
369
- }
370
- }
371
- }
372
-
373
- //
374
- export class MyGame extends Game {
375
- constructor(canvas) {
376
- super(canvas);
377
- this.backgroundColor = "black";
378
- this.enableFluidSize();
379
- }
380
-
381
- init() {
382
- super.init();
383
- this.demo = new PatternDemo(this);
384
- this.pipeline.add(this.demo);
385
- this.pipeline.add(
386
- new FPSCounter(this, {
387
- anchor: "bottom-right",
388
- })
389
- );
390
- }
391
-
392
- onResize() {
393
- if (this.demo) {
394
- this.demo.onResize();
395
- }
396
- }
397
- }