@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,931 +0,0 @@
1
- /**
2
- * GCanvas Fractal Demo
3
- *
4
- * This demo showcases the creation of various fractals using the GCanvas engine.
5
- * It implements multiple fractal algorithms and provides interactive controls.
6
- */
7
- import {
8
- Button,
9
- Easing,
10
- FPSCounter,
11
- Fractals,
12
- Game,
13
- HorizontalLayout,
14
- ImageGo,
15
- Painter,
16
- Position,
17
- Scene,
18
- TaskManager,
19
- Text,
20
- } from "../../src/index";
21
-
22
- export class FractalDemo extends Game {
23
- constructor(canvas) {
24
- super(canvas);
25
- this.enableFluidSize();
26
- // Settings for fractal rendering
27
- this.settings = {
28
- type: Fractals.types.MANDELBROT,
29
- iterations: 32,
30
- colorScheme: Fractals.colors.FUTURISTIC,
31
- hueShift: 0,
32
- zoom: 1,
33
- offsetX: 0,
34
- offsetY: 0,
35
- animating: false,
36
- typeIndex: 0,
37
- };
38
- // Target values for smooth interpolation
39
- this.target = {
40
- zoom: 1,
41
- offsetX: 0,
42
- offsetY: 0
43
- };
44
- // Pan velocity for momentum
45
- this.panVelocity = { x: 0, y: 0 };
46
- this.panDamping = 0.92;
47
- // Easing speed (higher = faster convergence)
48
- this.easeSpeed = 8;
49
- this.baseIterations = 32;
50
- // Render throttling
51
- this.lastRenderTime = 0;
52
- this.minRenderInterval = 50; // ms between renders during interaction
53
- this.isInteracting = false;
54
- }
55
-
56
- init() {
57
- super.init();
58
-
59
- // Create scenes
60
- this.mainScene = new Scene(this, {
61
- anchor: Position.CENTER,
62
- debug: true
63
- });
64
- this.mainScene.width = this.width;
65
- this.mainScene.height = this.height;
66
- this.ui = new Scene(this, { debug: true, anchor: Position.CENTER });
67
- this.pipeline.add(this.mainScene);
68
- this.pipeline.add(this.ui);
69
-
70
- // Add fractal renderer - create it at full size initially
71
- this.fractal = new FractalRenderer(
72
- this,
73
- this.mainScene.width,
74
- this.mainScene.height,
75
- {
76
- debug: true,
77
- debugColor: "white",
78
- width: this.mainScene.width,
79
- height: this.mainScene.height,
80
- }
81
- );
82
- this.mainScene.add(this.fractal);
83
- // Add UI controls
84
- this.setupUI();
85
- // Add FPS counter
86
- this.ui.add(
87
- new FPSCounter(this, {
88
- anchor: "bottom-right",
89
- color: "#0f0",
90
- })
91
- );
92
- // Set up interactive controls
93
- this.setupInteraction();
94
- this.onResize();
95
- // Initial render
96
- this.updateFractalSettings();
97
- }
98
-
99
- onResize() {
100
- if (this.mainScene) {
101
- // Full width/height for mobile-friendly display
102
- const newWidth = this.width;
103
- const newHeight = this.height;
104
-
105
- if (
106
- this.mainScene.width !== newWidth ||
107
- this.mainScene.height !== newHeight
108
- ) {
109
- this.mainScene.width = newWidth;
110
- this.mainScene.height = newHeight;
111
- this.ui.width = newWidth;
112
- this.ui.height = newHeight;
113
- // Resize fractal renderer with a small delay to prevent multiple resizes
114
- if (!this.resizeTimeout) {
115
- this.resizeTimeout = setTimeout(() => {
116
- // Use actual dimensions, capped for performance on large screens
117
- const renderWidth = Math.min(newWidth, 1200);
118
- const renderHeight = Math.min(newHeight, 900);
119
- this.fractal.resize(renderWidth, renderHeight);
120
- this.resizeTimeout = null;
121
- }, 100);
122
- }
123
- }
124
- }
125
- }
126
-
127
- update(dt) {
128
- super.update(dt);
129
-
130
- let needsRender = false;
131
- const wasAnimating = this.wasAnimating || false;
132
-
133
- // Apply pan momentum when not dragging
134
- if (!this.settings.isDragging && (Math.abs(this.panVelocity.x) > 0.0001 || Math.abs(this.panVelocity.y) > 0.0001)) {
135
- const scaleFactor = 0.005 / this.settings.zoom;
136
- this.target.offsetX -= this.panVelocity.x * scaleFactor;
137
- this.target.offsetY -= this.panVelocity.y * scaleFactor;
138
- this.panVelocity.x *= this.panDamping;
139
- this.panVelocity.y *= this.panDamping;
140
- needsRender = true;
141
- }
142
-
143
- // Smooth interpolation toward target values using Easing.lerp
144
- const lerpFactor = 1 - Math.exp(-this.easeSpeed * dt);
145
- const zoomDiff = Math.abs(this.settings.zoom - this.target.zoom);
146
- const offsetXDiff = Math.abs(this.settings.offsetX - this.target.offsetX);
147
- const offsetYDiff = Math.abs(this.settings.offsetY - this.target.offsetY);
148
-
149
- if (zoomDiff > 0.001 || offsetXDiff > 0.00001 || offsetYDiff > 0.00001) {
150
- this.settings.zoom = Easing.lerp(this.settings.zoom, this.target.zoom, lerpFactor);
151
- this.settings.offsetX = Easing.lerp(this.settings.offsetX, this.target.offsetX, lerpFactor);
152
- this.settings.offsetY = Easing.lerp(this.settings.offsetY, this.target.offsetY, lerpFactor);
153
- needsRender = true;
154
- }
155
-
156
- // Handle animation if enabled
157
- if (this.settings.animating) {
158
- this.settings.hueShift = (this.settings.hueShift + dt * 30) % 360;
159
- this.target.zoom = this.target.zoom * (1 + dt * 0.08);
160
- needsRender = true;
161
- }
162
-
163
- this.wasAnimating = needsRender;
164
-
165
- // Throttle renders during animation, but always render when settled
166
- if (needsRender) {
167
- const now = performance.now();
168
- if (now - this.lastRenderTime > this.minRenderInterval) {
169
- this.lastRenderTime = now;
170
- this.updateFractalSettings(true); // Preview mode
171
- }
172
- } else if (wasAnimating) {
173
- // Animation just settled - final full-quality render
174
- this.updateFractalSettings(false);
175
- }
176
- }
177
-
178
- updateFractalSettings(preview = false) {
179
- // Use lower iterations for preview during interaction
180
- const iterations = preview
181
- ? Math.max(16, Math.floor(this.baseIterations * 0.4))
182
- : this.baseIterations;
183
-
184
- // Update renderer settings - it will render asynchronously
185
- this.fractal.updateSettings({
186
- type: this.settings.type,
187
- iterations: iterations,
188
- colorScheme: this.settings.colorScheme,
189
- hueShift: this.settings.hueShift,
190
- zoom: this.settings.zoom,
191
- offsetX: this.settings.offsetX,
192
- offsetY: this.settings.offsetY,
193
- });
194
- }
195
-
196
- setupUI() {
197
- // Responsive sizing based on screen width
198
- const isMobile = this.width < 600;
199
- const btnHeight = isMobile ? 28 : 30;
200
- const btnSpacing = isMobile ? 4 : 10;
201
- const fontSize = isMobile ? "11px" : "13px";
202
-
203
- // Create UI layout
204
- const controlsLayout = new HorizontalLayout(this, {
205
- anchor: Position.BOTTOM_LEFT,
206
- spacing: btnSpacing,
207
- padding: isMobile ? 4 : 10,
208
- height: btnHeight + 10,
209
- width: this.width,
210
- debug: false,
211
- });
212
-
213
- // Fractal type selector
214
- const typeBtn = new Button(this, {
215
- text: isMobile ? this.settings.type.toUpperCase() : `Type: ${this.settings.type.toUpperCase()}`,
216
- width: isMobile ? 90 : 180,
217
- height: btnHeight,
218
- fontSize,
219
- onClick: () => this.cycleFractalType(),
220
- });
221
-
222
- // Iteration controller
223
- const iterBtn = new Button(this, {
224
- text: isMobile ? `${this.settings.iterations}` : `Iter: ${this.settings.iterations}`,
225
- width: isMobile ? 45 : 100,
226
- height: btnHeight,
227
- fontSize,
228
- onClick: () => this.cycleIterations(),
229
- });
230
-
231
- // Color mode selector
232
- const colorBtn = new Button(this, {
233
- text: isMobile ? "Color" : `Color: ${this.settings.colorScheme}`,
234
- width: isMobile ? 50 : 150,
235
- height: btnHeight,
236
- fontSize,
237
- onClick: () => this.cycleColorScheme(),
238
- });
239
-
240
- // Animate button
241
- const animateBtn = new Button(this, {
242
- text: isMobile ? "Anim" : "Animate",
243
- width: isMobile ? 45 : 80,
244
- height: btnHeight,
245
- fontSize,
246
- onClick: () => {
247
- this.settings.animating = !this.settings.animating;
248
- animateBtn.text = this.settings.animating ? "Stop" : (isMobile ? "Anim" : "Animate");
249
- },
250
- });
251
-
252
- // Zoom in button
253
- const zoomInBtn = new Button(this, {
254
- text: "+",
255
- width: isMobile ? 32 : 50,
256
- height: btnHeight,
257
- fontSize,
258
- onClick: () => this.zoomIn(),
259
- });
260
-
261
- // Zoom out button
262
- const zoomOutBtn = new Button(this, {
263
- text: "-",
264
- width: isMobile ? 32 : 50,
265
- height: btnHeight,
266
- fontSize,
267
- onClick: () => this.zoomOut(),
268
- });
269
-
270
- // Add all buttons to layout
271
- controlsLayout.add(typeBtn);
272
- controlsLayout.add(iterBtn);
273
- controlsLayout.add(colorBtn);
274
- controlsLayout.add(animateBtn);
275
- controlsLayout.add(zoomInBtn);
276
- controlsLayout.add(zoomOutBtn);
277
-
278
- // Store references to UI elements
279
- this.controls = {
280
- typeBtn,
281
- iterBtn,
282
- colorBtn,
283
- animateBtn,
284
- layout: controlsLayout,
285
- isMobile,
286
- };
287
-
288
- this.controls.typeBtn.type = 0;
289
-
290
- // Add layout to UI
291
- this.ui.add(controlsLayout);
292
-
293
- // Add title (hide on mobile)
294
- if (!isMobile) {
295
- const title = new Text(this, "GCanvas Fractal Explorer", {
296
- font: "bold 24px Arial",
297
- color: "#fff",
298
- align: "center",
299
- baseline: "middle",
300
- width: 10,
301
- anchor: Position.BOTTOM_RIGHT,
302
- anchorRelative: this.ui,
303
- });
304
- this.ui.add(title);
305
- }
306
- this.ui.update(); //force update to the anchor
307
- }
308
-
309
- resetView() {
310
- // Set targets - smooth interpolation happens in update()
311
- this.target.zoom = 1;
312
- this.target.offsetX = 0;
313
- this.target.offsetY = 0;
314
- this.panVelocity.x = 0;
315
- this.panVelocity.y = 0;
316
- }
317
-
318
- setupInteraction() {
319
- // Throttle function to limit calls
320
- const throttle = (func, limit) => {
321
- let inThrottle;
322
- return function () {
323
- const args = arguments;
324
- const context = this;
325
- if (!inThrottle) {
326
- func.apply(context, args);
327
- inThrottle = true;
328
- setTimeout(() => (inThrottle = false), limit);
329
- }
330
- };
331
- };
332
-
333
- // Mouse down for panning
334
- this.canvas.addEventListener("mousedown", (e) => {
335
- this.settings.isDragging = true;
336
- this.settings.lastX = e.offsetX;
337
- this.settings.lastY = e.offsetY;
338
- this.panVelocity.x = 0;
339
- this.panVelocity.y = 0;
340
- });
341
-
342
- // Mouse move for panning - visual transform only (no re-render)
343
- this.canvas.addEventListener(
344
- "mousemove",
345
- throttle((e) => {
346
- if (this.settings.isDragging) {
347
- const dx = e.offsetX - this.settings.lastX;
348
- const dy = e.offsetY - this.settings.lastY;
349
-
350
- // Track velocity for momentum
351
- this.panVelocity.x = dx * 0.8 + this.panVelocity.x * 0.2;
352
- this.panVelocity.y = dy * 0.8 + this.panVelocity.y * 0.2;
353
-
354
- // Update offset values
355
- const scaleFactor = 0.005 / this.settings.zoom;
356
- const deltaX = dx * scaleFactor;
357
- const deltaY = dy * scaleFactor;
358
- this.settings.offsetX -= deltaX;
359
- this.settings.offsetY -= deltaY;
360
- this.target.offsetX -= deltaX;
361
- this.target.offsetY -= deltaY;
362
-
363
- this.settings.lastX = e.offsetX;
364
- this.settings.lastY = e.offsetY;
365
-
366
- // Throttled preview render during drag
367
- const now = performance.now();
368
- if (now - this.lastRenderTime > this.minRenderInterval) {
369
- this.lastRenderTime = now;
370
- this.updateFractalSettings(true);
371
- }
372
- }
373
- }, 16)
374
- );
375
-
376
- // Mouse up to end panning - full quality render
377
- this.canvas.addEventListener("mouseup", () => {
378
- this.settings.isDragging = false;
379
- // If no significant momentum, re-render immediately at full quality
380
- if (Math.abs(this.panVelocity.x) < 0.5 && Math.abs(this.panVelocity.y) < 0.5) {
381
- this.panVelocity.x = 0;
382
- this.panVelocity.y = 0;
383
- this.updateFractalSettings(false);
384
- }
385
- });
386
-
387
- // Mouse wheel for zooming - target-based smooth easing
388
- this.canvas.addEventListener(
389
- "wheel",
390
- (e) => {
391
- e.preventDefault();
392
-
393
- // Calculate zoom factor
394
- const zoomFactor = e.deltaY < 0 ? 1.25 : 0.8;
395
-
396
- // Get mouse position in canvas
397
- const mouseX = e.offsetX;
398
- const mouseY = e.offsetY;
399
-
400
- // Calculate normalized position (0-1)
401
- const normalizedX = mouseX / this.width;
402
- const normalizedY = mouseY / this.height;
403
-
404
- // Map to complex plane coordinates using TARGET values for accumulation
405
- const planeWidth = 3.5 / this.target.zoom;
406
- const planeHeight = 3.0 / this.target.zoom;
407
- const planeX = -2.5 / this.target.zoom + this.target.offsetX;
408
- const planeY = -1.5 / this.target.zoom + this.target.offsetY;
409
-
410
- // Find the point we're zooming in on
411
- const pointX = planeX + normalizedX * planeWidth;
412
- const pointY = planeY + normalizedY * planeHeight;
413
-
414
- // Calculate new target zoom and offset
415
- const newZoom = this.target.zoom * zoomFactor;
416
- const newPlaneWidth = 3.5 / newZoom;
417
- const newPlaneHeight = 3.0 / newZoom;
418
- const newPlaneX = pointX - normalizedX * newPlaneWidth;
419
- const newPlaneY = pointY - normalizedY * newPlaneHeight;
420
-
421
- // Update target values - smooth interpolation happens in update()
422
- this.target.zoom = newZoom;
423
- this.target.offsetX = newPlaneX + 2.5 / newZoom;
424
- this.target.offsetY = newPlaneY + 1.5 / newZoom;
425
- },
426
- { passive: false }
427
- );
428
-
429
- // Touch support for mobile
430
- let lastTouchX = 0;
431
- let lastTouchY = 0;
432
- let lastPinchDist = 0;
433
-
434
- this.canvas.addEventListener("touchstart", (e) => {
435
- if (e.touches.length === 1) {
436
- lastTouchX = e.touches[0].clientX;
437
- lastTouchY = e.touches[0].clientY;
438
- this.settings.isDragging = true;
439
- this.panVelocity.x = 0;
440
- this.panVelocity.y = 0;
441
- } else if (e.touches.length === 2) {
442
- const dx = e.touches[0].clientX - e.touches[1].clientX;
443
- const dy = e.touches[0].clientY - e.touches[1].clientY;
444
- lastPinchDist = Math.sqrt(dx * dx + dy * dy);
445
- this.settings.isDragging = false;
446
- }
447
- e.preventDefault();
448
- }, { passive: false });
449
-
450
- this.canvas.addEventListener("touchmove", throttle((e) => {
451
- if (e.touches.length === 1 && this.settings.isDragging) {
452
- const dx = e.touches[0].clientX - lastTouchX;
453
- const dy = e.touches[0].clientY - lastTouchY;
454
-
455
- this.panVelocity.x = dx * 0.8 + this.panVelocity.x * 0.2;
456
- this.panVelocity.y = dy * 0.8 + this.panVelocity.y * 0.2;
457
-
458
- const scaleFactor = 0.005 / this.settings.zoom;
459
- const deltaX = dx * scaleFactor;
460
- const deltaY = dy * scaleFactor;
461
- this.settings.offsetX -= deltaX;
462
- this.settings.offsetY -= deltaY;
463
- this.target.offsetX -= deltaX;
464
- this.target.offsetY -= deltaY;
465
-
466
- lastTouchX = e.touches[0].clientX;
467
- lastTouchY = e.touches[0].clientY;
468
-
469
- // Throttled preview render during drag
470
- const now = performance.now();
471
- if (now - this.lastRenderTime > this.minRenderInterval) {
472
- this.lastRenderTime = now;
473
- this.updateFractalSettings(true);
474
- }
475
- } else if (e.touches.length === 2) {
476
- const dx = e.touches[0].clientX - e.touches[1].clientX;
477
- const dy = e.touches[0].clientY - e.touches[1].clientY;
478
- const pinchDist = Math.sqrt(dx * dx + dy * dy);
479
-
480
- if (lastPinchDist > 0) {
481
- const zoomFactor = pinchDist / lastPinchDist;
482
- // Direct zoom for responsive feel during pinch
483
- this.settings.zoom *= zoomFactor;
484
- this.target.zoom *= zoomFactor;
485
- // Throttled preview render during pinch
486
- const now = performance.now();
487
- if (now - this.lastRenderTime > this.minRenderInterval) {
488
- this.lastRenderTime = now;
489
- this.updateFractalSettings(true);
490
- }
491
- }
492
-
493
- lastPinchDist = pinchDist;
494
- }
495
- e.preventDefault();
496
- }, 16), { passive: false });
497
-
498
- this.canvas.addEventListener("touchend", () => {
499
- this.settings.isDragging = false;
500
- lastPinchDist = 0;
501
- // If no significant momentum, re-render immediately at full quality
502
- if (Math.abs(this.panVelocity.x) < 0.5 && Math.abs(this.panVelocity.y) < 0.5) {
503
- this.panVelocity.x = 0;
504
- this.panVelocity.y = 0;
505
- this.updateFractalSettings(false);
506
- }
507
- });
508
- }
509
-
510
- cycleFractalType() {
511
- const types = Object.values(Fractals.types);
512
- this.settings.typeIndex = (this.settings.typeIndex + 1) % types.length;
513
- this.settings.type = types[this.settings.typeIndex];
514
- this.controls.typeBtn.text = this.controls.isMobile
515
- ? this.settings.type.toUpperCase()
516
- : `Type: ${this.settings.type.toUpperCase()}`;
517
- // Tweaking default params for selected type
518
- if (this.settings.type === Fractals.types.KOCH) {
519
- this.settings.iterations = 3;
520
- this.settings.colorScheme = Fractals.colors.TOPOGRAPHIC;
521
- } else if (this.settings.type === Fractals.types.BARNSEY_FERN) {
522
- this.settings.colorScheme = Fractals.colors.ELECTRIC;
523
- } else if (this.settings.type === Fractals.types.LYAPUNOV) {
524
- this.settings.colorScheme = Fractals.colors.RAINBOW;
525
- this.settings.iterations = 8;
526
- } else if (
527
- this.settings.type === Fractals.types.MANDELBROT ||
528
- this.settings.type == Fractals.types.JULIA ||
529
- this.settings.type == Fractals.types.TRICORN ||
530
- this.settings.type == Fractals.types.PHOENIX
531
- ) {
532
- this.settings.iterations = 32;
533
- this.settings.colorScheme = Fractals.colors.FUTURISTIC;
534
- } else if (this.settings.type === Fractals.types.NEWTON) {
535
- this.settings.iterations = 32;
536
- this.settings.colorScheme = Fractals.colors.ELECTRIC;
537
- } else if (
538
- this.settings.type === Fractals.types.SIERPINSKI ||
539
- this.settings.type === Fractals.types.SCARPET
540
- ) {
541
- this.settings.colorScheme = Fractals.colors.ELECTRIC;
542
- this.settings.iterations = 4;
543
- }
544
- this.baseIterations = this.settings.iterations;
545
- this.controls.iterBtn.text = this.controls.isMobile
546
- ? `${this.settings.iterations}`
547
- : `Iter: ${this.settings.iterations}`;
548
- this.controls.colorBtn.text = this.controls.isMobile
549
- ? "Color"
550
- : `Color: ${this.settings.colorScheme}`;
551
- this.resetView();
552
- }
553
-
554
- cycleIterations() {
555
- let iterationPresets;
556
- if (
557
- this.settings.type === Fractals.types.SIERPINSKI ||
558
- this.settings.type === Fractals.types.SCARPET
559
- ) {
560
- iterationPresets = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25];
561
- } else if (
562
- this.settings.type === Fractals.types.MANDELBROT ||
563
- this.settings.type === Fractals.types.TRICORN ||
564
- this.settings.type === Fractals.types.PHOENIX ||
565
- this.settings.type === Fractals.types.JULIA
566
- ) {
567
- iterationPresets = [3, 4, 5, 8, 32, 50, 100, 200, 500, 1000];
568
- } else if (this.settings.type === Fractals.types.KOCH) {
569
- iterationPresets = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
570
- } else {
571
- iterationPresets = [3, 4, 5, 8, 32, 50, 100];
572
- }
573
-
574
- const currentIndex = iterationPresets.indexOf(this.settings.iterations);
575
- const nextIndex = (currentIndex + 1) % iterationPresets.length;
576
-
577
- this.settings.iterations = iterationPresets[nextIndex];
578
- this.baseIterations = this.settings.iterations;
579
- this.controls.iterBtn.text = this.controls.isMobile
580
- ? `${this.settings.iterations}`
581
- : `Iter: ${this.settings.iterations}`;
582
-
583
- // Update with new iterations
584
- this.updateFractalSettings();
585
- }
586
-
587
- cycleColorScheme() {
588
- let schemes = Object.values(Fractals.colors);
589
- if (this.settings.type === Fractals.types.LYAPUNOV) {
590
- schemes = [
591
- Fractals.colors.RAINBOW,
592
- Fractals.colors.ELECTRIC,
593
- Fractals.colors.HISTORIC,
594
- Fractals.colors.GRAYSCALE,
595
- Fractals.colors.BINARY,
596
- ];
597
- } else if (
598
- this.settings.type === Fractals.types.SIERPINSKI ||
599
- this.settings.type === Fractals.types.SCARPET
600
- ) {
601
- schemes = [
602
- Fractals.colors.ELECTRIC,
603
- Fractals.colors.TOPOGRAPHIC,
604
- Fractals.colors.OCEAN,
605
- Fractals.colors.GRAYSCALE,
606
- Fractals.colors.BINARY,
607
- ];
608
- } else if (this.settings.type === Fractals.types.BARNSEY_FERN) {
609
- schemes = [
610
- Fractals.colors.ELECTRIC,
611
- Fractals.colors.RAINBOW,
612
- Fractals.colors.GRAYSCALE,
613
- Fractals.colors.BINARY,
614
- ];
615
- } else if (this.settings.type === Fractals.types.NEWTON) {
616
- schemes = [
617
- Fractals.colors.ELECTRIC,
618
- Fractals.colors.OCEAN,
619
- Fractals.colors.BINARY,
620
- Fractals.colors.FUTURISTIC,
621
- Fractals.colors.HISTORIC,
622
- Fractals.colors.RAINBOW,
623
- Fractals.colors.TOPOGRAPHIC,
624
- ];
625
- }
626
- const currentIndex = schemes.indexOf(this.settings.colorScheme);
627
- const nextIndex = (currentIndex + 1) % schemes.length;
628
- this.settings.colorScheme = schemes[nextIndex];
629
- this.controls.colorBtn.text = this.controls.isMobile
630
- ? "Color"
631
- : `Color: ${this.settings.colorScheme}`;
632
-
633
- // Update with new color scheme
634
- this.updateFractalSettings();
635
- }
636
-
637
- zoomIn() {
638
- this.target.zoom = this.target.zoom * 1.5;
639
- }
640
-
641
- zoomOut() {
642
- this.target.zoom = this.target.zoom / 1.5;
643
- }
644
-
645
- render() {
646
- super.render();
647
- //if(this.fractal.active) this.fractal.active = false;
648
- }
649
- }
650
- //
651
- class FractalRenderer extends ImageGo {
652
- /**
653
- * Create a new fractal renderer with double buffering
654
- *
655
- * @param {Game} game - Game instance
656
- * @param {number} width - Canvas width
657
- * @param {number} height - Canvas height
658
- * @param {Object} options - Additional options
659
- */
660
- constructor(game, width, height, options = {}) {
661
- // Create a blank ImageData for initial display
662
- const initialData = Painter.img.createImageData(width, height);
663
-
664
- // Initialize with the blank data
665
- super(game, initialData, options);
666
-
667
- this.width = width;
668
- this.height = height;
669
-
670
- // Store the current fractal data
671
- this.fractalData = null;
672
-
673
- // Flag to indicate rendering is in progress
674
- this.isRendering = false;
675
-
676
- // Default settings
677
- this.settings = {
678
- type: Fractals.types.MANDELBROT,
679
- iterations: 50,
680
- colorScheme: "rainbow",
681
- hueShift: 0,
682
- zoom: 1,
683
- offsetX: 0,
684
- offsetY: 0,
685
- };
686
-
687
- // Settings that were used for the current display
688
- this.currentSettings = { ...this.settings };
689
-
690
- // Create a second ImageData as a working buffer
691
- this.workingBuffer = Painter.img.createImageData(width, height);
692
-
693
- // Request initial render
694
- this.pendingRender = true;
695
- // Initialize task manager
696
- this.taskManager = new TaskManager("./js/fractalworker.js");
697
- }
698
-
699
- /**
700
- * Update renderer size
701
- *
702
- * @param {number} width - New width
703
- * @param {number} height - New height
704
- */
705
- resize(width, height) {
706
- this.width = width;
707
- this.height = height;
708
-
709
- // Create new working buffer with new dimensions
710
- this.workingBuffer = Painter.img.createImageData(width, height);
711
-
712
- // Reset main buffer
713
- this.reset();
714
-
715
- // Request a re-render with new dimensions
716
- this.pendingRender = true;
717
- }
718
-
719
- /**
720
- * Update fractal settings and queue a re-render
721
- *
722
- * @param {Object} settings - New settings
723
- */
724
- updateSettings(settings) {
725
- const oldSettings = { ...this.settings };
726
- this.settings = { ...this.settings, ...settings };
727
-
728
- // Only request a render if settings actually changed
729
- if (JSON.stringify(oldSettings) !== JSON.stringify(this.settings)) {
730
- this.pendingRender = true;
731
- }
732
- }
733
-
734
- /**
735
- * Check if settings have changed from what's currently displayed
736
- */
737
- settingsChanged() {
738
- return (
739
- JSON.stringify(this.settings) !== JSON.stringify(this.currentSettings)
740
- );
741
- }
742
-
743
- async renderFractal() {
744
- this.isRendering = true;
745
- const renderSettings = { ...this.settings };
746
- try {
747
- // Step 1: Generate raw fractal data
748
- const fractalData = this.generateFractalData(renderSettings);
749
- //console.log("fractalData", fractalData);
750
- const result = await this.taskManager.runTask("generateFractal", {
751
- width: this.width,
752
- height: this.height,
753
- type: renderSettings.type,
754
- iterations: renderSettings.iterations,
755
- zoom: renderSettings.zoom,
756
- offsetX: renderSettings.offsetX,
757
- offsetY: renderSettings.offsetY,
758
- fractalFunction: fractalData.fractalFunction,
759
- args: fractalData.args,
760
- colorFunction: Fractals.applyColorScheme.toString(),
761
- colorArgs: [
762
- renderSettings.colorScheme,
763
- renderSettings.iterations,
764
- renderSettings.hueShift,
765
- ],
766
- });
767
- //console.log("worker result", result);
768
- // Apply the result to our image
769
- this.shape.bitmap = result.image;
770
- // Update current settings
771
- this.currentSettings = { ...renderSettings };
772
- } catch (error) {
773
- console.error("Error rendering fractal:", error);
774
- } finally {
775
- this.isRendering = false;
776
- }
777
- }
778
-
779
- update(dt) {
780
- if (this.pendingRender && !this.isRendering && this.active) {
781
- this.pendingRender = false;
782
- this.renderFractal();
783
- }
784
- super.update(dt);
785
- }
786
-
787
- generateFractalData(settings) {
788
- const { type, iterations, zoom, offsetX, offsetY } = settings;
789
-
790
- switch (type) {
791
- case "pythagorasTree":
792
- return {
793
- fractalFunction: Fractals.pythagorasTree.toString(),
794
- args: [
795
- iterations,
796
- -1.5 / zoom + offsetX,
797
- 1 / zoom + offsetX,
798
- -1.5 / zoom + offsetY,
799
- 1.5 / zoom + offsetY,
800
- ],
801
- };
802
- case "mandelbrot":
803
- return {
804
- fractalFunction: Fractals.mandelbrot.toString(),
805
- args: [
806
- iterations,
807
- -2.5 / zoom + offsetX,
808
- 1 / zoom + offsetX,
809
- -1.5 / zoom + offsetY,
810
- 1.5 / zoom + offsetY,
811
- ],
812
- };
813
-
814
- case "julia":
815
- return {
816
- fractalFunction: Fractals.julia.toString(),
817
- args: [
818
- iterations,
819
- -0.7, // cReal
820
- 0.27, // cImag
821
- zoom,
822
- offsetX,
823
- offsetY,
824
- ],
825
- };
826
-
827
- case "newton":
828
- return {
829
- fractalFunction: Fractals.newton.toString(),
830
- args: [
831
- iterations,
832
- 0.000001,
833
- (-1 / zoom) * 2 + offsetX,
834
- (1 / zoom) * 2 + offsetX,
835
- (-1 / zoom) * 2 + offsetY,
836
- (1 / zoom) * 2 + offsetY,
837
- ],
838
- };
839
-
840
- case "sierpinski":
841
- return {
842
- fractalFunction: Fractals.sierpinski.toString(),
843
- args: [
844
- Math.min(50, iterations),
845
- (-16 / zoom) * 2 + offsetX * 10,
846
- (16 / zoom) * 2 + offsetX * 10,
847
- (-16 / zoom) * 2 + offsetY * 10,
848
- (16 / zoom) * 2 + offsetY * 10,
849
- ],
850
- };
851
-
852
- case "sierpinskiCarpet":
853
- const f = 3 / zoom;
854
- return {
855
- fractalFunction: Fractals.sierpinskiCarpet.toString(),
856
- args: [
857
- Math.min(50, iterations),
858
- -f * 2 + offsetX + 2,
859
- f * 2 + offsetX + 2,
860
- -f * 2 + offsetY + 2,
861
- f * 2 + offsetY + 2,
862
- ],
863
- };
864
-
865
- case "barnsleyFern":
866
- return {
867
- fractalFunction: Fractals.barnsleyFern.toString(),
868
- args: [iterations * 1000],
869
- };
870
-
871
- case "lyapunov":
872
- return {
873
- fractalFunction: Fractals.lyapunov.toString(),
874
- args: [
875
- iterations,
876
- "ABAB",
877
- (-1 / zoom) * 2 + offsetX,
878
- (1 / zoom) * 2 + offsetX,
879
- (-1 / zoom) * 2 + offsetY,
880
- (1 / zoom) * 2 + offsetY,
881
- 1,
882
- iterations,
883
- ],
884
- };
885
-
886
- case "tricorn":
887
- return {
888
- fractalFunction: Fractals.tricorn.toString(),
889
- args: [
890
- iterations,
891
- -2.5 / zoom + offsetX,
892
- 1.5 / zoom + offsetX,
893
- -1.5 / zoom + offsetY,
894
- 1.5 / zoom + offsetY,
895
- ],
896
- };
897
-
898
- case "phoenix":
899
- return {
900
- fractalFunction: Fractals.phoenix.toString(),
901
- args: [
902
- iterations,
903
- 0.8,
904
- 0.3,
905
- -2 / zoom + offsetX - 1,
906
- 2 / zoom + offsetX,
907
- -2 / zoom + offsetY,
908
- 2 / zoom + offsetY,
909
- ],
910
- };
911
-
912
- case "koch":
913
- return {
914
- fractalFunction: Fractals.koch.toString(),
915
- args: [
916
- iterations,
917
- (-1 / zoom) * 2 + offsetX,
918
- (1 / zoom) * 2 + offsetX,
919
- (-1 / zoom) * 2 + offsetY + 1,
920
- (1 / zoom) * 2 + offsetY + 1,
921
- ],
922
- };
923
-
924
- default:
925
- return {
926
- fractalFunction: Fractals.mandelbrot.toString(),
927
- args: [iterations],
928
- };
929
- }
930
- }
931
- }