@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,102 +0,0 @@
1
- import { GameObject, Rectangle, Group } from "../../../src/index.js";
2
- import { BULLET_SPEED, BULLET_WIDTH, BULLET_HEIGHT } from "./constants.js";
3
-
4
- export class Bullet extends GameObject {
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- constructor(game, options = {}) {
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- super(game, {
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- width: BULLET_WIDTH,
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- height: BULLET_HEIGHT,
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- ...options,
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- });
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-
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- this.speed = options.speed || BULLET_SPEED;
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- this.direction = options.direction || -1; // -1 = up, 1 = down
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- this.isPlayerBullet = options.isPlayerBullet !== false;
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-
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- // Angle for spread shots (degrees, 0 = straight, negative = left, positive = right)
17
- this.angle = (options.angle || 0) * Math.PI / 180; // Convert to radians
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- this.velocityX = Math.sin(this.angle) * this.speed;
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- this.velocityY = Math.cos(this.angle) * this.speed * this.direction;
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-
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- // Create laser-style bullet with glow effect (cached for performance)
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- this.shape = new Group({ cacheRendering: true });
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-
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- if (this.isPlayerBullet) {
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- // Player bullet - bright yellow/white laser
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- const glow = new Rectangle({
27
- width: BULLET_WIDTH + 4,
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- height: BULLET_HEIGHT + 2,
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- color: "rgba(255, 255, 0, 0.3)",
30
- });
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- const core = new Rectangle({
32
- width: BULLET_WIDTH,
33
- height: BULLET_HEIGHT,
34
- color: "#ffff00",
35
- });
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- const center = new Rectangle({
37
- width: 2,
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- height: BULLET_HEIGHT - 2,
39
- color: "#ffffff",
40
- });
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- this.shape.add(glow);
42
- this.shape.add(core);
43
- this.shape.add(center);
44
- } else {
45
- // Enemy bullet - menacing red plasma
46
- const glow = new Rectangle({
47
- width: BULLET_WIDTH + 4,
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- height: BULLET_HEIGHT + 2,
49
- color: "rgba(255, 0, 0, 0.3)",
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- });
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- const core = new Rectangle({
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- width: BULLET_WIDTH,
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- height: BULLET_HEIGHT,
54
- color: "#ff3333",
55
- });
56
- const center = new Rectangle({
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- width: 2,
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- height: BULLET_HEIGHT - 2,
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- color: "#ff8888",
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- });
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- this.shape.add(glow);
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- this.shape.add(core);
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- this.shape.add(center);
64
- }
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- }
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-
67
- update(dt) {
68
- super.update(dt);
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-
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- // Move with angle support
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- this.x += this.velocityX * dt;
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- this.y += this.velocityY * dt;
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-
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- // Remove if off screen
75
- if (this.y < -BULLET_HEIGHT || this.y > this.game.height + BULLET_HEIGHT ||
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- this.x < -BULLET_WIDTH || this.x > this.game.width + BULLET_WIDTH) {
77
- this.destroy();
78
- }
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- }
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-
81
- draw() {
82
- super.draw();
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- // Render at origin - parent transform already positions us correctly
84
- this.shape.x = 0;
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- this.shape.y = 0;
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- this.shape.render();
87
- }
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-
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- destroy() {
90
- this.active = false;
91
- this.visible = false;
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- }
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-
94
- getBounds() {
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- return {
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- x: this.x - BULLET_WIDTH / 2,
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- y: this.y - BULLET_HEIGHT / 2,
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- width: BULLET_WIDTH,
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- height: BULLET_HEIGHT,
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- };
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- }
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- }
@@ -1,85 +0,0 @@
1
- // ==========================================================================
2
- // Space Invaders - Game Constants
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- // ==========================================================================
4
-
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- // Fixed canvas dimensions (must match HTML canvas attributes)
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- export const CANVAS_WIDTH = 800;
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- export const CANVAS_HEIGHT = 600;
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-
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- // Player constants
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- export const PLAYER_SPEED = 300;
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- export const PLAYER_WIDTH = 40;
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- export const PLAYER_HEIGHT = 20;
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-
14
- // Bullet constants
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- export const BULLET_SPEED = 400;
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- export const BULLET_WIDTH = 4;
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- export const BULLET_HEIGHT = 12;
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-
19
- // Alien constants
20
- export const ALIEN_BASE_ROWS = 4;
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- export const ALIEN_COLS = 11;
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- export const MAX_ALIEN_ROWS = 8;
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- export const ALIEN_WIDTH = 30;
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- export const ALIEN_HEIGHT = 20;
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- export const ALIEN_SPACING_X = 40;
26
- export const ALIEN_SPACING_Y = 35;
27
- export const ALIEN_MOVE_SPEED = 30;
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- export const ALIEN_DROP_DISTANCE = 20;
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- export const ALIEN_SHOOT_CHANCE = 0.002;
30
- export const ALIEN_BULLET_SPEED = 200;
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-
32
- // Power-up constants
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- export const POWERUP_SPAWN_CHANCE = 0.0008; // Per frame chance for 1-Up
34
- export const STARPOWER_SPAWN_CHANCE = 0.001; // Star power (more common for fun)
35
- export const POWERUP_FALL_SPEED = 150;
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- export const POWERUP_SIZE = 24;
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- export const STARPOWER_DURATION = 8; // Seconds of invincibility
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- export const STARPOWER_SPEED_MULTIPLIER = 2.5; // Move 2.5x faster during star power
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-
40
- // Missile constants
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- export const MISSILE_SPAWN_CHANCE = 0.0008; // Per frame chance
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- export const MISSILE_DURATION = 4; // Seconds for bezier animation (slower)
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- export const MISSILE_WIDTH = 50; // Long torpedo shape
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- export const MISSILE_HEIGHT = 14;
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-
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- // Laser beam constants (unlocked after first boss)
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- export const LASER_SPAWN_CHANCE = 0.0012; // Per frame chance (still rarer than missiles but more frequent)
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-
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- // Lightning constants (unlocked after second boss)
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- export const LIGHTNING_SPAWN_CHANCE = 0.0018; // Per frame chance (more frequent - dramatic effect)
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-
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- // Boss constants - BASE values, scaled by boss type (0=easy, 1=medium, 2=hard)
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- export const BOSS_LEVELS = [3, 6, 9]; // Boss appears at end of these levels
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- export const BOSS_BASE_HEALTH = 30; // Base health (scales: 30, 50, 75)
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- export const BOSS_SCALE = 4; // Boss is 4x the size of normal alien
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- export const BOSS_BASE_POINTS = 1000; // Base bonus (scales: 1000, 2000, 3000)
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- export const BOSS_BASE_MISSILE_INTERVAL = 2.5; // Base seconds between missiles (scales down)
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- export const BOSS_BASE_MINION_INTERVAL = 3; // Base seconds between minion spawns (scales down)
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- export const BOSS_BASE_MAX_MINIONS = 3; // Base max minions (scales: 3, 5, 7)
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- export const BOSS_BASE_MOVE_SPEED = 35; // Base horizontal speed (scales up)
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-
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- // Boss minion constants (smaller versions of the boss alien type)
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- export const MINION_SCALE = 0.8; // Slightly smaller than normal aliens
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- export const MINION_FLOAT_RADIUS = 40; // How much they float around
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- export const MINION_FLOAT_SPEED = 0.8;
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- export const MINION_BASE_SHOOT_CHANCE = 0.006; // Base per frame chance (scales up)
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- export const MINION_BASE_HEALTH = 2; // Base health (scales: 2, 3, 4)
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-
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- // Shield constants (unlocked after level 9 boss)
70
- export const SHIELD_MAX_ENERGY = 100; // Full bar
71
- export const SHIELD_DRAIN_RATE = 50; // Energy per second when active (2 sec to drain)
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- export const SHIELD_RECHARGE_RATE = 10; // Energy per second when inactive (10 sec to full)
73
- export const SHIELD_RECHARGE_DELAY = 1.5; // Seconds before recharge starts after deactivation
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-
75
- // Level 10 Gauntlet constants
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- export const GAUNTLET_BOSS_SCALE = 5; // Gauntlet bosses are 5x (vs normal 4x)
77
- export const GAUNTLET_BOSS_HEALTH_MULTIPLIER = 1.5; // 50% more health
78
- export const GAUNTLET_BOSS_COLORS = [
79
- // Boss 0 (Octopus) - was green, now PURPLE
80
- { primary: "#aa00ff", secondary: "#8800cc", dark: "#660099" },
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- // Boss 1 (Squid) - was pink, now ORANGE/FIRE
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- { primary: "#ff6600", secondary: "#cc4400", dark: "#993300" },
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- // Boss 2 (Crab) - was cyan, now GOLD
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- { primary: "#ffdd00", secondary: "#ccaa00", dark: "#997700" },
85
- ];