@guinetik/gcanvas 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gcanvas.es.js +25656 -0
- package/dist/gcanvas.es.min.js +1 -0
- package/dist/gcanvas.umd.js +1 -0
- package/dist/gcanvas.umd.min.js +1 -0
- package/package.json +23 -6
- package/src/game/objects/index.js +1 -0
- package/src/game/objects/spritesheet.js +260 -0
- package/src/game/ui/theme.js +6 -0
- package/src/io/keys.js +9 -1
- package/src/math/boolean.js +481 -0
- package/src/math/index.js +1 -0
- package/.github/workflows/release.yaml +0 -70
- package/.jshintrc +0 -4
- package/.vscode/settings.json +0 -22
- package/CLAUDE.md +0 -310
- package/blackhole.jpg +0 -0
- package/demo.png +0 -0
- package/demos/CNAME +0 -1
- package/demos/animations.html +0 -31
- package/demos/basic.html +0 -38
- package/demos/baskara.html +0 -31
- package/demos/bezier.html +0 -35
- package/demos/beziersignature.html +0 -29
- package/demos/blackhole.html +0 -28
- package/demos/blob.html +0 -35
- package/demos/coordinates.html +0 -698
- package/demos/cube3d.html +0 -23
- package/demos/demos.css +0 -303
- package/demos/dino.html +0 -42
- package/demos/easing.html +0 -28
- package/demos/events.html +0 -195
- package/demos/fluent.html +0 -647
- package/demos/fluid-simple.html +0 -22
- package/demos/fluid.html +0 -37
- package/demos/fractals.html +0 -36
- package/demos/gameobjects.html +0 -626
- package/demos/genart.html +0 -26
- package/demos/gendream.html +0 -26
- package/demos/group.html +0 -36
- package/demos/home.html +0 -587
- package/demos/index.html +0 -376
- package/demos/isometric.html +0 -34
- package/demos/js/animations.js +0 -452
- package/demos/js/basic.js +0 -204
- package/demos/js/baskara.js +0 -751
- package/demos/js/bezier.js +0 -692
- package/demos/js/beziersignature.js +0 -241
- package/demos/js/blackhole/accretiondisk.obj.js +0 -379
- package/demos/js/blackhole/blackhole.obj.js +0 -318
- package/demos/js/blackhole/index.js +0 -409
- package/demos/js/blackhole/particle.js +0 -56
- package/demos/js/blackhole/starfield.obj.js +0 -218
- package/demos/js/blob.js +0 -2276
- package/demos/js/coordinates.js +0 -840
- package/demos/js/cube3d.js +0 -789
- package/demos/js/dino.js +0 -1420
- package/demos/js/easing.js +0 -477
- package/demos/js/fluent.js +0 -183
- package/demos/js/fluid-simple.js +0 -253
- package/demos/js/fluid.js +0 -527
- package/demos/js/fractals.js +0 -931
- package/demos/js/fractalworker.js +0 -93
- package/demos/js/gameobjects.js +0 -176
- package/demos/js/genart.js +0 -268
- package/demos/js/gendream.js +0 -209
- package/demos/js/group.js +0 -140
- package/demos/js/info-toggle.js +0 -25
- package/demos/js/isometric.js +0 -863
- package/demos/js/kerr.js +0 -1556
- package/demos/js/lavalamp.js +0 -590
- package/demos/js/layout.js +0 -354
- package/demos/js/mondrian.js +0 -285
- package/demos/js/opacity.js +0 -275
- package/demos/js/painter.js +0 -484
- package/demos/js/particles-showcase.js +0 -514
- package/demos/js/particles.js +0 -299
- package/demos/js/patterns.js +0 -397
- package/demos/js/penrose/artifact.js +0 -69
- package/demos/js/penrose/blackhole.js +0 -121
- package/demos/js/penrose/constants.js +0 -73
- package/demos/js/penrose/game.js +0 -943
- package/demos/js/penrose/lore.js +0 -278
- package/demos/js/penrose/penrosescene.js +0 -892
- package/demos/js/penrose/ship.js +0 -216
- package/demos/js/penrose/sounds.js +0 -211
- package/demos/js/penrose/voidparticle.js +0 -55
- package/demos/js/penrose/voidscene.js +0 -258
- package/demos/js/penrose/voidship.js +0 -144
- package/demos/js/penrose/wormhole.js +0 -46
- package/demos/js/pipeline.js +0 -555
- package/demos/js/plane3d.js +0 -256
- package/demos/js/platformer.js +0 -1579
- package/demos/js/scene.js +0 -304
- package/demos/js/scenes.js +0 -320
- package/demos/js/schrodinger.js +0 -410
- package/demos/js/schwarzschild.js +0 -1023
- package/demos/js/shapes.js +0 -628
- package/demos/js/space/alien.js +0 -171
- package/demos/js/space/boom.js +0 -98
- package/demos/js/space/boss.js +0 -353
- package/demos/js/space/buff.js +0 -73
- package/demos/js/space/bullet.js +0 -102
- package/demos/js/space/constants.js +0 -85
- package/demos/js/space/game.js +0 -1884
- package/demos/js/space/hud.js +0 -112
- package/demos/js/space/laserbeam.js +0 -179
- package/demos/js/space/lightning.js +0 -277
- package/demos/js/space/minion.js +0 -192
- package/demos/js/space/missile.js +0 -212
- package/demos/js/space/player.js +0 -430
- package/demos/js/space/powerup.js +0 -90
- package/demos/js/space/starfield.js +0 -58
- package/demos/js/space/starpower.js +0 -90
- package/demos/js/spacetime.js +0 -559
- package/demos/js/sphere3d.js +0 -229
- package/demos/js/sprite.js +0 -473
- package/demos/js/svgtween.js +0 -204
- package/demos/js/tde/accretiondisk.js +0 -471
- package/demos/js/tde/blackhole.js +0 -219
- package/demos/js/tde/blackholescene.js +0 -209
- package/demos/js/tde/config.js +0 -59
- package/demos/js/tde/index.js +0 -820
- package/demos/js/tde/jets.js +0 -290
- package/demos/js/tde/lensedstarfield.js +0 -154
- package/demos/js/tde/tdestar.js +0 -297
- package/demos/js/tde/tidalstream.js +0 -372
- package/demos/js/tde_old/blackhole.obj.js +0 -354
- package/demos/js/tde_old/debris.obj.js +0 -791
- package/demos/js/tde_old/flare.obj.js +0 -239
- package/demos/js/tde_old/index.js +0 -448
- package/demos/js/tde_old/star.obj.js +0 -812
- package/demos/js/tiles.js +0 -312
- package/demos/js/tweendemo.js +0 -79
- package/demos/js/visibility.js +0 -102
- package/demos/kerr.html +0 -28
- package/demos/lavalamp.html +0 -27
- package/demos/layouts.html +0 -37
- package/demos/logo.svg +0 -4
- package/demos/loop.html +0 -84
- package/demos/mondrian.html +0 -32
- package/demos/og_image.png +0 -0
- package/demos/opacity.html +0 -36
- package/demos/painter.html +0 -39
- package/demos/particles-showcase.html +0 -28
- package/demos/particles.html +0 -24
- package/demos/patterns.html +0 -33
- package/demos/penrose-game.html +0 -31
- package/demos/pipeline.html +0 -737
- package/demos/plane3d.html +0 -24
- package/demos/platformer.html +0 -43
- package/demos/scene.html +0 -33
- package/demos/scenes.html +0 -96
- package/demos/schrodinger.html +0 -27
- package/demos/schwarzschild.html +0 -27
- package/demos/shapes.html +0 -16
- package/demos/space.html +0 -85
- package/demos/spacetime.html +0 -27
- package/demos/sphere3d.html +0 -24
- package/demos/sprite.html +0 -18
- package/demos/svgtween.html +0 -29
- package/demos/tde.html +0 -28
- package/demos/tiles.html +0 -28
- package/demos/transforms.html +0 -400
- package/demos/tween.html +0 -45
- package/demos/visibility.html +0 -33
- package/docs/README.md +0 -230
- package/docs/api/FluidSystem.md +0 -173
- package/docs/concepts/architecture-overview.md +0 -204
- package/docs/concepts/coordinate-system.md +0 -384
- package/docs/concepts/lifecycle.md +0 -255
- package/docs/concepts/rendering-pipeline.md +0 -279
- package/docs/concepts/shapes-vs-gameobjects.md +0 -187
- package/docs/concepts/tde-zorder.md +0 -106
- package/docs/concepts/two-layer-architecture.md +0 -229
- package/docs/fluid-dynamics.md +0 -99
- package/docs/getting-started/first-game.md +0 -354
- package/docs/getting-started/hello-world.md +0 -269
- package/docs/getting-started/installation.md +0 -175
- package/docs/modules/collision/README.md +0 -453
- package/docs/modules/fluent/README.md +0 -1075
- package/docs/modules/game/README.md +0 -303
- package/docs/modules/isometric-camera.md +0 -210
- package/docs/modules/isometric.md +0 -275
- package/docs/modules/painter/README.md +0 -328
- package/docs/modules/particle/README.md +0 -559
- package/docs/modules/shapes/README.md +0 -221
- package/docs/modules/shapes/base/euclidian.md +0 -123
- package/docs/modules/shapes/base/geometry2d.md +0 -204
- package/docs/modules/shapes/base/renderable.md +0 -215
- package/docs/modules/shapes/base/shape.md +0 -262
- package/docs/modules/shapes/base/transformable.md +0 -243
- package/docs/modules/shapes/hierarchy.md +0 -218
- package/docs/modules/state/README.md +0 -577
- package/docs/modules/util/README.md +0 -99
- package/docs/modules/util/camera3d.md +0 -412
- package/docs/modules/util/scene3d.md +0 -395
- package/index.html +0 -17
- package/jsdoc.json +0 -50
- package/scripts/build-demo.js +0 -69
- package/scripts/bundle4llm.js +0 -276
- package/scripts/clearconsole.js +0 -48
- package/test/math/orbital.test.js +0 -61
- package/test/math/tensor.test.js +0 -114
- package/test/particle/emitter.test.js +0 -204
- package/test/particle/particle-system.test.js +0 -310
- package/test/particle/particle.test.js +0 -116
- package/test/particle/updaters.test.js +0 -386
- package/test/setup.js +0 -120
- package/test/shapes/euclidian.test.js +0 -44
- package/test/shapes/geometry.test.js +0 -86
- package/test/shapes/group.test.js +0 -86
- package/test/shapes/rectangle.test.js +0 -64
- package/test/shapes/transform.test.js +0 -379
- package/test/util/camera3d.test.js +0 -428
- package/test/util/scene3d.test.js +0 -352
- package/vite.config.js +0 -50
- package/vitest.config.js +0 -13
package/demos/js/fluid.js
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/**
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* Fluid & Gas Explorer Demo
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*
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* Advanced fluid simulation demo using FluidSystem with thermal physics.
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* Demonstrates gas mode with heat zones, thermal convection, and temperature coloring.
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*
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* Features:
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* - Smooth Particle Hydrodynamics for liquid behavior
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* - Gas mode with thermal convection (hot rises, cold sinks)
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* - Temperature-based coloring (blue=cold, red=hot)
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* - Visual heat zone indicators
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* - Mouse interaction (hover to stir, click to push)
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*/
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import {
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Game,
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FluidSystem,
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FPSCounter,
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Painter,
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Button,
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ToggleButton,
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Stepper,
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Position,
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Rectangle,
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ShapeGOFactory,
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HorizontalLayout,
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} from "../../src/index.js";
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import { zoneTemperature } from "../../src/math/heat.js";
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import { Easing } from "../../src/motion/easing.js";
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// Base particle size - all proportional values derive from this
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const PARTICLE_SIZE = Math.PI * 10;
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const CONFIG = {
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particleSize: PARTICLE_SIZE,
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sim: {
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maxParticles: Math.floor(PARTICLE_SIZE * 11),
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gravity: 200,
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damping: 0.98,
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bounce: 0.3,
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maxSpeed: 400,
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},
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fluid: {
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smoothingRadius: PARTICLE_SIZE * 2,
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restDensity: 3.0,
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pressureStiffness: 80,
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nearPressureStiffness: 3,
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viscosity: 0.005,
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maxForce: 5000,
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},
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gas: {
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interactionRadius: PARTICLE_SIZE * 4,
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pressure: 150,
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diffusion: 0.15,
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drag: 0.02,
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turbulence: 50,
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buoyancy: 300,
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sinking: 200,
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repulsion: 300,
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},
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heat: {
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enabled: true,
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heatZone: 0.88,
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coolZone: 0.25,
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rate: 0.03,
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heatMultiplier: 1.5,
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coolMultiplier: 2.0,
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middleMultiplier: 0.005,
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transitionWidth: 0.08,
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neutralTemp: 0.5,
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deadZone: 0.15,
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buoyancy: 300,
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sinking: 200,
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},
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pointer: {
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radius: PARTICLE_SIZE * 6,
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push: 8000,
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pull: 2000,
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},
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visuals: {
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liquid: {
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baseHue: 200,
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hueRange: 40,
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saturation: 75,
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minLight: 50,
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maxLight: 65,
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},
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gas: {
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coldHue: 220,
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hotHue: 0,
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saturation: 85,
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minLight: 45,
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maxLight: 70,
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},
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alpha: 0.9,
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},
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ui: {
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margin: 16,
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width: 130,
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height: 32,
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spacing: 8,
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},
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container: {
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marginX: 80,
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marginY: 150,
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strokeColor: "#22c55e",
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strokeWidth: 2,
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},
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};
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/**
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* FluidGasGame - SPH-based fluid simulation demo using FluidSystem.
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*/
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class FluidGasGame extends Game {
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constructor(canvas) {
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super(canvas);
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this.backgroundColor = "#0a0e1a";
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this.enableFluidSize();
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this.pointer = { x: 0, y: 0, down: false };
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this.mode = "liquid";
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this.gravityOn = true;
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}
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init() {
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super.init();
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this.pointer.x = this.width * 0.5;
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const containerShape = new Rectangle({
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stroke: CONFIG.container.strokeColor,
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color: null,
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});
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this.containerRect = ShapeGOFactory.create(this, containerShape, {
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x: this.bounds.x + this.bounds.w / 2,
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});
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this.fluid = new FluidSystem(this, {
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maxParticles: CONFIG.sim.maxParticles,
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particleSize: CONFIG.particleSize,
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bounds: this.bounds,
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physics: "liquid",
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gravity: CONFIG.sim.gravity,
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damping: CONFIG.sim.damping,
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bounce: CONFIG.sim.bounce,
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maxSpeed: CONFIG.sim.maxSpeed,
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fluid: CONFIG.fluid,
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gas: CONFIG.gas,
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heat: CONFIG.heat,
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blendMode: "source-over",
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});
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this.pipeline.add(this.fluid);
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// Build UI controls
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this._buildUI();
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// Input events
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this.events.on("inputmove", (e) => {
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this.pointer.x = e.x;
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this.pointer.y = e.y;
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});
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this.events.on("inputdown", () => (this.pointer.down = true));
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this.events.on("inputup", () => (this.pointer.down = false));
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window.addEventListener("keydown", (e) => this._handleKey(e));
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|
178
|
-
// Handle resize
|
|
179
|
-
this.onResize = () => this._handleResize();
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
/**
|
|
183
|
-
* Handle window resize
|
|
184
|
-
*/
|
|
185
|
-
_handleResize() {
|
|
186
|
-
this._updateContainerBounds();
|
|
187
|
-
|
|
188
|
-
if (this.containerRect) {
|
|
189
|
-
this.containerRect.transform
|
|
190
|
-
.position(this.bounds.x + this.bounds.w / 2, this.bounds.y + this.bounds.h / 2)
|
|
191
|
-
.size(this.bounds.w, this.bounds.h);
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
if (this.fluid) {
|
|
195
|
-
this.fluid.setBounds(this.bounds);
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
if (this.buttonRow) this.buttonRow.markBoundsDirty();
|
|
199
|
-
if (this.stepperRow) this.stepperRow.markBoundsDirty();
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
update(dt) {
|
|
203
|
-
dt = Math.min(dt, 0.033);
|
|
204
|
-
|
|
205
|
-
// Update physics mode on FluidSystem
|
|
206
|
-
this.fluid.setPhysicsMode(this.mode);
|
|
207
|
-
this.fluid.gravityEnabled = this.gravityOn;
|
|
208
|
-
|
|
209
|
-
// Apply pointer forces
|
|
210
|
-
this._pointerForces(this.fluid.particles);
|
|
211
|
-
|
|
212
|
-
super.update(dt);
|
|
213
|
-
|
|
214
|
-
// Apply demo-specific coloring
|
|
215
|
-
this._applyColors(this.fluid.particles);
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
/**
|
|
219
|
-
* Render with optional heat zone visualization
|
|
220
|
-
*/
|
|
221
|
-
render() {
|
|
222
|
-
super.render();
|
|
223
|
-
|
|
224
|
-
if (this.fluid.modeMix > 0.5 && this.bounds) {
|
|
225
|
-
this._drawHeatZones();
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
/**
|
|
230
|
-
* Draw visual indicators for thermal zones
|
|
231
|
-
*/
|
|
232
|
-
_drawHeatZones() {
|
|
233
|
-
const { heatZone, coolZone } = CONFIG.heat;
|
|
234
|
-
const { x, y, w, h } = this.bounds;
|
|
235
|
-
const ctx = this.ctx;
|
|
236
|
-
|
|
237
|
-
const coldZoneHeight = coolZone * h;
|
|
238
|
-
const hotZoneStart = heatZone * h;
|
|
239
|
-
const hotZoneHeight = h - hotZoneStart;
|
|
240
|
-
|
|
241
|
-
const alpha = Math.min(1, (this.fluid.modeMix - 0.5) * 4) * 0.25;
|
|
242
|
-
|
|
243
|
-
ctx.save();
|
|
244
|
-
|
|
245
|
-
// Cold zone at top
|
|
246
|
-
const coldGrad = ctx.createLinearGradient(x, y, x, y + coldZoneHeight);
|
|
247
|
-
coldGrad.addColorStop(0, `rgba(100, 150, 255, ${alpha})`);
|
|
248
|
-
coldGrad.addColorStop(1, `rgba(100, 150, 255, 0)`);
|
|
249
|
-
ctx.fillStyle = coldGrad;
|
|
250
|
-
ctx.fillRect(x, y, w, coldZoneHeight);
|
|
251
|
-
|
|
252
|
-
// Hot zone at bottom
|
|
253
|
-
const hotGrad = ctx.createLinearGradient(x, y + hotZoneStart, x, y + h);
|
|
254
|
-
hotGrad.addColorStop(0, `rgba(255, 100, 50, 0)`);
|
|
255
|
-
hotGrad.addColorStop(1, `rgba(255, 100, 50, ${alpha})`);
|
|
256
|
-
ctx.fillStyle = hotGrad;
|
|
257
|
-
ctx.fillRect(x, y + hotZoneStart, w, hotZoneHeight);
|
|
258
|
-
|
|
259
|
-
// Zone boundary lines
|
|
260
|
-
ctx.strokeStyle = `rgba(100, 150, 255, ${alpha * 0.8})`;
|
|
261
|
-
ctx.lineWidth = 1;
|
|
262
|
-
ctx.setLineDash([5, 5]);
|
|
263
|
-
ctx.beginPath();
|
|
264
|
-
ctx.moveTo(x, y + coldZoneHeight);
|
|
265
|
-
ctx.lineTo(x + w, y + coldZoneHeight);
|
|
266
|
-
ctx.stroke();
|
|
267
|
-
|
|
268
|
-
ctx.strokeStyle = `rgba(255, 100, 50, ${alpha * 0.8})`;
|
|
269
|
-
ctx.beginPath();
|
|
270
|
-
ctx.moveTo(x, y + hotZoneStart);
|
|
271
|
-
ctx.lineTo(x + w, y + hotZoneStart);
|
|
272
|
-
ctx.stroke();
|
|
273
|
-
ctx.setLineDash([]);
|
|
274
|
-
|
|
275
|
-
ctx.restore();
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
_buildUI() {
|
|
279
|
-
const { margin, width, height, spacing } = CONFIG.ui;
|
|
280
|
-
const buttonRowWidth = width * 3 + spacing * 2;
|
|
281
|
-
const buttonRowHeight = height;
|
|
282
|
-
const stepperWidth = 130;
|
|
283
|
-
const stepperHeight = 46;
|
|
284
|
-
const stepperRowWidth = stepperWidth * 4 - (spacing + 32);
|
|
285
|
-
|
|
286
|
-
// Button row
|
|
287
|
-
const buttonRow = new HorizontalLayout(this, {
|
|
288
|
-
width: buttonRowWidth,
|
|
289
|
-
height: buttonRowHeight,
|
|
290
|
-
spacing,
|
|
291
|
-
padding: 0,
|
|
292
|
-
anchor: Position.BOTTOM_LEFT,
|
|
293
|
-
margin: margin,
|
|
294
|
-
});
|
|
295
|
-
|
|
296
|
-
this.btnMode = new ToggleButton(this, {
|
|
297
|
-
width,
|
|
298
|
-
height,
|
|
299
|
-
text: "Mode: Liquid",
|
|
300
|
-
startToggled: false,
|
|
301
|
-
onToggle: (on) => {
|
|
302
|
-
this.mode = on ? "gas" : "liquid";
|
|
303
|
-
this.btnMode.text = on ? "Mode: Gas" : "Mode: Liquid";
|
|
304
|
-
},
|
|
305
|
-
});
|
|
306
|
-
buttonRow.add(this.btnMode);
|
|
307
|
-
|
|
308
|
-
this.btnGravity = new ToggleButton(this, {
|
|
309
|
-
width,
|
|
310
|
-
height,
|
|
311
|
-
text: "Gravity: On",
|
|
312
|
-
startToggled: true,
|
|
313
|
-
onToggle: (on) => {
|
|
314
|
-
this.gravityOn = on;
|
|
315
|
-
this.btnGravity.text = on ? "Gravity: On" : "Gravity: Off";
|
|
316
|
-
},
|
|
317
|
-
});
|
|
318
|
-
buttonRow.add(this.btnGravity);
|
|
319
|
-
|
|
320
|
-
this.btnReset = new Button(this, {
|
|
321
|
-
width,
|
|
322
|
-
height,
|
|
323
|
-
text: "Reset",
|
|
324
|
-
onClick: () => this.fluid.reset(),
|
|
325
|
-
});
|
|
326
|
-
buttonRow.add(this.btnReset);
|
|
327
|
-
|
|
328
|
-
// Stepper row
|
|
329
|
-
const stepperRow = new HorizontalLayout(this, {
|
|
330
|
-
width: stepperRowWidth,
|
|
331
|
-
height: stepperHeight,
|
|
332
|
-
spacing: spacing + 8,
|
|
333
|
-
padding: 0,
|
|
334
|
-
anchor: Position.BOTTOM_LEFT,
|
|
335
|
-
margin: margin,
|
|
336
|
-
anchorOffsetY: -(buttonRowHeight + spacing),
|
|
337
|
-
});
|
|
338
|
-
|
|
339
|
-
this.gravityStep = new Stepper(this, {
|
|
340
|
-
value: CONFIG.sim.gravity,
|
|
341
|
-
min: 0,
|
|
342
|
-
max: 500,
|
|
343
|
-
step: 25,
|
|
344
|
-
label: "Gravity",
|
|
345
|
-
valueWidth: 48,
|
|
346
|
-
buttonSize: 26,
|
|
347
|
-
height: 26,
|
|
348
|
-
onChange: (val) => {
|
|
349
|
-
this.fluid.config.gravity = val;
|
|
350
|
-
},
|
|
351
|
-
});
|
|
352
|
-
stepperRow.add(this.gravityStep);
|
|
353
|
-
|
|
354
|
-
this.viscosityStep = new Stepper(this, {
|
|
355
|
-
value: CONFIG.fluid.viscosity * 1000,
|
|
356
|
-
min: 0,
|
|
357
|
-
max: 100,
|
|
358
|
-
step: 5,
|
|
359
|
-
label: "Viscosity",
|
|
360
|
-
valueWidth: 48,
|
|
361
|
-
buttonSize: 26,
|
|
362
|
-
height: 26,
|
|
363
|
-
formatValue: (v) => (v / 1000).toFixed(2),
|
|
364
|
-
onChange: (val) => {
|
|
365
|
-
this.fluid.config.fluid.viscosity = val / 1000;
|
|
366
|
-
},
|
|
367
|
-
});
|
|
368
|
-
stepperRow.add(this.viscosityStep);
|
|
369
|
-
|
|
370
|
-
this.pressureStep = new Stepper(this, {
|
|
371
|
-
value: CONFIG.fluid.pressureStiffness,
|
|
372
|
-
min: 10,
|
|
373
|
-
max: 500,
|
|
374
|
-
step: 20,
|
|
375
|
-
label: "Pressure",
|
|
376
|
-
valueWidth: 48,
|
|
377
|
-
buttonSize: 26,
|
|
378
|
-
height: 26,
|
|
379
|
-
onChange: (val) => {
|
|
380
|
-
this.fluid.config.fluid.pressureStiffness = val;
|
|
381
|
-
},
|
|
382
|
-
});
|
|
383
|
-
stepperRow.add(this.pressureStep);
|
|
384
|
-
|
|
385
|
-
this.bounceStep = new Stepper(this, {
|
|
386
|
-
value: Math.round(CONFIG.sim.bounce * 100),
|
|
387
|
-
min: 0,
|
|
388
|
-
max: 100,
|
|
389
|
-
step: 5,
|
|
390
|
-
label: "Bounce",
|
|
391
|
-
valueWidth: 48,
|
|
392
|
-
buttonSize: 26,
|
|
393
|
-
height: 26,
|
|
394
|
-
formatValue: (v) => `${v}%`,
|
|
395
|
-
onChange: (val) => {
|
|
396
|
-
this.fluid.config.bounce = val / 100;
|
|
397
|
-
},
|
|
398
|
-
});
|
|
399
|
-
stepperRow.add(this.bounceStep);
|
|
400
|
-
|
|
401
|
-
this.pipeline.add(buttonRow);
|
|
402
|
-
this.pipeline.add(stepperRow);
|
|
403
|
-
|
|
404
|
-
this.buttonRow = buttonRow;
|
|
405
|
-
this.stepperRow = stepperRow;
|
|
406
|
-
|
|
407
|
-
this.pipeline.add(new FPSCounter(this, { anchor: "bottom-right" }));
|
|
408
|
-
|
|
409
|
-
buttonRow.markBoundsDirty();
|
|
410
|
-
stepperRow.markBoundsDirty();
|
|
411
|
-
}
|
|
412
|
-
|
|
413
|
-
/**
|
|
414
|
-
* Apply visual coloring based on mode and temperature
|
|
415
|
-
*/
|
|
416
|
-
_applyColors(particles) {
|
|
417
|
-
const { liquid, gas, alpha } = CONFIG.visuals;
|
|
418
|
-
const maxSpeed = CONFIG.sim.maxSpeed;
|
|
419
|
-
const containerTop = this.bounds?.y || 0;
|
|
420
|
-
const containerHeight = this.bounds?.h || this.height || 1;
|
|
421
|
-
|
|
422
|
-
for (let i = 0; i < particles.length; i++) {
|
|
423
|
-
const p = particles[i];
|
|
424
|
-
const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
|
|
425
|
-
const speedNorm = Math.min(1, speed / maxSpeed);
|
|
426
|
-
|
|
427
|
-
let hue, saturation, light;
|
|
428
|
-
|
|
429
|
-
if (this.fluid.modeMix < 0.5) {
|
|
430
|
-
// LIQUID MODE: Blue water
|
|
431
|
-
hue = liquid.baseHue - speedNorm * liquid.hueRange;
|
|
432
|
-
saturation = liquid.saturation;
|
|
433
|
-
light = Easing.lerp(liquid.minLight, liquid.maxLight, 0.3 + speedNorm * 0.5);
|
|
434
|
-
} else {
|
|
435
|
-
// GAS MODE: Temperature-based coloring
|
|
436
|
-
const temp = p.custom.temperature ?? CONFIG.heat.neutralTemp;
|
|
437
|
-
|
|
438
|
-
// Blue -> Purple -> Magenta -> Red
|
|
439
|
-
if (temp < 0.33) {
|
|
440
|
-
hue = gas.coldHue + (280 - gas.coldHue) * (temp / 0.33);
|
|
441
|
-
} else if (temp < 0.66) {
|
|
442
|
-
hue = 280 + 40 * ((temp - 0.33) / 0.33);
|
|
443
|
-
} else {
|
|
444
|
-
hue = 320 + 40 * ((temp - 0.66) / 0.34);
|
|
445
|
-
if (hue >= 360) hue -= 360;
|
|
446
|
-
}
|
|
447
|
-
saturation = gas.saturation;
|
|
448
|
-
light = Easing.lerp(gas.minLight, gas.maxLight, 0.4 + temp * 0.4);
|
|
449
|
-
}
|
|
450
|
-
|
|
451
|
-
const [r, g, b] = Painter.colors.hslToRgb(hue, saturation, light);
|
|
452
|
-
p.color.r = r;
|
|
453
|
-
p.color.g = g;
|
|
454
|
-
p.color.b = b;
|
|
455
|
-
p.color.a = alpha;
|
|
456
|
-
}
|
|
457
|
-
}
|
|
458
|
-
|
|
459
|
-
/**
|
|
460
|
-
* Apply pointer interaction forces
|
|
461
|
-
*/
|
|
462
|
-
_pointerForces(particles) {
|
|
463
|
-
const { radius, push, pull } = CONFIG.pointer;
|
|
464
|
-
const r2 = radius * radius;
|
|
465
|
-
const mx = this.pointer.x;
|
|
466
|
-
const my = this.pointer.y;
|
|
467
|
-
|
|
468
|
-
for (let i = 0; i < particles.length; i++) {
|
|
469
|
-
const p = particles[i];
|
|
470
|
-
const dx = mx - p.x;
|
|
471
|
-
const dy = my - p.y;
|
|
472
|
-
const dist2 = dx * dx + dy * dy;
|
|
473
|
-
if (dist2 >= r2 || dist2 < 1) continue;
|
|
474
|
-
|
|
475
|
-
const dist = Math.sqrt(dist2);
|
|
476
|
-
const t = 1 - dist / radius;
|
|
477
|
-
const strength = (this.pointer.down ? -push : pull) * t * t;
|
|
478
|
-
|
|
479
|
-
// Apply directly to velocity (simpler than accumulating forces)
|
|
480
|
-
const dt = 0.016; // Approximate frame time
|
|
481
|
-
p.vx += (dx / dist) * strength * dt;
|
|
482
|
-
p.vy += (dy / dist) * strength * dt;
|
|
483
|
-
}
|
|
484
|
-
}
|
|
485
|
-
|
|
486
|
-
_updateContainerBounds() {
|
|
487
|
-
const { marginX, marginY } = CONFIG.container;
|
|
488
|
-
this.bounds = {
|
|
489
|
-
x: marginX,
|
|
490
|
-
y: marginY,
|
|
491
|
-
w: this.width - marginX * 2,
|
|
492
|
-
h: this.height - marginY * 2,
|
|
493
|
-
};
|
|
494
|
-
}
|
|
495
|
-
|
|
496
|
-
_handleKey(e) {
|
|
497
|
-
if (e.key === "1") {
|
|
498
|
-
this.mode = "liquid";
|
|
499
|
-
this.btnMode.toggle(false);
|
|
500
|
-
this.btnMode.text = "Mode: Liquid";
|
|
501
|
-
} else if (e.key === "2") {
|
|
502
|
-
this.mode = "gas";
|
|
503
|
-
this.btnMode.toggle(true);
|
|
504
|
-
this.btnMode.text = "Mode: Gas";
|
|
505
|
-
} else if (e.key === " ") {
|
|
506
|
-
e.preventDefault();
|
|
507
|
-
const newMode = this.mode === "liquid" ? "gas" : "liquid";
|
|
508
|
-
this.mode = newMode;
|
|
509
|
-
this.btnMode.toggle(newMode === "gas");
|
|
510
|
-
this.btnMode.text = newMode === "gas" ? "Mode: Gas" : "Mode: Liquid";
|
|
511
|
-
} else if (e.key === "r" || e.key === "R") {
|
|
512
|
-
this.fluid.reset();
|
|
513
|
-
} else if (e.key === "g" || e.key === "G") {
|
|
514
|
-
this.gravityOn = !this.gravityOn;
|
|
515
|
-
this.btnGravity.toggle(this.gravityOn);
|
|
516
|
-
this.btnGravity.text = this.gravityOn ? "Gravity: On" : "Gravity: Off";
|
|
517
|
-
}
|
|
518
|
-
}
|
|
519
|
-
}
|
|
520
|
-
|
|
521
|
-
export { FluidGasGame };
|
|
522
|
-
|
|
523
|
-
window.addEventListener("load", () => {
|
|
524
|
-
const canvas = document.getElementById("game");
|
|
525
|
-
const game = new FluidGasGame(canvas);
|
|
526
|
-
game.start();
|
|
527
|
-
});
|