@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
package/demos/js/fluid.js DELETED
@@ -1,527 +0,0 @@
1
- /**
2
- * Fluid & Gas Explorer Demo
3
- *
4
- * Advanced fluid simulation demo using FluidSystem with thermal physics.
5
- * Demonstrates gas mode with heat zones, thermal convection, and temperature coloring.
6
- *
7
- * Features:
8
- * - Smooth Particle Hydrodynamics for liquid behavior
9
- * - Gas mode with thermal convection (hot rises, cold sinks)
10
- * - Temperature-based coloring (blue=cold, red=hot)
11
- * - Visual heat zone indicators
12
- * - Mouse interaction (hover to stir, click to push)
13
- */
14
- import {
15
- Game,
16
- FluidSystem,
17
- FPSCounter,
18
- Painter,
19
- Button,
20
- ToggleButton,
21
- Stepper,
22
- Position,
23
- Rectangle,
24
- ShapeGOFactory,
25
- HorizontalLayout,
26
- } from "../../src/index.js";
27
- import { zoneTemperature } from "../../src/math/heat.js";
28
- import { Easing } from "../../src/motion/easing.js";
29
-
30
- // Base particle size - all proportional values derive from this
31
- const PARTICLE_SIZE = Math.PI * 10;
32
-
33
- const CONFIG = {
34
- particleSize: PARTICLE_SIZE,
35
-
36
- sim: {
37
- maxParticles: Math.floor(PARTICLE_SIZE * 11),
38
- gravity: 200,
39
- damping: 0.98,
40
- bounce: 0.3,
41
- maxSpeed: 400,
42
- },
43
- fluid: {
44
- smoothingRadius: PARTICLE_SIZE * 2,
45
- restDensity: 3.0,
46
- pressureStiffness: 80,
47
- nearPressureStiffness: 3,
48
- viscosity: 0.005,
49
- maxForce: 5000,
50
- },
51
- gas: {
52
- interactionRadius: PARTICLE_SIZE * 4,
53
- pressure: 150,
54
- diffusion: 0.15,
55
- drag: 0.02,
56
- turbulence: 50,
57
- buoyancy: 300,
58
- sinking: 200,
59
- repulsion: 300,
60
- },
61
- heat: {
62
- enabled: true,
63
- heatZone: 0.88,
64
- coolZone: 0.25,
65
- rate: 0.03,
66
- heatMultiplier: 1.5,
67
- coolMultiplier: 2.0,
68
- middleMultiplier: 0.005,
69
- transitionWidth: 0.08,
70
- neutralTemp: 0.5,
71
- deadZone: 0.15,
72
- buoyancy: 300,
73
- sinking: 200,
74
- },
75
- pointer: {
76
- radius: PARTICLE_SIZE * 6,
77
- push: 8000,
78
- pull: 2000,
79
- },
80
- visuals: {
81
- liquid: {
82
- baseHue: 200,
83
- hueRange: 40,
84
- saturation: 75,
85
- minLight: 50,
86
- maxLight: 65,
87
- },
88
- gas: {
89
- coldHue: 220,
90
- hotHue: 0,
91
- saturation: 85,
92
- minLight: 45,
93
- maxLight: 70,
94
- },
95
- alpha: 0.9,
96
- },
97
- ui: {
98
- margin: 16,
99
- width: 130,
100
- height: 32,
101
- spacing: 8,
102
- },
103
- container: {
104
- marginX: 80,
105
- marginY: 150,
106
- strokeColor: "#22c55e",
107
- strokeWidth: 2,
108
- },
109
- };
110
-
111
- /**
112
- * FluidGasGame - SPH-based fluid simulation demo using FluidSystem.
113
- */
114
- class FluidGasGame extends Game {
115
- constructor(canvas) {
116
- super(canvas);
117
- this.backgroundColor = "#0a0e1a";
118
- this.enableFluidSize();
119
- this.pointer = { x: 0, y: 0, down: false };
120
- this.mode = "liquid";
121
- this.gravityOn = true;
122
- }
123
-
124
- init() {
125
- super.init();
126
- this.pointer.x = this.width * 0.5;
127
- this.pointer.y = this.height * 0.5;
128
-
129
- // Calculate container bounds
130
- this._updateContainerBounds();
131
-
132
- // Create container outline
133
- const containerShape = new Rectangle({
134
- width: this.bounds.w,
135
- height: this.bounds.h,
136
- stroke: CONFIG.container.strokeColor,
137
- lineWidth: CONFIG.container.strokeWidth,
138
- color: null,
139
- });
140
- this.containerRect = ShapeGOFactory.create(this, containerShape, {
141
- x: this.bounds.x + this.bounds.w / 2,
142
- y: this.bounds.y + this.bounds.h / 2,
143
- });
144
- this.pipeline.add(this.containerRect);
145
-
146
- // Create FluidSystem - handles all physics internally
147
- this.fluid = new FluidSystem(this, {
148
- maxParticles: CONFIG.sim.maxParticles,
149
- particleSize: CONFIG.particleSize,
150
- bounds: this.bounds,
151
- physics: "liquid",
152
- gravity: CONFIG.sim.gravity,
153
- damping: CONFIG.sim.damping,
154
- bounce: CONFIG.sim.bounce,
155
- maxSpeed: CONFIG.sim.maxSpeed,
156
- fluid: CONFIG.fluid,
157
- gas: CONFIG.gas,
158
- heat: CONFIG.heat,
159
- blendMode: "source-over",
160
- });
161
-
162
- // Spawn particles
163
- this.fluid.spawn(CONFIG.sim.maxParticles);
164
- this.pipeline.add(this.fluid);
165
-
166
- // Build UI controls
167
- this._buildUI();
168
-
169
- // Input events
170
- this.events.on("inputmove", (e) => {
171
- this.pointer.x = e.x;
172
- this.pointer.y = e.y;
173
- });
174
- this.events.on("inputdown", () => (this.pointer.down = true));
175
- this.events.on("inputup", () => (this.pointer.down = false));
176
- window.addEventListener("keydown", (e) => this._handleKey(e));
177
-
178
- // Handle resize
179
- this.onResize = () => this._handleResize();
180
- }
181
-
182
- /**
183
- * Handle window resize
184
- */
185
- _handleResize() {
186
- this._updateContainerBounds();
187
-
188
- if (this.containerRect) {
189
- this.containerRect.transform
190
- .position(this.bounds.x + this.bounds.w / 2, this.bounds.y + this.bounds.h / 2)
191
- .size(this.bounds.w, this.bounds.h);
192
- }
193
-
194
- if (this.fluid) {
195
- this.fluid.setBounds(this.bounds);
196
- }
197
-
198
- if (this.buttonRow) this.buttonRow.markBoundsDirty();
199
- if (this.stepperRow) this.stepperRow.markBoundsDirty();
200
- }
201
-
202
- update(dt) {
203
- dt = Math.min(dt, 0.033);
204
-
205
- // Update physics mode on FluidSystem
206
- this.fluid.setPhysicsMode(this.mode);
207
- this.fluid.gravityEnabled = this.gravityOn;
208
-
209
- // Apply pointer forces
210
- this._pointerForces(this.fluid.particles);
211
-
212
- super.update(dt);
213
-
214
- // Apply demo-specific coloring
215
- this._applyColors(this.fluid.particles);
216
- }
217
-
218
- /**
219
- * Render with optional heat zone visualization
220
- */
221
- render() {
222
- super.render();
223
-
224
- if (this.fluid.modeMix > 0.5 && this.bounds) {
225
- this._drawHeatZones();
226
- }
227
- }
228
-
229
- /**
230
- * Draw visual indicators for thermal zones
231
- */
232
- _drawHeatZones() {
233
- const { heatZone, coolZone } = CONFIG.heat;
234
- const { x, y, w, h } = this.bounds;
235
- const ctx = this.ctx;
236
-
237
- const coldZoneHeight = coolZone * h;
238
- const hotZoneStart = heatZone * h;
239
- const hotZoneHeight = h - hotZoneStart;
240
-
241
- const alpha = Math.min(1, (this.fluid.modeMix - 0.5) * 4) * 0.25;
242
-
243
- ctx.save();
244
-
245
- // Cold zone at top
246
- const coldGrad = ctx.createLinearGradient(x, y, x, y + coldZoneHeight);
247
- coldGrad.addColorStop(0, `rgba(100, 150, 255, ${alpha})`);
248
- coldGrad.addColorStop(1, `rgba(100, 150, 255, 0)`);
249
- ctx.fillStyle = coldGrad;
250
- ctx.fillRect(x, y, w, coldZoneHeight);
251
-
252
- // Hot zone at bottom
253
- const hotGrad = ctx.createLinearGradient(x, y + hotZoneStart, x, y + h);
254
- hotGrad.addColorStop(0, `rgba(255, 100, 50, 0)`);
255
- hotGrad.addColorStop(1, `rgba(255, 100, 50, ${alpha})`);
256
- ctx.fillStyle = hotGrad;
257
- ctx.fillRect(x, y + hotZoneStart, w, hotZoneHeight);
258
-
259
- // Zone boundary lines
260
- ctx.strokeStyle = `rgba(100, 150, 255, ${alpha * 0.8})`;
261
- ctx.lineWidth = 1;
262
- ctx.setLineDash([5, 5]);
263
- ctx.beginPath();
264
- ctx.moveTo(x, y + coldZoneHeight);
265
- ctx.lineTo(x + w, y + coldZoneHeight);
266
- ctx.stroke();
267
-
268
- ctx.strokeStyle = `rgba(255, 100, 50, ${alpha * 0.8})`;
269
- ctx.beginPath();
270
- ctx.moveTo(x, y + hotZoneStart);
271
- ctx.lineTo(x + w, y + hotZoneStart);
272
- ctx.stroke();
273
- ctx.setLineDash([]);
274
-
275
- ctx.restore();
276
- }
277
-
278
- _buildUI() {
279
- const { margin, width, height, spacing } = CONFIG.ui;
280
- const buttonRowWidth = width * 3 + spacing * 2;
281
- const buttonRowHeight = height;
282
- const stepperWidth = 130;
283
- const stepperHeight = 46;
284
- const stepperRowWidth = stepperWidth * 4 - (spacing + 32);
285
-
286
- // Button row
287
- const buttonRow = new HorizontalLayout(this, {
288
- width: buttonRowWidth,
289
- height: buttonRowHeight,
290
- spacing,
291
- padding: 0,
292
- anchor: Position.BOTTOM_LEFT,
293
- margin: margin,
294
- });
295
-
296
- this.btnMode = new ToggleButton(this, {
297
- width,
298
- height,
299
- text: "Mode: Liquid",
300
- startToggled: false,
301
- onToggle: (on) => {
302
- this.mode = on ? "gas" : "liquid";
303
- this.btnMode.text = on ? "Mode: Gas" : "Mode: Liquid";
304
- },
305
- });
306
- buttonRow.add(this.btnMode);
307
-
308
- this.btnGravity = new ToggleButton(this, {
309
- width,
310
- height,
311
- text: "Gravity: On",
312
- startToggled: true,
313
- onToggle: (on) => {
314
- this.gravityOn = on;
315
- this.btnGravity.text = on ? "Gravity: On" : "Gravity: Off";
316
- },
317
- });
318
- buttonRow.add(this.btnGravity);
319
-
320
- this.btnReset = new Button(this, {
321
- width,
322
- height,
323
- text: "Reset",
324
- onClick: () => this.fluid.reset(),
325
- });
326
- buttonRow.add(this.btnReset);
327
-
328
- // Stepper row
329
- const stepperRow = new HorizontalLayout(this, {
330
- width: stepperRowWidth,
331
- height: stepperHeight,
332
- spacing: spacing + 8,
333
- padding: 0,
334
- anchor: Position.BOTTOM_LEFT,
335
- margin: margin,
336
- anchorOffsetY: -(buttonRowHeight + spacing),
337
- });
338
-
339
- this.gravityStep = new Stepper(this, {
340
- value: CONFIG.sim.gravity,
341
- min: 0,
342
- max: 500,
343
- step: 25,
344
- label: "Gravity",
345
- valueWidth: 48,
346
- buttonSize: 26,
347
- height: 26,
348
- onChange: (val) => {
349
- this.fluid.config.gravity = val;
350
- },
351
- });
352
- stepperRow.add(this.gravityStep);
353
-
354
- this.viscosityStep = new Stepper(this, {
355
- value: CONFIG.fluid.viscosity * 1000,
356
- min: 0,
357
- max: 100,
358
- step: 5,
359
- label: "Viscosity",
360
- valueWidth: 48,
361
- buttonSize: 26,
362
- height: 26,
363
- formatValue: (v) => (v / 1000).toFixed(2),
364
- onChange: (val) => {
365
- this.fluid.config.fluid.viscosity = val / 1000;
366
- },
367
- });
368
- stepperRow.add(this.viscosityStep);
369
-
370
- this.pressureStep = new Stepper(this, {
371
- value: CONFIG.fluid.pressureStiffness,
372
- min: 10,
373
- max: 500,
374
- step: 20,
375
- label: "Pressure",
376
- valueWidth: 48,
377
- buttonSize: 26,
378
- height: 26,
379
- onChange: (val) => {
380
- this.fluid.config.fluid.pressureStiffness = val;
381
- },
382
- });
383
- stepperRow.add(this.pressureStep);
384
-
385
- this.bounceStep = new Stepper(this, {
386
- value: Math.round(CONFIG.sim.bounce * 100),
387
- min: 0,
388
- max: 100,
389
- step: 5,
390
- label: "Bounce",
391
- valueWidth: 48,
392
- buttonSize: 26,
393
- height: 26,
394
- formatValue: (v) => `${v}%`,
395
- onChange: (val) => {
396
- this.fluid.config.bounce = val / 100;
397
- },
398
- });
399
- stepperRow.add(this.bounceStep);
400
-
401
- this.pipeline.add(buttonRow);
402
- this.pipeline.add(stepperRow);
403
-
404
- this.buttonRow = buttonRow;
405
- this.stepperRow = stepperRow;
406
-
407
- this.pipeline.add(new FPSCounter(this, { anchor: "bottom-right" }));
408
-
409
- buttonRow.markBoundsDirty();
410
- stepperRow.markBoundsDirty();
411
- }
412
-
413
- /**
414
- * Apply visual coloring based on mode and temperature
415
- */
416
- _applyColors(particles) {
417
- const { liquid, gas, alpha } = CONFIG.visuals;
418
- const maxSpeed = CONFIG.sim.maxSpeed;
419
- const containerTop = this.bounds?.y || 0;
420
- const containerHeight = this.bounds?.h || this.height || 1;
421
-
422
- for (let i = 0; i < particles.length; i++) {
423
- const p = particles[i];
424
- const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
425
- const speedNorm = Math.min(1, speed / maxSpeed);
426
-
427
- let hue, saturation, light;
428
-
429
- if (this.fluid.modeMix < 0.5) {
430
- // LIQUID MODE: Blue water
431
- hue = liquid.baseHue - speedNorm * liquid.hueRange;
432
- saturation = liquid.saturation;
433
- light = Easing.lerp(liquid.minLight, liquid.maxLight, 0.3 + speedNorm * 0.5);
434
- } else {
435
- // GAS MODE: Temperature-based coloring
436
- const temp = p.custom.temperature ?? CONFIG.heat.neutralTemp;
437
-
438
- // Blue -> Purple -> Magenta -> Red
439
- if (temp < 0.33) {
440
- hue = gas.coldHue + (280 - gas.coldHue) * (temp / 0.33);
441
- } else if (temp < 0.66) {
442
- hue = 280 + 40 * ((temp - 0.33) / 0.33);
443
- } else {
444
- hue = 320 + 40 * ((temp - 0.66) / 0.34);
445
- if (hue >= 360) hue -= 360;
446
- }
447
- saturation = gas.saturation;
448
- light = Easing.lerp(gas.minLight, gas.maxLight, 0.4 + temp * 0.4);
449
- }
450
-
451
- const [r, g, b] = Painter.colors.hslToRgb(hue, saturation, light);
452
- p.color.r = r;
453
- p.color.g = g;
454
- p.color.b = b;
455
- p.color.a = alpha;
456
- }
457
- }
458
-
459
- /**
460
- * Apply pointer interaction forces
461
- */
462
- _pointerForces(particles) {
463
- const { radius, push, pull } = CONFIG.pointer;
464
- const r2 = radius * radius;
465
- const mx = this.pointer.x;
466
- const my = this.pointer.y;
467
-
468
- for (let i = 0; i < particles.length; i++) {
469
- const p = particles[i];
470
- const dx = mx - p.x;
471
- const dy = my - p.y;
472
- const dist2 = dx * dx + dy * dy;
473
- if (dist2 >= r2 || dist2 < 1) continue;
474
-
475
- const dist = Math.sqrt(dist2);
476
- const t = 1 - dist / radius;
477
- const strength = (this.pointer.down ? -push : pull) * t * t;
478
-
479
- // Apply directly to velocity (simpler than accumulating forces)
480
- const dt = 0.016; // Approximate frame time
481
- p.vx += (dx / dist) * strength * dt;
482
- p.vy += (dy / dist) * strength * dt;
483
- }
484
- }
485
-
486
- _updateContainerBounds() {
487
- const { marginX, marginY } = CONFIG.container;
488
- this.bounds = {
489
- x: marginX,
490
- y: marginY,
491
- w: this.width - marginX * 2,
492
- h: this.height - marginY * 2,
493
- };
494
- }
495
-
496
- _handleKey(e) {
497
- if (e.key === "1") {
498
- this.mode = "liquid";
499
- this.btnMode.toggle(false);
500
- this.btnMode.text = "Mode: Liquid";
501
- } else if (e.key === "2") {
502
- this.mode = "gas";
503
- this.btnMode.toggle(true);
504
- this.btnMode.text = "Mode: Gas";
505
- } else if (e.key === " ") {
506
- e.preventDefault();
507
- const newMode = this.mode === "liquid" ? "gas" : "liquid";
508
- this.mode = newMode;
509
- this.btnMode.toggle(newMode === "gas");
510
- this.btnMode.text = newMode === "gas" ? "Mode: Gas" : "Mode: Liquid";
511
- } else if (e.key === "r" || e.key === "R") {
512
- this.fluid.reset();
513
- } else if (e.key === "g" || e.key === "G") {
514
- this.gravityOn = !this.gravityOn;
515
- this.btnGravity.toggle(this.gravityOn);
516
- this.btnGravity.text = this.gravityOn ? "Gravity: On" : "Gravity: Off";
517
- }
518
- }
519
- }
520
-
521
- export { FluidGasGame };
522
-
523
- window.addEventListener("load", () => {
524
- const canvas = document.getElementById("game");
525
- const game = new FluidGasGame(canvas);
526
- game.start();
527
- });