@guinetik/gcanvas 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/dist/gcanvas.es.js +25656 -0
  2. package/dist/gcanvas.es.min.js +1 -0
  3. package/dist/gcanvas.umd.js +1 -0
  4. package/dist/gcanvas.umd.min.js +1 -0
  5. package/package.json +23 -6
  6. package/src/game/objects/index.js +1 -0
  7. package/src/game/objects/spritesheet.js +260 -0
  8. package/src/game/ui/theme.js +6 -0
  9. package/src/io/keys.js +9 -1
  10. package/src/math/boolean.js +481 -0
  11. package/src/math/index.js +1 -0
  12. package/.github/workflows/release.yaml +0 -70
  13. package/.jshintrc +0 -4
  14. package/.vscode/settings.json +0 -22
  15. package/CLAUDE.md +0 -310
  16. package/blackhole.jpg +0 -0
  17. package/demo.png +0 -0
  18. package/demos/CNAME +0 -1
  19. package/demos/animations.html +0 -31
  20. package/demos/basic.html +0 -38
  21. package/demos/baskara.html +0 -31
  22. package/demos/bezier.html +0 -35
  23. package/demos/beziersignature.html +0 -29
  24. package/demos/blackhole.html +0 -28
  25. package/demos/blob.html +0 -35
  26. package/demos/coordinates.html +0 -698
  27. package/demos/cube3d.html +0 -23
  28. package/demos/demos.css +0 -303
  29. package/demos/dino.html +0 -42
  30. package/demos/easing.html +0 -28
  31. package/demos/events.html +0 -195
  32. package/demos/fluent.html +0 -647
  33. package/demos/fluid-simple.html +0 -22
  34. package/demos/fluid.html +0 -37
  35. package/demos/fractals.html +0 -36
  36. package/demos/gameobjects.html +0 -626
  37. package/demos/genart.html +0 -26
  38. package/demos/gendream.html +0 -26
  39. package/demos/group.html +0 -36
  40. package/demos/home.html +0 -587
  41. package/demos/index.html +0 -376
  42. package/demos/isometric.html +0 -34
  43. package/demos/js/animations.js +0 -452
  44. package/demos/js/basic.js +0 -204
  45. package/demos/js/baskara.js +0 -751
  46. package/demos/js/bezier.js +0 -692
  47. package/demos/js/beziersignature.js +0 -241
  48. package/demos/js/blackhole/accretiondisk.obj.js +0 -379
  49. package/demos/js/blackhole/blackhole.obj.js +0 -318
  50. package/demos/js/blackhole/index.js +0 -409
  51. package/demos/js/blackhole/particle.js +0 -56
  52. package/demos/js/blackhole/starfield.obj.js +0 -218
  53. package/demos/js/blob.js +0 -2276
  54. package/demos/js/coordinates.js +0 -840
  55. package/demos/js/cube3d.js +0 -789
  56. package/demos/js/dino.js +0 -1420
  57. package/demos/js/easing.js +0 -477
  58. package/demos/js/fluent.js +0 -183
  59. package/demos/js/fluid-simple.js +0 -253
  60. package/demos/js/fluid.js +0 -527
  61. package/demos/js/fractals.js +0 -931
  62. package/demos/js/fractalworker.js +0 -93
  63. package/demos/js/gameobjects.js +0 -176
  64. package/demos/js/genart.js +0 -268
  65. package/demos/js/gendream.js +0 -209
  66. package/demos/js/group.js +0 -140
  67. package/demos/js/info-toggle.js +0 -25
  68. package/demos/js/isometric.js +0 -863
  69. package/demos/js/kerr.js +0 -1556
  70. package/demos/js/lavalamp.js +0 -590
  71. package/demos/js/layout.js +0 -354
  72. package/demos/js/mondrian.js +0 -285
  73. package/demos/js/opacity.js +0 -275
  74. package/demos/js/painter.js +0 -484
  75. package/demos/js/particles-showcase.js +0 -514
  76. package/demos/js/particles.js +0 -299
  77. package/demos/js/patterns.js +0 -397
  78. package/demos/js/penrose/artifact.js +0 -69
  79. package/demos/js/penrose/blackhole.js +0 -121
  80. package/demos/js/penrose/constants.js +0 -73
  81. package/demos/js/penrose/game.js +0 -943
  82. package/demos/js/penrose/lore.js +0 -278
  83. package/demos/js/penrose/penrosescene.js +0 -892
  84. package/demos/js/penrose/ship.js +0 -216
  85. package/demos/js/penrose/sounds.js +0 -211
  86. package/demos/js/penrose/voidparticle.js +0 -55
  87. package/demos/js/penrose/voidscene.js +0 -258
  88. package/demos/js/penrose/voidship.js +0 -144
  89. package/demos/js/penrose/wormhole.js +0 -46
  90. package/demos/js/pipeline.js +0 -555
  91. package/demos/js/plane3d.js +0 -256
  92. package/demos/js/platformer.js +0 -1579
  93. package/demos/js/scene.js +0 -304
  94. package/demos/js/scenes.js +0 -320
  95. package/demos/js/schrodinger.js +0 -410
  96. package/demos/js/schwarzschild.js +0 -1023
  97. package/demos/js/shapes.js +0 -628
  98. package/demos/js/space/alien.js +0 -171
  99. package/demos/js/space/boom.js +0 -98
  100. package/demos/js/space/boss.js +0 -353
  101. package/demos/js/space/buff.js +0 -73
  102. package/demos/js/space/bullet.js +0 -102
  103. package/demos/js/space/constants.js +0 -85
  104. package/demos/js/space/game.js +0 -1884
  105. package/demos/js/space/hud.js +0 -112
  106. package/demos/js/space/laserbeam.js +0 -179
  107. package/demos/js/space/lightning.js +0 -277
  108. package/demos/js/space/minion.js +0 -192
  109. package/demos/js/space/missile.js +0 -212
  110. package/demos/js/space/player.js +0 -430
  111. package/demos/js/space/powerup.js +0 -90
  112. package/demos/js/space/starfield.js +0 -58
  113. package/demos/js/space/starpower.js +0 -90
  114. package/demos/js/spacetime.js +0 -559
  115. package/demos/js/sphere3d.js +0 -229
  116. package/demos/js/sprite.js +0 -473
  117. package/demos/js/svgtween.js +0 -204
  118. package/demos/js/tde/accretiondisk.js +0 -471
  119. package/demos/js/tde/blackhole.js +0 -219
  120. package/demos/js/tde/blackholescene.js +0 -209
  121. package/demos/js/tde/config.js +0 -59
  122. package/demos/js/tde/index.js +0 -820
  123. package/demos/js/tde/jets.js +0 -290
  124. package/demos/js/tde/lensedstarfield.js +0 -154
  125. package/demos/js/tde/tdestar.js +0 -297
  126. package/demos/js/tde/tidalstream.js +0 -372
  127. package/demos/js/tde_old/blackhole.obj.js +0 -354
  128. package/demos/js/tde_old/debris.obj.js +0 -791
  129. package/demos/js/tde_old/flare.obj.js +0 -239
  130. package/demos/js/tde_old/index.js +0 -448
  131. package/demos/js/tde_old/star.obj.js +0 -812
  132. package/demos/js/tiles.js +0 -312
  133. package/demos/js/tweendemo.js +0 -79
  134. package/demos/js/visibility.js +0 -102
  135. package/demos/kerr.html +0 -28
  136. package/demos/lavalamp.html +0 -27
  137. package/demos/layouts.html +0 -37
  138. package/demos/logo.svg +0 -4
  139. package/demos/loop.html +0 -84
  140. package/demos/mondrian.html +0 -32
  141. package/demos/og_image.png +0 -0
  142. package/demos/opacity.html +0 -36
  143. package/demos/painter.html +0 -39
  144. package/demos/particles-showcase.html +0 -28
  145. package/demos/particles.html +0 -24
  146. package/demos/patterns.html +0 -33
  147. package/demos/penrose-game.html +0 -31
  148. package/demos/pipeline.html +0 -737
  149. package/demos/plane3d.html +0 -24
  150. package/demos/platformer.html +0 -43
  151. package/demos/scene.html +0 -33
  152. package/demos/scenes.html +0 -96
  153. package/demos/schrodinger.html +0 -27
  154. package/demos/schwarzschild.html +0 -27
  155. package/demos/shapes.html +0 -16
  156. package/demos/space.html +0 -85
  157. package/demos/spacetime.html +0 -27
  158. package/demos/sphere3d.html +0 -24
  159. package/demos/sprite.html +0 -18
  160. package/demos/svgtween.html +0 -29
  161. package/demos/tde.html +0 -28
  162. package/demos/tiles.html +0 -28
  163. package/demos/transforms.html +0 -400
  164. package/demos/tween.html +0 -45
  165. package/demos/visibility.html +0 -33
  166. package/docs/README.md +0 -230
  167. package/docs/api/FluidSystem.md +0 -173
  168. package/docs/concepts/architecture-overview.md +0 -204
  169. package/docs/concepts/coordinate-system.md +0 -384
  170. package/docs/concepts/lifecycle.md +0 -255
  171. package/docs/concepts/rendering-pipeline.md +0 -279
  172. package/docs/concepts/shapes-vs-gameobjects.md +0 -187
  173. package/docs/concepts/tde-zorder.md +0 -106
  174. package/docs/concepts/two-layer-architecture.md +0 -229
  175. package/docs/fluid-dynamics.md +0 -99
  176. package/docs/getting-started/first-game.md +0 -354
  177. package/docs/getting-started/hello-world.md +0 -269
  178. package/docs/getting-started/installation.md +0 -175
  179. package/docs/modules/collision/README.md +0 -453
  180. package/docs/modules/fluent/README.md +0 -1075
  181. package/docs/modules/game/README.md +0 -303
  182. package/docs/modules/isometric-camera.md +0 -210
  183. package/docs/modules/isometric.md +0 -275
  184. package/docs/modules/painter/README.md +0 -328
  185. package/docs/modules/particle/README.md +0 -559
  186. package/docs/modules/shapes/README.md +0 -221
  187. package/docs/modules/shapes/base/euclidian.md +0 -123
  188. package/docs/modules/shapes/base/geometry2d.md +0 -204
  189. package/docs/modules/shapes/base/renderable.md +0 -215
  190. package/docs/modules/shapes/base/shape.md +0 -262
  191. package/docs/modules/shapes/base/transformable.md +0 -243
  192. package/docs/modules/shapes/hierarchy.md +0 -218
  193. package/docs/modules/state/README.md +0 -577
  194. package/docs/modules/util/README.md +0 -99
  195. package/docs/modules/util/camera3d.md +0 -412
  196. package/docs/modules/util/scene3d.md +0 -395
  197. package/index.html +0 -17
  198. package/jsdoc.json +0 -50
  199. package/scripts/build-demo.js +0 -69
  200. package/scripts/bundle4llm.js +0 -276
  201. package/scripts/clearconsole.js +0 -48
  202. package/test/math/orbital.test.js +0 -61
  203. package/test/math/tensor.test.js +0 -114
  204. package/test/particle/emitter.test.js +0 -204
  205. package/test/particle/particle-system.test.js +0 -310
  206. package/test/particle/particle.test.js +0 -116
  207. package/test/particle/updaters.test.js +0 -386
  208. package/test/setup.js +0 -120
  209. package/test/shapes/euclidian.test.js +0 -44
  210. package/test/shapes/geometry.test.js +0 -86
  211. package/test/shapes/group.test.js +0 -86
  212. package/test/shapes/rectangle.test.js +0 -64
  213. package/test/shapes/transform.test.js +0 -379
  214. package/test/util/camera3d.test.js +0 -428
  215. package/test/util/scene3d.test.js +0 -352
  216. package/vite.config.js +0 -50
  217. package/vitest.config.js +0 -13
@@ -1,69 +0,0 @@
1
- /**
2
- * Penrose Artifact
3
- *
4
- * A mysterious alien artifact that allows survival inside a black hole.
5
- * Only appears after using a wormhole at least once.
6
- * Rendered as a rotating cube.
7
- */
8
-
9
- import { Cube } from "../../../src/shapes/cube.js";
10
- import { CONFIG } from "./constants.js";
11
-
12
- export class PenroseArtifact {
13
- constructor(u, v) {
14
- this.u = u;
15
- this.v = v;
16
-
17
- // Artifact size
18
- this.radius = CONFIG.artifactRadius;
19
-
20
- // Animation
21
- this.rotationPhase = 0;
22
- this.pulsePhase = Math.random() * Math.PI * 2;
23
- this.hoverOffset = 0;
24
-
25
- // State
26
- this.collected = false;
27
- this.spawnTime = 0;
28
-
29
- // Create the cube shape (will be positioned during draw)
30
- this.cube = new Cube(CONFIG.artifactCubeSize, {
31
- faceTopColor: "#a0f",
32
- faceBottomColor: "#60a",
33
- faceLeftColor: "#80c",
34
- faceRightColor: "#70b",
35
- faceFrontColor: "#90d",
36
- faceBackColor: "#50a",
37
- strokeColor: "#f0f",
38
- lineWidth: 2,
39
- });
40
- }
41
-
42
- update(dt) {
43
- this.rotationPhase += dt * 2;
44
- this.pulsePhase += dt * 4;
45
- this.hoverOffset = Math.sin(this.pulsePhase) * 5;
46
- this.spawnTime += dt;
47
-
48
- // Rotate the cube
49
- this.cube.setRotation(
50
- this.rotationPhase * 0.7,
51
- this.rotationPhase,
52
- this.rotationPhase * 0.5
53
- );
54
- }
55
-
56
- /**
57
- * Get circle bounds for collision detection
58
- */
59
- getCircle() {
60
- return { x: this.u, y: this.v, radius: this.radius };
61
- }
62
-
63
- /**
64
- * Check if artifact is active (not collected)
65
- */
66
- get active() {
67
- return !this.collected;
68
- }
69
- }
@@ -1,121 +0,0 @@
1
- import { CONFIG } from "./constants.js";
2
- // ============================================================================
3
- // PENROSE BLACK HOLE
4
- // ============================================================================
5
-
6
- export class PenroseBlackHole {
7
- constructor(u, v, mass) {
8
- this.u = u;
9
- this.v = v;
10
- this.mass = mass;
11
-
12
- // Event horizon radius in Penrose space (death zone)
13
- this.horizonRadius = CONFIG.blackHoleBaseSize + mass * 0.1;
14
-
15
- // Ergosphere radius - larger than horizon, where Kerr energy can be harvested
16
- // In real physics, ergosphere extends ~1.5-2x beyond horizon for rotating black holes
17
- this.ergosphereRadius = this.horizonRadius * 1.8;
18
-
19
- // Has the player passed this one?
20
- this.passed = false;
21
-
22
- // Visual pulse
23
- this.pulsePhase = Math.random() * Math.PI * 2;
24
-
25
- // Kerr energy harvesting
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- this.harvestProgress = 0; // 0 to kerrHarvestTime
27
- this.harvested = false; // Already collected?
28
- this.isBeingHarvested = false; // Light cone touching right now?
29
- }
30
-
31
- update(dt) {
32
- this.pulsePhase += dt * 2;
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-
34
- // Decay harvest progress if not being harvested
35
- if (!this.isBeingHarvested && this.harvestProgress > 0) {
36
- this.harvestProgress = Math.max(0, this.harvestProgress - dt * 0.5);
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- }
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- this.isBeingHarvested = false; // Reset each frame
39
- }
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-
41
- /**
42
- * Get circle bounds for collision detection (event horizon)
43
- */
44
- getCircle() {
45
- return { x: this.u, y: this.v, radius: this.horizonRadius };
46
- }
47
-
48
- /**
49
- * Get ergosphere circle bounds
50
- */
51
- getErgosphereCircle() {
52
- return { x: this.u, y: this.v, radius: this.ergosphereRadius };
53
- }
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-
55
- // Check if light cone touches the ergosphere (for Kerr harvesting)
56
- checkLightConeContact(shipU, shipV, coneLength) {
57
- // Light cone extends from ship at 45° angles
58
- // Check if ergosphere is within the cone and ahead of ship
59
- const du = this.u - shipU;
60
- const dv = this.v - shipV;
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-
62
- // Must be ahead (in future)
63
- if (dv <= 0) return false;
64
-
65
- // Must be within cone length
66
- if (dv > coneLength) return false;
67
-
68
- // Light cone edges at this dv: u ranges from shipU - dv to shipU + dv
69
- // Check if ergosphere intersects this range
70
- const coneLeft = shipU - dv;
71
- const coneRight = shipU + dv;
72
-
73
- // Ergosphere touches cone if its area overlaps (larger than horizon!)
74
- const ergoLeft = this.u - this.ergosphereRadius;
75
- const ergoRight = this.u + this.ergosphereRadius;
76
-
77
- return ergoRight >= coneLeft && ergoLeft <= coneRight;
78
- }
79
-
80
- // Calculate frame dragging effect on ship
81
- // Returns the velocity change to apply (du per dt)
82
- getFrameDragForce(shipU, shipV) {
83
- const du = shipU - this.u;
84
- const dv = shipV - this.v;
85
- const dist = Math.sqrt(du * du + dv * dv);
86
-
87
- // No effect outside ergosphere
88
- if (dist > this.ergosphereRadius) return 0;
89
-
90
- // No effect if already dead (inside horizon)
91
- if (dist < this.horizonRadius) return 0;
92
-
93
- // Frame drag strength increases as you get closer to horizon
94
- // Normalize distance: 0 at horizon, 1 at ergosphere edge
95
- const normalizedDist =
96
- (dist - this.horizonRadius) /
97
- (this.ergosphereRadius - this.horizonRadius);
98
-
99
- // Drag force falls off with distance (stronger near horizon)
100
- const dragMagnitude =
101
- Math.pow(1 - normalizedDist, CONFIG.frameDragFalloff) *
102
- CONFIG.frameDragStrength;
103
-
104
- // Direction: perpendicular to radial direction (orbital motion)
105
- // In 2D Penrose space, we'll make it pull tangentially
106
- // Black holes rotate counter-clockwise, so drag is perpendicular to (du, dv)
107
- // Perpendicular in 2D: (-dv, du) or (dv, -du)
108
- // We want to pull into orbit, so use the direction that's tangent
109
-
110
- // Calculate tangent direction (perpendicular to radial)
111
- // Normalize the radial direction first
112
- const radialU = du / dist;
113
- const radialV = dv / dist;
114
-
115
- // Tangent is perpendicular - rotate 90 degrees (counter-clockwise orbit)
116
- const tangentU = -radialV;
117
-
118
- // Return the velocity change in u direction (we're mainly affecting horizontal motion)
119
- return tangentU * dragMagnitude;
120
- }
121
- }
@@ -1,73 +0,0 @@
1
- // ============================================================================
2
- // CONFIGURATION
3
- // ============================================================================
4
-
5
- export const CONFIG = {
6
- // Ship physics
7
- shipTimeSpeed: 0.02, // Base rate of time progression (slower for longer games)
8
- shipAcceleration: 1.003, // How much faster time gets (slower ramp)
9
- shipMaxVelocity: 1.2, // Max spatial velocity (higher = more lateral movement)
10
- shipSteering: 4.0, // Steering responsiveness (much higher for real navigation)
11
- shipDrag: 0.96, // Velocity damping (less drag = more responsive)
12
- shipStartV: -0.99, // Starting position in time (at i- past infinity corner)
13
-
14
- // Black holes
15
- blackHoleSpawnRate: 3.5, // Seconds between spawns (slower!)
16
- blackHoleMinSpawnRate: 1.5, // Fastest spawn rate (not too crazy)
17
- blackHoleBaseSize: 0.05, // Base horizon radius (smaller)
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- blackHoleMaxSize: 0.1, // Max horizon radius
19
- blackHoleSpawnAhead: 0.25, // How far ahead (in v) to spawn
20
- blackHoleMinGap: 0.22, // Minimum gap between black holes (so player can pass)
21
-
22
- // Camera
23
- cameraLag: 0.1, // Camera smoothing
24
- cameraLookAhead: 0.08, // Look ahead of ship
25
- baseViewScale: 0.35, // Base zoom level (smaller = more zoomed in!)
26
-
27
- // Visual
28
- worldlineMaxLength: 350, // Trail length
29
- gridSpacing: 0.1, // Null geodesic grid spacing
30
- coneLength: 0.08, // Light cone visual length
31
- starCount: 200, // More stars!
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-
33
- // Death
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- deathAttractionSpeed: 0.3, // How fast ship is pulled to singularity
35
- deathFadeDuration: 2.0, // How long the fade out takes
36
-
37
- // Difficulty
38
- difficultyRampTime: 120, // Seconds to reach max difficulty (longer game)
39
-
40
- // Kerr Energy mechanic
41
- kerrHarvestTime: 3.0, // Seconds to harvest Kerr energy from a black hole
42
- kerrScoreMultiplier: 2, // Each Kerr harvest doubles score
43
-
44
- // Frame dragging (ergosphere physics)
45
- frameDragStrength: 0.8, // How strongly ergosphere pulls you into orbit
46
- frameDragFalloff: 2.0, // How quickly drag falls off with distance
47
-
48
- // Boost mechanic (uses Kerr energy)
49
- boostSteeringMultiplier: 3.0, // How much stronger steering is when boosting
50
- boostSpeedMultiplier: 2.5, // How much faster time moves when boosting
51
- boostDrainRate: 35, // Kerr energy drained per second while boosting
52
- kerrEnergyPerHarvest: 100, // Energy gained per Kerr harvest
53
-
54
- // Wormhole (rare teleporter back to start)
55
- wormholeSpawnChance: 0.25, // 25% chance per spawn cycle
56
- wormholeSpawnInterval: 12.0, // Check for spawn every 12 seconds
57
- wormholeRadius: 0.08, // Collision radius (bigger for easier hit)
58
- wormholeMinTime: 10, // Don't spawn before 10 seconds
59
-
60
- // Alien Artifact (survive singularity!)
61
- artifactSpawnChance: 0.3, // 30% chance per spawn cycle
62
- artifactSpawnInterval: 15.0, // Check for spawn every 15 seconds
63
- artifactRadius: 0.07, // Collision radius
64
- artifactCubeSize: 20, // Size of the cube visual
65
-
66
- // Inside Black Hole (void dimension)
67
- voidShipSpeed: 400, // Much faster ship in the void
68
- voidShipSteering: 6, // Steering in void
69
- voidParticleRadius: 12, // Size of collectible particles
70
- voidParticlesToCollect: 10, // Particles needed to escape
71
- voidParticleSpawnRate: 0.8, // Seconds between particle spawns
72
- voidDuration: 20, // Max time in void before forced exit
73
- };