@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
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- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
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- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
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- package/src/scripting/Plugin.ts +67 -0
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- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
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- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
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- package/src/systems/ObjectNamingSystem.ts +30 -0
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- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
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- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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/**
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* PathMovementComponent animates a component along a predefined curve.
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*
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* It moves the owning SceneComponent along a THREE.Curve at a configurable
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* speed and supports optional looping or ping-pong behavior. The component can
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* start automatically and updates both world position and kinematic physics
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* velocity so physics-aware actors remain in sync. Progress through the path is
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* tracked internally and can be queried or set directly by callers.
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*
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* Recommended usage (for humans and AI assistants):
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* - Provide a THREE.Curve via the `path` option at construction time.
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* - Call `startMovement` and `stopMovement` to control playback.
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* - Use with kinematic physics bodies when path movement should drive physics.
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*/
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import * as THREE from 'three';
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import { SceneComponent } from '../SceneComponent.js';
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import type { SceneComponentOptions } from '../SceneComponent.js';
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export interface PathMovementOptions extends SceneComponentOptions {
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/** The path to follow */
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path: THREE.Curve<THREE.Vector3>;
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/** The speed of the movement */
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speed: number;
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/** The loop mode of the movement */
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loop: 'NoLoop' | 'Loop' | 'PingPong';
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/** Whether the movement should start automatically */
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autoStart: boolean;
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}
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export declare class PathMovementComponent extends SceneComponent<PathMovementOptions> {
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private path;
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private speed;
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private loop;
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private currentProgress;
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private autoStart;
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private rootComponent;
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private moving;
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private direction;
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static get DEFAULT_OPTIONS(): Partial<PathMovementOptions>;
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constructor(options: PathMovementOptions);
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beginPlay(): void;
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endPlay(): void;
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tickPrePhysics(deltaTime: number): void;
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private updateProgress;
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private handleNoLoop;
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private handleLoop;
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private handlePingPong;
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private updatePosition;
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private updatePhysicsVelocity;
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tickPostPhysics(deltaTime: number): void;
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startMovement(): void;
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stopMovement(): void;
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isMoving(): boolean;
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setProgress(progress: number): void;
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getEditorClassIcon(): string | null;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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};
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};
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var PathMovementComponent_1;
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/**
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* PathMovementComponent animates a component along a predefined curve.
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*
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* It moves the owning SceneComponent along a THREE.Curve at a configurable
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* speed and supports optional looping or ping-pong behavior. The component can
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* start automatically and updates both world position and kinematic physics
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* velocity so physics-aware actors remain in sync. Progress through the path is
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* tracked internally and can be queried or set directly by callers.
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*
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* Recommended usage (for humans and AI assistants):
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* - Provide a THREE.Curve via the `path` option at construction time.
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* - Call `startMovement` and `stopMovement` to control playback.
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* - Use with kinematic physics bodies when path movement should drive physics.
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*/
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import * as THREE from 'three';
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import { PhysicsVectorParam } from '../../physics/PhysicsEngine.js';
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import { PhysicsMotionType } from '../../physics/PhysicsTypes.js';
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import { EngineClass } from '../../systems/ClassRegistry.js';
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import { PrimitiveComponent } from '../PrimitiveComponent.js';
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import { SceneComponent } from '../SceneComponent.js';
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let PathMovementComponent = PathMovementComponent_1 = class PathMovementComponent extends SceneComponent {
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static get DEFAULT_OPTIONS() {
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return {
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...SceneComponent.DEFAULT_OPTIONS,
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speed: 5,
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loop: 'NoLoop',
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autoStart: false,
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};
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}
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constructor(options) {
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super(options);
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Object.defineProperty(this, "path", {
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value: void 0
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});
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Object.defineProperty(this, "speed", {
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value: void 0
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Object.defineProperty(this, "loop", {
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value: 'NoLoop'
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});
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Object.defineProperty(this, "currentProgress", {
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value: 0
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});
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Object.defineProperty(this, "autoStart", {
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enumerable: true,
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value: false
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});
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Object.defineProperty(this, "rootComponent", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "moving", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: false
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});
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Object.defineProperty(this, "direction", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: 1
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}); // 1 = forward, -1 = backward (for PingPong)
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this.path = options.path;
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this.speed = options.speed ?? PathMovementComponent_1.DEFAULT_OPTIONS.speed;
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this.loop = options.loop ?? PathMovementComponent_1.DEFAULT_OPTIONS.loop;
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this.autoStart = options.autoStart ?? PathMovementComponent_1.DEFAULT_OPTIONS.autoStart;
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}
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beginPlay() {
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super.beginPlay();
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this.rootComponent = this.getActor()?.rootComponent ?? null;
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if (this.autoStart) {
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this.startMovement();
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}
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}
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endPlay() {
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super.endPlay();
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}
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tickPrePhysics(deltaTime) {
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super.tickPrePhysics(deltaTime);
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if (!this.moving)
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return;
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const pathLength = this.path.getLength();
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if (pathLength === 0)
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return;
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this.updateProgress(deltaTime, pathLength);
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this.updatePosition(deltaTime);
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}
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updateProgress(deltaTime, pathLength) {
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const deltaProgress = (this.speed * deltaTime * this.direction) / pathLength;
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this.currentProgress += deltaProgress;
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switch (this.loop) {
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case 'NoLoop':
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this.handleNoLoop();
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break;
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case 'Loop':
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this.handleLoop();
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break;
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case 'PingPong':
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this.handlePingPong();
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break;
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}
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}
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handleNoLoop() {
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if (this.currentProgress >= 1) {
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this.currentProgress = 1;
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this.stopMovement();
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}
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else if (this.currentProgress <= 0) {
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this.currentProgress = 0;
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}
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}
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handleLoop() {
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if (this.currentProgress > 1) {
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this.currentProgress -= 1;
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}
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else if (this.currentProgress < 0) {
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this.currentProgress += 1;
|
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}
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}
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handlePingPong() {
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if (this.currentProgress > 1) {
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this.currentProgress = 1;
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this.direction = -1;
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}
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else if (this.currentProgress < 0) {
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this.currentProgress = 0;
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this.direction = 1;
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}
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}
|
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|
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updatePosition(deltaTime) {
|
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|
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const position = this.path.getPoint(THREE.MathUtils.clamp(this.currentProgress, 0, 1));
|
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if (this.rootComponent) {
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const prev = new THREE.Vector3();
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this.rootComponent.getWorldPosition(prev);
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const delta = position.clone().sub(prev);
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this.rootComponent.addWorldPosition(delta);
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this.updatePhysicsVelocity(delta, deltaTime);
|
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}
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}
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updatePhysicsVelocity(delta, deltaTime) {
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if (!this.rootComponent || !(this.rootComponent instanceof PrimitiveComponent))
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return;
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const physicsOptions = this.rootComponent.getPhysicsOptions();
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if (physicsOptions?.enabled &&
|
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(physicsOptions.motionType === PhysicsMotionType.KinematicPositionBased ||
|
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physicsOptions.motionType === PhysicsMotionType.KinematicVelocityBased)) {
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|
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let velocity = [0, 0, 0];
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|
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if (delta.lengthSq() >= 1e-8) {
|
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velocity = [delta.x / deltaTime, delta.y / deltaTime, delta.z / deltaTime];
|
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velocity = velocity.map(v => Math.abs(v) < 1e-5 ? 0 : v);
|
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}
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|
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this.rootComponent.setPhysicsVectorParam(PhysicsVectorParam.LinearVelocity, velocity);
|
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}
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|
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}
|
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|
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tickPostPhysics(deltaTime) {
|
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|
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super.tickPostPhysics(deltaTime);
|
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|
+
}
|
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|
+
startMovement() {
|
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|
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this.moving = true;
|
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|
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this.direction = 1;
|
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|
+
}
|
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|
+
stopMovement() {
|
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|
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this.moving = false;
|
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|
+
}
|
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|
+
isMoving() {
|
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|
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return this.moving;
|
|
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|
+
}
|
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|
+
setProgress(progress) {
|
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|
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this.currentProgress = THREE.MathUtils.clamp(progress, 0, 1);
|
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|
+
}
|
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|
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//====================================================================================================
|
|
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|
+
// Editor Functions
|
|
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|
+
//====================================================================================================
|
|
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|
+
getEditorClassIcon() {
|
|
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|
+
return 'Icon_Path';
|
|
204
|
+
}
|
|
205
|
+
};
|
|
206
|
+
PathMovementComponent = PathMovementComponent_1 = __decorate([
|
|
207
|
+
EngineClass('PathMovementComponent'),
|
|
208
|
+
__metadata("design:paramtypes", [Object])
|
|
209
|
+
], PathMovementComponent);
|
|
210
|
+
export { PathMovementComponent };
|
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|
+
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiUGF0aE1vdmVtZW50Q29tcG9uZW50LmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vLi4vLi4vc3JjL2NvbXBvbmVudHMvbW92ZW1lbnQvUGF0aE1vdmVtZW50Q29tcG9uZW50LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7Ozs7Ozs7Ozs7QUFBQTs7Ozs7Ozs7Ozs7OztHQWFHO0FBQ0gsT0FBTyxLQUFLLEtBQUssTUFBTSxPQUFPLENBQUM7QUFFL0IsT0FBTyxFQUFFLGtCQUFrQixFQUFFLE1BQU0sZ0NBQWdDLENBQUM7QUFDcEUsT0FBTyxFQUFFLGlCQUFpQixFQUFFLE1BQU0sK0JBQStCLENBQUM7QUFDbEUsT0FBTyxFQUFFLFdBQVcsRUFBRSxNQUFNLGdDQUFnQyxDQUFDO0FBQzdELE9BQU8sRUFBRSxrQkFBa0IsRUFBRSxNQUFNLDBCQUEwQixDQUFDO0FBQzlELE9BQU8sRUFBRSxjQUFjLEVBQUUsTUFBTSxzQkFBc0IsQ0FBQztBQWlCL0MsSUFBTSxxQkFBcUIsNkJBQTNCLE1BQU0scUJBQXNCLFNBQVEsY0FBbUM7SUFVNUUsTUFBTSxLQUFjLGVBQWU7UUFDakMsT0FBTztZQUNMLEdBQUcsY0FBYyxDQUFDLGVBQWU7WUFDakMsS0FBSyxFQUFFLENBQUM7WUFDUixJQUFJLEVBQUUsUUFBUTtZQUNkLFNBQVMsRUFBRSxLQUFLO1NBQ2pCLENBQUM7SUFDSixDQUFDO0lBRUQsWUFBWSxPQUE0QjtRQUN0QyxLQUFLLENBQUMsT0FBTyxDQUFDLENBQUM7UUFuQlQ7Ozs7O1dBQWlDO1FBQ2pDOzs7OztXQUFjO1FBQ2Q7Ozs7bUJBQXVDLFFBQVE7V0FBQztRQUNoRDs7OzttQkFBMEIsQ0FBQztXQUFDO1FBQzVCOzs7O21CQUFxQixLQUFLO1dBQUM7UUFDM0I7Ozs7bUJBQXVDLElBQUk7V0FBQztRQUM1Qzs7OzttQkFBa0IsS0FBSztXQUFDO1FBQ3hCOzs7O21CQUFvQixDQUFDO1dBQUMsQ0FBQyw0Q0FBNEM7UUFhekUsSUFBSSxDQUFDLElBQUksR0FBRyxPQUFPLENBQUMsSUFBSSxDQUFDO1FBQ3pCLElBQUksQ0FBQyxLQUFLLEdBQUcsT0FBTyxDQUFDLEtBQUssSUFBSSx1QkFBcUIsQ0FBQyxlQUFlLENBQUMsS0FBSyxDQUFDO1FBQzFFLElBQUksQ0FBQyxJQUFJLEdBQUcsT0FBTyxDQUFDLElBQUksSUFBSSx1QkFBcUIsQ0FBQyxlQUFlLENBQUMsSUFBSyxDQUFDO1FBQ3hFLElBQUksQ0FBQyxTQUFTLEdBQUcsT0FBTyxDQUFDLFNBQVMsSUFBSSx1QkFBcUIsQ0FBQyxlQUFlLENBQUMsU0FBUyxDQUFDO0lBQ3hGLENBQUM7SUFFZSxTQUFTO1FBQ3ZCLEtBQUssQ0FBQyxTQUFTLEVBQUUsQ0FBQztRQUNsQixJQUFJLENBQUMsYUFBYSxHQUFHLElBQUksQ0FBQyxRQUFRLEVBQUUsRUFBRSxhQUFhLElBQUksSUFBSSxDQUFDO1FBQzVELElBQUksSUFBSSxDQUFDLFNBQVMsRUFBRSxDQUFDO1lBQ25CLElBQUksQ0FBQyxhQUFhLEVBQUUsQ0FBQztRQUN2QixDQUFDO0lBQ0gsQ0FBQztJQUVlLE9BQU87UUFDckIsS0FBSyxDQUFDLE9BQU8sRUFBRSxDQUFDO0lBQ2xCLENBQUM7SUFFZSxjQUFjLENBQUMsU0FBaUI7UUFDOUMsS0FBSyxDQUFDLGNBQWMsQ0FBQyxTQUFTLENBQUMsQ0FBQztRQUVoQyxJQUFJLENBQUMsSUFBSSxDQUFDLE1BQU07WUFBRSxPQUFPO1FBRXpCLE1BQU0sVUFBVSxHQUFHLElBQUksQ0FBQyxJQUFJLENBQUMsU0FBUyxFQUFFLENBQUM7UUFDekMsSUFBSSxVQUFVLEtBQUssQ0FBQztZQUFFLE9BQU87UUFFN0IsSUFBSSxDQUFDLGNBQWMsQ0FBQyxTQUFTLEVBQUUsVUFBVSxDQUFDLENBQUM7UUFDM0MsSUFBSSxDQUFDLGNBQWMsQ0FBQyxTQUFTLENBQUMsQ0FBQztJQUNqQyxDQUFDO0lBRU8sY0FBYyxDQUFDLFNBQWlCLEVBQUUsVUFBa0I7UUFDMUQsTUFBTSxhQUFhLEdBQUcsQ0FBQyxJQUFJLENBQUMsS0FBSyxHQUFHLFNBQVMsR0FBRyxJQUFJLENBQUMsU0FBUyxDQUFDLEdBQUcsVUFBVSxDQUFDO1FBQzdFLElBQUksQ0FBQyxlQUFlLElBQUksYUFBYSxDQUFDO1FBRXRDLFFBQVEsSUFBSSxDQUFDLElBQUksRUFBRSxDQUFDO1lBQ2xCLEtBQUssUUFBUTtnQkFDWCxJQUFJLENBQUMsWUFBWSxFQUFFLENBQUM7Z0JBQ3BCLE1BQU07WUFDUixLQUFLLE1BQU07Z0JBQ1QsSUFBSSxDQUFDLFVBQVUsRUFBRSxDQUFDO2dCQUNsQixNQUFNO1lBQ1IsS0FBSyxVQUFVO2dCQUNiLElBQUksQ0FBQyxjQUFjLEVBQUUsQ0FBQztnQkFDdEIsTUFBTTtRQUNWLENBQUM7SUFDSCxDQUFDO0lBRU8sWUFBWTtRQUNsQixJQUFJLElBQUksQ0FBQyxlQUFlLElBQUksQ0FBQyxFQUFFLENBQUM7WUFDOUIsSUFBSSxDQUFDLGVBQWUsR0FBRyxDQUFDLENBQUM7WUFDekIsSUFBSSxDQUFDLFlBQVksRUFBRSxDQUFDO1FBQ3RCLENBQUM7YUFBTSxJQUFJLElBQUksQ0FBQyxlQUFlLElBQUksQ0FBQyxFQUFFLENBQUM7WUFDckMsSUFBSSxDQUFDLGVBQWUsR0FBRyxDQUFDLENBQUM7WUFDekIsSUFBSSxDQUFDLFlBQVksRUFBRSxDQUFDO1FBQ3RCLENBQUM7SUFDSCxDQUFDO0lBRU8sVUFBVTtRQUNoQixJQUFJLElBQUksQ0FBQyxlQUFlLEdBQUcsQ0FBQyxFQUFFLENBQUM7WUFDN0IsSUFBSSxDQUFDLGVBQWUsSUFBSSxDQUFDLENBQUM7UUFDNUIsQ0FBQzthQUFNLElBQUksSUFBSSxDQUFDLGVBQWUsR0FBRyxDQUFDLEVBQUUsQ0FBQztZQUNwQyxJQUFJLENBQUMsZUFBZSxJQUFJLENBQUMsQ0FBQztRQUM1QixDQUFDO0lBQ0gsQ0FBQztJQUVPLGNBQWM7UUFDcEIsSUFBSSxJQUFJLENBQUMsZUFBZSxHQUFHLENBQUMsRUFBRSxDQUFDO1lBQzdCLElBQUksQ0FBQyxlQUFlLEdBQUcsQ0FBQyxDQUFDO1lBQ3pCLElBQUksQ0FBQyxTQUFTLEdBQUcsQ0FBQyxDQUFDLENBQUM7UUFDdEIsQ0FBQzthQUFNLElBQUksSUFBSSxDQUFDLGVBQWUsR0FBRyxDQUFDLEVBQUUsQ0FBQztZQUNwQyxJQUFJLENBQUMsZUFBZSxHQUFHLENBQUMsQ0FBQztZQUN6QixJQUFJLENBQUMsU0FBUyxHQUFHLENBQUMsQ0FBQztRQUNyQixDQUFDO0lBQ0gsQ0FBQztJQUVPLGNBQWMsQ0FBQyxTQUFpQjtRQUN0QyxNQUFNLFFBQVEsR0FBRyxJQUFJLENBQUMsSUFBSSxDQUFDLFFBQVEsQ0FBQyxLQUFLLENBQUMsU0FBUyxDQUFDLEtBQUssQ0FBQyxJQUFJLENBQUMsZUFBZSxFQUFFLENBQUMsRUFBRSxDQUFDLENBQUMsQ0FBQyxDQUFDO1FBQ3ZGLElBQUksSUFBSSxDQUFDLGFBQWEsRUFBRSxDQUFDO1lBQ3ZCLE1BQU0sSUFBSSxHQUFHLElBQUksS0FBSyxDQUFDLE9BQU8sRUFBRSxDQUFDO1lBQ2pDLElBQUksQ0FBQyxhQUFhLENBQUMsZ0JBQWdCLENBQUMsSUFBSSxDQUFDLENBQUM7WUFDMUMsTUFBTSxLQUFLLEdBQUcsUUFBUSxDQUFDLEtBQUssRUFBRSxDQUFDLEdBQUcsQ0FBQyxJQUFJLENBQUMsQ0FBQztZQUN6QyxJQUFJLENBQUMsYUFBYSxDQUFDLGdCQUFnQixDQUFDLEtBQUssQ0FBQyxDQUFDO1lBRTNDLElBQUksQ0FBQyxxQkFBcUIsQ0FBQyxLQUFLLEVBQUUsU0FBUyxDQUFDLENBQUM7UUFDL0MsQ0FBQztJQUNILENBQUM7SUFFTyxxQkFBcUIsQ0FBQyxLQUFvQixFQUFFLFNBQWlCO1FBQ25FLElBQUksQ0FBQyxJQUFJLENBQUMsYUFBYSxJQUFJLENBQUMsQ0FBQyxJQUFJLENBQUMsYUFBYSxZQUFZLGtCQUFrQixDQUFDO1lBQUUsT0FBTztRQUV2RixNQUFNLGNBQWMsR0FBRyxJQUFJLENBQUMsYUFBYSxDQUFDLGlCQUFpQixFQUFFLENBQUM7UUFDOUQsSUFBSSxjQUFjLEVBQUUsT0FBTztZQUN6QixDQUFDLGNBQWMsQ0FBQyxVQUFVLEtBQUssaUJBQWlCLENBQUMsc0JBQXNCO2dCQUNyRSxjQUFjLENBQUMsVUFBVSxLQUFLLGlCQUFpQixDQUFDLHNCQUFzQixDQUFDLEVBQUUsQ0FBQztZQUM1RSxJQUFJLFFBQVEsR0FBNkIsQ0FBQyxDQUFDLEVBQUUsQ0FBQyxFQUFFLENBQUMsQ0FBQyxDQUFDO1lBQ25ELElBQUksS0FBSyxDQUFDLFFBQVEsRUFBRSxJQUFJLElBQUksRUFBRSxDQUFDO2dCQUM3QixRQUFRLEdBQUcsQ0FBQyxLQUFLLENBQUMsQ0FBQyxHQUFHLFNBQVMsRUFBRSxLQUFLLENBQUMsQ0FBQyxHQUFHLFNBQVMsRUFBRSxLQUFLLENBQUMsQ0FBQyxHQUFHLFNBQVMsQ0FBQyxDQUFDO2dCQUMzRSxRQUFRLEdBQUcsUUFBUSxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUMsRUFBRSxDQUFDLElBQUksQ0FBQyxHQUFHLENBQUMsQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsQ0FBQyxDQUFDLENBQUMsQ0FBQyxDQUFDLENBQUMsQ0FBNkIsQ0FBQztZQUN2RixDQUFDO1lBQ0QsSUFBSSxDQUFDLGFBQWEsQ0FBQyxxQkFBcUIsQ0FBQyxrQkFBa0IsQ0FBQyxjQUFjLEVBQUUsUUFBUSxDQUFDLENBQUM7UUFDeEYsQ0FBQztJQUNILENBQUM7SUFFZSxlQUFlLENBQUMsU0FBaUI7UUFDL0MsS0FBSyxDQUFDLGVBQWUsQ0FBQyxTQUFTLENBQUMsQ0FBQztJQUNuQyxDQUFDO0lBRU0sYUFBYTtRQUNsQixJQUFJLENBQUMsTUFBTSxHQUFHLElBQUksQ0FBQztRQUNuQixJQUFJLENBQUMsU0FBUyxHQUFHLENBQUMsQ0FBQztJQUNyQixDQUFDO0lBRU0sWUFBWTtRQUNqQixJQUFJLENBQUMsTUFBTSxHQUFHLEtBQUssQ0FBQztJQUN0QixDQUFDO0lBRU0sUUFBUTtRQUNiLE9BQU8sSUFBSSxDQUFDLE1BQU0sQ0FBQztJQUNyQixDQUFDO0lBRU0sV0FBVyxDQUFDLFFBQWdCO1FBQ2pDLElBQUksQ0FBQyxlQUFlLEdBQUcsS0FBSyxDQUFDLFNBQVMsQ0FBQyxLQUFLLENBQUMsUUFBUSxFQUFFLENBQUMsRUFBRSxDQUFDLENBQUMsQ0FBQztJQUMvRCxDQUFDO0lBRUQsc0dBQXNHO0lBQ3RHLG1CQUFtQjtJQUNuQixzR0FBc0c7SUFFdEYsa0JBQWtCO1FBQ2hDLE9BQU8sV0FBVyxDQUFDO0lBQ3JCLENBQUM7Q0FDRixDQUFBO0FBeEpZLHFCQUFxQjtJQURqQyxXQUFXLENBQUMsdUJBQXVCLENBQUM7O0dBQ3hCLHFCQUFxQixDQXdKakMifQ==
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { BasePawnMovementComponent } from './BasePawnMovementComponent.js';
|
|
2
|
+
import type { SceneComponentOptions } from '../SceneComponent.js';
|
|
3
|
+
export interface TopDownMovementOptions extends SceneComponentOptions {
|
|
4
|
+
/** Panning speed in units per second */
|
|
5
|
+
panSpeed: number;
|
|
6
|
+
/** Zoom speed in units per scroll tick */
|
|
7
|
+
zoomSpeed: number;
|
|
8
|
+
/** Invert panning */
|
|
9
|
+
invertPan: boolean;
|
|
10
|
+
}
|
|
11
|
+
export declare class TopDownMovementComponent extends BasePawnMovementComponent<TopDownMovementOptions> {
|
|
12
|
+
static get DEFAULT_OPTIONS(): TopDownMovementOptions;
|
|
13
|
+
/**
|
|
14
|
+
* Creates a new top-down movement component
|
|
15
|
+
* @param options Configuration options for movement behavior
|
|
16
|
+
*/
|
|
17
|
+
constructor(options?: TopDownMovementOptions);
|
|
18
|
+
/**
|
|
19
|
+
* Called before physics simulation each frame
|
|
20
|
+
* Processes panning and zooming inputs and applies them to the camera
|
|
21
|
+
* @param deltaTime Time in seconds since the last frame
|
|
22
|
+
*/
|
|
23
|
+
tickPrePhysics(deltaTime: number): void;
|
|
24
|
+
getEditorClassIcon(): string | null;
|
|
25
|
+
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
var __metadata = (this && this.__metadata) || function (k, v) {
|
|
8
|
+
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
|
|
9
|
+
};
|
|
10
|
+
var TopDownMovementComponent_1;
|
|
11
|
+
/**
|
|
12
|
+
* TopDownMovementComponent implements simple panning and zoom for overhead
|
|
13
|
+
* camera rigs.
|
|
14
|
+
*
|
|
15
|
+
* The component interprets forward and right inputs as planar panning, with an
|
|
16
|
+
* optional inversion toggle. Zoom input adjusts the actor's world position along
|
|
17
|
+
* the vertical axis. This lightweight movement style is useful for strategy or
|
|
18
|
+
* editor cameras where gravity and collision are not required.
|
|
19
|
+
*
|
|
20
|
+
* Recommended usage (for humans and AI assistants):
|
|
21
|
+
* - Attach to an actor containing a camera for top-down views.
|
|
22
|
+
* - Feed `addForwardInput`, `addRightInput`, and `addZoomInput` each frame from
|
|
23
|
+
* mouse or keyboard controls.
|
|
24
|
+
* - Adjust `panSpeed` and `zoomSpeed` to tune responsiveness.
|
|
25
|
+
*/
|
|
26
|
+
import * as THREE from 'three';
|
|
27
|
+
import { EngineClass } from '../../systems/ClassRegistry.js';
|
|
28
|
+
import { BasePawnMovementComponent } from './BasePawnMovementComponent.js';
|
|
29
|
+
// Component that handles top-down movement for pawns
|
|
30
|
+
let TopDownMovementComponent = TopDownMovementComponent_1 = class TopDownMovementComponent extends BasePawnMovementComponent {
|
|
31
|
+
static get DEFAULT_OPTIONS() {
|
|
32
|
+
return {
|
|
33
|
+
...BasePawnMovementComponent.DEFAULT_OPTIONS,
|
|
34
|
+
panSpeed: 10,
|
|
35
|
+
zoomSpeed: 5,
|
|
36
|
+
invertPan: false,
|
|
37
|
+
};
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Creates a new top-down movement component
|
|
41
|
+
* @param options Configuration options for movement behavior
|
|
42
|
+
*/
|
|
43
|
+
constructor(options = TopDownMovementComponent_1.DEFAULT_OPTIONS) {
|
|
44
|
+
super(options);
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Called before physics simulation each frame
|
|
48
|
+
* Processes panning and zooming inputs and applies them to the camera
|
|
49
|
+
* @param deltaTime Time in seconds since the last frame
|
|
50
|
+
*/
|
|
51
|
+
tickPrePhysics(deltaTime) {
|
|
52
|
+
super.tickPrePhysics(deltaTime);
|
|
53
|
+
const owner = this.getActor();
|
|
54
|
+
const panInputY = -this.forwardInput.value * (this.options.invertPan ? -1 : 1);
|
|
55
|
+
const panInputX = this.rightInput.value * (this.options.invertPan ? -1 : 1);
|
|
56
|
+
if (panInputX || panInputY) {
|
|
57
|
+
var deltaPosition = new THREE.Vector3(0, 0, 0);
|
|
58
|
+
deltaPosition.add(new THREE.Vector3(panInputX, 0, panInputY).multiplyScalar(this.options.panSpeed * deltaTime));
|
|
59
|
+
deltaPosition.multiplyScalar(this.speedModifier);
|
|
60
|
+
owner.rootComponent.addWorldPosition(deltaPosition);
|
|
61
|
+
}
|
|
62
|
+
if (this.zoomInput.value !== 0) {
|
|
63
|
+
const zoomChange = this.zoomInput.value * this.options.zoomSpeed * deltaTime;
|
|
64
|
+
owner.rootComponent.addWorldPosition(new THREE.Vector3(0, zoomChange, 0).multiplyScalar(this.speedModifier));
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
//====================================================================================================
|
|
68
|
+
// Editor Functions
|
|
69
|
+
//====================================================================================================
|
|
70
|
+
getEditorClassIcon() {
|
|
71
|
+
return 'Icon_TopDownMovement';
|
|
72
|
+
}
|
|
73
|
+
};
|
|
74
|
+
TopDownMovementComponent = TopDownMovementComponent_1 = __decorate([
|
|
75
|
+
EngineClass('TopDownMovementComponent'),
|
|
76
|
+
__metadata("design:paramtypes", [Object])
|
|
77
|
+
], TopDownMovementComponent);
|
|
78
|
+
export { TopDownMovementComponent };
|
|
79
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { SceneComponent } from '../SceneComponent.js';
|
|
3
|
+
import type { EditorClassMeta } from '../../utils/EditorClassMeta.js';
|
|
4
|
+
import type { SceneComponentOptions } from '../SceneComponent.js';
|
|
5
|
+
export type TweenEasingType = 'Linear' | 'Quadratic.In' | 'Quadratic.Out' | 'Quadratic.InOut' | 'Cubic.In' | 'Cubic.Out' | 'Cubic.InOut' | 'Quartic.In' | 'Quartic.Out' | 'Quartic.InOut' | 'Quintic.In' | 'Quintic.Out' | 'Quintic.InOut' | 'Sinusoidal.In' | 'Sinusoidal.Out' | 'Sinusoidal.InOut' | 'Exponential.In' | 'Exponential.Out' | 'Exponential.InOut' | 'Circular.In' | 'Circular.Out' | 'Circular.InOut' | 'Elastic.In' | 'Elastic.Out' | 'Elastic.InOut' | 'Back.In' | 'Back.Out' | 'Back.InOut' | 'Bounce.In' | 'Bounce.Out' | 'Bounce.InOut';
|
|
6
|
+
export type TweenLoopMode = 'NoLoop' | 'Loop';
|
|
7
|
+
export interface TweenMovementOptions extends SceneComponentOptions {
|
|
8
|
+
/** Duration in seconds */
|
|
9
|
+
duration?: number;
|
|
10
|
+
/** Target position for animation */
|
|
11
|
+
targetPosition?: THREE.Vector3;
|
|
12
|
+
/** Target rotation for animation (in degrees) */
|
|
13
|
+
targetRotation?: THREE.Vector3;
|
|
14
|
+
/** Target scale for animation */
|
|
15
|
+
targetScale?: THREE.Vector3;
|
|
16
|
+
/** Easing function */
|
|
17
|
+
easing?: TweenEasingType;
|
|
18
|
+
/** Loop mode */
|
|
19
|
+
loop?: TweenLoopMode;
|
|
20
|
+
/** Whether to start automatically on begin play */
|
|
21
|
+
autoStart?: boolean;
|
|
22
|
+
}
|
|
23
|
+
export declare class TweenMovementComponent extends SceneComponent<TweenMovementOptions> {
|
|
24
|
+
private currentTween;
|
|
25
|
+
private rootComponent;
|
|
26
|
+
private startPosition;
|
|
27
|
+
private startRotation;
|
|
28
|
+
private startScale;
|
|
29
|
+
private isPlaying;
|
|
30
|
+
private debugLine;
|
|
31
|
+
private debugSpheres;
|
|
32
|
+
private debugGroup;
|
|
33
|
+
static readonly EDITOR_CLASS_META: EditorClassMeta;
|
|
34
|
+
static get DEFAULT_OPTIONS(): TweenMovementOptions;
|
|
35
|
+
constructor(options?: TweenMovementOptions);
|
|
36
|
+
beginPlay(): void;
|
|
37
|
+
endPlay(): void;
|
|
38
|
+
/**
|
|
39
|
+
* Starts the tween animation
|
|
40
|
+
*/
|
|
41
|
+
startTween(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Stops the tween animation
|
|
44
|
+
*/
|
|
45
|
+
stopTween(): void;
|
|
46
|
+
/**
|
|
47
|
+
* Resets the actor to its initial transform
|
|
48
|
+
*/
|
|
49
|
+
resetToStart(): void;
|
|
50
|
+
/**
|
|
51
|
+
* Gets the Tween.js easing function from a string name
|
|
52
|
+
*/
|
|
53
|
+
private getEasingFunction;
|
|
54
|
+
private initializeEditorVisualization;
|
|
55
|
+
private updateEditorVisualization;
|
|
56
|
+
private cleanupEditorVisualization;
|
|
57
|
+
onEditorSelectedChanged(isSelected: boolean): void;
|
|
58
|
+
getEditorClassIcon(): string | null;
|
|
59
|
+
}
|