@directivegames/genesys.js 3.1.24

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Files changed (1501) hide show
  1. package/README.md +123 -0
  2. package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
  3. package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
  4. package/assets/character/SKM_SB_MediumHuman.glb +0 -0
  5. package/assets/character/config/AnimationStateMachineComponent.md +107 -0
  6. package/assets/character/config/mannequin-anim.json +53 -0
  7. package/assets/character/mannequin.glb +0 -0
  8. package/assets/character/mannequinG.glb +0 -0
  9. package/assets/default.genesys-scene +194 -0
  10. package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
  11. package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
  12. package/assets/models/SM_Capsule.glb +0 -0
  13. package/assets/models/SM_ChamferCube.glb +0 -0
  14. package/assets/models/SM_Cone.glb +0 -0
  15. package/assets/models/SM_Cube.glb +0 -0
  16. package/assets/models/SM_Cylinder.glb +0 -0
  17. package/assets/models/SM_Plane.glb +0 -0
  18. package/assets/models/SM_Pyramid.glb +0 -0
  19. package/assets/models/SM_Sphere.glb +0 -0
  20. package/assets/models/SM_Torus.glb +0 -0
  21. package/assets/models/SM_Wedge.glb +0 -0
  22. package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
  23. package/assets/models/demo/Characters/Knightdude.glb +0 -0
  24. package/assets/models/demo/Characters/Spacedude.glb +0 -0
  25. package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
  26. package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
  27. package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
  28. package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
  29. package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
  30. package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
  31. package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
  32. package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
  33. package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
  34. package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
  35. package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
  36. package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
  37. package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
  38. package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
  39. package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
  40. package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
  41. package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
  42. package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
  43. package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
  44. package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
  45. package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
  46. package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
  47. package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
  48. package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
  49. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
  50. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
  51. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
  52. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
  53. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
  54. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
  55. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
  56. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
  57. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
  58. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
  59. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
  60. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
  61. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
  62. package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
  63. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
  64. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
  65. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
  66. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
  67. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
  68. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
  69. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
  70. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
  71. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
  72. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
  73. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
  74. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
  75. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
  76. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
  77. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
  78. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
  79. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
  80. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
  81. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
  82. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
  83. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
  84. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
  85. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
  86. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
  87. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
  88. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
  89. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
  90. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
  91. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
  92. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
  93. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
  94. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
  95. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
  96. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
  97. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
  98. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
  99. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
  100. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
  101. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
  102. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
  103. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
  104. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
  105. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
  106. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
  107. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
  108. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
  109. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
  110. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
  111. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
  112. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
  113. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
  114. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
  115. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
  116. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
  117. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
  118. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
  119. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
  120. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
  121. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
  122. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
  123. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
  124. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
  125. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
  126. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
  127. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
  128. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
  129. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
  130. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
  131. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
  132. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
  133. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
  134. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
  135. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
  136. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
  137. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
  138. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
  139. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
  140. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
  141. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
  142. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
  143. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
  144. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
  145. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
  146. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
  147. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
  148. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
  149. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
  150. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
  151. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
  152. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
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  154. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
  155. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
  156. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
  157. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
  158. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
  159. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
  160. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
  161. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
  162. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
  163. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
  164. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
  165. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
  166. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
  167. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
  168. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
  169. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
  170. package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
  171. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
  172. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
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  181. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
  182. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
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  196. package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
  197. package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
  198. package/assets/prefabs/actors/test.prefab.json +87 -0
  199. package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
  200. package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
  201. package/assets/shaders/M_Chrome.material.json +18 -0
  202. package/assets/shaders/M_Emissive_Blue.material.json +26 -0
  203. package/assets/shaders/M_Glass_Frosted.material.json +24 -0
  204. package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
  205. package/assets/shaders/M_Glossy_Grey.material.json +20 -0
  206. package/assets/shaders/M_Matte_White.material.json +20 -0
  207. package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
  208. package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
  209. package/assets/shaders/M_Metal_Brushed.material.json +61 -0
  210. package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
  211. package/assets/shaders/M_Stone_Mossy.material.json +153 -0
  212. package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
  213. package/assets/shaders/M_Toon_Anime.material.json +49 -0
  214. package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
  215. package/assets/shaders/M_Toon_Cel.material.json +49 -0
  216. package/assets/shaders/M_Transmission.material.json +42 -0
  217. package/assets/shaders/M_Velvet_Blue.material.json +33 -0
  218. package/assets/shaders/M_Velvet_Purple.material.json +30 -0
  219. package/assets/shaders/M_Velvet_Red.material.json +33 -0
  220. package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
  221. package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
  222. package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
  223. package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
  224. package/assets/sounds/birds.mp3 +0 -0
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  227. package/assets/sounds/laser.mp3 +0 -0
  228. package/assets/sounds/pickup.mp3 +0 -0
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  236. package/assets/textures/T_Grid_01.texture.json +7 -0
  237. package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
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  247. package/assets/textures/T_Toon_Anime_4Step.png +0 -0
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@@ -0,0 +1,1467 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
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+ var __metadata = (this && this.__metadata) || function (k, v) {
8
+ if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
9
+ };
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+ var _a;
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+ /**
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+ * World represents the entire runtime scene and all systems that operate within it.
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+ *
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+ * Detailed explanation:
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+ * - Owns the Three.js scene graph, manages arrays of actors and coordinates their lifecycles.
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+ * - Creates and controls global services including input, timers, physics, navigation and networking.
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+ * - The tick method advances simulation, handles network replication and processes queued actor removals.
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+ * - Supports serialization via WorldSerializer and produces debug nodes for editor tooling.
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+ * - Manages camera references for rendering and exposes helpers to spawn basic shapes and geometry.
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+ *
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+ * Recommended usage (for humans and AI assistants):
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+ * - Instantiate a World in your game loop with physics and navigation options suited to the project.
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+ * - Add or remove actors using the provided methods instead of manipulating the scene directly.
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+ * - Query actors with getActors or getFirstActor when implementing gameplay logic.
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+ * - Avoid spawning player controllers before beginPlay since they rely on world initialization.
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+ */
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+ import * as THREE from 'three';
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+ import { Actor } from '../actors/Actor.js';
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+ import { GlobalParticleManager } from '../actors/GlobalParticleManager.js';
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+ import { PlayerController } from '../actors/PlayerController.js';
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+ import { GLTFMeshComponent, LightComponent } from '../components/index.js';
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+ import { MeshComponent } from '../components/visual/MeshComponent.js';
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+ import { ENABLE_LIGHTMAPS } from '../const.js';
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+ import { ManifoldWrapper } from '../csg/ManifoldWrapper.js';
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+ import { NetWorld } from '../multiplayer/index.js';
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+ import { createNavigationServer } from '../navigation/NavigationServer.js';
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+ import { createPhysicsEngine } from '../physics/PhysicsEngine.js';
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+ import { PhysicsMotionType } from '../physics/PhysicsTypes.js';
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+ import { LightmapManager } from '../render/lightmapping/LightmapManager.js';
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+ import { PostProcessManager } from '../render/PostProcessManager.js';
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+ import { PluginManager } from '../scripting/PluginManager.js';
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+ import { ClassRegistry, EngineClass } from '../systems/ClassRegistry.js';
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+ import { ConsoleCommand, ConsoleManager } from '../systems/ConsoleManager.js';
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+ import { ConsoleVariableHandler } from '../systems/ConsoleVariableHandler.js';
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+ import { InputManager } from '../systems/InputManager.js';
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+ import { ObjectNamingSystem } from '../systems/ObjectNamingSystem.js';
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+ import { StatsDisplay } from '../systems/Stats.js';
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+ import { TimerSystem } from '../systems/TimerSystem.js';
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+ import { TweenManager } from '../systems/TweenManager.js';
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+ import { WorldSerializer } from '../systems/WorldSerialization.js';
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+ import { UIManager } from '../ui/UIManager.js';
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+ import { GlobalAudioManager } from '../utils/GlobalAudioManager.js';
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+ import { resourceManager } from '../utils/ResourceManager.js';
54
+ import { SceneGraphUtils } from '../utils/SceneGraphUtils.js';
55
+ import { ISerializableObjectTag } from '../utils/serialization/serializable.js';
56
+ import { isNode } from '../utils/Utils.js';
57
+ import { ensure, shortUUID } from '../utils/Utils.js';
58
+ import { GameMode } from './GameMode.js';
59
+ import { Playable, PlayState } from './Playable.js';
60
+ let World = class World extends Playable {
61
+ /**
62
+ * Creates a new World instance
63
+ * @param options - Configuration options for the world including:
64
+ * - rendererDomElement: HTML element to attach the renderer to
65
+ * - backgroundColor: Optional background color for the scene
66
+ * - physicsOptions: Configuration for the physics engine
67
+ */
68
+ constructor(options) {
69
+ super();
70
+ Object.defineProperty(this, "options", {
71
+ enumerable: true,
72
+ configurable: true,
73
+ writable: true,
74
+ value: options
75
+ });
76
+ Object.defineProperty(this, _a, {
77
+ enumerable: true,
78
+ configurable: true,
79
+ writable: true,
80
+ value: true
81
+ });
82
+ Object.defineProperty(this, "postProcessManager", {
83
+ enumerable: true,
84
+ configurable: true,
85
+ writable: true,
86
+ value: new PostProcessManager()
87
+ });
88
+ Object.defineProperty(this, "uuid", {
89
+ enumerable: true,
90
+ configurable: true,
91
+ writable: true,
92
+ value: shortUUID()
93
+ });
94
+ Object.defineProperty(this, "name", {
95
+ enumerable: true,
96
+ configurable: true,
97
+ writable: true,
98
+ value: void 0
99
+ });
100
+ Object.defineProperty(this, "scene", {
101
+ enumerable: true,
102
+ configurable: true,
103
+ writable: true,
104
+ value: void 0
105
+ });
106
+ Object.defineProperty(this, "inputManager", {
107
+ enumerable: true,
108
+ configurable: true,
109
+ writable: true,
110
+ value: void 0
111
+ });
112
+ Object.defineProperty(this, "consoleManager", {
113
+ enumerable: true,
114
+ configurable: true,
115
+ writable: true,
116
+ value: void 0
117
+ });
118
+ Object.defineProperty(this, "timerSystem", {
119
+ enumerable: true,
120
+ configurable: true,
121
+ writable: true,
122
+ value: void 0
123
+ });
124
+ Object.defineProperty(this, "tweenManager", {
125
+ enumerable: true,
126
+ configurable: true,
127
+ writable: true,
128
+ value: void 0
129
+ });
130
+ Object.defineProperty(this, "uiManager", {
131
+ enumerable: true,
132
+ configurable: true,
133
+ writable: true,
134
+ value: void 0
135
+ });
136
+ Object.defineProperty(this, "gameMode", {
137
+ enumerable: true,
138
+ configurable: true,
139
+ writable: true,
140
+ value: void 0
141
+ });
142
+ Object.defineProperty(this, "pluginManager", {
143
+ enumerable: true,
144
+ configurable: true,
145
+ writable: true,
146
+ value: void 0
147
+ });
148
+ Object.defineProperty(this, "lastCameraWarningTime", {
149
+ enumerable: true,
150
+ configurable: true,
151
+ writable: true,
152
+ value: 0
153
+ });
154
+ Object.defineProperty(this, "netWorld", {
155
+ enumerable: true,
156
+ configurable: true,
157
+ writable: true,
158
+ value: void 0
159
+ });
160
+ Object.defineProperty(this, "audioListener", {
161
+ enumerable: true,
162
+ configurable: true,
163
+ writable: true,
164
+ value: void 0
165
+ });
166
+ Object.defineProperty(this, "globalAudioManager", {
167
+ enumerable: true,
168
+ configurable: true,
169
+ writable: true,
170
+ value: void 0
171
+ });
172
+ Object.defineProperty(this, "globalParticleManager", {
173
+ enumerable: true,
174
+ configurable: true,
175
+ writable: true,
176
+ value: void 0
177
+ });
178
+ Object.defineProperty(this, "editorData", {
179
+ enumerable: true,
180
+ configurable: true,
181
+ writable: true,
182
+ value: {}
183
+ });
184
+ Object.defineProperty(this, "isEditorWorld", {
185
+ enumerable: true,
186
+ configurable: true,
187
+ writable: true,
188
+ value: false
189
+ });
190
+ Object.defineProperty(this, "sceneResources", {
191
+ enumerable: true,
192
+ configurable: true,
193
+ writable: true,
194
+ value: null
195
+ });
196
+ Object.defineProperty(this, "postProcessConfiguration", {
197
+ enumerable: true,
198
+ configurable: true,
199
+ writable: true,
200
+ value: null
201
+ });
202
+ Object.defineProperty(this, "actors", {
203
+ enumerable: true,
204
+ configurable: true,
205
+ writable: true,
206
+ value: []
207
+ });
208
+ Object.defineProperty(this, "playerControllers", {
209
+ enumerable: true,
210
+ configurable: true,
211
+ writable: true,
212
+ value: []
213
+ });
214
+ Object.defineProperty(this, "physicsEngine", {
215
+ enumerable: true,
216
+ configurable: true,
217
+ writable: true,
218
+ value: null
219
+ });
220
+ Object.defineProperty(this, "navigationServer", {
221
+ enumerable: true,
222
+ configurable: true,
223
+ writable: true,
224
+ value: null
225
+ });
226
+ Object.defineProperty(this, "manifold", {
227
+ enumerable: true,
228
+ configurable: true,
229
+ writable: true,
230
+ value: null
231
+ });
232
+ Object.defineProperty(this, "lightmapManager", {
233
+ enumerable: true,
234
+ configurable: true,
235
+ writable: true,
236
+ value: null
237
+ });
238
+ Object.defineProperty(this, "navigationMeshVisualization", {
239
+ enumerable: true,
240
+ configurable: true,
241
+ writable: true,
242
+ value: null
243
+ });
244
+ // if valid for physics engine to be null if the user doesn't want it, so use a separate flag to track
245
+ Object.defineProperty(this, "navigationServerCreated", {
246
+ enumerable: true,
247
+ configurable: true,
248
+ writable: true,
249
+ value: false
250
+ });
251
+ Object.defineProperty(this, "physicsEngineCreated", {
252
+ enumerable: true,
253
+ configurable: true,
254
+ writable: true,
255
+ value: false
256
+ });
257
+ Object.defineProperty(this, "manifoldCreated", {
258
+ enumerable: true,
259
+ configurable: true,
260
+ writable: true,
261
+ value: false
262
+ });
263
+ Object.defineProperty(this, "lightmapManagerCreated", {
264
+ enumerable: true,
265
+ configurable: true,
266
+ writable: true,
267
+ value: false
268
+ });
269
+ Object.defineProperty(this, "isTicking", {
270
+ enumerable: true,
271
+ configurable: true,
272
+ writable: true,
273
+ value: false
274
+ });
275
+ Object.defineProperty(this, "actorsToRemove", {
276
+ enumerable: true,
277
+ configurable: true,
278
+ writable: true,
279
+ value: []
280
+ });
281
+ Object.defineProperty(this, "hiddenInGameActors", {
282
+ enumerable: true,
283
+ configurable: true,
284
+ writable: true,
285
+ value: new Set()
286
+ });
287
+ Object.defineProperty(this, "hiddenInGameSceneComponents", {
288
+ enumerable: true,
289
+ configurable: true,
290
+ writable: true,
291
+ value: new Set()
292
+ });
293
+ Object.defineProperty(this, "isPaused", {
294
+ enumerable: true,
295
+ configurable: true,
296
+ writable: true,
297
+ value: false
298
+ });
299
+ Object.defineProperty(this, "slomo", {
300
+ enumerable: true,
301
+ configurable: true,
302
+ writable: true,
303
+ value: 1
304
+ });
305
+ Object.defineProperty(this, "gameTime", {
306
+ enumerable: true,
307
+ configurable: true,
308
+ writable: true,
309
+ value: 0
310
+ });
311
+ Object.defineProperty(this, "overrideCamera", {
312
+ enumerable: true,
313
+ configurable: true,
314
+ writable: true,
315
+ value: null
316
+ });
317
+ // the camera actor that is used for rendering the world
318
+ Object.defineProperty(this, "skyboxComponent", {
319
+ enumerable: true,
320
+ configurable: true,
321
+ writable: true,
322
+ value: null
323
+ });
324
+ Object.defineProperty(this, "renderWindowSize", {
325
+ enumerable: true,
326
+ configurable: true,
327
+ writable: true,
328
+ value: null
329
+ });
330
+ Object.defineProperty(this, "nextTickFunctions", {
331
+ enumerable: true,
332
+ configurable: true,
333
+ writable: true,
334
+ value: []
335
+ });
336
+ Object.defineProperty(this, "statsDisplay", {
337
+ enumerable: true,
338
+ configurable: true,
339
+ writable: true,
340
+ value: void 0
341
+ });
342
+ /**
343
+ * The camera used for rendering the world
344
+ */
345
+ Object.defineProperty(this, "camera", {
346
+ enumerable: true,
347
+ configurable: true,
348
+ writable: true,
349
+ value: null
350
+ });
351
+ /**
352
+ * A fallback camera used when no active camera is available
353
+ */
354
+ Object.defineProperty(this, "fallbackCamera", {
355
+ enumerable: true,
356
+ configurable: true,
357
+ writable: true,
358
+ value: void 0
359
+ });
360
+ //====================================================================================================
361
+ // Editor Functions
362
+ //====================================================================================================
363
+ Object.defineProperty(this, "onEditorActorAddToWorld", {
364
+ enumerable: true,
365
+ configurable: true,
366
+ writable: true,
367
+ value: void 0
368
+ });
369
+ Object.defineProperty(this, "onEditorActorRemoveFromWorld", {
370
+ enumerable: true,
371
+ configurable: true,
372
+ writable: true,
373
+ value: void 0
374
+ });
375
+ this.netWorld = new NetWorld(this, options.gameId ?? 'default');
376
+ this.name = ObjectNamingSystem.generateName(this);
377
+ this.scene = new THREE.Scene();
378
+ this.scene.setWorld(this);
379
+ this.scene.background = new THREE.Color(options.backgroundColor);
380
+ this.actors = [];
381
+ this.inputManager = new InputManager({
382
+ rendererDomElement: options.rendererDomElement,
383
+ gameContainer: options.gameContainer,
384
+ world: new WeakRef(this),
385
+ enableGamepad: options.enableGamepad
386
+ });
387
+ this.timerSystem = new TimerSystem({
388
+ world: this
389
+ });
390
+ this.tweenManager = new TweenManager(this);
391
+ this.consoleManager = new ConsoleManager();
392
+ this.inputManager.addInputHandler(this.consoleManager);
393
+ // Register console variable handler for CVar system
394
+ this.consoleManager.addCommandHandler(new ConsoleVariableHandler());
395
+ // Register stats console handler
396
+ this.statsDisplay = new StatsDisplay(options.gameContainer);
397
+ this.uiManager = new UIManager({
398
+ container: options.gameContainer
399
+ });
400
+ this.inputManager.addInputHandler(this.uiManager);
401
+ this.gameMode = options.gameMode ?? new GameMode({});
402
+ this.gameMode.setWorld(this);
403
+ this.audioListener = !isNode() ? new THREE.AudioListener() : null;
404
+ this.globalAudioManager = GlobalAudioManager.getInstance();
405
+ this.globalAudioManager.setWorld(this);
406
+ // the global particle manager is never saved
407
+ this.globalParticleManager = new GlobalParticleManager();
408
+ this.globalParticleManager.setTransient(true);
409
+ this.addActors(this.globalParticleManager);
410
+ this.fallbackCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
411
+ // Position the fallback camera at a reasonable default location
412
+ this.fallbackCamera.position.set(0, 5, 10);
413
+ this.fallbackCamera.lookAt(0, 0, 0);
414
+ this.pluginManager = new PluginManager(new WeakRef(this));
415
+ }
416
+ export(context, includeDefaults) {
417
+ return {
418
+ class: ClassRegistry.getClassNameChecked(this),
419
+ uuid: this.uuid,
420
+ ctor: context.exportObject(this.options, includeDefaults),
421
+ actors: this.actors.map(actor => context.exportObject(actor, includeDefaults)).filter(actor => !!actor),
422
+ resources: this.sceneResources ?? undefined,
423
+ properties: {
424
+ editorData: this.editorData,
425
+ postProcessConfiguration: this.postProcessConfiguration
426
+ }
427
+ };
428
+ }
429
+ serialize(dumper) {
430
+ dumper.dumpValue('$uuid', this.uuid);
431
+ dumper.dumpValue('actors', this.actors.filter(actor => !!actor));
432
+ dumper.dumpValue('resources', this.sceneResources);
433
+ dumper.dumpValue('editorData', this.editorData);
434
+ dumper.dumpValue('postProcessConfiguration', this.postProcessConfiguration);
435
+ dumper.dumpProperties(this);
436
+ }
437
+ deserialize(loader) {
438
+ this.uuid = loader.loadValue('$uuid') ?? this.uuid;
439
+ this.sceneResources = loader.loadValue('resources', this.sceneResources);
440
+ this.editorData = loader.loadValue('editorData', this.editorData);
441
+ this.postProcessConfiguration = loader.loadValue('postProcessConfiguration', this.postProcessConfiguration);
442
+ // I could do,
443
+ // ```
444
+ // const actors = [...this.actors];
445
+ // loader.loadValue('actors', actors);
446
+ // ```
447
+ // expecting the loader to populate into some existing actor, but let's assume that world is clean when loaded for now
448
+ const actors = loader.loadValue('actors');
449
+ const newlyLoadedActors = actors.filter(actor => actor && !this.actors.includes(actor));
450
+ this.addActors(...newlyLoadedActors);
451
+ loader.loadProperties(this);
452
+ }
453
+ /**
454
+ * The container element that holds the game UI and game content
455
+ */
456
+ get gameContainer() {
457
+ return this.options.gameContainer;
458
+ }
459
+ /**
460
+ * Gets the game loop
461
+ * @returns The game loop
462
+ */
463
+ get gameLoop() {
464
+ return this.options.gameLoop?.deref() ?? null;
465
+ }
466
+ /**
467
+ * Gets the render window size
468
+ * @returns The render window size
469
+ */
470
+ getRenderWindowSize() {
471
+ return this.renderWindowSize;
472
+ }
473
+ /**
474
+ * Sets the lightmap resource references for this scene.
475
+ * Used by external tools to configure lightmap file paths.
476
+ */
477
+ setLightmapResources(metadataPath, texturePath) {
478
+ this.sceneResources ??= {};
479
+ this.sceneResources.lightmap = {
480
+ metadataPath,
481
+ texturePath
482
+ };
483
+ }
484
+ /**
485
+ * Sets the NavMesh resource reference for this scene.
486
+ * Used by external tools to configure NavMesh file path.
487
+ */
488
+ setNavMeshResource(path) {
489
+ this.sceneResources ??= {};
490
+ this.sceneResources.navMesh = {
491
+ path
492
+ };
493
+ }
494
+ /**
495
+ * Clears lightmap resource references for this scene.
496
+ */
497
+ clearLightmapResources() {
498
+ if (this.sceneResources) {
499
+ this.sceneResources.lightmap = undefined;
500
+ }
501
+ }
502
+ /**
503
+ * Clears NavMesh resource reference for this scene.
504
+ */
505
+ clearNavMeshResource() {
506
+ if (this.sceneResources) {
507
+ this.sceneResources.navMesh = undefined;
508
+ }
509
+ }
510
+ /**
511
+ * Gets the current scene resource configuration.
512
+ */
513
+ getSceneResources() {
514
+ return this.sceneResources;
515
+ }
516
+ /**
517
+ * Gets the current post-processing configuration.
518
+ */
519
+ getPostProcessConfiguration() {
520
+ return this.postProcessConfiguration;
521
+ }
522
+ /**
523
+ * Sets the post-processing configuration (merges with defaults).
524
+ * @param config - The post-processing configuration to set
525
+ */
526
+ setPostProcessConfiguration(config) {
527
+ this.postProcessConfiguration = config;
528
+ if (config) {
529
+ this.postProcessManager.setConfiguration(config);
530
+ }
531
+ }
532
+ /**
533
+ * Updates the post-processing configuration (merges with current).
534
+ * @param config - The post-processing configuration to update
535
+ */
536
+ updatePostProcessConfiguration(config) {
537
+ if (this.postProcessConfiguration) {
538
+ // Merge with existing configuration
539
+ const mergedEffects = [...this.postProcessConfiguration.effects];
540
+ for (const newEffect of config.effects) {
541
+ const existingIndex = mergedEffects.findIndex(e => e.type === newEffect.type);
542
+ if (existingIndex >= 0) {
543
+ mergedEffects[existingIndex] = { ...mergedEffects[existingIndex], ...newEffect };
544
+ }
545
+ else {
546
+ mergedEffects.push(newEffect);
547
+ }
548
+ }
549
+ this.postProcessConfiguration = { effects: mergedEffects };
550
+ }
551
+ else {
552
+ this.postProcessConfiguration = config;
553
+ }
554
+ this.postProcessManager.updateConfiguration(config);
555
+ }
556
+ /**
557
+ * Adds an actor to the world
558
+ * @param actor The actor to add
559
+ * @returns This world instance for method chaining
560
+ */
561
+ addActor(actor) {
562
+ return this.addActors(actor);
563
+ }
564
+ /**
565
+ * Adds one or more actors to the world
566
+ * @param actors The actors to add
567
+ * @returns This world instance for method chaining
568
+ */
569
+ addActors(...actors) {
570
+ if (!ensure(!this.isPlayEnded())) {
571
+ return this;
572
+ }
573
+ actors.forEach(actor => {
574
+ if (!ensure(!this.actors.includes(actor))) {
575
+ return;
576
+ }
577
+ this.actors.push(actor);
578
+ actor.setWorld(this);
579
+ this.scene.add(actor.rootComponent);
580
+ if (this.isPlaying()) {
581
+ actor.beginPlay();
582
+ }
583
+ if (actor instanceof PlayerController) {
584
+ if (this.playerControllers.length) {
585
+ throw new Error('Only one player controller is allowed in the world');
586
+ }
587
+ this.playerControllers.push(actor);
588
+ }
589
+ if (this.isEditorWorld) {
590
+ actor.onEditorAddToWorld();
591
+ this.onEditorActorAddToWorld?.(actor);
592
+ }
593
+ });
594
+ return this;
595
+ }
596
+ /**
597
+ * Gets the current physics engine instance
598
+ * @returns The physics engine instance if available, otherwise null
599
+ */
600
+ getPhysicsEngine() {
601
+ return this.physicsEngine;
602
+ }
603
+ getNavigationServer() {
604
+ return this.navigationServer;
605
+ }
606
+ /**
607
+ * Creates a navigation mesh from the current scene.
608
+ * This method waits for both the scene to be fully loaded and all GLTF meshes to be loaded
609
+ * before generating the navigation mesh from actors with GLTFMeshComponents that are set to static motion type.
610
+ */
611
+ async createNavigationMeshFromScene() {
612
+ if (!this.navigationServerCreated) {
613
+ throw new Error('[Navigation Server] Navigation server not created');
614
+ }
615
+ const navigationServer = this.getNavigationServer();
616
+ if (!navigationServer) {
617
+ console.error('[Navigation Server] createNavigationMeshFromScene: Navigation server not available');
618
+ return;
619
+ }
620
+ const meshes = [];
621
+ // gather all the relevant gltf mesh components
622
+ let gltfMeshComponents = [];
623
+ for (const actor of this.actors) {
624
+ gltfMeshComponents.push(...actor.getComponents(GLTFMeshComponent));
625
+ }
626
+ gltfMeshComponents = gltfMeshComponents.filter(component => component.getPhysicsOptions()?.motionType === PhysicsMotionType.Static && !component.options.excludeFromNavigation);
627
+ if (gltfMeshComponents.length > 0) {
628
+ // wait for all the models to be loaded
629
+ await Promise.all(Object.values(resourceManager.getCachedModels()));
630
+ // Extract meshes from GLTFMeshComponents
631
+ for (const component of gltfMeshComponents) {
632
+ meshes.push(...component.getAllMeshes());
633
+ }
634
+ }
635
+ // gather all the relevant mesh components
636
+ let meshComponents = [];
637
+ for (const actor of this.actors) {
638
+ meshComponents.push(...actor.getComponents(MeshComponent));
639
+ }
640
+ meshComponents = meshComponents.filter(component => component.getPhysicsOptions()?.motionType === PhysicsMotionType.Static && !component.options.excludeFromNavigation);
641
+ for (const component of meshComponents) {
642
+ meshes.push(component.getMesh());
643
+ }
644
+ if (meshes.length === 0) {
645
+ console.warn('[Navigation Server] No meshes found for navigation mesh generation');
646
+ return;
647
+ }
648
+ const success = await navigationServer.createNavigationMeshFromMeshes(meshes);
649
+ if (success) {
650
+ console.log('[Navigation Server] Navigation mesh created successfully');
651
+ }
652
+ else {
653
+ console.error('[Navigation Server] Failed to create navigation mesh');
654
+ }
655
+ }
656
+ /**
657
+ * Export the current navigation mesh to a binary file
658
+ * @param scenePath The path to the scene file (used to determine navmesh file path)
659
+ * @returns Promise resolving to export result with data and filename
660
+ */
661
+ async exportNavigationMesh(scenePath) {
662
+ const navigationServer = this.getNavigationServer();
663
+ if (!navigationServer) {
664
+ console.error('[World] exportNavigationMesh: Navigation server not available');
665
+ return { success: false };
666
+ }
667
+ return await navigationServer.exportNavigationMesh(scenePath);
668
+ }
669
+ /**
670
+ * Import a navigation mesh from a binary file
671
+ * @param scenePath The path to the scene file (used to determine navmesh file path)
672
+ * @returns Promise resolving to success/failure
673
+ */
674
+ async importNavigationMesh(scenePath) {
675
+ const navigationServer = this.getNavigationServer();
676
+ if (!navigationServer) {
677
+ console.error('[World] importNavigationMesh: Navigation server not available');
678
+ return false;
679
+ }
680
+ return await navigationServer.importNavigationMesh(scenePath);
681
+ }
682
+ /**
683
+ * Import a navigation mesh from binary data directly
684
+ * @param navMeshData The NavMesh binary data as ArrayBuffer
685
+ * @returns Promise resolving to success/failure
686
+ */
687
+ async importNavigationMeshFromData(navMeshData) {
688
+ const navigationServer = this.getNavigationServer();
689
+ if (!navigationServer) {
690
+ console.error('[World] importNavigationMeshFromData: Navigation server not available');
691
+ return false;
692
+ }
693
+ return await navigationServer.importNavigationMeshFromData(navMeshData);
694
+ }
695
+ /**
696
+ * Clear the current navigation mesh
697
+ */
698
+ clearNavigationMesh() {
699
+ const navigationServer = this.getNavigationServer();
700
+ if (!navigationServer) {
701
+ console.error('[World] clearNavigationMesh: Navigation server not available');
702
+ return;
703
+ }
704
+ navigationServer.clearNavigationMesh();
705
+ }
706
+ getManifold() {
707
+ return this.manifold;
708
+ }
709
+ /**
710
+ * Removes an actor from the world
711
+ * @param actor The actor to remove
712
+ * @returns This world instance for method chaining
713
+ */
714
+ removeActor(actor) {
715
+ return this.removeActors(actor);
716
+ }
717
+ /**
718
+ * Removes one or more actors from the world
719
+ * @param actors - The actors to remove
720
+ * @returns This world instance for method chaining
721
+ */
722
+ removeActors(...actors) {
723
+ if (!ensure(!this.isPlayEnded())) {
724
+ return this;
725
+ }
726
+ if (this.isTicking) {
727
+ this.actorsToRemove.push(...actors);
728
+ return this;
729
+ }
730
+ actors.forEach(actor => {
731
+ const index = this.actors.indexOf(actor);
732
+ if (ensure(index !== -1, `${actor.getPathName()} not found in world`)) {
733
+ if (this.isPlaying()) {
734
+ actor.endPlay();
735
+ }
736
+ if (this.isEditorWorld) {
737
+ actor.onEditorRemoveFromWorld();
738
+ this.onEditorActorRemoveFromWorld?.(actor);
739
+ }
740
+ actor.setWorld(null);
741
+ this.actors.splice(index, 1);
742
+ this.scene.remove(actor.rootComponent);
743
+ if (actor instanceof PlayerController) {
744
+ const index = this.playerControllers.indexOf(actor);
745
+ if (index !== -1) {
746
+ this.playerControllers.splice(index, 1);
747
+ }
748
+ }
749
+ }
750
+ });
751
+ return this;
752
+ }
753
+ /**
754
+ * Schedules a function to be executed at the beginning of the next tick
755
+ * @param fn - The function to execute next tick
756
+ */
757
+ runInNextTick(fn) {
758
+ this.nextTickFunctions.push(fn);
759
+ }
760
+ /**
761
+ * Updates the world state for the current frame
762
+ * @param deltaTime - Time elapsed since last frame in seconds
763
+ */
764
+ tick(deltaTime) {
765
+ deltaTime *= this.slomo;
766
+ if (this.playState !== PlayState.Playing) {
767
+ return;
768
+ }
769
+ if (this.isPaused) {
770
+ return;
771
+ }
772
+ if (deltaTime <= 0) {
773
+ return;
774
+ }
775
+ this.gameTime += deltaTime;
776
+ this.isTicking = true;
777
+ // Execute functions scheduled for this tick
778
+ if (this.nextTickFunctions.length > 0) {
779
+ const functionsToExecute = [...this.nextTickFunctions];
780
+ this.nextTickFunctions = [];
781
+ for (const fn of functionsToExecute) {
782
+ try {
783
+ fn();
784
+ }
785
+ catch (error) {
786
+ console.error('Error executing next tick function:', error);
787
+ }
788
+ }
789
+ }
790
+ // Process timer events before physics
791
+ this.timerSystem.tick(deltaTime);
792
+ // Update all managed tweens
793
+ this.tweenManager.update(deltaTime);
794
+ this.gameMode.tick(deltaTime);
795
+ for (const actor of this.actors) {
796
+ actor.tickPrePhysics(deltaTime);
797
+ }
798
+ if (this.physicsEngine) {
799
+ this.physicsEngine.tick(deltaTime);
800
+ }
801
+ for (const actor of this.actors) {
802
+ actor.tickPostPhysics(deltaTime);
803
+ }
804
+ this.netWorld.tick(deltaTime);
805
+ this.statsDisplay.tick();
806
+ // Ensure the audio listener is attached to the correct camera
807
+ const camera = this.getActiveCamera();
808
+ if (camera && this.audioListener && this.audioListener.parent != camera) {
809
+ camera.add(this.audioListener);
810
+ camera.getActor()?.onPreEndPlay.add((cameraActor) => {
811
+ this.audioListener?.removeFromParent();
812
+ });
813
+ }
814
+ this.isTicking = false;
815
+ this.removeActors(...this.actorsToRemove);
816
+ this.actorsToRemove = [];
817
+ }
818
+ /**
819
+ * Creates the physics engine
820
+ * @returns A promise that resolves when the physics engine is created
821
+ */
822
+ async createPhysicsEngine() {
823
+ if (this.physicsEngineCreated) {
824
+ throw new Error('Physics engine already created');
825
+ }
826
+ this.physicsEngine = await createPhysicsEngine(this.options.physicsOptions, this);
827
+ console.log('Physics engine created:', ClassRegistry.getClassOrConstructorName(this.physicsEngine));
828
+ this.physicsEngineCreated = true;
829
+ }
830
+ async createManifold() {
831
+ if (this.manifoldCreated) {
832
+ throw new Error('Manifold already created');
833
+ }
834
+ if (!this.options.useManifold) {
835
+ return;
836
+ }
837
+ this.manifold = new ManifoldWrapper();
838
+ await this.manifold?.initManifold();
839
+ this.manifoldCreated = true;
840
+ }
841
+ async createNavigationServer() {
842
+ if (this.navigationServerCreated) {
843
+ throw new Error('Navigation server already created');
844
+ }
845
+ this.navigationServer = await createNavigationServer(this.options.navigationOptions);
846
+ console.log('Navigation server created:', this.navigationServer);
847
+ this.navigationServerCreated = true;
848
+ }
849
+ /**
850
+ * Creates the lightmap manager
851
+ * @returns A promise that resolves when the lightmap manager is created
852
+ */
853
+ async createLightmapManager(renderer) {
854
+ if (this.lightmapManagerCreated || !ENABLE_LIGHTMAPS) {
855
+ return; // Already created, just return
856
+ }
857
+ try {
858
+ if (!renderer) {
859
+ console.warn('No renderer provided for lightmap manager creation');
860
+ return;
861
+ }
862
+ this.lightmapManager = new LightmapManager(this, renderer, {
863
+ autoApply: true,
864
+ progressiveBaking: true,
865
+ });
866
+ await this.lightmapManager.initialize();
867
+ console.log('Lightmap manager created and initialized');
868
+ this.lightmapManagerCreated = true;
869
+ }
870
+ catch (error) {
871
+ console.warn('Failed to create lightmap manager:', error);
872
+ // Don't set lightmapManagerCreated to true if initialization failed
873
+ this.lightmapManager = null;
874
+ }
875
+ }
876
+ /**
877
+ * Gets the lightmap manager
878
+ * @returns The lightmap manager if created, otherwise null
879
+ */
880
+ getLightmapManager() {
881
+ return this.lightmapManager;
882
+ }
883
+ /**
884
+ * Generates a debug node for the world
885
+ * @returns A debug node for the world
886
+ */
887
+ generateDebugNode() {
888
+ const children = [];
889
+ children.push(this.gameMode.generateDebugNode());
890
+ for (const actor of this.actors) {
891
+ children.push(actor.generateDebugNode());
892
+ }
893
+ return {
894
+ title: this.name,
895
+ children,
896
+ data: {
897
+ uuid: this.uuid,
898
+ ...this.options
899
+ }
900
+ };
901
+ }
902
+ /**
903
+ * Gets the first actor of a specified type
904
+ * @param type - The type of actor to search for
905
+ * @returns The first actor of the specified type or null if no such actor exists
906
+ */
907
+ getFirstActor(type) {
908
+ return this.actors.find(actor => actor instanceof type);
909
+ }
910
+ /**
911
+ * Gets the first component of a specified type
912
+ * @param type - The type of component to search for
913
+ * @returns The first component of the specified type or null if no such component exists
914
+ */
915
+ getComponent(type) {
916
+ for (const actor of this.actors) {
917
+ const component = actor.getComponent(type);
918
+ if (component) {
919
+ return component;
920
+ }
921
+ }
922
+ return null;
923
+ }
924
+ /**
925
+ * Gets all actors of a specified type
926
+ * @param type - The type of actor to search for
927
+ * @returns An array of all actors of the specified type
928
+ */
929
+ getActors(type = Actor) {
930
+ return this.actors.filter(actor => actor instanceof type);
931
+ }
932
+ /**
933
+ * Gets an actor by its UUID
934
+ * @param uuid - The UUID of the actor to search for
935
+ * @returns The actor with the specified UUID or null if no such actor exists
936
+ */
937
+ getActorByUuid(uuid) {
938
+ return this.actors.find(actor => actor.uuid === uuid);
939
+ }
940
+ /**
941
+ * Gets all actors that match a predicate
942
+ * @param predicate - The predicate to match
943
+ * @returns An array of all actors that match the predicate
944
+ */
945
+ getActorsByPredicate(predicate) {
946
+ return this.actors.filter(predicate);
947
+ }
948
+ /**
949
+ * Gets the first actor with the specified tag
950
+ * @param tag - The tag to search for
951
+ * @returns The first actor with the specified tag or null if no such actor exists
952
+ */
953
+ getFirstActorByTag(tag) {
954
+ return this.actors.find(actor => actor.hasActorTag(tag)) ?? null;
955
+ }
956
+ /**
957
+ * Gets all actors with the specified tag
958
+ * @param tag - The tag to search for
959
+ * @returns An array of all actors with the specified tag
960
+ */
961
+ getActorsByTag(tag) {
962
+ return this.actors.filter(actor => actor.hasActorTag(tag));
963
+ }
964
+ /**
965
+ * Gets the first actor that has any of the specified tags
966
+ * @param tags - The tags to search for
967
+ * @returns The first actor with any of the specified tags or null if no such actor exists
968
+ */
969
+ getFirstActorByAnyTag(tags) {
970
+ return this.actors.find(actor => actor.hasAnyActorTag(tags)) ?? null;
971
+ }
972
+ /**
973
+ * Gets all actors that have any of the specified tags
974
+ * @param tags - The tags to search for
975
+ * @returns An array of all actors with any of the specified tags
976
+ */
977
+ getActorsByAnyTag(tags) {
978
+ return this.actors.filter(actor => actor.hasAnyActorTag(tags));
979
+ }
980
+ /**
981
+ * Gets the first actor that has all of the specified tags
982
+ * @param tags - The tags to search for
983
+ * @returns The first actor with all of the specified tags or null if no such actor exists
984
+ */
985
+ getFirstActorByAllTags(tags) {
986
+ return this.actors.find(actor => actor.hasAllActorTags(tags)) ?? null;
987
+ }
988
+ /**
989
+ * Gets all actors that have all of the specified tags
990
+ * @param tags - The tags to search for
991
+ * @returns An array of all actors with all of the specified tags
992
+ */
993
+ getActorsByAllTags(tags) {
994
+ return this.actors.filter(actor => actor.hasAllActorTags(tags));
995
+ }
996
+ /**
997
+ * Gets the first player pawn in the world
998
+ * @returns The first player pawn in the world or null if no player pawn exists
999
+ */
1000
+ getFirstPlayerPawn() {
1001
+ return this.getFirstActor(PlayerController)?.getPawn() ?? null;
1002
+ }
1003
+ /**
1004
+ * Clears the world
1005
+ */
1006
+ clearWorld() {
1007
+ this.removeActors(...this.actors);
1008
+ this.actors = [];
1009
+ this.scene.remove(...this.scene.children);
1010
+ if (this.isEditorWorld) {
1011
+ this.onEditorActorAddToWorld = undefined;
1012
+ this.onEditorActorRemoveFromWorld = undefined;
1013
+ }
1014
+ }
1015
+ /**
1016
+ * Gets the path name of the world
1017
+ * @returns The path name of the world
1018
+ */
1019
+ getPathName() {
1020
+ return this.name;
1021
+ }
1022
+ /**
1023
+ * Adds a box to the world
1024
+ * @param options - The options for the box
1025
+ * @returns The actor that was created
1026
+ */
1027
+ addBox(options) {
1028
+ return this.addBasicGeometry({
1029
+ ...options,
1030
+ geometry: new THREE.BoxGeometry(options.width, options.height, options.depth),
1031
+ });
1032
+ }
1033
+ /**
1034
+ * Adds a sphere to the world
1035
+ * @param options - The options for the sphere
1036
+ * @returns The actor that was created
1037
+ */
1038
+ addSphere(options) {
1039
+ return this.addBasicGeometry({
1040
+ ...options,
1041
+ geometry: new THREE.SphereGeometry(options.radius),
1042
+ });
1043
+ }
1044
+ /**
1045
+ * Adds a capsule to the world
1046
+ * @param options - The options for the capsule
1047
+ * @returns The actor that was created
1048
+ */
1049
+ addCapsule(options) {
1050
+ return this.addBasicGeometry({
1051
+ ...options,
1052
+ geometry: new THREE.CapsuleGeometry(options.radius, options.height),
1053
+ });
1054
+ }
1055
+ /**
1056
+ * Adds a cylinder to the world
1057
+ * @param options - The options for the cylinder
1058
+ * @returns The actor that was created
1059
+ */
1060
+ addCylinder(options) {
1061
+ return this.addBasicGeometry({
1062
+ ...options,
1063
+ geometry: new THREE.CylinderGeometry(options.radius, options.radius, options.height),
1064
+ });
1065
+ }
1066
+ /**
1067
+ * Adds a cone to the world
1068
+ * @param options - The options for the cone
1069
+ * @returns The actor that was created
1070
+ */
1071
+ addCone(options) {
1072
+ return this.addBasicGeometry({
1073
+ ...options,
1074
+ geometry: new THREE.ConeGeometry(options.radius, options.height),
1075
+ });
1076
+ }
1077
+ /**
1078
+ * Adds a basic geometry to the world
1079
+ * @param options - The options for the geometry
1080
+ * @returns The actor that was created
1081
+ */
1082
+ addBasicGeometry(options) {
1083
+ const actor = new Actor({
1084
+ rootComponent: new MeshComponent({
1085
+ position: options.position,
1086
+ rotation: options.rotation,
1087
+ scale: options.scale,
1088
+ geometry: options.geometry,
1089
+ material: new THREE.MeshStandardMaterial({ color: options.color }),
1090
+ physicsOptions: {
1091
+ enabled: !!options.motionType,
1092
+ motionType: options.motionType
1093
+ }
1094
+ })
1095
+ });
1096
+ this.addActors(actor);
1097
+ return actor;
1098
+ }
1099
+ /**
1100
+ * Adds an axes helper to the world
1101
+ * @param options - The options for the axes helper
1102
+ * @returns The actor that was created
1103
+ */
1104
+ addAxesHelper(options) {
1105
+ const actor = new Actor({
1106
+ position: options.position,
1107
+ rotation: options.rotation,
1108
+ });
1109
+ actor.rootComponent.add(new THREE.AxesHelper(options.size));
1110
+ this.addActors(actor);
1111
+ return actor;
1112
+ }
1113
+ /**
1114
+ * Returns an exported object representation of the world
1115
+ * @param includeDefaults Whether to include default values
1116
+ * @returns An exported object representation of the world
1117
+ */
1118
+ asExportedObject(includeDefaults = false) {
1119
+ return WorldSerializer.exportObject(this, includeDefaults);
1120
+ }
1121
+ /**
1122
+ * Gets the game time
1123
+ * @returns The game time
1124
+ */
1125
+ getGameTime() {
1126
+ return this.gameTime;
1127
+ }
1128
+ /**
1129
+ * Gets the active camera to render the scene
1130
+ * @returns The active camera
1131
+ */
1132
+ getActiveCamera() {
1133
+ if (this.overrideCamera) {
1134
+ return this.overrideCamera;
1135
+ }
1136
+ return this.playerControllers[0]?.getCamera() ?? null;
1137
+ }
1138
+ /**
1139
+ * Renders the scene
1140
+ * @param renderer - The renderer to use
1141
+ */
1142
+ renderScene(renderer, windowSize) {
1143
+ const camera = this.getActiveCamera();
1144
+ if (!camera) {
1145
+ this.logCameraWarning();
1146
+ }
1147
+ this.renderWindowSize = windowSize;
1148
+ const cameraToUse = camera ?? this.fallbackCamera;
1149
+ if (cameraToUse instanceof THREE.PerspectiveCamera) {
1150
+ cameraToUse.aspect = windowSize.width / windowSize.height;
1151
+ cameraToUse.updateProjectionMatrix();
1152
+ }
1153
+ this.postProcessManager.renderScene(renderer, this.scene, cameraToUse, windowSize);
1154
+ }
1155
+ /**
1156
+ * Logs a warning when no camera is found, throttled to every 10 seconds
1157
+ */
1158
+ logCameraWarning() {
1159
+ const currentTime = Date.now();
1160
+ // Only log warning every 10 seconds (10000ms)
1161
+ if (currentTime - this.lastCameraWarningTime >= 10000) {
1162
+ console.warn('No camera found. Please add a three.js camera to your pawn or set one using "world.setOverrideCamera(camera)".');
1163
+ this.lastCameraWarningTime = currentTime;
1164
+ }
1165
+ }
1166
+ /**
1167
+ * Gets the override camera
1168
+ * @returns The override camera
1169
+ */
1170
+ getOverrideCamera() {
1171
+ return this.overrideCamera;
1172
+ }
1173
+ /**
1174
+ * Sets the override camera
1175
+ * @param camera - The camera to set
1176
+ */
1177
+ setOverrideCamera(camera) {
1178
+ this.overrideCamera = camera;
1179
+ }
1180
+ /**
1181
+ * Gets the skybox component
1182
+ * @returns The skybox component
1183
+ */
1184
+ getSkyboxComponent() {
1185
+ return this.skyboxComponent;
1186
+ }
1187
+ /**
1188
+ * Sets the skybox component
1189
+ * @param component - The skybox component to set
1190
+ */
1191
+ setSkyboxComponent(component) {
1192
+ if (this.skyboxComponent && component && this.skyboxComponent !== component) {
1193
+ ensure(false, 'Skybox component already set, cannot set another');
1194
+ return;
1195
+ }
1196
+ this.skyboxComponent = component;
1197
+ }
1198
+ destroy() {
1199
+ if (this.isPlaying()) {
1200
+ this.endPlay();
1201
+ }
1202
+ this.scene.setWorld(null);
1203
+ // Reset camera warning timer
1204
+ this.lastCameraWarningTime = 0;
1205
+ // Clean up UI manager
1206
+ this.uiManager.destroy();
1207
+ // Clean up input manager
1208
+ this.inputManager.destroy();
1209
+ if (this.physicsEngine) {
1210
+ this.physicsEngine.destroy();
1211
+ this.physicsEngine = null;
1212
+ }
1213
+ this.consoleManager.removeCommandHandler(this);
1214
+ this.consoleManager.destroy();
1215
+ this.postProcessManager.destroy();
1216
+ this.navigationServer?.destroy();
1217
+ // Clean up navigation mesh visualization
1218
+ if (this.navigationMeshVisualization) {
1219
+ this.scene.remove(this.navigationMeshVisualization);
1220
+ this.navigationMeshVisualization = null;
1221
+ }
1222
+ this.hiddenInGameActors.clear();
1223
+ this.actors = [];
1224
+ }
1225
+ //====================================================================================================
1226
+ doBeginPlay() {
1227
+ if (!this.physicsEngineCreated) {
1228
+ throw new Error('Physics engine not created');
1229
+ }
1230
+ this.consoleManager.addCommandHandler(this);
1231
+ // other actors can be spawned in the beginPlay call below and add themselves to this.actors
1232
+ // so we must iterate over a copy
1233
+ // and we're iterating on the actors before calling beginPlay on the subsystems below
1234
+ // to avoid the issue where the subsystems can spawn actors which would get beginPlay called twice
1235
+ for (const actor of [...this.actors]) {
1236
+ actor.beginPlay();
1237
+ }
1238
+ this.inputManager.beginPlay();
1239
+ // Begin play for the timer system
1240
+ this.timerSystem.beginPlay();
1241
+ this.gameMode.beginPlay();
1242
+ this.netWorld.beginPlay();
1243
+ }
1244
+ doEndPlay() {
1245
+ for (const actor of this.actors) {
1246
+ actor.endPlay();
1247
+ }
1248
+ this.netWorld.endPlay();
1249
+ this.inputManager.endPlay();
1250
+ this.gameMode.endPlay();
1251
+ // End play for the timer system
1252
+ this.timerSystem.endPlay();
1253
+ // End play for the global audio manager
1254
+ this.globalAudioManager.endPlay();
1255
+ }
1256
+ describe(options) {
1257
+ const description = {};
1258
+ if (this.editorData && Object.keys(this.editorData).length > 0) {
1259
+ description.info = this.editorData;
1260
+ }
1261
+ const specifiedActors = options?.specifiedActors;
1262
+ return {
1263
+ ...description,
1264
+ actorsNumber: this.actors.length,
1265
+ actors: this.actors.map(actor => actor.describe({
1266
+ includeComponentsDetails: options?.includeComponentsDetails,
1267
+ omitDescription: specifiedActors ? !specifiedActors.includes(actor.uuid) : false
1268
+ })),
1269
+ };
1270
+ }
1271
+ clearWorldCommand() {
1272
+ this.clearWorld();
1273
+ return 'World cleared';
1274
+ }
1275
+ dumpSG(format = 'html') {
1276
+ format = format.toLowerCase();
1277
+ if (format === 'html') {
1278
+ const html = SceneGraphUtils.dumpHtml(this);
1279
+ const blob = new Blob([html], { type: 'text/html' });
1280
+ const url = URL.createObjectURL(blob);
1281
+ window.open(url, '_blank');
1282
+ return 'Scene graph dumped to html';
1283
+ }
1284
+ return 'Invalid format';
1285
+ }
1286
+ exportWorld(includeDefaults) {
1287
+ const worldData = WorldSerializer.exportObject(this, !!includeDefaults);
1288
+ const worldDataString = JSON.stringify(worldData, null, 2);
1289
+ const blob = new Blob([worldDataString], { type: 'application/json' });
1290
+ const url = URL.createObjectURL(blob);
1291
+ window.open(url, '_blank');
1292
+ return true;
1293
+ }
1294
+ pause() {
1295
+ this.isPaused = !this.isPaused;
1296
+ return `World paused: ${this.isPaused}`;
1297
+ }
1298
+ setSlomoCommand(value) {
1299
+ const num = parseFloat(value);
1300
+ if (isNaN(num)) {
1301
+ return 'Invalid number';
1302
+ }
1303
+ this.slomo = num;
1304
+ return `World slomo set to: ${this.slomo}`;
1305
+ }
1306
+ clearCachedResources() {
1307
+ resourceManager.clearCachedResources();
1308
+ return true;
1309
+ }
1310
+ logCachedResources() {
1311
+ resourceManager.logCachedResources();
1312
+ return true;
1313
+ }
1314
+ show(helperType) {
1315
+ const type = helperType.toLowerCase();
1316
+ if (type === 'stats') {
1317
+ this.statsDisplay.toggle();
1318
+ return 'Stats console toggled';
1319
+ }
1320
+ if (type === 'navmesh') {
1321
+ const navigationServer = this.getNavigationServer();
1322
+ if (!navigationServer) {
1323
+ return 'Navigation server not available';
1324
+ }
1325
+ if (this.navigationMeshVisualization) {
1326
+ // Remove existing visualization
1327
+ this.scene.remove(this.navigationMeshVisualization);
1328
+ this.navigationMeshVisualization = null;
1329
+ return 'Navigation mesh visualization hidden';
1330
+ }
1331
+ else {
1332
+ // Create and add visualization
1333
+ const visualization = navigationServer.createDebugVisualization();
1334
+ if (!visualization) {
1335
+ console.error('[Navigation Server] show navmesh: Failed to create debug visualization');
1336
+ return 'Failed to create debug visualization';
1337
+ }
1338
+ // Disable raycasting for debug mesh to prevent interference with any gameplay
1339
+ visualization.traverse((child) => {
1340
+ child.raycast = () => { };
1341
+ });
1342
+ this.scene.add(visualization);
1343
+ this.navigationMeshVisualization = visualization;
1344
+ return 'Navigation mesh visualization shown';
1345
+ }
1346
+ }
1347
+ if (type === 'collision') {
1348
+ const physicsEngine = this.getPhysicsEngine();
1349
+ if (!physicsEngine) {
1350
+ return 'Physics engine not available';
1351
+ }
1352
+ physicsEngine.setDebugRendererEnabled(!physicsEngine.isDebugRendererEnabled());
1353
+ return 'Collision debug visualization ' + (physicsEngine.isDebugRendererEnabled() ? 'enabled' : 'disabled');
1354
+ }
1355
+ const lightComponents = [];
1356
+ for (const actor of this.actors) {
1357
+ lightComponents.push(...actor.getComponents(LightComponent));
1358
+ }
1359
+ if (type === 'lighthelper') {
1360
+ for (const lightComponent of lightComponents) {
1361
+ lightComponent.showHelper(!lightComponent.isHelperVisible());
1362
+ }
1363
+ return `Toggled light helpers for ${lightComponents.length} lights`;
1364
+ }
1365
+ else if (type === 'lightcamerahelper') {
1366
+ for (const lightComponent of lightComponents) {
1367
+ lightComponent.showCameraHelper(!lightComponent.isCameraHelperVisible());
1368
+ }
1369
+ return `Toggled light camera helpers for ${lightComponents.length} lights`;
1370
+ }
1371
+ else {
1372
+ return 'Invalid helper type. Use: lighthelper, lightcamerahelper, navmesh, or collision';
1373
+ }
1374
+ }
1375
+ setActorHiddenInGame(actor, hidden) {
1376
+ if (!this.isEditorWorld) {
1377
+ if (hidden) {
1378
+ this.hiddenInGameActors.add(actor);
1379
+ actor.rootComponent.traverse(obj => obj.layers.disableAll());
1380
+ this.postProcessManager.hiddenObjects.add(actor.rootComponent);
1381
+ }
1382
+ else {
1383
+ this.postProcessManager.hiddenObjects.delete(actor.rootComponent);
1384
+ actor.rootComponent.traverse(obj => obj.layers.enable(0));
1385
+ this.hiddenInGameActors.delete(actor);
1386
+ }
1387
+ }
1388
+ }
1389
+ setSceneComponentHiddenInGame(sceneComponent, hidden) {
1390
+ if (!this.isEditorWorld) {
1391
+ if (hidden) {
1392
+ this.hiddenInGameSceneComponents.add(sceneComponent);
1393
+ sceneComponent.traverse(obj => obj.layers.disableAll());
1394
+ this.postProcessManager.hiddenObjects.add(sceneComponent);
1395
+ }
1396
+ else {
1397
+ this.postProcessManager.hiddenObjects.delete(sceneComponent);
1398
+ sceneComponent.traverse(obj => obj.layers.enable(0));
1399
+ this.hiddenInGameSceneComponents.delete(sceneComponent);
1400
+ }
1401
+ }
1402
+ }
1403
+ setIsEditorWorld(isEditorWorld, onActorAddToWorld, onActorRemoveFromWorld) {
1404
+ this.isEditorWorld = isEditorWorld;
1405
+ if (onActorAddToWorld) {
1406
+ this.onEditorActorAddToWorld = onActorAddToWorld;
1407
+ }
1408
+ if (onActorRemoveFromWorld) {
1409
+ this.onEditorActorRemoveFromWorld = onActorRemoveFromWorld;
1410
+ }
1411
+ }
1412
+ };
1413
+ _a = ISerializableObjectTag;
1414
+ __decorate([
1415
+ ConsoleCommand('clearworld', 'Clear all actors from the world'),
1416
+ __metadata("design:type", Function),
1417
+ __metadata("design:paramtypes", []),
1418
+ __metadata("design:returntype", String)
1419
+ ], World.prototype, "clearWorldCommand", null);
1420
+ __decorate([
1421
+ ConsoleCommand('dumpsg', 'Dump scene graph to HTML file (usage: dumpsg [html])'),
1422
+ __metadata("design:type", Function),
1423
+ __metadata("design:paramtypes", [Object]),
1424
+ __metadata("design:returntype", String)
1425
+ ], World.prototype, "dumpSG", null);
1426
+ __decorate([
1427
+ ConsoleCommand('exportworld', 'Export world data to JSON file (usage: exportworld [includeDefaults])'),
1428
+ __metadata("design:type", Function),
1429
+ __metadata("design:paramtypes", [String]),
1430
+ __metadata("design:returntype", Boolean)
1431
+ ], World.prototype, "exportWorld", null);
1432
+ __decorate([
1433
+ ConsoleCommand('pause', 'Toggle world pause state'),
1434
+ __metadata("design:type", Function),
1435
+ __metadata("design:paramtypes", []),
1436
+ __metadata("design:returntype", String)
1437
+ ], World.prototype, "pause", null);
1438
+ __decorate([
1439
+ ConsoleCommand('slomo', 'Set world slow motion multiplier (usage: slomo <value>)'),
1440
+ __metadata("design:type", Function),
1441
+ __metadata("design:paramtypes", [String]),
1442
+ __metadata("design:returntype", String)
1443
+ ], World.prototype, "setSlomoCommand", null);
1444
+ __decorate([
1445
+ ConsoleCommand('clearcache', 'Clear all cached resources'),
1446
+ __metadata("design:type", Function),
1447
+ __metadata("design:paramtypes", []),
1448
+ __metadata("design:returntype", Boolean)
1449
+ ], World.prototype, "clearCachedResources", null);
1450
+ __decorate([
1451
+ ConsoleCommand('logcache', 'Log all cached resources to console'),
1452
+ __metadata("design:type", Function),
1453
+ __metadata("design:paramtypes", []),
1454
+ __metadata("design:returntype", Boolean)
1455
+ ], World.prototype, "logCachedResources", null);
1456
+ __decorate([
1457
+ ConsoleCommand('show', 'Show/hide debug visualizations (usage: show <lighthelper | lightcamerahelper | navmesh | collision>)'),
1458
+ __metadata("design:type", Function),
1459
+ __metadata("design:paramtypes", [String]),
1460
+ __metadata("design:returntype", Object)
1461
+ ], World.prototype, "show", null);
1462
+ World = __decorate([
1463
+ EngineClass('World'),
1464
+ __metadata("design:paramtypes", [Object])
1465
+ ], World);
1466
+ export { World };
1467
+ //# 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