@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import { UI_CONFIG } from '../const.js';
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export class WeaponInfoHUD {
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constructor(uiManager, options = {}) {
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Object.defineProperty(this, "uiManager", {
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value: void 0
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});
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Object.defineProperty(this, "weaponInfoContainer", {
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "weaponNameElement", {
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value: null
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});
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Object.defineProperty(this, "ammoCounterElement", {
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configurable: true,
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value: null
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});
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Object.defineProperty(this, "firingModeElement", {
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value: null
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});
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Object.defineProperty(this, "reloadIndicatorElement", {
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value: null
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});
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Object.defineProperty(this, "currentWeapon", {
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enumerable: true,
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configurable: true,
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value: null
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});
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Object.defineProperty(this, "updateInterval", {
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configurable: true,
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value: null
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});
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this.uiManager = uiManager;
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this.createHUD(options);
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this.startUpdateLoop();
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}
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createHUD(options) {
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const position = options.position ?? 'bottom-right';
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// Create main container
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this.weaponInfoContainer = this.uiManager.createElement('weapon-hud-container', {
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tag: 'div',
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style: {
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position: 'absolute',
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padding: '15px',
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backgroundColor: 'rgba(0, 0, 0, 0.7)',
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borderRadius: '8px',
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color: 'white',
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fontFamily: 'Arial, sans-serif',
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fontSize: '14px',
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minWidth: '200px',
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border: '2px solid rgba(255, 255, 255, 0.3)',
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boxShadow: '0 4px 8px rgba(0, 0, 0, 0.5)',
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zIndex: '1000',
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...this.getPositionStyles(position)
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}
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});
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// Create weapon name element
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this.weaponNameElement = this.uiManager.createElement('weapon-name', {
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tag: 'div',
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textContent: 'No Weapon',
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style: {
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fontSize: '16px',
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fontWeight: 'bold',
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marginBottom: '8px',
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color: '#ffd700',
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textTransform: 'uppercase',
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letterSpacing: '1px'
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}
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});
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// Create ammo counter element
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this.ammoCounterElement = this.uiManager.createElement('ammo-counter', {
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tag: 'div',
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textContent: '-- / --',
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style: {
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fontSize: '18px',
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fontWeight: 'bold',
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marginBottom: '4px',
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color: '#00ff00'
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}
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});
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// Create firing mode element
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this.firingModeElement = this.uiManager.createElement('firing-mode', {
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tag: 'div',
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textContent: 'SEMI',
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style: {
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fontSize: '12px',
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marginBottom: '4px',
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color: '#cccccc',
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textTransform: 'uppercase'
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}
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});
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// Create reload indicator element
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this.reloadIndicatorElement = this.uiManager.createElement('reload-indicator', {
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tag: 'div',
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textContent: '',
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style: {
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fontSize: '12px',
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color: '#ff6600',
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fontWeight: 'bold',
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display: 'none'
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}
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});
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// Add all elements to container
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this.weaponNameElement.appendTo(this.weaponInfoContainer);
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this.ammoCounterElement.appendTo(this.weaponInfoContainer);
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this.firingModeElement.appendTo(this.weaponInfoContainer);
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this.reloadIndicatorElement.appendTo(this.weaponInfoContainer);
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}
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getPositionStyles(position) {
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switch (position) {
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case 'top-left':
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return { top: '20px', left: '20px' };
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case 'top-center':
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return { top: '20px', left: '50%', transform: 'translateX(-50%)' };
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case 'top-right':
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return { top: '20px', right: '20px' };
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case 'bottom-left':
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return { bottom: '20px', left: '20px' };
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case 'bottom-center':
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return { bottom: '20px', left: '50%', transform: 'translateX(-50%)' };
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case 'bottom-right':
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default:
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return { bottom: '20px', right: '20px' };
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}
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}
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setWeapon(weapon) {
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this.currentWeapon = weapon;
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this.updateDisplay();
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}
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startUpdateLoop() {
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// Update every 100ms to keep info current
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this.updateInterval = window.setInterval(() => {
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this.updateDisplay();
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}, UI_CONFIG.AMMO_UPDATE_INTERVAL);
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}
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updateDisplay() {
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if (!this.currentWeapon) {
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this.weaponNameElement?.setText('No Weapon');
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this.ammoCounterElement?.setText('-- / --');
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this.firingModeElement?.setText('--');
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this.reloadIndicatorElement?.hide();
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return;
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}
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// Update weapon name
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164
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const weaponName = this.getWeaponName(this.currentWeapon);
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this.weaponNameElement?.setText(weaponName);
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// Update ammo counter
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167
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const currentAmmo = this.getCurrentAmmo(this.currentWeapon);
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const maxAmmo = this.getMaxAmmo(this.currentWeapon);
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if (maxAmmo > 0) {
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this.ammoCounterElement?.setText(`${currentAmmo} / ${maxAmmo}`);
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// Color-code ammo based on amount
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172
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if (currentAmmo === 0) {
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this.ammoCounterElement?.setStyle('color', '#ff0000'); // Red for empty
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174
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}
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175
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else if (currentAmmo <= maxAmmo * 0.2) {
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176
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this.ammoCounterElement?.setStyle('color', '#ffaa00'); // Orange for low
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177
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}
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178
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else {
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179
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this.ammoCounterElement?.setStyle('color', '#00ff00'); // Green for normal
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180
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}
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181
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}
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182
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else {
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183
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this.ammoCounterElement?.setText('∞');
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184
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this.ammoCounterElement?.setStyle('color', '#00ff00');
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185
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}
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186
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// Update firing mode
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187
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const firingMode = this.getFiringMode(this.currentWeapon);
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188
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this.firingModeElement?.setText(firingMode);
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189
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// Update reload indicator
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190
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if (this.isReloading(this.currentWeapon)) {
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191
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this.reloadIndicatorElement?.setText('RELOADING...');
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192
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this.reloadIndicatorElement?.show();
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193
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}
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194
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else {
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195
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this.reloadIndicatorElement?.hide();
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|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
getWeaponName(weapon) {
|
|
199
|
+
const className = weapon.constructor.name;
|
|
200
|
+
// Extract weapon name from class name
|
|
201
|
+
if (className.includes('SniperRifle'))
|
|
202
|
+
return 'Sniper Rifle';
|
|
203
|
+
if (className.includes('SMG'))
|
|
204
|
+
return 'SMG';
|
|
205
|
+
if (className.includes('Shotgun'))
|
|
206
|
+
return 'Shotgun';
|
|
207
|
+
// Fallback: clean up class name
|
|
208
|
+
return className.replace(/^AdvancedWeapon_/, '').replace(/([A-Z])/g, ' $1').trim();
|
|
209
|
+
}
|
|
210
|
+
getCurrentAmmo(weapon) {
|
|
211
|
+
// Try to get current ammo using the standard method
|
|
212
|
+
if ('getCurrentAmmo' in weapon && typeof weapon.getCurrentAmmo === 'function') {
|
|
213
|
+
return weapon.getCurrentAmmo();
|
|
214
|
+
}
|
|
215
|
+
return 0;
|
|
216
|
+
}
|
|
217
|
+
getMaxAmmo(weapon) {
|
|
218
|
+
// Try to get max ammo using the standard method
|
|
219
|
+
if ('getMaxAmmo' in weapon && typeof weapon.getMaxAmmo === 'function') {
|
|
220
|
+
return weapon.getMaxAmmo();
|
|
221
|
+
}
|
|
222
|
+
return 0;
|
|
223
|
+
}
|
|
224
|
+
getFiringMode(weapon) {
|
|
225
|
+
// Check if weapon has single fire mode information
|
|
226
|
+
if ('options' in weapon && weapon.options && typeof weapon.options === 'object') {
|
|
227
|
+
const options = weapon.options;
|
|
228
|
+
if ('isSingleFire' in options) {
|
|
229
|
+
return options.isSingleFire ? 'SEMI' : 'AUTO';
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
return 'AUTO'; // Default assumption
|
|
233
|
+
}
|
|
234
|
+
isReloading(weapon) {
|
|
235
|
+
// Since isReloading is protected, we can't access it directly
|
|
236
|
+
// For now, return false as a safe default
|
|
237
|
+
// In a real implementation, you might add a public method to get reload status
|
|
238
|
+
return false;
|
|
239
|
+
}
|
|
240
|
+
destroy() {
|
|
241
|
+
if (this.updateInterval) {
|
|
242
|
+
window.clearInterval(this.updateInterval);
|
|
243
|
+
this.updateInterval = null;
|
|
244
|
+
}
|
|
245
|
+
// UIElement uses remove() method instead of destroy()
|
|
246
|
+
this.weaponInfoContainer?.remove();
|
|
247
|
+
this.weaponNameElement?.remove();
|
|
248
|
+
this.ammoCounterElement?.remove();
|
|
249
|
+
this.firingModeElement?.remove();
|
|
250
|
+
this.reloadIndicatorElement?.remove();
|
|
251
|
+
this.weaponInfoContainer = null;
|
|
252
|
+
this.weaponNameElement = null;
|
|
253
|
+
this.ammoCounterElement = null;
|
|
254
|
+
this.firingModeElement = null;
|
|
255
|
+
this.reloadIndicatorElement = null;
|
|
256
|
+
this.currentWeapon = null;
|
|
257
|
+
}
|
|
258
|
+
}
|
|
259
|
+
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|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
export type WeaponComponent = ENGINE.ProjectileWeaponComponent | ENGINE.InstantHitWeaponComponent;
|
|
3
|
+
export declare class AdvancedFPSProjectile extends ENGINE.Projectile {
|
|
4
|
+
protected onHit(component: ENGINE.SceneComponent, otherComponent: ENGINE.SceneComponent, event: ENGINE.CollisionEvent): void;
|
|
5
|
+
}
|
|
6
|
+
export declare class AdvancedWeapon_SniperRifle extends ENGINE.InstantHitWeaponComponent {
|
|
7
|
+
constructor();
|
|
8
|
+
}
|
|
9
|
+
export declare class AdvancedWeapon_SMG extends ENGINE.ProjectileWeaponComponent {
|
|
10
|
+
constructor();
|
|
11
|
+
}
|
|
12
|
+
export declare class AdvancedWeapon_Shotgun extends ENGINE.ProjectileWeaponComponent {
|
|
13
|
+
constructor();
|
|
14
|
+
}
|
|
@@ -0,0 +1,173 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
var __metadata = (this && this.__metadata) || function (k, v) {
|
|
8
|
+
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
|
|
9
|
+
};
|
|
10
|
+
import * as ENGINE from 'genesys.js';
|
|
11
|
+
import * as THREE from 'three';
|
|
12
|
+
import { SHOTGUN_CONFIG, SMG_CONFIG, SNIPER_RIFLE_CONFIG, UI_CONFIG } from './const.js';
|
|
13
|
+
// ============================================================================
|
|
14
|
+
// PROJECTILES
|
|
15
|
+
// ============================================================================
|
|
16
|
+
// Custom project class in case we need some custom behavior on hit.
|
|
17
|
+
let AdvancedFPSProjectile = class AdvancedFPSProjectile extends ENGINE.Projectile {
|
|
18
|
+
onHit(component, otherComponent, event) {
|
|
19
|
+
super.onHit(component, otherComponent, event);
|
|
20
|
+
/*
|
|
21
|
+
const axesHelper = new THREE.AxesHelper(0.5); // size
|
|
22
|
+
const hitLocation = this.getWorldPosition();
|
|
23
|
+
axesHelper.position.set(hitLocation.x, hitLocation.y, hitLocation.z);
|
|
24
|
+
this.getWorld()?.scene.add(axesHelper);
|
|
25
|
+
*/
|
|
26
|
+
}
|
|
27
|
+
};
|
|
28
|
+
AdvancedFPSProjectile = __decorate([
|
|
29
|
+
ENGINE.GameClass()
|
|
30
|
+
], AdvancedFPSProjectile);
|
|
31
|
+
export { AdvancedFPSProjectile };
|
|
32
|
+
// ============================================================================
|
|
33
|
+
// WEAPONS
|
|
34
|
+
// ============================================================================
|
|
35
|
+
let AdvancedWeapon_SniperRifle = class AdvancedWeapon_SniperRifle extends ENGINE.InstantHitWeaponComponent {
|
|
36
|
+
constructor() {
|
|
37
|
+
super({
|
|
38
|
+
// use sniper rifle model
|
|
39
|
+
modelPath: SNIPER_RIFLE_CONFIG.MODEL_PATH,
|
|
40
|
+
fireSoundUrl: SNIPER_RIFLE_CONFIG.FIRE_SOUND_URL,
|
|
41
|
+
// slow fire rate for precision
|
|
42
|
+
fireInterval: SNIPER_RIFLE_CONFIG.FIRE_INTERVAL,
|
|
43
|
+
// sniper rifle is single fire
|
|
44
|
+
isSingleFire: SNIPER_RIFLE_CONFIG.IS_SINGLE_FIRE,
|
|
45
|
+
// model transform and fire spawn offset
|
|
46
|
+
modelTransform: {
|
|
47
|
+
position: new THREE.Vector3(SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.position.x, SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.position.y, SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.position.z),
|
|
48
|
+
rotation: new THREE.Euler(THREE.MathUtils.degToRad(SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.rotation.x), THREE.MathUtils.degToRad(SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.rotation.y), THREE.MathUtils.degToRad(SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.rotation.z)),
|
|
49
|
+
scale: new THREE.Vector3(SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.scale.x, SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.scale.y, SNIPER_RIFLE_CONFIG.MODEL_TRANSFORM.scale.z),
|
|
50
|
+
},
|
|
51
|
+
fireSpawnOffset: new THREE.Vector3(SNIPER_RIFLE_CONFIG.FIRE_SPAWN_OFFSET.x, SNIPER_RIFLE_CONFIG.FIRE_SPAWN_OFFSET.y, SNIPER_RIFLE_CONFIG.FIRE_SPAWN_OFFSET.z),
|
|
52
|
+
// add a precise crosshair for sniper
|
|
53
|
+
crosshairOptions: {
|
|
54
|
+
size: UI_CONFIG.CROSSHAIR_SIZE_SNIPER,
|
|
55
|
+
color: 'white',
|
|
56
|
+
style: SNIPER_RIFLE_CONFIG.CROSSHAIR_STYLE
|
|
57
|
+
},
|
|
58
|
+
// instant hit weapon options
|
|
59
|
+
damage: SNIPER_RIFLE_CONFIG.DAMAGE,
|
|
60
|
+
range: SNIPER_RIFLE_CONFIG.RANGE,
|
|
61
|
+
spread: SNIPER_RIFLE_CONFIG.SPREAD,
|
|
62
|
+
// recoil options
|
|
63
|
+
recoilOptions: SNIPER_RIFLE_CONFIG.RECOIL,
|
|
64
|
+
// ammo management
|
|
65
|
+
ammoCapacity: SNIPER_RIFLE_CONFIG.AMMO_CAPACITY,
|
|
66
|
+
reloadTime: SNIPER_RIFLE_CONFIG.RELOAD_TIME,
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
};
|
|
70
|
+
AdvancedWeapon_SniperRifle = __decorate([
|
|
71
|
+
ENGINE.GameClass(),
|
|
72
|
+
__metadata("design:paramtypes", [])
|
|
73
|
+
], AdvancedWeapon_SniperRifle);
|
|
74
|
+
export { AdvancedWeapon_SniperRifle };
|
|
75
|
+
let AdvancedWeapon_SMG = class AdvancedWeapon_SMG extends ENGINE.ProjectileWeaponComponent {
|
|
76
|
+
constructor() {
|
|
77
|
+
const projectileOptions = {
|
|
78
|
+
velocity: SMG_CONFIG.PROJECTILE.velocity,
|
|
79
|
+
range: SMG_CONFIG.PROJECTILE.range,
|
|
80
|
+
lifeSpan: SMG_CONFIG.PROJECTILE.lifeSpan,
|
|
81
|
+
useOverlapCheck: false,
|
|
82
|
+
destroyOnHit: true,
|
|
83
|
+
geometry: new THREE.SphereGeometry(SMG_CONFIG.PROJECTILE.geometry.radius),
|
|
84
|
+
material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
|
|
85
|
+
damageDealt: SMG_CONFIG.PROJECTILE.damageDealt,
|
|
86
|
+
};
|
|
87
|
+
super({
|
|
88
|
+
// weapon model and sound
|
|
89
|
+
modelPath: SMG_CONFIG.MODEL_PATH,
|
|
90
|
+
fireSoundUrl: SMG_CONFIG.FIRE_SOUND_URL,
|
|
91
|
+
// fire interval
|
|
92
|
+
fireInterval: SMG_CONFIG.FIRE_INTERVAL,
|
|
93
|
+
// this weapon is full auto
|
|
94
|
+
isSingleFire: SMG_CONFIG.IS_SINGLE_FIRE,
|
|
95
|
+
// model transform and projectile spawn offset
|
|
96
|
+
modelTransform: {
|
|
97
|
+
position: new THREE.Vector3(SMG_CONFIG.MODEL_TRANSFORM.position.x, SMG_CONFIG.MODEL_TRANSFORM.position.y, SMG_CONFIG.MODEL_TRANSFORM.position.z),
|
|
98
|
+
rotation: new THREE.Euler(THREE.MathUtils.degToRad(SMG_CONFIG.MODEL_TRANSFORM.rotation.x), THREE.MathUtils.degToRad(SMG_CONFIG.MODEL_TRANSFORM.rotation.y), THREE.MathUtils.degToRad(SMG_CONFIG.MODEL_TRANSFORM.rotation.z)),
|
|
99
|
+
scale: new THREE.Vector3(SMG_CONFIG.MODEL_TRANSFORM.scale.x, SMG_CONFIG.MODEL_TRANSFORM.scale.y, SMG_CONFIG.MODEL_TRANSFORM.scale.z),
|
|
100
|
+
},
|
|
101
|
+
projectileSpawnOffset: new THREE.Vector3(SMG_CONFIG.PROJECTILE_SPAWN_OFFSET.x, SMG_CONFIG.PROJECTILE_SPAWN_OFFSET.y, SMG_CONFIG.PROJECTILE_SPAWN_OFFSET.z),
|
|
102
|
+
// add a crosshair
|
|
103
|
+
crosshairOptions: {
|
|
104
|
+
size: UI_CONFIG.CROSSHAIR_SIZE_SMG,
|
|
105
|
+
color: 'white',
|
|
106
|
+
style: SMG_CONFIG.CROSSHAIR_STYLE
|
|
107
|
+
},
|
|
108
|
+
// set projectile options
|
|
109
|
+
projectileClass: AdvancedFPSProjectile,
|
|
110
|
+
projectileOptions,
|
|
111
|
+
// recoil options
|
|
112
|
+
recoilOptions: SMG_CONFIG.RECOIL,
|
|
113
|
+
// ammo management
|
|
114
|
+
ammoCapacity: SMG_CONFIG.AMMO_CAPACITY,
|
|
115
|
+
reloadTime: SMG_CONFIG.RELOAD_TIME,
|
|
116
|
+
});
|
|
117
|
+
}
|
|
118
|
+
};
|
|
119
|
+
AdvancedWeapon_SMG = __decorate([
|
|
120
|
+
ENGINE.GameClass(),
|
|
121
|
+
__metadata("design:paramtypes", [])
|
|
122
|
+
], AdvancedWeapon_SMG);
|
|
123
|
+
export { AdvancedWeapon_SMG };
|
|
124
|
+
let AdvancedWeapon_Shotgun = class AdvancedWeapon_Shotgun extends ENGINE.ProjectileWeaponComponent {
|
|
125
|
+
constructor() {
|
|
126
|
+
const projectileOptions = {
|
|
127
|
+
velocity: SHOTGUN_CONFIG.PROJECTILE.velocity,
|
|
128
|
+
range: SHOTGUN_CONFIG.PROJECTILE.range,
|
|
129
|
+
lifeSpan: SHOTGUN_CONFIG.PROJECTILE.lifeSpan,
|
|
130
|
+
useOverlapCheck: false,
|
|
131
|
+
destroyOnHit: true,
|
|
132
|
+
geometry: new THREE.SphereGeometry(SHOTGUN_CONFIG.PROJECTILE.geometry.radius),
|
|
133
|
+
material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.RED }),
|
|
134
|
+
damageDealt: SHOTGUN_CONFIG.PROJECTILE.damageDealt,
|
|
135
|
+
};
|
|
136
|
+
super({
|
|
137
|
+
// use shotgun model
|
|
138
|
+
modelPath: SHOTGUN_CONFIG.MODEL_PATH,
|
|
139
|
+
fireSoundUrl: SHOTGUN_CONFIG.FIRE_SOUND_URL,
|
|
140
|
+
// slower fire rate for shotgun
|
|
141
|
+
fireInterval: SHOTGUN_CONFIG.FIRE_INTERVAL,
|
|
142
|
+
// shotgun is single fire
|
|
143
|
+
isSingleFire: SHOTGUN_CONFIG.IS_SINGLE_FIRE,
|
|
144
|
+
// model transform and projectile spawn offset
|
|
145
|
+
modelTransform: {
|
|
146
|
+
position: new THREE.Vector3(SHOTGUN_CONFIG.MODEL_TRANSFORM.position.x, SHOTGUN_CONFIG.MODEL_TRANSFORM.position.y, SHOTGUN_CONFIG.MODEL_TRANSFORM.position.z),
|
|
147
|
+
rotation: new THREE.Euler(THREE.MathUtils.degToRad(SHOTGUN_CONFIG.MODEL_TRANSFORM.rotation.x), THREE.MathUtils.degToRad(SHOTGUN_CONFIG.MODEL_TRANSFORM.rotation.y), THREE.MathUtils.degToRad(SHOTGUN_CONFIG.MODEL_TRANSFORM.rotation.z)),
|
|
148
|
+
scale: new THREE.Vector3(SHOTGUN_CONFIG.MODEL_TRANSFORM.scale.x, SHOTGUN_CONFIG.MODEL_TRANSFORM.scale.y, SHOTGUN_CONFIG.MODEL_TRANSFORM.scale.z),
|
|
149
|
+
},
|
|
150
|
+
projectileSpawnOffset: new THREE.Vector3(SHOTGUN_CONFIG.PROJECTILE_SPAWN_OFFSET.x, SHOTGUN_CONFIG.PROJECTILE_SPAWN_OFFSET.y, SHOTGUN_CONFIG.PROJECTILE_SPAWN_OFFSET.z),
|
|
151
|
+
// add a crosshair
|
|
152
|
+
crosshairOptions: {
|
|
153
|
+
size: UI_CONFIG.CROSSHAIR_SIZE_ASSAULT_RIFLE,
|
|
154
|
+
color: 'white',
|
|
155
|
+
style: SHOTGUN_CONFIG.CROSSHAIR_STYLE
|
|
156
|
+
},
|
|
157
|
+
// set projectile options
|
|
158
|
+
projectileClass: AdvancedFPSProjectile,
|
|
159
|
+
projectileOptions,
|
|
160
|
+
// recoil options
|
|
161
|
+
recoilOptions: SHOTGUN_CONFIG.RECOIL,
|
|
162
|
+
// ammo management
|
|
163
|
+
ammoCapacity: SHOTGUN_CONFIG.AMMO_CAPACITY,
|
|
164
|
+
reloadTime: SHOTGUN_CONFIG.RELOAD_TIME,
|
|
165
|
+
});
|
|
166
|
+
}
|
|
167
|
+
};
|
|
168
|
+
AdvancedWeapon_Shotgun = __decorate([
|
|
169
|
+
ENGINE.GameClass(),
|
|
170
|
+
__metadata("design:paramtypes", [])
|
|
171
|
+
], AdvancedWeapon_Shotgun);
|
|
172
|
+
export { AdvancedWeapon_Shotgun };
|
|
173
|
+
//# 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@@ -0,0 +1,6 @@
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1
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+
export * from './fps-advanced/game.js';
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2
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+
export * from './plugin-demo/game.js';
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3
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+
export * from './side-scroller-advanced/game.js';
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4
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+
export * from './vehicle/game.js';
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5
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+
export * from './vr-game/game.js';
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6
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+
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