@directivegames/genesys.js 3.1.24

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Files changed (1501) hide show
  1. package/README.md +123 -0
  2. package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
  3. package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
  4. package/assets/character/SKM_SB_MediumHuman.glb +0 -0
  5. package/assets/character/config/AnimationStateMachineComponent.md +107 -0
  6. package/assets/character/config/mannequin-anim.json +53 -0
  7. package/assets/character/mannequin.glb +0 -0
  8. package/assets/character/mannequinG.glb +0 -0
  9. package/assets/default.genesys-scene +194 -0
  10. package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
  11. package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
  12. package/assets/models/SM_Capsule.glb +0 -0
  13. package/assets/models/SM_ChamferCube.glb +0 -0
  14. package/assets/models/SM_Cone.glb +0 -0
  15. package/assets/models/SM_Cube.glb +0 -0
  16. package/assets/models/SM_Cylinder.glb +0 -0
  17. package/assets/models/SM_Plane.glb +0 -0
  18. package/assets/models/SM_Pyramid.glb +0 -0
  19. package/assets/models/SM_Sphere.glb +0 -0
  20. package/assets/models/SM_Torus.glb +0 -0
  21. package/assets/models/SM_Wedge.glb +0 -0
  22. package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
  23. package/assets/models/demo/Characters/Knightdude.glb +0 -0
  24. package/assets/models/demo/Characters/Spacedude.glb +0 -0
  25. package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
  26. package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
  27. package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
  28. package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
  29. package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
  30. package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
  31. package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
  32. package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
  33. package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
  34. package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
  35. package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
  36. package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
  37. package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
  38. package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
  39. package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
  40. package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
  41. package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
  42. package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
  43. package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
  44. package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
  45. package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
  46. package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
  47. package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
  48. package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
  49. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
  50. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
  51. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
  52. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
  53. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
  54. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
  55. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
  56. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
  57. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
  58. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
  59. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
  60. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
  61. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
  62. package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
  63. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
  64. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
  65. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
  66. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
  67. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
  68. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
  69. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
  70. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
  71. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
  72. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
  73. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
  74. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
  75. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
  76. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
  77. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
  78. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
  79. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
  80. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
  81. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
  82. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
  83. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
  84. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
  85. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
  86. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
  87. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
  88. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
  89. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
  90. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
  91. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
  92. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
  93. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
  94. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
  95. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
  96. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
  97. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
  98. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
  99. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
  100. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
  101. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
  102. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
  103. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
  104. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
  105. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
  106. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
  107. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
  108. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
  109. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
  110. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
  111. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
  112. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
  113. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
  114. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
  115. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
  116. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
  117. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
  118. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
  119. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
  120. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
  121. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
  122. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
  123. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
  124. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
  125. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
  126. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
  127. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
  128. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
  129. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
  130. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
  131. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
  132. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
  133. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
  134. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
  135. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
  136. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
  137. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
  138. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
  139. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
  140. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
  141. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
  142. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
  143. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
  144. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
  145. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
  146. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
  147. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
  148. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
  149. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
  150. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
  151. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
  152. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
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  154. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
  155. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
  156. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
  157. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
  158. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
  159. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
  160. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
  161. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
  162. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
  163. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
  164. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
  165. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
  166. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
  167. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
  168. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
  169. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
  170. package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
  171. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
  172. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
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  181. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
  182. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
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  196. package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
  197. package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
  198. package/assets/prefabs/actors/test.prefab.json +87 -0
  199. package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
  200. package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
  201. package/assets/shaders/M_Chrome.material.json +18 -0
  202. package/assets/shaders/M_Emissive_Blue.material.json +26 -0
  203. package/assets/shaders/M_Glass_Frosted.material.json +24 -0
  204. package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
  205. package/assets/shaders/M_Glossy_Grey.material.json +20 -0
  206. package/assets/shaders/M_Matte_White.material.json +20 -0
  207. package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
  208. package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
  209. package/assets/shaders/M_Metal_Brushed.material.json +61 -0
  210. package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
  211. package/assets/shaders/M_Stone_Mossy.material.json +153 -0
  212. package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
  213. package/assets/shaders/M_Toon_Anime.material.json +49 -0
  214. package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
  215. package/assets/shaders/M_Toon_Cel.material.json +49 -0
  216. package/assets/shaders/M_Transmission.material.json +42 -0
  217. package/assets/shaders/M_Velvet_Blue.material.json +33 -0
  218. package/assets/shaders/M_Velvet_Purple.material.json +30 -0
  219. package/assets/shaders/M_Velvet_Red.material.json +33 -0
  220. package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
  221. package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
  222. package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
  223. package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
  224. package/assets/sounds/birds.mp3 +0 -0
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  227. package/assets/sounds/laser.mp3 +0 -0
  228. package/assets/sounds/pickup.mp3 +0 -0
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  236. package/assets/textures/T_Grid_01.texture.json +7 -0
  237. package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
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  247. package/assets/textures/T_Toon_Anime_4Step.png +0 -0
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@@ -0,0 +1,26 @@
1
+ /**
2
+ * SceneGraphUtils renders a navigable HTML representation of the Genesys scene graph for debugging.
3
+ *
4
+ * Detailed explanation:
5
+ * - Converts the hierarchical nodes generated by actors and components into a collapsible tree view.
6
+ * - Embeds simple JavaScript in the output page to allow expansion, collapse and keyboard traversal.
7
+ * - Uses `World.generateDebugNode` to gather the data ensuring parity with the in-engine structure.
8
+ *
9
+ * Recommended usage (for humans and AI assistants):
10
+ * - Call `dumpHtml` when needing a quick snapshot of the scene graph for diagnostics.
11
+ * - Serve or save the resulting HTML string to a file for offline inspection.
12
+ * - Extend the debug node interface if additional metadata needs to be displayed.
13
+ */
14
+ import type { World } from '../game/World';
15
+ export interface SceneGraphDebugNode {
16
+ title: string;
17
+ data?: Record<string, any>;
18
+ children?: (SceneGraphDebugNode | null)[];
19
+ }
20
+ export interface ISceneGraphDebugNodeGenerator {
21
+ generateDebugNode(): SceneGraphDebugNode | null;
22
+ }
23
+ export declare class SceneGraphUtils {
24
+ static dumpHtml(world: World): string;
25
+ private static generateTreeHtmlPage;
26
+ }
@@ -0,0 +1,139 @@
1
+ export class SceneGraphUtils {
2
+ static dumpHtml(world) {
3
+ return this.generateTreeHtmlPage(world.generateDebugNode());
4
+ }
5
+ static generateTreeHtmlPage(tree) {
6
+ /* ---------- build markup ---------- */
7
+ function renderNode(node) {
8
+ const children = node.children?.filter((c) => c !== null) ?? [];
9
+ /* stringify metadata as JSON --------------------------------------- */
10
+ const meta = node.data
11
+ ? JSON.stringify(node.data, null, 2)
12
+ .replace(/</g, '&lt;') // minimal escaping
13
+ .replace(/>/g, '&gt;')
14
+ : '';
15
+ return `
16
+ <li tabindex="0">
17
+ <div class="node-title">
18
+ ${node.title}
19
+ ${node.children && node.children.length > 0 ? ' (' + node.children.length + ') &#11166;' : ''}
20
+ </div>
21
+ ${meta ? `<pre class="node-meta">${meta}</pre>` : ''}
22
+ ${children.length
23
+ ? `<ul class="hidden">${children.map(renderNode).join('')}</ul>`
24
+ : ''}
25
+ </li>`;
26
+ }
27
+ const treeHtml = `<ul class="tree-root">${renderNode(tree)}</ul>`;
28
+ /* ---------- full HTML page ---------- */
29
+ return `<!DOCTYPE html>
30
+ <html lang="en">
31
+ <head>
32
+ <meta charset="UTF-8">
33
+ <title>Scene Graph</title>
34
+ <style>
35
+ body{font-family:Arial,sans-serif;padding:20px}
36
+ ul{list-style:none;padding-left:20px;position:relative}
37
+ ul::before{content:'';border-left:1px solid #ccc;position:absolute;top:0;bottom:0;left:0}
38
+ li{position:relative;margin:.5em 0;padding-left:1em;outline:none}
39
+ li::before{content:'';border-top:1px solid #ccc;position:absolute;top:1em;left:0;width:1em}
40
+ .node-title{font-weight:bold;cursor:pointer}
41
+ /* meta shown as JSON -------------------------------------------------- */
42
+ .node-meta{margin-left:10px;font-size:.85em;color:#555;white-space:pre-wrap}
43
+ .hidden{display:none}
44
+ .selected{background:#e0f0ff;border-radius:4px}
45
+ .controls{margin-bottom:10px}
46
+ button{margin-right:8px}
47
+ </style>
48
+ </head>
49
+ <body>
50
+ <h1>Scene Graph</h1>
51
+ <div class="controls">
52
+ <button id="expand-all">Expand All</button>
53
+ <button id="collapse-all">Collapse All</button>
54
+ </div>
55
+ ${treeHtml}
56
+
57
+ <script>
58
+ /* ---------- utilities ---------- */
59
+ const $$ = (sel, root=document)=>Array.from(root.querySelectorAll(sel));
60
+ const isVisible = el => !!(el.offsetParent);
61
+
62
+ /* toggle a single node */
63
+ function toggleNode(li, expand){
64
+ const ul = li.querySelector(':scope > ul');
65
+ if(!ul) return;
66
+ if(expand===undefined) ul.classList.toggle('hidden');
67
+ else ul.classList.toggle('hidden', !expand);
68
+ }
69
+
70
+ /* ---------- click to expand / collapse ---------- */
71
+ document.addEventListener('click', e=>{
72
+ const title = e.target.closest('.node-title');
73
+ if(!title) return;
74
+ toggleNode(title.parentElement);
75
+ });
76
+
77
+ /* ---------- expand-all / collapse-all ---------- */
78
+ document.getElementById('expand-all').onclick = ()=>
79
+ $$('ul').forEach(ul=>ul.classList.remove('hidden'));
80
+
81
+ document.getElementById('collapse-all').onclick = ()=>
82
+ $$('ul:not(.tree-root)').forEach(ul=>ul.classList.add('hidden'));
83
+
84
+ /* ---------- keyboard navigation ---------- */
85
+ document.addEventListener('keydown', e=>{
86
+ const li = document.activeElement;
87
+ if(!li || li.tagName!=='LI') return;
88
+
89
+ const visibleLis = $$('.tree-root li').filter(isVisible);
90
+ const idx = visibleLis.indexOf(li);
91
+ if(idx === -1) return;
92
+
93
+ let target = null;
94
+
95
+ switch(e.key){
96
+ case 'ArrowDown':
97
+ target = visibleLis[idx+1] || null;
98
+ break;
99
+ case 'ArrowUp':
100
+ target = visibleLis[idx-1] || null;
101
+ break;
102
+ case 'ArrowRight': {
103
+ const child = li.querySelector(':scope > ul');
104
+ if(child && child.classList.contains('hidden')){
105
+ toggleNode(li,true); // expand
106
+ }else if(child){ // already open → first child
107
+ const first = child.querySelector(':scope > li');
108
+ if(first) target = first;
109
+ }
110
+ break;
111
+ }
112
+ case 'ArrowLeft': {
113
+ const child = li.querySelector(':scope > ul');
114
+ if(child && !child.classList.contains('hidden')){
115
+ toggleNode(li,false); // collapse
116
+ }else{ // already collapsed → parent
117
+ target = li.parentElement.closest('li');
118
+ }
119
+ break;
120
+ }
121
+ }
122
+
123
+ if(target){
124
+ e.preventDefault();
125
+ target.focus();
126
+ }
127
+ });
128
+
129
+ /* ---------- focus highlight ---------- */
130
+ document.addEventListener('focusin', e=>{
131
+ $$('.selected').forEach(li=>li.classList.remove('selected'));
132
+ if(e.target.tagName==='LI') e.target.classList.add('selected');
133
+ });
134
+ </script>
135
+ </body>
136
+ </html>`;
137
+ }
138
+ }
139
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiU2NlbmVHcmFwaFV0aWxzLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vLi4vc3JjL3V0aWxzL1NjZW5lR3JhcGhVdGlscy50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUF5QkEsTUFBTSxPQUFPLGVBQWU7SUFDbkIsTUFBTSxDQUFDLFFBQVEsQ0FBQyxLQUFZO1FBQ2pDLE9BQU8sSUFBSSxDQUFDLG9CQUFvQixDQUFDLEtBQUssQ0FBQyxpQkFBaUIsRUFBRyxDQUFDLENBQUM7SUFDL0QsQ0FBQztJQUVPLE1BQU0sQ0FBQyxvQkFBb0IsQ0FBQyxJQUF5QjtRQUMzRCx3Q0FBd0M7UUFDeEMsU0FBUyxVQUFVLENBQUMsSUFBeUI7WUFDM0MsTUFBTSxRQUFRLEdBQ1osSUFBSSxDQUFDLFFBQVEsRUFBRSxNQUFNLENBQ25CLENBQUMsQ0FBQyxFQUE0QixFQUFFLENBQUMsQ0FBQyxLQUFLLElBQUksQ0FDNUMsSUFBSSxFQUFFLENBQUM7WUFFVix3RUFBd0U7WUFDeEUsTUFBTSxJQUFJLEdBQUcsSUFBSSxDQUFDLElBQUk7Z0JBQ3BCLENBQUMsQ0FBQyxJQUFJLENBQUMsU0FBUyxDQUFDLElBQUksQ0FBQyxJQUFJLEVBQUUsSUFBSSxFQUFFLENBQUMsQ0FBQztxQkFDakMsT0FBTyxDQUFDLElBQUksRUFBRSxNQUFNLENBQUMsQ0FBVSxtQkFBbUI7cUJBQ2xELE9BQU8sQ0FBQyxJQUFJLEVBQUUsTUFBTSxDQUFDO2dCQUN4QixDQUFDLENBQUMsRUFBRSxDQUFDO1lBRVAsT0FBTzs7O2NBR0MsSUFBSSxDQUFDLEtBQUs7Y0FDVixJQUFJLENBQUMsUUFBUSxJQUFJLElBQUksQ0FBQyxRQUFRLENBQUMsTUFBTSxHQUFHLENBQUMsQ0FBQyxDQUFDLENBQUMsSUFBSSxHQUFHLElBQUksQ0FBQyxRQUFRLENBQUMsTUFBTSxHQUFHLFlBQVksQ0FBQyxDQUFDLENBQUMsRUFBRTs7WUFFN0YsSUFBSSxDQUFDLENBQUMsQ0FBQywwQkFBMEIsSUFBSSxRQUFRLENBQUMsQ0FBQyxDQUFDLEVBQUU7WUFFNUQsUUFBUSxDQUFDLE1BQU07Z0JBQ2IsQ0FBQyxDQUFDLHNCQUFzQixRQUFRLENBQUMsR0FBRyxDQUFDLFVBQVUsQ0FBQyxDQUFDLElBQUksQ0FBQyxFQUFFLENBQUMsT0FBTztnQkFDaEUsQ0FBQyxDQUFDLEVBQ047Y0FDYyxDQUFDO1FBQ1gsQ0FBQztRQUVELE1BQU0sUUFBUSxHQUFHLHlCQUF5QixVQUFVLENBQUMsSUFBSSxDQUFDLE9BQU8sQ0FBQztRQUVsRSwwQ0FBMEM7UUFDMUMsT0FBTzs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7SUEwQlAsUUFBUTs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7O1VBaUZGLENBQUM7SUFDVCxDQUFDO0NBQ0YifQ==
@@ -0,0 +1,27 @@
1
+ import { AssetPath } from '../storage/storageProvider.js';
2
+ import type { SerializedData } from './index.js';
3
+ import type { InstantiationOptions } from './serialization/prefab.js';
4
+ export type ClsType = new (...args: any[]) => any;
5
+ export type SpawnableType = string | AssetPath | ClsType;
6
+ /**
7
+ * Configuration options for spawning instances.
8
+ * @property prefabData - Optional data overrides to apply when instantiating a prefab.
9
+ * @property ctorArgsOverrides - (from InstantiationOptions) Optional constructor arguments for class instantiation.
10
+ */
11
+ export interface SpawnOptions extends InstantiationOptions {
12
+ prefabData?: Record<string, SerializedData>;
13
+ }
14
+ /**
15
+ * Synchronously spawns an instance from a class constructor, registered class name, or prefab path.
16
+ * @param prefabOrClass - A class constructor, registered class name string, or prefab AssetPath/string.
17
+ * @param options - Optional spawn configuration including constructor arguments and prefab data overrides.
18
+ * @returns The spawned instance.
19
+ */
20
+ export declare function spawn(prefabOrClass: SpawnableType, options?: SpawnOptions): any;
21
+ /**
22
+ * Asynchronously spawns an instance from a class constructor, registered class name, or prefab path.
23
+ * @param prefabOrClass - A class constructor, registered class name string, or prefab AssetPath/string.
24
+ * @param options - Optional spawn configuration including constructor arguments and prefab data overrides.
25
+ * @returns A promise resolving to the spawned instance.
26
+ */
27
+ export declare function spawnAsync(prefabOrClass: SpawnableType, options?: SpawnOptions): Promise<any>;
@@ -0,0 +1,73 @@
1
+ import { AssetPath } from '../storage/storageProvider.js';
2
+ import { ClassRegistry } from '../systems/ClassRegistry.js';
3
+ import { instantiatePrefab, instantiatePrefabAsync } from './serialization/prefab.js';
4
+ function extractClsOrPrefabPath(prefabOrClass) {
5
+ let cls = null;
6
+ let prefabPath = null;
7
+ if (typeof prefabOrClass === 'function' && prefabOrClass.prototype) {
8
+ // it's a class constructor
9
+ cls = prefabOrClass;
10
+ }
11
+ else if (prefabOrClass instanceof AssetPath) {
12
+ prefabPath = prefabOrClass;
13
+ }
14
+ else if (typeof prefabOrClass === 'string') {
15
+ // it's a string path
16
+ try {
17
+ cls = ClassRegistry.getClass(prefabOrClass);
18
+ }
19
+ catch {
20
+ // ignore
21
+ }
22
+ if (!cls) {
23
+ // not a registered class, treat as prefab path
24
+ prefabPath = prefabOrClass;
25
+ }
26
+ }
27
+ return { cls, prefabPath };
28
+ }
29
+ function spawnByClass(cls, options) {
30
+ const argsOverride = options?.ctorArgsOverrides;
31
+ if (Array.isArray(argsOverride) && argsOverride.length > 0) {
32
+ return new cls(...argsOverride);
33
+ }
34
+ else if (argsOverride !== undefined) {
35
+ return new cls(argsOverride);
36
+ }
37
+ return new cls();
38
+ }
39
+ /**
40
+ * Synchronously spawns an instance from a class constructor, registered class name, or prefab path.
41
+ * @param prefabOrClass - A class constructor, registered class name string, or prefab AssetPath/string.
42
+ * @param options - Optional spawn configuration including constructor arguments and prefab data overrides.
43
+ * @returns The spawned instance.
44
+ */
45
+ export function spawn(prefabOrClass, options) {
46
+ const { cls, prefabPath } = extractClsOrPrefabPath(prefabOrClass);
47
+ if (cls) {
48
+ return spawnByClass(cls, options);
49
+ }
50
+ else if (prefabPath) {
51
+ const { prefabData, ...instOptions } = options ?? {};
52
+ return instantiatePrefab(prefabPath, prefabData, instOptions);
53
+ }
54
+ throw new Error(`Cannot spawn from ${prefabOrClass}`);
55
+ }
56
+ /**
57
+ * Asynchronously spawns an instance from a class constructor, registered class name, or prefab path.
58
+ * @param prefabOrClass - A class constructor, registered class name string, or prefab AssetPath/string.
59
+ * @param options - Optional spawn configuration including constructor arguments and prefab data overrides.
60
+ * @returns A promise resolving to the spawned instance.
61
+ */
62
+ export async function spawnAsync(prefabOrClass, options) {
63
+ const { cls, prefabPath } = extractClsOrPrefabPath(prefabOrClass);
64
+ if (cls) {
65
+ return Promise.resolve(spawnByClass(cls, options));
66
+ }
67
+ else if (prefabPath) {
68
+ const { prefabData, ...instOptions } = options ?? {};
69
+ return await instantiatePrefabAsync(prefabPath, instOptions);
70
+ }
71
+ throw new Error(`Cannot spawn from ${prefabOrClass}`);
72
+ }
73
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,298 @@
1
+ /**
2
+ * ThreeJsExtensions augments THREE.Object3D with convenience methods tailored for Genesys.
3
+ *
4
+ * Detailed explanation:
5
+ * - Adds transform setters and getters that operate in both local and world space without manual matrix math.
6
+ * - Provides tree traversal helpers to fetch objects by type and generates debug data for SceneGraph utilities.
7
+ * - Marks objects as hidden or transient using userData flags so the engine can skip them when needed.
8
+ *
9
+ * Recommended usage (for humans and AI assistants):
10
+ * - Import this file once near engine startup so the prototype methods are patched before any scenes are built.
11
+ * - Use `setWorldTransform` or `getWorldTransform` when synchronizing with physics or other global systems.
12
+ * - Avoid heavy per-frame allocations; reuse vectors or quaternions where possible when calling these methods.
13
+ */
14
+ import * as THREE from 'three';
15
+ import type { SceneGraphDebugNode } from './SceneGraphUtils.js';
16
+ import type { ComponentDescriptionOptions } from '../components/Component.js';
17
+ import type { World } from '../game/World.js';
18
+ import type { ComponentPhysicsOptions } from '../physics/PhysicsTypes.js';
19
+ import type { Actor } from 'src/actors/Actor.js';
20
+ declare module 'three' {
21
+ interface Object3D {
22
+ /**
23
+ * When true, position is interpreted as world position rather than local.
24
+ * Useful for objects that need to maintain a fixed world position regardless of parent transforms.
25
+ */
26
+ useAbsolutePosition: boolean;
27
+ /**
28
+ * When true, rotation is interpreted as world rotation rather than local.
29
+ * Useful for objects that need to maintain a fixed world rotation regardless of parent transforms.
30
+ */
31
+ useAbsoluteRotation: boolean;
32
+ /**
33
+ * When true, scale is interpreted as world scale rather than local.
34
+ * Useful for objects that need to maintain a fixed world scale regardless of parent transforms.
35
+ */
36
+ useAbsoluteScale: boolean;
37
+ /**
38
+ * Gets the Actor that owns this object by traversing up the parent hierarchy.
39
+ * Returns null if this object is not part of an Actor's scene graph.
40
+ */
41
+ getActor(): Actor | null;
42
+ /**
43
+ * Gets the full hierarchical path name of this object (e.g., "Actor.RootComponent.Mesh").
44
+ * Uses the object's name property or falls back to its class name.
45
+ */
46
+ getPathName(): string;
47
+ /**
48
+ * Generates a debug node structure for visualization in scene graph debugging tools.
49
+ * Includes transform data, visibility, and recursively processes all children.
50
+ */
51
+ generateDebugNode(): SceneGraphDebugNode | null;
52
+ /**
53
+ * Finds the first object of the specified type in this object and its descendants.
54
+ * Uses depth-first search to traverse the scene graph.
55
+ * @param type The constructor/class to search for
56
+ * @returns The first matching object or null if not found
57
+ */
58
+ getComponent<T extends THREE.Object3D>(type: abstract new (...args: any[]) => T): T | null;
59
+ /**
60
+ * Finds all objects of the specified type in this object and its descendants.
61
+ * Recursively searches the entire subtree.
62
+ * @param type The constructor/class to search for
63
+ * @returns Array of all matching objects (may be empty)
64
+ */
65
+ getComponents<T extends THREE.Object3D>(type: abstract new (...args: any[]) => T): T[];
66
+ /**
67
+ * Checks if this object is hidden (not visible).
68
+ * @returns true if the object is hidden
69
+ */
70
+ isHidden(): boolean;
71
+ /**
72
+ * Sets the visibility state of this object.
73
+ * @param hidden Whether to hide (true) or show (false) the object
74
+ * @param propagateToChildren Whether to apply the visibility change to all children
75
+ */
76
+ setHidden(hidden: boolean, propagateToChildren: boolean): this;
77
+ /**
78
+ * Checks if this object is marked as transient (temporary/non-persistent).
79
+ * Transient objects are typically excluded from serialization.
80
+ * @returns true if the object is transient
81
+ */
82
+ isTransient(): boolean;
83
+ /**
84
+ * Marks this object as transient or persistent.
85
+ * Transient objects are excluded from world serialization.
86
+ * @param transient Whether the object should be transient
87
+ */
88
+ setTransient(transient: boolean): this;
89
+ /**
90
+ * Sets the local position relative to the parent.
91
+ * @param pos The new local position
92
+ */
93
+ setLocalPosition(pos: THREE.Vector3): this;
94
+ /**
95
+ * Sets the local rotation relative to the parent using Euler angles.
96
+ * @param rot The new local rotation
97
+ */
98
+ setLocalRotation(rot: THREE.Euler): this;
99
+ /**
100
+ * Sets the local rotation relative to the parent using a quaternion.
101
+ * @param quaternion The new local rotation quaternion
102
+ */
103
+ setLocalQuaternion(quaternion: THREE.Quaternion): this;
104
+ /**
105
+ * Sets the local scale relative to the parent.
106
+ * @param scale The new local scale
107
+ */
108
+ setLocalScale(scale: THREE.Vector3): this;
109
+ /**
110
+ * Sets multiple local transform properties at once.
111
+ * @param transform Object containing optional position, rotation, and/or scale
112
+ */
113
+ setLocalTransform(transform: {
114
+ position?: THREE.Vector3;
115
+ rotation?: THREE.Euler;
116
+ scale?: THREE.Vector3;
117
+ }): this;
118
+ /**
119
+ * Adds a delta to the current local position.
120
+ * @param delta The position offset to add
121
+ */
122
+ addLocalPosition(delta: THREE.Vector3): this;
123
+ /**
124
+ * Adds a delta rotation to the current local rotation.
125
+ * @param delta The rotation offset to add (in Euler angles)
126
+ */
127
+ addLocalRotation(delta: THREE.Euler): this;
128
+ /**
129
+ * Sets the world position, automatically converting to local space if parented.
130
+ * @param pos The new world position
131
+ */
132
+ setWorldPosition(pos: THREE.Vector3): this;
133
+ /**
134
+ * Sets the world rotation using Euler angles, automatically converting to local space if parented.
135
+ * @param rot The new world rotation
136
+ */
137
+ setWorldRotation(rot: THREE.Euler): this;
138
+ /**
139
+ * Sets the world rotation using a quaternion, automatically converting to local space if parented.
140
+ * @param quaternion The new world rotation quaternion
141
+ */
142
+ setWorldQuaternion(quaternion: THREE.Quaternion): this;
143
+ /**
144
+ * Sets the world scale, automatically converting to local space if parented.
145
+ * @param scale The new world scale
146
+ */
147
+ setWorldScale(scale: THREE.Vector3): this;
148
+ /**
149
+ * Sets multiple world transform properties at once.
150
+ * @param transform Object containing optional position, rotation, and/or scale in world space
151
+ */
152
+ setWorldTransform(transform: {
153
+ position?: THREE.Vector3;
154
+ rotation?: THREE.Euler;
155
+ scale?: THREE.Vector3;
156
+ }): this;
157
+ /**
158
+ * Adds a delta to the current world position.
159
+ * @param delta The world position offset to add
160
+ */
161
+ addWorldPosition(delta: THREE.Vector3): this;
162
+ /**
163
+ * Adds a delta rotation to the current world rotation.
164
+ * @param delta The world rotation offset to add (in Euler angles)
165
+ */
166
+ addWorldRotation(delta: THREE.Euler): this;
167
+ /**
168
+ * Gets the complete world transform as an object with position, rotation, and scale.
169
+ * @returns Object containing world position, rotation (Euler), and scale
170
+ */
171
+ getWorldTransform(): {
172
+ position: THREE.Vector3;
173
+ rotation: THREE.Euler;
174
+ scale: THREE.Vector3;
175
+ };
176
+ /**
177
+ * Gets the world position of this object.
178
+ * @param target Optional target vector to store the result (creates new if not provided)
179
+ * @returns The world position
180
+ */
181
+ getWorldPosition(target?: THREE.Vector3): THREE.Vector3;
182
+ /**
183
+ * Gets the world rotation as Euler angles.
184
+ * @param target Optional target Euler to store the result (creates new if not provided)
185
+ * @returns The world rotation
186
+ */
187
+ getWorldRotation(target?: THREE.Euler): THREE.Euler;
188
+ /**
189
+ * Gets the world scale of this object.
190
+ * @param target Optional target vector to store the result (creates new if not provided)
191
+ * @returns The world scale
192
+ */
193
+ getWorldScale(target?: THREE.Vector3): THREE.Vector3;
194
+ /**
195
+ * Gets the world rotation as a quaternion.
196
+ * @param target Optional target quaternion to store the result (creates new if not provided)
197
+ * @returns The world rotation quaternion
198
+ */
199
+ getWorldQuaternion(target?: THREE.Quaternion): THREE.Quaternion;
200
+ /**
201
+ * Generates a string representation of the object hierarchy for debugging.
202
+ * @param depth Starting indentation depth
203
+ * @param printTransform Whether to include transform data (position, rotation, scale)
204
+ * @returns Formatted string showing the hierarchy
205
+ */
206
+ printHierarchy(depth: number, printTransform: boolean): string;
207
+ /**
208
+ * Exports this object to a serializable format for saving/loading.
209
+ * @param includeDefaults Whether to include properties that match default values
210
+ * @returns Serialized object representation
211
+ */
212
+ asExportedObject(includeDefaults: boolean): any;
213
+ /**
214
+ * Generates a description of this object's properties for UI/debugging.
215
+ * @param options Options for controlling the description format
216
+ * @returns Object containing descriptive properties
217
+ */
218
+ describe(options?: ComponentDescriptionOptions): Record<string, any>;
219
+ /**
220
+ * Temporarily overrides the material on this object (useful for effects like highlighting).
221
+ * @param material The override material (null to restore original)
222
+ * @param recursive Whether to apply to all descendants
223
+ */
224
+ setOverrideMaterial(material: THREE.Material | null, recursive: boolean): this;
225
+ /**
226
+ * Called when this object enters play mode (added to an active world).
227
+ * Recursively calls beginPlay on all children.
228
+ */
229
+ beginPlay(): void;
230
+ /**
231
+ * Called when this object exits play mode (removed from world or world stops).
232
+ * Recursively calls endPlay on all children.
233
+ */
234
+ endPlay(): void;
235
+ /**
236
+ * Update tick called before physics simulation.
237
+ * Recursively calls tickPrePhysics on all children.
238
+ * @param deltaTime Time elapsed since last frame in seconds
239
+ */
240
+ tickPrePhysics(deltaTime: number): void;
241
+ /**
242
+ * Update tick called after physics simulation.
243
+ * Recursively calls tickPostPhysics on all children.
244
+ * @param deltaTime Time elapsed since last frame in seconds
245
+ */
246
+ tickPostPhysics(deltaTime: number): void;
247
+ /**
248
+ * Replaces physics options for this object and optionally its children.
249
+ * @param newOptions The new physics configuration
250
+ * @param propagateToChildren Whether to apply to all descendants
251
+ */
252
+ replacePhysicsOptions(newOptions: ComponentPhysicsOptions, propagateToChildren: boolean): this;
253
+ /**
254
+ * Overrides the physics options for this object and optionally its children.
255
+ * @param newOptions The new physics configuration
256
+ * @param propagateToChildren Whether to apply to all descendants
257
+ */
258
+ overridePhysicsOptions(newOptions: ComponentPhysicsOptions, propagateToChildren: boolean): this;
259
+ }
260
+ interface Scene {
261
+ /**
262
+ * Gets the World instance that owns this scene.
263
+ * @returns The owning World or null if not attached to a world
264
+ */
265
+ getWorld(): World | null;
266
+ /**
267
+ * Associates this scene with a World instance.
268
+ * @param world The World to associate with (or null to clear)
269
+ */
270
+ setWorld(world: World | null): this;
271
+ }
272
+ interface Material {
273
+ /**
274
+ * Exports this material to a serializable format.
275
+ * @param includeDefaults Whether to include properties that match default values
276
+ * @returns Serialized material representation
277
+ */
278
+ asExportedObject(includeDefaults: boolean): any;
279
+ }
280
+ interface Vector3 {
281
+ /**
282
+ * Checks if this vector is approximately equal to another within a tolerance.
283
+ * @param other The vector to compare against
284
+ * @param epsilon Maximum allowed difference per component (default: 0.00001)
285
+ * @returns true if vectors are approximately equal
286
+ */
287
+ almostEquals(other: THREE.Vector3Like, epsilon?: number): boolean;
288
+ }
289
+ interface Euler {
290
+ /**
291
+ * Checks if this Euler rotation is approximately equal to another within a tolerance.
292
+ * @param other The Euler to compare against
293
+ * @param epsilon Maximum allowed difference per component in radians (default: 0.00001)
294
+ * @returns true if rotations are approximately equal
295
+ */
296
+ almostEquals(other: THREE.Euler, epsilon?: number): boolean;
297
+ }
298
+ }