@directivegames/genesys.js 3.1.24

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Files changed (1501) hide show
  1. package/README.md +123 -0
  2. package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
  3. package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
  4. package/assets/character/SKM_SB_MediumHuman.glb +0 -0
  5. package/assets/character/config/AnimationStateMachineComponent.md +107 -0
  6. package/assets/character/config/mannequin-anim.json +53 -0
  7. package/assets/character/mannequin.glb +0 -0
  8. package/assets/character/mannequinG.glb +0 -0
  9. package/assets/default.genesys-scene +194 -0
  10. package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
  11. package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
  12. package/assets/models/SM_Capsule.glb +0 -0
  13. package/assets/models/SM_ChamferCube.glb +0 -0
  14. package/assets/models/SM_Cone.glb +0 -0
  15. package/assets/models/SM_Cube.glb +0 -0
  16. package/assets/models/SM_Cylinder.glb +0 -0
  17. package/assets/models/SM_Plane.glb +0 -0
  18. package/assets/models/SM_Pyramid.glb +0 -0
  19. package/assets/models/SM_Sphere.glb +0 -0
  20. package/assets/models/SM_Torus.glb +0 -0
  21. package/assets/models/SM_Wedge.glb +0 -0
  22. package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
  23. package/assets/models/demo/Characters/Knightdude.glb +0 -0
  24. package/assets/models/demo/Characters/Spacedude.glb +0 -0
  25. package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
  26. package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
  27. package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
  28. package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
  29. package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
  30. package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
  31. package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
  32. package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
  33. package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
  34. package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
  35. package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
  36. package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
  37. package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
  38. package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
  39. package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
  40. package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
  41. package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
  42. package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
  43. package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
  44. package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
  45. package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
  46. package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
  47. package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
  48. package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
  49. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
  50. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
  51. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
  52. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
  53. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
  54. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
  55. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
  56. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
  57. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
  58. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
  59. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
  60. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
  61. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
  62. package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
  63. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
  64. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
  65. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
  66. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
  67. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
  68. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
  69. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
  70. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
  71. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
  72. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
  73. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
  74. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
  75. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
  76. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
  77. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
  78. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
  79. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
  80. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
  81. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
  82. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
  83. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
  84. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
  85. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
  86. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
  87. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
  88. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
  89. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
  90. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
  91. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
  92. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
  93. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
  94. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
  95. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
  96. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
  97. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
  98. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
  99. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
  100. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
  101. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
  102. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
  103. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
  104. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
  105. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
  106. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
  107. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
  108. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
  109. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
  110. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
  111. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
  112. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
  113. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
  114. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
  115. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
  116. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
  117. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
  118. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
  119. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
  120. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
  121. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
  122. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
  123. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
  124. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
  125. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
  126. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
  127. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
  128. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
  129. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
  130. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
  131. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
  132. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
  133. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
  134. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
  135. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
  136. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
  137. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
  138. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
  139. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
  140. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
  141. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
  142. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
  143. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
  144. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
  145. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
  146. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
  147. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
  148. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
  149. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
  150. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
  151. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
  152. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
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  154. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
  155. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
  156. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
  157. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
  158. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
  159. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
  160. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
  161. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
  162. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
  163. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
  164. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
  165. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
  166. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
  167. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
  168. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
  169. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
  170. package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
  171. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
  172. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
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  181. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
  182. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
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  196. package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
  197. package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
  198. package/assets/prefabs/actors/test.prefab.json +87 -0
  199. package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
  200. package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
  201. package/assets/shaders/M_Chrome.material.json +18 -0
  202. package/assets/shaders/M_Emissive_Blue.material.json +26 -0
  203. package/assets/shaders/M_Glass_Frosted.material.json +24 -0
  204. package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
  205. package/assets/shaders/M_Glossy_Grey.material.json +20 -0
  206. package/assets/shaders/M_Matte_White.material.json +20 -0
  207. package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
  208. package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
  209. package/assets/shaders/M_Metal_Brushed.material.json +61 -0
  210. package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
  211. package/assets/shaders/M_Stone_Mossy.material.json +153 -0
  212. package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
  213. package/assets/shaders/M_Toon_Anime.material.json +49 -0
  214. package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
  215. package/assets/shaders/M_Toon_Cel.material.json +49 -0
  216. package/assets/shaders/M_Transmission.material.json +42 -0
  217. package/assets/shaders/M_Velvet_Blue.material.json +33 -0
  218. package/assets/shaders/M_Velvet_Purple.material.json +30 -0
  219. package/assets/shaders/M_Velvet_Red.material.json +33 -0
  220. package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
  221. package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
  222. package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
  223. package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
  224. package/assets/sounds/birds.mp3 +0 -0
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  227. package/assets/sounds/laser.mp3 +0 -0
  228. package/assets/sounds/pickup.mp3 +0 -0
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  236. package/assets/textures/T_Grid_01.texture.json +7 -0
  237. package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
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  247. package/assets/textures/T_Toon_Anime_4Step.png +0 -0
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@@ -0,0 +1,364 @@
1
+ import { BlendFunction, Effect } from 'postprocessing';
2
+ import * as THREE from 'three';
3
+ import { SceneComponent } from '../../components/SceneComponent.js';
4
+ /** An outline effect based on object ID buffer rendering */
5
+ export class ObjectOutlineEffect extends Effect {
6
+ constructor(scene, camera, options = {}) {
7
+ super('ObjectOutlineEffect', fragmentShader, {
8
+ blendFunction: options.blendFunction ?? BlendFunction.SCREEN,
9
+ uniforms: new Map([
10
+ ['idTexture', new THREE.Uniform(null)],
11
+ ['edgeTexture', new THREE.Uniform(null)],
12
+ ['visibleEdgeColor', new THREE.Uniform(new THREE.Color(options.visibleEdgeColor ?? 0xffffff).convertSRGBToLinear())],
13
+ ['edgeThickness', new THREE.Uniform(options.edgeThickness ?? 1.0)],
14
+ ['edgeIntensity', new THREE.Uniform(options.edgeIntensity ?? 100.0)]
15
+ ])
16
+ });
17
+ Object.defineProperty(this, "scene", {
18
+ enumerable: true,
19
+ configurable: true,
20
+ writable: true,
21
+ value: void 0
22
+ });
23
+ Object.defineProperty(this, "camera", {
24
+ enumerable: true,
25
+ configurable: true,
26
+ writable: true,
27
+ value: void 0
28
+ });
29
+ Object.defineProperty(this, "renderTargetID", {
30
+ enumerable: true,
31
+ configurable: true,
32
+ writable: true,
33
+ value: void 0
34
+ });
35
+ Object.defineProperty(this, "renderTargetEdge", {
36
+ enumerable: true,
37
+ configurable: true,
38
+ writable: true,
39
+ value: void 0
40
+ });
41
+ Object.defineProperty(this, "idMaterial", {
42
+ enumerable: true,
43
+ configurable: true,
44
+ writable: true,
45
+ value: void 0
46
+ });
47
+ Object.defineProperty(this, "edgeDetectionMaterial", {
48
+ enumerable: true,
49
+ configurable: true,
50
+ writable: true,
51
+ value: void 0
52
+ });
53
+ Object.defineProperty(this, "fullscreenQuad", {
54
+ enumerable: true,
55
+ configurable: true,
56
+ writable: true,
57
+ value: void 0
58
+ });
59
+ Object.defineProperty(this, "orthoCamera", {
60
+ enumerable: true,
61
+ configurable: true,
62
+ writable: true,
63
+ value: void 0
64
+ });
65
+ Object.defineProperty(this, "edgeDetectionScene", {
66
+ enumerable: true,
67
+ configurable: true,
68
+ writable: true,
69
+ value: void 0
70
+ });
71
+ Object.defineProperty(this, "selection", {
72
+ enumerable: true,
73
+ configurable: true,
74
+ writable: true,
75
+ value: new Set()
76
+ });
77
+ Object.defineProperty(this, "objectMaterialMap", {
78
+ enumerable: true,
79
+ configurable: true,
80
+ writable: true,
81
+ value: new Map()
82
+ });
83
+ this.blendMode.addEventListener('change', () => {
84
+ if (this.blendMode.blendFunction === BlendFunction.ALPHA) {
85
+ this.defines.set('ALPHA', '1');
86
+ }
87
+ else {
88
+ this.defines.delete('ALPHA');
89
+ }
90
+ this.setChanged();
91
+ });
92
+ this.scene = scene;
93
+ this.camera = camera;
94
+ const resolutionScale = options.resolutionScale ?? 1.0;
95
+ const width = Math.max(1, Math.floor(1024 * resolutionScale));
96
+ const height = Math.max(1, Math.floor(1024 * resolutionScale));
97
+ this.renderTargetID = new THREE.WebGLRenderTarget(width, height, {
98
+ minFilter: THREE.NearestFilter,
99
+ magFilter: THREE.NearestFilter,
100
+ format: THREE.RGBAFormat,
101
+ type: THREE.UnsignedByteType,
102
+ depthBuffer: true,
103
+ stencilBuffer: false
104
+ });
105
+ this.renderTargetID.texture.name = 'ObjectOutline.ID';
106
+ this.renderTargetEdge = new THREE.WebGLRenderTarget(width, height, {
107
+ minFilter: THREE.LinearFilter,
108
+ magFilter: THREE.LinearFilter,
109
+ format: THREE.RGBAFormat,
110
+ type: THREE.UnsignedByteType,
111
+ depthBuffer: false,
112
+ stencilBuffer: false
113
+ });
114
+ this.renderTargetEdge.texture.name = 'ObjectOutline.Edge';
115
+ this.uniforms.get('idTexture').value = this.renderTargetID.texture;
116
+ this.uniforms.get('edgeTexture').value = this.renderTargetEdge.texture;
117
+ this.idMaterial = new ObjectIDMaterial();
118
+ this.edgeDetectionMaterial = new EdgeDetectionMaterial();
119
+ this.edgeDetectionMaterial.uniforms.idTexture.value = this.renderTargetID.texture;
120
+ this.edgeDetectionMaterial.uniforms.thickness.value = options.edgeThickness ?? 1.0;
121
+ const quadGeometry = new THREE.PlaneGeometry(2, 2);
122
+ this.fullscreenQuad = new THREE.Mesh(quadGeometry, this.edgeDetectionMaterial);
123
+ this.fullscreenQuad.frustumCulled = false;
124
+ this.orthoCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
125
+ this.edgeDetectionScene = new THREE.Scene();
126
+ this.edgeDetectionScene.add(this.fullscreenQuad);
127
+ }
128
+ /** Encode object ID to RGB color (supports up to 16.7M unique objects) */
129
+ encodeObjectID(id) {
130
+ const r = (id & 0xFF) / 255;
131
+ const g = ((id >> 8) & 0xFF) / 255;
132
+ const b = ((id >> 16) & 0xFF) / 255;
133
+ return new THREE.Vector3(r, g, b);
134
+ }
135
+ update(renderer, inputBuffer, deltaTime) {
136
+ if (this.selection.size === 0)
137
+ return;
138
+ const currentRenderTarget = renderer.getRenderTarget();
139
+ const currentAutoClear = renderer.autoClear;
140
+ const currentClearColor = renderer.getClearColor(new THREE.Color());
141
+ const currentClearAlpha = renderer.getClearAlpha();
142
+ renderer.setRenderTarget(this.renderTargetID);
143
+ renderer.setClearColor(0x000000, 0);
144
+ renderer.clear();
145
+ renderer.autoClear = false;
146
+ this.objectMaterialMap.clear();
147
+ let idCounter = 1;
148
+ this.selection.forEach(object => {
149
+ object.traverse((child) => {
150
+ if (isMesh(child) && child.material) {
151
+ this.objectMaterialMap.set(child, child.material);
152
+ const objectID = this.encodeObjectID(idCounter++);
153
+ this.idMaterial.uniforms.objectID.value.copy(objectID);
154
+ child.material = this.idMaterial;
155
+ renderer.render(child, this.camera);
156
+ }
157
+ });
158
+ });
159
+ this.objectMaterialMap.forEach((material, mesh) => {
160
+ mesh.material = material;
161
+ });
162
+ renderer.setRenderTarget(this.renderTargetEdge);
163
+ renderer.clear();
164
+ renderer.render(this.edgeDetectionScene, this.orthoCamera);
165
+ renderer.setRenderTarget(currentRenderTarget);
166
+ renderer.setClearColor(currentClearColor, currentClearAlpha);
167
+ renderer.autoClear = currentAutoClear;
168
+ }
169
+ setSize(width, height) {
170
+ const resolutionScale = this.renderTargetID.width / 1024;
171
+ const w = Math.max(1, Math.floor(width * resolutionScale));
172
+ const h = Math.max(1, Math.floor(height * resolutionScale));
173
+ this.renderTargetID.setSize(w, h);
174
+ this.renderTargetEdge.setSize(w, h);
175
+ this.edgeDetectionMaterial.uniforms.texelSize.value.set(1.0 / w, 1.0 / h);
176
+ }
177
+ dispose() {
178
+ super.dispose();
179
+ this.renderTargetID.dispose();
180
+ this.renderTargetEdge.dispose();
181
+ this.idMaterial.dispose();
182
+ this.edgeDetectionMaterial.dispose();
183
+ this.fullscreenQuad.geometry.dispose();
184
+ this.orthoCamera.clear();
185
+ this.edgeDetectionScene.clear();
186
+ this.selection.clear();
187
+ this.objectMaterialMap.clear();
188
+ }
189
+ /** Gets the edge thickness in pixels */
190
+ get edgeThickness() {
191
+ return this.edgeDetectionMaterial.uniforms.thickness.value;
192
+ }
193
+ /** Sets the edge thickness in pixels */
194
+ set edgeThickness(value) {
195
+ this.edgeDetectionMaterial.uniforms.thickness.value = value;
196
+ }
197
+ /** Gets the edge intensity multiplier */
198
+ get edgeIntensity() {
199
+ return this.uniforms.get('edgeIntensity').value;
200
+ }
201
+ /** Sets the edge intensity multiplier */
202
+ set edgeIntensity(value) {
203
+ this.uniforms.get('edgeIntensity').value = value;
204
+ }
205
+ /** Gets the edge color as hex */
206
+ get visibleEdgeColor() {
207
+ return this.uniforms.get('visibleEdgeColor').value.getHex();
208
+ }
209
+ /** Sets the edge color from hex */
210
+ set visibleEdgeColor(value) {
211
+ this.uniforms.get('visibleEdgeColor').value.setHex(value).convertSRGBToLinear();
212
+ }
213
+ addSelectedActors(actors) {
214
+ for (const actor of actors) {
215
+ this.addSelectedActor(actor);
216
+ }
217
+ return this;
218
+ }
219
+ addSelectedActor(actor) {
220
+ const sceneObjects = actor.getComponents(SceneComponent);
221
+ for (const sceneObject of sceneObjects) {
222
+ sceneObject.traverse(child => {
223
+ if (child instanceof THREE.Mesh) {
224
+ this.selection.add(child);
225
+ }
226
+ });
227
+ }
228
+ return this;
229
+ }
230
+ removeSelectedActors(actors) {
231
+ for (const actor of actors) {
232
+ this.removeSelectedActor(actor);
233
+ }
234
+ return this;
235
+ }
236
+ removeSelectedActor(actor) {
237
+ const sceneObjects = actor.getComponents(SceneComponent);
238
+ for (const sceneObject of sceneObjects) {
239
+ sceneObject.traverse(child => {
240
+ if (child instanceof THREE.Mesh) {
241
+ this.selection.delete(child);
242
+ }
243
+ });
244
+ }
245
+ return this;
246
+ }
247
+ clearSelection() {
248
+ this.selection.clear();
249
+ }
250
+ }
251
+ const fragmentShader = /* glsl */ `
252
+ uniform sampler2D idTexture;
253
+ uniform sampler2D edgeTexture;
254
+ uniform vec3 visibleEdgeColor;
255
+ uniform float edgeThickness;
256
+ uniform float edgeIntensity;
257
+
258
+ void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
259
+ float edge = texture2D(edgeTexture, uv).r;
260
+ vec3 scaledEdgeColor = visibleEdgeColor * edgeIntensity;
261
+
262
+ #ifdef ALPHA
263
+ vec3 color = mix(inputColor.rgb, scaledEdgeColor, edge);
264
+ float alpha = max(inputColor.a, edge);
265
+ outputColor = vec4(color, alpha);
266
+ #else
267
+ outputColor = vec4(mix(inputColor.rgb, scaledEdgeColor, edge), 1.0);
268
+ #endif
269
+ }
270
+ `;
271
+ /** Material for rendering objects with unique ID colors */
272
+ class ObjectIDMaterial extends THREE.ShaderMaterial {
273
+ constructor() {
274
+ super({
275
+ vertexShader: /* glsl */ `
276
+ void main() {
277
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
278
+ }
279
+ `,
280
+ fragmentShader: /* glsl */ `
281
+ uniform vec3 objectID;
282
+ void main() {
283
+ gl_FragColor = vec4(objectID, 1.0);
284
+ }
285
+ `,
286
+ uniforms: {
287
+ objectID: { value: new THREE.Vector3(0, 0, 0) }
288
+ }
289
+ });
290
+ }
291
+ }
292
+ /** Material for detecting edges based on object ID discontinuities */
293
+ class EdgeDetectionMaterial extends THREE.ShaderMaterial {
294
+ constructor() {
295
+ super({
296
+ vertexShader: /* glsl */ `
297
+ varying vec2 vUv;
298
+ void main() {
299
+ vUv = uv;
300
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
301
+ }
302
+ `,
303
+ fragmentShader: /* glsl */ `
304
+ uniform sampler2D idTexture;
305
+ uniform vec2 texelSize;
306
+ uniform float thickness;
307
+ varying vec2 vUv;
308
+
309
+ void main() {
310
+ vec3 centerID = texture2D(idTexture, vUv).rgb;
311
+
312
+ if (length(centerID) < 0.001) {
313
+ gl_FragColor = vec4(0.0);
314
+ return;
315
+ }
316
+
317
+ float edge = 0.0;
318
+ float threshold = 0.001;
319
+ int maxRings = max(1, int(ceil(thickness)));
320
+
321
+ for (int ring = 1; ring <= 8; ring++) {
322
+ if (ring > maxRings) break;
323
+
324
+ float radius = (ring == 1) ? max(0.5, thickness) : float(ring);
325
+ vec2 offset = texelSize * radius;
326
+
327
+ vec3 top = texture2D(idTexture, vUv + vec2(0.0, offset.y)).rgb;
328
+ vec3 bottom = texture2D(idTexture, vUv + vec2(0.0, -offset.y)).rgb;
329
+ vec3 left = texture2D(idTexture, vUv + vec2(-offset.x, 0.0)).rgb;
330
+ vec3 right = texture2D(idTexture, vUv + vec2(offset.x, 0.0)).rgb;
331
+ vec3 topLeft = texture2D(idTexture, vUv + vec2(-offset.x, offset.y)).rgb;
332
+ vec3 topRight = texture2D(idTexture, vUv + vec2(offset.x, offset.y)).rgb;
333
+ vec3 bottomLeft = texture2D(idTexture, vUv + vec2(-offset.x, -offset.y)).rgb;
334
+ vec3 bottomRight = texture2D(idTexture, vUv + vec2(offset.x, -offset.y)).rgb;
335
+
336
+ if (distance(centerID, top) > threshold ||
337
+ distance(centerID, bottom) > threshold ||
338
+ distance(centerID, left) > threshold ||
339
+ distance(centerID, right) > threshold ||
340
+ distance(centerID, topLeft) > threshold ||
341
+ distance(centerID, topRight) > threshold ||
342
+ distance(centerID, bottomLeft) > threshold ||
343
+ distance(centerID, bottomRight) > threshold) {
344
+ edge = 1.0;
345
+ break;
346
+ }
347
+ }
348
+
349
+ gl_FragColor = vec4(edge, edge, edge, 1.0);
350
+ }
351
+ `,
352
+ uniforms: {
353
+ idTexture: { value: null },
354
+ texelSize: { value: new THREE.Vector2(1.0 / 1024.0, 1.0 / 1024.0) },
355
+ thickness: { value: 1.0 }
356
+ }
357
+ });
358
+ }
359
+ }
360
+ /** Type guard to check if an object is a mesh */
361
+ function isMesh(object) {
362
+ return 'isMesh' in object && object.isMesh === true;
363
+ }
364
+ //# 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@@ -0,0 +1,2 @@
1
+ export * from './EffectPassWrapper.js';
2
+ export * from './ObjectOutlineEffect.js';
@@ -0,0 +1,3 @@
1
+ export * from './EffectPassWrapper.js';
2
+ export * from './ObjectOutlineEffect.js';
3
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9zcmMvcmVuZGVyL3Bvc3Rwcm9jZXNzaW5nL2luZGV4LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLGNBQWMsd0JBQXdCLENBQUM7QUFDdkMsY0FBYywwQkFBMEIsQ0FBQyJ9
@@ -0,0 +1,25 @@
1
+ import type { IGameLoop } from '../game/GameLoop.js';
2
+ import type { NetWorld } from '../multiplayer/NetWorld.js';
3
+ import type { IStorageProvider } from '../storage/storageProvider.js';
4
+ export interface GameRuntimeOptions {
5
+ provider: IStorageProvider;
6
+ container: HTMLElement;
7
+ gameId: string;
8
+ projectName?: string;
9
+ buildProject?: boolean;
10
+ skipClearGameClasses?: boolean;
11
+ }
12
+ export declare class GameRuntime {
13
+ protected readonly options: GameRuntimeOptions;
14
+ protected gameLoop: IGameLoop | null;
15
+ protected errorHandler: ((error: any) => void) | null;
16
+ constructor(options: GameRuntimeOptions);
17
+ startGame(relativeScenePath?: string | null): Promise<{
18
+ success: boolean;
19
+ error?: string;
20
+ }>;
21
+ stopGame(): void;
22
+ getGameLoop(): IGameLoop | null;
23
+ getNetWorld(): NetWorld | null;
24
+ protected resolveEngineModule(engineVersion: string | null): Promise<any>;
25
+ }
@@ -0,0 +1,131 @@
1
+ import path from 'path';
2
+ import { DEFAULT_GAME_BUNDLE_NAME, PROJECT_PATH_PREFIX } from '../const.js';
3
+ import { AssetPath } from '../storage/storageProvider.js';
4
+ import { ClassRegistry } from '../systems/ClassRegistry.js';
5
+ import { createInjectedDependencies } from './InjectedDependencies.js';
6
+ import { findProjectFileForGame, getProjectEngineVersion, getStartupScene } from './Utils.js';
7
+ export class GameRuntime {
8
+ constructor(options) {
9
+ Object.defineProperty(this, "options", {
10
+ enumerable: true,
11
+ configurable: true,
12
+ writable: true,
13
+ value: options
14
+ });
15
+ Object.defineProperty(this, "gameLoop", {
16
+ enumerable: true,
17
+ configurable: true,
18
+ writable: true,
19
+ value: null
20
+ });
21
+ Object.defineProperty(this, "errorHandler", {
22
+ enumerable: true,
23
+ configurable: true,
24
+ writable: true,
25
+ value: null
26
+ });
27
+ }
28
+ // relativeScenePath: a scenePath relative to BUILT_PROJECT_FOLDER
29
+ async startGame(relativeScenePath = null) {
30
+ const provider = this.options.provider;
31
+ if (this.options.buildProject) {
32
+ console.time('build project');
33
+ // Don't run tsc as it takes too much time
34
+ if (!await provider.buildCurrentProject(false)) {
35
+ return { success: false, error: 'Failed to build project' };
36
+ }
37
+ console.timeEnd('build project');
38
+ }
39
+ const projectFolder = PROJECT_PATH_PREFIX;
40
+ const bundlePath = AssetPath.fromString(path.join(projectFolder, DEFAULT_GAME_BUNDLE_NAME));
41
+ const projectFile = await findProjectFileForGame(this.options.provider) ?? '';
42
+ const engineVersion = await getProjectEngineVersion(this.options.provider, projectFile);
43
+ const findStartupScene = async () => {
44
+ return await getStartupScene(this.options.provider, { forEditor: false, projectFilePath: projectFile });
45
+ };
46
+ const scenePath = relativeScenePath ?
47
+ path.join(projectFolder, relativeScenePath) :
48
+ await findStartupScene();
49
+ if (scenePath) {
50
+ console.log('[GameRuntime.startGame] running scenePath:', scenePath);
51
+ if (!path.resolve(scenePath).startsWith(path.resolve(projectFolder))) {
52
+ return { success: false, error: `Scene path must be within the built project folder: ${projectFolder}` };
53
+ }
54
+ }
55
+ else {
56
+ return { success: false, error: 'No scene path available' };
57
+ }
58
+ console.time('download bundle');
59
+ const bundleText = await provider.downloadFileAsText(bundlePath);
60
+ console.timeEnd('download bundle');
61
+ console.time('download scene');
62
+ const sceneText = await provider.downloadFileAsText(AssetPath.fromString(scenePath));
63
+ console.timeEnd('download scene');
64
+ const injectedDependencies = createInjectedDependencies(await this.resolveEngineModule(engineVersion));
65
+ // simulate a node environment
66
+ const module = { exports: {} };
67
+ const exports = module.exports;
68
+ // clear the game classes before running user code
69
+ ClassRegistry.clearGameClasses();
70
+ const run = new Function('require', 'module', 'exports', bundleText);
71
+ run(injectedDependencies, module, exports);
72
+ // module.exports contains all the exports from the code, which is exactly what we want
73
+ const importedModule = module.exports;
74
+ if (!importedModule) {
75
+ console.error('Failed to import project bundle');
76
+ return { success: false, error: 'Failed to import project bundle' };
77
+ }
78
+ if (!importedModule.main) {
79
+ console.error('Failed to find main function in project bundle');
80
+ return { success: false, error: 'Failed to find main function in project bundle' };
81
+ }
82
+ this.gameLoop = importedModule.main(this.options.container, this.options.gameId);
83
+ if (!this.gameLoop) {
84
+ console.error('Failed to create game loop');
85
+ return { success: false, error: 'Failed to create game loop' };
86
+ }
87
+ const worldData = JSON.parse(sceneText);
88
+ await this.gameLoop.loadWorldData(worldData);
89
+ // Add global error handlers for uncaught errors in the game loop
90
+ this.errorHandler = (error) => {
91
+ console.error('[GameRuntime] Uncaught game error:', error);
92
+ };
93
+ window.addEventListener('error', this.errorHandler);
94
+ window.addEventListener('unhandledrejection', this.errorHandler);
95
+ try {
96
+ await this.gameLoop.start();
97
+ console.log('Game loop started');
98
+ }
99
+ catch (error) {
100
+ console.error('Failed to start game loop:', error);
101
+ return { success: false, error: `Failed to start game loop: ${error}` };
102
+ }
103
+ return { success: true };
104
+ }
105
+ stopGame() {
106
+ // Clean up event listeners
107
+ if (this.errorHandler) {
108
+ window.removeEventListener('error', this.errorHandler);
109
+ window.removeEventListener('unhandledrejection', this.errorHandler);
110
+ this.errorHandler = null;
111
+ }
112
+ if (this.gameLoop) {
113
+ this.gameLoop.destroy();
114
+ this.gameLoop = null;
115
+ if (!this.options.skipClearGameClasses) {
116
+ ClassRegistry.clearGameClasses();
117
+ }
118
+ console.log('Game loop destroyed');
119
+ }
120
+ }
121
+ getGameLoop() {
122
+ return this.gameLoop;
123
+ }
124
+ getNetWorld() {
125
+ return this.gameLoop?.getWorld()?.netWorld ?? null;
126
+ }
127
+ async resolveEngineModule(engineVersion) {
128
+ return undefined;
129
+ }
130
+ }
131
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Creates an injected dependencies function for CommonJS module resolution.
3
+ * This function resolves module imports for '@directivegames/genesys.js', 'three', and Three.js examples.
4
+ *
5
+ * @returns A function that takes a module name and returns the corresponding module
6
+ */
7
+ export declare function createInjectedDependencies(engineModule?: any): (mod: string) => any;
8
+ /**
9
+ * Gets the list of available Three.js example modules
10
+ *
11
+ * @returns Array of available module paths
12
+ */
13
+ export declare function getAvailableThreeExamples(): string[];
@@ -0,0 +1,63 @@
1
+ import * as THREE from 'three';
2
+ // Import commonly used Three.js examples directly for reliable access
3
+ import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
4
+ import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js';
5
+ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
6
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
7
+ import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
8
+ import * as ENGINE from '../index.js';
9
+ // Module registry for Three.js examples
10
+ const threeExamplesRegistry = new Map([
11
+ ['three/examples/jsm/controls/OrbitControls', { OrbitControls }],
12
+ ['three/examples/jsm/controls/OrbitControls.js', { OrbitControls }],
13
+ ['three/examples/jsm/controls/TransformControls', { TransformControls }],
14
+ ['three/examples/jsm/controls/TransformControls.js', { TransformControls }],
15
+ ['three/examples/jsm/loaders/DRACOLoader', { DRACOLoader }],
16
+ ['three/examples/jsm/loaders/DRACOLoader.js', { DRACOLoader }],
17
+ ['three/examples/jsm/loaders/GLTFLoader', { GLTFLoader }],
18
+ ['three/examples/jsm/loaders/GLTFLoader.js', { GLTFLoader }],
19
+ ['three/examples/jsm/loaders/RGBELoader', { RGBELoader }],
20
+ ['three/examples/jsm/loaders/RGBELoader.js', { RGBELoader }],
21
+ ]);
22
+ /**
23
+ * Creates an injected dependencies function for CommonJS module resolution.
24
+ * This function resolves module imports for '@directivegames/genesys.js', 'three', and Three.js examples.
25
+ *
26
+ * @returns A function that takes a module name and returns the corresponding module
27
+ */
28
+ export function createInjectedDependencies(engineModule) {
29
+ return (mod) => {
30
+ if (mod === 'genesys.js' || mod === '@directivegames/genesys.js')
31
+ return engineModule ?? ENGINE;
32
+ if (mod === 'three')
33
+ return THREE;
34
+ // Handle Three.js examples using pre-registered modules
35
+ if (mod.startsWith('three/examples/jsm/')) {
36
+ // Check if module is in our registry (supports both with and without .js extension)
37
+ const normalizedMod = mod.endsWith('.js') ? mod : mod + '.js';
38
+ const moduleWithoutExtension = mod.endsWith('.js') ? mod.slice(0, -3) : mod;
39
+ if (threeExamplesRegistry.has(normalizedMod)) {
40
+ return threeExamplesRegistry.get(normalizedMod);
41
+ }
42
+ if (threeExamplesRegistry.has(moduleWithoutExtension)) {
43
+ return threeExamplesRegistry.get(moduleWithoutExtension);
44
+ }
45
+ if (threeExamplesRegistry.has(mod)) {
46
+ return threeExamplesRegistry.get(mod);
47
+ }
48
+ // Module not found in registry
49
+ throw new Error(`Three.js example '${mod}' is not available. ` +
50
+ `Available modules: ${Array.from(threeExamplesRegistry.keys()).join(', ')}`);
51
+ }
52
+ throw new Error(`Unknown module: ${mod}. Supported modules: '@directivegames/genesys.js', 'three', and 'three/examples/jsm/*'`);
53
+ };
54
+ }
55
+ /**
56
+ * Gets the list of available Three.js example modules
57
+ *
58
+ * @returns Array of available module paths
59
+ */
60
+ export function getAvailableThreeExamples() {
61
+ return Array.from(threeExamplesRegistry.keys());
62
+ }
63
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,16 @@
1
+ import type { IStorageProvider } from '../storage/storageProvider.js';
2
+ export declare const findProjectFileForGame: (storageProvider: IStorageProvider) => Promise<string | null>;
3
+ /**
4
+ *
5
+ * @param storageProvider the storage provider to use
6
+ * @param forEditor if this is for the editor or the built project
7
+ * @returns a tuple of the project file path and its content as JSON
8
+ */
9
+ export declare const loadProjectSettings: (storageProvider: IStorageProvider, projectFilePath: string) => Promise<[string | null, Record<string, any>]>;
10
+ export declare function getProjectEngineVersion(storageProvider: IStorageProvider, projectFilePath: string): Promise<string | null>;
11
+ interface GetStartupSceneOptions {
12
+ forEditor: boolean;
13
+ projectFilePath: string;
14
+ }
15
+ export declare const getStartupScene: (storageProvider: IStorageProvider, options: GetStartupSceneOptions) => Promise<string | null>;
16
+ export {};