@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import * as dat from 'dat.gui';
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import * as ENGINE from 'genesys.js';
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import { ObjectOutlineEffect } from 'genesys.js';
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import * as THREE from 'three';
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/**
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* PostprocessDemo - Demonstrates post-processing effects with sphere meshes loaded from world data
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*
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* Features:
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* - World loading: Scene objects are loaded from serialized world data instead of direct creation
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* - 1 GLTF sphere with material file loading from dev/materials and shaders folders
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* - 1 primitive sphere with customizable material properties
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* - 1 billboard sprite with texture loading capabilities
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* - Material file system supporting various material types (PBR, shader-based, matcap)
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* - Option to disable material override and use original GLB materials
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* - GUI controls for toggling mesh visibility and material properties
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* - Post-processing effects: Bloom, SMAA anti-aliasing, Tone mapping
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* - Outline effects: PostProcess Outline (selection-based) and Edge Outline (shader-based)
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* - Environment controls: skybox intensity and background blur
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* - Error handling with fallback to direct object creation
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* - Debug tools for inspecting actor and material states
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*/
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export class PostprocessDemo extends ENGINE.BaseGameLoop {
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private gui: dat.GUI;
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private skyboxComponent: ENGINE.SkyboxComponent | null = null;
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private gltfMesh: ENGINE.Actor | null = null;
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private primitiveMesh: ENGINE.Actor | null = null;
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private billboardActor: ENGINE.Actor | null = null;
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private groundActor: ENGINE.Actor | null = null;
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private damagedHelmet: ENGINE.Actor | null = null;
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private shipWreck: ENGINE.Actor | null = null;
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private currentMaterialFile: string = '@engine/assets/dev/materials/MetalGoldPaint.json';
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private pawn: ENGINE.Pawn | null = null;
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private verticalMovement: number = 0; // -1 for down (Q), 1 for up (E), 0 for none
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private verticalSpeed: number = 50; // units per second
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constructor(container: HTMLElement) {
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super(container);
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this.gui = new dat.GUI({ width: 400 });
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}
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protected override async preStart(): Promise<void> {
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// Create default lighting and player
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ENGINE.GameBuilder.createDefaultLighting(this.world, false);
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this.groundActor = ENGINE.GameBuilder.createDefaultGround(this.world);
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// Create skybox with HDR environment
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this.skyboxComponent = ENGINE.GameBuilder.createDefaultSkybox(this.world, {
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...ENGINE.SkyboxComponent.DEFAULT_OPTIONS,
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envMapIntensity: 1.2,
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});
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// Create player/camera
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const { pawn } = ENGINE.GameBuilder.createDefaultPawn(this.world);
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this.pawn = pawn;
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pawn.rootComponent.setWorldPosition(ENGINE.MathHelpers.makeVector({ forward: -8, right: 0, up: 3 }));
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// Increase camera movement speed
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if (pawn.movementComponent instanceof ENGINE.CharacterMovementComponent) {
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pawn.movementComponent.options.maxSpeed = 50; // Increased from default 5
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}
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// Setup E/Q vertical movement
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this.setupVerticalMovement();
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// Enable camera visibility layers to match editor behavior
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this.world.postProcessManager.setUseCameraVisibilityLayers(true);
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// Setup GUI controls (will be populated after world loading)
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this.setupGUIControls();
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// Load world data after a short delay to ensure world is fully initialized
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setTimeout(() => {
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this.createSceneObjects();
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}, 100);
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}
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private async createSceneObjects(): Promise<void> {
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this.createObjectsDirectly();
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}
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private createObjectsDirectly(): void {
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console.log('🏗️ Creating objects directly (fallback method)...');
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const sphereHeight = 3; // Slightly higher to ensure visibility
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// Create primitive sphere directly
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this.primitiveMesh = new ENGINE.Actor({
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name: 'primitiveSphere',
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rootComponent: new ENGINE.MeshComponent({
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geometry: new THREE.SphereGeometry(1.5, 32, 16),
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material: new THREE.MeshStandardMaterial({
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color: 0x4a90e2,
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roughness: 0.1,
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metalness: 0.9,
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emissive: 0x001122,
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emissiveIntensity: 0.2
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})
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}),
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position: new THREE.Vector3(4, sphereHeight, 0)
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});
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this.world.addActor(this.primitiveMesh);
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// Create GLTF actor directly
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this.gltfMesh = new ENGINE.Actor({
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name: 'gltfMesh',
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rootComponent: new ENGINE.GLTFMeshComponent({
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modelUrl: '@engine/assets/models/SM_ChamferCube.glb',
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scale: new THREE.Vector3(2, 2, 2)
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}),
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position: new THREE.Vector3(-2, sphereHeight, 0)
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});
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this.world.addActor(this.gltfMesh);
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// Create billboard actor directly
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this.billboardActor = new ENGINE.Actor({
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name: 'billboardSprite',
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rootComponent: new ENGINE.BillboardComponent({
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imageUrl: '@engine/assets/dev/textures/T_Checker_01.png',
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depthTest: true,
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depthWrite: true,
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transparent: true
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}),
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position: new THREE.Vector3(4, sphereHeight + 3, 0), // Above primitive sphere
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scale: new THREE.Vector3(3, 3, 1) // Make it same size as sphere (radius 1.5 * 2 = 3)
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});
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this.world.addActor(this.billboardActor);
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// Create damaged helmet actor directly
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this.damagedHelmet = new ENGINE.Actor({
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name: 'damagedHelmet',
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rootComponent: new ENGINE.GLTFMeshComponent({
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modelUrl: '@engine/assets/dev/models/DamagedHelmet.glb',
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scale: new THREE.Vector3(1.5, 1.5, 1.5)
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}),
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position: new THREE.Vector3(0, sphereHeight + 1, -4)
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});
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this.world.addActor(this.damagedHelmet);
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// Create ship wreck actor directly
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this.shipWreck = new ENGINE.Actor({
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name: 'shipWreck',
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rootComponent: new ENGINE.GLTFMeshComponent({
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modelUrl: '@engine/assets/models/demo/LowPoly/low_poly_ship_wreck.glb',
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scale: new THREE.Vector3(1, 1, 1)
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}),
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position: new THREE.Vector3(-4, sphereHeight, 4)
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});
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this.world.addActor(this.shipWreck);
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// Apply material to GLTF actor
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this.applyMaterialToGLTFActor();
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console.log('✅ Objects created directly at positions:');
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console.log('🎯 Primitive sphere:', this.primitiveMesh.getWorldPosition());
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console.log('🎯 GLTF mesh:', this.gltfMesh.getWorldPosition());
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console.log('🎯 Billboard:', this.billboardActor.getWorldPosition());
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console.log('🎯 Damaged Helmet:', this.damagedHelmet.getWorldPosition());
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console.log('🎯 Ship Wreck:', this.shipWreck.getWorldPosition());
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}
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private applyMaterialToGLTFActor(): void {
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if (this.gltfMesh) {
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const gltfComponent = this.gltfMesh.rootComponent as ENGINE.GLTFMeshComponent;
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console.log('🎨 Applying material to GLTF actor:', this.currentMaterialFile);
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gltfComponent.setMaterial(this.currentMaterialFile);
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}
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}
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private setupGUIControls(): void {
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// Mesh visibility controls
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const meshSettings = {
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showGLTFMesh: true,
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showPrimitive: true,
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showBillboard: true,
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showDamagedHelmet: true,
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showShipWreck: true,
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showGround: true
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};
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const meshFolder = this.gui.addFolder('🎭 Mesh Controls');
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meshFolder.open();
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|
184
|
+
meshFolder.add(meshSettings, 'showGLTFMesh').name('Show GLTF (Material File)').onChange((value: boolean) => {
|
|
185
|
+
if (this.gltfMesh) {
|
|
186
|
+
this.gltfMesh.setHidden(!value);
|
|
187
|
+
console.log('🎭 GLTF Sphere visibility:', value);
|
|
188
|
+
}
|
|
189
|
+
});
|
|
190
|
+
|
|
191
|
+
meshFolder.add(meshSettings, 'showPrimitive').name('Show Primitive Sphere').onChange((value: boolean) => {
|
|
192
|
+
if (this.primitiveMesh) {
|
|
193
|
+
this.primitiveMesh.setHidden(!value);
|
|
194
|
+
console.log('🎭 Primitive sphere visibility:', value);
|
|
195
|
+
}
|
|
196
|
+
});
|
|
197
|
+
|
|
198
|
+
meshFolder.add(meshSettings, 'showBillboard').name('Show Billboard Sprite').onChange((value: boolean) => {
|
|
199
|
+
if (this.billboardActor) {
|
|
200
|
+
this.billboardActor.setHidden(!value);
|
|
201
|
+
console.log('🎭 Billboard sprite visibility:', value);
|
|
202
|
+
}
|
|
203
|
+
});
|
|
204
|
+
|
|
205
|
+
meshFolder.add(meshSettings, 'showDamagedHelmet').name('Show Damaged Helmet').onChange((value: boolean) => {
|
|
206
|
+
if (this.damagedHelmet) {
|
|
207
|
+
this.damagedHelmet.setHidden(!value);
|
|
208
|
+
console.log('🎭 Damaged Helmet visibility:', value);
|
|
209
|
+
}
|
|
210
|
+
});
|
|
211
|
+
|
|
212
|
+
meshFolder.add(meshSettings, 'showShipWreck').name('Show Ship Wreck').onChange((value: boolean) => {
|
|
213
|
+
if (this.shipWreck) {
|
|
214
|
+
this.shipWreck.setHidden(!value);
|
|
215
|
+
console.log('🎭 Ship Wreck visibility:', value);
|
|
216
|
+
}
|
|
217
|
+
});
|
|
218
|
+
|
|
219
|
+
meshFolder.add(meshSettings, 'showGround').name('Show Ground').onChange((value: boolean) => {
|
|
220
|
+
if (this.groundActor) {
|
|
221
|
+
this.groundActor.setHidden(!value);
|
|
222
|
+
console.log('🎭 Ground visibility:', value);
|
|
223
|
+
}
|
|
224
|
+
});
|
|
225
|
+
|
|
226
|
+
// Material controls
|
|
227
|
+
const materialSettings = {
|
|
228
|
+
materialFile: 'dev/materials/MetalGoldPaint.json',
|
|
229
|
+
billboardTexture: '@engine/assets/dev/textures/T_Checker_01.png',
|
|
230
|
+
primitiveColor: [74, 144, 226],
|
|
231
|
+
primitiveRoughness: 0.1,
|
|
232
|
+
primitiveMetalness: 0.9,
|
|
233
|
+
primitiveEmissiveIntensity: 0.2
|
|
234
|
+
};
|
|
235
|
+
|
|
236
|
+
const materialFolder = this.gui.addFolder('🎨 Material Controls');
|
|
237
|
+
materialFolder.open();
|
|
238
|
+
|
|
239
|
+
// Material file controls for GLTF Sphere
|
|
240
|
+
const materialFileFolder = materialFolder.addFolder('GLTF Sphere Material File');
|
|
241
|
+
materialFileFolder.open();
|
|
242
|
+
|
|
243
|
+
// Available material files from different folders
|
|
244
|
+
const availableMaterialFiles = [
|
|
245
|
+
// Dev materials (PBR with textures) - Vibrant and varied
|
|
246
|
+
'dev/materials/GroundSand005.json',
|
|
247
|
+
'dev/materials/MetalGoldPaint.json',
|
|
248
|
+
'dev/materials/TerrazzoSlab.json',
|
|
249
|
+
'dev/materials/MosaicPennyTiles.json',
|
|
250
|
+
'dev/materials/PoolTiles.json',
|
|
251
|
+
'dev/materials/CorrodedMetal.json',
|
|
252
|
+
'dev/materials/BoucleFabric.json',
|
|
253
|
+
// Shader materials (procedural/simple)
|
|
254
|
+
'shaders/M_Chrome.material.json',
|
|
255
|
+
'shaders/M_Emissive_Blue.material.json',
|
|
256
|
+
'shaders/M_Glossy_Grey.material.json',
|
|
257
|
+
'shaders/M_Matte_White.material.json',
|
|
258
|
+
'shaders/matcap/M_Matcap_Blue.material.json',
|
|
259
|
+
'shaders/matcap/M_Matcap_White.material.json',
|
|
260
|
+
// Option to disable material override
|
|
261
|
+
'None (Original GLB Material)'
|
|
262
|
+
];
|
|
263
|
+
|
|
264
|
+
materialFileFolder.add(materialSettings, 'materialFile', availableMaterialFiles).name('Material File').onChange((value: string) => {
|
|
265
|
+
this.updateMaterialFile(value);
|
|
266
|
+
});
|
|
267
|
+
|
|
268
|
+
// Billboard texture controls
|
|
269
|
+
const billboardFolder = materialFolder.addFolder('Billboard Sprite Texture');
|
|
270
|
+
billboardFolder.open();
|
|
271
|
+
|
|
272
|
+
// Available texture files
|
|
273
|
+
const availableTextures = [
|
|
274
|
+
'Empty (No Texture)',
|
|
275
|
+
'@engine/assets/dev/textures/T_Checker_01.png',
|
|
276
|
+
'dev/T_Checker_02.png',
|
|
277
|
+
'dev/T_Grid_01.png',
|
|
278
|
+
'dev/T_Noise_01.png',
|
|
279
|
+
'dev/T_UV_Test.png',
|
|
280
|
+
'dev/T_White.png',
|
|
281
|
+
'dev/T_Black.png',
|
|
282
|
+
'dev/T_Red.png',
|
|
283
|
+
'dev/T_Green.png',
|
|
284
|
+
'dev/T_Blue.png',
|
|
285
|
+
'textures/grass.png',
|
|
286
|
+
'textures/rock.png',
|
|
287
|
+
'textures/sand.png',
|
|
288
|
+
'textures/snow.png'
|
|
289
|
+
];
|
|
290
|
+
|
|
291
|
+
billboardFolder.add(materialSettings, 'billboardTexture', availableTextures).name('Texture').onChange((value: string) => {
|
|
292
|
+
this.updateBillboardTexture(value);
|
|
293
|
+
});
|
|
294
|
+
|
|
295
|
+
// Billboard size and material controls
|
|
296
|
+
const billboardSettings = {
|
|
297
|
+
size: 3.0,
|
|
298
|
+
depthTest: true,
|
|
299
|
+
depthWrite: true,
|
|
300
|
+
transparent: true
|
|
301
|
+
};
|
|
302
|
+
|
|
303
|
+
billboardFolder.add(billboardSettings, 'size', 0.5, 10.0, 0.1).name('Size').onChange((value: number) => {
|
|
304
|
+
if (this.billboardActor) {
|
|
305
|
+
this.billboardActor.setWorldScale(new THREE.Vector3(value, value, 1));
|
|
306
|
+
console.log('📏 Billboard size updated:', value);
|
|
307
|
+
}
|
|
308
|
+
});
|
|
309
|
+
|
|
310
|
+
billboardFolder.add(billboardSettings, 'depthTest').name('Depth Test').onChange((value: boolean) => {
|
|
311
|
+
if (this.billboardActor) {
|
|
312
|
+
const billboardComponent = this.billboardActor.rootComponent as ENGINE.BillboardComponent;
|
|
313
|
+
const spriteMaterial = (billboardComponent as any).spriteMaterial;
|
|
314
|
+
if (spriteMaterial) {
|
|
315
|
+
spriteMaterial.depthTest = value;
|
|
316
|
+
spriteMaterial.needsUpdate = true;
|
|
317
|
+
console.log('🔍 Billboard depth test:', value);
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
});
|
|
321
|
+
|
|
322
|
+
billboardFolder.add(billboardSettings, 'depthWrite').name('Depth Write').onChange((value: boolean) => {
|
|
323
|
+
if (this.billboardActor) {
|
|
324
|
+
const billboardComponent = this.billboardActor.rootComponent as ENGINE.BillboardComponent;
|
|
325
|
+
const spriteMaterial = (billboardComponent as any).spriteMaterial;
|
|
326
|
+
if (spriteMaterial) {
|
|
327
|
+
spriteMaterial.depthWrite = value;
|
|
328
|
+
spriteMaterial.needsUpdate = true;
|
|
329
|
+
console.log('✍️ Billboard depth write:', value);
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
});
|
|
333
|
+
|
|
334
|
+
billboardFolder.add(billboardSettings, 'transparent').name('Transparent').onChange((value: boolean) => {
|
|
335
|
+
if (this.billboardActor) {
|
|
336
|
+
const billboardComponent = this.billboardActor.rootComponent as ENGINE.BillboardComponent;
|
|
337
|
+
const spriteMaterial = (billboardComponent as any).spriteMaterial;
|
|
338
|
+
if (spriteMaterial) {
|
|
339
|
+
spriteMaterial.transparent = value;
|
|
340
|
+
spriteMaterial.needsUpdate = true;
|
|
341
|
+
console.log('👻 Billboard transparent:', value);
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
});
|
|
345
|
+
|
|
346
|
+
|
|
347
|
+
// Primitive material controls
|
|
348
|
+
const primitiveFolder = materialFolder.addFolder('Primitive Material');
|
|
349
|
+
primitiveFolder.open();
|
|
350
|
+
|
|
351
|
+
primitiveFolder.addColor(materialSettings, 'primitiveColor').name('Color').onChange((value: number[]) => {
|
|
352
|
+
if (this.primitiveMesh) {
|
|
353
|
+
try {
|
|
354
|
+
const meshComponent = this.primitiveMesh.rootComponent as ENGINE.MeshComponent;
|
|
355
|
+
const mesh = meshComponent.getMesh();
|
|
356
|
+
if (mesh && mesh.material instanceof THREE.MeshStandardMaterial) {
|
|
357
|
+
mesh.material.color.setRGB(value[0] / 255, value[1] / 255, value[2] / 255);
|
|
358
|
+
console.log('🎨 Updated primitive color:', value);
|
|
359
|
+
} else {
|
|
360
|
+
console.warn('⚠️ Primitive mesh material not found or wrong type');
|
|
361
|
+
}
|
|
362
|
+
} catch (error) {
|
|
363
|
+
console.error('❌ Error updating primitive color:', error);
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
});
|
|
367
|
+
|
|
368
|
+
primitiveFolder.add(materialSettings, 'primitiveRoughness', 0, 1, 0.01).name('Roughness').onChange((value: number) => {
|
|
369
|
+
if (this.primitiveMesh) {
|
|
370
|
+
try {
|
|
371
|
+
const meshComponent = this.primitiveMesh.rootComponent as ENGINE.MeshComponent;
|
|
372
|
+
const mesh = meshComponent.getMesh();
|
|
373
|
+
if (mesh && mesh.material instanceof THREE.MeshStandardMaterial) {
|
|
374
|
+
mesh.material.roughness = value;
|
|
375
|
+
console.log('🎨 Updated primitive roughness:', value);
|
|
376
|
+
} else {
|
|
377
|
+
console.warn('⚠️ Primitive mesh material not found or wrong type');
|
|
378
|
+
}
|
|
379
|
+
} catch (error) {
|
|
380
|
+
console.error('❌ Error updating primitive roughness:', error);
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
});
|
|
384
|
+
|
|
385
|
+
primitiveFolder.add(materialSettings, 'primitiveMetalness', 0, 1, 0.01).name('Metalness').onChange((value: number) => {
|
|
386
|
+
if (this.primitiveMesh) {
|
|
387
|
+
try {
|
|
388
|
+
const meshComponent = this.primitiveMesh.rootComponent as ENGINE.MeshComponent;
|
|
389
|
+
const mesh = meshComponent.getMesh();
|
|
390
|
+
if (mesh && mesh.material instanceof THREE.MeshStandardMaterial) {
|
|
391
|
+
mesh.material.metalness = value;
|
|
392
|
+
console.log('🎨 Updated primitive metalness:', value);
|
|
393
|
+
} else {
|
|
394
|
+
console.warn('⚠️ Primitive mesh material not found or wrong type');
|
|
395
|
+
}
|
|
396
|
+
} catch (error) {
|
|
397
|
+
console.error('❌ Error updating primitive metalness:', error);
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
});
|
|
401
|
+
|
|
402
|
+
primitiveFolder.add(materialSettings, 'primitiveEmissiveIntensity', 0, 1, 0.01).name('Emissive Intensity').onChange((value: number) => {
|
|
403
|
+
if (this.primitiveMesh) {
|
|
404
|
+
try {
|
|
405
|
+
const meshComponent = this.primitiveMesh.rootComponent as ENGINE.MeshComponent;
|
|
406
|
+
const mesh = meshComponent.getMesh();
|
|
407
|
+
if (mesh && mesh.material instanceof THREE.MeshStandardMaterial) {
|
|
408
|
+
mesh.material.emissiveIntensity = value;
|
|
409
|
+
console.log('🎨 Updated primitive emissive intensity:', value);
|
|
410
|
+
} else {
|
|
411
|
+
console.warn('⚠️ Primitive mesh material not found or wrong type');
|
|
412
|
+
}
|
|
413
|
+
} catch (error) {
|
|
414
|
+
console.error('❌ Error updating primitive emissive intensity:', error);
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
});
|
|
418
|
+
|
|
419
|
+
// Outline effects controls
|
|
420
|
+
this.setupOutlineControls();
|
|
421
|
+
|
|
422
|
+
// Postprocess controls
|
|
423
|
+
this.setupPostprocessControls();
|
|
424
|
+
|
|
425
|
+
// Add debug button to check current state
|
|
426
|
+
const debugFolder = this.gui.addFolder('🔍 Debug');
|
|
427
|
+
debugFolder.add({ checkState: () => this.debugCurrentState() }, 'checkState').name('Check Current State');
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
private debugCurrentState(): void {
|
|
431
|
+
console.log('🔍 === DEBUG: Current State ===');
|
|
432
|
+
console.log('Actors:', {
|
|
433
|
+
gltfMesh: !!this.gltfMesh,
|
|
434
|
+
primitiveMesh: !!this.primitiveMesh,
|
|
435
|
+
billboardActor: !!this.billboardActor,
|
|
436
|
+
damagedHelmet: !!this.damagedHelmet,
|
|
437
|
+
shipWreck: !!this.shipWreck
|
|
438
|
+
});
|
|
439
|
+
console.log('Materials:', {
|
|
440
|
+
currentMaterialFile: this.currentMaterialFile
|
|
441
|
+
});
|
|
442
|
+
|
|
443
|
+
if (this.gltfMesh) {
|
|
444
|
+
const gltfComponent = this.gltfMesh.rootComponent as ENGINE.GLTFMeshComponent;
|
|
445
|
+
const model = gltfComponent.getModel();
|
|
446
|
+
console.log('GLTF Mesh:', {
|
|
447
|
+
hasModel: !!model,
|
|
448
|
+
modelLoaded: gltfComponent.isModelLoaded()
|
|
449
|
+
});
|
|
450
|
+
|
|
451
|
+
if (model) {
|
|
452
|
+
model.traverse((child) => {
|
|
453
|
+
if (child instanceof THREE.Mesh) {
|
|
454
|
+
console.log('GLTF Mesh Material:', {
|
|
455
|
+
name: child.name,
|
|
456
|
+
materialType: child.material.constructor.name,
|
|
457
|
+
isStandardMaterial: child.material instanceof THREE.MeshStandardMaterial,
|
|
458
|
+
materialId: child.material.id
|
|
459
|
+
});
|
|
460
|
+
}
|
|
461
|
+
});
|
|
462
|
+
}
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
if (this.primitiveMesh) {
|
|
466
|
+
const meshComponent = this.primitiveMesh.rootComponent as ENGINE.MeshComponent;
|
|
467
|
+
const mesh = meshComponent.getMesh();
|
|
468
|
+
if (mesh && mesh.material instanceof THREE.MeshStandardMaterial) {
|
|
469
|
+
console.log('Primitive Material Properties:', {
|
|
470
|
+
color: mesh.material.color.getHex(),
|
|
471
|
+
roughness: mesh.material.roughness,
|
|
472
|
+
metalness: mesh.material.metalness,
|
|
473
|
+
emissiveIntensity: mesh.material.emissiveIntensity
|
|
474
|
+
});
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
if (this.billboardActor) {
|
|
479
|
+
const billboardComponent = this.billboardActor.rootComponent as ENGINE.BillboardComponent;
|
|
480
|
+
console.log('Billboard Component:', {
|
|
481
|
+
componentType: billboardComponent.constructor.name,
|
|
482
|
+
hasSprite: !!(billboardComponent as any).sprite,
|
|
483
|
+
position: this.billboardActor.getWorldPosition()
|
|
484
|
+
});
|
|
485
|
+
}
|
|
486
|
+
console.log('🔍 === END DEBUG ===');
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
|
|
490
|
+
private setupOutlineControls(): void {
|
|
491
|
+
const outlineSettings = {
|
|
492
|
+
// outlineType: 'None',
|
|
493
|
+
outlineType: 'PostProcess Outline',
|
|
494
|
+
// PostProcess outline settings
|
|
495
|
+
postprocessEdgeThickeness: 1,
|
|
496
|
+
postprocessEdgeIntensity: 100,
|
|
497
|
+
postprocessVisibleEdgeColor: [255, 255, 255],
|
|
498
|
+
// Edge outline settings
|
|
499
|
+
edgeThickness: 5,
|
|
500
|
+
edgeColor: [255, 255, 255],
|
|
501
|
+
edgeAlpha: 1.0
|
|
502
|
+
};
|
|
503
|
+
|
|
504
|
+
const outlineFolder = this.gui.addFolder('🔲 Outline Effects');
|
|
505
|
+
outlineFolder.open();
|
|
506
|
+
|
|
507
|
+
// Outline type selector
|
|
508
|
+
const outlineTypes = ['None', 'PostProcess Outline', 'Edge Outline'];
|
|
509
|
+
outlineFolder.add(outlineSettings, 'outlineType', outlineTypes).name('Outline Type').onChange((value: string) => {
|
|
510
|
+
const postProcessManager = this.world.postProcessManager;
|
|
511
|
+
|
|
512
|
+
// Disable all outline types first and clear selections
|
|
513
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.ObjectOutline, { enabled: false });
|
|
514
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.EdgeOutline, { enabled: false });
|
|
515
|
+
|
|
516
|
+
// Clear both outline selections
|
|
517
|
+
const outlineEffect = postProcessManager.getEffectFromPass(ENGINE.PostProcessPass.ObjectOutline, ObjectOutlineEffect);
|
|
518
|
+
if (outlineEffect) {
|
|
519
|
+
outlineEffect.selection.clear();
|
|
520
|
+
}
|
|
521
|
+
postProcessManager.getEdgeOutlineEffect()?.clearSelection();
|
|
522
|
+
|
|
523
|
+
// Enable the selected type and add all objects
|
|
524
|
+
if (value === 'PostProcess Outline') {
|
|
525
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.ObjectOutline, { enabled: true });
|
|
526
|
+
if (outlineEffect) {
|
|
527
|
+
const actors = [this.gltfMesh, this.primitiveMesh, this.billboardActor, this.damagedHelmet, this.shipWreck, this.groundActor].filter((a): a is ENGINE.Actor => a !== null);
|
|
528
|
+
outlineEffect.addSelectedActors(actors);
|
|
529
|
+
}
|
|
530
|
+
console.log('🔲 PostProcess Outline enabled with all objects.');
|
|
531
|
+
} else if (value === 'Edge Outline') {
|
|
532
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.EdgeOutline, {
|
|
533
|
+
enabled: true,
|
|
534
|
+
thickness: outlineSettings.edgeThickness,
|
|
535
|
+
color: (outlineSettings.edgeColor[0] << 16) | (outlineSettings.edgeColor[1] << 8) | outlineSettings.edgeColor[2],
|
|
536
|
+
alpha: outlineSettings.edgeAlpha
|
|
537
|
+
});
|
|
538
|
+
// Add all objects to Edge Outline
|
|
539
|
+
const actors = [this.gltfMesh, this.primitiveMesh, this.billboardActor, this.damagedHelmet, this.shipWreck, this.groundActor].filter((a): a is ENGINE.Actor => a !== null);
|
|
540
|
+
if (actors.length > 0) {
|
|
541
|
+
postProcessManager.getEdgeOutlineEffect()?.addSelectedActors(actors);
|
|
542
|
+
}
|
|
543
|
+
console.log('🔲 Edge Outline enabled with all objects.');
|
|
544
|
+
} else {
|
|
545
|
+
console.log('🔲 All outlines disabled.');
|
|
546
|
+
}
|
|
547
|
+
});
|
|
548
|
+
|
|
549
|
+
// PostProcess Outline Settings
|
|
550
|
+
const postProcessFolder = outlineFolder.addFolder('PostProcess Outline Settings');
|
|
551
|
+
postProcessFolder.open();
|
|
552
|
+
postProcessFolder.add(outlineSettings, 'postprocessEdgeThickeness', 0, 10, 0.01).name('Edge Thickness').onChange((value: number) => {
|
|
553
|
+
this.world.postProcessManager.configureEffect(ENGINE.PostProcessPass.ObjectOutline, { edgeThickness: value });
|
|
554
|
+
});
|
|
555
|
+
|
|
556
|
+
postProcessFolder.add(outlineSettings, 'postprocessEdgeIntensity', 0, 200, 1).name('Edge Intensity').onChange((value: number) => {
|
|
557
|
+
this.world.postProcessManager.configureEffect(ENGINE.PostProcessPass.ObjectOutline, { edgeIntensity: value });
|
|
558
|
+
});
|
|
559
|
+
|
|
560
|
+
postProcessFolder.addColor(outlineSettings, 'postprocessVisibleEdgeColor').name('Visible Edge Color').onChange((value: number[]) => {
|
|
561
|
+
const color = (value[0] << 16) | (value[1] << 8) | value[2];
|
|
562
|
+
this.world.postProcessManager.configureEffect(ENGINE.PostProcessPass.ObjectOutline, { visibleEdgeColor: color });
|
|
563
|
+
});
|
|
564
|
+
|
|
565
|
+
// Edge Outline Settings
|
|
566
|
+
const edgeFolder = outlineFolder.addFolder('Edge Outline Settings');
|
|
567
|
+
edgeFolder.open();
|
|
568
|
+
edgeFolder.add(outlineSettings, 'edgeThickness', 0, 10, 0.1).name('Thickness').onChange((value: number) => {
|
|
569
|
+
this.world.postProcessManager.configureEffect(ENGINE.PostProcessPass.EdgeOutline, { thickness: value });
|
|
570
|
+
console.log('🔲 Edge outline thickness updated:', value);
|
|
571
|
+
});
|
|
572
|
+
|
|
573
|
+
edgeFolder.addColor(outlineSettings, 'edgeColor').name('Color').onChange((value: number[]) => {
|
|
574
|
+
const color = (value[0] << 16) | (value[1] << 8) | value[2];
|
|
575
|
+
this.world.postProcessManager.configureEffect(ENGINE.PostProcessPass.EdgeOutline, { color });
|
|
576
|
+
console.log('🔲 Edge outline color updated:', value);
|
|
577
|
+
});
|
|
578
|
+
|
|
579
|
+
edgeFolder.add(outlineSettings, 'edgeAlpha', 0, 1, 0.01).name('Alpha').onChange((value: number) => {
|
|
580
|
+
this.world.postProcessManager.configureEffect(ENGINE.PostProcessPass.EdgeOutline, { alpha: value });
|
|
581
|
+
console.log('🔲 Edge outline alpha updated:', value);
|
|
582
|
+
});
|
|
583
|
+
|
|
584
|
+
console.log('🔲 Outline controls initialized!');
|
|
585
|
+
|
|
586
|
+
// Apply initial outline type after a short delay to ensure PostProcessManager is ready
|
|
587
|
+
setTimeout(() => {
|
|
588
|
+
if (outlineSettings.outlineType !== 'None') {
|
|
589
|
+
const postProcessManager = this.world.postProcessManager;
|
|
590
|
+
const outlineEffect = postProcessManager.getEffectFromPass(ENGINE.PostProcessPass.ObjectOutline, ObjectOutlineEffect);
|
|
591
|
+
|
|
592
|
+
if (outlineSettings.outlineType === 'PostProcess Outline') {
|
|
593
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.ObjectOutline, { enabled: true });
|
|
594
|
+
// Add all objects to PostProcess outline
|
|
595
|
+
if (outlineEffect && this.gltfMesh && this.primitiveMesh && this.billboardActor && this.damagedHelmet && this.shipWreck && this.groundActor) {
|
|
596
|
+
outlineEffect.addSelectedActor(this.gltfMesh);
|
|
597
|
+
outlineEffect.addSelectedActor(this.primitiveMesh);
|
|
598
|
+
outlineEffect.addSelectedActor(this.billboardActor);
|
|
599
|
+
outlineEffect.addSelectedActor(this.damagedHelmet);
|
|
600
|
+
outlineEffect.addSelectedActor(this.shipWreck);
|
|
601
|
+
outlineEffect.addSelectedActor(this.groundActor);
|
|
602
|
+
}
|
|
603
|
+
console.log('🔲 Initial PostProcess Outline enabled with all objects.');
|
|
604
|
+
} else if (outlineSettings.outlineType === 'Edge Outline') {
|
|
605
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.EdgeOutline, {
|
|
606
|
+
enabled: true,
|
|
607
|
+
thickness: outlineSettings.edgeThickness,
|
|
608
|
+
color: (outlineSettings.edgeColor[0] << 16) | (outlineSettings.edgeColor[1] << 8) | outlineSettings.edgeColor[2],
|
|
609
|
+
alpha: outlineSettings.edgeAlpha
|
|
610
|
+
});
|
|
611
|
+
// Add all objects to Edge Outline
|
|
612
|
+
const actors = [this.gltfMesh, this.primitiveMesh, this.billboardActor, this.damagedHelmet, this.shipWreck, this.groundActor].filter((a): a is ENGINE.Actor => a !== null);
|
|
613
|
+
if (actors.length > 0) {
|
|
614
|
+
postProcessManager.getEdgeOutlineEffect()?.addSelectedActors(actors);
|
|
615
|
+
}
|
|
616
|
+
console.log('🔲 Initial Edge Outline enabled with all objects.');
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
}, 1000); // Small delay to ensure PostProcessManager is fully initialized
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
private setupPostprocessControls(): void {
|
|
623
|
+
const postProcessManager = this.world.postProcessManager;
|
|
624
|
+
|
|
625
|
+
// Get current configurations
|
|
626
|
+
const bloomConfig = postProcessManager.getEffectConfig(ENGINE.PostProcessPass.Bloom) as ENGINE.BloomEffectConfig;
|
|
627
|
+
const smaaConfig = postProcessManager.getEffectConfig(ENGINE.PostProcessPass.SMAA) as ENGINE.SMAAEffectConfig;
|
|
628
|
+
const toneMappingConfig = postProcessManager.getEffectConfig(ENGINE.PostProcessPass.ToneMapping) as ENGINE.ToneMappingEffectConfig;
|
|
629
|
+
|
|
630
|
+
const postProcessSettings = {
|
|
631
|
+
// Master toggle
|
|
632
|
+
enablePostProcessing: postProcessManager.getPostProcessingEnabled(),
|
|
633
|
+
|
|
634
|
+
// Bloom settings
|
|
635
|
+
enableBloom: bloomConfig?.enabled ?? false,
|
|
636
|
+
bloomIntensity: bloomConfig?.intensity ?? 2.0,
|
|
637
|
+
bloomThreshold: bloomConfig?.luminanceThreshold ?? 1.0,
|
|
638
|
+
bloomSmoothing: bloomConfig?.luminanceSmoothing ?? 0.2,
|
|
639
|
+
bloomRadius: bloomConfig?.radius ?? 0.85,
|
|
640
|
+
bloomLevels: bloomConfig?.levels ?? 8,
|
|
641
|
+
|
|
642
|
+
// Anti-aliasing settings
|
|
643
|
+
enableSMAA: smaaConfig?.enabled ?? false,
|
|
644
|
+
|
|
645
|
+
// Tone mapping settings
|
|
646
|
+
enableToneMapping: toneMappingConfig?.enabled ?? true,
|
|
647
|
+
toneMappingExposure: toneMappingConfig?.exposure ?? 0.25
|
|
648
|
+
};
|
|
649
|
+
|
|
650
|
+
const postProcessFolder = this.gui.addFolder('✨ Post-Processing Effects');
|
|
651
|
+
postProcessFolder.open();
|
|
652
|
+
|
|
653
|
+
// Master toggle for all post-processing
|
|
654
|
+
postProcessFolder.add(postProcessSettings, 'enablePostProcessing').name('🎛️ Enable Post-Processing').onChange((value: boolean) => {
|
|
655
|
+
postProcessManager.setPostProcessingEnabled(value);
|
|
656
|
+
console.log('🎛️ Post-processing enabled:', value);
|
|
657
|
+
});
|
|
658
|
+
|
|
659
|
+
// Bloom controls
|
|
660
|
+
const bloomFolder = postProcessFolder.addFolder('🌟 Bloom Effect');
|
|
661
|
+
bloomFolder.open();
|
|
662
|
+
|
|
663
|
+
bloomFolder.add(postProcessSettings, 'enableBloom').name('Enable Bloom').onChange((value: boolean) => {
|
|
664
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.Bloom, { enabled: value });
|
|
665
|
+
console.log('🌟 Bloom enabled:', value);
|
|
666
|
+
});
|
|
667
|
+
|
|
668
|
+
bloomFolder.add(postProcessSettings, 'bloomIntensity', 0.0, 10.0, 0.1).name('Intensity').onChange((value: number) => {
|
|
669
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.Bloom, { intensity: value });
|
|
670
|
+
});
|
|
671
|
+
|
|
672
|
+
bloomFolder.add(postProcessSettings, 'bloomThreshold', 0.0, 2.0, 0.01).name('Threshold').onChange((value: number) => {
|
|
673
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.Bloom, { luminanceThreshold: value });
|
|
674
|
+
});
|
|
675
|
+
|
|
676
|
+
bloomFolder.add(postProcessSettings, 'bloomSmoothing', 0.0, 1.0, 0.01).name('Smoothing').onChange((value: number) => {
|
|
677
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.Bloom, { luminanceSmoothing: value });
|
|
678
|
+
});
|
|
679
|
+
|
|
680
|
+
bloomFolder.add(postProcessSettings, 'bloomRadius', 0.0, 1.0, 0.01).name('Radius').onChange((value: number) => {
|
|
681
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.Bloom, { radius: value });
|
|
682
|
+
});
|
|
683
|
+
|
|
684
|
+
bloomFolder.add(postProcessSettings, 'bloomLevels', 1, 9, 1).name('Levels').onChange((value: number) => {
|
|
685
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.Bloom, { levels: value });
|
|
686
|
+
});
|
|
687
|
+
|
|
688
|
+
// Anti-aliasing controls
|
|
689
|
+
postProcessFolder.add(postProcessSettings, 'enableSMAA').name('🔧 Enable SMAA Anti-aliasing').onChange((value: boolean) => {
|
|
690
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.SMAA, { enabled: value });
|
|
691
|
+
console.log('🔧 SMAA enabled:', value);
|
|
692
|
+
});
|
|
693
|
+
|
|
694
|
+
// Tone mapping controls
|
|
695
|
+
const toneMappingFolder = postProcessFolder.addFolder('🎞️ Tone Mapping');
|
|
696
|
+
toneMappingFolder.open();
|
|
697
|
+
|
|
698
|
+
toneMappingFolder.add(postProcessSettings, 'enableToneMapping').name('Enable Tone Mapping').onChange((value: boolean) => {
|
|
699
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.ToneMapping, { enabled: value });
|
|
700
|
+
console.log('🎞️ Tone mapping enabled:', value);
|
|
701
|
+
});
|
|
702
|
+
|
|
703
|
+
const toneMappingModes = {
|
|
704
|
+
'Linear': ENGINE.ToneMappingMode.LINEAR,
|
|
705
|
+
'Reinhard': ENGINE.ToneMappingMode.REINHARD,
|
|
706
|
+
'Reinhard2': ENGINE.ToneMappingMode.REINHARD2,
|
|
707
|
+
'Reinhard2 Adaptive': ENGINE.ToneMappingMode.REINHARD2_ADAPTIVE,
|
|
708
|
+
'Uncharted2': ENGINE.ToneMappingMode.UNCHARTED2,
|
|
709
|
+
'Cineon': ENGINE.ToneMappingMode.CINEON,
|
|
710
|
+
'ACES Filmic': ENGINE.ToneMappingMode.ACES_FILMIC,
|
|
711
|
+
'AGX': ENGINE.ToneMappingMode.AGX,
|
|
712
|
+
'Neutral': ENGINE.ToneMappingMode.NEUTRAL,
|
|
713
|
+
};
|
|
714
|
+
|
|
715
|
+
const toneMappingModeSettings = { mode: 'Linear' };
|
|
716
|
+
toneMappingFolder.add(toneMappingModeSettings, 'mode', Object.keys(toneMappingModes)).name('Mode').onChange((value: string) => {
|
|
717
|
+
const mode = toneMappingModes[value as keyof typeof toneMappingModes];
|
|
718
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.ToneMapping, { mode });
|
|
719
|
+
console.log('🎞️ Tone mapping mode:', value, mode);
|
|
720
|
+
});
|
|
721
|
+
|
|
722
|
+
toneMappingFolder.add(postProcessSettings, 'toneMappingExposure', 0.1, 3.0, 0.05).name('Exposure').onChange((value: number) => {
|
|
723
|
+
postProcessManager.configureEffect(ENGINE.PostProcessPass.ToneMapping, { exposure: value });
|
|
724
|
+
});
|
|
725
|
+
|
|
726
|
+
// Environment controls
|
|
727
|
+
const envSettings = {
|
|
728
|
+
envMapIntensity: 1,
|
|
729
|
+
backgroundBlurriness: 0.0
|
|
730
|
+
};
|
|
731
|
+
|
|
732
|
+
const envFolder = this.gui.addFolder('🌍 Environment');
|
|
733
|
+
envFolder.open();
|
|
734
|
+
|
|
735
|
+
envFolder.add(envSettings, 'envMapIntensity', 0.0, 3.0, 0.1).name('Environment Intensity').onChange((value: number) => {
|
|
736
|
+
if (this.skyboxComponent) {
|
|
737
|
+
// Update skybox environment intensity by recreating the skybox with new intensity
|
|
738
|
+
const currentOptions = this.skyboxComponent.options;
|
|
739
|
+
if ('textureUrl' in currentOptions) {
|
|
740
|
+
this.skyboxComponent.createTextureSkybox({
|
|
741
|
+
...currentOptions,
|
|
742
|
+
envMapIntensity: value
|
|
743
|
+
});
|
|
744
|
+
} else {
|
|
745
|
+
this.skyboxComponent.createProceduralSkybox({
|
|
746
|
+
...currentOptions,
|
|
747
|
+
envMapIntensity: value
|
|
748
|
+
});
|
|
749
|
+
}
|
|
750
|
+
}
|
|
751
|
+
});
|
|
752
|
+
|
|
753
|
+
envFolder.add(envSettings, 'backgroundBlurriness', 0.0, 1.0, 0.01).name('Background Blur').onChange((value: number) => {
|
|
754
|
+
this.world.scene.backgroundBlurriness = value;
|
|
755
|
+
});
|
|
756
|
+
|
|
757
|
+
console.log('✨ Post-processing controls initialized!');
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
private async updateMaterialFile(materialFileName: string): Promise<void> {
|
|
761
|
+
console.log('🎨 Updating material file to:', materialFileName);
|
|
762
|
+
|
|
763
|
+
if (this.gltfMesh) {
|
|
764
|
+
const gltfComponent = this.gltfMesh.rootComponent as ENGINE.GLTFMeshComponent;
|
|
765
|
+
|
|
766
|
+
try {
|
|
767
|
+
// Handle "None" option to use original GLB materials
|
|
768
|
+
if (materialFileName === 'None (Original GLB Material)') {
|
|
769
|
+
// Reset to original GLB materials by setting material to empty string
|
|
770
|
+
gltfComponent.setMaterial('');
|
|
771
|
+
this.currentMaterialFile = '';
|
|
772
|
+
console.log('✅ Reset to original GLB materials');
|
|
773
|
+
return;
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
// Build the full material path
|
|
777
|
+
const materialPath = `/assets/${materialFileName}`;
|
|
778
|
+
this.currentMaterialFile = materialPath;
|
|
779
|
+
|
|
780
|
+
// Load the new material via ResourceManager
|
|
781
|
+
const newMaterial = await ENGINE.resourceManager.loadGenericMaterial(materialPath);
|
|
782
|
+
|
|
783
|
+
if (newMaterial) {
|
|
784
|
+
// Apply the material to the GLTF component
|
|
785
|
+
gltfComponent.setMaterial(newMaterial);
|
|
786
|
+
console.log('✅ Material file updated successfully:', materialFileName);
|
|
787
|
+
} else {
|
|
788
|
+
console.error('❌ Failed to load material file:', materialFileName);
|
|
789
|
+
}
|
|
790
|
+
} catch (error) {
|
|
791
|
+
console.error('❌ Error loading material file:', error);
|
|
792
|
+
}
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
|
|
796
|
+
private async updateBillboardTexture(textureFileName: string): Promise<void> {
|
|
797
|
+
console.log('🖼️ Updating billboard texture to:', textureFileName);
|
|
798
|
+
|
|
799
|
+
if (this.billboardActor) {
|
|
800
|
+
const billboardComponent = this.billboardActor.rootComponent as ENGINE.BillboardComponent;
|
|
801
|
+
|
|
802
|
+
try {
|
|
803
|
+
// Handle "Empty" option to remove texture
|
|
804
|
+
if (textureFileName === 'Empty (No Texture)') {
|
|
805
|
+
await billboardComponent.loadSprite('');
|
|
806
|
+
console.log('✅ Billboard texture cleared');
|
|
807
|
+
return;
|
|
808
|
+
}
|
|
809
|
+
|
|
810
|
+
// Build the full texture path
|
|
811
|
+
const texturePath = `/assets/${textureFileName}`;
|
|
812
|
+
|
|
813
|
+
// Load the new texture
|
|
814
|
+
await billboardComponent.loadSprite(texturePath);
|
|
815
|
+
console.log('✅ Billboard texture updated successfully:', textureFileName);
|
|
816
|
+
} catch (error) {
|
|
817
|
+
console.error('❌ Error loading billboard texture:', error);
|
|
818
|
+
}
|
|
819
|
+
}
|
|
820
|
+
}
|
|
821
|
+
|
|
822
|
+
private setupVerticalMovement(): void {
|
|
823
|
+
if (!this.pawn) return;
|
|
824
|
+
|
|
825
|
+
// Intercept E/Q keys before PlayerController handles them
|
|
826
|
+
this.pawn.onKeyDown.add((e: KeyboardEvent) => {
|
|
827
|
+
const key = e.key.toLowerCase();
|
|
828
|
+
if (key === 'e') {
|
|
829
|
+
this.verticalMovement = 1; // Move up
|
|
830
|
+
return true; // Handled
|
|
831
|
+
} else if (key === 'q') {
|
|
832
|
+
this.verticalMovement = -1; // Move down
|
|
833
|
+
return true; // Handled
|
|
834
|
+
}
|
|
835
|
+
return false;
|
|
836
|
+
});
|
|
837
|
+
|
|
838
|
+
this.pawn.onKeyUp.add((e: KeyboardEvent) => {
|
|
839
|
+
const key = e.key.toLowerCase();
|
|
840
|
+
if (key === 'e' || key === 'q') {
|
|
841
|
+
this.verticalMovement = 0;
|
|
842
|
+
return true; // Handled
|
|
843
|
+
}
|
|
844
|
+
return false;
|
|
845
|
+
});
|
|
846
|
+
}
|
|
847
|
+
|
|
848
|
+
protected override tick(tickTime: ENGINE.TickTime): void {
|
|
849
|
+
// Apply vertical movement
|
|
850
|
+
if (this.pawn && this.verticalMovement !== 0) {
|
|
851
|
+
const deltaTime = tickTime.deltaTimeMS / 1000;
|
|
852
|
+
const verticalDelta = new THREE.Vector3(0, this.verticalMovement * this.verticalSpeed * deltaTime, 0);
|
|
853
|
+
this.pawn.rootComponent.addWorldPosition(verticalDelta);
|
|
854
|
+
}
|
|
855
|
+
|
|
856
|
+
// Tick the world first
|
|
857
|
+
this.world.tick(tickTime.deltaTimeMS / 1000);
|
|
858
|
+
|
|
859
|
+
// Render the world (PostProcessManager handles all effects including EdgeOutline)
|
|
860
|
+
this.renderer.render(this.world);
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
public override destroy(): void {
|
|
864
|
+
this.gui.destroy();
|
|
865
|
+
super.destroy();
|
|
866
|
+
}
|
|
867
|
+
}
|