@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import * as THREE from 'three';
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import { BehaviorStatus } from '../../../BehaviorNode.js';
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import { BehaviorAction, type BehaviorActionOptions } from '../../BehaviorAction.js';
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import type { Blackboard } from '../../../blackboard/Blackboard.js';
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export interface AerialWanderActionOptions extends BehaviorActionOptions {
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/** Radius around spawn point to wander within */
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wanderRadius?: number;
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/** Height at which to wander */
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wanderHeight?: number;
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/** Height variation for wandering */
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heightVariation?: number;
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/** Time to spend at each wander point */
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waitTime?: number;
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/** Speed multiplier for wandering movement */
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speedMultiplier?: number;
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}
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/**
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* Action that makes an aerial NPC wander randomly in the sky when it has no
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* information about the player location. Creates random patrol points within
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* a specified radius and flies between them.
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*/
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export declare class AerialWanderAction extends BehaviorAction {
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private wanderRadius;
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private wanderHeight;
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private heightVariation;
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private waitTime;
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private speedMultiplier;
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private movementComponent;
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private spawnPosition;
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private currentWanderTarget;
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private waitStartTime;
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private isWaiting;
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constructor(options?: AerialWanderActionOptions);
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protected onInitialize(blackboard: Blackboard): void;
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protected onEnter(blackboard: Blackboard): void;
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protected onUpdate(blackboard: Blackboard, deltaTime: number): Promise<BehaviorStatus>;
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protected onExit(blackboard: Blackboard, status: BehaviorStatus): void;
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/**
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* Generates a new random wander target within the wander radius
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*/
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private generateNewWanderTarget;
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/**
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* Gets the current wander target position
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*/
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getCurrentWanderTarget(): THREE.Vector3 | null;
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/**
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* Checks if the drone is currently waiting at a wander point
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*/
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isCurrentlyWaiting(): boolean;
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}
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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import * as THREE from 'three';
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import { AerialMovementComponent } from '../../../../../components/movement/AerialMovementComponent.js';
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import { EngineClass } from '../../../../../systems/ClassRegistry.js';
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import { BehaviorStatus } from '../../../BehaviorNode.js';
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import { BehaviorAction } from '../../BehaviorAction.js';
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/**
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* Action that makes an aerial NPC wander randomly in the sky when it has no
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* information about the player location. Creates random patrol points within
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* a specified radius and flies between them.
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*/
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let AerialWanderAction = class AerialWanderAction extends BehaviorAction {
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constructor(options = {}) {
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super({
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name: 'AerialWander',
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...options
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});
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Object.defineProperty(this, "wanderRadius", {
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value: void 0
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});
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Object.defineProperty(this, "wanderHeight", {
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value: void 0
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});
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value: void 0
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value: void 0
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value: null
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});
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Object.defineProperty(this, "currentWanderTarget", {
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value: null
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});
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value: 0
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});
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Object.defineProperty(this, "isWaiting", {
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value: false
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});
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this.wanderRadius = options.wanderRadius ?? 30.0;
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this.wanderHeight = options.wanderHeight ?? 20.0;
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this.heightVariation = options.heightVariation ?? 8.0;
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this.waitTime = options.waitTime ?? 3.0;
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this.speedMultiplier = options.speedMultiplier ?? 0.7;
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}
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onInitialize(blackboard) {
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const owner = this.getOwner(blackboard);
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if (!owner) {
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return;
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}
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this.movementComponent = owner.getComponent(AerialMovementComponent);
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if (!this.movementComponent) {
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console.warn('AerialWanderAction: No AerialMovementComponent found on actor');
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return;
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}
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// Store spawn position for wandering around
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if (!this.spawnPosition) {
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this.spawnPosition = new THREE.Vector3();
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owner.rootComponent.getWorldPosition(this.spawnPosition);
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}
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}
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onEnter(blackboard) {
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// Generate new wander target (or continue with existing one if still valid)
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if (!this.currentWanderTarget || this.isWaiting) {
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this.generateNewWanderTarget();
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}
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this.isWaiting = false;
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}
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async onUpdate(blackboard, deltaTime) {
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const owner = this.getOwner(blackboard);
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if (!owner || !this.movementComponent || !this.spawnPosition) {
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return BehaviorStatus.Failure;
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}
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const currentTime = Date.now() / 1000;
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const ownerPosition = new THREE.Vector3();
|
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owner.rootComponent.getWorldPosition(ownerPosition);
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if (this.isWaiting) {
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// Wait at current position
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const waitElapsed = currentTime - this.waitStartTime;
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if (waitElapsed >= this.waitTime) {
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// Done waiting, complete the action to allow behavior tree re-evaluation
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128
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return BehaviorStatus.Success;
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129
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}
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return BehaviorStatus.Running;
|
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}
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if (this.currentWanderTarget) {
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// Move toward current wander target
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this.movementComponent.setTargetPosition(this.currentWanderTarget);
|
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135
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// Check if we've reached the target
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const distance = ownerPosition.distanceTo(this.currentWanderTarget);
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if (distance <= 3.0) { // Close enough to target
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// Start waiting
|
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this.movementComponent.clearTarget();
|
|
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|
+
this.isWaiting = true;
|
|
141
|
+
this.waitStartTime = currentTime;
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
else {
|
|
145
|
+
// No target, generate one
|
|
146
|
+
this.generateNewWanderTarget();
|
|
147
|
+
}
|
|
148
|
+
return BehaviorStatus.Running;
|
|
149
|
+
}
|
|
150
|
+
onExit(blackboard, status) {
|
|
151
|
+
// Clear movement target
|
|
152
|
+
if (this.movementComponent) {
|
|
153
|
+
this.movementComponent.clearTarget();
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
/**
|
|
157
|
+
* Generates a new random wander target within the wander radius
|
|
158
|
+
*/
|
|
159
|
+
generateNewWanderTarget() {
|
|
160
|
+
if (!this.spawnPosition) {
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
// Generate random point within wander radius
|
|
164
|
+
const angle = Math.random() * Math.PI * 2;
|
|
165
|
+
const distance = Math.random() * this.wanderRadius;
|
|
166
|
+
const x = this.spawnPosition.x + Math.cos(angle) * distance;
|
|
167
|
+
const z = this.spawnPosition.z + Math.sin(angle) * distance;
|
|
168
|
+
const y = this.wanderHeight + (Math.random() - 0.5) * this.heightVariation;
|
|
169
|
+
this.currentWanderTarget = new THREE.Vector3(x, y, z);
|
|
170
|
+
}
|
|
171
|
+
/**
|
|
172
|
+
* Gets the current wander target position
|
|
173
|
+
*/
|
|
174
|
+
getCurrentWanderTarget() {
|
|
175
|
+
return this.currentWanderTarget?.clone() ?? null;
|
|
176
|
+
}
|
|
177
|
+
/**
|
|
178
|
+
* Checks if the drone is currently waiting at a wander point
|
|
179
|
+
*/
|
|
180
|
+
isCurrentlyWaiting() {
|
|
181
|
+
return this.isWaiting;
|
|
182
|
+
}
|
|
183
|
+
};
|
|
184
|
+
AerialWanderAction = __decorate([
|
|
185
|
+
EngineClass('AerialWanderAction'),
|
|
186
|
+
__metadata("design:paramtypes", [Object])
|
|
187
|
+
], AerialWanderAction);
|
|
188
|
+
export { AerialWanderAction };
|
|
189
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
export { AerialMoveToTargetAction, type AerialMoveToTargetActionOptions } from './AerialMoveToTargetAction.js';
|
|
2
|
+
export { AerialSearchAction, type AerialSearchActionOptions } from './AerialSearchAction.js';
|
|
3
|
+
export { AerialTrackTargetAction, type AerialTrackTargetActionOptions } from './AerialTrackTargetAction.js';
|
|
4
|
+
export { AerialWanderAction, type AerialWanderActionOptions } from './AerialWanderAction.js';
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
// Aerial movement actions (3D flying actions)
|
|
2
|
+
export { AerialMoveToTargetAction } from './AerialMoveToTargetAction.js';
|
|
3
|
+
export { AerialSearchAction } from './AerialSearchAction.js';
|
|
4
|
+
export { AerialTrackTargetAction } from './AerialTrackTargetAction.js';
|
|
5
|
+
export { AerialWanderAction } from './AerialWanderAction.js';
|
|
6
|
+
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi8uLi8uLi8uLi9zcmMvbnBjL2JlaGF2aW9yLXRyZWUvYmVoYXZpb3JzL2FjdGlvbnMvYWVyaWFsL2luZGV4LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLDhDQUE4QztBQUM5QyxPQUFPLEVBQUUsd0JBQXdCLEVBQXdDLE1BQU0sK0JBQStCLENBQUM7QUFDL0csT0FBTyxFQUFFLGtCQUFrQixFQUFrQyxNQUFNLHlCQUF5QixDQUFDO0FBQzdGLE9BQU8sRUFBRSx1QkFBdUIsRUFBdUMsTUFBTSw4QkFBOEIsQ0FBQztBQUM1RyxPQUFPLEVBQUUsa0JBQWtCLEVBQWtDLE1BQU0seUJBQXlCLENBQUMifQ==
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { BehaviorStatus } from '../../../BehaviorNode.js';
|
|
2
|
+
import { BehaviorAction, type BehaviorActionOptions } from '../../BehaviorAction.js';
|
|
3
|
+
import type { Blackboard } from '../../../blackboard/Blackboard.js';
|
|
4
|
+
export interface MeleeAttackActionOptions extends BehaviorActionOptions {
|
|
5
|
+
/** Blackboard key containing the target to attack */
|
|
6
|
+
targetActorKey?: string;
|
|
7
|
+
/** Maximum range for melee attack */
|
|
8
|
+
attackRange?: number;
|
|
9
|
+
/** Damage to deal */
|
|
10
|
+
damage?: number;
|
|
11
|
+
/** Time between attacks in seconds */
|
|
12
|
+
attackCooldown?: number;
|
|
13
|
+
/** Duration of the attack animation/effect */
|
|
14
|
+
attackDuration?: number;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* Action that performs a melee attack on a target.
|
|
18
|
+
* The NPC will attack the target if it's within range.
|
|
19
|
+
*/
|
|
20
|
+
export declare class MeleeAttackAction extends BehaviorAction {
|
|
21
|
+
private targetActorKey?;
|
|
22
|
+
private attackRange;
|
|
23
|
+
private damage;
|
|
24
|
+
private attackCooldown;
|
|
25
|
+
private attackDuration;
|
|
26
|
+
private movementComponent;
|
|
27
|
+
private lastAttackTime;
|
|
28
|
+
private isAttacking;
|
|
29
|
+
private attackStartTime;
|
|
30
|
+
constructor(options?: MeleeAttackActionOptions);
|
|
31
|
+
protected onInitialize(blackboard: Blackboard): void;
|
|
32
|
+
protected onEnter(blackboard: Blackboard): void;
|
|
33
|
+
protected onUpdate(blackboard: Blackboard, deltaTime: number): Promise<BehaviorStatus>;
|
|
34
|
+
protected onExit(blackboard: Blackboard, status: BehaviorStatus): void;
|
|
35
|
+
private getTarget;
|
|
36
|
+
private startAttack;
|
|
37
|
+
}
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
var __metadata = (this && this.__metadata) || function (k, v) {
|
|
8
|
+
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
|
|
9
|
+
};
|
|
10
|
+
import * as THREE from 'three';
|
|
11
|
+
import { CharacterStatsComponent } from '../../../../../components/CharacterStatsComponent.js';
|
|
12
|
+
import { NpcMovementComponent } from '../../../../../components/movement/NpcMovementComponent.js';
|
|
13
|
+
import { EngineClass } from '../../../../../systems/ClassRegistry.js';
|
|
14
|
+
import { BehaviorStatus } from '../../../BehaviorNode.js';
|
|
15
|
+
import { BehaviorAction } from '../../BehaviorAction.js';
|
|
16
|
+
/**
|
|
17
|
+
* Action that performs a melee attack on a target.
|
|
18
|
+
* The NPC will attack the target if it's within range.
|
|
19
|
+
*/
|
|
20
|
+
let MeleeAttackAction = class MeleeAttackAction extends BehaviorAction {
|
|
21
|
+
constructor(options = {}) {
|
|
22
|
+
super({
|
|
23
|
+
name: 'MeleeAttack',
|
|
24
|
+
...options
|
|
25
|
+
});
|
|
26
|
+
Object.defineProperty(this, "targetActorKey", {
|
|
27
|
+
enumerable: true,
|
|
28
|
+
configurable: true,
|
|
29
|
+
writable: true,
|
|
30
|
+
value: void 0
|
|
31
|
+
});
|
|
32
|
+
Object.defineProperty(this, "attackRange", {
|
|
33
|
+
enumerable: true,
|
|
34
|
+
configurable: true,
|
|
35
|
+
writable: true,
|
|
36
|
+
value: void 0
|
|
37
|
+
});
|
|
38
|
+
Object.defineProperty(this, "damage", {
|
|
39
|
+
enumerable: true,
|
|
40
|
+
configurable: true,
|
|
41
|
+
writable: true,
|
|
42
|
+
value: void 0
|
|
43
|
+
});
|
|
44
|
+
Object.defineProperty(this, "attackCooldown", {
|
|
45
|
+
enumerable: true,
|
|
46
|
+
configurable: true,
|
|
47
|
+
writable: true,
|
|
48
|
+
value: void 0
|
|
49
|
+
});
|
|
50
|
+
Object.defineProperty(this, "attackDuration", {
|
|
51
|
+
enumerable: true,
|
|
52
|
+
configurable: true,
|
|
53
|
+
writable: true,
|
|
54
|
+
value: void 0
|
|
55
|
+
});
|
|
56
|
+
Object.defineProperty(this, "movementComponent", {
|
|
57
|
+
enumerable: true,
|
|
58
|
+
configurable: true,
|
|
59
|
+
writable: true,
|
|
60
|
+
value: null
|
|
61
|
+
});
|
|
62
|
+
Object.defineProperty(this, "lastAttackTime", {
|
|
63
|
+
enumerable: true,
|
|
64
|
+
configurable: true,
|
|
65
|
+
writable: true,
|
|
66
|
+
value: 0
|
|
67
|
+
});
|
|
68
|
+
Object.defineProperty(this, "isAttacking", {
|
|
69
|
+
enumerable: true,
|
|
70
|
+
configurable: true,
|
|
71
|
+
writable: true,
|
|
72
|
+
value: false
|
|
73
|
+
});
|
|
74
|
+
Object.defineProperty(this, "attackStartTime", {
|
|
75
|
+
enumerable: true,
|
|
76
|
+
configurable: true,
|
|
77
|
+
writable: true,
|
|
78
|
+
value: 0
|
|
79
|
+
});
|
|
80
|
+
this.targetActorKey = options.targetActorKey ?? 'PlayerActor';
|
|
81
|
+
this.attackRange = options.attackRange ?? 3.0;
|
|
82
|
+
this.damage = options.damage ?? 10;
|
|
83
|
+
this.attackCooldown = options.attackCooldown ?? 2.0;
|
|
84
|
+
this.attackDuration = options.attackDuration ?? 0.5;
|
|
85
|
+
}
|
|
86
|
+
onInitialize(blackboard) {
|
|
87
|
+
const owner = this.getOwner(blackboard);
|
|
88
|
+
if (!owner) {
|
|
89
|
+
return;
|
|
90
|
+
}
|
|
91
|
+
this.movementComponent = owner.getComponent(NpcMovementComponent);
|
|
92
|
+
if (!this.movementComponent) {
|
|
93
|
+
console.warn('MeleeAttackAction: No NpcMovementComponent found on actor');
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
onEnter(blackboard) {
|
|
97
|
+
this.isAttacking = false;
|
|
98
|
+
}
|
|
99
|
+
async onUpdate(blackboard, deltaTime) {
|
|
100
|
+
const owner = this.getOwner(blackboard);
|
|
101
|
+
if (!owner) {
|
|
102
|
+
return BehaviorStatus.Failure;
|
|
103
|
+
}
|
|
104
|
+
// Get target
|
|
105
|
+
const target = this.getTarget(blackboard);
|
|
106
|
+
if (!target) {
|
|
107
|
+
return BehaviorStatus.Failure;
|
|
108
|
+
}
|
|
109
|
+
// Get positions
|
|
110
|
+
const ownerPosition = new THREE.Vector3();
|
|
111
|
+
const targetPosition = new THREE.Vector3();
|
|
112
|
+
owner.rootComponent.getWorldPosition(ownerPosition);
|
|
113
|
+
target.rootComponent.getWorldPosition(targetPosition);
|
|
114
|
+
// Calculate distance
|
|
115
|
+
const distance = ownerPosition.distanceTo(targetPosition);
|
|
116
|
+
// Check if target is in range
|
|
117
|
+
if (distance > this.attackRange) {
|
|
118
|
+
return BehaviorStatus.Failure;
|
|
119
|
+
}
|
|
120
|
+
const currentTime = Date.now() / 1000;
|
|
121
|
+
// Check if we're currently attacking
|
|
122
|
+
if (this.isAttacking) {
|
|
123
|
+
const attackElapsed = currentTime - this.attackStartTime;
|
|
124
|
+
if (attackElapsed >= this.attackDuration) {
|
|
125
|
+
// Attack finished
|
|
126
|
+
this.isAttacking = false;
|
|
127
|
+
return BehaviorStatus.Success;
|
|
128
|
+
}
|
|
129
|
+
return BehaviorStatus.Running;
|
|
130
|
+
}
|
|
131
|
+
// Check cooldown
|
|
132
|
+
if (currentTime - this.lastAttackTime < this.attackCooldown) {
|
|
133
|
+
return BehaviorStatus.Running;
|
|
134
|
+
}
|
|
135
|
+
// Start attack
|
|
136
|
+
this.startAttack(owner, target);
|
|
137
|
+
this.lastAttackTime = currentTime;
|
|
138
|
+
this.attackStartTime = currentTime;
|
|
139
|
+
this.isAttacking = true;
|
|
140
|
+
return BehaviorStatus.Running;
|
|
141
|
+
}
|
|
142
|
+
onExit(blackboard, status) {
|
|
143
|
+
this.isAttacking = false;
|
|
144
|
+
}
|
|
145
|
+
getTarget(blackboard) {
|
|
146
|
+
if (this.targetActorKey) {
|
|
147
|
+
const actor = blackboard.getValue(this.targetActorKey);
|
|
148
|
+
if (actor) {
|
|
149
|
+
return actor;
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
return null;
|
|
153
|
+
}
|
|
154
|
+
startAttack(owner, target) {
|
|
155
|
+
// Stop movement during attack
|
|
156
|
+
if (this.movementComponent) {
|
|
157
|
+
this.movementComponent.stop();
|
|
158
|
+
}
|
|
159
|
+
// Deal damage to target
|
|
160
|
+
const targetStats = target.getComponent(CharacterStatsComponent);
|
|
161
|
+
if (targetStats) {
|
|
162
|
+
targetStats.takeDamage(this.damage);
|
|
163
|
+
}
|
|
164
|
+
// TODO: Add attack effects, sounds, etc.
|
|
165
|
+
}
|
|
166
|
+
};
|
|
167
|
+
MeleeAttackAction = __decorate([
|
|
168
|
+
EngineClass('MeleeAttackAction'),
|
|
169
|
+
__metadata("design:paramtypes", [Object])
|
|
170
|
+
], MeleeAttackAction);
|
|
171
|
+
export { MeleeAttackAction };
|
|
172
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { BehaviorStatus } from '../../../BehaviorNode.js';
|
|
2
|
+
import { BehaviorAction, type BehaviorActionOptions } from '../../BehaviorAction.js';
|
|
3
|
+
import type { Blackboard } from '../../../blackboard/Blackboard.js';
|
|
4
|
+
export interface ShootActionOptions extends BehaviorActionOptions {
|
|
5
|
+
/** Blackboard key containing the target to shoot */
|
|
6
|
+
targetActorKey?: string;
|
|
7
|
+
/** Maximum range for shooting */
|
|
8
|
+
shootRange?: number;
|
|
9
|
+
/** Time between shots in seconds */
|
|
10
|
+
shootCooldown?: number;
|
|
11
|
+
/** Duration to aim before shooting */
|
|
12
|
+
aimDuration?: number;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Action that makes the NPC shoot at a target.
|
|
16
|
+
* The NPC will aim and then shoot if the target is within range and line of sight.
|
|
17
|
+
*/
|
|
18
|
+
export declare class ShootAction extends BehaviorAction {
|
|
19
|
+
private targetActorKey?;
|
|
20
|
+
private shootRange;
|
|
21
|
+
private shootCooldown;
|
|
22
|
+
private aimDuration;
|
|
23
|
+
private projectileWeapon;
|
|
24
|
+
private lastShootTime;
|
|
25
|
+
private isAiming;
|
|
26
|
+
private aimStartTime;
|
|
27
|
+
constructor(options?: ShootActionOptions);
|
|
28
|
+
protected onInitialize(blackboard: Blackboard): void;
|
|
29
|
+
protected onEnter(blackboard: Blackboard): void;
|
|
30
|
+
protected onUpdate(blackboard: Blackboard, deltaTime: number): Promise<BehaviorStatus>;
|
|
31
|
+
protected onExit(blackboard: Blackboard, status: BehaviorStatus): void;
|
|
32
|
+
private getTarget;
|
|
33
|
+
private startAiming;
|
|
34
|
+
private performShoot;
|
|
35
|
+
}
|