@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
package/scripts/loc.ts
ADDED
|
@@ -0,0 +1,112 @@
|
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|
1
|
+
import fs from 'fs';
|
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2
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+
import path from 'path';
|
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3
|
+
import { fileURLToPath } from 'url';
|
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4
|
+
|
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5
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+
const __filename = fileURLToPath(import.meta.url);
|
|
6
|
+
const __dirname = path.dirname(__filename);
|
|
7
|
+
|
|
8
|
+
interface FileStats {
|
|
9
|
+
file: string;
|
|
10
|
+
totalLines: number;
|
|
11
|
+
nonEmptyLines: number;
|
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12
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+
nonCommentLines: number;
|
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13
|
+
}
|
|
14
|
+
|
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15
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+
interface CodeStats {
|
|
16
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+
totalFiles: number;
|
|
17
|
+
totalLines: number;
|
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18
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+
nonEmptyLines: number;
|
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+
nonCommentLines: number;
|
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20
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+
fileDetails: FileStats[];
|
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+
}
|
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|
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function countLinesOfCode() {
|
|
24
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let projectRoot = path.resolve(__dirname);
|
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25
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+
while(!fs.existsSync(path.join(projectRoot, 'package.json'))) {
|
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26
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+
projectRoot = path.resolve(projectRoot, '..');
|
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27
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}
|
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28
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+
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29
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+
const sourceFolder = path.join(projectRoot, 'src');
|
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+
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if (!fs.existsSync(sourceFolder)) {
|
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32
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+
console.error(`Source folder not found: ${sourceFolder}`);
|
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33
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+
return;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
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+
const stats: CodeStats = {
|
|
37
|
+
totalFiles: 0,
|
|
38
|
+
totalLines: 0,
|
|
39
|
+
nonEmptyLines: 0,
|
|
40
|
+
nonCommentLines: 0,
|
|
41
|
+
fileDetails: []
|
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42
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+
};
|
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43
|
+
|
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44
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+
function walkDir(dir: string) {
|
|
45
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+
const files = fs.readdirSync(dir);
|
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46
|
+
|
|
47
|
+
files.forEach((file: string) => {
|
|
48
|
+
const fullPath = path.join(dir, file);
|
|
49
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+
|
|
50
|
+
if (fs.statSync(fullPath).isDirectory()) {
|
|
51
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+
walkDir(fullPath);
|
|
52
|
+
} else if (file.endsWith('.ts')) {
|
|
53
|
+
const content = fs.readFileSync(fullPath, 'utf8');
|
|
54
|
+
const lines = content.split('\n');
|
|
55
|
+
|
|
56
|
+
const fileStats: FileStats = {
|
|
57
|
+
file: path.relative(sourceFolder, fullPath),
|
|
58
|
+
totalLines: lines.length,
|
|
59
|
+
nonEmptyLines: 0,
|
|
60
|
+
nonCommentLines: 0
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
let inBlockComment = false;
|
|
64
|
+
|
|
65
|
+
lines.forEach((line: string) => {
|
|
66
|
+
const trimmedLine = line.trim();
|
|
67
|
+
|
|
68
|
+
// Count non-empty lines
|
|
69
|
+
if (trimmedLine.length > 0) {
|
|
70
|
+
fileStats.nonEmptyLines++;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// Handle block comments
|
|
74
|
+
if (trimmedLine.includes('/*')) {
|
|
75
|
+
inBlockComment = true;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
// Count non-comment lines
|
|
79
|
+
if (!inBlockComment &&
|
|
80
|
+
!trimmedLine.startsWith('//') &&
|
|
81
|
+
!trimmedLine.startsWith('*') &&
|
|
82
|
+
!trimmedLine.startsWith('/*') &&
|
|
83
|
+
trimmedLine.length > 0) {
|
|
84
|
+
fileStats.nonCommentLines++;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
if (trimmedLine.includes('*/')) {
|
|
88
|
+
inBlockComment = false;
|
|
89
|
+
}
|
|
90
|
+
});
|
|
91
|
+
|
|
92
|
+
stats.totalFiles++;
|
|
93
|
+
stats.totalLines += fileStats.totalLines;
|
|
94
|
+
stats.nonEmptyLines += fileStats.nonEmptyLines;
|
|
95
|
+
stats.nonCommentLines += fileStats.nonCommentLines;
|
|
96
|
+
stats.fileDetails.push(fileStats);
|
|
97
|
+
}
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
walkDir(sourceFolder);
|
|
102
|
+
|
|
103
|
+
// Generate report
|
|
104
|
+
console.log('\n=== TypeScript Lines of Code Report ===');
|
|
105
|
+
console.log(`Source folder: ${sourceFolder}`);
|
|
106
|
+
console.log(`Total TypeScript files: ${stats.totalFiles}`);
|
|
107
|
+
console.log(`Total lines: ${stats.totalLines}`);
|
|
108
|
+
console.log(`Non-empty lines: ${stats.nonEmptyLines}`);
|
|
109
|
+
console.log(`Non-comment lines: ${stats.nonCommentLines}`);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
countLinesOfCode();
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { GLBWebPConverter } from './optimize-glb.js';
|
|
2
|
+
|
|
3
|
+
async function main() {
|
|
4
|
+
try {
|
|
5
|
+
const filePaths = process.argv.slice(2);
|
|
6
|
+
|
|
7
|
+
if (filePaths.length === 0) {
|
|
8
|
+
console.log('ℹ️ No files provided to optimize');
|
|
9
|
+
return;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
const optimizer = new GLBWebPConverter();
|
|
13
|
+
await optimizer.convertFiles(filePaths, {
|
|
14
|
+
inputFolder: '',
|
|
15
|
+
outputFolder: '',
|
|
16
|
+
quality: 80,
|
|
17
|
+
recursive: false,
|
|
18
|
+
preserveOriginal: false,
|
|
19
|
+
optimize: true,
|
|
20
|
+
});
|
|
21
|
+
} catch (error) {
|
|
22
|
+
console.error('❌ Fatal error:', error);
|
|
23
|
+
process.exit(1);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// Execute the main function
|
|
28
|
+
main().catch(console.error);
|
|
@@ -0,0 +1,352 @@
|
|
|
1
|
+
#!/usr/bin/env tsx
|
|
2
|
+
|
|
3
|
+
import { existsSync } from 'fs';
|
|
4
|
+
import { mkdir, readdir, readFile, stat, writeFile } from 'fs/promises';
|
|
5
|
+
import { basename, extname, join, resolve } from 'path';
|
|
6
|
+
import { dirname } from 'path';
|
|
7
|
+
|
|
8
|
+
import { NodeIO } from '@gltf-transform/core';
|
|
9
|
+
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
|
|
10
|
+
import { dedup, prune, textureCompress, weld } from '@gltf-transform/functions';
|
|
11
|
+
import sharp from 'sharp';
|
|
12
|
+
|
|
13
|
+
interface ConversionOptions {
|
|
14
|
+
inputFolder: string;
|
|
15
|
+
outputFolder?: string;
|
|
16
|
+
quality: number;
|
|
17
|
+
recursive: boolean;
|
|
18
|
+
preserveOriginal: boolean;
|
|
19
|
+
optimize: boolean;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
* Convert GLB files in a folder to use WebP texture compression using gltf-transform API
|
|
24
|
+
*/
|
|
25
|
+
class GLBWebPConverter {
|
|
26
|
+
|
|
27
|
+
private io: NodeIO;
|
|
28
|
+
|
|
29
|
+
constructor() {
|
|
30
|
+
this.io = new NodeIO().registerExtensions(ALL_EXTENSIONS);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Find all GLB files in a directory
|
|
35
|
+
*/
|
|
36
|
+
async findGLBFiles(dir: string, recursive: boolean = true): Promise<string[]> {
|
|
37
|
+
const files: string[] = [];
|
|
38
|
+
|
|
39
|
+
try {
|
|
40
|
+
const entries = await readdir(dir);
|
|
41
|
+
|
|
42
|
+
for (const entry of entries) {
|
|
43
|
+
const fullPath = join(dir, entry);
|
|
44
|
+
const stats = await stat(fullPath);
|
|
45
|
+
|
|
46
|
+
if (stats.isDirectory() && recursive) {
|
|
47
|
+
const subFiles = await this.findGLBFiles(fullPath, recursive);
|
|
48
|
+
files.push(...subFiles);
|
|
49
|
+
} else if (stats.isFile() && extname(entry).toLowerCase() === '.glb') {
|
|
50
|
+
files.push(fullPath);
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
} catch (error) {
|
|
54
|
+
console.error(`Error reading directory ${dir}:`, error);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
return files;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Get file size in bytes
|
|
62
|
+
*/
|
|
63
|
+
private async getFileSize(filePath: string): Promise<number> {
|
|
64
|
+
const stats = await stat(filePath);
|
|
65
|
+
return stats.size;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* Format file size in human-readable format
|
|
70
|
+
*/
|
|
71
|
+
private formatFileSize(bytes: number): string {
|
|
72
|
+
const sizes = ['B', 'KB', 'MB', 'GB'];
|
|
73
|
+
if (bytes === 0) return '0 B';
|
|
74
|
+
const i = Math.floor(Math.log(bytes) / Math.log(1024));
|
|
75
|
+
return `${(bytes / Math.pow(1024, i)).toFixed(1)} ${sizes[i]}`;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Convert a single GLB file using gltf-transform API
|
|
80
|
+
*/
|
|
81
|
+
async convertFile(inputPath: string, outputPath: string, options: ConversionOptions): Promise<void> {
|
|
82
|
+
try {
|
|
83
|
+
// Ensure output directory exists
|
|
84
|
+
const outputDir = dirname(outputPath);
|
|
85
|
+
if (!existsSync(outputDir)) {
|
|
86
|
+
await mkdir(outputDir, { recursive: true });
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
// Get original file size
|
|
90
|
+
const originalSize = await this.getFileSize(inputPath);
|
|
91
|
+
|
|
92
|
+
// Read and parse the GLB file
|
|
93
|
+
const inputBuffer = await readFile(inputPath);
|
|
94
|
+
const document = await this.io.readBinary(inputBuffer);
|
|
95
|
+
|
|
96
|
+
console.log(' 🔧 Processing with gltf-transform API...');
|
|
97
|
+
|
|
98
|
+
// Apply transformations
|
|
99
|
+
await document.transform(
|
|
100
|
+
// Apply WebP texture compression
|
|
101
|
+
textureCompress({
|
|
102
|
+
encoder: sharp,
|
|
103
|
+
targetFormat: 'webp',
|
|
104
|
+
quality: options.quality, // Convert percentage to 0-1 range
|
|
105
|
+
}),
|
|
106
|
+
);
|
|
107
|
+
|
|
108
|
+
if (options.optimize) {
|
|
109
|
+
// Apply comprehensive optimizations
|
|
110
|
+
await document.transform(
|
|
111
|
+
// Weld vertices
|
|
112
|
+
weld(),
|
|
113
|
+
// Remove duplicate data
|
|
114
|
+
dedup(),
|
|
115
|
+
// Remove unused properties (nodes, materials, textures, etc.)
|
|
116
|
+
// keepAttributes is true to prevent unused vertex attributes from being removed, such as UVs not referenced by any material
|
|
117
|
+
prune({ keepAttributes: true })
|
|
118
|
+
);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
// Write the optimized GLB file
|
|
122
|
+
const outputBuffer = await this.io.writeBinary(document);
|
|
123
|
+
await writeFile(outputPath, outputBuffer);
|
|
124
|
+
|
|
125
|
+
// Calculate file size reduction
|
|
126
|
+
const newSize = outputBuffer.byteLength;
|
|
127
|
+
const reduction = ((originalSize - newSize) / originalSize * 100).toFixed(1);
|
|
128
|
+
|
|
129
|
+
console.log(` 📊 info: ${this.formatFileSize(originalSize)} → ${this.formatFileSize(newSize)} (${reduction}% reduction)`);
|
|
130
|
+
console.log(` ✅ Successfully converted to: ${outputPath}`);
|
|
131
|
+
|
|
132
|
+
} catch (error) {
|
|
133
|
+
console.error(` ❌ Error processing ${inputPath}:`, error);
|
|
134
|
+
throw error;
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* Convert a list of GLB files
|
|
140
|
+
*/
|
|
141
|
+
async convertFiles(filePaths: string[], options: ConversionOptions): Promise<void> {
|
|
142
|
+
const {
|
|
143
|
+
inputFolder,
|
|
144
|
+
outputFolder = inputFolder,
|
|
145
|
+
preserveOriginal,
|
|
146
|
+
optimize
|
|
147
|
+
} = options;
|
|
148
|
+
|
|
149
|
+
if (filePaths.length === 0) {
|
|
150
|
+
console.log('❌ No GLB files provided for processing');
|
|
151
|
+
return;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
console.log(`📦 Processing ${filePaths.length} GLB file(s)`);
|
|
155
|
+
console.log('');
|
|
156
|
+
|
|
157
|
+
// Process each file
|
|
158
|
+
let successCount = 0;
|
|
159
|
+
let errorCount = 0;
|
|
160
|
+
|
|
161
|
+
for (let i = 0; i < filePaths.length; i++) {
|
|
162
|
+
const inputPath = filePaths[i];
|
|
163
|
+
|
|
164
|
+
// Determine output path
|
|
165
|
+
let outputPath: string;
|
|
166
|
+
if (preserveOriginal) {
|
|
167
|
+
const baseName = basename(inputPath, '.glb');
|
|
168
|
+
const dir = dirname(inputPath.replace(inputFolder, outputFolder));
|
|
169
|
+
const suffix = optimize ? '-optimized' : '-webp';
|
|
170
|
+
outputPath = join(dir, `${baseName}${suffix}.glb`);
|
|
171
|
+
} else {
|
|
172
|
+
outputPath = inputPath.replace(inputFolder, outputFolder);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
try {
|
|
176
|
+
console.log(`[${i + 1}/${filePaths.length}] Processing: ${inputPath}`);
|
|
177
|
+
await this.convertFile(inputPath, outputPath, options);
|
|
178
|
+
successCount++;
|
|
179
|
+
} catch (error) {
|
|
180
|
+
console.error(`Failed to process ${inputPath}:`, error);
|
|
181
|
+
errorCount++;
|
|
182
|
+
}
|
|
183
|
+
console.log('');
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// Summary
|
|
187
|
+
console.log('📊 Conversion Summary:');
|
|
188
|
+
console.log(` ✅ Successful: ${successCount}`);
|
|
189
|
+
console.log(` ❌ Failed: ${errorCount}`);
|
|
190
|
+
console.log(` 📁 Total processed: ${filePaths.length}`);
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* Convert all GLB files in a folder
|
|
195
|
+
*/
|
|
196
|
+
async convertFolder(options: ConversionOptions): Promise<void> {
|
|
197
|
+
const {
|
|
198
|
+
inputFolder,
|
|
199
|
+
outputFolder = inputFolder,
|
|
200
|
+
quality,
|
|
201
|
+
recursive,
|
|
202
|
+
preserveOriginal,
|
|
203
|
+
optimize
|
|
204
|
+
} = options;
|
|
205
|
+
|
|
206
|
+
console.log(`🔍 Scanning for GLB files in: ${inputFolder}`);
|
|
207
|
+
console.log(`📁 Output folder: ${outputFolder}`);
|
|
208
|
+
console.log(`🎨 WebP quality: ${quality}%`);
|
|
209
|
+
console.log(`📂 Recursive: ${recursive}`);
|
|
210
|
+
console.log(`💾 Preserve original: ${preserveOriginal}`);
|
|
211
|
+
console.log(`⚡ Optimize: ${optimize}`);
|
|
212
|
+
console.log('');
|
|
213
|
+
|
|
214
|
+
// Find all GLB files
|
|
215
|
+
const glbFiles = await this.findGLBFiles(inputFolder, recursive);
|
|
216
|
+
|
|
217
|
+
if (glbFiles.length === 0) {
|
|
218
|
+
console.log('❌ No GLB files found in the specified directory');
|
|
219
|
+
return;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// Use the new convertFiles API
|
|
223
|
+
await this.convertFiles(glbFiles, options);
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* Parse command line arguments
|
|
229
|
+
*/
|
|
230
|
+
function parseArguments(): ConversionOptions {
|
|
231
|
+
const args = process.argv.slice(2);
|
|
232
|
+
|
|
233
|
+
if (args.length === 0 || args.includes('--help') || args.includes('-h')) {
|
|
234
|
+
console.log(`
|
|
235
|
+
GLB WebP Texture Compression Tool
|
|
236
|
+
|
|
237
|
+
Uses gltf-transform API for reliable WebP compression and optimization.
|
|
238
|
+
|
|
239
|
+
Usage: pnpm exec tsx scripts/optimize-glb.ts [options] <input-folder>
|
|
240
|
+
|
|
241
|
+
Arguments:
|
|
242
|
+
input-folder Path to folder containing GLB files
|
|
243
|
+
|
|
244
|
+
Options:
|
|
245
|
+
--output, -o Output folder (default: same as input)
|
|
246
|
+
--quality, -q WebP quality 0-100 (default: 80)
|
|
247
|
+
--recursive, -r Process subdirectories recursively (default: false)
|
|
248
|
+
--preserve Preserve original files by adding suffix (default: false)
|
|
249
|
+
--optimize Use full optimization (includes weld, dedup, etc.) (default: false)
|
|
250
|
+
--help, -h Show this help message
|
|
251
|
+
|
|
252
|
+
Examples:
|
|
253
|
+
pnpm exec tsx scripts/optimize-glb.ts ./assets/models
|
|
254
|
+
pnpm exec tsx scripts/optimize-glb.ts ./assets/models --output ./assets/models-webp --quality 90
|
|
255
|
+
pnpm exec tsx scripts/optimize-glb.ts ./assets/models --preserve --quality 75 --optimize
|
|
256
|
+
pnpm optimize-glb
|
|
257
|
+
|
|
258
|
+
Notes:
|
|
259
|
+
- This script uses @gltf-transform/core, @gltf-transform/extensions, and @gltf-transform/functions
|
|
260
|
+
- The --optimize flag applies comprehensive optimizations including WebP compression
|
|
261
|
+
`);
|
|
262
|
+
process.exit(0);
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
const options: ConversionOptions = {
|
|
266
|
+
inputFolder: '',
|
|
267
|
+
quality: 80,
|
|
268
|
+
recursive: false,
|
|
269
|
+
preserveOriginal: false, // Default to preserve original files
|
|
270
|
+
optimize: false,
|
|
271
|
+
};
|
|
272
|
+
|
|
273
|
+
let i = 0;
|
|
274
|
+
while (i < args.length) {
|
|
275
|
+
const arg = args[i];
|
|
276
|
+
|
|
277
|
+
switch (arg) {
|
|
278
|
+
case '--output':
|
|
279
|
+
case '-o':
|
|
280
|
+
options.outputFolder = args[++i];
|
|
281
|
+
break;
|
|
282
|
+
case '--quality':
|
|
283
|
+
case '-q':
|
|
284
|
+
options.quality = parseInt(args[++i]);
|
|
285
|
+
if (isNaN(options.quality) || options.quality < 0 || options.quality > 100) {
|
|
286
|
+
console.error('❌ Quality must be a number between 0 and 100');
|
|
287
|
+
process.exit(1);
|
|
288
|
+
}
|
|
289
|
+
break;
|
|
290
|
+
case '--recursive':
|
|
291
|
+
case '-r':
|
|
292
|
+
options.recursive = true;
|
|
293
|
+
break;
|
|
294
|
+
case '--preserve':
|
|
295
|
+
options.preserveOriginal = true;
|
|
296
|
+
break;
|
|
297
|
+
case '--optimize':
|
|
298
|
+
options.optimize = true;
|
|
299
|
+
break;
|
|
300
|
+
default:
|
|
301
|
+
if (!options.inputFolder) {
|
|
302
|
+
options.inputFolder = arg;
|
|
303
|
+
} else {
|
|
304
|
+
console.error(`❌ Unknown argument: ${arg}`);
|
|
305
|
+
process.exit(1);
|
|
306
|
+
}
|
|
307
|
+
break;
|
|
308
|
+
}
|
|
309
|
+
i++;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
if (!options.inputFolder) {
|
|
313
|
+
console.error('❌ Input folder is required');
|
|
314
|
+
process.exit(1);
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
// Resolve to absolute paths
|
|
318
|
+
options.inputFolder = resolve(options.inputFolder);
|
|
319
|
+
if (options.outputFolder) {
|
|
320
|
+
options.outputFolder = resolve(options.outputFolder);
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
// Check if input folder exists
|
|
324
|
+
if (!existsSync(options.inputFolder)) {
|
|
325
|
+
console.error(`❌ Input folder does not exist: ${options.inputFolder}`);
|
|
326
|
+
process.exit(1);
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
return options;
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
/**
|
|
333
|
+
* Main execution function
|
|
334
|
+
*/
|
|
335
|
+
async function main() {
|
|
336
|
+
try {
|
|
337
|
+
const options = parseArguments();
|
|
338
|
+
const converter = new GLBWebPConverter();
|
|
339
|
+
await converter.convertFolder(options);
|
|
340
|
+
console.log('🎉 Conversion completed!');
|
|
341
|
+
} catch (error) {
|
|
342
|
+
console.error('❌ Fatal error:', error);
|
|
343
|
+
process.exit(1);
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
// Execute if this file is run directly
|
|
348
|
+
if (process.argv[1]?.includes('optimize-glb.')) {
|
|
349
|
+
main().catch(console.error);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
export { GLBWebPConverter };
|