@directivegames/genesys.js 3.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1501) hide show
  1. package/README.md +123 -0
  2. package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
  3. package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
  4. package/assets/character/SKM_SB_MediumHuman.glb +0 -0
  5. package/assets/character/config/AnimationStateMachineComponent.md +107 -0
  6. package/assets/character/config/mannequin-anim.json +53 -0
  7. package/assets/character/mannequin.glb +0 -0
  8. package/assets/character/mannequinG.glb +0 -0
  9. package/assets/default.genesys-scene +194 -0
  10. package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
  11. package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
  12. package/assets/models/SM_Capsule.glb +0 -0
  13. package/assets/models/SM_ChamferCube.glb +0 -0
  14. package/assets/models/SM_Cone.glb +0 -0
  15. package/assets/models/SM_Cube.glb +0 -0
  16. package/assets/models/SM_Cylinder.glb +0 -0
  17. package/assets/models/SM_Plane.glb +0 -0
  18. package/assets/models/SM_Pyramid.glb +0 -0
  19. package/assets/models/SM_Sphere.glb +0 -0
  20. package/assets/models/SM_Torus.glb +0 -0
  21. package/assets/models/SM_Wedge.glb +0 -0
  22. package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
  23. package/assets/models/demo/Characters/Knightdude.glb +0 -0
  24. package/assets/models/demo/Characters/Spacedude.glb +0 -0
  25. package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
  26. package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
  27. package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
  28. package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
  29. package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
  30. package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
  31. package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
  32. package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
  33. package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
  34. package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
  35. package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
  36. package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
  37. package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
  38. package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
  39. package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
  40. package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
  41. package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
  42. package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
  43. package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
  44. package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
  45. package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
  46. package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
  47. package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
  48. package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
  49. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
  50. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
  51. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
  52. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
  53. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
  54. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
  55. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
  56. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
  57. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
  58. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
  59. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
  60. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
  61. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
  62. package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
  63. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
  64. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
  65. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
  66. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
  67. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
  68. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
  69. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
  70. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
  71. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
  72. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
  73. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
  74. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
  75. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
  76. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
  77. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
  78. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
  79. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
  80. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
  81. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
  82. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
  83. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
  84. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
  85. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
  86. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
  87. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
  88. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
  89. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
  90. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
  91. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
  92. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
  93. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
  94. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
  95. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
  96. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
  97. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
  98. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
  99. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
  100. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
  101. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
  102. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
  103. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
  104. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
  105. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
  106. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
  107. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
  108. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
  109. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
  110. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
  111. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
  112. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
  113. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
  114. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
  115. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
  116. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
  117. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
  118. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
  119. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
  120. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
  121. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
  122. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
  123. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
  124. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
  125. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
  126. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
  127. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
  128. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
  129. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
  130. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
  131. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
  132. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
  133. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
  134. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
  135. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
  136. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
  137. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
  138. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
  139. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
  140. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
  141. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
  142. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
  143. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
  144. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
  145. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
  146. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
  147. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
  148. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
  149. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
  150. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
  151. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
  152. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
  153. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
  154. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
  155. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
  156. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
  157. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
  158. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
  159. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
  160. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
  161. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
  162. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
  163. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
  164. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
  165. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
  166. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
  167. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
  168. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
  169. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
  170. package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
  171. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
  172. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
  173. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
  174. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
  175. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
  176. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
  177. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
  178. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
  179. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
  180. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
  181. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
  182. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
  183. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
  184. package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
  185. package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
  186. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
  187. package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
  188. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
  189. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
  190. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
  191. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
  192. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
  193. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
  194. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
  195. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
  196. package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
  197. package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
  198. package/assets/prefabs/actors/test.prefab.json +87 -0
  199. package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
  200. package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
  201. package/assets/shaders/M_Chrome.material.json +18 -0
  202. package/assets/shaders/M_Emissive_Blue.material.json +26 -0
  203. package/assets/shaders/M_Glass_Frosted.material.json +24 -0
  204. package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
  205. package/assets/shaders/M_Glossy_Grey.material.json +20 -0
  206. package/assets/shaders/M_Matte_White.material.json +20 -0
  207. package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
  208. package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
  209. package/assets/shaders/M_Metal_Brushed.material.json +61 -0
  210. package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
  211. package/assets/shaders/M_Stone_Mossy.material.json +153 -0
  212. package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
  213. package/assets/shaders/M_Toon_Anime.material.json +49 -0
  214. package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
  215. package/assets/shaders/M_Toon_Cel.material.json +49 -0
  216. package/assets/shaders/M_Transmission.material.json +42 -0
  217. package/assets/shaders/M_Velvet_Blue.material.json +33 -0
  218. package/assets/shaders/M_Velvet_Purple.material.json +30 -0
  219. package/assets/shaders/M_Velvet_Red.material.json +33 -0
  220. package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
  221. package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
  222. package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
  223. package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
  224. package/assets/sounds/birds.mp3 +0 -0
  225. package/assets/sounds/explosion.mp3 +0 -0
  226. package/assets/sounds/game-gun-short.mp3 +0 -0
  227. package/assets/sounds/laser.mp3 +0 -0
  228. package/assets/sounds/pickup.mp3 +0 -0
  229. package/assets/sounds/tuba.mp3 +0 -0
  230. package/assets/textures/Checkerboard.png +0 -0
  231. package/assets/textures/Grid_10x10.png +0 -0
  232. package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
  233. package/assets/textures/T_Anisotropy_Roughness.png +0 -0
  234. package/assets/textures/T_Gradient.png +0 -0
  235. package/assets/textures/T_Grid_01.png +0 -0
  236. package/assets/textures/T_Grid_01.texture.json +7 -0
  237. package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
  238. package/assets/textures/T_Normal.png +0 -0
  239. package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
  240. package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
  241. package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
  242. package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
  243. package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
  244. package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
  245. package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
  246. package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
  247. package/assets/textures/T_Toon_Anime_4Step.png +0 -0
  248. package/assets/textures/T_Toon_Anime_5Step.png +0 -0
  249. package/assets/textures/T_Toon_Cel_2Step.png +0 -0
  250. package/assets/textures/T_Wax_Thickness.png +0 -0
  251. package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
  252. package/assets/textures/matcaps/beige.png +0 -0
  253. package/assets/textures/matcaps/black.png +0 -0
  254. package/assets/textures/matcaps/blue.png +0 -0
  255. package/assets/textures/matcaps/brown.png +0 -0
  256. package/assets/textures/matcaps/emeraldGreen.png +0 -0
  257. package/assets/textures/matcaps/gold.png +0 -0
  258. package/assets/textures/matcaps/gray.png +0 -0
  259. package/assets/textures/matcaps/green.png +0 -0
  260. package/assets/textures/matcaps/metal.png +0 -0
  261. package/assets/textures/matcaps/orange.png +0 -0
  262. package/assets/textures/matcaps/purple.png +0 -0
  263. package/assets/textures/matcaps/red.png +0 -0
  264. package/assets/textures/matcaps/white.png +0 -0
  265. package/assets/textures/matcaps/yellow.png +0 -0
  266. package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
  267. package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
  268. package/assets/ui/styles/ammo-counter.css +58 -0
  269. package/assets/ui/styles/compass.css +54 -0
  270. package/assets/ui/styles/controls-help.css +21 -0
  271. package/assets/ui/styles/crosshair.css +51 -0
  272. package/assets/ui/styles/inventory-bar.css +112 -0
  273. package/assets/ui/styles/inventory-grid.css +257 -0
  274. package/assets/ui/styles/main-menu.css +59 -0
  275. package/assets/ui/styles/minimap.css +12 -0
  276. package/assets/ui/styles/number-display.css +18 -0
  277. package/assets/ui/styles/progress-bar.css +199 -0
  278. package/assets/ui/styles/reload-indicator.css +76 -0
  279. package/assets/ui/templates/ammo-counter.html +7 -0
  280. package/assets/ui/templates/compass.html +6 -0
  281. package/assets/ui/templates/controls-help.html +9 -0
  282. package/assets/ui/templates/crosshair.html +1 -0
  283. package/assets/ui/templates/inventory-bar.html +38 -0
  284. package/assets/ui/templates/inventory-grid.html +9 -0
  285. package/assets/ui/templates/main-menu.html +10 -0
  286. package/assets/ui/templates/minimap.html +3 -0
  287. package/assets/ui/templates/number-display.html +3 -0
  288. package/assets/ui/templates/progress-bar.html +7 -0
  289. package/assets/ui/templates/reload-indicator.html +13 -0
  290. package/dist/games/animation-demo.d.ts +21 -0
  291. package/dist/games/animation-demo.js +398 -0
  292. package/dist/games/animation-retarget-demo.d.ts +44 -0
  293. package/dist/games/animation-retarget-demo.js +574 -0
  294. package/dist/games/behavior-tree-demo.d.ts +100 -0
  295. package/dist/games/behavior-tree-demo.js +1656 -0
  296. package/dist/games/character_animation.d.ts +15 -0
  297. package/dist/games/character_animation.js +170 -0
  298. package/dist/games/collision-demo.d.ts +4 -0
  299. package/dist/games/collision-demo.js +134 -0
  300. package/dist/games/deprecated/advanced-grid-demo.d.ts +18 -0
  301. package/dist/games/deprecated/advanced-grid-demo.js +305 -0
  302. package/dist/games/deprecated/airplane-demo.d.ts +10 -0
  303. package/dist/games/deprecated/airplane-demo.js +136 -0
  304. package/dist/games/deprecated/character-controller.d.ts +6 -0
  305. package/dist/games/deprecated/character-controller.js +144 -0
  306. package/dist/games/deprecated/chase-game.d.ts +17 -0
  307. package/dist/games/deprecated/chase-game.js +269 -0
  308. package/dist/games/deprecated/collision-config.d.ts +7 -0
  309. package/dist/games/deprecated/collision-config.js +295 -0
  310. package/dist/games/deprecated/door-demo.d.ts +30 -0
  311. package/dist/games/deprecated/door-demo.js +562 -0
  312. package/dist/games/deprecated/fps-demo.d.ts +9 -0
  313. package/dist/games/deprecated/fps-demo.js +119 -0
  314. package/dist/games/deprecated/fps-shotgun-demo.d.ts +19 -0
  315. package/dist/games/deprecated/fps-shotgun-demo.js +221 -0
  316. package/dist/games/deprecated/index.d.ts +25 -0
  317. package/dist/games/deprecated/index.js +26 -0
  318. package/dist/games/deprecated/lightmapping-demo.d.ts +135 -0
  319. package/dist/games/deprecated/lightmapping-demo.js +1344 -0
  320. package/dist/games/deprecated/lights-demo.d.ts +93 -0
  321. package/dist/games/deprecated/lights-demo.js +815 -0
  322. package/dist/games/deprecated/matcap-demo.d.ts +54 -0
  323. package/dist/games/deprecated/matcap-demo.js +788 -0
  324. package/dist/games/deprecated/material-demo-2.d.ts +14 -0
  325. package/dist/games/deprecated/material-demo-2.js +521 -0
  326. package/dist/games/deprecated/material-demo.d.ts +8 -0
  327. package/dist/games/deprecated/material-demo.js +177 -0
  328. package/dist/games/deprecated/memory-leak-test.d.ts +6 -0
  329. package/dist/games/deprecated/memory-leak-test.js +20 -0
  330. package/dist/games/deprecated/model-stress-test.d.ts +10 -0
  331. package/dist/games/deprecated/model-stress-test.js +116 -0
  332. package/dist/games/deprecated/multiplayer-demo.d.ts +13 -0
  333. package/dist/games/deprecated/multiplayer-demo.js +377 -0
  334. package/dist/games/deprecated/physics-demo.d.ts +10 -0
  335. package/dist/games/deprecated/physics-demo.js +200 -0
  336. package/dist/games/deprecated/shadow-demo.d.ts +25 -0
  337. package/dist/games/deprecated/shadow-demo.js +402 -0
  338. package/dist/games/deprecated/shooting-demo.d.ts +19 -0
  339. package/dist/games/deprecated/shooting-demo.js +338 -0
  340. package/dist/games/deprecated/skybox-demo.d.ts +35 -0
  341. package/dist/games/deprecated/skybox-demo.js +323 -0
  342. package/dist/games/deprecated/sound-demo.d.ts +11 -0
  343. package/dist/games/deprecated/sound-demo.js +125 -0
  344. package/dist/games/deprecated/timer-demo.d.ts +11 -0
  345. package/dist/games/deprecated/timer-demo.js +150 -0
  346. package/dist/games/deprecated/voxel-demo.d.ts +5 -0
  347. package/dist/games/deprecated/voxel-demo.js +41 -0
  348. package/dist/games/deprecated/world-commands.d.ts +8 -0
  349. package/dist/games/deprecated/world-commands.js +168 -0
  350. package/dist/games/deprecated/world-loading.d.ts +6 -0
  351. package/dist/games/deprecated/world-loading.js +86 -0
  352. package/dist/games/examples/fps-advanced/const.d.ts +171 -0
  353. package/dist/games/examples/fps-advanced/const.js +116 -0
  354. package/dist/games/examples/fps-advanced/enemies.d.ts +21 -0
  355. package/dist/games/examples/fps-advanced/enemies.js +182 -0
  356. package/dist/games/examples/fps-advanced/game-mode.d.ts +53 -0
  357. package/dist/games/examples/fps-advanced/game-mode.js +353 -0
  358. package/dist/games/examples/fps-advanced/game.d.ts +9 -0
  359. package/dist/games/examples/fps-advanced/game.js +58 -0
  360. package/dist/games/examples/fps-advanced/pickups.d.ts +36 -0
  361. package/dist/games/examples/fps-advanced/pickups.js +225 -0
  362. package/dist/games/examples/fps-advanced/player.d.ts +12 -0
  363. package/dist/games/examples/fps-advanced/player.js +110 -0
  364. package/dist/games/examples/fps-advanced/ui/endgame-ui.d.ts +21 -0
  365. package/dist/games/examples/fps-advanced/ui/endgame-ui.js +291 -0
  366. package/dist/games/examples/fps-advanced/ui/game-hud.d.ts +17 -0
  367. package/dist/games/examples/fps-advanced/ui/game-hud.js +225 -0
  368. package/dist/games/examples/fps-advanced/ui/menu-ui.d.ts +13 -0
  369. package/dist/games/examples/fps-advanced/ui/menu-ui.js +224 -0
  370. package/dist/games/examples/fps-advanced/ui/weapon-hud.d.ts +27 -0
  371. package/dist/games/examples/fps-advanced/ui/weapon-hud.js +259 -0
  372. package/dist/games/examples/fps-advanced/weapons.d.ts +14 -0
  373. package/dist/games/examples/fps-advanced/weapons.js +173 -0
  374. package/dist/games/examples/index.d.ts +5 -0
  375. package/dist/games/examples/index.js +6 -0
  376. package/dist/games/examples/plugin-demo/game.d.ts +7 -0
  377. package/dist/games/examples/plugin-demo/game.js +168 -0
  378. package/dist/games/examples/plugin-demo/plugins/dynamic-lighting.d.ts +8 -0
  379. package/dist/games/examples/plugin-demo/plugins/dynamic-lighting.js +156 -0
  380. package/dist/games/examples/plugin-demo/plugins/instanced-forest.d.ts +7 -0
  381. package/dist/games/examples/plugin-demo/plugins/instanced-forest.js +194 -0
  382. package/dist/games/examples/plugin-demo/plugins/particle-fountain.d.ts +7 -0
  383. package/dist/games/examples/plugin-demo/plugins/particle-fountain.js +64 -0
  384. package/dist/games/examples/plugin-demo/plugins/physics-playground.d.ts +7 -0
  385. package/dist/games/examples/plugin-demo/plugins/physics-playground.js +185 -0
  386. package/dist/games/examples/plugin-demo/plugins/robot-follower.d.ts +7 -0
  387. package/dist/games/examples/plugin-demo/plugins/robot-follower.js +347 -0
  388. package/dist/games/examples/plugin-demo/plugins/scatter-models.d.ts +7 -0
  389. package/dist/games/examples/plugin-demo/plugins/scatter-models.js +70 -0
  390. package/dist/games/examples/plugin-demo/plugins/simple-cube.d.ts +7 -0
  391. package/dist/games/examples/plugin-demo/plugins/simple-cube.js +44 -0
  392. package/dist/games/examples/plugin-demo/plugins/tic-tac-toe.d.ts +8 -0
  393. package/dist/games/examples/plugin-demo/plugins/tic-tac-toe.js +526 -0
  394. package/dist/games/examples/plugin-demo/plugins/wobbling-sphere.d.ts +7 -0
  395. package/dist/games/examples/plugin-demo/plugins/wobbling-sphere.js +63 -0
  396. package/dist/games/examples/side-scroller-advanced/const.d.ts +97 -0
  397. package/dist/games/examples/side-scroller-advanced/const.js +82 -0
  398. package/dist/games/examples/side-scroller-advanced/game-mode.d.ts +54 -0
  399. package/dist/games/examples/side-scroller-advanced/game-mode.js +351 -0
  400. package/dist/games/examples/side-scroller-advanced/game.d.ts +9 -0
  401. package/dist/games/examples/side-scroller-advanced/game.js +70 -0
  402. package/dist/games/examples/side-scroller-advanced/level-generator.d.ts +68 -0
  403. package/dist/games/examples/side-scroller-advanced/level-generator.js +366 -0
  404. package/dist/games/examples/side-scroller-advanced/pickups.d.ts +18 -0
  405. package/dist/games/examples/side-scroller-advanced/pickups.js +147 -0
  406. package/dist/games/examples/side-scroller-advanced/player.d.ts +5 -0
  407. package/dist/games/examples/side-scroller-advanced/player.js +104 -0
  408. package/dist/games/examples/side-scroller-advanced/ui/endgame-ui.d.ts +16 -0
  409. package/dist/games/examples/side-scroller-advanced/ui/endgame-ui.js +290 -0
  410. package/dist/games/examples/side-scroller-advanced/ui/game-hud.d.ts +21 -0
  411. package/dist/games/examples/side-scroller-advanced/ui/game-hud.js +265 -0
  412. package/dist/games/examples/side-scroller-advanced/ui/menu-ui.d.ts +13 -0
  413. package/dist/games/examples/side-scroller-advanced/ui/menu-ui.js +222 -0
  414. package/dist/games/examples/vehicle/base-vehicle.d.ts +30 -0
  415. package/dist/games/examples/vehicle/base-vehicle.js +155 -0
  416. package/dist/games/examples/vehicle/game.d.ts +11 -0
  417. package/dist/games/examples/vehicle/game.js +140 -0
  418. package/dist/games/examples/vehicle/mesh-vehicle.d.ts +19 -0
  419. package/dist/games/examples/vehicle/mesh-vehicle.js +194 -0
  420. package/dist/games/examples/vehicle/player.d.ts +9 -0
  421. package/dist/games/examples/vehicle/player.js +87 -0
  422. package/dist/games/examples/vehicle/primitive-vehicle.d.ts +21 -0
  423. package/dist/games/examples/vehicle/primitive-vehicle.js +269 -0
  424. package/dist/games/examples/vr-game/VRAttachableCube.d.ts +8 -0
  425. package/dist/games/examples/vr-game/VRAttachableCube.js +41 -0
  426. package/dist/games/examples/vr-game/VRInteractableCylinder.d.ts +10 -0
  427. package/dist/games/examples/vr-game/VRInteractableCylinder.js +76 -0
  428. package/dist/games/examples/vr-game/VRPressableButton.d.ts +24 -0
  429. package/dist/games/examples/vr-game/VRPressableButton.js +135 -0
  430. package/dist/games/examples/vr-game/VRProjectileActor.d.ts +19 -0
  431. package/dist/games/examples/vr-game/VRProjectileActor.js +75 -0
  432. package/dist/games/examples/vr-game/VRRifleActor.d.ts +16 -0
  433. package/dist/games/examples/vr-game/VRRifleActor.js +142 -0
  434. package/dist/games/examples/vr-game/game.d.ts +9 -0
  435. package/dist/games/examples/vr-game/game.js +56 -0
  436. package/dist/games/examples/vr-game/index.d.ts +5 -0
  437. package/dist/games/examples/vr-game/index.js +9 -0
  438. package/dist/games/examples/vr-game/scene.d.ts +5 -0
  439. package/dist/games/examples/vr-game/scene.js +83 -0
  440. package/dist/games/hand-tracking-demo.d.ts +10 -0
  441. package/dist/games/hand-tracking-demo.js +65 -0
  442. package/dist/games/index.d.ts +21 -0
  443. package/dist/games/index.js +22 -0
  444. package/dist/games/instanced-mesh-demo.d.ts +45 -0
  445. package/dist/games/instanced-mesh-demo.js +416 -0
  446. package/dist/games/manifold-demo.d.ts +6 -0
  447. package/dist/games/manifold-demo.js +44 -0
  448. package/dist/games/navigation-demo.d.ts +30 -0
  449. package/dist/games/navigation-demo.js +336 -0
  450. package/dist/games/navmesh-primitives-demo.d.ts +167 -0
  451. package/dist/games/navmesh-primitives-demo.js +1105 -0
  452. package/dist/games/performance-test-demo.d.ts +13 -0
  453. package/dist/games/performance-test-demo.js +214 -0
  454. package/dist/games/postprocess-demo.d.ts +46 -0
  455. package/dist/games/postprocess-demo.js +829 -0
  456. package/dist/games/ragdoll-demo-simple.d.ts +34 -0
  457. package/dist/games/ragdoll-demo-simple.js +152 -0
  458. package/dist/games/ragdoll-demo.d.ts +30 -0
  459. package/dist/games/ragdoll-demo.js +258 -0
  460. package/dist/games/swipe-tap-demo.d.ts +24 -0
  461. package/dist/games/swipe-tap-demo.js +238 -0
  462. package/dist/games/tween-demo.d.ts +22 -0
  463. package/dist/games/tween-demo.js +122 -0
  464. package/dist/games/ui-demo.d.ts +75 -0
  465. package/dist/games/ui-demo.js +1054 -0
  466. package/dist/games/vfx-demo.d.ts +48 -0
  467. package/dist/games/vfx-demo.js +821 -0
  468. package/dist/games/vfx-wawa-demo.d.ts +7 -0
  469. package/dist/games/vfx-wawa-demo.js +471 -0
  470. package/dist/games/vr-ui-demo-minimal.d.ts +15 -0
  471. package/dist/games/vr-ui-demo-minimal.js +141 -0
  472. package/dist/games/vr-ui-demo.d.ts +32 -0
  473. package/dist/games/vr-ui-demo.js +871 -0
  474. package/dist/genesys.min.mjs +7035 -0
  475. package/dist/launcher.d.ts +1 -0
  476. package/dist/launcher.js +778 -0
  477. package/dist/scripts/build-browser-bundle.d.ts +5 -0
  478. package/dist/scripts/build-browser-bundle.js +69 -0
  479. package/dist/scripts/check-asset-path.d.ts +1 -0
  480. package/dist/scripts/check-asset-path.js +146 -0
  481. package/dist/scripts/dump-templates.d.ts +1 -0
  482. package/dist/scripts/dump-templates.js +16 -0
  483. package/dist/scripts/generate-dependencies.d.ts +1 -0
  484. package/dist/scripts/generate-dependencies.js +110 -0
  485. package/dist/scripts/generate-prefabs.d.ts +1 -0
  486. package/dist/scripts/generate-prefabs.js +106 -0
  487. package/dist/scripts/load-save-world.d.ts +2 -0
  488. package/dist/scripts/load-save-world.js +35 -0
  489. package/dist/scripts/loc.d.ts +1 -0
  490. package/dist/scripts/loc.js +80 -0
  491. package/dist/scripts/optimize-glb-wrapper.d.ts +1 -0
  492. package/dist/scripts/optimize-glb-wrapper.js +26 -0
  493. package/dist/scripts/optimize-glb.d.ts +41 -0
  494. package/dist/scripts/optimize-glb.js +296 -0
  495. package/dist/scripts/session-server.d.ts +117 -0
  496. package/dist/scripts/session-server.js +782 -0
  497. package/dist/scripts/test-world-loading.d.ts +14 -0
  498. package/dist/scripts/test-world-loading.js +19 -0
  499. package/dist/src/actors/Actor.d.ts +510 -0
  500. package/dist/src/actors/Actor.js +1180 -0
  501. package/dist/src/actors/GLTFMeshActor.d.ts +34 -0
  502. package/dist/src/actors/GLTFMeshActor.js +102 -0
  503. package/dist/src/actors/GlobalParticleManager.d.ts +154 -0
  504. package/dist/src/actors/GlobalParticleManager.js +365 -0
  505. package/dist/src/actors/Pawn.d.ts +191 -0
  506. package/dist/src/actors/Pawn.js +384 -0
  507. package/dist/src/actors/PlayerController.d.ts +177 -0
  508. package/dist/src/actors/PlayerController.js +763 -0
  509. package/dist/src/actors/PlayerStart.d.ts +8 -0
  510. package/dist/src/actors/PlayerStart.js +48 -0
  511. package/dist/src/actors/Projectile.d.ts +50 -0
  512. package/dist/src/actors/Projectile.js +157 -0
  513. package/dist/src/actors/RagdollTestActor.d.ts +31 -0
  514. package/dist/src/actors/RagdollTestActor.js +153 -0
  515. package/dist/src/actors/ThirdPersonCharacterPawn.d.ts +27 -0
  516. package/dist/src/actors/ThirdPersonCharacterPawn.js +149 -0
  517. package/dist/src/actors/index.d.ts +20 -0
  518. package/dist/src/actors/index.js +21 -0
  519. package/dist/src/animation/AnimationClipCache.d.ts +41 -0
  520. package/dist/src/animation/AnimationClipCache.js +97 -0
  521. package/dist/src/animation/AnimationRetargeting.d.ts +100 -0
  522. package/dist/src/animation/AnimationRetargeting.js +455 -0
  523. package/dist/src/animation/SkeletonProfile.d.ts +112 -0
  524. package/dist/src/animation/SkeletonProfile.js +84 -0
  525. package/dist/src/animation/index.d.ts +14 -0
  526. package/dist/src/animation/index.js +15 -0
  527. package/dist/src/animation/retargeting.d.ts +142 -0
  528. package/dist/src/animation/retargeting.js +834 -0
  529. package/dist/src/components/CharacterStatsComponent.d.ts +89 -0
  530. package/dist/src/components/CharacterStatsComponent.js +207 -0
  531. package/dist/src/components/CollisionShapeComponent.d.ts +102 -0
  532. package/dist/src/components/CollisionShapeComponent.js +232 -0
  533. package/dist/src/components/Component.d.ts +82 -0
  534. package/dist/src/components/Component.js +2 -0
  535. package/dist/src/components/FollowComponent.d.ts +67 -0
  536. package/dist/src/components/FollowComponent.js +128 -0
  537. package/dist/src/components/PrimitiveComponent.d.ts +183 -0
  538. package/dist/src/components/PrimitiveComponent.js +368 -0
  539. package/dist/src/components/ResetPositionComponent.d.ts +52 -0
  540. package/dist/src/components/ResetPositionComponent.js +161 -0
  541. package/dist/src/components/SceneComponent.d.ts +225 -0
  542. package/dist/src/components/SceneComponent.js +621 -0
  543. package/dist/src/components/audio/SoundComponent.d.ts +109 -0
  544. package/dist/src/components/audio/SoundComponent.js +353 -0
  545. package/dist/src/components/audio/index.d.ts +11 -0
  546. package/dist/src/components/audio/index.js +12 -0
  547. package/dist/src/components/csg/CSGCombiner.d.ts +87 -0
  548. package/dist/src/components/csg/CSGCombiner.js +240 -0
  549. package/dist/src/components/csg/CSGShapes.d.ts +173 -0
  550. package/dist/src/components/csg/CSGShapes.js +326 -0
  551. package/dist/src/components/csg/index.d.ts +12 -0
  552. package/dist/src/components/csg/index.js +13 -0
  553. package/dist/src/components/gameplay/BaseWeaponComponent.d.ts +175 -0
  554. package/dist/src/components/gameplay/BaseWeaponComponent.js +496 -0
  555. package/dist/src/components/gameplay/DoorComponent.d.ts +236 -0
  556. package/dist/src/components/gameplay/DoorComponent.js +928 -0
  557. package/dist/src/components/gameplay/Equipment.d.ts +22 -0
  558. package/dist/src/components/gameplay/Equipment.js +9 -0
  559. package/dist/src/components/gameplay/GenericEquipment.d.ts +37 -0
  560. package/dist/src/components/gameplay/GenericEquipment.js +90 -0
  561. package/dist/src/components/gameplay/InstantHitWeaponComponent.d.ts +96 -0
  562. package/dist/src/components/gameplay/InstantHitWeaponComponent.js +194 -0
  563. package/dist/src/components/gameplay/PickupComponent.d.ts +130 -0
  564. package/dist/src/components/gameplay/PickupComponent.js +429 -0
  565. package/dist/src/components/gameplay/ProjectileWeaponComponent.d.ts +49 -0
  566. package/dist/src/components/gameplay/ProjectileWeaponComponent.js +93 -0
  567. package/dist/src/components/gameplay/ShotgunComponent.d.ts +18 -0
  568. package/dist/src/components/gameplay/ShotgunComponent.js +216 -0
  569. package/dist/src/components/gameplay/SwitchComponent.d.ts +152 -0
  570. package/dist/src/components/gameplay/SwitchComponent.js +481 -0
  571. package/dist/src/components/gameplay/TriggerZoneComponent.d.ts +157 -0
  572. package/dist/src/components/gameplay/TriggerZoneComponent.js +312 -0
  573. package/dist/src/components/gameplay/index.d.ts +20 -0
  574. package/dist/src/components/gameplay/index.js +21 -0
  575. package/dist/src/components/index.d.ts +16 -0
  576. package/dist/src/components/index.js +18 -0
  577. package/dist/src/components/lights/AmbientLightComponent.d.ts +37 -0
  578. package/dist/src/components/lights/AmbientLightComponent.js +68 -0
  579. package/dist/src/components/lights/DirectionalLightComponent.d.ts +77 -0
  580. package/dist/src/components/lights/DirectionalLightComponent.js +146 -0
  581. package/dist/src/components/lights/HemisphereLightComponent.d.ts +67 -0
  582. package/dist/src/components/lights/HemisphereLightComponent.js +121 -0
  583. package/dist/src/components/lights/LightComponent.d.ts +145 -0
  584. package/dist/src/components/lights/LightComponent.js +315 -0
  585. package/dist/src/components/lights/PointLightComponent.d.ts +61 -0
  586. package/dist/src/components/lights/PointLightComponent.js +103 -0
  587. package/dist/src/components/lights/RectAreaLightComponent.d.ts +78 -0
  588. package/dist/src/components/lights/RectAreaLightComponent.js +135 -0
  589. package/dist/src/components/lights/SpotLightComponent.d.ts +100 -0
  590. package/dist/src/components/lights/SpotLightComponent.js +167 -0
  591. package/dist/src/components/lights/index.d.ts +17 -0
  592. package/dist/src/components/lights/index.js +18 -0
  593. package/dist/src/components/movement/AerialMovementComponent.d.ts +93 -0
  594. package/dist/src/components/movement/AerialMovementComponent.js +339 -0
  595. package/dist/src/components/movement/AirplaneMovementComponent.d.ts +59 -0
  596. package/dist/src/components/movement/AirplaneMovementComponent.js +215 -0
  597. package/dist/src/components/movement/BasePawnMovementComponent.d.ts +132 -0
  598. package/dist/src/components/movement/BasePawnMovementComponent.js +264 -0
  599. package/dist/src/components/movement/CharacterMovementComponent.d.ts +175 -0
  600. package/dist/src/components/movement/CharacterMovementComponent.js +448 -0
  601. package/dist/src/components/movement/DirectionalCharacterMovementComponent.d.ts +17 -0
  602. package/dist/src/components/movement/DirectionalCharacterMovementComponent.js +82 -0
  603. package/dist/src/components/movement/NpcMovementComponent.d.ts +232 -0
  604. package/dist/src/components/movement/NpcMovementComponent.js +890 -0
  605. package/dist/src/components/movement/PathMovementComponent.d.ts +54 -0
  606. package/dist/src/components/movement/PathMovementComponent.js +211 -0
  607. package/dist/src/components/movement/TopDownMovementComponent.d.ts +25 -0
  608. package/dist/src/components/movement/TopDownMovementComponent.js +79 -0
  609. package/dist/src/components/movement/TweenMovementComponent.d.ts +59 -0
  610. package/dist/src/components/movement/TweenMovementComponent.js +362 -0
  611. package/dist/src/components/movement/VehicleMovementComponent.d.ts +98 -0
  612. package/dist/src/components/movement/VehicleMovementComponent.js +402 -0
  613. package/dist/src/components/movement/index.d.ts +19 -0
  614. package/dist/src/components/movement/index.js +20 -0
  615. package/dist/src/components/physics/RagdollComponent.d.ts +118 -0
  616. package/dist/src/components/physics/RagdollComponent.js +671 -0
  617. package/dist/src/components/visual/AnimationComponent.d.ts +29 -0
  618. package/dist/src/components/visual/AnimationComponent.js +234 -0
  619. package/dist/src/components/visual/AnimationStateMachineComponent.d.ts +235 -0
  620. package/dist/src/components/visual/AnimationStateMachineComponent.js +1048 -0
  621. package/dist/src/components/visual/BaseInstancedMeshComponent.d.ts +253 -0
  622. package/dist/src/components/visual/BaseInstancedMeshComponent.js +763 -0
  623. package/dist/src/components/visual/BillboardComponent.d.ts +26 -0
  624. package/dist/src/components/visual/BillboardComponent.js +143 -0
  625. package/dist/src/components/visual/EditorOnlyMeshComponent.d.ts +17 -0
  626. package/dist/src/components/visual/EditorOnlyMeshComponent.js +53 -0
  627. package/dist/src/components/visual/FogComponent.d.ts +32 -0
  628. package/dist/src/components/visual/FogComponent.js +131 -0
  629. package/dist/src/components/visual/GLTFMeshComponent.d.ts +138 -0
  630. package/dist/src/components/visual/GLTFMeshComponent.js +411 -0
  631. package/dist/src/components/visual/InstancedGltfMeshComponent.d.ts +75 -0
  632. package/dist/src/components/visual/InstancedGltfMeshComponent.js +217 -0
  633. package/dist/src/components/visual/InstancedMeshComponent.d.ts +57 -0
  634. package/dist/src/components/visual/InstancedMeshComponent.js +114 -0
  635. package/dist/src/components/visual/MeshComponent.d.ts +71 -0
  636. package/dist/src/components/visual/MeshComponent.js +208 -0
  637. package/dist/src/components/visual/ParticleEmitterComponent.d.ts +145 -0
  638. package/dist/src/components/visual/ParticleEmitterComponent.js +569 -0
  639. package/dist/src/components/visual/SkyboxComponent.d.ts +135 -0
  640. package/dist/src/components/visual/SkyboxComponent.js +342 -0
  641. package/dist/src/components/visual/TerrainMeshComponent.d.ts +119 -0
  642. package/dist/src/components/visual/TerrainMeshComponent.js +309 -0
  643. package/dist/src/components/visual/UI3DComponent.d.ts +60 -0
  644. package/dist/src/components/visual/UI3DComponent.js +248 -0
  645. package/dist/src/components/visual/index.d.ts +23 -0
  646. package/dist/src/components/visual/index.js +24 -0
  647. package/dist/src/components/voxel/MagicaVoxelLoader.d.ts +18 -0
  648. package/dist/src/components/voxel/MagicaVoxelLoader.js +151 -0
  649. package/dist/src/components/voxel/VoxelMeshComponent.d.ts +66 -0
  650. package/dist/src/components/voxel/VoxelMeshComponent.js +246 -0
  651. package/dist/src/components/voxel/index.d.ts +2 -0
  652. package/dist/src/components/voxel/index.js +3 -0
  653. package/dist/src/const.d.ts +61 -0
  654. package/dist/src/const.js +62 -0
  655. package/dist/src/csg/CSGUtils.d.ts +118 -0
  656. package/dist/src/csg/CSGUtils.js +805 -0
  657. package/dist/src/csg/ManifoldWrapper.d.ts +172 -0
  658. package/dist/src/csg/ManifoldWrapper.js +629 -0
  659. package/dist/src/csg/index.d.ts +13 -0
  660. package/dist/src/csg/index.js +14 -0
  661. package/dist/src/dependencies.d.ts +125 -0
  662. package/dist/src/dependencies.js +72 -0
  663. package/dist/src/game/GameBuilder.d.ts +104 -0
  664. package/dist/src/game/GameBuilder.js +263 -0
  665. package/dist/src/game/GameLoop.d.ts +204 -0
  666. package/dist/src/game/GameLoop.js +545 -0
  667. package/dist/src/game/GameMode.d.ts +58 -0
  668. package/dist/src/game/GameMode.js +131 -0
  669. package/dist/src/game/Playable.d.ts +38 -0
  670. package/dist/src/game/Playable.js +83 -0
  671. package/dist/src/game/World.d.ts +512 -0
  672. package/dist/src/game/World.js +1467 -0
  673. package/dist/src/game/index.d.ts +18 -0
  674. package/dist/src/game/index.js +19 -0
  675. package/dist/src/index.d.ts +39 -0
  676. package/dist/src/index.js +40 -0
  677. package/dist/src/materials.d.ts +49 -0
  678. package/dist/src/materials.js +177 -0
  679. package/dist/src/multiplayer/MovementPrediction.d.ts +28 -0
  680. package/dist/src/multiplayer/MovementPrediction.js +204 -0
  681. package/dist/src/multiplayer/NetWorld.d.ts +125 -0
  682. package/dist/src/multiplayer/NetWorld.js +960 -0
  683. package/dist/src/multiplayer/implementations/MemorySession.d.ts +18 -0
  684. package/dist/src/multiplayer/implementations/MemorySession.js +112 -0
  685. package/dist/src/multiplayer/implementations/WebSocketSession.d.ts +134 -0
  686. package/dist/src/multiplayer/implementations/WebSocketSession.js +439 -0
  687. package/dist/src/multiplayer/implementations/index.d.ts +14 -0
  688. package/dist/src/multiplayer/implementations/index.js +15 -0
  689. package/dist/src/multiplayer/index.d.ts +16 -0
  690. package/dist/src/multiplayer/index.js +17 -0
  691. package/dist/src/multiplayer/interface.d.ts +134 -0
  692. package/dist/src/multiplayer/interface.js +87 -0
  693. package/dist/src/navigation/NavigationServer.d.ts +134 -0
  694. package/dist/src/navigation/NavigationServer.js +47 -0
  695. package/dist/src/navigation/RecastNavigationServer.d.ts +82 -0
  696. package/dist/src/navigation/RecastNavigationServer.js +325 -0
  697. package/dist/src/navigation/index.d.ts +16 -0
  698. package/dist/src/navigation/index.js +17 -0
  699. package/dist/src/npc/behavior-tree/BehaviorNode.d.ts +95 -0
  700. package/dist/src/npc/behavior-tree/BehaviorNode.js +177 -0
  701. package/dist/src/npc/behavior-tree/BehaviorTreeComponent.d.ts +104 -0
  702. package/dist/src/npc/behavior-tree/BehaviorTreeComponent.js +341 -0
  703. package/dist/src/npc/behavior-tree/behaviors/BehaviorAction.d.ts +52 -0
  704. package/dist/src/npc/behavior-tree/behaviors/BehaviorAction.js +70 -0
  705. package/dist/src/npc/behavior-tree/behaviors/ConditionEvaluator.d.ts +73 -0
  706. package/dist/src/npc/behavior-tree/behaviors/ConditionEvaluator.js +116 -0
  707. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.d.ts +33 -0
  708. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.js +138 -0
  709. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.d.ts +42 -0
  710. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.js +170 -0
  711. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.d.ts +27 -0
  712. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.js +86 -0
  713. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.d.ts +50 -0
  714. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.js +189 -0
  715. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/index.d.ts +4 -0
  716. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/index.js +6 -0
  717. package/dist/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.d.ts +37 -0
  718. package/dist/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.js +172 -0
  719. package/dist/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.d.ts +35 -0
  720. package/dist/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.js +173 -0
  721. package/dist/src/npc/behavior-tree/behaviors/actions/combat/index.d.ts +2 -0
  722. package/dist/src/npc/behavior-tree/behaviors/actions/combat/index.js +4 -0
  723. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.d.ts +34 -0
  724. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.js +148 -0
  725. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.d.ts +30 -0
  726. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.js +129 -0
  727. package/dist/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.d.ts +27 -0
  728. package/dist/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.js +115 -0
  729. package/dist/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.d.ts +28 -0
  730. package/dist/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.js +120 -0
  731. package/dist/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.d.ts +35 -0
  732. package/dist/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.js +172 -0
  733. package/dist/src/npc/behavior-tree/behaviors/actions/ground/index.d.ts +5 -0
  734. package/dist/src/npc/behavior-tree/behaviors/actions/ground/index.js +7 -0
  735. package/dist/src/npc/behavior-tree/behaviors/actions/index.d.ts +4 -0
  736. package/dist/src/npc/behavior-tree/behaviors/actions/index.js +10 -0
  737. package/dist/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.d.ts +32 -0
  738. package/dist/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.js +123 -0
  739. package/dist/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.d.ts +43 -0
  740. package/dist/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.js +140 -0
  741. package/dist/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.d.ts +24 -0
  742. package/dist/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.js +85 -0
  743. package/dist/src/npc/behavior-tree/behaviors/actions/utility/index.d.ts +3 -0
  744. package/dist/src/npc/behavior-tree/behaviors/actions/utility/index.js +5 -0
  745. package/dist/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.d.ts +40 -0
  746. package/dist/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.js +133 -0
  747. package/dist/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.d.ts +29 -0
  748. package/dist/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.js +167 -0
  749. package/dist/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.d.ts +19 -0
  750. package/dist/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.js +67 -0
  751. package/dist/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.d.ts +25 -0
  752. package/dist/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.js +94 -0
  753. package/dist/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.d.ts +15 -0
  754. package/dist/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.js +51 -0
  755. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.d.ts +19 -0
  756. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.js +66 -0
  757. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.d.ts +26 -0
  758. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.js +111 -0
  759. package/dist/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.d.ts +24 -0
  760. package/dist/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.js +81 -0
  761. package/dist/src/npc/behavior-tree/behaviors/conditions/index.d.ts +8 -0
  762. package/dist/src/npc/behavior-tree/behaviors/conditions/index.js +15 -0
  763. package/dist/src/npc/behavior-tree/behaviors/index.d.ts +4 -0
  764. package/dist/src/npc/behavior-tree/behaviors/index.js +8 -0
  765. package/dist/src/npc/behavior-tree/blackboard/Blackboard.d.ts +50 -0
  766. package/dist/src/npc/behavior-tree/blackboard/Blackboard.js +121 -0
  767. package/dist/src/npc/behavior-tree/blackboard/BlackboardKey.d.ts +35 -0
  768. package/dist/src/npc/behavior-tree/blackboard/BlackboardKey.js +66 -0
  769. package/dist/src/npc/behavior-tree/blackboard/index.d.ts +2 -0
  770. package/dist/src/npc/behavior-tree/blackboard/index.js +3 -0
  771. package/dist/src/npc/behavior-tree/index.d.ts +9 -0
  772. package/dist/src/npc/behavior-tree/index.js +19 -0
  773. package/dist/src/npc/behavior-tree/loader/BehaviorTreeLoader.d.ts +91 -0
  774. package/dist/src/npc/behavior-tree/loader/BehaviorTreeLoader.js +240 -0
  775. package/dist/src/npc/behavior-tree/nodes/CompositeNode.d.ts +46 -0
  776. package/dist/src/npc/behavior-tree/nodes/CompositeNode.js +93 -0
  777. package/dist/src/npc/behavior-tree/nodes/LeafNode.d.ts +8 -0
  778. package/dist/src/npc/behavior-tree/nodes/LeafNode.js +11 -0
  779. package/dist/src/npc/behavior-tree/nodes/composite/SelectorNode.d.ts +15 -0
  780. package/dist/src/npc/behavior-tree/nodes/composite/SelectorNode.js +61 -0
  781. package/dist/src/npc/behavior-tree/nodes/composite/SequenceNode.d.ts +15 -0
  782. package/dist/src/npc/behavior-tree/nodes/composite/SequenceNode.js +61 -0
  783. package/dist/src/physics/BasePhysicsEngine.d.ts +389 -0
  784. package/dist/src/physics/BasePhysicsEngine.js +1227 -0
  785. package/dist/src/physics/IPhysicsVehicle.d.ts +150 -0
  786. package/dist/src/physics/IPhysicsVehicle.js +2 -0
  787. package/dist/src/physics/PhysicsEngine.d.ts +425 -0
  788. package/dist/src/physics/PhysicsEngine.js +69 -0
  789. package/dist/src/physics/PhysicsTypes.d.ts +91 -0
  790. package/dist/src/physics/PhysicsTypes.js +24 -0
  791. package/dist/src/physics/implementations/RapierDebugRender.d.ts +24 -0
  792. package/dist/src/physics/implementations/RapierDebugRender.js +66 -0
  793. package/dist/src/physics/implementations/RapierPhysics.d.ts +122 -0
  794. package/dist/src/physics/implementations/RapierPhysics.js +1191 -0
  795. package/dist/src/physics/implementations/RapierVehicle.d.ts +31 -0
  796. package/dist/src/physics/implementations/RapierVehicle.js +236 -0
  797. package/dist/src/physics/index.d.ts +16 -0
  798. package/dist/src/physics/index.js +17 -0
  799. package/dist/src/render/EdgeOutlineEffect.d.ts +40 -0
  800. package/dist/src/render/EdgeOutlineEffect.js +389 -0
  801. package/dist/src/render/PostProcessManager.d.ts +274 -0
  802. package/dist/src/render/PostProcessManager.js +932 -0
  803. package/dist/src/render/Renderer.d.ts +84 -0
  804. package/dist/src/render/Renderer.js +306 -0
  805. package/dist/src/render/Texture.d.ts +51 -0
  806. package/dist/src/render/Texture.js +144 -0
  807. package/dist/src/render/index.d.ts +20 -0
  808. package/dist/src/render/index.js +21 -0
  809. package/dist/src/render/lightmapping/LightmapAtlas.d.ts +52 -0
  810. package/dist/src/render/lightmapping/LightmapAtlas.js +201 -0
  811. package/dist/src/render/lightmapping/LightmapBaker.d.ts +99 -0
  812. package/dist/src/render/lightmapping/LightmapBaker.js +239 -0
  813. package/dist/src/render/lightmapping/LightmapManager.d.ts +148 -0
  814. package/dist/src/render/lightmapping/LightmapManager.js +630 -0
  815. package/dist/src/render/lightmapping/LightmapMaterial.d.ts +26 -0
  816. package/dist/src/render/lightmapping/LightmapMaterial.js +242 -0
  817. package/dist/src/render/lightmapping/LightmapSerialization.d.ts +379 -0
  818. package/dist/src/render/lightmapping/LightmapSerialization.js +244 -0
  819. package/dist/src/render/lightmapping/LightmapSerializer.d.ts +94 -0
  820. package/dist/src/render/lightmapping/LightmapSerializer.js +223 -0
  821. package/dist/src/render/lightmapping/MultiLightmapperMaterial.d.ts +41 -0
  822. package/dist/src/render/lightmapping/MultiLightmapperMaterial.js +424 -0
  823. package/dist/src/render/lightmapping/index.d.ts +9 -0
  824. package/dist/src/render/lightmapping/index.js +6 -0
  825. package/dist/src/render/postprocessing/EffectPassWrapper.d.ts +17 -0
  826. package/dist/src/render/postprocessing/EffectPassWrapper.js +47 -0
  827. package/dist/src/render/postprocessing/ObjectOutlineEffect.d.ts +49 -0
  828. package/dist/src/render/postprocessing/ObjectOutlineEffect.js +364 -0
  829. package/dist/src/render/postprocessing/index.d.ts +2 -0
  830. package/dist/src/render/postprocessing/index.js +3 -0
  831. package/dist/src/runtime/GameRuntime.d.ts +25 -0
  832. package/dist/src/runtime/GameRuntime.js +131 -0
  833. package/dist/src/runtime/InjectedDependencies.d.ts +13 -0
  834. package/dist/src/runtime/InjectedDependencies.js +63 -0
  835. package/dist/src/runtime/Utils.d.ts +16 -0
  836. package/dist/src/runtime/Utils.js +113 -0
  837. package/dist/src/runtime/index.d.ts +4 -0
  838. package/dist/src/runtime/index.js +5 -0
  839. package/dist/src/runtime/materials/MatcapShaderMaterial.d.ts +23 -0
  840. package/dist/src/runtime/materials/MatcapShaderMaterial.js +235 -0
  841. package/dist/src/runtime/materials/index.d.ts +1 -0
  842. package/dist/src/runtime/materials/index.js +2 -0
  843. package/dist/src/scripting/Plugin.d.ts +64 -0
  844. package/dist/src/scripting/Plugin.js +2 -0
  845. package/dist/src/scripting/PluginManager.d.ts +40 -0
  846. package/dist/src/scripting/PluginManager.js +111 -0
  847. package/dist/src/scripting/index.d.ts +1 -0
  848. package/dist/src/scripting/index.js +2 -0
  849. package/dist/src/storage/defaultStorageProvider.d.ts +15 -0
  850. package/dist/src/storage/defaultStorageProvider.js +73 -0
  851. package/dist/src/storage/index.d.ts +16 -0
  852. package/dist/src/storage/index.js +17 -0
  853. package/dist/src/storage/projectContext.d.ts +80 -0
  854. package/dist/src/storage/projectContext.js +164 -0
  855. package/dist/src/storage/storageProvider.d.ts +148 -0
  856. package/dist/src/storage/storageProvider.js +181 -0
  857. package/dist/src/systems/ClassRegistry.d.ts +98 -0
  858. package/dist/src/systems/ClassRegistry.js +478 -0
  859. package/dist/src/systems/ConsoleManager.d.ts +66 -0
  860. package/dist/src/systems/ConsoleManager.js +465 -0
  861. package/dist/src/systems/ConsoleVariableHandler.d.ts +17 -0
  862. package/dist/src/systems/ConsoleVariableHandler.js +120 -0
  863. package/dist/src/systems/ConsoleVariableManager.d.ts +128 -0
  864. package/dist/src/systems/ConsoleVariableManager.js +295 -0
  865. package/dist/src/systems/InputManager.d.ts +511 -0
  866. package/dist/src/systems/InputManager.js +1025 -0
  867. package/dist/src/systems/ObjectNamingSystem.d.ts +9 -0
  868. package/dist/src/systems/ObjectNamingSystem.js +34 -0
  869. package/dist/src/systems/Stats.d.ts +36 -0
  870. package/dist/src/systems/Stats.js +193 -0
  871. package/dist/src/systems/TimerSystem.d.ts +180 -0
  872. package/dist/src/systems/TimerSystem.js +292 -0
  873. package/dist/src/systems/TweenManager.d.ts +57 -0
  874. package/dist/src/systems/TweenManager.js +107 -0
  875. package/dist/src/systems/WorldSerialization.d.ts +216 -0
  876. package/dist/src/systems/WorldSerialization.js +1082 -0
  877. package/dist/src/systems/collision/CollisionConfig.d.ts +56 -0
  878. package/dist/src/systems/collision/CollisionConfig.js +249 -0
  879. package/dist/src/systems/collision/CollisionTypes.d.ts +138 -0
  880. package/dist/src/systems/collision/CollisionTypes.js +204 -0
  881. package/dist/src/systems/collision/index.d.ts +15 -0
  882. package/dist/src/systems/collision/index.js +16 -0
  883. package/dist/src/systems/index.d.ts +23 -0
  884. package/dist/src/systems/index.js +24 -0
  885. package/dist/src/templates/MyActor.d.ts +9 -0
  886. package/dist/src/templates/MyActor.js +25 -0
  887. package/dist/src/templates/MySceneComponent.d.ts +9 -0
  888. package/dist/src/templates/MySceneComponent.js +25 -0
  889. package/dist/src/ui/LoadingScreen.d.ts +15 -0
  890. package/dist/src/ui/LoadingScreen.js +103 -0
  891. package/dist/src/ui/UIElement.d.ts +74 -0
  892. package/dist/src/ui/UIElement.js +202 -0
  893. package/dist/src/ui/UILayout.d.ts +126 -0
  894. package/dist/src/ui/UILayout.js +244 -0
  895. package/dist/src/ui/UIManager.d.ts +44 -0
  896. package/dist/src/ui/UIManager.js +148 -0
  897. package/dist/src/ui/UIResource.d.ts +6 -0
  898. package/dist/src/ui/UIResource.js +24 -0
  899. package/dist/src/ui/components/AmmoCounter.d.ts +28 -0
  900. package/dist/src/ui/components/AmmoCounter.js +125 -0
  901. package/dist/src/ui/components/BaseUIComponent.d.ts +128 -0
  902. package/dist/src/ui/components/BaseUIComponent.js +342 -0
  903. package/dist/src/ui/components/Compass.d.ts +28 -0
  904. package/dist/src/ui/components/Compass.js +125 -0
  905. package/dist/src/ui/components/ControlsPanel.d.ts +37 -0
  906. package/dist/src/ui/components/ControlsPanel.js +47 -0
  907. package/dist/src/ui/components/Crosshair.d.ts +20 -0
  908. package/dist/src/ui/components/Crosshair.js +67 -0
  909. package/dist/src/ui/components/InventoryBar.d.ts +103 -0
  910. package/dist/src/ui/components/InventoryBar.js +177 -0
  911. package/dist/src/ui/components/InventoryGrid.d.ts +139 -0
  912. package/dist/src/ui/components/InventoryGrid.js +407 -0
  913. package/dist/src/ui/components/Minimap.d.ts +39 -0
  914. package/dist/src/ui/components/Minimap.js +156 -0
  915. package/dist/src/ui/components/NumberDisplay.d.ts +51 -0
  916. package/dist/src/ui/components/NumberDisplay.js +164 -0
  917. package/dist/src/ui/components/ProgressBar.d.ts +115 -0
  918. package/dist/src/ui/components/ProgressBar.js +347 -0
  919. package/dist/src/ui/components/ReloadIndicator.d.ts +29 -0
  920. package/dist/src/ui/components/ReloadIndicator.js +147 -0
  921. package/dist/src/ui/components/index.d.ts +11 -0
  922. package/dist/src/ui/components/index.js +13 -0
  923. package/dist/src/ui/index.d.ts +21 -0
  924. package/dist/src/ui/index.js +22 -0
  925. package/dist/src/ui/ui-loader.d.ts +49 -0
  926. package/dist/src/ui/ui-loader.js +83 -0
  927. package/dist/src/utils/Color.d.ts +48 -0
  928. package/dist/src/utils/Color.js +121 -0
  929. package/dist/src/utils/Delegate.d.ts +72 -0
  930. package/dist/src/utils/Delegate.js +102 -0
  931. package/dist/src/utils/DescriptionHelpers.d.ts +47 -0
  932. package/dist/src/utils/DescriptionHelpers.js +65 -0
  933. package/dist/src/utils/EditorClassMeta.d.ts +99 -0
  934. package/dist/src/utils/EditorClassMeta.js +2 -0
  935. package/dist/src/utils/GlobalAudioManager.d.ts +141 -0
  936. package/dist/src/utils/GlobalAudioManager.js +312 -0
  937. package/dist/src/utils/IAsyncLoadable.d.ts +94 -0
  938. package/dist/src/utils/IAsyncLoadable.js +52 -0
  939. package/dist/src/utils/MaterialHelpers.d.ts +67 -0
  940. package/dist/src/utils/MaterialHelpers.js +278 -0
  941. package/dist/src/utils/MathHelpers.d.ts +65 -0
  942. package/dist/src/utils/MathHelpers.js +60 -0
  943. package/dist/src/utils/NodeJs.d.ts +1 -0
  944. package/dist/src/utils/NodeJs.js +81 -0
  945. package/dist/src/utils/Perlin.d.ts +39 -0
  946. package/dist/src/utils/Perlin.js +380 -0
  947. package/dist/src/utils/ResourceManager.d.ts +183 -0
  948. package/dist/src/utils/ResourceManager.js +703 -0
  949. package/dist/src/utils/SceneGraphUtils.d.ts +26 -0
  950. package/dist/src/utils/SceneGraphUtils.js +139 -0
  951. package/dist/src/utils/Spawn.d.ts +27 -0
  952. package/dist/src/utils/Spawn.js +73 -0
  953. package/dist/src/utils/ThreeJsExtensions.d.ts +298 -0
  954. package/dist/src/utils/ThreeJsExtensions.js +817 -0
  955. package/dist/src/utils/TweenExtensions.d.ts +8 -0
  956. package/dist/src/utils/TweenExtensions.js +103 -0
  957. package/dist/src/utils/UserCodeEngine.d.ts +70 -0
  958. package/dist/src/utils/UserCodeEngine.js +235 -0
  959. package/dist/src/utils/Utils.d.ts +65 -0
  960. package/dist/src/utils/Utils.js +296 -0
  961. package/dist/src/utils/VRButtonUtils.d.ts +21 -0
  962. package/dist/src/utils/VRButtonUtils.js +88 -0
  963. package/dist/src/utils/browser-polyfills/module.d.ts +20 -0
  964. package/dist/src/utils/browser-polyfills/module.js +31 -0
  965. package/dist/src/utils/browser-polyfills/path.d.ts +69 -0
  966. package/dist/src/utils/browser-polyfills/path.js +188 -0
  967. package/dist/src/utils/index.d.ts +29 -0
  968. package/dist/src/utils/index.js +30 -0
  969. package/dist/src/utils/serialization/cdo.d.ts +6 -0
  970. package/dist/src/utils/serialization/cdo.js +74 -0
  971. package/dist/src/utils/serialization/clsAlias.d.ts +15 -0
  972. package/dist/src/utils/serialization/clsAlias.js +96 -0
  973. package/dist/src/utils/serialization/decorator.d.ts +132 -0
  974. package/dist/src/utils/serialization/decorator.js +66 -0
  975. package/dist/src/utils/serialization/index.d.ts +7 -0
  976. package/dist/src/utils/serialization/index.js +8 -0
  977. package/dist/src/utils/serialization/prefab.d.ts +9 -0
  978. package/dist/src/utils/serialization/prefab.js +55 -0
  979. package/dist/src/utils/serialization/prefabManager.d.ts +17 -0
  980. package/dist/src/utils/serialization/prefabManager.js +84 -0
  981. package/dist/src/utils/serialization/serializable.d.ts +23 -0
  982. package/dist/src/utils/serialization/serializable.js +2 -0
  983. package/dist/src/utils/serialization/serializer.d.ts +126 -0
  984. package/dist/src/utils/serialization/serializer.js +1032 -0
  985. package/dist/src/utils/serialization/specialization.d.ts +1 -0
  986. package/dist/src/utils/serialization/specialization.js +194 -0
  987. package/dist/src/utils/serialization/specializationUtils.d.ts +27 -0
  988. package/dist/src/utils/serialization/specializationUtils.js +137 -0
  989. package/dist/src/vfx/VFXComponent.d.ts +65 -0
  990. package/dist/src/vfx/VFXComponent.js +202 -0
  991. package/dist/src/vfx/index.d.ts +11 -0
  992. package/dist/src/vfx/index.js +11 -0
  993. package/dist/src/vfx/types.d.ts +146 -0
  994. package/dist/src/vfx/types.js +146 -0
  995. package/dist/src/world-commands/common.d.ts +23 -0
  996. package/dist/src/world-commands/common.js +2 -0
  997. package/dist/src/world-commands/generate-code.d.ts +3 -0
  998. package/dist/src/world-commands/generate-code.js +90 -0
  999. package/dist/src/world-commands/index.d.ts +19 -0
  1000. package/dist/src/world-commands/index.js +20 -0
  1001. package/dist/src/world-commands/place-gltf.d.ts +25 -0
  1002. package/dist/src/world-commands/place-gltf.js +39 -0
  1003. package/dist/src/world-commands/place-prefab.d.ts +25 -0
  1004. package/dist/src/world-commands/place-prefab.js +40 -0
  1005. package/dist/src/world-commands/place-primitive.d.ts +39 -0
  1006. package/dist/src/world-commands/place-primitive.js +100 -0
  1007. package/dist/src/world-commands/remove-actors.d.ts +23 -0
  1008. package/dist/src/world-commands/remove-actors.js +9 -0
  1009. package/dist/src/xr/VRActor.d.ts +46 -0
  1010. package/dist/src/xr/VRActor.js +56 -0
  1011. package/dist/src/xr/VRControllerHandler.d.ts +25 -0
  1012. package/dist/src/xr/VRControllerHandler.js +74 -0
  1013. package/dist/src/xr/VRControllerManager.d.ts +194 -0
  1014. package/dist/src/xr/VRControllerManager.js +539 -0
  1015. package/dist/src/xr/VRDeviceHandler.d.ts +47 -0
  1016. package/dist/src/xr/VRDeviceHandler.js +61 -0
  1017. package/dist/src/xr/VRHandHandler.d.ts +23 -0
  1018. package/dist/src/xr/VRHandHandler.js +161 -0
  1019. package/dist/src/xr/VRInputDevice.d.ts +100 -0
  1020. package/dist/src/xr/VRInputDevice.js +367 -0
  1021. package/dist/src/xr/VRPawn.d.ts +198 -0
  1022. package/dist/src/xr/VRPawn.js +771 -0
  1023. package/dist/src/xr/actor-components/CanvasUIComponent.d.ts +61 -0
  1024. package/dist/src/xr/actor-components/CanvasUIComponent.js +418 -0
  1025. package/dist/src/xr/actor-components/VRBaseComponent.d.ts +15 -0
  1026. package/dist/src/xr/actor-components/VRBaseComponent.js +24 -0
  1027. package/dist/src/xr/actor-components/VRGrabbableComponent.d.ts +31 -0
  1028. package/dist/src/xr/actor-components/VRGrabbableComponent.js +81 -0
  1029. package/dist/src/xr/actor-components/VRInteractableComponent.d.ts +19 -0
  1030. package/dist/src/xr/actor-components/VRInteractableComponent.js +50 -0
  1031. package/dist/src/xr/index.d.ts +17 -0
  1032. package/dist/src/xr/index.js +18 -0
  1033. package/dist/src/xr/pawn-components/VRGrabComponent.d.ts +36 -0
  1034. package/dist/src/xr/pawn-components/VRGrabComponent.js +445 -0
  1035. package/dist/src/xr/pawn-components/VRInteractComponent.d.ts +20 -0
  1036. package/dist/src/xr/pawn-components/VRInteractComponent.js +81 -0
  1037. package/dist/src/xr/pawn-components/VRSnapTurnComponent.d.ts +25 -0
  1038. package/dist/src/xr/pawn-components/VRSnapTurnComponent.js +114 -0
  1039. package/dist/src/xr/pawn-components/VRTeleportComponent.d.ts +42 -0
  1040. package/dist/src/xr/pawn-components/VRTeleportComponent.js +318 -0
  1041. package/dist/src/xr/ui/CanvasColorPicker.d.ts +33 -0
  1042. package/dist/src/xr/ui/CanvasColorPicker.js +188 -0
  1043. package/dist/src/xr/ui/CanvasKeyboard.d.ts +21 -0
  1044. package/dist/src/xr/ui/CanvasKeyboard.js +281 -0
  1045. package/dist/src/xr/ui/CanvasSlider.d.ts +21 -0
  1046. package/dist/src/xr/ui/CanvasSlider.js +112 -0
  1047. package/dist/src/xr/ui/CanvasUI.d.ts +129 -0
  1048. package/dist/src/xr/ui/CanvasUI.js +876 -0
  1049. package/dist/src/xr/ui/index.d.ts +8 -0
  1050. package/dist/src/xr/ui/index.js +9 -0
  1051. package/dist/test/absolute-transform.test.d.ts +1 -0
  1052. package/dist/test/absolute-transform.test.js +796 -0
  1053. package/dist/test/asset-path.test.d.ts +1 -0
  1054. package/dist/test/asset-path.test.js +339 -0
  1055. package/dist/test/component.test.d.ts +1 -0
  1056. package/dist/test/component.test.js +24 -0
  1057. package/dist/test/construction.test.d.ts +1 -0
  1058. package/dist/test/construction.test.js +26 -0
  1059. package/dist/test/default-options-validation.test.d.ts +1 -0
  1060. package/dist/test/default-options-validation.test.js +186 -0
  1061. package/dist/test/metadata.test.d.ts +1 -0
  1062. package/dist/test/metadata.test.js +82 -0
  1063. package/dist/test/nodeStorage.d.ts +19 -0
  1064. package/dist/test/nodeStorage.js +85 -0
  1065. package/dist/test/postprocess-manager.test.d.ts +1 -0
  1066. package/dist/test/postprocess-manager.test.js +77 -0
  1067. package/dist/test/prefab.test.d.ts +1 -0
  1068. package/dist/test/prefab.test.js +903 -0
  1069. package/dist/test/scene-component.test.d.ts +1 -0
  1070. package/dist/test/scene-component.test.js +13 -0
  1071. package/dist/test/scene-graph.test.d.ts +1 -0
  1072. package/dist/test/scene-graph.test.js +163 -0
  1073. package/dist/test/serialization-v1.test.d.ts +15 -0
  1074. package/dist/test/serialization-v1.test.js +1057 -0
  1075. package/dist/test/serialization.test.d.ts +1 -0
  1076. package/dist/test/serialization.test.js +425 -0
  1077. package/dist/test/spawn.test.d.ts +1 -0
  1078. package/dist/test/spawn.test.js +137 -0
  1079. package/dist/test/utils.d.ts +27 -0
  1080. package/dist/test/utils.js +115 -0
  1081. package/docs/agent-instructions.md +49 -0
  1082. package/docs/deprecated/8-guide-user-interface-2.md +600 -0
  1083. package/docs/deprecated/Agents.md +117 -0
  1084. package/docs/deprecated/TELEGRAM_MINIAPP_SUPPORT_PLAN.md +283 -0
  1085. package/docs/deprecated/summary-2.md +101 -0
  1086. package/docs/engine-summary.md +104 -0
  1087. package/docs/guides/0-world-and-gameloop.md +331 -0
  1088. package/docs/guides/1-actors-and-components.md +955 -0
  1089. package/docs/guides/10-camera-system.md +778 -0
  1090. package/docs/guides/11-equipment-and-weapons.md +850 -0
  1091. package/docs/guides/12-threejs-extensions.md +528 -0
  1092. package/docs/guides/13-visual-effects-and-particles.md +530 -0
  1093. package/docs/guides/14-sound-system.md +436 -0
  1094. package/docs/guides/15-global-audio-manager.md +367 -0
  1095. package/docs/guides/15-navigation-and-pathfinding.md +818 -0
  1096. package/docs/guides/16-ragdoll-physics.md +479 -0
  1097. package/docs/guides/17-asset-referencing.md +248 -0
  1098. package/docs/guides/18-lightmapping-system.md +984 -0
  1099. package/docs/guides/19-webxr-virtual-reality.md +367 -0
  1100. package/docs/guides/2-player-inputs-and-controls.md +737 -0
  1101. package/docs/guides/3-physics-and-collisions.md +248 -0
  1102. package/docs/guides/4-visuals-and-rendering.md +946 -0
  1103. package/docs/guides/5-animation.md +310 -0
  1104. package/docs/guides/6-ai-and-behavior-trees.md +1316 -0
  1105. package/docs/guides/7-building-levels.md +211 -0
  1106. package/docs/guides/8-user-interface.md +291 -0
  1107. package/docs/guides/9-multiplayer.md +181 -0
  1108. package/docs/high-level-class-hierarchy.md +218 -0
  1109. package/eslint-rules/constructor-type-consistency.js +251 -0
  1110. package/eslint-rules/default-getter-return-type.js +42 -0
  1111. package/eslint-rules/engine-class-name-consistency.js +62 -0
  1112. package/eslint-rules/no-async-override-mismatch.js +100 -0
  1113. package/eslint-rules/no-default-class-fields.js +66 -0
  1114. package/eslint-rules/no-override-methods.js +158 -0
  1115. package/games/animation-demo.ts +367 -0
  1116. package/games/animation-retarget-demo.ts +553 -0
  1117. package/games/behavior-tree-demo.ts +1774 -0
  1118. package/games/character_animation.ts +194 -0
  1119. package/games/collision-demo.ts +139 -0
  1120. package/games/deprecated/advanced-grid-demo.ts +336 -0
  1121. package/games/deprecated/airplane-demo.ts +156 -0
  1122. package/games/deprecated/character-controller.ts +161 -0
  1123. package/games/deprecated/chase-game.ts +310 -0
  1124. package/games/deprecated/collision-config.ts +317 -0
  1125. package/games/deprecated/door-demo.ts +641 -0
  1126. package/games/deprecated/fps-demo.ts +128 -0
  1127. package/games/deprecated/fps-shotgun-demo.ts +227 -0
  1128. package/games/deprecated/index.ts +25 -0
  1129. package/games/deprecated/lightmapping-demo.ts +1515 -0
  1130. package/games/deprecated/lights-demo.ts +957 -0
  1131. package/games/deprecated/matcap-demo.ts +823 -0
  1132. package/games/deprecated/material-demo-2.ts +582 -0
  1133. package/games/deprecated/material-demo.ts +204 -0
  1134. package/games/deprecated/memory-leak-test.ts +23 -0
  1135. package/games/deprecated/model-stress-test.ts +150 -0
  1136. package/games/deprecated/multiplayer-demo.ts +392 -0
  1137. package/games/deprecated/physics-demo.ts +199 -0
  1138. package/games/deprecated/shadow-demo.ts +435 -0
  1139. package/games/deprecated/shooting-demo.ts +352 -0
  1140. package/games/deprecated/skybox-demo.ts +341 -0
  1141. package/games/deprecated/sound-demo.ts +117 -0
  1142. package/games/deprecated/timer-demo.ts +178 -0
  1143. package/games/deprecated/voxel-demo.ts +50 -0
  1144. package/games/deprecated/world-commands.ts +184 -0
  1145. package/games/deprecated/world-loading.ts +90 -0
  1146. package/games/examples/fps-advanced/const.ts +122 -0
  1147. package/games/examples/fps-advanced/enemies.ts +174 -0
  1148. package/games/examples/fps-advanced/game-mode.ts +347 -0
  1149. package/games/examples/fps-advanced/game.ts +74 -0
  1150. package/games/examples/fps-advanced/pickups.ts +225 -0
  1151. package/games/examples/fps-advanced/player.ts +101 -0
  1152. package/games/examples/fps-advanced/ui/endgame-ui.ts +277 -0
  1153. package/games/examples/fps-advanced/ui/game-hud.ts +211 -0
  1154. package/games/examples/fps-advanced/ui/menu-ui.ts +217 -0
  1155. package/games/examples/fps-advanced/ui/weapon-hud.ts +254 -0
  1156. package/games/examples/fps-advanced/weapons.ts +209 -0
  1157. package/games/examples/index.ts +5 -0
  1158. package/games/examples/plugin-demo/game.ts +175 -0
  1159. package/games/examples/plugin-demo/plugins/dynamic-lighting.ts +146 -0
  1160. package/games/examples/plugin-demo/plugins/instanced-forest.ts +186 -0
  1161. package/games/examples/plugin-demo/plugins/particle-fountain.ts +63 -0
  1162. package/games/examples/plugin-demo/plugins/physics-playground.ts +189 -0
  1163. package/games/examples/plugin-demo/plugins/robot-follower.ts +306 -0
  1164. package/games/examples/plugin-demo/plugins/scatter-models.ts +74 -0
  1165. package/games/examples/plugin-demo/plugins/simple-cube.ts +44 -0
  1166. package/games/examples/plugin-demo/plugins/tic-tac-toe.ts +522 -0
  1167. package/games/examples/plugin-demo/plugins/wobbling-sphere.ts +66 -0
  1168. package/games/examples/side-scroller-advanced/const.ts +88 -0
  1169. package/games/examples/side-scroller-advanced/game-mode.ts +350 -0
  1170. package/games/examples/side-scroller-advanced/game.ts +80 -0
  1171. package/games/examples/side-scroller-advanced/level-generator.ts +384 -0
  1172. package/games/examples/side-scroller-advanced/pickups.ts +132 -0
  1173. package/games/examples/side-scroller-advanced/player.ts +105 -0
  1174. package/games/examples/side-scroller-advanced/ui/endgame-ui.ts +278 -0
  1175. package/games/examples/side-scroller-advanced/ui/game-hud.ts +238 -0
  1176. package/games/examples/side-scroller-advanced/ui/menu-ui.ts +215 -0
  1177. package/games/examples/vehicle/base-vehicle.ts +159 -0
  1178. package/games/examples/vehicle/game.ts +154 -0
  1179. package/games/examples/vehicle/mesh-vehicle.ts +191 -0
  1180. package/games/examples/vehicle/player.ts +86 -0
  1181. package/games/examples/vehicle/primitive-vehicle.ts +266 -0
  1182. package/games/examples/vr-game/VRAttachableCube.ts +39 -0
  1183. package/games/examples/vr-game/VRInteractableCylinder.ts +83 -0
  1184. package/games/examples/vr-game/VRPressableButton.ts +113 -0
  1185. package/games/examples/vr-game/VRProjectileActor.ts +69 -0
  1186. package/games/examples/vr-game/VRRifleActor.ts +138 -0
  1187. package/games/examples/vr-game/game.ts +69 -0
  1188. package/games/examples/vr-game/index.ts +9 -0
  1189. package/games/examples/vr-game/scene.ts +99 -0
  1190. package/games/hand-tracking-demo.ts +71 -0
  1191. package/games/index.ts +21 -0
  1192. package/games/instanced-mesh-demo.ts +429 -0
  1193. package/games/manifold-demo.ts +52 -0
  1194. package/games/navigation-demo.ts +351 -0
  1195. package/games/navmesh-primitives-demo.ts +1252 -0
  1196. package/games/performance-test-demo.ts +237 -0
  1197. package/games/postprocess-demo.ts +867 -0
  1198. package/games/ragdoll-demo-simple.ts +163 -0
  1199. package/games/ragdoll-demo.ts +272 -0
  1200. package/games/swipe-tap-demo.ts +228 -0
  1201. package/games/tween-demo.ts +125 -0
  1202. package/games/ui-demo.ts +1058 -0
  1203. package/games/vfx-demo.ts +922 -0
  1204. package/games/vfx-wawa-demo.ts +540 -0
  1205. package/games/vr-ui-demo-minimal.ts +156 -0
  1206. package/games/vr-ui-demo.ts +972 -0
  1207. package/package.json +104 -0
  1208. package/scripts/build-browser-bundle.ts +75 -0
  1209. package/scripts/check-asset-path.ts +166 -0
  1210. package/scripts/dump-templates.ts +21 -0
  1211. package/scripts/generate-dependencies.ts +145 -0
  1212. package/scripts/generate-prefabs.ts +120 -0
  1213. package/scripts/load-save-world.ts +44 -0
  1214. package/scripts/loc.ts +112 -0
  1215. package/scripts/optimize-glb-wrapper.ts +28 -0
  1216. package/scripts/optimize-glb.ts +352 -0
  1217. package/scripts/session-server.ts +861 -0
  1218. package/scripts/test-world-loading.ts +23 -0
  1219. package/src/actors/Actor.ts +1183 -0
  1220. package/src/actors/GLTFMeshActor.ts +107 -0
  1221. package/src/actors/GlobalParticleManager.ts +460 -0
  1222. package/src/actors/Pawn.ts +370 -0
  1223. package/src/actors/PlayerController.ts +646 -0
  1224. package/src/actors/PlayerStart.ts +47 -0
  1225. package/src/actors/Projectile.ts +179 -0
  1226. package/src/actors/RagdollTestActor.ts +153 -0
  1227. package/src/actors/ThirdPersonCharacterPawn.ts +139 -0
  1228. package/src/actors/index.ts +21 -0
  1229. package/src/animation/AnimationClipCache.ts +86 -0
  1230. package/src/animation/AnimationRetargeting.ts +566 -0
  1231. package/src/animation/SkeletonProfile.ts +137 -0
  1232. package/src/animation/index.ts +14 -0
  1233. package/src/animation/retargeting.ts +866 -0
  1234. package/src/components/CharacterStatsComponent.ts +199 -0
  1235. package/src/components/CollisionShapeComponent.ts +256 -0
  1236. package/src/components/Component.ts +111 -0
  1237. package/src/components/FollowComponent.ts +149 -0
  1238. package/src/components/PrimitiveComponent.ts +368 -0
  1239. package/src/components/ResetPositionComponent.ts +175 -0
  1240. package/src/components/SceneComponent.ts +628 -0
  1241. package/src/components/audio/SoundComponent.ts +385 -0
  1242. package/src/components/audio/index.ts +11 -0
  1243. package/src/components/csg/CSGCombiner.ts +268 -0
  1244. package/src/components/csg/CSGShapes.ts +344 -0
  1245. package/src/components/csg/index.ts +12 -0
  1246. package/src/components/gameplay/BaseWeaponComponent.ts +597 -0
  1247. package/src/components/gameplay/DoorComponent.ts +930 -0
  1248. package/src/components/gameplay/Equipment.ts +30 -0
  1249. package/src/components/gameplay/GenericEquipment.ts +96 -0
  1250. package/src/components/gameplay/InstantHitWeaponComponent.ts +248 -0
  1251. package/src/components/gameplay/PickupComponent.ts +473 -0
  1252. package/src/components/gameplay/ProjectileWeaponComponent.ts +114 -0
  1253. package/src/components/gameplay/ShotgunComponent.ts +220 -0
  1254. package/src/components/gameplay/SwitchComponent.ts +466 -0
  1255. package/src/components/gameplay/TriggerZoneComponent.ts +346 -0
  1256. package/src/components/gameplay/index.ts +20 -0
  1257. package/src/components/index.ts +19 -0
  1258. package/src/components/lights/AmbientLightComponent.ts +72 -0
  1259. package/src/components/lights/DirectionalLightComponent.ts +163 -0
  1260. package/src/components/lights/HemisphereLightComponent.ts +132 -0
  1261. package/src/components/lights/LightComponent.ts +351 -0
  1262. package/src/components/lights/PointLightComponent.ts +115 -0
  1263. package/src/components/lights/RectAreaLightComponent.ts +151 -0
  1264. package/src/components/lights/SpotLightComponent.ts +193 -0
  1265. package/src/components/lights/index.ts +17 -0
  1266. package/src/components/movement/AerialMovementComponent.ts +348 -0
  1267. package/src/components/movement/AirplaneMovementComponent.ts +236 -0
  1268. package/src/components/movement/BasePawnMovementComponent.ts +297 -0
  1269. package/src/components/movement/CharacterMovementComponent.ts +446 -0
  1270. package/src/components/movement/DirectionalCharacterMovementComponent.ts +79 -0
  1271. package/src/components/movement/NpcMovementComponent.ts +930 -0
  1272. package/src/components/movement/PathMovementComponent.ts +190 -0
  1273. package/src/components/movement/TopDownMovementComponent.ts +88 -0
  1274. package/src/components/movement/TweenMovementComponent.ts +386 -0
  1275. package/src/components/movement/VehicleMovementComponent.ts +469 -0
  1276. package/src/components/movement/index.ts +19 -0
  1277. package/src/components/physics/RagdollComponent.ts +730 -0
  1278. package/src/components/visual/AnimationComponent.ts +208 -0
  1279. package/src/components/visual/AnimationStateMachineComponent.ts +1079 -0
  1280. package/src/components/visual/BaseInstancedMeshComponent.ts +904 -0
  1281. package/src/components/visual/BillboardComponent.ts +127 -0
  1282. package/src/components/visual/EditorOnlyMeshComponent.ts +54 -0
  1283. package/src/components/visual/FogComponent.ts +131 -0
  1284. package/src/components/visual/GLTFMeshComponent.ts +444 -0
  1285. package/src/components/visual/InstancedGltfMeshComponent.ts +215 -0
  1286. package/src/components/visual/InstancedMeshComponent.ts +118 -0
  1287. package/src/components/visual/MeshComponent.ts +224 -0
  1288. package/src/components/visual/ParticleEmitterComponent.ts +628 -0
  1289. package/src/components/visual/SkyboxComponent.ts +381 -0
  1290. package/src/components/visual/TerrainMeshComponent.ts +346 -0
  1291. package/src/components/visual/UI3DComponent.ts +264 -0
  1292. package/src/components/visual/index.ts +23 -0
  1293. package/src/components/voxel/MagicaVoxelLoader.ts +184 -0
  1294. package/src/components/voxel/VoxelMeshComponent.ts +274 -0
  1295. package/src/components/voxel/index.ts +3 -0
  1296. package/src/const.ts +68 -0
  1297. package/src/csg/CSGUtils.ts +771 -0
  1298. package/src/csg/ManifoldWrapper.ts +704 -0
  1299. package/src/csg/index.ts +13 -0
  1300. package/src/dependencies.ts +76 -0
  1301. package/src/game/GameBuilder.ts +280 -0
  1302. package/src/game/GameLoop.ts +614 -0
  1303. package/src/game/GameMode.ts +127 -0
  1304. package/src/game/Playable.ts +84 -0
  1305. package/src/game/World.ts +1430 -0
  1306. package/src/game/index.ts +18 -0
  1307. package/src/global.d.ts +11 -0
  1308. package/src/index.ts +39 -0
  1309. package/src/materials.ts +181 -0
  1310. package/src/multiplayer/MovementPrediction.ts +202 -0
  1311. package/src/multiplayer/NetWorld.ts +920 -0
  1312. package/src/multiplayer/README.md +349 -0
  1313. package/src/multiplayer/implementations/MemorySession.ts +112 -0
  1314. package/src/multiplayer/implementations/WebSocketSession.ts +468 -0
  1315. package/src/multiplayer/implementations/index.ts +14 -0
  1316. package/src/multiplayer/index.ts +16 -0
  1317. package/src/multiplayer/interface.ts +174 -0
  1318. package/src/navigation/NavigationServer.ts +170 -0
  1319. package/src/navigation/RecastNavigationServer.ts +370 -0
  1320. package/src/navigation/index.ts +17 -0
  1321. package/src/npc/behavior-tree/BehaviorNode.ts +191 -0
  1322. package/src/npc/behavior-tree/BehaviorTreeComponent.ts +351 -0
  1323. package/src/npc/behavior-tree/behaviors/BehaviorAction.ts +97 -0
  1324. package/src/npc/behavior-tree/behaviors/ConditionEvaluator.ts +128 -0
  1325. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.ts +128 -0
  1326. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.ts +159 -0
  1327. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.ts +76 -0
  1328. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.ts +160 -0
  1329. package/src/npc/behavior-tree/behaviors/actions/aerial/index.ts +5 -0
  1330. package/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.ts +151 -0
  1331. package/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.ts +158 -0
  1332. package/src/npc/behavior-tree/behaviors/actions/combat/index.ts +3 -0
  1333. package/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.ts +157 -0
  1334. package/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.ts +131 -0
  1335. package/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.ts +99 -0
  1336. package/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.ts +114 -0
  1337. package/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.ts +146 -0
  1338. package/src/npc/behavior-tree/behaviors/actions/ground/index.ts +6 -0
  1339. package/src/npc/behavior-tree/behaviors/actions/index.ts +13 -0
  1340. package/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.ts +117 -0
  1341. package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
  1342. package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
  1343. package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
  1344. package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
  1345. package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
  1346. package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
  1347. package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
  1348. package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
  1349. package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
  1350. package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
  1351. package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
  1352. package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
  1353. package/src/npc/behavior-tree/behaviors/index.ts +9 -0
  1354. package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
  1355. package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
  1356. package/src/npc/behavior-tree/blackboard/index.ts +2 -0
  1357. package/src/npc/behavior-tree/index.ts +27 -0
  1358. package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
  1359. package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
  1360. package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
  1361. package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
  1362. package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
  1363. package/src/physics/BasePhysicsEngine.ts +1486 -0
  1364. package/src/physics/IPhysicsVehicle.ts +162 -0
  1365. package/src/physics/PhysicsEngine.ts +517 -0
  1366. package/src/physics/PhysicsTypes.ts +116 -0
  1367. package/src/physics/implementations/RapierDebugRender.ts +55 -0
  1368. package/src/physics/implementations/RapierPhysics.ts +1419 -0
  1369. package/src/physics/implementations/RapierVehicle.ts +267 -0
  1370. package/src/physics/index.ts +16 -0
  1371. package/src/render/EdgeOutlineEffect.ts +365 -0
  1372. package/src/render/PostProcessManager.ts +1025 -0
  1373. package/src/render/Renderer.ts +310 -0
  1374. package/src/render/Texture.ts +140 -0
  1375. package/src/render/index.ts +22 -0
  1376. package/src/render/lightmapping/LightmapAtlas.ts +248 -0
  1377. package/src/render/lightmapping/LightmapBaker.ts +333 -0
  1378. package/src/render/lightmapping/LightmapManager.ts +752 -0
  1379. package/src/render/lightmapping/LightmapMaterial.ts +283 -0
  1380. package/src/render/lightmapping/LightmapSerialization.ts +336 -0
  1381. package/src/render/lightmapping/LightmapSerializer.ts +309 -0
  1382. package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
  1383. package/src/render/lightmapping/index.ts +18 -0
  1384. package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
  1385. package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
  1386. package/src/render/postprocessing/index.ts +2 -0
  1387. package/src/runtime/GameRuntime.ts +153 -0
  1388. package/src/runtime/InjectedDependencies.ts +70 -0
  1389. package/src/runtime/Utils.ts +146 -0
  1390. package/src/runtime/index.ts +4 -0
  1391. package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
  1392. package/src/runtime/materials/index.ts +1 -0
  1393. package/src/scripting/Plugin.ts +67 -0
  1394. package/src/scripting/PluginManager.ts +99 -0
  1395. package/src/scripting/index.ts +1 -0
  1396. package/src/storage/defaultStorageProvider.ts +95 -0
  1397. package/src/storage/index.ts +16 -0
  1398. package/src/storage/projectContext.ts +176 -0
  1399. package/src/storage/storageProvider.ts +271 -0
  1400. package/src/systems/ClassRegistry.ts +484 -0
  1401. package/src/systems/ConsoleManager.ts +484 -0
  1402. package/src/systems/ConsoleVariableHandler.ts +105 -0
  1403. package/src/systems/ConsoleVariableManager.ts +288 -0
  1404. package/src/systems/InputManager.ts +1255 -0
  1405. package/src/systems/ObjectNamingSystem.ts +30 -0
  1406. package/src/systems/Stats.ts +178 -0
  1407. package/src/systems/TimerSystem.ts +353 -0
  1408. package/src/systems/TweenManager.ts +107 -0
  1409. package/src/systems/WorldSerialization.ts +1211 -0
  1410. package/src/systems/collision/CollisionConfig.ts +281 -0
  1411. package/src/systems/collision/CollisionTypes.ts +185 -0
  1412. package/src/systems/collision/index.ts +15 -0
  1413. package/src/systems/index.ts +23 -0
  1414. package/src/templates/MyActor.ts +29 -0
  1415. package/src/templates/MySceneComponent.ts +29 -0
  1416. package/src/templates/README.md +1 -0
  1417. package/src/types/rapier-es.d.ts +16 -0
  1418. package/src/types/stats.js.d.ts +22 -0
  1419. package/src/ui/LoadingScreen.ts +110 -0
  1420. package/src/ui/UIElement.ts +224 -0
  1421. package/src/ui/UILayout.ts +269 -0
  1422. package/src/ui/UIManager.ts +161 -0
  1423. package/src/ui/UIResource.ts +20 -0
  1424. package/src/ui/components/AmmoCounter.ts +126 -0
  1425. package/src/ui/components/BaseUIComponent.md +296 -0
  1426. package/src/ui/components/BaseUIComponent.ts +390 -0
  1427. package/src/ui/components/Compass.ts +144 -0
  1428. package/src/ui/components/ControlsPanel.ts +62 -0
  1429. package/src/ui/components/Crosshair.ts +76 -0
  1430. package/src/ui/components/InventoryBar.ts +224 -0
  1431. package/src/ui/components/InventoryGrid.ts +471 -0
  1432. package/src/ui/components/Minimap.ts +181 -0
  1433. package/src/ui/components/NumberDisplay.ts +198 -0
  1434. package/src/ui/components/ProgressBar.ts +403 -0
  1435. package/src/ui/components/ReloadIndicator.ts +159 -0
  1436. package/src/ui/components/index.ts +12 -0
  1437. package/src/ui/index.ts +21 -0
  1438. package/src/ui/ui-loader.ts +87 -0
  1439. package/src/utils/Color.ts +51 -0
  1440. package/src/utils/Delegate.ts +112 -0
  1441. package/src/utils/DescriptionHelpers.ts +93 -0
  1442. package/src/utils/EditorClassMeta.ts +91 -0
  1443. package/src/utils/GlobalAudioManager.ts +370 -0
  1444. package/src/utils/IAsyncLoadable.ts +122 -0
  1445. package/src/utils/MaterialHelpers.ts +321 -0
  1446. package/src/utils/MathHelpers.ts +79 -0
  1447. package/src/utils/NodeJs.ts +79 -0
  1448. package/src/utils/Perlin.ts +346 -0
  1449. package/src/utils/ResourceManager.ts +716 -0
  1450. package/src/utils/SceneGraphUtils.ts +173 -0
  1451. package/src/utils/Spawn.ts +93 -0
  1452. package/src/utils/ThreeJsExtensions.ts +1200 -0
  1453. package/src/utils/TweenExtensions.ts +124 -0
  1454. package/src/utils/UserCodeEngine.ts +243 -0
  1455. package/src/utils/Utils.ts +328 -0
  1456. package/src/utils/VRButtonUtils.ts +125 -0
  1457. package/src/utils/browser-polyfills/module.ts +36 -0
  1458. package/src/utils/browser-polyfills/path.ts +232 -0
  1459. package/src/utils/index.ts +29 -0
  1460. package/src/utils/serialization/cdo.ts +87 -0
  1461. package/src/utils/serialization/clsAlias.ts +92 -0
  1462. package/src/utils/serialization/decorator.ts +176 -0
  1463. package/src/utils/serialization/index.ts +7 -0
  1464. package/src/utils/serialization/prefab.ts +78 -0
  1465. package/src/utils/serialization/prefabManager.ts +88 -0
  1466. package/src/utils/serialization/serializable.ts +28 -0
  1467. package/src/utils/serialization/serializer.ts +1111 -0
  1468. package/src/utils/serialization/specialization.ts +224 -0
  1469. package/src/utils/serialization/specializationUtils.ts +185 -0
  1470. package/src/vfx/VFXComponent.ts +206 -0
  1471. package/src/vfx/index.ts +17 -0
  1472. package/src/vfx/types.ts +287 -0
  1473. package/src/vfx/wawa-vfx-reference.md +399 -0
  1474. package/src/world-commands/common.ts +25 -0
  1475. package/src/world-commands/generate-code.ts +99 -0
  1476. package/src/world-commands/index.ts +19 -0
  1477. package/src/world-commands/place-gltf.ts +63 -0
  1478. package/src/world-commands/place-prefab.ts +62 -0
  1479. package/src/world-commands/place-primitive.ts +128 -0
  1480. package/src/world-commands/remove-actors.ts +32 -0
  1481. package/src/xr/VRActor.ts +71 -0
  1482. package/src/xr/VRControllerHandler.ts +87 -0
  1483. package/src/xr/VRControllerManager.ts +559 -0
  1484. package/src/xr/VRDeviceHandler.ts +77 -0
  1485. package/src/xr/VRHandHandler.ts +166 -0
  1486. package/src/xr/VRInputDevice.ts +374 -0
  1487. package/src/xr/VRPawn.ts +815 -0
  1488. package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
  1489. package/src/xr/actor-components/VRBaseComponent.ts +26 -0
  1490. package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
  1491. package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
  1492. package/src/xr/index.ts +17 -0
  1493. package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
  1494. package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
  1495. package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
  1496. package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
  1497. package/src/xr/ui/CanvasColorPicker.ts +172 -0
  1498. package/src/xr/ui/CanvasKeyboard.ts +283 -0
  1499. package/src/xr/ui/CanvasSlider.ts +83 -0
  1500. package/src/xr/ui/CanvasUI.ts +879 -0
  1501. package/src/xr/ui/index.ts +9 -0
@@ -0,0 +1,778 @@
1
+ ## Instruction
2
+ Use this doc to understand how the camera system works in Genesys.js and learn how the priority-based camera selection determines the active camera, how to work with Three.js cameras directly in the scene graph, and when to create cameras manually.
3
+
4
+ # 10-camera-system.md
5
+
6
+ ## Camera System in Genesys.js
7
+
8
+ The camera system in Genesys.js determines what the player sees in your game world. Understanding how cameras work, when to create them manually, and how to control their movement is essential for creating engaging gameplay experiences. This guide covers the camera component, how the world selects which camera to use for rendering, and common patterns for camera control.
9
+
10
+ ---
11
+
12
+ ## 1. How the World Picks Which Camera to Use
13
+
14
+ The `World` uses a priority system to determine which camera renders the scene:
15
+
16
+ 1. **Override Camera**: If you've set an override camera via `world.setOverrideCamera()`, it takes highest priority.
17
+ 2. **Player Pawn Camera**: If no override camera is set, the world looks for a `THREE.Camera` object directly attached to the first player's pawn.
18
+ 3. **Fallback**: If no camera is found, an error is thrown.
19
+
20
+ ```typescript
21
+ import * as ENGINE from "genesys.js";
22
+
23
+ class MyGame extends ENGINE.BaseGameLoop {
24
+ protected override preStart(): void {
25
+ // Method 1: Use the default pawn camera (most common)
26
+ const { pawn, controller } = ENGINE.GameBuilder.createDefaultPawn(this.world);
27
+ // The pawn automatically has a THREE.Camera object attached that will be used for rendering
28
+
29
+ // Method 2: Create a Three.js camera and attach it to a scene component
30
+ const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
31
+ const cameraActor = new ENGINE.Actor({
32
+ position: new THREE.Vector3(0, 10, 10)
33
+ });
34
+ cameraActor.rootComponent.add(camera);
35
+ this.world.addActors(cameraActor);
36
+
37
+ // Method 3: Use an override camera (for UI, cinematics, etc.)
38
+ const overrideCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
39
+ this.world.setOverrideCamera(overrideCamera);
40
+ }
41
+ }
42
+ ```
43
+
44
+ ---
45
+
46
+ ## 2. Working with Three.js Cameras
47
+
48
+ In Genesys.js, you work directly with Three.js camera objects instead of wrapper components. This provides more flexibility and direct access to all Three.js camera features.
49
+
50
+ ### Creating Cameras
51
+
52
+ Create cameras using standard Three.js constructors:
53
+
54
+ ```typescript
55
+ import * as ENGINE from "genesys.js";
56
+
57
+ // Perspective camera (default) - for 3D games
58
+ const perspectiveCamera = new THREE.PerspectiveCamera(
59
+ 75, // Field of view in degrees
60
+ 1, // Aspect ratio (will be automatically updated by the world)
61
+ 0.1, // Near clipping plane
62
+ 1000 // Far clipping plane
63
+ );
64
+
65
+ // Orthographic camera - for 2D games or isometric views
66
+ const orthographicCamera = new THREE.OrthographicCamera(
67
+ -10, // Left
68
+ 10, // Right
69
+ 10, // Top
70
+ -10, // Bottom
71
+ 0.1, // Near
72
+ 1000 // Far
73
+ );
74
+ ```
75
+
76
+ ### Attaching Cameras to Scene Components
77
+
78
+ To integrate cameras into the scene graph for transform updates, attach them to scene components:
79
+
80
+ ```typescript
81
+ const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
82
+ const cameraActor = new ENGINE.Actor({
83
+ position: new THREE.Vector3(0, 5, 10)
84
+ });
85
+
86
+ // Attach the camera to the actor's root component
87
+ cameraActor.rootComponent.add(camera);
88
+
89
+ // The camera will now inherit the actor's transform
90
+ this.world.addActors(cameraActor);
91
+ ```
92
+
93
+ ---
94
+
95
+ ## 3. When to Create a Camera Manually
96
+
97
+ Most of the time, you won't need to create cameras manually. The `GameBuilder` methods automatically create pawns with cameras attached. However, you should create cameras manually in these situations:
98
+
99
+ ### Security Cameras or Multiple Viewpoints
100
+
101
+ ```typescript
102
+ import * as ENGINE from "genesys.js";
103
+
104
+ class SecurityCameraGame extends ENGINE.BaseGameLoop {
105
+ private securityCameras: THREE.Camera[] = [];
106
+ private currentCameraIndex: number = 0;
107
+
108
+ protected override preStart(): void {
109
+ // Create multiple security cameras
110
+ const cameraPositions = [
111
+ new THREE.Vector3(10, 5, 10),
112
+ new THREE.Vector3(-10, 5, 10),
113
+ new THREE.Vector3(0, 15, 0)
114
+ ];
115
+
116
+ cameraPositions.forEach((position, index) => {
117
+ const camera = new THREE.PerspectiveCamera(60, 1, 0.1, 100);
118
+ const cameraActor = new ENGINE.Actor({
119
+ name: `SecurityCamera_${index}`,
120
+ position
121
+ });
122
+
123
+ // Attach camera to the actor's root component
124
+ cameraActor.rootComponent.add(camera);
125
+
126
+ // Make the camera look at the center of the scene
127
+ cameraActor.rootComponent.lookAt(0, 0, 0);
128
+
129
+ this.world.addActors(cameraActor);
130
+ this.securityCameras.push(camera);
131
+ });
132
+
133
+ // Start with the first camera
134
+ this.switchToCamera(0);
135
+ }
136
+
137
+ private switchToCamera(index: number): void {
138
+ if (index >= 0 && index < this.securityCameras.length) {
139
+ this.world.setOverrideCamera(this.securityCameras[index]);
140
+ this.currentCameraIndex = index;
141
+ }
142
+ }
143
+ }
144
+ ```
145
+
146
+ ### Cinematic Sequences
147
+
148
+ ```typescript
149
+ import * as ENGINE from "genesys.js";
150
+
151
+ class CinematicDemo extends ENGINE.BaseGameLoop {
152
+ private cinematicCamera: THREE.Camera | null = null;
153
+
154
+ protected override preStart(): void {
155
+ // Create a cinematic camera for cutscenes
156
+ this.cinematicCamera = new THREE.PerspectiveCamera(
157
+ 35, // Narrower FOV for cinematic feel
158
+ 1, // Aspect ratio
159
+ 0.1, // Near
160
+ 1000 // Far
161
+ );
162
+
163
+ const cameraActor = new ENGINE.Actor({
164
+ name: "CinematicCamera",
165
+ position: new THREE.Vector3(0, 2, 5)
166
+ });
167
+
168
+ // Attach camera to the actor
169
+ cameraActor.rootComponent.add(this.cinematicCamera);
170
+ this.world.addActors(cameraActor);
171
+ }
172
+
173
+ public startCinematic(): void {
174
+ // Switch to cinematic camera
175
+ this.world.setOverrideCamera(this.cinematicCamera!);
176
+
177
+ // Animate the camera (example using a timer)
178
+ this.world.timerSystem.setTimer(() => {
179
+ // Return to player camera after 5 seconds
180
+ this.world.setOverrideCamera(null); // Will fall back to player pawn camera
181
+ }, 5000);
182
+ }
183
+ }
184
+ ```
185
+
186
+ ### Top-Down or Isometric Games
187
+
188
+ ```typescript
189
+ import * as ENGINE from "genesys.js";
190
+
191
+ class TopDownGame extends ENGINE.BaseGameLoop {
192
+ protected override preStart(): void {
193
+ // Create a fixed top-down camera
194
+ const camera = new THREE.OrthographicCamera(-15, 15, 15, -15, 0.1, 1000);
195
+
196
+ const topDownCameraActor = new ENGINE.Actor({
197
+ position: new THREE.Vector3(0, 20, 0),
198
+ rotation: new THREE.Euler(-Math.PI / 2, 0, 0) // Look straight down
199
+ });
200
+
201
+ // Attach camera to the actor
202
+ topDownCameraActor.rootComponent.add(camera);
203
+ this.world.addActors(topDownCameraActor);
204
+
205
+ // Set this as the override camera
206
+ this.world.setOverrideCamera(camera);
207
+
208
+ // Create a player without a camera (since we're using the fixed camera)
209
+ const player = new ENGINE.Pawn({
210
+ position: new THREE.Vector3(0, 0, 0),
211
+ movementComponent: new ENGINE.TopDownMovementComponent(),
212
+ camera: null // No camera on the pawn
213
+ });
214
+
215
+ const controller = new ENGINE.PlayerController();
216
+ controller.possess(player);
217
+ this.world.addActors(player, controller);
218
+ }
219
+ }
220
+ ```
221
+
222
+ ---
223
+
224
+ ## 4. Patterns for Camera Movement Control
225
+
226
+ When you need to control camera movement or transform, here are the most common patterns:
227
+
228
+ ### Pattern 1: Indirect Control via Pawn Movement Behavior
229
+
230
+ One of the most common and effective ways to control camera movement is indirectly through the pawn's movement component. Since cameras are typically attached to pawns, customizing how the pawn moves and rotates directly affects the camera experience.
231
+
232
+ ```typescript
233
+ import * as ENGINE from "genesys.js";
234
+
235
+ @ENGINE.GameClass()
236
+ class CustomCharacterMovement extends ENGINE.CharacterMovementComponent {
237
+ private headBobAmount: number = 0.02;
238
+ private headBobSpeed: number = 10;
239
+ private headBobTime: number = 0;
240
+ private cameraShakeIntensity: number = 0;
241
+ private cameraShakeDecay: number = 5;
242
+
243
+ public override tickPrePhysics(deltaTime: number): void {
244
+ super.tickPrePhysics(deltaTime);
245
+
246
+ const owner = this.getActor()!;
247
+ const camera = owner.getComponent(THREE.Camera);
248
+
249
+ if (camera && this.options.movementType === ENGINE.CharacterMovementType.FirstPerson) {
250
+ this.applyHeadBob(camera, deltaTime);
251
+ this.applyCameraShake(camera, deltaTime);
252
+ }
253
+ }
254
+
255
+ private applyHeadBob(camera: THREE.Camera, deltaTime: number): void {
256
+ // Only apply head bob when moving
257
+ const isMoving = Math.abs(this.forwardInput) > 0.1 || Math.abs(this.rightInput) > 0.1;
258
+
259
+ if (isMoving) {
260
+ this.headBobTime += deltaTime * this.headBobSpeed;
261
+ const bobOffset = Math.sin(this.headBobTime) * this.headBobAmount;
262
+
263
+ // Apply vertical head bob
264
+ camera.position.y = 0 + bobOffset;
265
+
266
+ // Optional: Add slight horizontal sway
267
+ const swayOffset = Math.cos(this.headBobTime * 0.5) * this.headBobAmount * 0.5;
268
+ camera.position.x = swayOffset;
269
+ } else {
270
+ // Smoothly return to center when not moving
271
+ camera.position.y = THREE.MathUtils.lerp(camera.position.y, 0, deltaTime * 5);
272
+ camera.position.x = THREE.MathUtils.lerp(camera.position.x, 0, deltaTime * 5);
273
+ }
274
+ }
275
+
276
+ private applyCameraShake(camera: THREE.Camera, deltaTime: number): void {
277
+ if (this.cameraShakeIntensity > 0) {
278
+ // Apply random shake
279
+ const shakeX = (Math.random() - 0.5) * this.cameraShakeIntensity;
280
+ const shakeY = (Math.random() - 0.5) * this.cameraShakeIntensity;
281
+ const shakeZ = (Math.random() - 0.5) * this.cameraShakeIntensity;
282
+
283
+ camera.position.add(new THREE.Vector3(shakeX, shakeY, shakeZ));
284
+
285
+ // Decay the shake over time
286
+ this.cameraShakeIntensity = Math.max(0, this.cameraShakeIntensity - this.cameraShakeDecay * deltaTime);
287
+ }
288
+ }
289
+
290
+ // Public method to trigger camera shake from external events
291
+ public addCameraShake(intensity: number): void {
292
+ this.cameraShakeIntensity = Math.max(this.cameraShakeIntensity, intensity);
293
+ }
294
+ }
295
+
296
+ class IndirectCameraControlDemo extends ENGINE.BaseGameLoop {
297
+ private player: ENGINE.Pawn | null = null;
298
+
299
+ protected override preStart(): void {
300
+ // Create a pawn with custom movement that affects camera behavior
301
+ const customMovement = new CustomCharacterMovement({
302
+ ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
303
+ movementType: ENGINE.CharacterMovementType.FirstPerson,
304
+ maxSpeed: 15,
305
+ lookRightSpeed: 0.003, // Slower look speed for more precise aiming
306
+ lookUpSpeed: 0.003
307
+ });
308
+
309
+ const camera = new THREE.PerspectiveCamera(90, 1, 0.01, 1000); // Wider FOV for more immersive feel
310
+
311
+ this.player = new ENGINE.Pawn({
312
+ position: new THREE.Vector3(0, 2, 0),
313
+ movementComponent: customMovement,
314
+ camera: camera
315
+ });
316
+
317
+ const controller = new ENGINE.PlayerController();
318
+ controller.possess(this.player);
319
+ this.world.addActors(this.player, controller);
320
+
321
+ // Set up some test objects to interact with
322
+ this.createTestEnvironment();
323
+
324
+ // Set up input for camera shake testing
325
+ this.world.inputManager.onKeyDown.add(this.handleSpecialInput.bind(this));
326
+ }
327
+
328
+ private handleSpecialInput(event: KeyboardEvent): boolean {
329
+ if (event.code === 'KeyX' && this.player) {
330
+ // Trigger camera shake when X is pressed
331
+ const movement = this.player.movementComponent as CustomCharacterMovement;
332
+ movement.addCameraShake(0.1);
333
+ return true;
334
+ }
335
+ return false;
336
+ }
337
+
338
+ private createTestEnvironment(): void {
339
+ // Add some objects to make movement more interesting
340
+ ENGINE.GameBuilder.createDefaultLighting(this.world);
341
+ ENGINE.GameBuilder.createDefaultGround(this.world);
342
+
343
+ // Add some boxes to walk around
344
+ for (let i = 0; i < 5; i++) {
345
+ this.world.addBox({
346
+ position: new THREE.Vector3(
347
+ (Math.random() - 0.5) * 20,
348
+ 1,
349
+ (Math.random() - 0.5) * 20
350
+ ),
351
+ width: 2,
352
+ height: 2,
353
+ depth: 2,
354
+ color: ENGINE.Color.BLUE
355
+ });
356
+ }
357
+ }
358
+ }
359
+ ```
360
+
361
+ ### Pattern 2: Third-Person Camera Behavior via Movement Component
362
+
363
+ For third-person games, you can customize camera behavior by modifying how the movement component handles camera positioning and rotation.
364
+
365
+ ```typescript
366
+ import * as ENGINE from "genesys.js";
367
+
368
+ @ENGINE.GameClass()
369
+ class CustomThirdPersonMovement extends ENGINE.CharacterMovementComponent {
370
+ private cameraDistance: number = 8;
371
+ private cameraHeight: number = 3;
372
+ private cameraCollisionRadius: number = 0.5;
373
+
374
+ constructor(options: ENGINE.CharacterMovementOptions) {
375
+ super({
376
+ ...options,
377
+ movementType: ENGINE.CharacterMovementType.ThirdPerson
378
+ });
379
+ }
380
+
381
+ public override tickPrePhysics(deltaTime: number): void {
382
+ super.tickPrePhysics(deltaTime);
383
+
384
+ const owner = this.getActor()!;
385
+ const camera = owner.getComponent(THREE.Camera);
386
+
387
+ if (camera) {
388
+ this.updateThirdPersonCamera(camera, deltaTime);
389
+ }
390
+ }
391
+
392
+ private updateThirdPersonCamera(camera: THREE.Camera, deltaTime: number): void {
393
+ // Get the desired camera position based on player rotation
394
+ const owner = this.getActor()!;
395
+ const playerRotation = owner.rootComponent.rotation.y;
396
+
397
+ // Calculate ideal camera position
398
+ const idealCameraPos = new THREE.Vector3(
399
+ Math.sin(playerRotation) * this.cameraDistance,
400
+ this.cameraHeight,
401
+ Math.cos(playerRotation) * this.cameraDistance
402
+ );
403
+
404
+ // Check for obstacles between player and camera
405
+ const adjustedCameraPos = this.checkCameraCollision(idealCameraPos);
406
+
407
+ // Smoothly move camera to the adjusted position
408
+ camera.position.lerp(adjustedCameraPos, deltaTime * 5);
409
+
410
+ // Always look at the player (with slight upward offset)
411
+ const lookAtTarget = new THREE.Vector3(0, 1, 0);
412
+ camera.lookAt(lookAtTarget);
413
+ }
414
+
415
+ private checkCameraCollision(idealPos: THREE.Vector3): THREE.Vector3 {
416
+ const owner = this.getActor()!;
417
+ const world = owner.getWorld()!;
418
+ const playerPos = new THREE.Vector3();
419
+ owner.rootComponent.getWorldPosition(playerPos);
420
+
421
+ // Simple raycast from player to ideal camera position
422
+ const direction = idealPos.clone().normalize();
423
+ const maxDistance = idealPos.length();
424
+
425
+ // This is a simplified collision check - in a real game you'd use the physics engine
426
+ // For now, we'll just return the ideal position
427
+ return idealPos;
428
+ }
429
+
430
+ // Public methods to adjust camera behavior
431
+ public setCameraDistance(distance: number): void {
432
+ this.cameraDistance = Math.max(2, Math.min(20, distance));
433
+ }
434
+
435
+ public setCameraHeight(height: number): void {
436
+ this.cameraHeight = Math.max(0.5, Math.min(10, height));
437
+ }
438
+ }
439
+
440
+ class ThirdPersonCameraDemo extends ENGINE.BaseGameLoop {
441
+ protected override preStart(): void {
442
+ const customMovement = new CustomThirdPersonMovement({
443
+ ...ENGINE.CharacterMovementComponent.DEFAULT_OPTIONS,
444
+ maxSpeed: 12,
445
+ lookRightSpeed: 0.05,
446
+ lookUpSpeed: 0.03
447
+ });
448
+
449
+ const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
450
+
451
+ const player = new ENGINE.Pawn({
452
+ position: new THREE.Vector3(0, 1, 0),
453
+ movementComponent: customMovement,
454
+ camera: camera,
455
+ rootComponent: new ENGINE.MeshComponent({
456
+ geometry: ENGINE.GameBuilder.createDefaultPawnCapsuleGeometry(),
457
+ material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.GREEN })
458
+ })
459
+ });
460
+
461
+ const controller = new ENGINE.PlayerController();
462
+ controller.possess(player);
463
+ this.world.addActors(player, controller);
464
+
465
+ // Set up environment
466
+ ENGINE.GameBuilder.createDefaultLighting(this.world);
467
+ ENGINE.GameBuilder.createDefaultGround(this.world);
468
+
469
+ // Add input for camera distance adjustment
470
+ this.world.inputManager.onKeyDown.add((event) => {
471
+ const movement = player.movementComponent as CustomThirdPersonMovement;
472
+ if (event.code === 'Equal') { // Plus key
473
+ movement.setCameraDistance(8); // Reset to default
474
+ return true;
475
+ } else if (event.code === 'Minus') {
476
+ movement.setCameraDistance(4); // Closer camera
477
+ return true;
478
+ }
479
+ return false;
480
+ });
481
+ }
482
+ }
483
+ ```
484
+
485
+ ### Pattern 3: Follow Component for Smooth Automated Following
486
+
487
+ The `ENGINE.FollowComponent` provides automated smooth following behavior with configurable damping and offsets. This isn't manual control - it's an automated system that creates smooth camera movement without requiring you to write movement logic.
488
+
489
+ ```typescript
490
+ import * as ENGINE from "genesys.js";
491
+
492
+ class FollowCameraDemo extends ENGINE.BaseGameLoop {
493
+ protected override preStart(): void {
494
+ // Create a target to follow (like a vehicle or character)
495
+ const target = new ENGINE.Actor({
496
+ position: new THREE.Vector3(0, 0, 0),
497
+ rootComponent: new ENGINE.MeshComponent({
498
+ geometry: new THREE.BoxGeometry(2, 1, 4),
499
+ material: new THREE.MeshStandardMaterial({ color: 'red' })
500
+ })
501
+ });
502
+
503
+ // Create a camera that follows the target
504
+ const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
505
+
506
+ const followCamera = new ENGINE.FollowComponent({
507
+ target: target.rootComponent,
508
+ positionDamping: 0.05, // Smooth following (0 = no follow, 1 = instant)
509
+ useCameraLookAtConvention: true, // Camera looks at target
510
+ positionOffset: new THREE.Vector3(0, 5, -10), // Camera position relative to target
511
+ lookAtOffset: new THREE.Vector3(0, 1, 0) // Point to look at on target
512
+ });
513
+
514
+ // Attach the camera to the follow component
515
+ followCamera.add(camera);
516
+
517
+ // Add the follow camera to the target so it moves with it
518
+ target.rootComponent.add(followCamera);
519
+
520
+ this.world.addActors(target);
521
+
522
+ // Set the camera as the override camera
523
+ this.world.setOverrideCamera(camera);
524
+ }
525
+ }
526
+ ```
527
+
528
+ ### Pattern 4: Direct Transform Manipulation
529
+
530
+ For precise control or scripted camera movements, you can directly manipulate the camera's transform.
531
+
532
+ ```typescript
533
+ import * as ENGINE from "genesys.js";
534
+
535
+ class ScriptedCameraDemo extends ENGINE.BaseGameLoop {
536
+ private camera: THREE.Camera | null = null;
537
+ private cameraActor: ENGINE.Actor | null = null;
538
+ private cameraStartTime: number = 0;
539
+
540
+ protected override preStart(): void {
541
+ // Create a camera for scripted movement
542
+ this.camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
543
+
544
+ this.cameraActor = new ENGINE.Actor({
545
+ position: new THREE.Vector3(0, 5, 10)
546
+ });
547
+
548
+ // Attach camera to the actor
549
+ this.cameraActor.rootComponent.add(this.camera);
550
+ this.world.addActors(this.cameraActor);
551
+ this.world.setOverrideCamera(this.camera);
552
+
553
+ this.cameraStartTime = this.world.getGameTime();
554
+ }
555
+
556
+ protected override tick(deltaTime: number): void {
557
+ super.tick(deltaTime);
558
+
559
+ if (this.cameraActor) {
560
+ const elapsedTime = this.world.getGameTime() - this.cameraStartTime;
561
+
562
+ // Circular camera movement
563
+ const radius = 15;
564
+ const speed = 0.5;
565
+ const x = Math.cos(elapsedTime * speed) * radius;
566
+ const z = Math.sin(elapsedTime * speed) * radius;
567
+ const y = 5 + Math.sin(elapsedTime * speed * 2) * 2; // Bobbing motion
568
+
569
+ this.cameraActor.rootComponent.setWorldPosition(new THREE.Vector3(x, y, z));
570
+ this.cameraActor.rootComponent.lookAt(0, 0, 0); // Always look at center
571
+ }
572
+ }
573
+ }
574
+ ```
575
+
576
+ ### Pattern 5: Input-Driven Camera Control
577
+
578
+ Create custom camera controls that respond to player input.
579
+
580
+ ```typescript
581
+ import * as ENGINE from "genesys.js";
582
+
583
+ @ENGINE.GameClass()
584
+ class FreeCameraComponent extends ENGINE.Component<ENGINE.ComponentOptions> {
585
+ private moveSpeed: number = 10;
586
+ private lookSpeed: number = 0.002;
587
+ private camera: THREE.Camera | null = null;
588
+
589
+ public override beginPlay(): void {
590
+ super.beginPlay();
591
+
592
+ // Find the camera on this actor
593
+ this.camera = this.getActor()?.getComponent(THREE.Camera) ?? null;
594
+
595
+ // Set up input handlers
596
+ const world = this.getActor()?.getWorld();
597
+ if (world) {
598
+ world.inputManager.onMouseMove.add(this.handleMouseMove.bind(this));
599
+ world.inputManager.onKeyDown.add(this.handleKeyDown.bind(this));
600
+ }
601
+ }
602
+
603
+ private handleMouseMove(event: MouseEvent): boolean {
604
+ if (!this.camera) return false;
605
+
606
+ const deltaX = event.movementX * this.lookSpeed;
607
+ const deltaY = event.movementY * this.lookSpeed;
608
+
609
+ // Rotate the camera based on mouse movement
610
+ const rootComponent = this.getActor()!.rootComponent;
611
+ rootComponent.rotation.y -= deltaX; // Yaw
612
+ rootComponent.rotation.x -= deltaY; // Pitch
613
+
614
+ // Clamp pitch to prevent over-rotation
615
+ rootComponent.rotation.x = THREE.MathUtils.clamp(
616
+ rootComponent.rotation.x,
617
+ -Math.PI / 2,
618
+ Math.PI / 2
619
+ );
620
+
621
+ return true; // Consume the event
622
+ }
623
+
624
+ private handleKeyDown(event: KeyboardEvent): boolean {
625
+ if (!this.camera) return false;
626
+
627
+ const rootComponent = this.getActor()!.rootComponent;
628
+ const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(rootComponent.quaternion);
629
+ const right = new THREE.Vector3(1, 0, 0).applyQuaternion(rootComponent.quaternion);
630
+ const up = new THREE.Vector3(0, 1, 0);
631
+
632
+ let movement = new THREE.Vector3();
633
+
634
+ switch (event.code) {
635
+ case 'KeyW': movement.add(forward); break;
636
+ case 'KeyS': movement.sub(forward); break;
637
+ case 'KeyA': movement.sub(right); break;
638
+ case 'KeyD': movement.add(right); break;
639
+ case 'KeyQ': movement.sub(up); break;
640
+ case 'KeyE': movement.add(up); break;
641
+ default: return false;
642
+ }
643
+
644
+ movement.normalize().multiplyScalar(this.moveSpeed * 0.016); // Assume 60 FPS
645
+ rootComponent.position.add(movement);
646
+
647
+ return true;
648
+ }
649
+ }
650
+
651
+ class FreeCameraDemo extends ENGINE.BaseGameLoop {
652
+ protected override preStart(): void {
653
+ // Create a free-flying camera
654
+ const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
655
+
656
+ const freeCamera = new ENGINE.Actor({
657
+ position: new THREE.Vector3(0, 5, 10),
658
+ components: [new FreeCameraComponent({})]
659
+ });
660
+
661
+ // Attach camera to the actor
662
+ freeCamera.rootComponent.add(camera);
663
+ this.world.addActors(freeCamera);
664
+ this.world.setOverrideCamera(camera);
665
+ }
666
+ }
667
+ ```
668
+
669
+ ### Pattern 6: Camera Switching System
670
+
671
+ For games that need multiple camera modes, create a system to switch between them.
672
+
673
+ ```typescript
674
+ import * as ENGINE from "genesys.js";
675
+
676
+ enum CameraMode {
677
+ FirstPerson,
678
+ ThirdPerson,
679
+ Cinematic
680
+ }
681
+
682
+ class MultiCameraDemo extends ENGINE.BaseGameLoop {
683
+ private player: ENGINE.Pawn | null = null;
684
+ private thirdPersonCamera: THREE.Camera | null = null;
685
+ private cinematicCamera: THREE.Camera | null = null;
686
+ private currentMode: CameraMode = CameraMode.FirstPerson;
687
+
688
+ protected override preStart(): void {
689
+ // Create player with first-person camera
690
+ const { pawn } = ENGINE.GameBuilder.createDefaultPawnWithPhysics(
691
+ this.world,
692
+ ENGINE.CharacterMovementType.FirstPerson
693
+ );
694
+ this.player = pawn;
695
+
696
+ // Create third-person follow camera
697
+ this.thirdPersonCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
698
+
699
+ const followComponent = new ENGINE.FollowComponent({
700
+ target: pawn.rootComponent,
701
+ positionDamping: 0.1,
702
+ positionOffset: new THREE.Vector3(0, 2, 5),
703
+ useCameraLookAtConvention: true
704
+ });
705
+ followComponent.add(this.thirdPersonCamera);
706
+ pawn.rootComponent.add(followComponent);
707
+
708
+ // Create cinematic camera
709
+ this.cinematicCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
710
+ const cinematicActor = new ENGINE.Actor({
711
+ position: new THREE.Vector3(10, 10, 10)
712
+ });
713
+ cinematicActor.rootComponent.add(this.cinematicCamera);
714
+ cinematicActor.rootComponent.lookAt(0, 0, 0);
715
+ this.world.addActors(cinematicActor);
716
+
717
+ // Set up camera switching input
718
+ this.world.inputManager.onKeyDown.add(this.handleCameraSwitch.bind(this));
719
+ }
720
+
721
+ private handleCameraSwitch(event: KeyboardEvent): boolean {
722
+ if (event.code === 'KeyC') {
723
+ this.switchCameraMode();
724
+ return true;
725
+ }
726
+ return false;
727
+ }
728
+
729
+ private switchCameraMode(): void {
730
+ // Cycle through camera modes
731
+ this.currentMode = (this.currentMode + 1) % 3;
732
+
733
+ switch (this.currentMode) {
734
+ case CameraMode.FirstPerson:
735
+ // Use the player's built-in camera
736
+ this.world.setOverrideCamera(null); // Falls back to player pawn camera
737
+ console.log("Switched to First Person");
738
+ break;
739
+
740
+ case CameraMode.ThirdPerson:
741
+ // Use the third-person follow camera
742
+ this.world.setOverrideCamera(this.thirdPersonCamera!);
743
+ console.log("Switched to Third Person");
744
+ break;
745
+
746
+ case CameraMode.Cinematic:
747
+ this.world.setOverrideCamera(this.cinematicCamera!);
748
+ console.log("Switched to Cinematic");
749
+ break;
750
+ }
751
+ }
752
+ }
753
+ ```
754
+
755
+ ---
756
+
757
+ ## Summary
758
+
759
+ The camera system in Genesys.js provides flexible options for controlling what players see:
760
+
761
+ * **Automatic Selection**: The world automatically picks the best available camera using a priority system.
762
+ * **Direct Three.js Integration**: Work directly with Three.js cameras for maximum flexibility and access to all features.
763
+ * **Scene Graph Integration**: Attach cameras to scene components to inherit transform updates automatically.
764
+ * **Override System**: Use `setOverrideCamera()` for UI views, cinematics, or temporary camera switches.
765
+ * **Control Patterns**: Use `FollowComponent` for automated smooth following, direct manipulation for scripted sequences, custom input handling for free cameras, or modify pawn movement behavior for integrated camera effects.
766
+
767
+ Most games will work perfectly with the default pawn cameras created by `GameBuilder`. Only create manual cameras when you need specialized behaviors or multiple viewpoints in your game.
768
+
769
+ ## Source Code
770
+ Below are relevant engine source code you MUST digest in order to get complete understanding of the topic. Read them carefully.
771
+
772
+ ```
773
+ <file path={src/game/World.ts}>
774
+ <file path={src/actors/Pawn.ts}>
775
+ <file path={src/actors/PlayerController.ts}>
776
+ <file path={src/components/FollowComponent.ts}>
777
+ <file path={src/game/GameBuilder.ts}>
778
+ ```