@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
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- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
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- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
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import { Delegate } from '../utils/Delegate.js';
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import { SceneComponent } from './SceneComponent.js';
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import type { SceneComponentOptions } from './SceneComponent.js';
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import type * as THREE from 'three';
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/**
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* Interface defining the configuration options for character stats
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*/
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export interface CharacterStatsOptions extends SceneComponentOptions {
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maxHealth?: number;
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healthRegen?: number;
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attackCooldown?: number;
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speed?: number;
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}
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/**
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*/
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export interface DamageHitInfo {
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/**
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* The location of the hit
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*/
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/**
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* The normal of the hit on the surface of the hit actor
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}
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/**
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* Component responsible for managing character statistics and combat-related attributes
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*/
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export declare class CharacterStatsComponent extends SceneComponent<CharacterStatsOptions> {
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private maxHealth;
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private currentHealth;
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private healthRegen;
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private isDead;
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private attackCooldown;
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private attackRange;
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private attackDamage;
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private speed;
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readonly onHealthChanged: Delegate<[number, number], void>;
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readonly onDeath: Delegate<[DamageHitInfo | undefined], void>;
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protected handleDeath(hitInfo?: DamageHitInfo): void;
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static get DEFAULT_OPTIONS(): CharacterStatsOptions;
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constructor(options?: CharacterStatsOptions);
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/**
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* Called when the component starts playing
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* @override
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beginPlay(): void;
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tickPrePhysics(deltaTime: number): void;
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private tick;
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* Applies damage to the character
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*/
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takeDamage(amount: number, hitInfo?: DamageHitInfo): number;
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* Heals the character
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heal(amount: number): number;
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getMaxHealth(): number;
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getCurrentHealth(): number;
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getHealthRegen(): number;
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getAttackCooldown(): number;
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getAttackRange(): number;
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getSpeed(): number;
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getAttackDamage(): number;
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setMaxHealth(value: number): void;
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setHealthRegen(value: number): void;
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setAttackCooldown(value: number): void;
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setAttackRange(value: number): void;
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setSpeed(value: number): void;
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setAttackDamage(value: number): void;
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getEditorClassIcon(): string | null;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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var CharacterStatsComponent_1;
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import { EngineClass } from '../systems/ClassRegistry.js';
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import { Delegate } from '../utils/Delegate.js';
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import { SceneComponent } from './SceneComponent.js';
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/**
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* Component responsible for managing character statistics and combat-related attributes
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*/
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let CharacterStatsComponent = CharacterStatsComponent_1 = class CharacterStatsComponent extends SceneComponent {
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// Custom death handler
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handleDeath(hitInfo) {
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actor.handleDeath(hitInfo);
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}
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}
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static get DEFAULT_OPTIONS() {
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return {
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...SceneComponent.DEFAULT_OPTIONS,
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maxHealth: 100,
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healthRegen: 1,
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attackCooldown: 1.0,
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attackRange: 2.0,
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attackDamage: 10,
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speed: 5.0,
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}
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constructor(options = {}) {
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super(options);
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// Core stats
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Object.defineProperty(this, "maxHealth", {
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value: void 0
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});
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Object.defineProperty(this, "currentHealth", {
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value: void 0
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});
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Object.defineProperty(this, "healthRegen", {
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Object.defineProperty(this, "isDead", {
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writable: true,
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value: false
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});
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// Combat stats
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Object.defineProperty(this, "attackCooldown", {
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enumerable: true,
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configurable: true,
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value: void 0
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});
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Object.defineProperty(this, "attackRange", {
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});
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Object.defineProperty(this, "attackDamage", {
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});
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// Movement stats
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Object.defineProperty(this, "speed", {
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value: void 0
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});
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// Events
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Object.defineProperty(this, "onHealthChanged", {
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enumerable: true,
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configurable: true,
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value: new Delegate()
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});
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Object.defineProperty(this, "onDeath", {
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configurable: true,
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writable: true,
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value: new Delegate()
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});
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// Initialize with default values or provided options
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this.maxHealth = options.maxHealth ?? CharacterStatsComponent_1.DEFAULT_OPTIONS.maxHealth;
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this.currentHealth = this.maxHealth;
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this.healthRegen = options.healthRegen ?? CharacterStatsComponent_1.DEFAULT_OPTIONS.healthRegen;
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this.attackCooldown = options.attackCooldown ?? CharacterStatsComponent_1.DEFAULT_OPTIONS.attackCooldown;
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this.attackRange = options.attackRange ?? CharacterStatsComponent_1.DEFAULT_OPTIONS.attackRange;
|
|
108
|
+
this.attackDamage = options.attackDamage ?? CharacterStatsComponent_1.DEFAULT_OPTIONS.attackDamage;
|
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109
|
+
this.speed = options.speed ?? CharacterStatsComponent_1.DEFAULT_OPTIONS.speed;
|
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110
|
+
}
|
|
111
|
+
/**
|
|
112
|
+
* Called when the component starts playing
|
|
113
|
+
* @override
|
|
114
|
+
*/
|
|
115
|
+
beginPlay() {
|
|
116
|
+
super.beginPlay();
|
|
117
|
+
// Reset health and cooldowns when play begins
|
|
118
|
+
this.currentHealth = this.maxHealth;
|
|
119
|
+
}
|
|
120
|
+
/**
|
|
121
|
+
* Called before physics simulation each frame
|
|
122
|
+
* @param deltaTime Time in seconds since the last frame
|
|
123
|
+
* @override
|
|
124
|
+
*/
|
|
125
|
+
tickPrePhysics(deltaTime) {
|
|
126
|
+
super.tickPrePhysics(deltaTime);
|
|
127
|
+
this.tick(deltaTime);
|
|
128
|
+
}
|
|
129
|
+
/**
|
|
130
|
+
* Updates the component's state
|
|
131
|
+
* @param deltaTime Time elapsed since the last frame in seconds
|
|
132
|
+
*/
|
|
133
|
+
tick(deltaTime) {
|
|
134
|
+
// Apply health regeneration
|
|
135
|
+
if (this.currentHealth < this.maxHealth) {
|
|
136
|
+
this.heal(this.healthRegen * deltaTime);
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Applies damage to the character
|
|
141
|
+
* @param amount Amount of damage to apply
|
|
142
|
+
* @param hitInfo Optional hit information
|
|
143
|
+
* @returns The actual amount of damage dealt
|
|
144
|
+
*/
|
|
145
|
+
takeDamage(amount, hitInfo) {
|
|
146
|
+
if (this.isDead) {
|
|
147
|
+
return 0;
|
|
148
|
+
}
|
|
149
|
+
const previousHealth = this.currentHealth;
|
|
150
|
+
this.currentHealth = Math.max(0, this.currentHealth - amount);
|
|
151
|
+
this.onHealthChanged.invoke(this.currentHealth, this.maxHealth);
|
|
152
|
+
if (this.currentHealth <= 0) {
|
|
153
|
+
this.isDead = true;
|
|
154
|
+
this.onDeath.invoke(hitInfo);
|
|
155
|
+
this.handleDeath(hitInfo);
|
|
156
|
+
}
|
|
157
|
+
return previousHealth - this.currentHealth;
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* Heals the character
|
|
161
|
+
* @param amount Amount of healing to apply
|
|
162
|
+
* @returns The actual amount healed
|
|
163
|
+
*/
|
|
164
|
+
heal(amount) {
|
|
165
|
+
if (this.isDead) {
|
|
166
|
+
return 0;
|
|
167
|
+
}
|
|
168
|
+
if (!amount) {
|
|
169
|
+
return 0;
|
|
170
|
+
}
|
|
171
|
+
const previousHealth = this.currentHealth;
|
|
172
|
+
this.currentHealth = Math.min(this.maxHealth, this.currentHealth + amount);
|
|
173
|
+
this.onHealthChanged.invoke(this.currentHealth, this.maxHealth);
|
|
174
|
+
return this.currentHealth - previousHealth;
|
|
175
|
+
}
|
|
176
|
+
// Getters
|
|
177
|
+
getMaxHealth() { return this.maxHealth; }
|
|
178
|
+
getCurrentHealth() { return this.currentHealth; }
|
|
179
|
+
getHealthRegen() { return this.healthRegen; }
|
|
180
|
+
getAttackCooldown() { return this.attackCooldown; }
|
|
181
|
+
getAttackRange() { return this.attackRange; }
|
|
182
|
+
getSpeed() { return this.speed; }
|
|
183
|
+
getAttackDamage() { return this.attackDamage; }
|
|
184
|
+
// Setters
|
|
185
|
+
setMaxHealth(value) {
|
|
186
|
+
this.maxHealth = value;
|
|
187
|
+
this.currentHealth = Math.min(this.currentHealth, this.maxHealth);
|
|
188
|
+
this.onHealthChanged.invoke(this.currentHealth, this.maxHealth);
|
|
189
|
+
}
|
|
190
|
+
setHealthRegen(value) { this.healthRegen = value; }
|
|
191
|
+
setAttackCooldown(value) { this.attackCooldown = value; }
|
|
192
|
+
setAttackRange(value) { this.attackRange = value; }
|
|
193
|
+
setSpeed(value) { this.speed = value; }
|
|
194
|
+
setAttackDamage(value) { this.attackDamage = value; }
|
|
195
|
+
//====================================================================================================
|
|
196
|
+
// Editor Functions
|
|
197
|
+
//====================================================================================================
|
|
198
|
+
getEditorClassIcon() {
|
|
199
|
+
return 'Icon_CharacterStats';
|
|
200
|
+
}
|
|
201
|
+
};
|
|
202
|
+
CharacterStatsComponent = CharacterStatsComponent_1 = __decorate([
|
|
203
|
+
EngineClass('CharacterStatsComponent'),
|
|
204
|
+
__metadata("design:paramtypes", [Object])
|
|
205
|
+
], CharacterStatsComponent);
|
|
206
|
+
export { CharacterStatsComponent };
|
|
207
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
import { PrimitiveComponent } from './PrimitiveComponent.js';
|
|
2
|
+
import type { PrimitiveComponentOptions } from './PrimitiveComponent.js';
|
|
3
|
+
import type { EditorClassMeta, EditorPropertyChangedResult } from '../utils/EditorClassMeta.js';
|
|
4
|
+
/**
|
|
5
|
+
* Supported collision shape types
|
|
6
|
+
*/
|
|
7
|
+
export declare enum CollisionShapeType {
|
|
8
|
+
Cube = "cube",
|
|
9
|
+
Sphere = "sphere"
|
|
10
|
+
}
|
|
11
|
+
/**
|
|
12
|
+
* Configuration options for the collision shape component
|
|
13
|
+
*/
|
|
14
|
+
export interface CollisionShapeComponentOptions extends PrimitiveComponentOptions {
|
|
15
|
+
/**
|
|
16
|
+
* The type of collision shape (cube or sphere)
|
|
17
|
+
* @default CollisionShapeType.Cube
|
|
18
|
+
*/
|
|
19
|
+
shapeType?: CollisionShapeType;
|
|
20
|
+
/**
|
|
21
|
+
* Whether to enable debug visualization of the collision shape
|
|
22
|
+
* @default false
|
|
23
|
+
*/
|
|
24
|
+
enableDebugVisualization?: boolean;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Component that adds collision detection capability to an actor
|
|
28
|
+
* Creates invisible collision geometry for physics interaction
|
|
29
|
+
*
|
|
30
|
+
* The collision shape size is controlled by the component's transform scale.
|
|
31
|
+
* Use setScale() on the component to resize the collision shape.
|
|
32
|
+
*/
|
|
33
|
+
export declare class CollisionShapeComponent extends PrimitiveComponent<CollisionShapeComponentOptions> {
|
|
34
|
+
/** The invisible mesh used for collision detection */
|
|
35
|
+
private collisionMesh;
|
|
36
|
+
/** The collision shape type */
|
|
37
|
+
private shapeType;
|
|
38
|
+
/** Whether debug visualization is currently enabled */
|
|
39
|
+
private debugVisualizationEnabled;
|
|
40
|
+
static readonly EDITOR_CLASS_META: EditorClassMeta;
|
|
41
|
+
static get DEFAULT_OPTIONS(): CollisionShapeComponentOptions;
|
|
42
|
+
/**
|
|
43
|
+
* Creates a new CollisionShapeComponent with the specified options
|
|
44
|
+
* @param options Configuration options for the collision shape
|
|
45
|
+
*/
|
|
46
|
+
constructor(options?: CollisionShapeComponentOptions);
|
|
47
|
+
/**
|
|
48
|
+
* Create the collision mesh for the shape
|
|
49
|
+
* Creates a unit-sized shape that scales with the component's transform
|
|
50
|
+
*/
|
|
51
|
+
private createCollisionMesh;
|
|
52
|
+
/**
|
|
53
|
+
* Update the visibility of the collision mesh based on current settings
|
|
54
|
+
*/
|
|
55
|
+
private updateCollisionMeshVisibility;
|
|
56
|
+
/**
|
|
57
|
+
* Initialize component when play begins
|
|
58
|
+
*/
|
|
59
|
+
beginPlay(): void;
|
|
60
|
+
/**
|
|
61
|
+
* Change the type of collision shape
|
|
62
|
+
* @param type The new collision shape type
|
|
63
|
+
*/
|
|
64
|
+
setShapeType(type: CollisionShapeType): void;
|
|
65
|
+
/**
|
|
66
|
+
* Enable or disable debug visualization of the collision shape
|
|
67
|
+
* @param enabled Whether to enable debug visualization
|
|
68
|
+
*/
|
|
69
|
+
setDebugVisualizationEnabled(enabled: boolean): void;
|
|
70
|
+
/**
|
|
71
|
+
* Toggle debug visualization on/off
|
|
72
|
+
*/
|
|
73
|
+
toggleDebugVisualization(): void;
|
|
74
|
+
/**
|
|
75
|
+
* Get the current debug visualization state
|
|
76
|
+
* @returns Whether debug visualization is enabled
|
|
77
|
+
*/
|
|
78
|
+
isDebugVisualizationEnabled(): boolean;
|
|
79
|
+
/**
|
|
80
|
+
* Enable or disable physics for this collision shape
|
|
81
|
+
* @param enable Whether to enable physics
|
|
82
|
+
*/
|
|
83
|
+
enablePhysics(enable: boolean): void;
|
|
84
|
+
/**
|
|
85
|
+
* Get the collision shape type
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* @returns The current collision shape type
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*/
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getShapeType(): CollisionShapeType;
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/**
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* Handle property changes from the editor
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* @param path The property path that changed
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*/
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onEditorPropertyChanged(path: string, value: any, result: EditorPropertyChangedResult): void;
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/**
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* Called when the component is added to the world in the editor
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* This ensures visibility is set correctly once the world context is available
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*/
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onEditorAddToWorld(): void;
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getEditorClassIcon(): string | null;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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var CollisionShapeComponent_1;
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import * as THREE from 'three';
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import { PhysicsMotionType } from '../physics/PhysicsTypes.js';
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import { EngineClass } from '../systems/ClassRegistry.js';
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import { MaterialHelpers } from '../utils/MaterialHelpers.js';
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import { PrimitiveComponent } from './PrimitiveComponent.js';
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/**
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* Supported collision shape types
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*/
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export var CollisionShapeType;
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(function (CollisionShapeType) {
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CollisionShapeType["Cube"] = "cube";
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CollisionShapeType["Sphere"] = "sphere";
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})(CollisionShapeType || (CollisionShapeType = {}));
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/**
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* Component that adds collision detection capability to an actor
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* Creates invisible collision geometry for physics interaction
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*
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* The collision shape size is controlled by the component's transform scale.
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* Use setScale() on the component to resize the collision shape.
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*/
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let CollisionShapeComponent = CollisionShapeComponent_1 = class CollisionShapeComponent extends PrimitiveComponent {
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static get DEFAULT_OPTIONS() {
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return {
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...PrimitiveComponent.DEFAULT_OPTIONS,
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shapeType: CollisionShapeType.Cube,
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enableDebugVisualization: false,
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};
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}
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/**
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* Creates a new CollisionShapeComponent with the specified options
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* @param options Configuration options for the collision shape
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*/
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constructor(options = {}) {
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super(options);
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/** The invisible mesh used for collision detection */
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Object.defineProperty(this, "collisionMesh", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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/** The collision shape type */
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Object.defineProperty(this, "shapeType", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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/** Whether debug visualization is currently enabled */
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Object.defineProperty(this, "debugVisualizationEnabled", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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// Clean up any existing collision mesh (important for editor property changes)
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if (this.collisionMesh) {
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this.remove(this.collisionMesh);
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this.collisionMesh = null;
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}
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// Set default values
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this.shapeType = options.shapeType ?? CollisionShapeComponent_1.DEFAULT_OPTIONS.shapeType;
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this.debugVisualizationEnabled = options.enableDebugVisualization ?? CollisionShapeComponent_1.DEFAULT_OPTIONS.enableDebugVisualization;
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// Create the collision mesh
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this.createCollisionMesh();
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}
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/**
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* Create the collision mesh for the shape
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* Creates a unit-sized shape that scales with the component's transform
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*/
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createCollisionMesh() {
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let collisionGeometry;
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// Create unit-sized geometry based on shape type
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// Scaling is handled by the component's transform scale
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if (this.shapeType === CollisionShapeType.Sphere) {
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collisionGeometry = new THREE.SphereGeometry(1, 8, 6); // Unit sphere (radius 1)
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}
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else {
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// Default to cube
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collisionGeometry = new THREE.BoxGeometry(1, 1, 1); // Unit cube (1x1x1)
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}
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// Always use wireframe material - visibility is controlled separately
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const collisionMaterial = MaterialHelpers.createWireframeMaterial(0x00ff00); // Green wireframe
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+
this.collisionMesh = new THREE.Mesh(collisionGeometry, collisionMaterial);
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+
// Mark mesh as transient so it's not included in serialization
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+
this.collisionMesh.setTransient(true);
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// Set initial visibility
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+
this.updateCollisionMeshVisibility();
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this.add(this.collisionMesh);
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}
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/**
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* Update the visibility of the collision mesh based on current settings
|
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*/
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updateCollisionMeshVisibility() {
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+
if (!this.collisionMesh)
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+
return;
|
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+
const world = this.getWorld();
|
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|
+
const isEditorMode = world?.isEditorWorld ?? false;
|
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|
+
const shouldShowDebug = this.debugVisualizationEnabled || isEditorMode;
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+
this.collisionMesh.visible = shouldShowDebug;
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+
}
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/**
|
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* Initialize component when play begins
|
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|
+
*/
|
|
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|
+
beginPlay() {
|
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|
+
super.beginPlay();
|
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+
// Update visibility based on current editor state
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+
this.updateCollisionMeshVisibility();
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}
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+
/**
|
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* Change the type of collision shape
|
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|
+
* @param type The new collision shape type
|
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|
+
*/
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|
+
setShapeType(type) {
|
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|
+
this.shapeType = type;
|
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|
+
// Remove existing collision mesh
|
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127
|
+
if (this.collisionMesh) {
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|
+
this.remove(this.collisionMesh);
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+
this.collisionMesh = null;
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+
}
|
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+
// Create new collision mesh
|
|
132
|
+
this.createCollisionMesh();
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|
+
// Update physics if actor is playing
|
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134
|
+
if (this.getActor()?.isPlaying() && this.isPhysicsEnabled()) {
|
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|
+
// Use the safer physics update method
|
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|
+
this.setPhysicsEnabled(false, false);
|
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|
+
this.setPhysicsEnabled(true, false);
|
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+
}
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+
}
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+
/**
|
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141
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+
* Enable or disable debug visualization of the collision shape
|
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|
+
* @param enabled Whether to enable debug visualization
|
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143
|
+
*/
|
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|
+
setDebugVisualizationEnabled(enabled) {
|
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|
+
this.debugVisualizationEnabled = enabled;
|
|
146
|
+
this.updateCollisionMeshVisibility();
|
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147
|
+
}
|
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|
+
/**
|
|
149
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+
* Toggle debug visualization on/off
|
|
150
|
+
*/
|
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151
|
+
toggleDebugVisualization() {
|
|
152
|
+
this.setDebugVisualizationEnabled(!this.debugVisualizationEnabled);
|
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153
|
+
}
|
|
154
|
+
/**
|
|
155
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+
* Get the current debug visualization state
|
|
156
|
+
* @returns Whether debug visualization is enabled
|
|
157
|
+
*/
|
|
158
|
+
isDebugVisualizationEnabled() {
|
|
159
|
+
return this.debugVisualizationEnabled;
|
|
160
|
+
}
|
|
161
|
+
/**
|
|
162
|
+
* Enable or disable physics for this collision shape
|
|
163
|
+
* @param enable Whether to enable physics
|
|
164
|
+
*/
|
|
165
|
+
enablePhysics(enable) {
|
|
166
|
+
if (!this.options.physicsOptions) {
|
|
167
|
+
this.options.physicsOptions = {
|
|
168
|
+
enabled: enable,
|
|
169
|
+
motionType: PhysicsMotionType.Dynamic,
|
|
170
|
+
density: 1.0
|
|
171
|
+
};
|
|
172
|
+
}
|
|
173
|
+
else {
|
|
174
|
+
this.options.physicsOptions.enabled = enable;
|
|
175
|
+
}
|
|
176
|
+
// Use the safer setPhysicsEnabled method from parent class
|
|
177
|
+
// This handles the physics registration/unregistration properly
|
|
178
|
+
this.setPhysicsEnabled(enable, false);
|
|
179
|
+
}
|
|
180
|
+
/**
|
|
181
|
+
* Get the collision shape type
|
|
182
|
+
* @returns The current collision shape type
|
|
183
|
+
*/
|
|
184
|
+
getShapeType() {
|
|
185
|
+
return this.shapeType;
|
|
186
|
+
}
|
|
187
|
+
/**
|
|
188
|
+
* Handle property changes from the editor
|
|
189
|
+
* @param path The property path that changed
|
|
190
|
+
* @param value The new value
|
|
191
|
+
* @param result Result object for editor feedback
|
|
192
|
+
*/
|
|
193
|
+
onEditorPropertyChanged(path, value, result) {
|
|
194
|
+
super.onEditorPropertyChanged(path, value, result);
|
|
195
|
+
if (path === 'shapeType') {
|
|
196
|
+
this.setShapeType(value);
|
|
197
|
+
}
|
|
198
|
+
else if (path === 'enableDebugVisualization') {
|
|
199
|
+
this.setDebugVisualizationEnabled(value);
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
/**
|
|
203
|
+
* Called when the component is added to the world in the editor
|
|
204
|
+
* This ensures visibility is set correctly once the world context is available
|
|
205
|
+
*/
|
|
206
|
+
onEditorAddToWorld() {
|
|
207
|
+
super.onEditorAddToWorld();
|
|
208
|
+
// Update visibility now that world context is available
|
|
209
|
+
this.updateCollisionMeshVisibility();
|
|
210
|
+
}
|
|
211
|
+
//====================================================================================================
|
|
212
|
+
// Editor Functions
|
|
213
|
+
//====================================================================================================
|
|
214
|
+
getEditorClassIcon() {
|
|
215
|
+
return 'Icon_CollisionShape';
|
|
216
|
+
}
|
|
217
|
+
};
|
|
218
|
+
Object.defineProperty(CollisionShapeComponent, "EDITOR_CLASS_META", {
|
|
219
|
+
enumerable: true,
|
|
220
|
+
configurable: true,
|
|
221
|
+
writable: true,
|
|
222
|
+
value: {
|
|
223
|
+
...PrimitiveComponent.EDITOR_CLASS_META,
|
|
224
|
+
shapeType: { select: Object.values(CollisionShapeType) },
|
|
225
|
+
}
|
|
226
|
+
});
|
|
227
|
+
CollisionShapeComponent = CollisionShapeComponent_1 = __decorate([
|
|
228
|
+
EngineClass('CollisionShapeComponent'),
|
|
229
|
+
__metadata("design:paramtypes", [Object])
|
|
230
|
+
], CollisionShapeComponent);
|
|
231
|
+
export { CollisionShapeComponent };
|
|
232
|
+
//# 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