@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import * as ENGINE from 'genesys.js';
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import { BaseVehicle } from './base-vehicle.js';
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/**
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* A simple vehicle with a box geometry
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*
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* Key points:
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* - Movement parameters configured in createVehicleMovementComponent
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* - No component is persisted (root is transient) in order to support recreating all the components in code (which is desired)
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* - Rely on the builtin feature to create the wheel mesh (createWheelMeshes = true), no need to create them manually
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* - All decorative meshes have physics disabled won't mess with the handling
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* - Find the tail light meshes after the constructor so it works with deserialized actor
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* - Rely on the base vehicle class to handle the camera and player interaction
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*/
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export declare class PrimitiveVehicle extends BaseVehicle {
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private tailLightComponents;
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constructor(options: ENGINE.PawnOptions);
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tickPrePhysics(deltaTime: number): void;
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private updateBrakeLights;
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static createDecorativeMeshes(rootComponent: ENGINE.MeshComponent): void;
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static createVehicleMovementComponent(): ENGINE.VehicleMovementComponent;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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var PrimitiveVehicle_1;
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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import { BaseVehicle } from './base-vehicle.js';
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/**
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* A simple vehicle with a box geometry
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*
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* Key points:
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* - Movement parameters configured in createVehicleMovementComponent
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* - No component is persisted (root is transient) in order to support recreating all the components in code (which is desired)
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* - Rely on the builtin feature to create the wheel mesh (createWheelMeshes = true), no need to create them manually
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* - All decorative meshes have physics disabled won't mess with the handling
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* - Find the tail light meshes after the constructor so it works with deserialized actor
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* - Rely on the base vehicle class to handle the camera and player interaction
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*/
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let PrimitiveVehicle = PrimitiveVehicle_1 = class PrimitiveVehicle extends BaseVehicle {
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constructor(options) {
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// Create chassis mesh
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const rootComponent = new ENGINE.MeshComponent({
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geometry: new THREE.BoxGeometry(2, 1, 4),
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material: new THREE.MeshStandardMaterial({
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color: 0x4444FF,
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roughness: 0.7,
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metalness: 0.3,
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}),
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physicsOptions: {
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enabled: true,
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motionType: ENGINE.PhysicsMotionType.Dynamic,
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generateCollisionEvents: true,
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},
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});
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rootComponent.castShadow = true;
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rootComponent.name = 'chassis';
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// mark the component as transient, this prevents all the components from being saved since we're recreating them in code
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rootComponent.setTransient(true);
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options.rootComponent = rootComponent;
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// create decorative meshes
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PrimitiveVehicle_1.createDecorativeMeshes(rootComponent);
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options.movementComponent = PrimitiveVehicle_1.createVehicleMovementComponent();
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super(options);
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Object.defineProperty(this, "tailLightComponents", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: []
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});
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this.tailLightComponents = this.getComponents(ENGINE.MeshComponent)
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.filter((component) => component.name.includes('_taillight'));
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}
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tickPrePhysics(deltaTime) {
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super.tickPrePhysics(deltaTime);
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this.updateBrakeLights();
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}
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updateBrakeLights() {
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if (!this.movementComponent || this.tailLightComponents.length === 0)
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return;
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const inputState = this.movementComponent.getInputState();
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const isBraking = inputState.brakeInput > 0;
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for (const tailLightComponent of this.tailLightComponents) {
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const mesh = tailLightComponent.getMesh();
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if (mesh && mesh.material) {
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const material = mesh.material;
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if (isBraking) {
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material.color.setHex(0xFF0000);
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}
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else {
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material.color.setHex(0xFFFFFF);
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}
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}
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}
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}
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static createDecorativeMeshes(rootComponent) {
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// Add windshield
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const windshieldComponent = new ENGINE.MeshComponent({
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geometry: new THREE.BoxGeometry(1.8, 1.8, 0.1),
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material: new THREE.MeshStandardMaterial({
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color: 0x87CEEB,
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transparent: true,
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opacity: 0.5,
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roughness: 0.1,
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metalness: 0.1,
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}),
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physicsOptions: {
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enabled: false,
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}
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});
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windshieldComponent.position.set(0, 0.4, -1.5);
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windshieldComponent.rotation.x = Math.PI / 8; // Slight tilt
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windshieldComponent.name = 'windshield';
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rootComponent.add(windshieldComponent);
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// Add left headlight
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const leftHeadlightComponent = new ENGINE.MeshComponent({
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geometry: new THREE.CylinderGeometry(0.15, 0.15, 0.1, 8),
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material: new THREE.MeshStandardMaterial({
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color: 0xFFFFFF,
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emissive: 0xFFFFAA,
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emissiveIntensity: 0.3,
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}),
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physicsOptions: {
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enabled: false,
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}
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});
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leftHeadlightComponent.position.set(-0.7, 0.1, -2.05);
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leftHeadlightComponent.rotation.z = Math.PI / 2;
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leftHeadlightComponent.name = 'left_headlight';
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rootComponent.add(leftHeadlightComponent);
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// Add right headlight
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const rightHeadlightComponent = new ENGINE.MeshComponent({
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geometry: new THREE.CylinderGeometry(0.15, 0.15, 0.1, 8),
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material: new THREE.MeshStandardMaterial({
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color: 0xFFFFFF,
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emissive: 0xFFFFAA,
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emissiveIntensity: 0.3,
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}),
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physicsOptions: {
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enabled: false,
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}
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});
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rightHeadlightComponent.position.set(0.7, 0.1, -2.05);
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rightHeadlightComponent.rotation.z = Math.PI / 2;
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rightHeadlightComponent.name = 'right_headlight';
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rootComponent.add(rightHeadlightComponent);
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// Add left tail light
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const leftTaillightMaterial = new THREE.MeshStandardMaterial({
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color: 0xFF0000,
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emissive: 0x440000,
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emissiveIntensity: 0.2,
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});
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const leftTaillightComponent = new ENGINE.MeshComponent({
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geometry: new THREE.CylinderGeometry(0.1, 0.1, 0.1, 8),
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material: leftTaillightMaterial,
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physicsOptions: {
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enabled: false,
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}
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});
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leftTaillightComponent.position.set(-0.7, 0.1, 2.05);
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leftTaillightComponent.rotation.z = Math.PI / 2;
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leftTaillightComponent.name = 'left_taillight';
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rootComponent.add(leftTaillightComponent);
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// Add right tail light
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const rightTaillightMaterial = new THREE.MeshStandardMaterial({
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color: 0xFF0000,
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emissive: 0x440000,
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emissiveIntensity: 0.2,
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});
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const rightTaillightComponent = new ENGINE.MeshComponent({
|
|
156
|
+
geometry: new THREE.CylinderGeometry(0.1, 0.1, 0.1, 8),
|
|
157
|
+
material: rightTaillightMaterial,
|
|
158
|
+
physicsOptions: {
|
|
159
|
+
enabled: false,
|
|
160
|
+
}
|
|
161
|
+
});
|
|
162
|
+
rightTaillightComponent.position.set(0.7, 0.1, 2.05);
|
|
163
|
+
rightTaillightComponent.rotation.z = Math.PI / 2;
|
|
164
|
+
rightTaillightComponent.name = 'right_taillight';
|
|
165
|
+
rootComponent.add(rightTaillightComponent);
|
|
166
|
+
}
|
|
167
|
+
static createVehicleMovementComponent() {
|
|
168
|
+
const wheelBaseWidth = 2.6;
|
|
169
|
+
const wheelBaseLength = 3.0;
|
|
170
|
+
const wheelBaseHeight = 0;
|
|
171
|
+
const suspensionRestLength = 0.6;
|
|
172
|
+
const wheelRadius = 0.5;
|
|
173
|
+
const wheelWidth = 0.4;
|
|
174
|
+
const suspensionStiffness = 20;
|
|
175
|
+
const suspensionCompression = 0.83;
|
|
176
|
+
const suspensionRelaxation = 0.88;
|
|
177
|
+
const maxSuspensionForce = 6000.0;
|
|
178
|
+
const maxSuspensionTravel = 5.0;
|
|
179
|
+
const sideFrictionStiffness = 2;
|
|
180
|
+
const frictionSlip = 8;
|
|
181
|
+
const options = {
|
|
182
|
+
...ENGINE.BasePawnMovementComponent.DEFAULT_OPTIONS,
|
|
183
|
+
maxEnginePower: 35,
|
|
184
|
+
maxSteeringAngle: Math.PI / 6, // 30 degrees
|
|
185
|
+
maxBrakeForce: 1,
|
|
186
|
+
engineResponseRate: 8.0,
|
|
187
|
+
steeringResponseRate: 12.0,
|
|
188
|
+
brakeResponseRate: 15.0,
|
|
189
|
+
createWheelMeshes: true,
|
|
190
|
+
wheelMaterialColor: 0x333333,
|
|
191
|
+
autoBreakWhenNotPossessed: 1,
|
|
192
|
+
autoStopBreak: 0.5,
|
|
193
|
+
wheels: [
|
|
194
|
+
// Default 4-wheel configuration
|
|
195
|
+
{
|
|
196
|
+
position: new THREE.Vector3(-wheelBaseWidth / 2, wheelBaseHeight, -wheelBaseLength / 2), // Front left
|
|
197
|
+
radius: wheelRadius,
|
|
198
|
+
width: wheelWidth,
|
|
199
|
+
canSteer: true,
|
|
200
|
+
isPowered: false,
|
|
201
|
+
canBrake: true,
|
|
202
|
+
suspensionRestLength,
|
|
203
|
+
suspensionStiffness,
|
|
204
|
+
suspensionCompression,
|
|
205
|
+
suspensionRelaxation,
|
|
206
|
+
maxSuspensionForce,
|
|
207
|
+
maxSuspensionTravel,
|
|
208
|
+
sideFrictionStiffness,
|
|
209
|
+
frictionSlip,
|
|
210
|
+
},
|
|
211
|
+
{
|
|
212
|
+
position: new THREE.Vector3(wheelBaseWidth / 2, wheelBaseHeight, -wheelBaseLength / 2), // Front right
|
|
213
|
+
radius: wheelRadius,
|
|
214
|
+
width: wheelWidth,
|
|
215
|
+
canSteer: true,
|
|
216
|
+
isPowered: false,
|
|
217
|
+
canBrake: true,
|
|
218
|
+
suspensionRestLength,
|
|
219
|
+
suspensionStiffness,
|
|
220
|
+
suspensionCompression,
|
|
221
|
+
suspensionRelaxation,
|
|
222
|
+
maxSuspensionForce,
|
|
223
|
+
maxSuspensionTravel,
|
|
224
|
+
sideFrictionStiffness,
|
|
225
|
+
frictionSlip,
|
|
226
|
+
},
|
|
227
|
+
{
|
|
228
|
+
position: new THREE.Vector3(-wheelBaseWidth / 2, wheelBaseHeight, wheelBaseLength / 2), // Rear left
|
|
229
|
+
radius: wheelRadius,
|
|
230
|
+
width: wheelWidth,
|
|
231
|
+
canSteer: false,
|
|
232
|
+
isPowered: true,
|
|
233
|
+
canBrake: true,
|
|
234
|
+
suspensionRestLength,
|
|
235
|
+
suspensionStiffness,
|
|
236
|
+
suspensionCompression,
|
|
237
|
+
suspensionRelaxation,
|
|
238
|
+
maxSuspensionForce,
|
|
239
|
+
maxSuspensionTravel,
|
|
240
|
+
sideFrictionStiffness,
|
|
241
|
+
frictionSlip,
|
|
242
|
+
},
|
|
243
|
+
{
|
|
244
|
+
position: new THREE.Vector3(wheelBaseWidth / 2, wheelBaseHeight, wheelBaseLength / 2), // Rear right
|
|
245
|
+
radius: wheelRadius,
|
|
246
|
+
width: wheelWidth,
|
|
247
|
+
canSteer: false,
|
|
248
|
+
isPowered: true,
|
|
249
|
+
canBrake: true,
|
|
250
|
+
suspensionRestLength,
|
|
251
|
+
suspensionStiffness,
|
|
252
|
+
suspensionCompression,
|
|
253
|
+
suspensionRelaxation,
|
|
254
|
+
maxSuspensionForce,
|
|
255
|
+
maxSuspensionTravel,
|
|
256
|
+
sideFrictionStiffness,
|
|
257
|
+
frictionSlip,
|
|
258
|
+
},
|
|
259
|
+
],
|
|
260
|
+
};
|
|
261
|
+
return new ENGINE.VehicleMovementComponent(options);
|
|
262
|
+
}
|
|
263
|
+
};
|
|
264
|
+
PrimitiveVehicle = PrimitiveVehicle_1 = __decorate([
|
|
265
|
+
ENGINE.GameClass(),
|
|
266
|
+
__metadata("design:paramtypes", [Object])
|
|
267
|
+
], PrimitiveVehicle);
|
|
268
|
+
export { PrimitiveVehicle };
|
|
269
|
+
//# 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|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
/**
|
|
4
|
+
* Simple VR Attachable Cube - demonstrates minimal implementation with physics
|
|
5
|
+
*/
|
|
6
|
+
export class VRAttachableCube extends ENGINE.Actor {
|
|
7
|
+
constructor(color = 0xff0000) {
|
|
8
|
+
super({
|
|
9
|
+
rootComponent: new ENGINE.MeshComponent({
|
|
10
|
+
geometry: new THREE.BoxGeometry(0.5, 0.5, 0.5),
|
|
11
|
+
material: new THREE.MeshStandardMaterial({
|
|
12
|
+
color: color,
|
|
13
|
+
roughness: 0.4,
|
|
14
|
+
metalness: 0.6
|
|
15
|
+
}),
|
|
16
|
+
// Add physics properties
|
|
17
|
+
physicsOptions: {
|
|
18
|
+
motionType: ENGINE.PhysicsMotionType.Dynamic,
|
|
19
|
+
density: 1.0,
|
|
20
|
+
generateCollisionEvents: false
|
|
21
|
+
}
|
|
22
|
+
})
|
|
23
|
+
});
|
|
24
|
+
Object.defineProperty(this, "meshComponent", {
|
|
25
|
+
enumerable: true,
|
|
26
|
+
configurable: true,
|
|
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|
+
writable: true,
|
|
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|
+
value: void 0
|
|
29
|
+
});
|
|
30
|
+
this.meshComponent = this.rootComponent;
|
|
31
|
+
const grabbable = new ENGINE.VRGrabbableComponent({
|
|
32
|
+
vrAttachmentInputType: 'select',
|
|
33
|
+
attachmentMode: 'beam',
|
|
34
|
+
useBeamPickupDistance: true,
|
|
35
|
+
beamPickupDistance: 2,
|
|
36
|
+
hideController: false
|
|
37
|
+
});
|
|
38
|
+
this.addComponent(grabbable);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiVlJBdHRhY2hhYmxlQ3ViZS5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL2dhbWVzL2V4YW1wbGVzL3ZyLWdhbWUvVlJBdHRhY2hhYmxlQ3ViZS50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxPQUFPLEtBQUssTUFBTSxNQUFNLFlBQVksQ0FBQztBQUNyQyxPQUFPLEtBQUssS0FBSyxNQUFNLE9BQU8sQ0FBQztBQUUvQjs7R0FFRztBQUNILE1BQU0sT0FBTyxnQkFBaUIsU0FBUSxNQUFNLENBQUMsS0FBSztJQUdoRCxZQUFZLFFBQWdCLFFBQVE7UUFDbEMsS0FBSyxDQUFDO1lBQ0osYUFBYSxFQUFFLElBQUksTUFBTSxDQUFDLGFBQWEsQ0FBQztnQkFDdEMsUUFBUSxFQUFFLElBQUksS0FBSyxDQUFDLFdBQVcsQ0FBQyxHQUFHLEVBQUUsR0FBRyxFQUFFLEdBQUcsQ0FBQztnQkFDOUMsUUFBUSxFQUFFLElBQUksS0FBSyxDQUFDLG9CQUFvQixDQUFDO29CQUN2QyxLQUFLLEVBQUUsS0FBSztvQkFDWixTQUFTLEVBQUUsR0FBRztvQkFDZCxTQUFTLEVBQUUsR0FBRztpQkFDZixDQUFDO2dCQUNGLHlCQUF5QjtnQkFDekIsY0FBYyxFQUFFO29CQUNkLFVBQVUsRUFBRSxNQUFNLENBQUMsaUJBQWlCLENBQUMsT0FBTztvQkFDNUMsT0FBTyxFQUFFLEdBQUc7b0JBQ1osdUJBQXVCLEVBQUUsS0FBSztpQkFDL0I7YUFDRixDQUFDO1NBQ0gsQ0FBQyxDQUFDO1FBbEJHOzs7OztXQUFvQztRQW9CMUMsSUFBSSxDQUFDLGFBQWEsR0FBRyxJQUFJLENBQUMsYUFBcUMsQ0FBQztRQUVoRSxNQUFNLFNBQVMsR0FBRyxJQUFJLE1BQU0sQ0FBQyxvQkFBb0IsQ0FBQztZQUNoRCxxQkFBcUIsRUFBRSxRQUFRO1lBQy9CLGNBQWMsRUFBRSxNQUFNO1lBQ3RCLHFCQUFxQixFQUFFLElBQUk7WUFDM0Isa0JBQWtCLEVBQUUsQ0FBQztZQUNyQixjQUFjLEVBQUUsS0FBSztTQUN0QixDQUFDLENBQUM7UUFDSCxJQUFJLENBQUMsWUFBWSxDQUFDLFNBQVMsQ0FBQyxDQUFDO0lBQy9CLENBQUM7Q0FDRiJ9
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
/**
|
|
4
|
+
* Interactable cylinder that shoots a ball upward when selected
|
|
5
|
+
*/
|
|
6
|
+
export declare class VRInteractableCylinder extends ENGINE.Actor<{}> {
|
|
7
|
+
private meshComponent;
|
|
8
|
+
constructor(position?: THREE.Vector3);
|
|
9
|
+
onVRInteract(hand: 'left' | 'right'): boolean;
|
|
10
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
/**
|
|
4
|
+
* Interactable cylinder that shoots a ball upward when selected
|
|
5
|
+
*/
|
|
6
|
+
export class VRInteractableCylinder extends ENGINE.Actor {
|
|
7
|
+
constructor(position = new THREE.Vector3(0, 1, -2)) {
|
|
8
|
+
super({
|
|
9
|
+
rootComponent: new ENGINE.MeshComponent({
|
|
10
|
+
geometry: new THREE.CylinderGeometry(0.25, 0.25, 0.5, 24),
|
|
11
|
+
material: new THREE.MeshStandardMaterial({
|
|
12
|
+
color: 0x33aaee,
|
|
13
|
+
roughness: 0.4,
|
|
14
|
+
metalness: 0.2
|
|
15
|
+
}),
|
|
16
|
+
physicsOptions: {
|
|
17
|
+
motionType: ENGINE.PhysicsMotionType.Static,
|
|
18
|
+
generateCollisionEvents: false
|
|
19
|
+
}
|
|
20
|
+
})
|
|
21
|
+
});
|
|
22
|
+
Object.defineProperty(this, "meshComponent", {
|
|
23
|
+
enumerable: true,
|
|
24
|
+
configurable: true,
|
|
25
|
+
writable: true,
|
|
26
|
+
value: void 0
|
|
27
|
+
});
|
|
28
|
+
this.setWorldPosition(position);
|
|
29
|
+
this.meshComponent = this.rootComponent;
|
|
30
|
+
const interactable = new ENGINE.VRInteractableComponent({
|
|
31
|
+
vrInteractionRange: 6
|
|
32
|
+
});
|
|
33
|
+
this.addComponent(interactable);
|
|
34
|
+
interactable.onInteract.add(this.onVRInteract.bind(this));
|
|
35
|
+
}
|
|
36
|
+
onVRInteract(hand) {
|
|
37
|
+
// Spawn a small sphere and launch it upward
|
|
38
|
+
const world = this.getWorld();
|
|
39
|
+
if (!world)
|
|
40
|
+
return false;
|
|
41
|
+
const spawnPos = this.rootComponent.getWorldPosition(new THREE.Vector3());
|
|
42
|
+
spawnPos.y += 0.4;
|
|
43
|
+
const ball = new ENGINE.Actor({
|
|
44
|
+
rootComponent: new ENGINE.MeshComponent({
|
|
45
|
+
geometry: new THREE.SphereGeometry(0.1, 16, 16),
|
|
46
|
+
material: new THREE.MeshStandardMaterial({ color: 0xffaa00 }),
|
|
47
|
+
physicsOptions: {
|
|
48
|
+
motionType: ENGINE.PhysicsMotionType.Dynamic,
|
|
49
|
+
density: 0.5,
|
|
50
|
+
generateCollisionEvents: false,
|
|
51
|
+
gravityScale: 1
|
|
52
|
+
}
|
|
53
|
+
})
|
|
54
|
+
});
|
|
55
|
+
world.addActor(ball);
|
|
56
|
+
ball.rootComponent.setWorldPosition(spawnPos);
|
|
57
|
+
// Apply upward velocity
|
|
58
|
+
const physics = world.getPhysicsEngine();
|
|
59
|
+
const root = ball.rootComponent;
|
|
60
|
+
if (physics && root instanceof ENGINE.PrimitiveComponent) {
|
|
61
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
62
|
+
const velocity = up.multiplyScalar(6); // m/s
|
|
63
|
+
root.setPhysicsVectorParam(ENGINE.PhysicsVectorParam.LinearVelocity, [velocity.x, velocity.y, velocity.z]);
|
|
64
|
+
}
|
|
65
|
+
// Brief emissive flash as feedback
|
|
66
|
+
const mesh = this.meshComponent.getMesh();
|
|
67
|
+
if (mesh && mesh.material?.emissive) {
|
|
68
|
+
const std = mesh.material;
|
|
69
|
+
const original = std.emissive.clone();
|
|
70
|
+
std.emissive.setHex(0x2244ff);
|
|
71
|
+
setTimeout(() => std.emissive.copy(original), 150);
|
|
72
|
+
}
|
|
73
|
+
return true;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
export interface VRPressableButtonOptions {
|
|
4
|
+
baseSize?: THREE.Vector3;
|
|
5
|
+
plungerSize?: THREE.Vector3;
|
|
6
|
+
surfaceY?: number;
|
|
7
|
+
restingY?: number;
|
|
8
|
+
fullPressDistance?: number;
|
|
9
|
+
recoverySpeed?: number;
|
|
10
|
+
onPressed?: () => void;
|
|
11
|
+
}
|
|
12
|
+
export declare class VRPressableButtonActor extends ENGINE.Actor<{}> {
|
|
13
|
+
private base;
|
|
14
|
+
private plunger;
|
|
15
|
+
private contactZone;
|
|
16
|
+
private surfaceY;
|
|
17
|
+
private restingY;
|
|
18
|
+
private fullPressDistance;
|
|
19
|
+
private recoverySpeed;
|
|
20
|
+
private pressedFired;
|
|
21
|
+
private onPressed?;
|
|
22
|
+
constructor(options?: VRPressableButtonOptions);
|
|
23
|
+
private updateButton;
|
|
24
|
+
}
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
export class VRPressableButtonActor extends ENGINE.Actor {
|
|
4
|
+
constructor(options = {}) {
|
|
5
|
+
super({
|
|
6
|
+
rootComponent: new ENGINE.SceneComponent({})
|
|
7
|
+
});
|
|
8
|
+
Object.defineProperty(this, "base", {
|
|
9
|
+
enumerable: true,
|
|
10
|
+
configurable: true,
|
|
11
|
+
writable: true,
|
|
12
|
+
value: void 0
|
|
13
|
+
});
|
|
14
|
+
Object.defineProperty(this, "plunger", {
|
|
15
|
+
enumerable: true,
|
|
16
|
+
configurable: true,
|
|
17
|
+
writable: true,
|
|
18
|
+
value: void 0
|
|
19
|
+
});
|
|
20
|
+
Object.defineProperty(this, "contactZone", {
|
|
21
|
+
enumerable: true,
|
|
22
|
+
configurable: true,
|
|
23
|
+
writable: true,
|
|
24
|
+
value: void 0
|
|
25
|
+
});
|
|
26
|
+
Object.defineProperty(this, "surfaceY", {
|
|
27
|
+
enumerable: true,
|
|
28
|
+
configurable: true,
|
|
29
|
+
writable: true,
|
|
30
|
+
value: void 0
|
|
31
|
+
});
|
|
32
|
+
Object.defineProperty(this, "restingY", {
|
|
33
|
+
enumerable: true,
|
|
34
|
+
configurable: true,
|
|
35
|
+
writable: true,
|
|
36
|
+
value: void 0
|
|
37
|
+
});
|
|
38
|
+
Object.defineProperty(this, "fullPressDistance", {
|
|
39
|
+
enumerable: true,
|
|
40
|
+
configurable: true,
|
|
41
|
+
writable: true,
|
|
42
|
+
value: void 0
|
|
43
|
+
});
|
|
44
|
+
Object.defineProperty(this, "recoverySpeed", {
|
|
45
|
+
enumerable: true,
|
|
46
|
+
configurable: true,
|
|
47
|
+
writable: true,
|
|
48
|
+
value: void 0
|
|
49
|
+
});
|
|
50
|
+
Object.defineProperty(this, "pressedFired", {
|
|
51
|
+
enumerable: true,
|
|
52
|
+
configurable: true,
|
|
53
|
+
writable: true,
|
|
54
|
+
value: false
|
|
55
|
+
});
|
|
56
|
+
Object.defineProperty(this, "onPressed", {
|
|
57
|
+
enumerable: true,
|
|
58
|
+
configurable: true,
|
|
59
|
+
writable: true,
|
|
60
|
+
value: void 0
|
|
61
|
+
});
|
|
62
|
+
const baseSize = options.baseSize ?? new THREE.Vector3(0.5, 0.12, 0.15);
|
|
63
|
+
const plungerSize = options.plungerSize ?? new THREE.Vector3(0.08, 0.1, 0.08);
|
|
64
|
+
this.surfaceY = options.surfaceY ?? 0.05;
|
|
65
|
+
this.restingY = options.restingY ?? 0.04;
|
|
66
|
+
this.fullPressDistance = options.fullPressDistance ?? 0.02;
|
|
67
|
+
this.recoverySpeed = options.recoverySpeed ?? 0.4;
|
|
68
|
+
this.onPressed = options.onPressed;
|
|
69
|
+
// Base
|
|
70
|
+
this.base = new ENGINE.MeshComponent({
|
|
71
|
+
geometry: new THREE.BoxGeometry(baseSize.x, baseSize.y, baseSize.z),
|
|
72
|
+
material: new THREE.MeshStandardMaterial({ color: 0x595959 }),
|
|
73
|
+
physicsOptions: {
|
|
74
|
+
motionType: ENGINE.PhysicsMotionType.Static,
|
|
75
|
+
generateCollisionEvents: false
|
|
76
|
+
}
|
|
77
|
+
});
|
|
78
|
+
this.rootComponent.add(this.base);
|
|
79
|
+
// Plunger (kinematic in local Y; no physics)
|
|
80
|
+
this.plunger = new ENGINE.MeshComponent({
|
|
81
|
+
geometry: new THREE.BoxGeometry(plungerSize.x, plungerSize.y, plungerSize.z),
|
|
82
|
+
material: new THREE.MeshStandardMaterial({ color: 0x355c7d }),
|
|
83
|
+
physicsOptions: { enabled: false }
|
|
84
|
+
});
|
|
85
|
+
this.plunger.position.set(0, this.restingY, 0);
|
|
86
|
+
this.base.add(this.plunger);
|
|
87
|
+
// Contact zone above the plunger cap (trigger only)
|
|
88
|
+
this.contactZone = new ENGINE.TriggerZoneComponent({
|
|
89
|
+
size: new THREE.Vector3(plungerSize.x * 1.2, plungerSize.y * 1.2, plungerSize.z * 1.2),
|
|
90
|
+
enableStayEvents: true,
|
|
91
|
+
offset: new THREE.Vector3(0, this.restingY + (plungerSize.y * 0.5), 0),
|
|
92
|
+
enableDebugVisualization: false
|
|
93
|
+
});
|
|
94
|
+
this.base.add(this.contactZone);
|
|
95
|
+
// Tick each frame to update motion/state
|
|
96
|
+
this.rootComponent.onTickPrePhysics.add((_comp, dt) => this.updateButton(dt));
|
|
97
|
+
}
|
|
98
|
+
updateButton(deltaTime) {
|
|
99
|
+
// Gather overlapping actors; find any with a fingertip pointer component name
|
|
100
|
+
const overlapping = this.contactZone.getActorsInZone();
|
|
101
|
+
let pressingDistance = 0;
|
|
102
|
+
if (overlapping.length > 0) {
|
|
103
|
+
for (const actor of overlapping) {
|
|
104
|
+
// Use actor world position (assumes fingertip collider actor root at tip)
|
|
105
|
+
const tipWorld = actor.rootComponent.getWorldPosition(new THREE.Vector3());
|
|
106
|
+
// Convert to plunger parent local
|
|
107
|
+
const local = this.base.worldToLocal(tipWorld.clone());
|
|
108
|
+
const depth = this.surfaceY - local.y;
|
|
109
|
+
if (depth > pressingDistance)
|
|
110
|
+
pressingDistance = depth;
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
if (pressingDistance > 0) {
|
|
114
|
+
const targetY = THREE.MathUtils.clamp(this.restingY - pressingDistance, this.restingY - this.fullPressDistance, this.restingY);
|
|
115
|
+
this.plunger.position.y = targetY;
|
|
116
|
+
const fraction = (this.restingY - targetY) / this.fullPressDistance;
|
|
117
|
+
if (fraction >= 0.99 && !this.pressedFired) {
|
|
118
|
+
this.pressedFired = true;
|
|
119
|
+
if (this.onPressed)
|
|
120
|
+
this.onPressed();
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
else {
|
|
124
|
+
// Recover toward resting
|
|
125
|
+
if (this.plunger.position.y < this.restingY) {
|
|
126
|
+
this.plunger.position.y = Math.min(this.restingY, this.plunger.position.y + this.recoverySpeed * deltaTime);
|
|
127
|
+
}
|
|
128
|
+
else {
|
|
129
|
+
this.plunger.position.y = this.restingY;
|
|
130
|
+
this.pressedFired = false;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
/**
|
|
4
|
+
* Simple projectile actor for rifle shots
|
|
5
|
+
*/
|
|
6
|
+
export declare class VRProjectileActor extends ENGINE.Actor {
|
|
7
|
+
private direction;
|
|
8
|
+
private speed;
|
|
9
|
+
private lifetime;
|
|
10
|
+
private startTime;
|
|
11
|
+
constructor(options: {
|
|
12
|
+
startPosition: THREE.Vector3;
|
|
13
|
+
direction: THREE.Vector3;
|
|
14
|
+
speed: number;
|
|
15
|
+
lifetime: number;
|
|
16
|
+
});
|
|
17
|
+
protected doBeginPlay(): void;
|
|
18
|
+
private updateProjectile;
|
|
19
|
+
}
|