@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
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- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
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- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
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- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
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/**
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* AnimationStateMachineComponent manages complex animation transitions.
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*
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* It loads animation clips from GLTF sources and orchestrates state-based
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* parameters that can be modified at runtime to influence which state is active
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* and how clips blend. External animation sources may be loaded dynamically,
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* and one-shot animations can temporarily override the current state.
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*
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* - Define states and transitions in JSON or code and pass via options.
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* - Update parameters with `setParameter` to trigger transitions.
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* - Use for characters requiring contextual movement such as walking, jumping,
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* or reacting to gameplay events.
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*/
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import * as THREE from 'three';
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import {
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addSyntheticRootBone,
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needsSyntheticRoot,
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retargetAnimationClips
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} from '../../animation/AnimationRetargeting.js';
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import { AssetPath } from '../../storage/storageProvider.js';
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import { EngineClass } from '../../systems/ClassRegistry.js';
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import { AsyncTaskWorker, IAsyncLoadableTag } from '../../utils/IAsyncLoadable.js';
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import { SceneComponent } from '../SceneComponent.js';
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import { GLTFMeshComponent } from './GLTFMeshComponent.js';
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import type { SkeletonProfile } from '../../animation/SkeletonProfile.js';
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import type { SceneComponentOptions } from '../SceneComponent.js';
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export type ParameterMap = { [key: string]: number | boolean | string };
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export interface AnimationStateTransition {
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to: string;
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/**
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* Data-driven condition: all key-value pairs must match parameters for the transition to trigger.
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* Supports natural language operators for numbers/strings/booleans:
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* { speed: { greaterThan: 0.5 }, health: { lessThanOrEqual: 0 }, state: { notEqualTo: 'dead' } }
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condition: {
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[key: string]: number | boolean | string | {
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greaterThanOrEqual?: number;
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export interface AnimationState {
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clip?: string | string[];
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/**
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* ]
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*/
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blend?: Array<{
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clip: string;
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weight?: number;
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transitions: AnimationStateTransition[];
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export interface AnimationClipOptions {
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loop?: 'LoopOnce' | 'LoopRepeat' | 'LoopPingPong'; // Use string values in config/JSON
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clampWhenFinished?: boolean;
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blendMode?: 'NormalAnimationBlendMode' | 'AdditiveAnimationBlendMode'; // Use string values in config/JSON
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}
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/**
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export interface ExternalAnimationSource {
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/** URL to the GLTF file containing animations */
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url: string;
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}
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export interface AnimationStateMachineConfig {
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/** Whether to autoplay the default animation on beginPlay */
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autoPlay?: boolean;
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parameters?: { [key: string]: number | boolean | string };
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/** Animation state machine definition */
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states?: { [stateName: string]: AnimationState };
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initialState: string;
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/** Optional per-clip options, e.g., loop: false */
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clipOptions?: { [clipName: string]: AnimationClipOptions };
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/** List of one-shot animation clip names */
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/**
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* Optional global transitions that apply from any state.
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* Example:
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*/
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externalAnimationSources?: Array<string | ExternalAnimationSource>;
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/**
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* Skeleton profile URL or name for the target character (required for retargeting).
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* If not specified, external animations are used as-is without retargeting.
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*/
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targetSkeletonProfile?: string;
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}
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export interface AnimationStateMachineOptions extends SceneComponentOptions {
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/** URL to the animation state machine configuration file */
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configUrl: string;
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}
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@EngineClass('AnimationStateMachineComponent')
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export class AnimationStateMachineComponent extends SceneComponent<AnimationStateMachineOptions> implements IAsyncLoadable {
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readonly [IAsyncLoadableTag] = true;
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private mixer: THREE.AnimationMixer | null = null;
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private actions: Map<string, THREE.AnimationAction> = new Map();
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private gltfComponent: GLTFMeshComponent | null = null;
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private parameters: Map<string, number | boolean | string> = new Map();
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private currentState: string | null = null;
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private stateTime: number = 0;
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private states: Record<string, AnimationState> = {};
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private clipOptions: { [clipName: string]: AnimationClipOptions } = {};
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private oneShotClips: Set<string> = new Set();
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private isOneShotPlaying: boolean = false;
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private oneShotPrevState: string | null = null;
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private oneShotResolve: (() => void) | null = null;
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private oneShotCurrentClip: string | null = null;
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private oneShotFreezeOnLastFrame: boolean = false;
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private clipFinishedFlag: boolean = false;
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private externalAnimationSources: Array<string | ExternalAnimationSource> = [];
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private targetSkeletonProfile: SkeletonProfile | null = null;
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private config: AnimationStateMachineConfig | null = null;
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private enabled: boolean = true;
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private isInitialized: boolean = false;
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private _asyncTaskWorker = new AsyncTaskWorker();
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constructor(options: AnimationStateMachineOptions) {
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super(options);
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}
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private async _loadAnim(): Promise<void> {
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// Load animation config from ResourceManager
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const configPath = new AssetPath(this.options.configUrl);
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this.config = await resourceManager.loadJsonObject(configPath);
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if (!this.config) {
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console.error(`AnimationStateMachineComponent: Failed to load animation config from ${this.options.configUrl}`);
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return;
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}
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// Initialize component state from loaded config
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if (this.config.parameters) {
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for (const [key, value] of Object.entries(this.config.parameters)) {
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this.parameters.set(key, value);
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}
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}
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if (this.config.states) {
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this.states = this.config.states;
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}
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if (this.config.initialState) {
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this.currentState = this.config.initialState;
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}
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this.clipOptions = this.config.clipOptions;
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}
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if (this.config.oneShotClips) {
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this.oneShotClips = new Set(this.config.oneShotClips);
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189
|
+
}
|
|
190
|
+
if (this.config.externalAnimationSources) {
|
|
191
|
+
this.externalAnimationSources = this.config.externalAnimationSources;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
this.gltfComponent = this.getActor()?.getComponent(GLTFMeshComponent) ?? null;
|
|
195
|
+
if (!this.gltfComponent) {
|
|
196
|
+
console.error('AnimationStateMachineComponent: No GLTFMeshComponent found in actor.');
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// Load target skeleton profile if retargeting is enabled
|
|
200
|
+
if (this.config.targetSkeletonProfile) {
|
|
201
|
+
try {
|
|
202
|
+
const profilePath = new AssetPath(this.config.targetSkeletonProfile);
|
|
203
|
+
this.targetSkeletonProfile = await resourceManager.loadJsonObject(profilePath);
|
|
204
|
+
if (!this.targetSkeletonProfile) {
|
|
205
|
+
console.error(`AnimationStateMachineComponent: Failed to load target skeleton profile from ${this.config.targetSkeletonProfile}`);
|
|
206
|
+
}
|
|
207
|
+
} catch (e) {
|
|
208
|
+
console.error('AnimationStateMachineComponent: Failed to load target skeleton profile:', e);
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
// Load external animation sources - but only after the GLTF is loaded
|
|
213
|
+
// This will be handled in setupAnimations() when the GLTF mesh is ready
|
|
214
|
+
|
|
215
|
+
if (this.gltfComponent) {
|
|
216
|
+
this.gltfComponent.onMeshLoaded.add((meshComponent, mesh) => {
|
|
217
|
+
this._asyncTaskWorker.runTask(async () => { await this.setupAnimations(); });
|
|
218
|
+
});
|
|
219
|
+
if (this.gltfComponent.isModelLoaded()) {
|
|
220
|
+
await this.setupAnimations();
|
|
221
|
+
}
|
|
222
|
+
} else {
|
|
223
|
+
// No GLTF component found, mark as initialized since setup is complete
|
|
224
|
+
this.isInitialized = true;
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
public override beginPlay(): void {
|
|
229
|
+
super.beginPlay();
|
|
230
|
+
|
|
231
|
+
// Reset initialization state
|
|
232
|
+
this.isInitialized = false;
|
|
233
|
+
|
|
234
|
+
this._asyncTaskWorker.runTask(async () => { await this._loadAnim(); });
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
// start IAsyncLoadable implementation
|
|
238
|
+
public async waitForLoad(): Promise<void> {
|
|
239
|
+
await this._asyncTaskWorker.waitUntilComplete();
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
public isLoading(): boolean {
|
|
243
|
+
return this._asyncTaskWorker.isRunning();
|
|
244
|
+
}
|
|
245
|
+
// end IAsyncLoadable implementation
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* Load external animation sources with optional retargeting.
|
|
249
|
+
*/
|
|
250
|
+
private async loadExternalAnimationSources(): Promise<void> {
|
|
251
|
+
if (!this.gltfComponent) {
|
|
252
|
+
console.error('AnimationStateMachineComponent: Cannot load external animations without GLTFMeshComponent');
|
|
253
|
+
return;
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
// Get target skeleton if retargeting is enabled
|
|
257
|
+
const targetSkinnedMeshData = this.targetSkeletonProfile ? this.gltfComponent.getSkinnedMeshData() : null;
|
|
258
|
+
const targetSkeleton = targetSkinnedMeshData?.skeleton ?? null;
|
|
259
|
+
const targetSkinnedMesh = targetSkinnedMeshData?.skinnedMesh ?? null;
|
|
260
|
+
|
|
261
|
+
if (this.targetSkeletonProfile && (!targetSkeleton || !targetSkinnedMesh)) {
|
|
262
|
+
console.error('AnimationStateMachineComponent: Target skeleton profile specified but no skinned mesh found on target character');
|
|
263
|
+
return;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
await Promise.all(this.externalAnimationSources.map(async (sourceConfig) => {
|
|
267
|
+
try {
|
|
268
|
+
// Parse source config (can be string URL or object with profile)
|
|
269
|
+
const sourceUrl = typeof sourceConfig === 'string' ? sourceConfig : sourceConfig.url;
|
|
270
|
+
const sourceProfileUrl = typeof sourceConfig === 'string' ? null : sourceConfig.skeletonProfile;
|
|
271
|
+
|
|
272
|
+
// Load the source GLTF
|
|
273
|
+
const modelPath = new AssetPath(sourceUrl);
|
|
274
|
+
const gltf = await resourceManager.loadModel(modelPath);
|
|
275
|
+
if (!gltf || !gltf.animations || gltf.animations.length === 0) {
|
|
276
|
+
console.warn(`AnimationStateMachineComponent: No animations found in ${sourceUrl}`);
|
|
277
|
+
return;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
// If retargeting is enabled, load source profile and retarget
|
|
281
|
+
if (this.targetSkeletonProfile && sourceProfileUrl && targetSkeleton && targetSkinnedMesh) {
|
|
282
|
+
// Load source skeleton profile
|
|
283
|
+
const sourceProfilePath = new AssetPath(sourceProfileUrl);
|
|
284
|
+
const sourceProfile: SkeletonProfile | null = await resourceManager.loadJsonObject(sourceProfilePath);
|
|
285
|
+
|
|
286
|
+
if (!sourceProfile) {
|
|
287
|
+
console.error(`AnimationStateMachineComponent: Failed to load source profile from ${sourceProfileUrl}`);
|
|
288
|
+
return;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
// Check if source and target profiles are the same - if so, skip retargeting
|
|
292
|
+
if (sourceProfile.name === this.targetSkeletonProfile.name) {
|
|
293
|
+
console.log(`AnimationStateMachineComponent: Source and target use same profile "${sourceProfile.name}", skipping retargeting for ${gltf.animations.length} clips from ${sourceUrl}`);
|
|
294
|
+
for (const clip of gltf.animations) {
|
|
295
|
+
AnimationClipCache.instance.addClip(clip);
|
|
296
|
+
}
|
|
297
|
+
return;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
// Get source skeleton from the GLTF
|
|
301
|
+
const sourceScene = gltf.scene;
|
|
302
|
+
let sourceSkinnedMesh: THREE.SkinnedMesh | undefined;
|
|
303
|
+
sourceScene.traverse((node) => {
|
|
304
|
+
if (node instanceof THREE.SkinnedMesh && node.skeleton && !sourceSkinnedMesh) {
|
|
305
|
+
sourceSkinnedMesh = node as THREE.SkinnedMesh;
|
|
306
|
+
}
|
|
307
|
+
});
|
|
308
|
+
|
|
309
|
+
if (!sourceSkinnedMesh || !sourceSkinnedMesh.skeleton) {
|
|
310
|
+
console.error(`AnimationStateMachineComponent: No skeleton found in source GLTF ${sourceUrl}`);
|
|
311
|
+
return;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
const sourceSkeleton = sourceSkinnedMesh.skeleton;
|
|
315
|
+
|
|
316
|
+
// Check if target needs a synthetic root bone (source has root, target doesn't)
|
|
317
|
+
let effectiveTargetProfile = this.targetSkeletonProfile;
|
|
318
|
+
let effectiveTargetSkeleton = targetSkeleton;
|
|
319
|
+
|
|
320
|
+
if (needsSyntheticRoot(sourceProfile, this.targetSkeletonProfile)) {
|
|
321
|
+
console.log(`AnimationStateMachineComponent: Adding synthetic root bone to target skeleton for retargeting from ${sourceUrl}`);
|
|
322
|
+
const syntheticResult = addSyntheticRootBone(
|
|
323
|
+
targetSkeleton,
|
|
324
|
+
targetSkinnedMesh,
|
|
325
|
+
this.targetSkeletonProfile
|
|
326
|
+
);
|
|
327
|
+
effectiveTargetSkeleton = syntheticResult.skeleton;
|
|
328
|
+
effectiveTargetProfile = syntheticResult.updatedProfile;
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
// Retarget all clips
|
|
332
|
+
const results = retargetAnimationClips(
|
|
333
|
+
gltf.animations,
|
|
334
|
+
sourceProfile,
|
|
335
|
+
effectiveTargetProfile,
|
|
336
|
+
sourceSkeleton,
|
|
337
|
+
effectiveTargetSkeleton,
|
|
338
|
+
targetSkinnedMesh
|
|
339
|
+
);
|
|
340
|
+
|
|
341
|
+
// Add successfully retargeted clips to cache
|
|
342
|
+
let successCount = 0;
|
|
343
|
+
for (const result of results) {
|
|
344
|
+
if (result.success && result.clip) {
|
|
345
|
+
AnimationClipCache.instance.addClip(result.clip);
|
|
346
|
+
successCount++;
|
|
347
|
+
} else {
|
|
348
|
+
console.warn(`AnimationStateMachineComponent: Failed to retarget clip "${result.originalName}" from ${sourceUrl}`);
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
console.log(`AnimationStateMachineComponent: Retargeted ${successCount}/${gltf.animations.length} clips from ${sourceUrl}`);
|
|
353
|
+
} else {
|
|
354
|
+
// No retargeting - add clips as-is
|
|
355
|
+
for (const clip of gltf.animations) {
|
|
356
|
+
AnimationClipCache.instance.addClip(clip);
|
|
357
|
+
}
|
|
358
|
+
console.log(`AnimationStateMachineComponent: Loaded ${gltf.animations.length} clips from ${sourceUrl} (no retargeting)`);
|
|
359
|
+
}
|
|
360
|
+
} catch (e) {
|
|
361
|
+
const sourceUrl = typeof sourceConfig === 'string' ? sourceConfig : sourceConfig.url;
|
|
362
|
+
console.error(`AnimationStateMachineComponent: Failed to load external animation source: ${sourceUrl}`, e);
|
|
363
|
+
}
|
|
364
|
+
}));
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
private addAnimation(clip: THREE.AnimationClip, animationNameOverride?: string): THREE.AnimationAction {
|
|
368
|
+
const loopMap = {
|
|
369
|
+
LoopOnce: THREE.LoopOnce,
|
|
370
|
+
LoopRepeat: THREE.LoopRepeat,
|
|
371
|
+
LoopPingPong: THREE.LoopPingPong,
|
|
372
|
+
} as const;
|
|
373
|
+
const blendModeMap = {
|
|
374
|
+
NormalAnimationBlendMode: THREE.NormalAnimationBlendMode,
|
|
375
|
+
AdditiveAnimationBlendMode: THREE.AdditiveAnimationBlendMode,
|
|
376
|
+
} as const;
|
|
377
|
+
|
|
378
|
+
let processedClip = clip;
|
|
379
|
+
|
|
380
|
+
// Filter tracks if a GLTF component and model are available
|
|
381
|
+
if (this.gltfComponent && this.gltfComponent.getModel()) {
|
|
382
|
+
const model = this.gltfComponent.getModel();
|
|
383
|
+
if (model) {
|
|
384
|
+
const validNodeNames = new Set<string>();
|
|
385
|
+
model.traverse((node) => {
|
|
386
|
+
validNodeNames.add(node.name);
|
|
387
|
+
});
|
|
388
|
+
|
|
389
|
+
const originalTracks = processedClip.tracks;
|
|
390
|
+
const filteredTracks: THREE.KeyframeTrack[] = [];
|
|
391
|
+
let tracksWereFiltered = false;
|
|
392
|
+
|
|
393
|
+
for (const track of originalTracks) {
|
|
394
|
+
// Extract the base node name (e.g., "mixamorigRightHand" from "mixamorigRightHand.position")
|
|
395
|
+
const nodeName = track.name.split('.')[0];
|
|
396
|
+
if (validNodeNames.has(nodeName)) {
|
|
397
|
+
filteredTracks.push(track);
|
|
398
|
+
} else {
|
|
399
|
+
// console.log(`AnimationStateMachine: Filtering out track for missing node '${nodeName}' in clip '${processedClip.name}'`);
|
|
400
|
+
tracksWereFiltered = true;
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
if (tracksWereFiltered) {
|
|
405
|
+
// console.log(`AnimationStateMachine: Clip '${processedClip.name}' had ${originalTracks.length - filteredTracks.length} tracks removed.`);
|
|
406
|
+
processedClip = new THREE.AnimationClip(
|
|
407
|
+
processedClip.name,
|
|
408
|
+
processedClip.duration,
|
|
409
|
+
filteredTracks,
|
|
410
|
+
processedClip.blendMode
|
|
411
|
+
);
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
const action = this.mixer!.clipAction(processedClip);
|
|
417
|
+
// Apply user-defined options for this clip
|
|
418
|
+
const opts = this.clipOptions[processedClip.name]; // Use processedClip.name in case it was recreated
|
|
419
|
+
if (opts) {
|
|
420
|
+
if (opts.loop) {
|
|
421
|
+
const loopType = loopMap[opts.loop];
|
|
422
|
+
if (loopType !== undefined) {
|
|
423
|
+
action.setLoop(loopType, Infinity);
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
if (opts.clampWhenFinished) {
|
|
427
|
+
action.clampWhenFinished = opts.clampWhenFinished;
|
|
428
|
+
}
|
|
429
|
+
if (opts.blendMode) {
|
|
430
|
+
const blendMode = blendModeMap[opts.blendMode];
|
|
431
|
+
if (blendMode !== undefined) {
|
|
432
|
+
action.blendMode = blendMode;
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
this.actions.set(animationNameOverride ?? processedClip.name, action);
|
|
437
|
+
return action;
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
private async setupAnimations(): Promise<void> {
|
|
441
|
+
if (!this.gltfComponent) return;
|
|
442
|
+
if (this.isInitialized) return; // Already initialized, avoid duplicate setup
|
|
443
|
+
|
|
444
|
+
const model = this.gltfComponent.getModel();
|
|
445
|
+
const clips = this.gltfComponent.getAnimations();
|
|
446
|
+
|
|
447
|
+
if (model) {
|
|
448
|
+
// Load external animation sources now that the GLTF is ready
|
|
449
|
+
if (this.externalAnimationSources.length > 0) {
|
|
450
|
+
await this.loadExternalAnimationSources();
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
// Create mixer on the model root (the GLTF scene Group)
|
|
454
|
+
this.mixer = new THREE.AnimationMixer(model);
|
|
455
|
+
this.actions.clear();
|
|
456
|
+
|
|
457
|
+
// Get all unique clip names from the state machine definition
|
|
458
|
+
const stateClipNames = new Set<string>();
|
|
459
|
+
for (const state of Object.values(this.states)) {
|
|
460
|
+
if (state.clip) {
|
|
461
|
+
if (typeof state.clip === 'string') {
|
|
462
|
+
stateClipNames.add(state.clip);
|
|
463
|
+
} else if (Array.isArray(state.clip)) {
|
|
464
|
+
state.clip.forEach(name => stateClipNames.add(name));
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
if (state.blend) {
|
|
468
|
+
state.blend.forEach(b => stateClipNames.add(b.clip));
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
// Add one-shot clips to the set
|
|
473
|
+
for (const oneShotClipName of this.oneShotClips) {
|
|
474
|
+
stateClipNames.add(oneShotClipName);
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
// First, add all original model animations to the cache
|
|
478
|
+
for (const clip of clips) {
|
|
479
|
+
if (!AnimationClipCache.instance.hasClip(clip.name)) {
|
|
480
|
+
AnimationClipCache.instance.addClip(clip);
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
// Load clips for states first: try cache, then model animations
|
|
485
|
+
for (const clipName of stateClipNames) {
|
|
486
|
+
let clip = AnimationClipCache.instance.getClip(clipName);
|
|
487
|
+
if (!clip) {
|
|
488
|
+
clip = clips.find(c => c.name === clipName);
|
|
489
|
+
if (clip) {
|
|
490
|
+
AnimationClipCache.instance.addClip(clip);
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
if (clip) {
|
|
494
|
+
this.addAnimation(clip);
|
|
495
|
+
} else {
|
|
496
|
+
console.warn(`AnimationStateMachineComponent: Clip '${clipName}' not found in cache or model.`);
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
// Also create actions for ALL clips from the cache (original + retargeted)
|
|
501
|
+
// This allows external systems to access all animations
|
|
502
|
+
const allCachedClips = AnimationClipCache.instance.getClipNames();
|
|
503
|
+
for (const clipName of allCachedClips) {
|
|
504
|
+
if (!this.actions.has(clipName)) {
|
|
505
|
+
const clip = AnimationClipCache.instance.getClip(clipName);
|
|
506
|
+
if (clip) {
|
|
507
|
+
this.addAnimation(clip);
|
|
508
|
+
}
|
|
509
|
+
}
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
// Now that animations are set up, play initial state and mark as initialized
|
|
513
|
+
this.playInitialState();
|
|
514
|
+
this.isInitialized = true;
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
private playInitialState(): void {
|
|
519
|
+
// Play initial state
|
|
520
|
+
if (this.currentState && this.states[this.currentState]) {
|
|
521
|
+
const state = this.states[this.currentState] as AnimationState;
|
|
522
|
+
if (state.clip) {
|
|
523
|
+
let clipToPlay: string | undefined = undefined;
|
|
524
|
+
if (typeof state.clip === 'string') {
|
|
525
|
+
clipToPlay = state.clip;
|
|
526
|
+
} else if (Array.isArray(state.clip)) {
|
|
527
|
+
if (state.clip.length > 0) {
|
|
528
|
+
const idx = Math.floor(Math.random() * state.clip.length);
|
|
529
|
+
const candidate = state.clip[idx];
|
|
530
|
+
if (typeof candidate === 'string') {
|
|
531
|
+
clipToPlay = candidate;
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
if (typeof clipToPlay === 'string') {
|
|
536
|
+
this.play(clipToPlay);
|
|
537
|
+
}
|
|
538
|
+
}
|
|
539
|
+
this.stateTime = 0;
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
private play(clip?: string, blendDuration: number = 0.3): void {
|
|
544
|
+
if (!this.mixer) return;
|
|
545
|
+
if (!clip) return;
|
|
546
|
+
const action = this.actions.get(clip);
|
|
547
|
+
if (action) {
|
|
548
|
+
// Find the currently playing action (if any)
|
|
549
|
+
const prevAction = this.getActiveActions()[0];
|
|
550
|
+
if (prevAction && prevAction !== action) {
|
|
551
|
+
prevAction.crossFadeTo(action, blendDuration, false);
|
|
552
|
+
}
|
|
553
|
+
action.reset().play();
|
|
554
|
+
// Listen for finished event to set the flag
|
|
555
|
+
action.getMixer().addEventListener('finished', this._onClipFinished);
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
/**
|
|
560
|
+
* Set one or more animation parameters. If called with (key, value), sets a single parameter.
|
|
561
|
+
* If called with an object, sets multiple parameters at once and only evaluates the state machine once.
|
|
562
|
+
*
|
|
563
|
+
* If the component is not yet initialized, parameters will be stored and applied once initialization completes.
|
|
564
|
+
*/
|
|
565
|
+
public setParameter(key: string | Record<string, number | boolean | string>, value?: number | boolean | string): void {
|
|
566
|
+
// Skip parameter updates if disabled
|
|
567
|
+
if (!this.enabled) {
|
|
568
|
+
return;
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
// If not initialized yet, warn and ignore parameter changes
|
|
572
|
+
if (!this.isInitialized) {
|
|
573
|
+
if (typeof key === 'object' && key !== null) {
|
|
574
|
+
const keys = Object.keys(key).join(', ');
|
|
575
|
+
console.warn(`AnimationStateMachineComponent not yet initialized. Ignoring setParameter call for: ${keys}`);
|
|
576
|
+
} else if (typeof key === 'string') {
|
|
577
|
+
console.warn(`AnimationStateMachineComponent not yet initialized. Ignoring setParameter call for: ${key}`);
|
|
578
|
+
}
|
|
579
|
+
return;
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
if (typeof key === 'object' && key !== null) {
|
|
583
|
+
for (const [k, v] of Object.entries(key)) {
|
|
584
|
+
if (!this.parameters.has(k)) {
|
|
585
|
+
console.error(`Parameter '${k}' does not exist in AnimationStateMachineComponent.`);
|
|
586
|
+
continue;
|
|
587
|
+
}
|
|
588
|
+
this.parameters.set(k, v);
|
|
589
|
+
}
|
|
590
|
+
this.evaluateStateMachine();
|
|
591
|
+
} else if (typeof key === 'string') {
|
|
592
|
+
if (!this.parameters.has(key)) {
|
|
593
|
+
console.error(`Parameter '${key}' does not exist in AnimationStateMachineComponent.`);
|
|
594
|
+
return;
|
|
595
|
+
}
|
|
596
|
+
this.parameters.set(key, value as number | boolean | string);
|
|
597
|
+
this.evaluateStateMachine();
|
|
598
|
+
}
|
|
599
|
+
}
|
|
600
|
+
|
|
601
|
+
/**
|
|
602
|
+
* Get an animation parameter
|
|
603
|
+
*/
|
|
604
|
+
public getParameter(key: string): number | boolean | string {
|
|
605
|
+
if (!this.parameters.has(key)) {
|
|
606
|
+
if (!this.isInitialized) {
|
|
607
|
+
throw new Error(`AnimationStateMachineComponent not yet initialized. Cannot get parameter '${key}'.`);
|
|
608
|
+
}
|
|
609
|
+
throw new Error(`Parameter '${key}' does not exist in AnimationStateMachineComponent.`);
|
|
610
|
+
}
|
|
611
|
+
return this.parameters.get(key)!;
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
/**
|
|
615
|
+
* Get all parameters as a plain object
|
|
616
|
+
*/
|
|
617
|
+
public getAllParameters(): ParameterMap {
|
|
618
|
+
return Object.fromEntries(this.parameters.entries());
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
/**
|
|
622
|
+
* Check if a parameter exists
|
|
623
|
+
*/
|
|
624
|
+
public hasParameter(key: string): boolean {
|
|
625
|
+
return this.parameters.has(key);
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
/**
|
|
629
|
+
* Force the state machine to a specific state
|
|
630
|
+
*/
|
|
631
|
+
public transitionToState(state: string): void {
|
|
632
|
+
if (!this.states[state]) return;
|
|
633
|
+
if (this.currentState === state) return; // Guard: don't re-enter the same state
|
|
634
|
+
|
|
635
|
+
// Fade out actions of the previous state before setting the new state
|
|
636
|
+
if (this.currentState && this.states[this.currentState]) {
|
|
637
|
+
const prevState = this.states[this.currentState];
|
|
638
|
+
let prevActionNames: string[] = [];
|
|
639
|
+
if (prevState.blend && prevState.blend.length > 0) {
|
|
640
|
+
prevActionNames = prevState.blend.map(b => b.reversed ? `${b.clip}#Reversed` : b.clip);
|
|
641
|
+
} else if (prevState.clip) {
|
|
642
|
+
if (typeof prevState.clip === 'string') {
|
|
643
|
+
prevActionNames = [prevState.clip];
|
|
644
|
+
} else if (Array.isArray(prevState.clip)) {
|
|
645
|
+
prevActionNames = prevState.clip;
|
|
646
|
+
}
|
|
647
|
+
}
|
|
648
|
+
// Fade out only the actions of the previous state
|
|
649
|
+
for (const name of prevActionNames) {
|
|
650
|
+
const action = this.actions.get(name);
|
|
651
|
+
if (action && action.isRunning()) {
|
|
652
|
+
action.fadeOut(0.3); // Use default blend duration for fade out
|
|
653
|
+
}
|
|
654
|
+
}
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
this.currentState = state;
|
|
658
|
+
this.stateTime = 0;
|
|
659
|
+
|
|
660
|
+
// Find the transition to this state to get the blendDuration
|
|
661
|
+
let blendDuration = 0.3;
|
|
662
|
+
if (this.currentState && this.states) {
|
|
663
|
+
const prevState = this.states[this.currentState];
|
|
664
|
+
if (prevState && prevState.transitions) {
|
|
665
|
+
const transition = prevState.transitions.find(t => t.to === state);
|
|
666
|
+
if (transition && typeof transition.blendDuration === 'number') {
|
|
667
|
+
blendDuration = transition.blendDuration;
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
}
|
|
671
|
+
|
|
672
|
+
// Play or blend to the new state's animation(s)
|
|
673
|
+
const newState = this.states[state];
|
|
674
|
+
if (newState.blend && newState.blend.length > 0) {
|
|
675
|
+
this.updateBlendWeights(newState.blend);
|
|
676
|
+
} else if (newState.clip) {
|
|
677
|
+
let clipToPlay: string | undefined = undefined;
|
|
678
|
+
if (typeof newState.clip === 'string') {
|
|
679
|
+
clipToPlay = newState.clip;
|
|
680
|
+
} else if (Array.isArray(newState.clip)) {
|
|
681
|
+
if (newState.clip.length > 0) {
|
|
682
|
+
const idx = Math.floor(Math.random() * newState.clip.length);
|
|
683
|
+
const candidate = newState.clip[idx];
|
|
684
|
+
if (typeof candidate === 'string') {
|
|
685
|
+
clipToPlay = candidate;
|
|
686
|
+
}
|
|
687
|
+
}
|
|
688
|
+
}
|
|
689
|
+
if (typeof clipToPlay === 'string') {
|
|
690
|
+
this.play(clipToPlay, blendDuration);
|
|
691
|
+
}
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
/**
|
|
696
|
+
* Blend to a set of animation clips with given weights (static or parameter-mapped)
|
|
697
|
+
*/
|
|
698
|
+
private updateBlendWeights(blend: Array<{ clip: string; weight?: number; weightParam?: string; reversed?: boolean }>): void {
|
|
699
|
+
if (!this.mixer) return;
|
|
700
|
+
const animationNames: string[] = [];
|
|
701
|
+
// Start and set weights for blend actions
|
|
702
|
+
blend.forEach(({ clip, weight, weightParam, reversed }) => {
|
|
703
|
+
reversed ??= false;
|
|
704
|
+
const animationName = reversed ? `${clip}#Reversed` : clip;
|
|
705
|
+
let action: THREE.AnimationAction | undefined;
|
|
706
|
+
if (typeof clip === 'string') {
|
|
707
|
+
action = this.actions.get(animationName);
|
|
708
|
+
if (!action) {
|
|
709
|
+
const clips = this.gltfComponent?.getAnimations() ?? [];
|
|
710
|
+
const clipInstance = clips.find(c => c.name === clip);
|
|
711
|
+
if (clipInstance) {
|
|
712
|
+
action = this.addAnimation(clipInstance.clone(), animationName);
|
|
713
|
+
action.timeScale = reversed ? -1 : 1;
|
|
714
|
+
}
|
|
715
|
+
}
|
|
716
|
+
}
|
|
717
|
+
let w = weight ?? 0;
|
|
718
|
+
if (weightParam) {
|
|
719
|
+
const paramValue = this.getParameter(weightParam);
|
|
720
|
+
if (typeof paramValue === 'number') {
|
|
721
|
+
w = Math.max(0, Math.min(1, paramValue));
|
|
722
|
+
}
|
|
723
|
+
}
|
|
724
|
+
if (action) {
|
|
725
|
+
// reset the weights if this is the first time the action is seen
|
|
726
|
+
if (!animationNames.includes(animationName)) {
|
|
727
|
+
animationNames.push(animationName);
|
|
728
|
+
action.setEffectiveWeight(0);
|
|
729
|
+
}
|
|
730
|
+
// use accumulated weights in case the action is reused in the blend
|
|
731
|
+
w += action.getEffectiveWeight();
|
|
732
|
+
action.setEffectiveWeight(w);
|
|
733
|
+
action.enabled = true;
|
|
734
|
+
if (!action.isRunning()) {
|
|
735
|
+
action.play();
|
|
736
|
+
}
|
|
737
|
+
}
|
|
738
|
+
});
|
|
739
|
+
}
|
|
740
|
+
|
|
741
|
+
/**
|
|
742
|
+
* Check if the current parameters match the given condition object
|
|
743
|
+
* Supports operators: greaterThan, greaterThanOrEqual, lessThan, lessThanOrEqual, equalTo, notEqualTo
|
|
744
|
+
*/
|
|
745
|
+
private matchesCondition(condition: { [key: string]: any }): boolean {
|
|
746
|
+
// Special handling for clipFinished
|
|
747
|
+
if ('clipFinished' in condition) {
|
|
748
|
+
if (condition.clipFinished === true && this.clipFinishedFlag) {
|
|
749
|
+
return true;
|
|
750
|
+
} else if (condition.clipFinished === true && !this.clipFinishedFlag) {
|
|
751
|
+
return false;
|
|
752
|
+
}
|
|
753
|
+
}
|
|
754
|
+
for (const key in condition) {
|
|
755
|
+
const param = this.getParameter(key);
|
|
756
|
+
const cond = condition[key];
|
|
757
|
+
if (typeof cond === 'object' && cond !== null && !Array.isArray(cond)) {
|
|
758
|
+
if ('greaterThan' in cond && !(typeof param === 'number' && param > cond.greaterThan)) return false;
|
|
759
|
+
if ('greaterThanOrEqual' in cond && !(typeof param === 'number' && param >= cond.greaterThanOrEqual)) return false;
|
|
760
|
+
if ('lessThan' in cond && !(typeof param === 'number' && param < cond.lessThan)) return false;
|
|
761
|
+
if ('lessThanOrEqual' in cond && !(typeof param === 'number' && param <= cond.lessThanOrEqual)) return false;
|
|
762
|
+
if ('equalTo' in cond && !(param === cond.equalTo)) return false;
|
|
763
|
+
if ('notEqualTo' in cond && !(param !== cond.notEqualTo)) return false;
|
|
764
|
+
} else {
|
|
765
|
+
if (param !== cond) return false;
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
return true;
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
/**
|
|
772
|
+
* Evaluate the state machine and perform transitions if needed
|
|
773
|
+
*/
|
|
774
|
+
private evaluateStateMachine(): void {
|
|
775
|
+
if (this.isOneShotPlaying) return; // Pause state machine during one-shot
|
|
776
|
+
if (!this.currentState || !this.states[this.currentState]) return;
|
|
777
|
+
|
|
778
|
+
// 1. Check global transitions (from '__any__') first
|
|
779
|
+
const globalState = this.states['__any__'];
|
|
780
|
+
if (globalState && globalState.transitions) {
|
|
781
|
+
for (const transition of globalState.transitions) {
|
|
782
|
+
if (this.matchesCondition(transition.condition)) {
|
|
783
|
+
this.transitionToState(transition.to);
|
|
784
|
+
this.clipFinishedFlag = false;
|
|
785
|
+
return;
|
|
786
|
+
}
|
|
787
|
+
}
|
|
788
|
+
}
|
|
789
|
+
|
|
790
|
+
// 2. Check current state's transitions
|
|
791
|
+
const state = this.states[this.currentState] as AnimationState;
|
|
792
|
+
for (const transition of state.transitions) {
|
|
793
|
+
if (this.matchesCondition(transition.condition)) {
|
|
794
|
+
this.transitionToState(transition.to);
|
|
795
|
+
this.clipFinishedFlag = false;
|
|
796
|
+
break;
|
|
797
|
+
}
|
|
798
|
+
}
|
|
799
|
+
// Reset the flag if not used
|
|
800
|
+
this.clipFinishedFlag = false;
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
/**
|
|
804
|
+
* Blend to a new animation clip over a given duration (in seconds)
|
|
805
|
+
*/
|
|
806
|
+
public blendTo(clip: string, duration: number = 0.3): void {
|
|
807
|
+
if (!this.mixer) return;
|
|
808
|
+
let nextAction = this.actions.get(clip);
|
|
809
|
+
// Fade out all other actions instead of stopping them immediately
|
|
810
|
+
for (const [name, action] of this.actions.entries()) {
|
|
811
|
+
if (action !== nextAction) {
|
|
812
|
+
action.fadeOut(duration);
|
|
813
|
+
}
|
|
814
|
+
}
|
|
815
|
+
// Use local variables only, do not use this.currentAction
|
|
816
|
+
if (nextAction) {
|
|
817
|
+
nextAction.reset().play();
|
|
818
|
+
}
|
|
819
|
+
}
|
|
820
|
+
|
|
821
|
+
/**
|
|
822
|
+
* Called every frame after physics. Used to update state time and evaluate transitions.
|
|
823
|
+
*/
|
|
824
|
+
public override tickPostPhysics(deltaTime: number): void {
|
|
825
|
+
super.tickPostPhysics(deltaTime);
|
|
826
|
+
|
|
827
|
+
// Skip animation processing if disabled
|
|
828
|
+
if (!this.enabled) {
|
|
829
|
+
return;
|
|
830
|
+
}
|
|
831
|
+
|
|
832
|
+
this.stateTime += deltaTime;
|
|
833
|
+
// Always update blend weights if in a blend state
|
|
834
|
+
if (this.currentState && this.states[this.currentState]?.blend) {
|
|
835
|
+
this.updateBlendWeights(this.states[this.currentState].blend!);
|
|
836
|
+
}
|
|
837
|
+
this.evaluateStateMachine();
|
|
838
|
+
if (this.mixer) {
|
|
839
|
+
this.mixer.update(deltaTime);
|
|
840
|
+
}
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
/**
|
|
844
|
+
* Sets whether the animation state machine is enabled
|
|
845
|
+
* When disabled, all animations are cleared and no further processing occurs
|
|
846
|
+
*/
|
|
847
|
+
public setEnabled(enabled: boolean): void {
|
|
848
|
+
if (this.enabled === enabled) return;
|
|
849
|
+
|
|
850
|
+
this.enabled = enabled;
|
|
851
|
+
|
|
852
|
+
if (!enabled) {
|
|
853
|
+
this.clearAllAnimations();
|
|
854
|
+
}
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
/**
|
|
858
|
+
* Gets whether the animation state machine is enabled
|
|
859
|
+
*/
|
|
860
|
+
public isEnabled(): boolean {
|
|
861
|
+
return this.enabled;
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
/**
|
|
865
|
+
* Gets whether the animation state machine has finished initializing
|
|
866
|
+
* (external animations loaded, parameters set up, and animations configured)
|
|
867
|
+
*/
|
|
868
|
+
public isReady(): boolean {
|
|
869
|
+
return this.isInitialized;
|
|
870
|
+
}
|
|
871
|
+
|
|
872
|
+
|
|
873
|
+
/**
|
|
874
|
+
* Clears all currently playing animations
|
|
875
|
+
*/
|
|
876
|
+
private clearAllAnimations(): void {
|
|
877
|
+
if (!this.mixer) return;
|
|
878
|
+
|
|
879
|
+
// Stop and fade out all actions
|
|
880
|
+
for (const [name, action] of this.actions.entries()) {
|
|
881
|
+
if (action.isRunning()) {
|
|
882
|
+
action.fadeOut(0.1); // Quick fade out
|
|
883
|
+
action.stop();
|
|
884
|
+
}
|
|
885
|
+
}
|
|
886
|
+
|
|
887
|
+
// Reset state
|
|
888
|
+
this.isOneShotPlaying = false;
|
|
889
|
+
this.oneShotCurrentClip = null;
|
|
890
|
+
this.oneShotPrevState = null;
|
|
891
|
+
this.clipFinishedFlag = false;
|
|
892
|
+
|
|
893
|
+
if (this.oneShotResolve) {
|
|
894
|
+
this.oneShotResolve();
|
|
895
|
+
this.oneShotResolve = null;
|
|
896
|
+
}
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
public getClipNames(): string[] {
|
|
900
|
+
return Array.from(this.actions.keys());
|
|
901
|
+
}
|
|
902
|
+
|
|
903
|
+
/**
|
|
904
|
+
* Returns the currently active animation actions based on the current state.
|
|
905
|
+
*/
|
|
906
|
+
public getActiveActions(): THREE.AnimationAction[] {
|
|
907
|
+
if (!this.currentState) return [];
|
|
908
|
+
const state = this.states[this.currentState];
|
|
909
|
+
if (!state) return [];
|
|
910
|
+
if (state.blend && state.blend.length > 0) {
|
|
911
|
+
// Return all actions in the blend
|
|
912
|
+
return state.blend
|
|
913
|
+
.map(b => this.actions.get(b.clip))
|
|
914
|
+
.filter((a): a is THREE.AnimationAction => !!a);
|
|
915
|
+
} else if (state.clip) {
|
|
916
|
+
if (typeof state.clip === 'string') {
|
|
917
|
+
const a = this.actions.get(state.clip);
|
|
918
|
+
return a ? [a] : [];
|
|
919
|
+
} else if (Array.isArray(state.clip)) {
|
|
920
|
+
// Optionally, pick a random one for display, or just return empty (since active action is ambiguous)
|
|
921
|
+
// We'll return empty to avoid confusion
|
|
922
|
+
return [];
|
|
923
|
+
}
|
|
924
|
+
}
|
|
925
|
+
return [];
|
|
926
|
+
}
|
|
927
|
+
|
|
928
|
+
/**
|
|
929
|
+
* Trigger a one-shot animation by name. Returns a promise that resolves when the one-shot finishes.
|
|
930
|
+
* @param clip The name of the one-shot animation clip to play
|
|
931
|
+
* @param freezeOnLastFrame If true, the animation will freeze on the last frame and not resume the state machine
|
|
932
|
+
*/
|
|
933
|
+
public playOneShot(clip: string, freezeOnLastFrame: boolean = false): Promise<void> {
|
|
934
|
+
if (!this.oneShotClips.has(clip)) {
|
|
935
|
+
throw new Error(`Clip '${clip}' is not a registered one-shot clip.`);
|
|
936
|
+
}
|
|
937
|
+
|
|
938
|
+
// If a one-shot is already playing, interrupt it properly
|
|
939
|
+
if (this.isOneShotPlaying) {
|
|
940
|
+
this.interruptCurrentOneShot();
|
|
941
|
+
}
|
|
942
|
+
|
|
943
|
+
if (!this.mixer) return Promise.resolve();
|
|
944
|
+
const action = this.actions.get(clip);
|
|
945
|
+
if (!action) {
|
|
946
|
+
throw new Error(`One-shot animation action '${clip}' not found.`);
|
|
947
|
+
}
|
|
948
|
+
this.isOneShotPlaying = true;
|
|
949
|
+
this.oneShotPrevState = this.currentState;
|
|
950
|
+
this.oneShotCurrentClip = clip;
|
|
951
|
+
this.oneShotFreezeOnLastFrame = freezeOnLastFrame;
|
|
952
|
+
// Fade out all other actions
|
|
953
|
+
for (const [name, act] of this.actions.entries()) {
|
|
954
|
+
if (act !== action) {
|
|
955
|
+
act.fadeOut(0.2);
|
|
956
|
+
}
|
|
957
|
+
}
|
|
958
|
+
action.reset();
|
|
959
|
+
action.setLoop(THREE.LoopOnce, 1);
|
|
960
|
+
action.clampWhenFinished = true;
|
|
961
|
+
action.enabled = true;
|
|
962
|
+
action.setEffectiveWeight(1);
|
|
963
|
+
action.play();
|
|
964
|
+
// Listen for finished event
|
|
965
|
+
return new Promise<void>((resolve) => {
|
|
966
|
+
this.oneShotResolve = resolve;
|
|
967
|
+
action.getMixer().addEventListener('finished', this._onOneShotFinished);
|
|
968
|
+
});
|
|
969
|
+
}
|
|
970
|
+
|
|
971
|
+
/**
|
|
972
|
+
* Interrupts the currently playing one-shot animation and cleans up its state
|
|
973
|
+
*/
|
|
974
|
+
private interruptCurrentOneShot(): void {
|
|
975
|
+
if (!this.isOneShotPlaying || !this.oneShotCurrentClip) return;
|
|
976
|
+
|
|
977
|
+
// Find and stop the current one-shot action
|
|
978
|
+
const currentAction = this.actions.get(this.oneShotCurrentClip);
|
|
979
|
+
if (currentAction && this.mixer) {
|
|
980
|
+
// Remove the event listener to prevent the old callback from firing
|
|
981
|
+
currentAction.getMixer().removeEventListener('finished', this._onOneShotFinished);
|
|
982
|
+
|
|
983
|
+
// Stop the action and reset its state
|
|
984
|
+
currentAction.stop();
|
|
985
|
+
currentAction.enabled = false;
|
|
986
|
+
currentAction.setEffectiveWeight(0);
|
|
987
|
+
}
|
|
988
|
+
|
|
989
|
+
// Resolve the previous promise if it exists
|
|
990
|
+
if (this.oneShotResolve) {
|
|
991
|
+
this.oneShotResolve();
|
|
992
|
+
this.oneShotResolve = null;
|
|
993
|
+
}
|
|
994
|
+
|
|
995
|
+
// Reset one-shot state variables
|
|
996
|
+
this.isOneShotPlaying = false;
|
|
997
|
+
this.oneShotCurrentClip = null;
|
|
998
|
+
this.oneShotFreezeOnLastFrame = false;
|
|
999
|
+
// Note: We don't reset oneShotPrevState here since the new one-shot will set it
|
|
1000
|
+
}
|
|
1001
|
+
|
|
1002
|
+
private _onOneShotFinished = (event: any) => {
|
|
1003
|
+
if (!this.isOneShotPlaying) return;
|
|
1004
|
+
if (!event || !event.action) return;
|
|
1005
|
+
if (event.action.getClip().name !== this.oneShotCurrentClip) return;
|
|
1006
|
+
// Clean up
|
|
1007
|
+
event.action.getMixer().removeEventListener('finished', this._onOneShotFinished);
|
|
1008
|
+
|
|
1009
|
+
if (this.oneShotFreezeOnLastFrame) {
|
|
1010
|
+
this.setEnabled(false);
|
|
1011
|
+
} else {
|
|
1012
|
+
// Normal mode: stop action and resume state machine
|
|
1013
|
+
event.action.stop();
|
|
1014
|
+
event.action.enabled = false;
|
|
1015
|
+
event.action.setEffectiveWeight(0);
|
|
1016
|
+
this.isOneShotPlaying = false;
|
|
1017
|
+
this.oneShotCurrentClip = null;
|
|
1018
|
+
this.oneShotFreezeOnLastFrame = false;
|
|
1019
|
+
|
|
1020
|
+
// Resume state machine
|
|
1021
|
+
if (this.oneShotPrevState) {
|
|
1022
|
+
this.transitionToState(this.oneShotPrevState);
|
|
1023
|
+
// Explicitly play the animation for the resumed state
|
|
1024
|
+
const resumedState = this.states[this.oneShotPrevState];
|
|
1025
|
+
if (resumedState) {
|
|
1026
|
+
if (resumedState.blend && resumedState.blend.length > 0) {
|
|
1027
|
+
this.updateBlendWeights(resumedState.blend);
|
|
1028
|
+
} else if (resumedState.clip) {
|
|
1029
|
+
let clipToPlay: string | undefined = undefined;
|
|
1030
|
+
if (typeof resumedState.clip === 'string') {
|
|
1031
|
+
clipToPlay = resumedState.clip;
|
|
1032
|
+
} else if (Array.isArray(resumedState.clip)) {
|
|
1033
|
+
if (resumedState.clip.length > 0) {
|
|
1034
|
+
const idx = Math.floor(Math.random() * resumedState.clip.length);
|
|
1035
|
+
const candidate = resumedState.clip[idx];
|
|
1036
|
+
if (typeof candidate === 'string') {
|
|
1037
|
+
clipToPlay = candidate;
|
|
1038
|
+
}
|
|
1039
|
+
}
|
|
1040
|
+
}
|
|
1041
|
+
if (typeof clipToPlay === 'string') {
|
|
1042
|
+
this.play(clipToPlay, 0.3);
|
|
1043
|
+
}
|
|
1044
|
+
}
|
|
1045
|
+
}
|
|
1046
|
+
this.oneShotPrevState = null;
|
|
1047
|
+
}
|
|
1048
|
+
}
|
|
1049
|
+
|
|
1050
|
+
if (this.oneShotResolve) {
|
|
1051
|
+
this.oneShotResolve();
|
|
1052
|
+
this.oneShotResolve = null;
|
|
1053
|
+
}
|
|
1054
|
+
};
|
|
1055
|
+
|
|
1056
|
+
private _onClipFinished = (event: any) => {
|
|
1057
|
+
// Only set the flag if the finished action is the current state's clip
|
|
1058
|
+
if (!event || !event.action) return;
|
|
1059
|
+
const currentState = this.currentState && this.states[this.currentState];
|
|
1060
|
+
if (!currentState) return;
|
|
1061
|
+
let relevant = false;
|
|
1062
|
+
if (currentState.clip) {
|
|
1063
|
+
if (typeof currentState.clip === 'string' && event.action.getClip().name === currentState.clip) relevant = true;
|
|
1064
|
+
if (Array.isArray(currentState.clip) && currentState.clip.includes(event.action.getClip().name)) relevant = true;
|
|
1065
|
+
}
|
|
1066
|
+
// For blend states, could check if the finished action is in the blend, but usually only single-clip states are LoopOnce
|
|
1067
|
+
if (relevant) {
|
|
1068
|
+
this.clipFinishedFlag = true;
|
|
1069
|
+
}
|
|
1070
|
+
};
|
|
1071
|
+
|
|
1072
|
+
//====================================================================================================
|
|
1073
|
+
// Editor Functions
|
|
1074
|
+
//====================================================================================================
|
|
1075
|
+
|
|
1076
|
+
public override getEditorClassIcon(): string | null {
|
|
1077
|
+
return 'Icon_AnimationMachine';
|
|
1078
|
+
}
|
|
1079
|
+
}
|