@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
- package/assets/ui/templates/compass.html +6 -0
- package/assets/ui/templates/controls-help.html +9 -0
- package/assets/ui/templates/crosshair.html +1 -0
- package/assets/ui/templates/inventory-bar.html +38 -0
- package/assets/ui/templates/inventory-grid.html +9 -0
- package/assets/ui/templates/main-menu.html +10 -0
- package/assets/ui/templates/minimap.html +3 -0
- package/assets/ui/templates/number-display.html +3 -0
- package/assets/ui/templates/progress-bar.html +7 -0
- package/assets/ui/templates/reload-indicator.html +13 -0
- package/dist/games/animation-demo.d.ts +21 -0
- package/dist/games/animation-demo.js +398 -0
- package/dist/games/animation-retarget-demo.d.ts +44 -0
- package/dist/games/animation-retarget-demo.js +574 -0
- package/dist/games/behavior-tree-demo.d.ts +100 -0
- package/dist/games/behavior-tree-demo.js +1656 -0
- package/dist/games/character_animation.d.ts +15 -0
- package/dist/games/character_animation.js +170 -0
- package/dist/games/collision-demo.d.ts +4 -0
- package/dist/games/collision-demo.js +134 -0
- package/dist/games/deprecated/advanced-grid-demo.d.ts +18 -0
- package/dist/games/deprecated/advanced-grid-demo.js +305 -0
- package/dist/games/deprecated/airplane-demo.d.ts +10 -0
- package/dist/games/deprecated/airplane-demo.js +136 -0
- package/dist/games/deprecated/character-controller.d.ts +6 -0
- package/dist/games/deprecated/character-controller.js +144 -0
- package/dist/games/deprecated/chase-game.d.ts +17 -0
- package/dist/games/deprecated/chase-game.js +269 -0
- package/dist/games/deprecated/collision-config.d.ts +7 -0
- package/dist/games/deprecated/collision-config.js +295 -0
- package/dist/games/deprecated/door-demo.d.ts +30 -0
- package/dist/games/deprecated/door-demo.js +562 -0
- package/dist/games/deprecated/fps-demo.d.ts +9 -0
- package/dist/games/deprecated/fps-demo.js +119 -0
- package/dist/games/deprecated/fps-shotgun-demo.d.ts +19 -0
- package/dist/games/deprecated/fps-shotgun-demo.js +221 -0
- package/dist/games/deprecated/index.d.ts +25 -0
- package/dist/games/deprecated/index.js +26 -0
- package/dist/games/deprecated/lightmapping-demo.d.ts +135 -0
- package/dist/games/deprecated/lightmapping-demo.js +1344 -0
- package/dist/games/deprecated/lights-demo.d.ts +93 -0
- package/dist/games/deprecated/lights-demo.js +815 -0
- package/dist/games/deprecated/matcap-demo.d.ts +54 -0
- package/dist/games/deprecated/matcap-demo.js +788 -0
- package/dist/games/deprecated/material-demo-2.d.ts +14 -0
- package/dist/games/deprecated/material-demo-2.js +521 -0
- package/dist/games/deprecated/material-demo.d.ts +8 -0
- package/dist/games/deprecated/material-demo.js +177 -0
- package/dist/games/deprecated/memory-leak-test.d.ts +6 -0
- package/dist/games/deprecated/memory-leak-test.js +20 -0
- package/dist/games/deprecated/model-stress-test.d.ts +10 -0
- package/dist/games/deprecated/model-stress-test.js +116 -0
- package/dist/games/deprecated/multiplayer-demo.d.ts +13 -0
- package/dist/games/deprecated/multiplayer-demo.js +377 -0
- package/dist/games/deprecated/physics-demo.d.ts +10 -0
- package/dist/games/deprecated/physics-demo.js +200 -0
- package/dist/games/deprecated/shadow-demo.d.ts +25 -0
- package/dist/games/deprecated/shadow-demo.js +402 -0
- package/dist/games/deprecated/shooting-demo.d.ts +19 -0
- package/dist/games/deprecated/shooting-demo.js +338 -0
- package/dist/games/deprecated/skybox-demo.d.ts +35 -0
- package/dist/games/deprecated/skybox-demo.js +323 -0
- package/dist/games/deprecated/sound-demo.d.ts +11 -0
- package/dist/games/deprecated/sound-demo.js +125 -0
- package/dist/games/deprecated/timer-demo.d.ts +11 -0
- package/dist/games/deprecated/timer-demo.js +150 -0
- package/dist/games/deprecated/voxel-demo.d.ts +5 -0
- package/dist/games/deprecated/voxel-demo.js +41 -0
- package/dist/games/deprecated/world-commands.d.ts +8 -0
- package/dist/games/deprecated/world-commands.js +168 -0
- package/dist/games/deprecated/world-loading.d.ts +6 -0
- package/dist/games/deprecated/world-loading.js +86 -0
- package/dist/games/examples/fps-advanced/const.d.ts +171 -0
- package/dist/games/examples/fps-advanced/const.js +116 -0
- package/dist/games/examples/fps-advanced/enemies.d.ts +21 -0
- package/dist/games/examples/fps-advanced/enemies.js +182 -0
- package/dist/games/examples/fps-advanced/game-mode.d.ts +53 -0
- package/dist/games/examples/fps-advanced/game-mode.js +353 -0
- package/dist/games/examples/fps-advanced/game.d.ts +9 -0
- package/dist/games/examples/fps-advanced/game.js +58 -0
- package/dist/games/examples/fps-advanced/pickups.d.ts +36 -0
- package/dist/games/examples/fps-advanced/pickups.js +225 -0
- package/dist/games/examples/fps-advanced/player.d.ts +12 -0
- package/dist/games/examples/fps-advanced/player.js +110 -0
- package/dist/games/examples/fps-advanced/ui/endgame-ui.d.ts +21 -0
- package/dist/games/examples/fps-advanced/ui/endgame-ui.js +291 -0
- package/dist/games/examples/fps-advanced/ui/game-hud.d.ts +17 -0
- package/dist/games/examples/fps-advanced/ui/game-hud.js +225 -0
- package/dist/games/examples/fps-advanced/ui/menu-ui.d.ts +13 -0
- package/dist/games/examples/fps-advanced/ui/menu-ui.js +224 -0
- package/dist/games/examples/fps-advanced/ui/weapon-hud.d.ts +27 -0
- package/dist/games/examples/fps-advanced/ui/weapon-hud.js +259 -0
- package/dist/games/examples/fps-advanced/weapons.d.ts +14 -0
- package/dist/games/examples/fps-advanced/weapons.js +173 -0
- package/dist/games/examples/index.d.ts +5 -0
- package/dist/games/examples/index.js +6 -0
- package/dist/games/examples/plugin-demo/game.d.ts +7 -0
- package/dist/games/examples/plugin-demo/game.js +168 -0
- package/dist/games/examples/plugin-demo/plugins/dynamic-lighting.d.ts +8 -0
- package/dist/games/examples/plugin-demo/plugins/dynamic-lighting.js +156 -0
- package/dist/games/examples/plugin-demo/plugins/instanced-forest.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/instanced-forest.js +194 -0
- package/dist/games/examples/plugin-demo/plugins/particle-fountain.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/particle-fountain.js +64 -0
- package/dist/games/examples/plugin-demo/plugins/physics-playground.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/physics-playground.js +185 -0
- package/dist/games/examples/plugin-demo/plugins/robot-follower.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/robot-follower.js +347 -0
- package/dist/games/examples/plugin-demo/plugins/scatter-models.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/scatter-models.js +70 -0
- package/dist/games/examples/plugin-demo/plugins/simple-cube.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/simple-cube.js +44 -0
- package/dist/games/examples/plugin-demo/plugins/tic-tac-toe.d.ts +8 -0
- package/dist/games/examples/plugin-demo/plugins/tic-tac-toe.js +526 -0
- package/dist/games/examples/plugin-demo/plugins/wobbling-sphere.d.ts +7 -0
- package/dist/games/examples/plugin-demo/plugins/wobbling-sphere.js +63 -0
- package/dist/games/examples/side-scroller-advanced/const.d.ts +97 -0
- package/dist/games/examples/side-scroller-advanced/const.js +82 -0
- package/dist/games/examples/side-scroller-advanced/game-mode.d.ts +54 -0
- package/dist/games/examples/side-scroller-advanced/game-mode.js +351 -0
- package/dist/games/examples/side-scroller-advanced/game.d.ts +9 -0
- package/dist/games/examples/side-scroller-advanced/game.js +70 -0
- package/dist/games/examples/side-scroller-advanced/level-generator.d.ts +68 -0
- package/dist/games/examples/side-scroller-advanced/level-generator.js +366 -0
- package/dist/games/examples/side-scroller-advanced/pickups.d.ts +18 -0
- package/dist/games/examples/side-scroller-advanced/pickups.js +147 -0
- package/dist/games/examples/side-scroller-advanced/player.d.ts +5 -0
- package/dist/games/examples/side-scroller-advanced/player.js +104 -0
- package/dist/games/examples/side-scroller-advanced/ui/endgame-ui.d.ts +16 -0
- package/dist/games/examples/side-scroller-advanced/ui/endgame-ui.js +290 -0
- package/dist/games/examples/side-scroller-advanced/ui/game-hud.d.ts +21 -0
- package/dist/games/examples/side-scroller-advanced/ui/game-hud.js +265 -0
- package/dist/games/examples/side-scroller-advanced/ui/menu-ui.d.ts +13 -0
- package/dist/games/examples/side-scroller-advanced/ui/menu-ui.js +222 -0
- package/dist/games/examples/vehicle/base-vehicle.d.ts +30 -0
- package/dist/games/examples/vehicle/base-vehicle.js +155 -0
- package/dist/games/examples/vehicle/game.d.ts +11 -0
- package/dist/games/examples/vehicle/game.js +140 -0
- package/dist/games/examples/vehicle/mesh-vehicle.d.ts +19 -0
- package/dist/games/examples/vehicle/mesh-vehicle.js +194 -0
- package/dist/games/examples/vehicle/player.d.ts +9 -0
- package/dist/games/examples/vehicle/player.js +87 -0
- package/dist/games/examples/vehicle/primitive-vehicle.d.ts +21 -0
- package/dist/games/examples/vehicle/primitive-vehicle.js +269 -0
- package/dist/games/examples/vr-game/VRAttachableCube.d.ts +8 -0
- package/dist/games/examples/vr-game/VRAttachableCube.js +41 -0
- package/dist/games/examples/vr-game/VRInteractableCylinder.d.ts +10 -0
- package/dist/games/examples/vr-game/VRInteractableCylinder.js +76 -0
- package/dist/games/examples/vr-game/VRPressableButton.d.ts +24 -0
- package/dist/games/examples/vr-game/VRPressableButton.js +135 -0
- package/dist/games/examples/vr-game/VRProjectileActor.d.ts +19 -0
- package/dist/games/examples/vr-game/VRProjectileActor.js +75 -0
- package/dist/games/examples/vr-game/VRRifleActor.d.ts +16 -0
- package/dist/games/examples/vr-game/VRRifleActor.js +142 -0
- package/dist/games/examples/vr-game/game.d.ts +9 -0
- package/dist/games/examples/vr-game/game.js +56 -0
- package/dist/games/examples/vr-game/index.d.ts +5 -0
- package/dist/games/examples/vr-game/index.js +9 -0
- package/dist/games/examples/vr-game/scene.d.ts +5 -0
- package/dist/games/examples/vr-game/scene.js +83 -0
- package/dist/games/hand-tracking-demo.d.ts +10 -0
- package/dist/games/hand-tracking-demo.js +65 -0
- package/dist/games/index.d.ts +21 -0
- package/dist/games/index.js +22 -0
- package/dist/games/instanced-mesh-demo.d.ts +45 -0
- package/dist/games/instanced-mesh-demo.js +416 -0
- package/dist/games/manifold-demo.d.ts +6 -0
- package/dist/games/manifold-demo.js +44 -0
- package/dist/games/navigation-demo.d.ts +30 -0
- package/dist/games/navigation-demo.js +336 -0
- package/dist/games/navmesh-primitives-demo.d.ts +167 -0
- package/dist/games/navmesh-primitives-demo.js +1105 -0
- package/dist/games/performance-test-demo.d.ts +13 -0
- package/dist/games/performance-test-demo.js +214 -0
- package/dist/games/postprocess-demo.d.ts +46 -0
- package/dist/games/postprocess-demo.js +829 -0
- package/dist/games/ragdoll-demo-simple.d.ts +34 -0
- package/dist/games/ragdoll-demo-simple.js +152 -0
- package/dist/games/ragdoll-demo.d.ts +30 -0
- package/dist/games/ragdoll-demo.js +258 -0
- package/dist/games/swipe-tap-demo.d.ts +24 -0
- package/dist/games/swipe-tap-demo.js +238 -0
- package/dist/games/tween-demo.d.ts +22 -0
- package/dist/games/tween-demo.js +122 -0
- package/dist/games/ui-demo.d.ts +75 -0
- package/dist/games/ui-demo.js +1054 -0
- package/dist/games/vfx-demo.d.ts +48 -0
- package/dist/games/vfx-demo.js +821 -0
- package/dist/games/vfx-wawa-demo.d.ts +7 -0
- package/dist/games/vfx-wawa-demo.js +471 -0
- package/dist/games/vr-ui-demo-minimal.d.ts +15 -0
- package/dist/games/vr-ui-demo-minimal.js +141 -0
- package/dist/games/vr-ui-demo.d.ts +32 -0
- package/dist/games/vr-ui-demo.js +871 -0
- package/dist/genesys.min.mjs +7035 -0
- package/dist/launcher.d.ts +1 -0
- package/dist/launcher.js +778 -0
- package/dist/scripts/build-browser-bundle.d.ts +5 -0
- package/dist/scripts/build-browser-bundle.js +69 -0
- package/dist/scripts/check-asset-path.d.ts +1 -0
- package/dist/scripts/check-asset-path.js +146 -0
- package/dist/scripts/dump-templates.d.ts +1 -0
- package/dist/scripts/dump-templates.js +16 -0
- package/dist/scripts/generate-dependencies.d.ts +1 -0
- package/dist/scripts/generate-dependencies.js +110 -0
- package/dist/scripts/generate-prefabs.d.ts +1 -0
- package/dist/scripts/generate-prefabs.js +106 -0
- package/dist/scripts/load-save-world.d.ts +2 -0
- package/dist/scripts/load-save-world.js +35 -0
- package/dist/scripts/loc.d.ts +1 -0
- package/dist/scripts/loc.js +80 -0
- package/dist/scripts/optimize-glb-wrapper.d.ts +1 -0
- package/dist/scripts/optimize-glb-wrapper.js +26 -0
- package/dist/scripts/optimize-glb.d.ts +41 -0
- package/dist/scripts/optimize-glb.js +296 -0
- package/dist/scripts/session-server.d.ts +117 -0
- package/dist/scripts/session-server.js +782 -0
- package/dist/scripts/test-world-loading.d.ts +14 -0
- package/dist/scripts/test-world-loading.js +19 -0
- package/dist/src/actors/Actor.d.ts +510 -0
- package/dist/src/actors/Actor.js +1180 -0
- package/dist/src/actors/GLTFMeshActor.d.ts +34 -0
- package/dist/src/actors/GLTFMeshActor.js +102 -0
- package/dist/src/actors/GlobalParticleManager.d.ts +154 -0
- package/dist/src/actors/GlobalParticleManager.js +365 -0
- package/dist/src/actors/Pawn.d.ts +191 -0
- package/dist/src/actors/Pawn.js +384 -0
- package/dist/src/actors/PlayerController.d.ts +177 -0
- package/dist/src/actors/PlayerController.js +763 -0
- package/dist/src/actors/PlayerStart.d.ts +8 -0
- package/dist/src/actors/PlayerStart.js +48 -0
- package/dist/src/actors/Projectile.d.ts +50 -0
- package/dist/src/actors/Projectile.js +157 -0
- package/dist/src/actors/RagdollTestActor.d.ts +31 -0
- package/dist/src/actors/RagdollTestActor.js +153 -0
- package/dist/src/actors/ThirdPersonCharacterPawn.d.ts +27 -0
- package/dist/src/actors/ThirdPersonCharacterPawn.js +149 -0
- package/dist/src/actors/index.d.ts +20 -0
- package/dist/src/actors/index.js +21 -0
- package/dist/src/animation/AnimationClipCache.d.ts +41 -0
- package/dist/src/animation/AnimationClipCache.js +97 -0
- package/dist/src/animation/AnimationRetargeting.d.ts +100 -0
- package/dist/src/animation/AnimationRetargeting.js +455 -0
- package/dist/src/animation/SkeletonProfile.d.ts +112 -0
- package/dist/src/animation/SkeletonProfile.js +84 -0
- package/dist/src/animation/index.d.ts +14 -0
- package/dist/src/animation/index.js +15 -0
- package/dist/src/animation/retargeting.d.ts +142 -0
- package/dist/src/animation/retargeting.js +834 -0
- package/dist/src/components/CharacterStatsComponent.d.ts +89 -0
- package/dist/src/components/CharacterStatsComponent.js +207 -0
- package/dist/src/components/CollisionShapeComponent.d.ts +102 -0
- package/dist/src/components/CollisionShapeComponent.js +232 -0
- package/dist/src/components/Component.d.ts +82 -0
- package/dist/src/components/Component.js +2 -0
- package/dist/src/components/FollowComponent.d.ts +67 -0
- package/dist/src/components/FollowComponent.js +128 -0
- package/dist/src/components/PrimitiveComponent.d.ts +183 -0
- package/dist/src/components/PrimitiveComponent.js +368 -0
- package/dist/src/components/ResetPositionComponent.d.ts +52 -0
- package/dist/src/components/ResetPositionComponent.js +161 -0
- package/dist/src/components/SceneComponent.d.ts +225 -0
- package/dist/src/components/SceneComponent.js +621 -0
- package/dist/src/components/audio/SoundComponent.d.ts +109 -0
- package/dist/src/components/audio/SoundComponent.js +353 -0
- package/dist/src/components/audio/index.d.ts +11 -0
- package/dist/src/components/audio/index.js +12 -0
- package/dist/src/components/csg/CSGCombiner.d.ts +87 -0
- package/dist/src/components/csg/CSGCombiner.js +240 -0
- package/dist/src/components/csg/CSGShapes.d.ts +173 -0
- package/dist/src/components/csg/CSGShapes.js +326 -0
- package/dist/src/components/csg/index.d.ts +12 -0
- package/dist/src/components/csg/index.js +13 -0
- package/dist/src/components/gameplay/BaseWeaponComponent.d.ts +175 -0
- package/dist/src/components/gameplay/BaseWeaponComponent.js +496 -0
- package/dist/src/components/gameplay/DoorComponent.d.ts +236 -0
- package/dist/src/components/gameplay/DoorComponent.js +928 -0
- package/dist/src/components/gameplay/Equipment.d.ts +22 -0
- package/dist/src/components/gameplay/Equipment.js +9 -0
- package/dist/src/components/gameplay/GenericEquipment.d.ts +37 -0
- package/dist/src/components/gameplay/GenericEquipment.js +90 -0
- package/dist/src/components/gameplay/InstantHitWeaponComponent.d.ts +96 -0
- package/dist/src/components/gameplay/InstantHitWeaponComponent.js +194 -0
- package/dist/src/components/gameplay/PickupComponent.d.ts +130 -0
- package/dist/src/components/gameplay/PickupComponent.js +429 -0
- package/dist/src/components/gameplay/ProjectileWeaponComponent.d.ts +49 -0
- package/dist/src/components/gameplay/ProjectileWeaponComponent.js +93 -0
- package/dist/src/components/gameplay/ShotgunComponent.d.ts +18 -0
- package/dist/src/components/gameplay/ShotgunComponent.js +216 -0
- package/dist/src/components/gameplay/SwitchComponent.d.ts +152 -0
- package/dist/src/components/gameplay/SwitchComponent.js +481 -0
- package/dist/src/components/gameplay/TriggerZoneComponent.d.ts +157 -0
- package/dist/src/components/gameplay/TriggerZoneComponent.js +312 -0
- package/dist/src/components/gameplay/index.d.ts +20 -0
- package/dist/src/components/gameplay/index.js +21 -0
- package/dist/src/components/index.d.ts +16 -0
- package/dist/src/components/index.js +18 -0
- package/dist/src/components/lights/AmbientLightComponent.d.ts +37 -0
- package/dist/src/components/lights/AmbientLightComponent.js +68 -0
- package/dist/src/components/lights/DirectionalLightComponent.d.ts +77 -0
- package/dist/src/components/lights/DirectionalLightComponent.js +146 -0
- package/dist/src/components/lights/HemisphereLightComponent.d.ts +67 -0
- package/dist/src/components/lights/HemisphereLightComponent.js +121 -0
- package/dist/src/components/lights/LightComponent.d.ts +145 -0
- package/dist/src/components/lights/LightComponent.js +315 -0
- package/dist/src/components/lights/PointLightComponent.d.ts +61 -0
- package/dist/src/components/lights/PointLightComponent.js +103 -0
- package/dist/src/components/lights/RectAreaLightComponent.d.ts +78 -0
- package/dist/src/components/lights/RectAreaLightComponent.js +135 -0
- package/dist/src/components/lights/SpotLightComponent.d.ts +100 -0
- package/dist/src/components/lights/SpotLightComponent.js +167 -0
- package/dist/src/components/lights/index.d.ts +17 -0
- package/dist/src/components/lights/index.js +18 -0
- package/dist/src/components/movement/AerialMovementComponent.d.ts +93 -0
- package/dist/src/components/movement/AerialMovementComponent.js +339 -0
- package/dist/src/components/movement/AirplaneMovementComponent.d.ts +59 -0
- package/dist/src/components/movement/AirplaneMovementComponent.js +215 -0
- package/dist/src/components/movement/BasePawnMovementComponent.d.ts +132 -0
- package/dist/src/components/movement/BasePawnMovementComponent.js +264 -0
- package/dist/src/components/movement/CharacterMovementComponent.d.ts +175 -0
- package/dist/src/components/movement/CharacterMovementComponent.js +448 -0
- package/dist/src/components/movement/DirectionalCharacterMovementComponent.d.ts +17 -0
- package/dist/src/components/movement/DirectionalCharacterMovementComponent.js +82 -0
- package/dist/src/components/movement/NpcMovementComponent.d.ts +232 -0
- package/dist/src/components/movement/NpcMovementComponent.js +890 -0
- package/dist/src/components/movement/PathMovementComponent.d.ts +54 -0
- package/dist/src/components/movement/PathMovementComponent.js +211 -0
- package/dist/src/components/movement/TopDownMovementComponent.d.ts +25 -0
- package/dist/src/components/movement/TopDownMovementComponent.js +79 -0
- package/dist/src/components/movement/TweenMovementComponent.d.ts +59 -0
- package/dist/src/components/movement/TweenMovementComponent.js +362 -0
- package/dist/src/components/movement/VehicleMovementComponent.d.ts +98 -0
- package/dist/src/components/movement/VehicleMovementComponent.js +402 -0
- package/dist/src/components/movement/index.d.ts +19 -0
- package/dist/src/components/movement/index.js +20 -0
- package/dist/src/components/physics/RagdollComponent.d.ts +118 -0
- package/dist/src/components/physics/RagdollComponent.js +671 -0
- package/dist/src/components/visual/AnimationComponent.d.ts +29 -0
- package/dist/src/components/visual/AnimationComponent.js +234 -0
- package/dist/src/components/visual/AnimationStateMachineComponent.d.ts +235 -0
- package/dist/src/components/visual/AnimationStateMachineComponent.js +1048 -0
- package/dist/src/components/visual/BaseInstancedMeshComponent.d.ts +253 -0
- package/dist/src/components/visual/BaseInstancedMeshComponent.js +763 -0
- package/dist/src/components/visual/BillboardComponent.d.ts +26 -0
- package/dist/src/components/visual/BillboardComponent.js +143 -0
- package/dist/src/components/visual/EditorOnlyMeshComponent.d.ts +17 -0
- package/dist/src/components/visual/EditorOnlyMeshComponent.js +53 -0
- package/dist/src/components/visual/FogComponent.d.ts +32 -0
- package/dist/src/components/visual/FogComponent.js +131 -0
- package/dist/src/components/visual/GLTFMeshComponent.d.ts +138 -0
- package/dist/src/components/visual/GLTFMeshComponent.js +411 -0
- package/dist/src/components/visual/InstancedGltfMeshComponent.d.ts +75 -0
- package/dist/src/components/visual/InstancedGltfMeshComponent.js +217 -0
- package/dist/src/components/visual/InstancedMeshComponent.d.ts +57 -0
- package/dist/src/components/visual/InstancedMeshComponent.js +114 -0
- package/dist/src/components/visual/MeshComponent.d.ts +71 -0
- package/dist/src/components/visual/MeshComponent.js +208 -0
- package/dist/src/components/visual/ParticleEmitterComponent.d.ts +145 -0
- package/dist/src/components/visual/ParticleEmitterComponent.js +569 -0
- package/dist/src/components/visual/SkyboxComponent.d.ts +135 -0
- package/dist/src/components/visual/SkyboxComponent.js +342 -0
- package/dist/src/components/visual/TerrainMeshComponent.d.ts +119 -0
- package/dist/src/components/visual/TerrainMeshComponent.js +309 -0
- package/dist/src/components/visual/UI3DComponent.d.ts +60 -0
- package/dist/src/components/visual/UI3DComponent.js +248 -0
- package/dist/src/components/visual/index.d.ts +23 -0
- package/dist/src/components/visual/index.js +24 -0
- package/dist/src/components/voxel/MagicaVoxelLoader.d.ts +18 -0
- package/dist/src/components/voxel/MagicaVoxelLoader.js +151 -0
- package/dist/src/components/voxel/VoxelMeshComponent.d.ts +66 -0
- package/dist/src/components/voxel/VoxelMeshComponent.js +246 -0
- package/dist/src/components/voxel/index.d.ts +2 -0
- package/dist/src/components/voxel/index.js +3 -0
- package/dist/src/const.d.ts +61 -0
- package/dist/src/const.js +62 -0
- package/dist/src/csg/CSGUtils.d.ts +118 -0
- package/dist/src/csg/CSGUtils.js +805 -0
- package/dist/src/csg/ManifoldWrapper.d.ts +172 -0
- package/dist/src/csg/ManifoldWrapper.js +629 -0
- package/dist/src/csg/index.d.ts +13 -0
- package/dist/src/csg/index.js +14 -0
- package/dist/src/dependencies.d.ts +125 -0
- package/dist/src/dependencies.js +72 -0
- package/dist/src/game/GameBuilder.d.ts +104 -0
- package/dist/src/game/GameBuilder.js +263 -0
- package/dist/src/game/GameLoop.d.ts +204 -0
- package/dist/src/game/GameLoop.js +545 -0
- package/dist/src/game/GameMode.d.ts +58 -0
- package/dist/src/game/GameMode.js +131 -0
- package/dist/src/game/Playable.d.ts +38 -0
- package/dist/src/game/Playable.js +83 -0
- package/dist/src/game/World.d.ts +512 -0
- package/dist/src/game/World.js +1467 -0
- package/dist/src/game/index.d.ts +18 -0
- package/dist/src/game/index.js +19 -0
- package/dist/src/index.d.ts +39 -0
- package/dist/src/index.js +40 -0
- package/dist/src/materials.d.ts +49 -0
- package/dist/src/materials.js +177 -0
- package/dist/src/multiplayer/MovementPrediction.d.ts +28 -0
- package/dist/src/multiplayer/MovementPrediction.js +204 -0
- package/dist/src/multiplayer/NetWorld.d.ts +125 -0
- package/dist/src/multiplayer/NetWorld.js +960 -0
- package/dist/src/multiplayer/implementations/MemorySession.d.ts +18 -0
- package/dist/src/multiplayer/implementations/MemorySession.js +112 -0
- package/dist/src/multiplayer/implementations/WebSocketSession.d.ts +134 -0
- package/dist/src/multiplayer/implementations/WebSocketSession.js +439 -0
- package/dist/src/multiplayer/implementations/index.d.ts +14 -0
- package/dist/src/multiplayer/implementations/index.js +15 -0
- package/dist/src/multiplayer/index.d.ts +16 -0
- package/dist/src/multiplayer/index.js +17 -0
- package/dist/src/multiplayer/interface.d.ts +134 -0
- package/dist/src/multiplayer/interface.js +87 -0
- package/dist/src/navigation/NavigationServer.d.ts +134 -0
- package/dist/src/navigation/NavigationServer.js +47 -0
- package/dist/src/navigation/RecastNavigationServer.d.ts +82 -0
- package/dist/src/navigation/RecastNavigationServer.js +325 -0
- package/dist/src/navigation/index.d.ts +16 -0
- package/dist/src/navigation/index.js +17 -0
- package/dist/src/npc/behavior-tree/BehaviorNode.d.ts +95 -0
- package/dist/src/npc/behavior-tree/BehaviorNode.js +177 -0
- package/dist/src/npc/behavior-tree/BehaviorTreeComponent.d.ts +104 -0
- package/dist/src/npc/behavior-tree/BehaviorTreeComponent.js +341 -0
- package/dist/src/npc/behavior-tree/behaviors/BehaviorAction.d.ts +52 -0
- package/dist/src/npc/behavior-tree/behaviors/BehaviorAction.js +70 -0
- package/dist/src/npc/behavior-tree/behaviors/ConditionEvaluator.d.ts +73 -0
- package/dist/src/npc/behavior-tree/behaviors/ConditionEvaluator.js +116 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.d.ts +33 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.js +138 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.d.ts +42 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.js +170 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.d.ts +27 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.js +86 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.d.ts +50 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.js +189 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/index.d.ts +4 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/aerial/index.js +6 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.d.ts +37 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.js +172 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.d.ts +35 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.js +173 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/combat/index.d.ts +2 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/combat/index.js +4 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.d.ts +34 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.js +148 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.d.ts +30 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.js +129 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.d.ts +27 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.js +115 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.d.ts +28 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.js +120 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.d.ts +35 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.js +172 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/index.d.ts +5 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/ground/index.js +7 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/index.d.ts +4 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/index.js +10 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.d.ts +32 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.js +123 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.d.ts +43 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.js +140 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.d.ts +24 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.js +85 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/index.d.ts +3 -0
- package/dist/src/npc/behavior-tree/behaviors/actions/utility/index.js +5 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.d.ts +40 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.js +133 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.d.ts +29 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.js +167 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.d.ts +19 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.js +67 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.d.ts +25 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.js +94 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.d.ts +15 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.js +51 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.d.ts +19 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.js +66 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.d.ts +26 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.js +111 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.d.ts +24 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.js +81 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/index.d.ts +8 -0
- package/dist/src/npc/behavior-tree/behaviors/conditions/index.js +15 -0
- package/dist/src/npc/behavior-tree/behaviors/index.d.ts +4 -0
- package/dist/src/npc/behavior-tree/behaviors/index.js +8 -0
- package/dist/src/npc/behavior-tree/blackboard/Blackboard.d.ts +50 -0
- package/dist/src/npc/behavior-tree/blackboard/Blackboard.js +121 -0
- package/dist/src/npc/behavior-tree/blackboard/BlackboardKey.d.ts +35 -0
- package/dist/src/npc/behavior-tree/blackboard/BlackboardKey.js +66 -0
- package/dist/src/npc/behavior-tree/blackboard/index.d.ts +2 -0
- package/dist/src/npc/behavior-tree/blackboard/index.js +3 -0
- package/dist/src/npc/behavior-tree/index.d.ts +9 -0
- package/dist/src/npc/behavior-tree/index.js +19 -0
- package/dist/src/npc/behavior-tree/loader/BehaviorTreeLoader.d.ts +91 -0
- package/dist/src/npc/behavior-tree/loader/BehaviorTreeLoader.js +240 -0
- package/dist/src/npc/behavior-tree/nodes/CompositeNode.d.ts +46 -0
- package/dist/src/npc/behavior-tree/nodes/CompositeNode.js +93 -0
- package/dist/src/npc/behavior-tree/nodes/LeafNode.d.ts +8 -0
- package/dist/src/npc/behavior-tree/nodes/LeafNode.js +11 -0
- package/dist/src/npc/behavior-tree/nodes/composite/SelectorNode.d.ts +15 -0
- package/dist/src/npc/behavior-tree/nodes/composite/SelectorNode.js +61 -0
- package/dist/src/npc/behavior-tree/nodes/composite/SequenceNode.d.ts +15 -0
- package/dist/src/npc/behavior-tree/nodes/composite/SequenceNode.js +61 -0
- package/dist/src/physics/BasePhysicsEngine.d.ts +389 -0
- package/dist/src/physics/BasePhysicsEngine.js +1227 -0
- package/dist/src/physics/IPhysicsVehicle.d.ts +150 -0
- package/dist/src/physics/IPhysicsVehicle.js +2 -0
- package/dist/src/physics/PhysicsEngine.d.ts +425 -0
- package/dist/src/physics/PhysicsEngine.js +69 -0
- package/dist/src/physics/PhysicsTypes.d.ts +91 -0
- package/dist/src/physics/PhysicsTypes.js +24 -0
- package/dist/src/physics/implementations/RapierDebugRender.d.ts +24 -0
- package/dist/src/physics/implementations/RapierDebugRender.js +66 -0
- package/dist/src/physics/implementations/RapierPhysics.d.ts +122 -0
- package/dist/src/physics/implementations/RapierPhysics.js +1191 -0
- package/dist/src/physics/implementations/RapierVehicle.d.ts +31 -0
- package/dist/src/physics/implementations/RapierVehicle.js +236 -0
- package/dist/src/physics/index.d.ts +16 -0
- package/dist/src/physics/index.js +17 -0
- package/dist/src/render/EdgeOutlineEffect.d.ts +40 -0
- package/dist/src/render/EdgeOutlineEffect.js +389 -0
- package/dist/src/render/PostProcessManager.d.ts +274 -0
- package/dist/src/render/PostProcessManager.js +932 -0
- package/dist/src/render/Renderer.d.ts +84 -0
- package/dist/src/render/Renderer.js +306 -0
- package/dist/src/render/Texture.d.ts +51 -0
- package/dist/src/render/Texture.js +144 -0
- package/dist/src/render/index.d.ts +20 -0
- package/dist/src/render/index.js +21 -0
- package/dist/src/render/lightmapping/LightmapAtlas.d.ts +52 -0
- package/dist/src/render/lightmapping/LightmapAtlas.js +201 -0
- package/dist/src/render/lightmapping/LightmapBaker.d.ts +99 -0
- package/dist/src/render/lightmapping/LightmapBaker.js +239 -0
- package/dist/src/render/lightmapping/LightmapManager.d.ts +148 -0
- package/dist/src/render/lightmapping/LightmapManager.js +630 -0
- package/dist/src/render/lightmapping/LightmapMaterial.d.ts +26 -0
- package/dist/src/render/lightmapping/LightmapMaterial.js +242 -0
- package/dist/src/render/lightmapping/LightmapSerialization.d.ts +379 -0
- package/dist/src/render/lightmapping/LightmapSerialization.js +244 -0
- package/dist/src/render/lightmapping/LightmapSerializer.d.ts +94 -0
- package/dist/src/render/lightmapping/LightmapSerializer.js +223 -0
- package/dist/src/render/lightmapping/MultiLightmapperMaterial.d.ts +41 -0
- package/dist/src/render/lightmapping/MultiLightmapperMaterial.js +424 -0
- package/dist/src/render/lightmapping/index.d.ts +9 -0
- package/dist/src/render/lightmapping/index.js +6 -0
- package/dist/src/render/postprocessing/EffectPassWrapper.d.ts +17 -0
- package/dist/src/render/postprocessing/EffectPassWrapper.js +47 -0
- package/dist/src/render/postprocessing/ObjectOutlineEffect.d.ts +49 -0
- package/dist/src/render/postprocessing/ObjectOutlineEffect.js +364 -0
- package/dist/src/render/postprocessing/index.d.ts +2 -0
- package/dist/src/render/postprocessing/index.js +3 -0
- package/dist/src/runtime/GameRuntime.d.ts +25 -0
- package/dist/src/runtime/GameRuntime.js +131 -0
- package/dist/src/runtime/InjectedDependencies.d.ts +13 -0
- package/dist/src/runtime/InjectedDependencies.js +63 -0
- package/dist/src/runtime/Utils.d.ts +16 -0
- package/dist/src/runtime/Utils.js +113 -0
- package/dist/src/runtime/index.d.ts +4 -0
- package/dist/src/runtime/index.js +5 -0
- package/dist/src/runtime/materials/MatcapShaderMaterial.d.ts +23 -0
- package/dist/src/runtime/materials/MatcapShaderMaterial.js +235 -0
- package/dist/src/runtime/materials/index.d.ts +1 -0
- package/dist/src/runtime/materials/index.js +2 -0
- package/dist/src/scripting/Plugin.d.ts +64 -0
- package/dist/src/scripting/Plugin.js +2 -0
- package/dist/src/scripting/PluginManager.d.ts +40 -0
- package/dist/src/scripting/PluginManager.js +111 -0
- package/dist/src/scripting/index.d.ts +1 -0
- package/dist/src/scripting/index.js +2 -0
- package/dist/src/storage/defaultStorageProvider.d.ts +15 -0
- package/dist/src/storage/defaultStorageProvider.js +73 -0
- package/dist/src/storage/index.d.ts +16 -0
- package/dist/src/storage/index.js +17 -0
- package/dist/src/storage/projectContext.d.ts +80 -0
- package/dist/src/storage/projectContext.js +164 -0
- package/dist/src/storage/storageProvider.d.ts +148 -0
- package/dist/src/storage/storageProvider.js +181 -0
- package/dist/src/systems/ClassRegistry.d.ts +98 -0
- package/dist/src/systems/ClassRegistry.js +478 -0
- package/dist/src/systems/ConsoleManager.d.ts +66 -0
- package/dist/src/systems/ConsoleManager.js +465 -0
- package/dist/src/systems/ConsoleVariableHandler.d.ts +17 -0
- package/dist/src/systems/ConsoleVariableHandler.js +120 -0
- package/dist/src/systems/ConsoleVariableManager.d.ts +128 -0
- package/dist/src/systems/ConsoleVariableManager.js +295 -0
- package/dist/src/systems/InputManager.d.ts +511 -0
- package/dist/src/systems/InputManager.js +1025 -0
- package/dist/src/systems/ObjectNamingSystem.d.ts +9 -0
- package/dist/src/systems/ObjectNamingSystem.js +34 -0
- package/dist/src/systems/Stats.d.ts +36 -0
- package/dist/src/systems/Stats.js +193 -0
- package/dist/src/systems/TimerSystem.d.ts +180 -0
- package/dist/src/systems/TimerSystem.js +292 -0
- package/dist/src/systems/TweenManager.d.ts +57 -0
- package/dist/src/systems/TweenManager.js +107 -0
- package/dist/src/systems/WorldSerialization.d.ts +216 -0
- package/dist/src/systems/WorldSerialization.js +1082 -0
- package/dist/src/systems/collision/CollisionConfig.d.ts +56 -0
- package/dist/src/systems/collision/CollisionConfig.js +249 -0
- package/dist/src/systems/collision/CollisionTypes.d.ts +138 -0
- package/dist/src/systems/collision/CollisionTypes.js +204 -0
- package/dist/src/systems/collision/index.d.ts +15 -0
- package/dist/src/systems/collision/index.js +16 -0
- package/dist/src/systems/index.d.ts +23 -0
- package/dist/src/systems/index.js +24 -0
- package/dist/src/templates/MyActor.d.ts +9 -0
- package/dist/src/templates/MyActor.js +25 -0
- package/dist/src/templates/MySceneComponent.d.ts +9 -0
- package/dist/src/templates/MySceneComponent.js +25 -0
- package/dist/src/ui/LoadingScreen.d.ts +15 -0
- package/dist/src/ui/LoadingScreen.js +103 -0
- package/dist/src/ui/UIElement.d.ts +74 -0
- package/dist/src/ui/UIElement.js +202 -0
- package/dist/src/ui/UILayout.d.ts +126 -0
- package/dist/src/ui/UILayout.js +244 -0
- package/dist/src/ui/UIManager.d.ts +44 -0
- package/dist/src/ui/UIManager.js +148 -0
- package/dist/src/ui/UIResource.d.ts +6 -0
- package/dist/src/ui/UIResource.js +24 -0
- package/dist/src/ui/components/AmmoCounter.d.ts +28 -0
- package/dist/src/ui/components/AmmoCounter.js +125 -0
- package/dist/src/ui/components/BaseUIComponent.d.ts +128 -0
- package/dist/src/ui/components/BaseUIComponent.js +342 -0
- package/dist/src/ui/components/Compass.d.ts +28 -0
- package/dist/src/ui/components/Compass.js +125 -0
- package/dist/src/ui/components/ControlsPanel.d.ts +37 -0
- package/dist/src/ui/components/ControlsPanel.js +47 -0
- package/dist/src/ui/components/Crosshair.d.ts +20 -0
- package/dist/src/ui/components/Crosshair.js +67 -0
- package/dist/src/ui/components/InventoryBar.d.ts +103 -0
- package/dist/src/ui/components/InventoryBar.js +177 -0
- package/dist/src/ui/components/InventoryGrid.d.ts +139 -0
- package/dist/src/ui/components/InventoryGrid.js +407 -0
- package/dist/src/ui/components/Minimap.d.ts +39 -0
- package/dist/src/ui/components/Minimap.js +156 -0
- package/dist/src/ui/components/NumberDisplay.d.ts +51 -0
- package/dist/src/ui/components/NumberDisplay.js +164 -0
- package/dist/src/ui/components/ProgressBar.d.ts +115 -0
- package/dist/src/ui/components/ProgressBar.js +347 -0
- package/dist/src/ui/components/ReloadIndicator.d.ts +29 -0
- package/dist/src/ui/components/ReloadIndicator.js +147 -0
- package/dist/src/ui/components/index.d.ts +11 -0
- package/dist/src/ui/components/index.js +13 -0
- package/dist/src/ui/index.d.ts +21 -0
- package/dist/src/ui/index.js +22 -0
- package/dist/src/ui/ui-loader.d.ts +49 -0
- package/dist/src/ui/ui-loader.js +83 -0
- package/dist/src/utils/Color.d.ts +48 -0
- package/dist/src/utils/Color.js +121 -0
- package/dist/src/utils/Delegate.d.ts +72 -0
- package/dist/src/utils/Delegate.js +102 -0
- package/dist/src/utils/DescriptionHelpers.d.ts +47 -0
- package/dist/src/utils/DescriptionHelpers.js +65 -0
- package/dist/src/utils/EditorClassMeta.d.ts +99 -0
- package/dist/src/utils/EditorClassMeta.js +2 -0
- package/dist/src/utils/GlobalAudioManager.d.ts +141 -0
- package/dist/src/utils/GlobalAudioManager.js +312 -0
- package/dist/src/utils/IAsyncLoadable.d.ts +94 -0
- package/dist/src/utils/IAsyncLoadable.js +52 -0
- package/dist/src/utils/MaterialHelpers.d.ts +67 -0
- package/dist/src/utils/MaterialHelpers.js +278 -0
- package/dist/src/utils/MathHelpers.d.ts +65 -0
- package/dist/src/utils/MathHelpers.js +60 -0
- package/dist/src/utils/NodeJs.d.ts +1 -0
- package/dist/src/utils/NodeJs.js +81 -0
- package/dist/src/utils/Perlin.d.ts +39 -0
- package/dist/src/utils/Perlin.js +380 -0
- package/dist/src/utils/ResourceManager.d.ts +183 -0
- package/dist/src/utils/ResourceManager.js +703 -0
- package/dist/src/utils/SceneGraphUtils.d.ts +26 -0
- package/dist/src/utils/SceneGraphUtils.js +139 -0
- package/dist/src/utils/Spawn.d.ts +27 -0
- package/dist/src/utils/Spawn.js +73 -0
- package/dist/src/utils/ThreeJsExtensions.d.ts +298 -0
- package/dist/src/utils/ThreeJsExtensions.js +817 -0
- package/dist/src/utils/TweenExtensions.d.ts +8 -0
- package/dist/src/utils/TweenExtensions.js +103 -0
- package/dist/src/utils/UserCodeEngine.d.ts +70 -0
- package/dist/src/utils/UserCodeEngine.js +235 -0
- package/dist/src/utils/Utils.d.ts +65 -0
- package/dist/src/utils/Utils.js +296 -0
- package/dist/src/utils/VRButtonUtils.d.ts +21 -0
- package/dist/src/utils/VRButtonUtils.js +88 -0
- package/dist/src/utils/browser-polyfills/module.d.ts +20 -0
- package/dist/src/utils/browser-polyfills/module.js +31 -0
- package/dist/src/utils/browser-polyfills/path.d.ts +69 -0
- package/dist/src/utils/browser-polyfills/path.js +188 -0
- package/dist/src/utils/index.d.ts +29 -0
- package/dist/src/utils/index.js +30 -0
- package/dist/src/utils/serialization/cdo.d.ts +6 -0
- package/dist/src/utils/serialization/cdo.js +74 -0
- package/dist/src/utils/serialization/clsAlias.d.ts +15 -0
- package/dist/src/utils/serialization/clsAlias.js +96 -0
- package/dist/src/utils/serialization/decorator.d.ts +132 -0
- package/dist/src/utils/serialization/decorator.js +66 -0
- package/dist/src/utils/serialization/index.d.ts +7 -0
- package/dist/src/utils/serialization/index.js +8 -0
- package/dist/src/utils/serialization/prefab.d.ts +9 -0
- package/dist/src/utils/serialization/prefab.js +55 -0
- package/dist/src/utils/serialization/prefabManager.d.ts +17 -0
- package/dist/src/utils/serialization/prefabManager.js +84 -0
- package/dist/src/utils/serialization/serializable.d.ts +23 -0
- package/dist/src/utils/serialization/serializable.js +2 -0
- package/dist/src/utils/serialization/serializer.d.ts +126 -0
- package/dist/src/utils/serialization/serializer.js +1032 -0
- package/dist/src/utils/serialization/specialization.d.ts +1 -0
- package/dist/src/utils/serialization/specialization.js +194 -0
- package/dist/src/utils/serialization/specializationUtils.d.ts +27 -0
- package/dist/src/utils/serialization/specializationUtils.js +137 -0
- package/dist/src/vfx/VFXComponent.d.ts +65 -0
- package/dist/src/vfx/VFXComponent.js +202 -0
- package/dist/src/vfx/index.d.ts +11 -0
- package/dist/src/vfx/index.js +11 -0
- package/dist/src/vfx/types.d.ts +146 -0
- package/dist/src/vfx/types.js +146 -0
- package/dist/src/world-commands/common.d.ts +23 -0
- package/dist/src/world-commands/common.js +2 -0
- package/dist/src/world-commands/generate-code.d.ts +3 -0
- package/dist/src/world-commands/generate-code.js +90 -0
- package/dist/src/world-commands/index.d.ts +19 -0
- package/dist/src/world-commands/index.js +20 -0
- package/dist/src/world-commands/place-gltf.d.ts +25 -0
- package/dist/src/world-commands/place-gltf.js +39 -0
- package/dist/src/world-commands/place-prefab.d.ts +25 -0
- package/dist/src/world-commands/place-prefab.js +40 -0
- package/dist/src/world-commands/place-primitive.d.ts +39 -0
- package/dist/src/world-commands/place-primitive.js +100 -0
- package/dist/src/world-commands/remove-actors.d.ts +23 -0
- package/dist/src/world-commands/remove-actors.js +9 -0
- package/dist/src/xr/VRActor.d.ts +46 -0
- package/dist/src/xr/VRActor.js +56 -0
- package/dist/src/xr/VRControllerHandler.d.ts +25 -0
- package/dist/src/xr/VRControllerHandler.js +74 -0
- package/dist/src/xr/VRControllerManager.d.ts +194 -0
- package/dist/src/xr/VRControllerManager.js +539 -0
- package/dist/src/xr/VRDeviceHandler.d.ts +47 -0
- package/dist/src/xr/VRDeviceHandler.js +61 -0
- package/dist/src/xr/VRHandHandler.d.ts +23 -0
- package/dist/src/xr/VRHandHandler.js +161 -0
- package/dist/src/xr/VRInputDevice.d.ts +100 -0
- package/dist/src/xr/VRInputDevice.js +367 -0
- package/dist/src/xr/VRPawn.d.ts +198 -0
- package/dist/src/xr/VRPawn.js +771 -0
- package/dist/src/xr/actor-components/CanvasUIComponent.d.ts +61 -0
- package/dist/src/xr/actor-components/CanvasUIComponent.js +418 -0
- package/dist/src/xr/actor-components/VRBaseComponent.d.ts +15 -0
- package/dist/src/xr/actor-components/VRBaseComponent.js +24 -0
- package/dist/src/xr/actor-components/VRGrabbableComponent.d.ts +31 -0
- package/dist/src/xr/actor-components/VRGrabbableComponent.js +81 -0
- package/dist/src/xr/actor-components/VRInteractableComponent.d.ts +19 -0
- package/dist/src/xr/actor-components/VRInteractableComponent.js +50 -0
- package/dist/src/xr/index.d.ts +17 -0
- package/dist/src/xr/index.js +18 -0
- package/dist/src/xr/pawn-components/VRGrabComponent.d.ts +36 -0
- package/dist/src/xr/pawn-components/VRGrabComponent.js +445 -0
- package/dist/src/xr/pawn-components/VRInteractComponent.d.ts +20 -0
- package/dist/src/xr/pawn-components/VRInteractComponent.js +81 -0
- package/dist/src/xr/pawn-components/VRSnapTurnComponent.d.ts +25 -0
- package/dist/src/xr/pawn-components/VRSnapTurnComponent.js +114 -0
- package/dist/src/xr/pawn-components/VRTeleportComponent.d.ts +42 -0
- package/dist/src/xr/pawn-components/VRTeleportComponent.js +318 -0
- package/dist/src/xr/ui/CanvasColorPicker.d.ts +33 -0
- package/dist/src/xr/ui/CanvasColorPicker.js +188 -0
- package/dist/src/xr/ui/CanvasKeyboard.d.ts +21 -0
- package/dist/src/xr/ui/CanvasKeyboard.js +281 -0
- package/dist/src/xr/ui/CanvasSlider.d.ts +21 -0
- package/dist/src/xr/ui/CanvasSlider.js +112 -0
- package/dist/src/xr/ui/CanvasUI.d.ts +129 -0
- package/dist/src/xr/ui/CanvasUI.js +876 -0
- package/dist/src/xr/ui/index.d.ts +8 -0
- package/dist/src/xr/ui/index.js +9 -0
- package/dist/test/absolute-transform.test.d.ts +1 -0
- package/dist/test/absolute-transform.test.js +796 -0
- package/dist/test/asset-path.test.d.ts +1 -0
- package/dist/test/asset-path.test.js +339 -0
- package/dist/test/component.test.d.ts +1 -0
- package/dist/test/component.test.js +24 -0
- package/dist/test/construction.test.d.ts +1 -0
- package/dist/test/construction.test.js +26 -0
- package/dist/test/default-options-validation.test.d.ts +1 -0
- package/dist/test/default-options-validation.test.js +186 -0
- package/dist/test/metadata.test.d.ts +1 -0
- package/dist/test/metadata.test.js +82 -0
- package/dist/test/nodeStorage.d.ts +19 -0
- package/dist/test/nodeStorage.js +85 -0
- package/dist/test/postprocess-manager.test.d.ts +1 -0
- package/dist/test/postprocess-manager.test.js +77 -0
- package/dist/test/prefab.test.d.ts +1 -0
- package/dist/test/prefab.test.js +903 -0
- package/dist/test/scene-component.test.d.ts +1 -0
- package/dist/test/scene-component.test.js +13 -0
- package/dist/test/scene-graph.test.d.ts +1 -0
- package/dist/test/scene-graph.test.js +163 -0
- package/dist/test/serialization-v1.test.d.ts +15 -0
- package/dist/test/serialization-v1.test.js +1057 -0
- package/dist/test/serialization.test.d.ts +1 -0
- package/dist/test/serialization.test.js +425 -0
- package/dist/test/spawn.test.d.ts +1 -0
- package/dist/test/spawn.test.js +137 -0
- package/dist/test/utils.d.ts +27 -0
- package/dist/test/utils.js +115 -0
- package/docs/agent-instructions.md +49 -0
- package/docs/deprecated/8-guide-user-interface-2.md +600 -0
- package/docs/deprecated/Agents.md +117 -0
- package/docs/deprecated/TELEGRAM_MINIAPP_SUPPORT_PLAN.md +283 -0
- package/docs/deprecated/summary-2.md +101 -0
- package/docs/engine-summary.md +104 -0
- package/docs/guides/0-world-and-gameloop.md +331 -0
- package/docs/guides/1-actors-and-components.md +955 -0
- package/docs/guides/10-camera-system.md +778 -0
- package/docs/guides/11-equipment-and-weapons.md +850 -0
- package/docs/guides/12-threejs-extensions.md +528 -0
- package/docs/guides/13-visual-effects-and-particles.md +530 -0
- package/docs/guides/14-sound-system.md +436 -0
- package/docs/guides/15-global-audio-manager.md +367 -0
- package/docs/guides/15-navigation-and-pathfinding.md +818 -0
- package/docs/guides/16-ragdoll-physics.md +479 -0
- package/docs/guides/17-asset-referencing.md +248 -0
- package/docs/guides/18-lightmapping-system.md +984 -0
- package/docs/guides/19-webxr-virtual-reality.md +367 -0
- package/docs/guides/2-player-inputs-and-controls.md +737 -0
- package/docs/guides/3-physics-and-collisions.md +248 -0
- package/docs/guides/4-visuals-and-rendering.md +946 -0
- package/docs/guides/5-animation.md +310 -0
- package/docs/guides/6-ai-and-behavior-trees.md +1316 -0
- package/docs/guides/7-building-levels.md +211 -0
- package/docs/guides/8-user-interface.md +291 -0
- package/docs/guides/9-multiplayer.md +181 -0
- package/docs/high-level-class-hierarchy.md +218 -0
- package/eslint-rules/constructor-type-consistency.js +251 -0
- package/eslint-rules/default-getter-return-type.js +42 -0
- package/eslint-rules/engine-class-name-consistency.js +62 -0
- package/eslint-rules/no-async-override-mismatch.js +100 -0
- package/eslint-rules/no-default-class-fields.js +66 -0
- package/eslint-rules/no-override-methods.js +158 -0
- package/games/animation-demo.ts +367 -0
- package/games/animation-retarget-demo.ts +553 -0
- package/games/behavior-tree-demo.ts +1774 -0
- package/games/character_animation.ts +194 -0
- package/games/collision-demo.ts +139 -0
- package/games/deprecated/advanced-grid-demo.ts +336 -0
- package/games/deprecated/airplane-demo.ts +156 -0
- package/games/deprecated/character-controller.ts +161 -0
- package/games/deprecated/chase-game.ts +310 -0
- package/games/deprecated/collision-config.ts +317 -0
- package/games/deprecated/door-demo.ts +641 -0
- package/games/deprecated/fps-demo.ts +128 -0
- package/games/deprecated/fps-shotgun-demo.ts +227 -0
- package/games/deprecated/index.ts +25 -0
- package/games/deprecated/lightmapping-demo.ts +1515 -0
- package/games/deprecated/lights-demo.ts +957 -0
- package/games/deprecated/matcap-demo.ts +823 -0
- package/games/deprecated/material-demo-2.ts +582 -0
- package/games/deprecated/material-demo.ts +204 -0
- package/games/deprecated/memory-leak-test.ts +23 -0
- package/games/deprecated/model-stress-test.ts +150 -0
- package/games/deprecated/multiplayer-demo.ts +392 -0
- package/games/deprecated/physics-demo.ts +199 -0
- package/games/deprecated/shadow-demo.ts +435 -0
- package/games/deprecated/shooting-demo.ts +352 -0
- package/games/deprecated/skybox-demo.ts +341 -0
- package/games/deprecated/sound-demo.ts +117 -0
- package/games/deprecated/timer-demo.ts +178 -0
- package/games/deprecated/voxel-demo.ts +50 -0
- package/games/deprecated/world-commands.ts +184 -0
- package/games/deprecated/world-loading.ts +90 -0
- package/games/examples/fps-advanced/const.ts +122 -0
- package/games/examples/fps-advanced/enemies.ts +174 -0
- package/games/examples/fps-advanced/game-mode.ts +347 -0
- package/games/examples/fps-advanced/game.ts +74 -0
- package/games/examples/fps-advanced/pickups.ts +225 -0
- package/games/examples/fps-advanced/player.ts +101 -0
- package/games/examples/fps-advanced/ui/endgame-ui.ts +277 -0
- package/games/examples/fps-advanced/ui/game-hud.ts +211 -0
- package/games/examples/fps-advanced/ui/menu-ui.ts +217 -0
- package/games/examples/fps-advanced/ui/weapon-hud.ts +254 -0
- package/games/examples/fps-advanced/weapons.ts +209 -0
- package/games/examples/index.ts +5 -0
- package/games/examples/plugin-demo/game.ts +175 -0
- package/games/examples/plugin-demo/plugins/dynamic-lighting.ts +146 -0
- package/games/examples/plugin-demo/plugins/instanced-forest.ts +186 -0
- package/games/examples/plugin-demo/plugins/particle-fountain.ts +63 -0
- package/games/examples/plugin-demo/plugins/physics-playground.ts +189 -0
- package/games/examples/plugin-demo/plugins/robot-follower.ts +306 -0
- package/games/examples/plugin-demo/plugins/scatter-models.ts +74 -0
- package/games/examples/plugin-demo/plugins/simple-cube.ts +44 -0
- package/games/examples/plugin-demo/plugins/tic-tac-toe.ts +522 -0
- package/games/examples/plugin-demo/plugins/wobbling-sphere.ts +66 -0
- package/games/examples/side-scroller-advanced/const.ts +88 -0
- package/games/examples/side-scroller-advanced/game-mode.ts +350 -0
- package/games/examples/side-scroller-advanced/game.ts +80 -0
- package/games/examples/side-scroller-advanced/level-generator.ts +384 -0
- package/games/examples/side-scroller-advanced/pickups.ts +132 -0
- package/games/examples/side-scroller-advanced/player.ts +105 -0
- package/games/examples/side-scroller-advanced/ui/endgame-ui.ts +278 -0
- package/games/examples/side-scroller-advanced/ui/game-hud.ts +238 -0
- package/games/examples/side-scroller-advanced/ui/menu-ui.ts +215 -0
- package/games/examples/vehicle/base-vehicle.ts +159 -0
- package/games/examples/vehicle/game.ts +154 -0
- package/games/examples/vehicle/mesh-vehicle.ts +191 -0
- package/games/examples/vehicle/player.ts +86 -0
- package/games/examples/vehicle/primitive-vehicle.ts +266 -0
- package/games/examples/vr-game/VRAttachableCube.ts +39 -0
- package/games/examples/vr-game/VRInteractableCylinder.ts +83 -0
- package/games/examples/vr-game/VRPressableButton.ts +113 -0
- package/games/examples/vr-game/VRProjectileActor.ts +69 -0
- package/games/examples/vr-game/VRRifleActor.ts +138 -0
- package/games/examples/vr-game/game.ts +69 -0
- package/games/examples/vr-game/index.ts +9 -0
- package/games/examples/vr-game/scene.ts +99 -0
- package/games/hand-tracking-demo.ts +71 -0
- package/games/index.ts +21 -0
- package/games/instanced-mesh-demo.ts +429 -0
- package/games/manifold-demo.ts +52 -0
- package/games/navigation-demo.ts +351 -0
- package/games/navmesh-primitives-demo.ts +1252 -0
- package/games/performance-test-demo.ts +237 -0
- package/games/postprocess-demo.ts +867 -0
- package/games/ragdoll-demo-simple.ts +163 -0
- package/games/ragdoll-demo.ts +272 -0
- package/games/swipe-tap-demo.ts +228 -0
- package/games/tween-demo.ts +125 -0
- package/games/ui-demo.ts +1058 -0
- package/games/vfx-demo.ts +922 -0
- package/games/vfx-wawa-demo.ts +540 -0
- package/games/vr-ui-demo-minimal.ts +156 -0
- package/games/vr-ui-demo.ts +972 -0
- package/package.json +104 -0
- package/scripts/build-browser-bundle.ts +75 -0
- package/scripts/check-asset-path.ts +166 -0
- package/scripts/dump-templates.ts +21 -0
- package/scripts/generate-dependencies.ts +145 -0
- package/scripts/generate-prefabs.ts +120 -0
- package/scripts/load-save-world.ts +44 -0
- package/scripts/loc.ts +112 -0
- package/scripts/optimize-glb-wrapper.ts +28 -0
- package/scripts/optimize-glb.ts +352 -0
- package/scripts/session-server.ts +861 -0
- package/scripts/test-world-loading.ts +23 -0
- package/src/actors/Actor.ts +1183 -0
- package/src/actors/GLTFMeshActor.ts +107 -0
- package/src/actors/GlobalParticleManager.ts +460 -0
- package/src/actors/Pawn.ts +370 -0
- package/src/actors/PlayerController.ts +646 -0
- package/src/actors/PlayerStart.ts +47 -0
- package/src/actors/Projectile.ts +179 -0
- package/src/actors/RagdollTestActor.ts +153 -0
- package/src/actors/ThirdPersonCharacterPawn.ts +139 -0
- package/src/actors/index.ts +21 -0
- package/src/animation/AnimationClipCache.ts +86 -0
- package/src/animation/AnimationRetargeting.ts +566 -0
- package/src/animation/SkeletonProfile.ts +137 -0
- package/src/animation/index.ts +14 -0
- package/src/animation/retargeting.ts +866 -0
- package/src/components/CharacterStatsComponent.ts +199 -0
- package/src/components/CollisionShapeComponent.ts +256 -0
- package/src/components/Component.ts +111 -0
- package/src/components/FollowComponent.ts +149 -0
- package/src/components/PrimitiveComponent.ts +368 -0
- package/src/components/ResetPositionComponent.ts +175 -0
- package/src/components/SceneComponent.ts +628 -0
- package/src/components/audio/SoundComponent.ts +385 -0
- package/src/components/audio/index.ts +11 -0
- package/src/components/csg/CSGCombiner.ts +268 -0
- package/src/components/csg/CSGShapes.ts +344 -0
- package/src/components/csg/index.ts +12 -0
- package/src/components/gameplay/BaseWeaponComponent.ts +597 -0
- package/src/components/gameplay/DoorComponent.ts +930 -0
- package/src/components/gameplay/Equipment.ts +30 -0
- package/src/components/gameplay/GenericEquipment.ts +96 -0
- package/src/components/gameplay/InstantHitWeaponComponent.ts +248 -0
- package/src/components/gameplay/PickupComponent.ts +473 -0
- package/src/components/gameplay/ProjectileWeaponComponent.ts +114 -0
- package/src/components/gameplay/ShotgunComponent.ts +220 -0
- package/src/components/gameplay/SwitchComponent.ts +466 -0
- package/src/components/gameplay/TriggerZoneComponent.ts +346 -0
- package/src/components/gameplay/index.ts +20 -0
- package/src/components/index.ts +19 -0
- package/src/components/lights/AmbientLightComponent.ts +72 -0
- package/src/components/lights/DirectionalLightComponent.ts +163 -0
- package/src/components/lights/HemisphereLightComponent.ts +132 -0
- package/src/components/lights/LightComponent.ts +351 -0
- package/src/components/lights/PointLightComponent.ts +115 -0
- package/src/components/lights/RectAreaLightComponent.ts +151 -0
- package/src/components/lights/SpotLightComponent.ts +193 -0
- package/src/components/lights/index.ts +17 -0
- package/src/components/movement/AerialMovementComponent.ts +348 -0
- package/src/components/movement/AirplaneMovementComponent.ts +236 -0
- package/src/components/movement/BasePawnMovementComponent.ts +297 -0
- package/src/components/movement/CharacterMovementComponent.ts +446 -0
- package/src/components/movement/DirectionalCharacterMovementComponent.ts +79 -0
- package/src/components/movement/NpcMovementComponent.ts +930 -0
- package/src/components/movement/PathMovementComponent.ts +190 -0
- package/src/components/movement/TopDownMovementComponent.ts +88 -0
- package/src/components/movement/TweenMovementComponent.ts +386 -0
- package/src/components/movement/VehicleMovementComponent.ts +469 -0
- package/src/components/movement/index.ts +19 -0
- package/src/components/physics/RagdollComponent.ts +730 -0
- package/src/components/visual/AnimationComponent.ts +208 -0
- package/src/components/visual/AnimationStateMachineComponent.ts +1079 -0
- package/src/components/visual/BaseInstancedMeshComponent.ts +904 -0
- package/src/components/visual/BillboardComponent.ts +127 -0
- package/src/components/visual/EditorOnlyMeshComponent.ts +54 -0
- package/src/components/visual/FogComponent.ts +131 -0
- package/src/components/visual/GLTFMeshComponent.ts +444 -0
- package/src/components/visual/InstancedGltfMeshComponent.ts +215 -0
- package/src/components/visual/InstancedMeshComponent.ts +118 -0
- package/src/components/visual/MeshComponent.ts +224 -0
- package/src/components/visual/ParticleEmitterComponent.ts +628 -0
- package/src/components/visual/SkyboxComponent.ts +381 -0
- package/src/components/visual/TerrainMeshComponent.ts +346 -0
- package/src/components/visual/UI3DComponent.ts +264 -0
- package/src/components/visual/index.ts +23 -0
- package/src/components/voxel/MagicaVoxelLoader.ts +184 -0
- package/src/components/voxel/VoxelMeshComponent.ts +274 -0
- package/src/components/voxel/index.ts +3 -0
- package/src/const.ts +68 -0
- package/src/csg/CSGUtils.ts +771 -0
- package/src/csg/ManifoldWrapper.ts +704 -0
- package/src/csg/index.ts +13 -0
- package/src/dependencies.ts +76 -0
- package/src/game/GameBuilder.ts +280 -0
- package/src/game/GameLoop.ts +614 -0
- package/src/game/GameMode.ts +127 -0
- package/src/game/Playable.ts +84 -0
- package/src/game/World.ts +1430 -0
- package/src/game/index.ts +18 -0
- package/src/global.d.ts +11 -0
- package/src/index.ts +39 -0
- package/src/materials.ts +181 -0
- package/src/multiplayer/MovementPrediction.ts +202 -0
- package/src/multiplayer/NetWorld.ts +920 -0
- package/src/multiplayer/README.md +349 -0
- package/src/multiplayer/implementations/MemorySession.ts +112 -0
- package/src/multiplayer/implementations/WebSocketSession.ts +468 -0
- package/src/multiplayer/implementations/index.ts +14 -0
- package/src/multiplayer/index.ts +16 -0
- package/src/multiplayer/interface.ts +174 -0
- package/src/navigation/NavigationServer.ts +170 -0
- package/src/navigation/RecastNavigationServer.ts +370 -0
- package/src/navigation/index.ts +17 -0
- package/src/npc/behavior-tree/BehaviorNode.ts +191 -0
- package/src/npc/behavior-tree/BehaviorTreeComponent.ts +351 -0
- package/src/npc/behavior-tree/behaviors/BehaviorAction.ts +97 -0
- package/src/npc/behavior-tree/behaviors/ConditionEvaluator.ts +128 -0
- package/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.ts +128 -0
- package/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.ts +159 -0
- package/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.ts +76 -0
- package/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.ts +160 -0
- package/src/npc/behavior-tree/behaviors/actions/aerial/index.ts +5 -0
- package/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.ts +151 -0
- package/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.ts +158 -0
- package/src/npc/behavior-tree/behaviors/actions/combat/index.ts +3 -0
- package/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.ts +157 -0
- package/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.ts +131 -0
- package/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.ts +99 -0
- package/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.ts +114 -0
- package/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.ts +146 -0
- package/src/npc/behavior-tree/behaviors/actions/ground/index.ts +6 -0
- package/src/npc/behavior-tree/behaviors/actions/index.ts +13 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.ts +117 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Equipment interface describes components that can initiate primary and
|
|
3
|
+
* secondary fire actions, as well as reload functionality.
|
|
4
|
+
*
|
|
5
|
+
* It provides a minimal contract used by weapon components or other gameplay
|
|
6
|
+
* systems to trigger logic such as firing projectiles, activating abilities,
|
|
7
|
+
* or reloading ammunition.
|
|
8
|
+
* The helper function `isEquipment` performs a runtime check so scripts can
|
|
9
|
+
* safely interact with unknown objects.
|
|
10
|
+
*
|
|
11
|
+
* Recommended usage (for humans and AI assistants):
|
|
12
|
+
* - Implement this interface on components intended to be equipped by actors.
|
|
13
|
+
* - Use `isEquipment` before casting when interacting with external code.
|
|
14
|
+
*/
|
|
15
|
+
export interface IEquipment {
|
|
16
|
+
beginFire(): boolean;
|
|
17
|
+
endFire(): boolean;
|
|
18
|
+
beginAltFire(): boolean;
|
|
19
|
+
endAltFire(): boolean;
|
|
20
|
+
reload(): boolean;
|
|
21
|
+
}
|
|
22
|
+
export declare function isEquipment(object: any): object is IEquipment;
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
export function isEquipment(object) {
|
|
2
|
+
for (const name of ['beginFire', 'endFire', 'beginAltFire', 'endAltFire', 'reload']) {
|
|
3
|
+
if (typeof object[name] !== 'function') {
|
|
4
|
+
return false;
|
|
5
|
+
}
|
|
6
|
+
}
|
|
7
|
+
return true;
|
|
8
|
+
}
|
|
9
|
+
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiRXF1aXBtZW50LmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vLi4vLi4vc3JjL2NvbXBvbmVudHMvZ2FtZXBsYXkvRXF1aXBtZW50LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQXNCQSxNQUFNLFVBQVUsV0FBVyxDQUFDLE1BQVc7SUFDckMsS0FBSyxNQUFNLElBQUksSUFBSSxDQUFDLFdBQVcsRUFBRSxTQUFTLEVBQUUsY0FBYyxFQUFFLFlBQVksRUFBRSxRQUFRLENBQUMsRUFBRSxDQUFDO1FBQ3BGLElBQUksT0FBTyxNQUFNLENBQUMsSUFBSSxDQUFDLEtBQUssVUFBVSxFQUFFLENBQUM7WUFDdkMsT0FBTyxLQUFLLENBQUM7UUFDZixDQUFDO0lBQ0gsQ0FBQztJQUNELE9BQU8sSUFBSSxDQUFDO0FBQ2QsQ0FBQyJ9
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* GenericEquipment provides timing logic for fire actions used by weapon-like
|
|
3
|
+
* components.
|
|
4
|
+
*
|
|
5
|
+
* Extending SceneComponent, it tracks when firing starts and ensures repeated
|
|
6
|
+
* shots respect a configurable interval. Derived classes implement the
|
|
7
|
+
* `doFire` method to spawn projectiles or perform custom behavior each time a
|
|
8
|
+
* shot is triggered. The base class also handles single-fire modes where only
|
|
9
|
+
* one shot occurs per button press.
|
|
10
|
+
*
|
|
11
|
+
* Recommended usage (for humans and AI assistants):
|
|
12
|
+
* - Extend this class for common weapon behaviors that need rate limiting.
|
|
13
|
+
* - Override `doFire` to define the exact firing logic such as spawning
|
|
14
|
+
* projectiles.
|
|
15
|
+
*/
|
|
16
|
+
import { SceneComponent } from '../SceneComponent.js';
|
|
17
|
+
import type { SceneComponentOptions } from '../SceneComponent.js';
|
|
18
|
+
import type { IEquipment } from './Equipment.js';
|
|
19
|
+
export interface GenericEquipmentOptions extends SceneComponentOptions {
|
|
20
|
+
fireInterval: number;
|
|
21
|
+
isSingleFire: boolean;
|
|
22
|
+
}
|
|
23
|
+
export declare abstract class GenericEquipment<TOptions extends GenericEquipmentOptions> extends SceneComponent<TOptions> implements IEquipment {
|
|
24
|
+
private fireFlag;
|
|
25
|
+
private fireCount;
|
|
26
|
+
private lastFireTime;
|
|
27
|
+
static get DEFAULT_OPTIONS(): GenericEquipmentOptions;
|
|
28
|
+
constructor(options: TOptions);
|
|
29
|
+
beginFire(): boolean;
|
|
30
|
+
endFire(): boolean;
|
|
31
|
+
beginAltFire(): boolean;
|
|
32
|
+
endAltFire(): boolean;
|
|
33
|
+
reload(): boolean;
|
|
34
|
+
tickPrePhysics(deltaTime: number): void;
|
|
35
|
+
protected checkFire(): void;
|
|
36
|
+
protected abstract doFire(): void;
|
|
37
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* GenericEquipment provides timing logic for fire actions used by weapon-like
|
|
3
|
+
* components.
|
|
4
|
+
*
|
|
5
|
+
* Extending SceneComponent, it tracks when firing starts and ensures repeated
|
|
6
|
+
* shots respect a configurable interval. Derived classes implement the
|
|
7
|
+
* `doFire` method to spawn projectiles or perform custom behavior each time a
|
|
8
|
+
* shot is triggered. The base class also handles single-fire modes where only
|
|
9
|
+
* one shot occurs per button press.
|
|
10
|
+
*
|
|
11
|
+
* Recommended usage (for humans and AI assistants):
|
|
12
|
+
* - Extend this class for common weapon behaviors that need rate limiting.
|
|
13
|
+
* - Override `doFire` to define the exact firing logic such as spawning
|
|
14
|
+
* projectiles.
|
|
15
|
+
*/
|
|
16
|
+
import { SceneComponent } from '../SceneComponent.js';
|
|
17
|
+
export class GenericEquipment extends SceneComponent {
|
|
18
|
+
static get DEFAULT_OPTIONS() {
|
|
19
|
+
return {
|
|
20
|
+
...SceneComponent.DEFAULT_OPTIONS,
|
|
21
|
+
fireInterval: 0.5,
|
|
22
|
+
isSingleFire: false,
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
constructor(options) {
|
|
26
|
+
super(options);
|
|
27
|
+
Object.defineProperty(this, "fireFlag", {
|
|
28
|
+
enumerable: true,
|
|
29
|
+
configurable: true,
|
|
30
|
+
writable: true,
|
|
31
|
+
value: false
|
|
32
|
+
});
|
|
33
|
+
Object.defineProperty(this, "fireCount", {
|
|
34
|
+
enumerable: true,
|
|
35
|
+
configurable: true,
|
|
36
|
+
writable: true,
|
|
37
|
+
value: 0
|
|
38
|
+
});
|
|
39
|
+
Object.defineProperty(this, "lastFireTime", {
|
|
40
|
+
enumerable: true,
|
|
41
|
+
configurable: true,
|
|
42
|
+
writable: true,
|
|
43
|
+
value: 0
|
|
44
|
+
});
|
|
45
|
+
}
|
|
46
|
+
beginFire() {
|
|
47
|
+
this.fireFlag = true;
|
|
48
|
+
this.checkFire();
|
|
49
|
+
return true;
|
|
50
|
+
}
|
|
51
|
+
endFire() {
|
|
52
|
+
this.fireFlag = false;
|
|
53
|
+
return true;
|
|
54
|
+
}
|
|
55
|
+
beginAltFire() {
|
|
56
|
+
return false;
|
|
57
|
+
}
|
|
58
|
+
endAltFire() {
|
|
59
|
+
return false;
|
|
60
|
+
}
|
|
61
|
+
reload() {
|
|
62
|
+
return false;
|
|
63
|
+
}
|
|
64
|
+
tickPrePhysics(deltaTime) {
|
|
65
|
+
this.checkFire();
|
|
66
|
+
}
|
|
67
|
+
//====================================================================================================
|
|
68
|
+
checkFire() {
|
|
69
|
+
if (this.fireFlag) {
|
|
70
|
+
if (this.options.isSingleFire && this.fireCount > 0) {
|
|
71
|
+
return;
|
|
72
|
+
}
|
|
73
|
+
const currentTime = this.getWorld()?.getGameTime() ?? 0;
|
|
74
|
+
let fireTime = this.lastFireTime + this.options.fireInterval;
|
|
75
|
+
while (fireTime <= currentTime) {
|
|
76
|
+
if (!this.fireCount) {
|
|
77
|
+
fireTime = currentTime;
|
|
78
|
+
}
|
|
79
|
+
this.fireCount++;
|
|
80
|
+
this.doFire();
|
|
81
|
+
this.lastFireTime = fireTime;
|
|
82
|
+
fireTime += this.options.fireInterval;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
this.fireCount = 0;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* InstantHitWeaponComponent fires instant hit rays with configurable damage and effects.
|
|
3
|
+
*
|
|
4
|
+
* Built on top of BaseWeaponComponent, it performs raycast-based hit detection
|
|
5
|
+
* instead of spawning projectiles. When `doFire` is called, it immediately
|
|
6
|
+
* traces a ray from the weapon position to the target and applies damage or
|
|
7
|
+
* effects instantly. This is ideal for weapons like rifles, pistols, or laser
|
|
8
|
+
* weapons that have no travel time.
|
|
9
|
+
*
|
|
10
|
+
* Recommended usage (for humans and AI assistants):
|
|
11
|
+
* - Set `damage` to control how much damage the weapon deals.
|
|
12
|
+
* - Set `range` to limit the maximum effective distance.
|
|
13
|
+
* - Override `onHit` to customize hit effects like particle systems or decals.
|
|
14
|
+
* - Use `penetration` to allow shots to pass through multiple targets.
|
|
15
|
+
*/
|
|
16
|
+
import * as THREE from 'three';
|
|
17
|
+
import { Delegate } from '../../utils/Delegate.js';
|
|
18
|
+
import { BaseWeaponComponent } from './BaseWeaponComponent.js';
|
|
19
|
+
import type { BaseWeaponOptions } from './BaseWeaponComponent.js';
|
|
20
|
+
import type { Actor } from '../../actors/Actor.js';
|
|
21
|
+
import type { HitTestResult } from '../../physics/PhysicsEngine.js';
|
|
22
|
+
export interface InstantHitWeaponOptions extends BaseWeaponOptions {
|
|
23
|
+
/**
|
|
24
|
+
* Amount of damage dealt per hit.
|
|
25
|
+
*/
|
|
26
|
+
damage: number;
|
|
27
|
+
/**
|
|
28
|
+
* Optional spread angle in radians for accuracy simulation.
|
|
29
|
+
* 0 means perfect accuracy.
|
|
30
|
+
*/
|
|
31
|
+
spread?: number;
|
|
32
|
+
}
|
|
33
|
+
export interface HitInfo {
|
|
34
|
+
/**
|
|
35
|
+
* The actor that was hit.
|
|
36
|
+
*/
|
|
37
|
+
hitActor: Actor | null;
|
|
38
|
+
/**
|
|
39
|
+
* The exact world position where the hit occurred.
|
|
40
|
+
*/
|
|
41
|
+
hitLocation: THREE.Vector3;
|
|
42
|
+
/**
|
|
43
|
+
* The surface normal at the hit point.
|
|
44
|
+
*/
|
|
45
|
+
hitNormal: THREE.Vector3;
|
|
46
|
+
/**
|
|
47
|
+
* The distance from the weapon to the hit point.
|
|
48
|
+
*/
|
|
49
|
+
distance: number;
|
|
50
|
+
/**
|
|
51
|
+
* The damage dealt to the target.
|
|
52
|
+
*/
|
|
53
|
+
damageDealt: number;
|
|
54
|
+
}
|
|
55
|
+
export type HitDelegate = Delegate<[HitInfo], void>;
|
|
56
|
+
export type InstantHitWeaponDefaultOptions = BaseWeaponOptions & Partial<InstantHitWeaponOptions>;
|
|
57
|
+
export declare class InstantHitWeaponComponent extends BaseWeaponComponent<InstantHitWeaponOptions> {
|
|
58
|
+
static get DEFAULT_OPTIONS(): InstantHitWeaponDefaultOptions;
|
|
59
|
+
readonly onHit: HitDelegate;
|
|
60
|
+
constructor(options: InstantHitWeaponOptions);
|
|
61
|
+
protected doFire(): void;
|
|
62
|
+
/**
|
|
63
|
+
* Applies random spread to the fire direction for accuracy simulation.
|
|
64
|
+
* @param direction The base fire direction
|
|
65
|
+
* @param spreadAngle The maximum spread angle in radians
|
|
66
|
+
* @returns The direction with applied spread
|
|
67
|
+
*/
|
|
68
|
+
protected applySpread(direction: THREE.Vector3, spreadAngle: number): THREE.Vector3;
|
|
69
|
+
/**
|
|
70
|
+
* Performs the instant hit raycast and handles hit results.
|
|
71
|
+
* @param origin The starting position of the ray
|
|
72
|
+
* @param direction The direction of the ray
|
|
73
|
+
*/
|
|
74
|
+
protected performInstantHit(origin: THREE.Vector3, direction: THREE.Vector3): void;
|
|
75
|
+
/**
|
|
76
|
+
* Processes a single hit result and applies damage/effects.
|
|
77
|
+
* @param hitResult The hit test result
|
|
78
|
+
* @param fireOrigin The original fire position for distance calculation
|
|
79
|
+
*/
|
|
80
|
+
protected processHit(hitResult: HitTestResult, fireOrigin: THREE.Vector3): void;
|
|
81
|
+
/**
|
|
82
|
+
* Applies damage to the target actor.
|
|
83
|
+
* Override this method to customize damage application logic.
|
|
84
|
+
* @param target The actor to damage
|
|
85
|
+
* @param damage The amount of damage to apply
|
|
86
|
+
* @param hitInfo The hit test result
|
|
87
|
+
*/
|
|
88
|
+
protected applyDamage(target: Actor, damage: number, hitInfo: HitTestResult): void;
|
|
89
|
+
/**
|
|
90
|
+
* Plays visual hit effects at the hit location.
|
|
91
|
+
* Override this method to customize hit effects.
|
|
92
|
+
* @param hitInfo Information about the hit
|
|
93
|
+
*/
|
|
94
|
+
protected playHitEffect(hitInfo: HitInfo): void;
|
|
95
|
+
getEditorClassIcon(): string | null;
|
|
96
|
+
}
|
|
@@ -0,0 +1,194 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
var __metadata = (this && this.__metadata) || function (k, v) {
|
|
8
|
+
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
|
|
9
|
+
};
|
|
10
|
+
/**
|
|
11
|
+
* InstantHitWeaponComponent fires instant hit rays with configurable damage and effects.
|
|
12
|
+
*
|
|
13
|
+
* Built on top of BaseWeaponComponent, it performs raycast-based hit detection
|
|
14
|
+
* instead of spawning projectiles. When `doFire` is called, it immediately
|
|
15
|
+
* traces a ray from the weapon position to the target and applies damage or
|
|
16
|
+
* effects instantly. This is ideal for weapons like rifles, pistols, or laser
|
|
17
|
+
* weapons that have no travel time.
|
|
18
|
+
*
|
|
19
|
+
* Recommended usage (for humans and AI assistants):
|
|
20
|
+
* - Set `damage` to control how much damage the weapon deals.
|
|
21
|
+
* - Set `range` to limit the maximum effective distance.
|
|
22
|
+
* - Override `onHit` to customize hit effects like particle systems or decals.
|
|
23
|
+
* - Use `penetration` to allow shots to pass through multiple targets.
|
|
24
|
+
*/
|
|
25
|
+
import * as THREE from 'three';
|
|
26
|
+
import { EngineClass } from '../../systems/ClassRegistry.js';
|
|
27
|
+
import { Delegate } from '../../utils/Delegate.js';
|
|
28
|
+
import { CharacterStatsComponent } from '../CharacterStatsComponent.js';
|
|
29
|
+
import { EmissionShape, ParticleEmitterComponent } from '../visual/ParticleEmitterComponent.js';
|
|
30
|
+
import { BaseWeaponComponent } from './BaseWeaponComponent.js';
|
|
31
|
+
let InstantHitWeaponComponent = class InstantHitWeaponComponent extends BaseWeaponComponent {
|
|
32
|
+
static get DEFAULT_OPTIONS() {
|
|
33
|
+
return {
|
|
34
|
+
...BaseWeaponComponent.DEFAULT_OPTIONS,
|
|
35
|
+
damage: 25,
|
|
36
|
+
spread: 0,
|
|
37
|
+
};
|
|
38
|
+
}
|
|
39
|
+
constructor(options) {
|
|
40
|
+
super(options);
|
|
41
|
+
Object.defineProperty(this, "onHit", {
|
|
42
|
+
enumerable: true,
|
|
43
|
+
configurable: true,
|
|
44
|
+
writable: true,
|
|
45
|
+
value: new Delegate()
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
doFire() {
|
|
49
|
+
// Guard against firing without ammo
|
|
50
|
+
if (!this.canFire()) {
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
const { position, direction } = this.getFirePositionAndDirection();
|
|
54
|
+
let fireDirection = direction.clone();
|
|
55
|
+
// Apply target direction if available
|
|
56
|
+
const targetDirection = this.getTargetDirection();
|
|
57
|
+
if (targetDirection) {
|
|
58
|
+
fireDirection = targetDirection;
|
|
59
|
+
}
|
|
60
|
+
// Apply spread for accuracy simulation
|
|
61
|
+
if (this.options.spread && this.options.spread > 0) {
|
|
62
|
+
fireDirection = this.applySpread(fireDirection, this.options.spread);
|
|
63
|
+
}
|
|
64
|
+
// Perform the instant hit trace
|
|
65
|
+
this.performInstantHit(position, fireDirection);
|
|
66
|
+
// Handle weapon effects and ammo
|
|
67
|
+
this.consumeAmmo();
|
|
68
|
+
this.playFireSound();
|
|
69
|
+
this.applyRecoilEffects();
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Applies random spread to the fire direction for accuracy simulation.
|
|
73
|
+
* @param direction The base fire direction
|
|
74
|
+
* @param spreadAngle The maximum spread angle in radians
|
|
75
|
+
* @returns The direction with applied spread
|
|
76
|
+
*/
|
|
77
|
+
applySpread(direction, spreadAngle) {
|
|
78
|
+
// Create a random offset within a cone
|
|
79
|
+
const phi = Math.random() * Math.PI * 2; // Random angle around the direction
|
|
80
|
+
const theta = Math.random() * spreadAngle; // Random angle from center up to max spread
|
|
81
|
+
// Convert spherical coordinates to cartesian offset
|
|
82
|
+
const x = Math.sin(theta) * Math.cos(phi);
|
|
83
|
+
const y = Math.sin(theta) * Math.sin(phi);
|
|
84
|
+
const z = Math.cos(theta);
|
|
85
|
+
// Create a coordinate system based on the fire direction
|
|
86
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
87
|
+
const right = new THREE.Vector3().crossVectors(direction, up).normalize();
|
|
88
|
+
const forward = direction.clone().normalize();
|
|
89
|
+
up.crossVectors(right, forward).normalize();
|
|
90
|
+
// Apply the spread offset
|
|
91
|
+
const spreadDirection = new THREE.Vector3()
|
|
92
|
+
.addScaledVector(right, x)
|
|
93
|
+
.addScaledVector(up, y)
|
|
94
|
+
.addScaledVector(forward, z)
|
|
95
|
+
.normalize();
|
|
96
|
+
return spreadDirection;
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* Performs the instant hit raycast and handles hit results.
|
|
100
|
+
* @param origin The starting position of the ray
|
|
101
|
+
* @param direction The direction of the ray
|
|
102
|
+
*/
|
|
103
|
+
performInstantHit(origin, direction) {
|
|
104
|
+
const world = this.getWorld();
|
|
105
|
+
const actor = this.getActor();
|
|
106
|
+
if (!world || !actor) {
|
|
107
|
+
return;
|
|
108
|
+
}
|
|
109
|
+
const maxDistance = this.options.range ?? 1000;
|
|
110
|
+
// Perform raycast hit test
|
|
111
|
+
const hitResults = this.getPhysicsEngine()?.performHitTest({
|
|
112
|
+
origin: origin,
|
|
113
|
+
direction: direction,
|
|
114
|
+
maxDistance: maxDistance,
|
|
115
|
+
stopOnFirstHit: true,
|
|
116
|
+
ignoredActors: [actor],
|
|
117
|
+
});
|
|
118
|
+
for (const hitResult of hitResults ?? []) {
|
|
119
|
+
this.processHit(hitResult, origin);
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
/**
|
|
123
|
+
* Processes a single hit result and applies damage/effects.
|
|
124
|
+
* @param hitResult The hit test result
|
|
125
|
+
* @param fireOrigin The original fire position for distance calculation
|
|
126
|
+
*/
|
|
127
|
+
processHit(hitResult, fireOrigin) {
|
|
128
|
+
const hitInfo = {
|
|
129
|
+
hitActor: hitResult.hitActor ?? null,
|
|
130
|
+
hitLocation: hitResult.hitLocation.clone(),
|
|
131
|
+
hitNormal: hitResult.hitNormal.clone(),
|
|
132
|
+
distance: fireOrigin.distanceTo(hitResult.hitLocation),
|
|
133
|
+
damageDealt: this.options.damage,
|
|
134
|
+
};
|
|
135
|
+
// Apply damage to the hit actor if it has a health component
|
|
136
|
+
if (hitResult.hitActor && this.options.damage > 0) {
|
|
137
|
+
this.applyDamage(hitResult.hitActor, this.options.damage, hitResult);
|
|
138
|
+
}
|
|
139
|
+
// Show hit effects if enabled
|
|
140
|
+
this.playHitEffect(hitInfo);
|
|
141
|
+
// Emit hit event
|
|
142
|
+
this.onHit.invoke(hitInfo);
|
|
143
|
+
}
|
|
144
|
+
/**
|
|
145
|
+
* Applies damage to the target actor.
|
|
146
|
+
* Override this method to customize damage application logic.
|
|
147
|
+
* @param target The actor to damage
|
|
148
|
+
* @param damage The amount of damage to apply
|
|
149
|
+
* @param hitInfo The hit test result
|
|
150
|
+
*/
|
|
151
|
+
applyDamage(target, damage, hitInfo) {
|
|
152
|
+
const statsComponent = target.getComponent(CharacterStatsComponent);
|
|
153
|
+
statsComponent?.takeDamage(damage, {
|
|
154
|
+
hitLocation: hitInfo.hitLocation.clone(),
|
|
155
|
+
hitNormal: hitInfo.hitNormal.clone(),
|
|
156
|
+
});
|
|
157
|
+
}
|
|
158
|
+
/**
|
|
159
|
+
* Plays visual hit effects at the hit location.
|
|
160
|
+
* Override this method to customize hit effects.
|
|
161
|
+
* @param hitInfo Information about the hit
|
|
162
|
+
*/
|
|
163
|
+
playHitEffect(hitInfo) {
|
|
164
|
+
const world = this.getWorld();
|
|
165
|
+
if (!world) {
|
|
166
|
+
return;
|
|
167
|
+
}
|
|
168
|
+
// Simple spark shower effect based on VFX demo implementation
|
|
169
|
+
const sparkShower = new ParticleEmitterComponent({
|
|
170
|
+
position: hitInfo.hitLocation.clone(),
|
|
171
|
+
particleCount: 50,
|
|
172
|
+
particleSize: 0.15,
|
|
173
|
+
particleColor: new THREE.Color(0xffdd00), // Bright yellow sparks
|
|
174
|
+
particleSpeed: 10,
|
|
175
|
+
particleLifetime: 0.3,
|
|
176
|
+
emitterRate: 1000, // Very high rate for quick burst
|
|
177
|
+
emitContinuously: true, // Allow continuous emission like VFX demo
|
|
178
|
+
emissionShape: EmissionShape.Sphere,
|
|
179
|
+
});
|
|
180
|
+
world.globalParticleManager.attachParticleEmitter(sparkShower);
|
|
181
|
+
}
|
|
182
|
+
//====================================================================================================
|
|
183
|
+
// Editor Functions
|
|
184
|
+
//====================================================================================================
|
|
185
|
+
getEditorClassIcon() {
|
|
186
|
+
return 'Icon_InstantHitWeapon';
|
|
187
|
+
}
|
|
188
|
+
};
|
|
189
|
+
InstantHitWeaponComponent = __decorate([
|
|
190
|
+
EngineClass('InstantHitWeaponComponent'),
|
|
191
|
+
__metadata("design:paramtypes", [Object])
|
|
192
|
+
], InstantHitWeaponComponent);
|
|
193
|
+
export { InstantHitWeaponComponent };
|
|
194
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PickupComponent provides pickup functionality for actors with trigger physics components.
|
|
3
|
+
*
|
|
4
|
+
* This component automatically finds trigger-enabled SceneComponents on its actor and
|
|
5
|
+
* sets up collision detection for pickup interactions. It includes support for sound
|
|
6
|
+
* effects when collected and provides extensible pickup behavior through delegates
|
|
7
|
+
* and virtual methods.
|
|
8
|
+
*
|
|
9
|
+
* Key Features:
|
|
10
|
+
* - Automatic trigger component detection (requires isTrigger=true physics state)
|
|
11
|
+
* - Sound effect support with configurable volume and distance
|
|
12
|
+
* - Delegate-based event system (onPickup) for external handling
|
|
13
|
+
* - Extensible pickup logic through canPickup and onPickupInternal overrides
|
|
14
|
+
* - Built-in actor destruction after pickup
|
|
15
|
+
*
|
|
16
|
+
* Included Classes:
|
|
17
|
+
* - PickupComponent: Base pickup functionality with sound support
|
|
18
|
+
* - HealthPickupComponent: Specialized pickup that heals CharacterStatsComponent
|
|
19
|
+
* - PickupSpawnerComponent: Automated spawning system with configurable intervals
|
|
20
|
+
*
|
|
21
|
+
* Recommended usage (for humans and AI assistants):
|
|
22
|
+
* - Attach to an actor that has a SceneComponent with physics enabled
|
|
23
|
+
* - Ensure the physics component has isTrigger: true and generateCollisionEvents: true
|
|
24
|
+
* - Override canPickup and onPickupInternal methods for custom pickup behavior
|
|
25
|
+
* - Use HealthPickupComponent for health restoration functionality
|
|
26
|
+
* - Use PickupSpawnerComponent for automatic pickup respawning
|
|
27
|
+
*/
|
|
28
|
+
import * as THREE from 'three';
|
|
29
|
+
import * as ENGINE from '../../index.js';
|
|
30
|
+
import { Delegate } from '../../utils/Delegate.js';
|
|
31
|
+
import { PrimitiveComponent } from '../PrimitiveComponent.js';
|
|
32
|
+
import { SceneComponent } from '../SceneComponent.js';
|
|
33
|
+
import type { EditorClassMeta } from '../../utils/EditorClassMeta.js';
|
|
34
|
+
import type { SceneComponentOptions } from '../SceneComponent.js';
|
|
35
|
+
export interface PickupComponentOptions extends SceneComponentOptions {
|
|
36
|
+
/** Sound configuration */
|
|
37
|
+
sound?: {
|
|
38
|
+
/** URL to the pickup sound file */
|
|
39
|
+
pickupSoundUrl?: string;
|
|
40
|
+
/** Volume of the pickup sound (0.0 to 1.0) */
|
|
41
|
+
volume?: number;
|
|
42
|
+
/** Maximum distance for the pickup sound */
|
|
43
|
+
maxDistance?: number;
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
export declare class PickupComponent extends SceneComponent<PickupComponentOptions> {
|
|
47
|
+
private pickupSoundUrl;
|
|
48
|
+
protected triggerComponent: PrimitiveComponent | null;
|
|
49
|
+
/** Delegate called when this pickup is collected */
|
|
50
|
+
readonly onPickup: Delegate<[ENGINE.Actor, ENGINE.Actor], void>;
|
|
51
|
+
static readonly EDITOR_CLASS_META: EditorClassMeta;
|
|
52
|
+
static get DEFAULT_OPTIONS(): PickupComponentOptions;
|
|
53
|
+
constructor(options?: PickupComponentOptions);
|
|
54
|
+
beginPlay(): void;
|
|
55
|
+
protected findTriggerComponent(): void;
|
|
56
|
+
/**
|
|
57
|
+
* Determines if the pickup can be collected by the given actor
|
|
58
|
+
* Override this method in subclasses to implement custom pickup logic
|
|
59
|
+
* @param actor The actor attempting to pick up this item
|
|
60
|
+
* @returns True if the actor can pick up this item
|
|
61
|
+
*/
|
|
62
|
+
protected canPickup(actor: ENGINE.Actor): boolean;
|
|
63
|
+
/**
|
|
64
|
+
* Internal method that handles the pickup process
|
|
65
|
+
* @param collector The actor that collected this pickup
|
|
66
|
+
*/
|
|
67
|
+
private handlePickup;
|
|
68
|
+
/**
|
|
69
|
+
* Called when the pickup is collected
|
|
70
|
+
* Override this method in subclasses to implement custom pickup behavior
|
|
71
|
+
* @param collector The actor that collected this pickup
|
|
72
|
+
*/
|
|
73
|
+
protected onPickupInternal(collector: ENGINE.Actor): void;
|
|
74
|
+
getEditorClassIcon(): string | null;
|
|
75
|
+
}
|
|
76
|
+
export interface HealthPickupComponentOptions extends PickupComponentOptions {
|
|
77
|
+
/** Amount of health to restore when picked up */
|
|
78
|
+
healAmount?: number;
|
|
79
|
+
}
|
|
80
|
+
export declare class HealthPickupComponent extends PickupComponent {
|
|
81
|
+
private healAmount;
|
|
82
|
+
static get DEFAULT_OPTIONS(): HealthPickupComponentOptions;
|
|
83
|
+
constructor(options?: HealthPickupComponentOptions);
|
|
84
|
+
/**
|
|
85
|
+
* Override to ensure only Pawns with CharacterStatsComponent can pick up health
|
|
86
|
+
*/
|
|
87
|
+
protected canPickup(actor: ENGINE.Actor): boolean;
|
|
88
|
+
/**
|
|
89
|
+
* Override to heal the player when picked up
|
|
90
|
+
*/
|
|
91
|
+
protected onPickupInternal(collector: ENGINE.Actor): void;
|
|
92
|
+
getEditorClassIcon(): string | null;
|
|
93
|
+
}
|
|
94
|
+
export interface PickupSpawnerComponentOptions extends SceneComponentOptions {
|
|
95
|
+
/** Path to the prefab to spawn */
|
|
96
|
+
prefabPath?: string;
|
|
97
|
+
/** Spawn interval in seconds. If negative, only spawns once */
|
|
98
|
+
spawnInterval?: number;
|
|
99
|
+
/** Offset position relative to the spawner where pickups should appear */
|
|
100
|
+
spawnOffset?: THREE.Vector3;
|
|
101
|
+
/** Sound configuration for spawning */
|
|
102
|
+
sound?: {
|
|
103
|
+
/** URL to the spawn sound file */
|
|
104
|
+
spawnSoundUrl?: string;
|
|
105
|
+
/** Volume of the spawn sound (0.0 to 1.0) */
|
|
106
|
+
volume?: number;
|
|
107
|
+
/** Maximum distance for the spawn sound */
|
|
108
|
+
maxDistance?: number;
|
|
109
|
+
};
|
|
110
|
+
}
|
|
111
|
+
export declare class PickupSpawnerComponent extends SceneComponent<PickupSpawnerComponentOptions> {
|
|
112
|
+
private currentPickup;
|
|
113
|
+
private spawnTimerId;
|
|
114
|
+
static readonly EDITOR_CLASS_META: EditorClassMeta;
|
|
115
|
+
static get DEFAULT_OPTIONS(): PickupSpawnerComponentOptions;
|
|
116
|
+
constructor(options?: PickupSpawnerComponentOptions);
|
|
117
|
+
beginPlay(): void;
|
|
118
|
+
endPlay(): void;
|
|
119
|
+
private spawnPickup;
|
|
120
|
+
private onPickupCollected;
|
|
121
|
+
/**
|
|
122
|
+
* Manually trigger a pickup spawn (if no pickup is currently active)
|
|
123
|
+
*/
|
|
124
|
+
manualSpawn(): void;
|
|
125
|
+
/**
|
|
126
|
+
* Get the currently spawned pickup actor
|
|
127
|
+
*/
|
|
128
|
+
getCurrentPickup(): ENGINE.Actor | null;
|
|
129
|
+
getEditorClassIcon(): string | null;
|
|
130
|
+
}
|