@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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export interface VRPressableButtonOptions {
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baseSize?: THREE.Vector3; // console base size
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plungerSize?: THREE.Vector3; // button size
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surfaceY?: number; // local Y at contact plane (relative to parent)
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restingY?: number; // local Y when unpressed
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fullPressDistance?: number; // max travel distance (positive number)
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recoverySpeed?: number; // m/s toward resting
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onPressed?: () => void;
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}
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export class VRPressableButtonActor extends ENGINE.Actor<{}> {
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private base: ENGINE.MeshComponent;
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private plunger: ENGINE.MeshComponent;
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private contactZone: ENGINE.TriggerZoneComponent;
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private surfaceY: number;
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private restingY: number;
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private fullPressDistance: number;
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private recoverySpeed: number;
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private pressedFired = false;
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private onPressed?: () => void;
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constructor(options: VRPressableButtonOptions = {}) {
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super({
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rootComponent: new ENGINE.SceneComponent({})
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});
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const baseSize = options.baseSize ?? new THREE.Vector3(0.5, 0.12, 0.15);
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const plungerSize = options.plungerSize ?? new THREE.Vector3(0.08, 0.1, 0.08);
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this.surfaceY = options.surfaceY ?? 0.05;
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this.restingY = options.restingY ?? 0.04;
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this.fullPressDistance = options.fullPressDistance ?? 0.02;
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this.recoverySpeed = options.recoverySpeed ?? 0.4;
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this.onPressed = options.onPressed;
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// Base
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this.base = new ENGINE.MeshComponent({
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geometry: new THREE.BoxGeometry(baseSize.x, baseSize.y, baseSize.z),
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material: new THREE.MeshStandardMaterial({ color: 0x595959 }),
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physicsOptions: {
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motionType: ENGINE.PhysicsMotionType.Static,
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generateCollisionEvents: false
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}
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});
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this.rootComponent.add(this.base);
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// Plunger (kinematic in local Y; no physics)
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this.plunger = new ENGINE.MeshComponent({
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geometry: new THREE.BoxGeometry(plungerSize.x, plungerSize.y, plungerSize.z),
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material: new THREE.MeshStandardMaterial({ color: 0x355c7d }),
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physicsOptions: { enabled: false }
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});
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this.plunger.position.set(0, this.restingY, 0);
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this.base.add(this.plunger);
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// Contact zone above the plunger cap (trigger only)
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this.contactZone = new ENGINE.TriggerZoneComponent({
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size: new THREE.Vector3(plungerSize.x * 1.2, plungerSize.y * 1.2, plungerSize.z * 1.2),
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enableStayEvents: true,
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offset: new THREE.Vector3(0, this.restingY + (plungerSize.y * 0.5), 0),
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enableDebugVisualization: false
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});
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this.base.add(this.contactZone);
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// Tick each frame to update motion/state
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this.rootComponent.onTickPrePhysics.add((_comp, dt) => this.updateButton(dt));
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}
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private updateButton(deltaTime: number): void {
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// Gather overlapping actors; find any with a fingertip pointer component name
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const overlapping = this.contactZone.getActorsInZone();
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let pressingDistance = 0;
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if (overlapping.length > 0) {
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for (const actor of overlapping) {
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// Use actor world position (assumes fingertip collider actor root at tip)
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const tipWorld = actor.rootComponent.getWorldPosition(new THREE.Vector3());
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// Convert to plunger parent local
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const local = this.base.worldToLocal(tipWorld.clone());
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const depth = this.surfaceY - local.y;
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if (depth > pressingDistance) pressingDistance = depth;
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}
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}
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if (pressingDistance > 0) {
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const targetY = THREE.MathUtils.clamp(
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this.restingY - pressingDistance,
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this.restingY - this.fullPressDistance,
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this.restingY
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);
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this.plunger.position.y = targetY;
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const fraction = (this.restingY - targetY) / this.fullPressDistance;
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if (fraction >= 0.99 && !this.pressedFired) {
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this.pressedFired = true;
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if (this.onPressed) this.onPressed();
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}
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} else {
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// Recover toward resting
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if (this.plunger.position.y < this.restingY) {
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this.plunger.position.y = Math.min(this.restingY, this.plunger.position.y + this.recoverySpeed * deltaTime);
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} else {
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this.plunger.position.y = this.restingY;
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this.pressedFired = false;
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}
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}
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}
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}
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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/**
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* Simple projectile actor for rifle shots
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*/
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export class VRProjectileActor extends ENGINE.Actor {
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private direction: THREE.Vector3;
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private speed: number;
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private lifetime: number;
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private startTime: number;
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constructor(options: {
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startPosition: THREE.Vector3;
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direction: THREE.Vector3;
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speed: number;
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lifetime: number;
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}) {
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super({
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rootComponent: new ENGINE.MeshComponent({
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geometry: new THREE.SphereGeometry(0.02, 8, 8),
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material: new THREE.MeshBasicMaterial({
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color: 0xffff00,
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transparent: true,
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opacity: 0.8
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})
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})
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});
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// Set initial position
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this.rootComponent.position.copy(options.startPosition);
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this.direction = options.direction.normalize();
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this.speed = options.speed;
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this.lifetime = options.lifetime;
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this.startTime = Date.now();
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}
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protected override doBeginPlay(): void {
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super.doBeginPlay();
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// Set up tick to move projectile
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this.onTickPrePhysics.add((actor, deltaTimeMS) => {
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this.updateProjectile(deltaTimeMS);
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});
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}
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private updateProjectile(deltaTimeMS: number): void {
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const currentTime = Date.now();
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// Check lifetime
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if (currentTime - this.startTime > this.lifetime) {
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this.destroy();
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return;
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}
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// Move projectile
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const deltaSeconds = deltaTimeMS / 1000;
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const movement = this.direction.clone().multiplyScalar(this.speed * deltaSeconds);
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this.rootComponent.position.add(movement);
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// Simple collision check with world bounds
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const pos = this.rootComponent.position;
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if (pos.y < -5 || Math.abs(pos.x) > 50 || Math.abs(pos.z) > 50) {
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console.log('[VRProjectile] Hit boundary, destroying');
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this.destroy();
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}
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}
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}
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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import { VRProjectileActor } from './VRProjectileActor.js';
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/**
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* VR Rifle Actor that can be attached to hands and fired
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*/
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export class VRRifleActor extends ENGINE.Actor<{}> {
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10
|
+
private audioComponent: ENGINE.SoundComponent;
|
|
11
|
+
private muzzleFlashLight: ENGINE.PointLightComponent | null = null;
|
|
12
|
+
private fireCount = 0;
|
|
13
|
+
private lastFireTime = 0;
|
|
14
|
+
private meshComponent: ENGINE.MeshComponent;
|
|
15
|
+
|
|
16
|
+
constructor() {
|
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17
|
+
super({
|
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18
|
+
rootComponent: new ENGINE.GLTFMeshComponent({
|
|
19
|
+
modelUrl: '@engine/assets/dev/models/Weapons/Rifle.glb',
|
|
20
|
+
physicsOptions: {
|
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21
|
+
motionType: ENGINE.PhysicsMotionType.KinematicPositionBased,
|
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22
|
+
collisionMeshType: ENGINE.CollisionMeshType.BoundingBox,
|
|
23
|
+
}
|
|
24
|
+
}),
|
|
25
|
+
});
|
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26
|
+
|
|
27
|
+
this.meshComponent = this.rootComponent as ENGINE.MeshComponent;
|
|
28
|
+
|
|
29
|
+
// Add audio component for gunshot sound
|
|
30
|
+
this.audioComponent = new ENGINE.SoundComponent({
|
|
31
|
+
audioClips: [{
|
|
32
|
+
key: 'gunshot',
|
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33
|
+
audioUrl: '@engine/assets/sounds/game-gun-short.mp3'
|
|
34
|
+
}],
|
|
35
|
+
volume: 0.7,
|
|
36
|
+
loop: false,
|
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37
|
+
positional: true
|
|
38
|
+
});
|
|
39
|
+
this.addComponent(this.audioComponent);
|
|
40
|
+
|
|
41
|
+
// Create muzzle flash light (disabled by default)
|
|
42
|
+
this.muzzleFlashLight = new ENGINE.PointLightComponent({
|
|
43
|
+
color: new THREE.Color(0xffaa44),
|
|
44
|
+
intensity: 2,
|
|
45
|
+
distance: 5
|
|
46
|
+
});
|
|
47
|
+
this.muzzleFlashLight.position.set(0, 0, -0.4);
|
|
48
|
+
this.muzzleFlashLight.visible = false;
|
|
49
|
+
this.addComponent(this.muzzleFlashLight);
|
|
50
|
+
|
|
51
|
+
const grabbable = new ENGINE.VRGrabbableComponent({
|
|
52
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+
vrAttachmentInputType: 'grip',
|
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53
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+
offsetPosition: new THREE.Vector3(0, 0, 0),
|
|
54
|
+
offsetRotation: new THREE.Euler(0, Math.PI / 2, 0),
|
|
55
|
+
attachmentMode: 'hand',
|
|
56
|
+
hideController: true
|
|
57
|
+
});
|
|
58
|
+
this.addComponent(grabbable);
|
|
59
|
+
|
|
60
|
+
grabbable.onVRInput.add(this.handleVRInput.bind(this));
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
// ===== VR Input Handling =====
|
|
64
|
+
// VR input is now handled through VRPawn when this actor is attached
|
|
65
|
+
public handleVRInput(hand: 'left' | 'right', buttonIndex: ENGINE.XRButton | ENGINE.XRAxis, pressed: boolean, value: number): boolean {
|
|
66
|
+
// Trigger button (index 0) fires the gun when pressed
|
|
67
|
+
if (pressed && buttonIndex === ENGINE.XRButton.Trigger) {
|
|
68
|
+
this.fire(hand);
|
|
69
|
+
return true; // Consume the input
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
return false; // Let other systems handle it
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
private fire(hand: 'left' | 'right'): void {
|
|
76
|
+
const currentTime = Date.now();
|
|
77
|
+
|
|
78
|
+
// Rate limiting
|
|
79
|
+
if (currentTime - this.lastFireTime < 200) {
|
|
80
|
+
return;
|
|
81
|
+
}
|
|
82
|
+
this.lastFireTime = currentTime;
|
|
83
|
+
this.fireCount++;
|
|
84
|
+
|
|
85
|
+
console.log(`[VRRifle] BANG! (${this.fireCount} shots fired)`);
|
|
86
|
+
|
|
87
|
+
// Play gunshot sound
|
|
88
|
+
this.audioComponent.play('gunshot');
|
|
89
|
+
|
|
90
|
+
// Muzzle flash effect
|
|
91
|
+
this.showMuzzleFlash();
|
|
92
|
+
|
|
93
|
+
// Create and fire projectile
|
|
94
|
+
this.createProjectile(hand);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
private showMuzzleFlash(): void {
|
|
98
|
+
if (this.muzzleFlashLight) {
|
|
99
|
+
this.muzzleFlashLight.visible = true;
|
|
100
|
+
|
|
101
|
+
// Disable after brief flash
|
|
102
|
+
setTimeout(() => {
|
|
103
|
+
if (this.muzzleFlashLight) {
|
|
104
|
+
this.muzzleFlashLight.visible = false;
|
|
105
|
+
}
|
|
106
|
+
}, 50);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
private createProjectile(hand: 'left' | 'right'): void {
|
|
111
|
+
const world = this.getWorld();
|
|
112
|
+
if (!world) return;
|
|
113
|
+
|
|
114
|
+
// Get controller position and direction using VRPawn convenience method
|
|
115
|
+
const vrPawn = world.getActors().find(actor => actor.constructor.name === 'VRPawn') as ENGINE.VRPawn;
|
|
116
|
+
if (!vrPawn) return;
|
|
117
|
+
|
|
118
|
+
const rayPose = vrPawn.getTargetRayPose(hand);
|
|
119
|
+
if (!rayPose) return;
|
|
120
|
+
|
|
121
|
+
const controllerPosition = rayPose.origin;
|
|
122
|
+
const rifleForward = rayPose.direction;
|
|
123
|
+
|
|
124
|
+
// Offset muzzle position slightly forward from controller
|
|
125
|
+
const muzzleOffset = rifleForward.clone().multiplyScalar(0.5);
|
|
126
|
+
const muzzlePosition = controllerPosition.clone().add(muzzleOffset);
|
|
127
|
+
|
|
128
|
+
// Create projectile
|
|
129
|
+
const projectile = new VRProjectileActor({
|
|
130
|
+
startPosition: muzzlePosition,
|
|
131
|
+
direction: rifleForward,
|
|
132
|
+
speed: 5000,
|
|
133
|
+
lifetime: 2000
|
|
134
|
+
});
|
|
135
|
+
|
|
136
|
+
world.addActor(projectile);
|
|
137
|
+
}
|
|
138
|
+
}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
|
|
4
|
+
import { createVRScene } from './scene.js';
|
|
5
|
+
|
|
6
|
+
// ============================================================================
|
|
7
|
+
// VR DEMO GAME
|
|
8
|
+
// ============================================================================
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Main VR Demo Game showcasing the unified attachment system
|
|
12
|
+
*/
|
|
13
|
+
export class VRDemoGame extends ENGINE.BaseGameLoop {
|
|
14
|
+
|
|
15
|
+
constructor(container: HTMLElement) {
|
|
16
|
+
super(container, {
|
|
17
|
+
xrEnabled: true,
|
|
18
|
+
vrSessionOptions: {
|
|
19
|
+
optionalFeatures: ['hand-tracking', 'local-floor'],
|
|
20
|
+
requiredFeatures: []
|
|
21
|
+
}
|
|
22
|
+
});
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
protected override async preStart(): Promise<void> {
|
|
26
|
+
// Disable tone mapping for VR
|
|
27
|
+
this.world.postProcessManager.disablePasses(ENGINE.PostProcessPass.ToneMapping);
|
|
28
|
+
|
|
29
|
+
// Create basic lighting
|
|
30
|
+
ENGINE.GameBuilder.createDefaultLighting(this.world);
|
|
31
|
+
|
|
32
|
+
// Create VR pawn
|
|
33
|
+
const vrPawn = new ENGINE.VRPawn({
|
|
34
|
+
movementComponent: null,
|
|
35
|
+
camera: new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR),
|
|
36
|
+
controllerOptions: {
|
|
37
|
+
rayVisualizationEnabled: true,
|
|
38
|
+
maxRayDistance: 10
|
|
39
|
+
},
|
|
40
|
+
snapTurnAngle: 25,
|
|
41
|
+
maxTeleportDistance: 15
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
this.world.addActor(vrPawn);
|
|
45
|
+
|
|
46
|
+
// Create player controller
|
|
47
|
+
const controller = new ENGINE.PlayerController();
|
|
48
|
+
controller.possess(vrPawn);
|
|
49
|
+
this.world.addActor(controller);
|
|
50
|
+
// Add VR pawn components (two-hand grab + snap turn + interact + teleport)
|
|
51
|
+
vrPawn.addComponent(new ENGINE.VRGrabComponent({}));
|
|
52
|
+
vrPawn.addComponent(new ENGINE.VRSnapTurnComponent({ angleDeg: vrPawn.getSnapTurnAngleDegrees() }));
|
|
53
|
+
vrPawn.addComponent(new ENGINE.VRInteractComponent({ button: ENGINE.XRButton.Trigger }));
|
|
54
|
+
// Interact is handled by VRInteractableComponent on actors; no separate pawn component needed.
|
|
55
|
+
vrPawn.addComponent(new ENGINE.VRTeleportComponent({ maxDistance: 15 }));
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
// Create skybox for immersion
|
|
60
|
+
ENGINE.GameBuilder.createDefaultSkybox(this.world);
|
|
61
|
+
|
|
62
|
+
// Create the interactive VR scene
|
|
63
|
+
createVRScene(this.world);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
protected override postStart(): void {
|
|
67
|
+
// BaseGameLoop will automatically call createVRButton() after this with hand tracking support
|
|
68
|
+
}
|
|
69
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
// ============================================================================
|
|
2
|
+
// VR DEMO GAME - MAIN EXPORTS
|
|
3
|
+
// ============================================================================
|
|
4
|
+
|
|
5
|
+
export { VRDemoGame } from './game.js';
|
|
6
|
+
export { VRRifleActor } from './VRRifleActor.js';
|
|
7
|
+
export { VRProjectileActor } from './VRProjectileActor.js';
|
|
8
|
+
export { VRAttachableCube } from './VRAttachableCube.js';
|
|
9
|
+
export * from './scene.js';
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
|
|
4
|
+
import { VRAttachableCube } from './VRAttachableCube.js';
|
|
5
|
+
import { VRInteractableCylinder } from './VRInteractableCylinder.js';
|
|
6
|
+
import { VRPressableButtonActor } from './VRPressableButton.js';
|
|
7
|
+
import { VRRifleActor } from './VRRifleActor.js';
|
|
8
|
+
|
|
9
|
+
// ============================================================================
|
|
10
|
+
// SCENE CREATION
|
|
11
|
+
// ============================================================================
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Creates the complete VR demo scene with all interactive objects
|
|
15
|
+
*/
|
|
16
|
+
export function createVRScene(world: ENGINE.World): void {
|
|
17
|
+
createGround(world);
|
|
18
|
+
createAttachableObjects(world);
|
|
19
|
+
createInteractables(world);
|
|
20
|
+
createRifle(world);
|
|
21
|
+
createEnvironmentObjects(world);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Creates the ground plane with physics
|
|
26
|
+
*/
|
|
27
|
+
function createGround(world: ENGINE.World): void {
|
|
28
|
+
ENGINE.GameBuilder.createDefaultGround(world);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Creates VR attachable objects (cubes and sphere)
|
|
33
|
+
*/
|
|
34
|
+
function createAttachableObjects(world: ENGINE.World): void {
|
|
35
|
+
// Create VR attachable cubes in a circle
|
|
36
|
+
const cubeColors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
|
|
37
|
+
for (let i = 0; i < 6; i++) {
|
|
38
|
+
const cube = new VRAttachableCube(cubeColors[i]);
|
|
39
|
+
const angle = (i / 6) * Math.PI * 2;
|
|
40
|
+
cube.rootComponent.position.set(
|
|
41
|
+
Math.cos(angle) * 3,
|
|
42
|
+
1,
|
|
43
|
+
Math.sin(angle) * 3
|
|
44
|
+
);
|
|
45
|
+
world.addActor(cube);
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Creates VR interactable-only objects
|
|
51
|
+
*/
|
|
52
|
+
function createInteractables(world: ENGINE.World): void {
|
|
53
|
+
const cylinder = new VRInteractableCylinder(new THREE.Vector3(-2, 1, -2));
|
|
54
|
+
world.addActor(cylinder);
|
|
55
|
+
|
|
56
|
+
// Simple pressable button at a console position
|
|
57
|
+
const button = new VRPressableButtonActor({
|
|
58
|
+
onPressed: () => {
|
|
59
|
+
console.log('[VRPressableButton] Pressed');
|
|
60
|
+
}
|
|
61
|
+
});
|
|
62
|
+
button.rootComponent.position.set(0, 1, -1);
|
|
63
|
+
world.addActor(button);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Creates the rifle that can be picked up
|
|
68
|
+
*/
|
|
69
|
+
function createRifle(world: ENGINE.World): void {
|
|
70
|
+
const rifle = new VRRifleActor();
|
|
71
|
+
rifle.rootComponent.position.set(2, 1.5, -1);
|
|
72
|
+
world.addActor(rifle);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Creates environment objects for reference and atmosphere
|
|
77
|
+
*/
|
|
78
|
+
function createEnvironmentObjects(world: ENGINE.World): void {
|
|
79
|
+
// Create pillars for reference
|
|
80
|
+
for (let i = 0; i < 4; i++) {
|
|
81
|
+
const pillar = new ENGINE.Actor({
|
|
82
|
+
rootComponent: new ENGINE.MeshComponent({
|
|
83
|
+
geometry: new THREE.CylinderGeometry(0.3, 0.3, 4, 8),
|
|
84
|
+
material: new THREE.MeshStandardMaterial({
|
|
85
|
+
color: 0x888888,
|
|
86
|
+
roughness: 0.6,
|
|
87
|
+
metalness: 0.8
|
|
88
|
+
})
|
|
89
|
+
})
|
|
90
|
+
});
|
|
91
|
+
const angle = (i / 4) * Math.PI * 2;
|
|
92
|
+
pillar.rootComponent.position.set(
|
|
93
|
+
Math.cos(angle) * 8,
|
|
94
|
+
2,
|
|
95
|
+
Math.sin(angle) * 8
|
|
96
|
+
);
|
|
97
|
+
world.addActor(pillar);
|
|
98
|
+
}
|
|
99
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Hand Tracking Demo - demonstrates WebXR hand tracking integration
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
import * as ENGINE from '../src/index.js';
|
|
6
|
+
|
|
7
|
+
export class HandTrackingDemo extends ENGINE.BaseGameLoop {
|
|
8
|
+
private vrPawn?: ENGINE.VRPawn;
|
|
9
|
+
|
|
10
|
+
constructor(container: HTMLElement) {
|
|
11
|
+
super(container, {
|
|
12
|
+
xrEnabled: true,
|
|
13
|
+
vrSessionOptions: {
|
|
14
|
+
optionalFeatures: ['hand-tracking', 'local-floor'],
|
|
15
|
+
requiredFeatures: []
|
|
16
|
+
}
|
|
17
|
+
});
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
protected override async preStart(): Promise<void> {
|
|
21
|
+
this.world.postProcessManager.disablePasses(ENGINE.PostProcessPass.ToneMapping);
|
|
22
|
+
// Create VR pawn with hand tracking support
|
|
23
|
+
this.vrPawn = new ENGINE.VRPawn({
|
|
24
|
+
movementComponent: null,
|
|
25
|
+
camera: null, // VR handles its own cameras
|
|
26
|
+
enableTeleportation: true,
|
|
27
|
+
enableSnapTurn: true,
|
|
28
|
+
snapTurnAngle: 45,
|
|
29
|
+
maxTeleportDistance: 10
|
|
30
|
+
});
|
|
31
|
+
|
|
32
|
+
this.world.addActor(this.vrPawn);
|
|
33
|
+
this.vrPawn.setupVRTracking(this.renderer.renderer);
|
|
34
|
+
|
|
35
|
+
// Create player controller for input handling
|
|
36
|
+
const controller = new ENGINE.PlayerController();
|
|
37
|
+
controller.possess(this.vrPawn);
|
|
38
|
+
this.world.addActor(controller);
|
|
39
|
+
|
|
40
|
+
// Update controllers every frame
|
|
41
|
+
this.vrPawn.onTickPrePhysics.add(() => {
|
|
42
|
+
this.vrPawn!.updateControllers();
|
|
43
|
+
});
|
|
44
|
+
|
|
45
|
+
// Listen for hand tracking events
|
|
46
|
+
this.vrPawn.onControllerAdded.add((controllerInfo) => {
|
|
47
|
+
const handedness = controllerInfo.inputSource.handedness;
|
|
48
|
+
const isHand = !!controllerInfo.inputSource.hand;
|
|
49
|
+
console.log(`[HandTrackingDemo] ${isHand ? 'Hand' : 'Controller'} added: ${handedness}`);
|
|
50
|
+
|
|
51
|
+
if (isHand) {
|
|
52
|
+
console.log(`[HandTrackingDemo] Hand tracking active for ${handedness} hand`);
|
|
53
|
+
}
|
|
54
|
+
});
|
|
55
|
+
|
|
56
|
+
this.vrPawn.onControllerRemoved.add((inputSource) => {
|
|
57
|
+
const handedness = inputSource.handedness;
|
|
58
|
+
const isHand = !!inputSource.hand;
|
|
59
|
+
console.log(`[HandTrackingDemo] ${isHand ? 'Hand' : 'Controller'} removed: ${handedness}`);
|
|
60
|
+
});
|
|
61
|
+
|
|
62
|
+
// Create basic scene
|
|
63
|
+
ENGINE.GameBuilder.createDefaultLighting(this.world);
|
|
64
|
+
ENGINE.GameBuilder.createDefaultSkybox(this.world);
|
|
65
|
+
ENGINE.GameBuilder.createDefaultGround(this.world);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
protected override postStart(): void {
|
|
69
|
+
// BaseGameLoop will automatically call createVRButton() with hand tracking support from vrSessionOptions
|
|
70
|
+
}
|
|
71
|
+
}
|
package/games/index.ts
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export * from './animation-demo.js';
|
|
2
|
+
export * from './animation-retarget-demo.js';
|
|
3
|
+
export * from './behavior-tree-demo.js';
|
|
4
|
+
export * from './character_animation.js';
|
|
5
|
+
export * from './collision-demo.js';
|
|
6
|
+
export * from './hand-tracking-demo.js';
|
|
7
|
+
export * from './manifold-demo.js';
|
|
8
|
+
export * from './instanced-mesh-demo.js';
|
|
9
|
+
export * from './navigation-demo.js';
|
|
10
|
+
export * from './navmesh-primitives-demo.js';
|
|
11
|
+
export * from './performance-test-demo.js';
|
|
12
|
+
export * from './postprocess-demo.js';
|
|
13
|
+
export * from './ragdoll-demo-simple.js';
|
|
14
|
+
export * from './ragdoll-demo.js';
|
|
15
|
+
export * from './swipe-tap-demo.js';
|
|
16
|
+
export * from './tween-demo.js';
|
|
17
|
+
export * from './ui-demo.js';
|
|
18
|
+
export * from './vfx-demo.js';
|
|
19
|
+
export * from './vfx-wawa-demo.js';
|
|
20
|
+
export * from './vr-ui-demo-minimal.js';
|
|
21
|
+
export * from './vr-ui-demo.js';
|