@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import { IAsyncLoadableTag } from '../../utils/IAsyncLoadable.js';
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import { PrimitiveComponent } from '../PrimitiveComponent.js';
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import type { EditorClassMeta, EditorPropertyChangedResult } from '../../utils/EditorClassMeta.js';
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import type { IAsyncLoadable } from '../../utils/IAsyncLoadable.js';
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import type { PrimitiveComponentOptions } from '../PrimitiveComponent.js';
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export interface BillboardComponentOptions extends PrimitiveComponentOptions {
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imageUrl: string;
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depthTest?: boolean;
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depthWrite?: boolean;
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transparent?: boolean;
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}
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export declare class BillboardComponent extends PrimitiveComponent<BillboardComponentOptions> implements IAsyncLoadable {
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readonly [IAsyncLoadableTag] = true;
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private sprite;
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private spriteMaterial;
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private _asyncTaskWorker;
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static readonly EDITOR_CLASS_META: EditorClassMeta;
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static get DEFAULT_OPTIONS(): BillboardComponentOptions;
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constructor(options: BillboardComponentOptions);
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beginPlay(): void;
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waitForLoad(): Promise<void>;
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isLoading(): boolean;
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loadSprite(url: string): Promise<void>;
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onEditorPropertyChanged(path: string, value: any, result: EditorPropertyChangedResult): void;
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getEditorClassIcon(): string | null;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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var _a;
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var BillboardComponent_1;
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/**
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* BillboardComponent renders a flat sprite that always faces the camera.
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*
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* It wraps a THREE.Sprite and exposes options for depth testing, transparency,
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* and texture loading. The component is useful for lightweight effects such as
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* markers or simplified objects that do not require full 3D models. On each
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* frame it merely updates the sprite orientation via the scene graph, leaving
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* most behavior to Three.js.
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*
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* Recommended usage (for humans and AI assistants):
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* - Set `imageUrl` to the desired texture path and use `loadSprite` to change
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* images at runtime.
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* - Combine with small physics bodies if billboards need collision.
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* - Enable or disable depth testing depending on whether the sprite should
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* always appear on top.
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*/
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import * as THREE from 'three';
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import { AssetPath } from '../../storage/storageProvider.js';
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import { EngineClass } from '../../systems/ClassRegistry.js';
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import { AsyncTaskWorker, IAsyncLoadableTag } from '../../utils/IAsyncLoadable.js';
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import { resourceManager } from '../../utils/ResourceManager.js';
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import { PrimitiveComponent } from '../PrimitiveComponent.js';
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let BillboardComponent = BillboardComponent_1 = class BillboardComponent extends PrimitiveComponent {
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static get DEFAULT_OPTIONS() {
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return {
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...PrimitiveComponent.DEFAULT_OPTIONS,
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imageUrl: '',
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depthTest: true,
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depthWrite: true,
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transparent: true,
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};
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}
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constructor(options) {
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super(options);
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Object.defineProperty(this, _a, {
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enumerable: true,
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configurable: true,
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writable: true,
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value: true
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});
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Object.defineProperty(this, "sprite", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "spriteMaterial", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "_asyncTaskWorker", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: new AsyncTaskWorker()
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});
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const imageUrl = options.imageUrl ?? BillboardComponent_1.DEFAULT_OPTIONS.imageUrl;
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this.spriteMaterial = new THREE.SpriteMaterial({
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map: null,
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depthTest: options.depthTest ?? BillboardComponent_1.DEFAULT_OPTIONS.depthTest,
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depthWrite: options.depthWrite ?? BillboardComponent_1.DEFAULT_OPTIONS.depthWrite,
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transparent: options.transparent ?? BillboardComponent_1.DEFAULT_OPTIONS.transparent,
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});
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this.sprite = new THREE.Sprite(this.spriteMaterial);
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this.add(this.sprite);
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}
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beginPlay() {
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super.beginPlay();
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// Load initial texture if provided
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const imageUrl = this.options.imageUrl ?? BillboardComponent_1.DEFAULT_OPTIONS.imageUrl;
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if (imageUrl.trim() !== '') {
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this.loadSprite(imageUrl);
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}
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}
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// start IAsyncLoadable implementation
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async waitForLoad() {
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await this._asyncTaskWorker.waitUntilComplete();
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}
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isLoading() {
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return this._asyncTaskWorker.isRunning();
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}
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// end IAsyncLoadable implementation
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async loadSprite(url) {
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this._asyncTaskWorker.runTask(async () => {
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try {
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let texture = null;
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if (url.trim() !== '') {
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texture = await resourceManager.loadTexture(AssetPath.fromString(url));
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}
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if (this.sprite.material.map) {
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this.sprite.material.map.dispose(); // Dispose of the old texture
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}
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this.sprite.material.map = texture;
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this.sprite.material.needsUpdate = true;
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}
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catch (error) {
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console.error('Error loading sprite texture:', error);
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throw error;
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}
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});
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}
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onEditorPropertyChanged(path, value, result) {
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super.onEditorPropertyChanged(path, value, result);
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if (path === 'imageUrl') {
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this.loadSprite(value);
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}
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}
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//====================================================================================================
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// Editor Functions
|
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123
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//====================================================================================================
|
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getEditorClassIcon() {
|
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return 'Icon_Billboard';
|
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}
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};
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_a = IAsyncLoadableTag;
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Object.defineProperty(BillboardComponent, "EDITOR_CLASS_META", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: {
|
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...PrimitiveComponent.EDITOR_CLASS_META,
|
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imageUrl: { type: ['texture'] },
|
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136
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}
|
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137
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});
|
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138
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BillboardComponent = BillboardComponent_1 = __decorate([
|
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EngineClass('BillboardComponent'),
|
|
140
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+
__metadata("design:paramtypes", [Object])
|
|
141
|
+
], BillboardComponent);
|
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+
export { BillboardComponent };
|
|
143
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//# sourceMappingURL=data:application/json;base64,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@@ -0,0 +1,17 @@
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1
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+
import { GLTFMeshComponent } from './GLTFMeshComponent.js';
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import type { GLTFMeshComponentOptions } from './GLTFMeshComponent.js';
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export interface EditorOnlyMeshComponentOptions extends GLTFMeshComponentOptions {
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}
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/**
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* EditorOnlyMeshComponent displays a mesh only in the editor, hiding it during gameplay.
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*
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* This component extends GLTFMeshComponent and automatically manages visibility based on
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* whether the world is in editor mode or game mode.
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*/
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export declare class EditorOnlyMeshComponent extends GLTFMeshComponent {
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static get DEFAULT_OPTIONS(): EditorOnlyMeshComponentOptions;
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constructor(options?: EditorOnlyMeshComponentOptions);
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beginPlay(): void;
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private updateVisibility;
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endPlay(): void;
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}
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@@ -0,0 +1,53 @@
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+
return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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+
};
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+
import { EngineClass } from '../../systems/ClassRegistry.js';
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+
import { GLTFMeshComponent } from './GLTFMeshComponent.js';
|
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+
/**
|
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+
* EditorOnlyMeshComponent displays a mesh only in the editor, hiding it during gameplay.
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+
*
|
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+
* This component extends GLTFMeshComponent and automatically manages visibility based on
|
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* whether the world is in editor mode or game mode.
|
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*/
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let EditorOnlyMeshComponent = class EditorOnlyMeshComponent extends GLTFMeshComponent {
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+
static get DEFAULT_OPTIONS() {
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+
return {
|
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...GLTFMeshComponent.DEFAULT_OPTIONS,
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physicsOptions: {
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enabled: false // Default to no physics for editor-only visuals
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}
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};
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}
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constructor(options = {}) {
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super(options);
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}
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beginPlay() {
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super.beginPlay();
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this.updateVisibility();
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}
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updateVisibility() {
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// Check if we're in editor mode or game mode
|
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const world = this.getWorld();
|
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if (world) {
|
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+
// Hide the mesh if we're NOT in editor mode (i.e., during gameplay)
|
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|
+
const shouldBeVisible = world.isEditorWorld;
|
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+
this.visible = shouldBeVisible;
|
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+
// console.log(`[EditorOnlyMeshComponent] Visibility set to: ${shouldBeVisible} (isEditorWorld: ${world.isEditorWorld})`);
|
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+
}
|
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+
}
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endPlay() {
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super.endPlay();
|
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+
}
|
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};
|
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+
EditorOnlyMeshComponent = __decorate([
|
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+
EngineClass('EditorOnlyMeshComponent'),
|
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+
__metadata("design:paramtypes", [Object])
|
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+
], EditorOnlyMeshComponent);
|
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+
export { EditorOnlyMeshComponent };
|
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiRWRpdG9yT25seU1lc2hDb21wb25lbnQuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9zcmMvY29tcG9uZW50cy92aXN1YWwvRWRpdG9yT25seU1lc2hDb21wb25lbnQudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6Ijs7Ozs7Ozs7O0FBQUEsT0FBTyxFQUFFLFdBQVcsRUFBRSxNQUFNLGdDQUFnQyxDQUFDO0FBRTdELE9BQU8sRUFBRSxpQkFBaUIsRUFBRSxNQUFNLHdCQUF3QixDQUFDO0FBUTNEOzs7OztHQUtHO0FBRUksSUFBTSx1QkFBdUIsR0FBN0IsTUFBTSx1QkFBd0IsU0FBUSxpQkFBaUI7SUFFNUQsTUFBTSxLQUFjLGVBQWU7UUFDakMsT0FBTztZQUNMLEdBQUcsaUJBQWlCLENBQUMsZUFBZTtZQUNwQyxjQUFjLEVBQUU7Z0JBQ2QsT0FBTyxFQUFFLEtBQUssQ0FBQyxnREFBZ0Q7YUFDaEU7U0FDRixDQUFDO0lBQ0osQ0FBQztJQUVELFlBQVksVUFBMEMsRUFBRTtRQUN0RCxLQUFLLENBQUMsT0FBTyxDQUFDLENBQUM7SUFDakIsQ0FBQztJQUVlLFNBQVM7UUFDdkIsS0FBSyxDQUFDLFNBQVMsRUFBRSxDQUFDO1FBRWxCLElBQUksQ0FBQyxnQkFBZ0IsRUFBRSxDQUFDO0lBQzFCLENBQUM7SUFFTyxnQkFBZ0I7UUFDdEIsNkNBQTZDO1FBQzdDLE1BQU0sS0FBSyxHQUFHLElBQUksQ0FBQyxRQUFRLEVBQUUsQ0FBQztRQUM5QixJQUFJLEtBQUssRUFBRSxDQUFDO1lBQ1Ysb0VBQW9FO1lBQ3BFLE1BQU0sZUFBZSxHQUFHLEtBQUssQ0FBQyxhQUFhLENBQUM7WUFDNUMsSUFBSSxDQUFDLE9BQU8sR0FBRyxlQUFlLENBQUM7WUFFL0IsMEhBQTBIO1FBQzVILENBQUM7SUFDSCxDQUFDO0lBRWUsT0FBTztRQUNyQixLQUFLLENBQUMsT0FBTyxFQUFFLENBQUM7SUFDbEIsQ0FBQztDQUNGLENBQUE7QUFwQ1ksdUJBQXVCO0lBRG5DLFdBQVcsQ0FBQyx5QkFBeUIsQ0FBQzs7R0FDMUIsdUJBQXVCLENBb0NuQyJ9
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1
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import * as THREE from 'three';
|
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2
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+
import { SceneComponent, type SceneComponentOptions } from '../SceneComponent.js';
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3
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+
import type { EditorClassMeta, EditorPropertyChangedResult } from '../../utils/EditorClassMeta.js';
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4
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+
export declare enum FogMode {
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5
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+
Linear = "linear",
|
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6
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+
Exponential = "exponential"
|
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7
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+
}
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8
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+
export interface FogComponentOptions extends SceneComponentOptions {
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9
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+
fogMode: FogMode;
|
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10
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fogColor: THREE.Color;
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11
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+
fogNear?: number;
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12
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+
fogFar?: number;
|
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13
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+
fogDensity?: number;
|
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14
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+
}
|
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15
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+
export declare class FogComponent extends SceneComponent<FogComponentOptions> {
|
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16
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+
private fogInstance;
|
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17
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+
static readonly EDITOR_CLASS_META: EditorClassMeta;
|
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18
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+
static get DEFAULT_OPTIONS(): FogComponentOptions;
|
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19
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+
constructor(options?: FogComponentOptions);
|
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20
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+
beginPlay(): void;
|
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21
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+
endPlay(): void;
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22
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+
enableFog(): void;
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23
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+
disableFog(): void;
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24
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+
setFogProperties(options: FogComponentOptions): void;
|
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25
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+
/** Called when component is added to the editor world for preview */
|
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26
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+
onEditorAddToWorld(): void;
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27
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+
/** Called when component is removed from the editor world */
|
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28
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+
onEditorRemoveFromWorld(): void;
|
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29
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+
/** Called when a property is changed in the editor */
|
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30
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+
onEditorPropertyChanged(path: string, value: any, result: EditorPropertyChangedResult): void;
|
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31
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+
getEditorClassIcon(): string | null;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+
return c > 3 && r && Object.defineProperty(target, key, r), r;
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+
};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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10
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+
var FogComponent_1;
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11
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+
import * as THREE from 'three';
|
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12
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+
import { EngineClass } from '../../systems/ClassRegistry.js';
|
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13
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+
import { SceneComponent } from '../SceneComponent.js';
|
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14
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+
export var FogMode;
|
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15
|
+
(function (FogMode) {
|
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16
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+
FogMode["Linear"] = "linear";
|
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17
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+
FogMode["Exponential"] = "exponential";
|
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18
|
+
})(FogMode || (FogMode = {}));
|
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19
|
+
let FogComponent = FogComponent_1 = class FogComponent extends SceneComponent {
|
|
20
|
+
static get DEFAULT_OPTIONS() {
|
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21
|
+
return {
|
|
22
|
+
fogMode: FogMode.Linear,
|
|
23
|
+
fogColor: new THREE.Color(0.5, 0.5, 0.5),
|
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24
|
+
fogNear: 0.1,
|
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25
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+
fogFar: 50,
|
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26
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+
fogDensity: 0.04
|
|
27
|
+
};
|
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28
|
+
}
|
|
29
|
+
constructor(options = FogComponent_1.DEFAULT_OPTIONS) {
|
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30
|
+
super(options);
|
|
31
|
+
Object.defineProperty(this, "fogInstance", {
|
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32
|
+
enumerable: true,
|
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33
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+
configurable: true,
|
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34
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+
writable: true,
|
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|
+
value: void 0
|
|
36
|
+
});
|
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37
|
+
switch (options.fogMode) {
|
|
38
|
+
case FogMode.Linear:
|
|
39
|
+
this.fogInstance = new THREE.Fog(options.fogColor, options.fogNear, options.fogFar);
|
|
40
|
+
break;
|
|
41
|
+
case FogMode.Exponential:
|
|
42
|
+
this.fogInstance = new THREE.FogExp2(options.fogColor, options.fogDensity);
|
|
43
|
+
break;
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
beginPlay() {
|
|
47
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+
super.beginPlay();
|
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48
|
+
this.enableFog();
|
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49
|
+
}
|
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50
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+
endPlay() {
|
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51
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+
super.endPlay();
|
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52
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+
this.disableFog();
|
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53
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+
}
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+
enableFog() {
|
|
55
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+
const world = this.getWorld();
|
|
56
|
+
if (world) {
|
|
57
|
+
world.scene.fog = this.fogInstance;
|
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58
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+
}
|
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59
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+
}
|
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60
|
+
disableFog() {
|
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61
|
+
const world = this.getWorld();
|
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62
|
+
if (world) {
|
|
63
|
+
world.scene.fog = null;
|
|
64
|
+
}
|
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65
|
+
}
|
|
66
|
+
setFogProperties(options) {
|
|
67
|
+
if (options.fogMode === FogMode.Linear) {
|
|
68
|
+
if (this.fogInstance instanceof THREE.Fog === false) {
|
|
69
|
+
this.fogInstance = new THREE.Fog(options.fogColor, options.fogNear, options.fogFar);
|
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70
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}
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else {
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this.fogInstance.color = options.fogColor;
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this.fogInstance.near = options.fogNear ?? FogComponent_1.DEFAULT_OPTIONS.fogNear;
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this.fogInstance.far = options.fogFar ?? FogComponent_1.DEFAULT_OPTIONS.fogFar;
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}
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}
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else if (options.fogMode === FogMode.Exponential) {
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if (this.fogInstance instanceof THREE.FogExp2 === false) {
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this.fogInstance = new THREE.FogExp2(options.fogColor, options.fogDensity);
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}
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else {
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this.fogInstance.color = options.fogColor;
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this.fogInstance.density = options.fogDensity ?? FogComponent_1.DEFAULT_OPTIONS.fogDensity;
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}
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}
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}
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//====================================================================================================
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// Editor Functions
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//====================================================================================================
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/** Called when component is added to the editor world for preview */
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onEditorAddToWorld() {
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super.onEditorAddToWorld();
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this.enableFog();
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}
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/** Called when component is removed from the editor world */
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onEditorRemoveFromWorld() {
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super.onEditorRemoveFromWorld();
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this.disableFog();
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}
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/** Called when a property is changed in the editor */
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onEditorPropertyChanged(path, value, result) {
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super.onEditorPropertyChanged(path, value, result);
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// Update fog when relevant properties change
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if (path === 'fogMode' || path === 'fogColor' || path === 'fogNear' ||
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path === 'fogFar' || path === 'fogDensity') {
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this.setFogProperties(this.options);
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this.enableFog();
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}
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}
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//====================================================================================================
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// Editor Functions
|
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//====================================================================================================
|
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getEditorClassIcon() {
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return 'Icon_Fog';
|
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}
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};
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Object.defineProperty(FogComponent, "EDITOR_CLASS_META", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: {
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fogMode: { select: Object.values(FogMode) },
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fogColor: { type: THREE.Color },
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}
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});
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FogComponent = FogComponent_1 = __decorate([
|
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EngineClass('FogComponent'),
|
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__metadata("design:paramtypes", [Object])
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], FogComponent);
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export { FogComponent };
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//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { AssetPath } from '../../storage/storageProvider.js';
|
|
3
|
+
import { Delegate } from '../../utils/Delegate.js';
|
|
4
|
+
import { IAsyncLoadableTag } from '../../utils/IAsyncLoadable.js';
|
|
5
|
+
import { PrimitiveComponent } from '../PrimitiveComponent.js';
|
|
6
|
+
import type { GenericMaterialType } from '../../materials.js';
|
|
7
|
+
import type { EditorClassMeta, EditorPropertyChangedResult } from '../../utils/EditorClassMeta.js';
|
|
8
|
+
import type { IAsyncLoadable } from '../../utils/IAsyncLoadable.js';
|
|
9
|
+
import type { ComponentDescriptionOptions } from '../Component.js';
|
|
10
|
+
import type { PrimitiveComponentOptions } from '../PrimitiveComponent.js';
|
|
11
|
+
import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
|
|
12
|
+
export interface GLTFMeshComponentOptions extends PrimitiveComponentOptions {
|
|
13
|
+
modelUrl?: string;
|
|
14
|
+
material?: GenericMaterialType;
|
|
15
|
+
materials?: Array<GenericMaterialType>;
|
|
16
|
+
excludeFromNavigation?: boolean;
|
|
17
|
+
useDynamicMaterials?: boolean;
|
|
18
|
+
}
|
|
19
|
+
export type GLTFMeshLoadedDelegate = Delegate<[GLTFMeshComponent, THREE.Object3D], void>;
|
|
20
|
+
export declare class GLTFMeshComponent extends PrimitiveComponent<GLTFMeshComponentOptions> implements IAsyncLoadable {
|
|
21
|
+
readonly [IAsyncLoadableTag] = true;
|
|
22
|
+
readonly onMeshLoaded: GLTFMeshLoadedDelegate;
|
|
23
|
+
private model;
|
|
24
|
+
/** The last loaded glTF result, including animations and other data */
|
|
25
|
+
private gltf;
|
|
26
|
+
private _asyncTaskWorker;
|
|
27
|
+
static readonly EDITOR_CLASS_META: EditorClassMeta;
|
|
28
|
+
static get DEFAULT_OPTIONS(): GLTFMeshComponentOptions;
|
|
29
|
+
/**
|
|
30
|
+
* Creates a new GLTFMeshComponent with the specified options
|
|
31
|
+
* @param options Configuration options including the model URL
|
|
32
|
+
*/
|
|
33
|
+
constructor(options?: GLTFMeshComponentOptions);
|
|
34
|
+
waitForLoad(): Promise<void>;
|
|
35
|
+
isLoading(): boolean;
|
|
36
|
+
/**
|
|
37
|
+
* Asynchronously loads a GLTF model from the specified URL
|
|
38
|
+
* @param url The URL to load the GLTF model from
|
|
39
|
+
* @returns Promise that resolves when the model is loaded
|
|
40
|
+
* @throws Error if the model fails to load
|
|
41
|
+
*/
|
|
42
|
+
loadModel(path: AssetPath): Promise<void>;
|
|
43
|
+
/**
|
|
44
|
+
* Deep clones all geometries in the model to ensure each instance has unique geometry objects
|
|
45
|
+
* This prevents shared geometry issues when systems modify geometries (e.g., adding UV2 coordinates)
|
|
46
|
+
* This is a workaround and should be replaced down the line with a better solution.
|
|
47
|
+
*/
|
|
48
|
+
private deepCloneGeometries;
|
|
49
|
+
/**
|
|
50
|
+
* Clones all materials in the model to create unique instances
|
|
51
|
+
* This allows runtime material modifications without affecting other instances
|
|
52
|
+
*/
|
|
53
|
+
private cloneMaterials;
|
|
54
|
+
/**
|
|
55
|
+
* Refreshes the physics representation of this component
|
|
56
|
+
* Should be called when the model is loaded or changed significantly
|
|
57
|
+
*/
|
|
58
|
+
private refreshPhysics;
|
|
59
|
+
/**
|
|
60
|
+
* Sets a material to override all materials in the model
|
|
61
|
+
* @param material The material to use for the entire model
|
|
62
|
+
*/
|
|
63
|
+
setMaterial(material: GenericMaterialType): Promise<void>;
|
|
64
|
+
/**
|
|
65
|
+
* Sets materials to override specific material slots in the model
|
|
66
|
+
* @param materials Array of materials to use for specific slots (by index)
|
|
67
|
+
*/
|
|
68
|
+
setMaterials(materials: Array<GenericMaterialType>): Promise<void>;
|
|
69
|
+
/**
|
|
70
|
+
* Gets the actual loaded material at a specific slot (mesh index)
|
|
71
|
+
* @param index The slot/mesh index to get the material from
|
|
72
|
+
* @returns The THREE.Material at that slot, or null if index is out of bounds
|
|
73
|
+
*/
|
|
74
|
+
getMaterialBySlot(index: number): THREE.Material | THREE.Material[] | null;
|
|
75
|
+
/**
|
|
76
|
+
* Sets the material at a specific slot (mesh index)
|
|
77
|
+
* @param index The slot/mesh index to set the material for
|
|
78
|
+
* @param material The material to apply to that slot
|
|
79
|
+
*/
|
|
80
|
+
setMaterialBySlot(index: number, material: GenericMaterialType): Promise<void>;
|
|
81
|
+
/**
|
|
82
|
+
* Gets the loaded THREE.Group model instance
|
|
83
|
+
* @returns The loaded model group, or null if no model is loaded
|
|
84
|
+
*/
|
|
85
|
+
getModel(): THREE.Object3D | null;
|
|
86
|
+
/**
|
|
87
|
+
* Gets the template model that's kept by resource manager
|
|
88
|
+
* @returns the template model
|
|
89
|
+
*/
|
|
90
|
+
getModelTemplate(): THREE.Object3D | null;
|
|
91
|
+
/**
|
|
92
|
+
* Gets the loaded GLTF model instance
|
|
93
|
+
* @returns The loaded GLTF model, or null if no model is loaded
|
|
94
|
+
*/
|
|
95
|
+
getGLTF(): GLTF | null;
|
|
96
|
+
/**
|
|
97
|
+
* Gets the loaded animations from the GLTF model
|
|
98
|
+
* @returns The loaded animations, or an empty array if no animations are loaded
|
|
99
|
+
*/
|
|
100
|
+
getAnimations(): THREE.AnimationClip[];
|
|
101
|
+
/**
|
|
102
|
+
* Finds and returns the first skinned mesh in the model, if any
|
|
103
|
+
* @returns An object containing the skinned mesh and its skeleton, or null if none found
|
|
104
|
+
*/
|
|
105
|
+
getSkinnedMeshData(): {
|
|
106
|
+
skinnedMesh: THREE.SkinnedMesh;
|
|
107
|
+
skeleton: THREE.Skeleton;
|
|
108
|
+
} | null;
|
|
109
|
+
/**
|
|
110
|
+
* Finds all skinned meshes in the model
|
|
111
|
+
* @returns Array of objects containing skinned meshes and their skeletons
|
|
112
|
+
*/
|
|
113
|
+
getAllSkinnedMeshes(): Array<{
|
|
114
|
+
skinnedMesh: THREE.SkinnedMesh;
|
|
115
|
+
skeleton: THREE.Skeleton;
|
|
116
|
+
}>;
|
|
117
|
+
/**
|
|
118
|
+
* Returns the first mesh in the model, if any
|
|
119
|
+
* @returns The first mesh, or null if no mesh found
|
|
120
|
+
*/
|
|
121
|
+
getMesh(): THREE.Mesh | null;
|
|
122
|
+
/**
|
|
123
|
+
* Returns all meshes in the model
|
|
124
|
+
* @returns Array of meshes
|
|
125
|
+
*/
|
|
126
|
+
getAllMeshes(): THREE.Mesh[];
|
|
127
|
+
/**
|
|
128
|
+
* Checks if the model has been successfully loaded
|
|
129
|
+
* @returns true if the model is loaded, false otherwise
|
|
130
|
+
*/
|
|
131
|
+
isModelLoaded(): boolean;
|
|
132
|
+
onEditorPropertyChanged(path: string, value: any, result: EditorPropertyChangedResult): void;
|
|
133
|
+
calcBoundingBox(): void;
|
|
134
|
+
static calcBoundingBoxFromGLTF(gltf: GLTF | null): THREE.Box3;
|
|
135
|
+
static calcBoundingBoxFromGLTFModel(gltfScene: THREE.Object3D | null, context?: any): THREE.Box3;
|
|
136
|
+
describe(options?: ComponentDescriptionOptions): Record<string, any>;
|
|
137
|
+
getEditorClassIcon(): string | null;
|
|
138
|
+
}
|