@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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/**
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* ThreeJsExtensions augments THREE.Object3D with convenience methods tailored for Genesys.
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import * as THREE from 'three';
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};
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/**
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* Builds a dot-separated path string representing this object's location in the hierarchy.
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* Example: "PlayerActor.RootComponent.MeshComponent"
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THREE.Object3D.prototype.getPathName = function () {
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}
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};
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/**
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* Creates a debug data structure for scene graph visualization tools.
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* Recursively processes all children to build a complete tree representation.
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* Includes transform data, visibility state, and UUIDs for debugging.
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*/
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THREE.Object3D.prototype.generateDebugNode = function () {
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const myName = this.name || ClassRegistry.getClassOrConstructorName(this);
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const children = [];
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this.children.forEach((child) => {
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children.push(child.generateDebugNode());
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});
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return {
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title: myName,
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children,
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data: {
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uuid: this.uuid,
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position: this.position.toArray(),
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rotation: this.rotation.toArray(),
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scale: this.scale.toArray(),
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visible: this.visible,
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}
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};
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};
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/**
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* Searches for the first object of the specified type in this subtree.
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* Uses depth-first search, checking this object first then its children.
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* Commonly used to find specific component types within an actor.
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THREE.Object3D.prototype.getComponent = function (type = SceneComponent) {
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}
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for (const child of this.children) {
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/**
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* Collects all objects of the specified type in this subtree.
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* Recursively searches the entire hierarchy including this object.
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+
* Returns an array that may be empty if no matches are found.
|
|
182
|
+
*/
|
|
183
|
+
THREE.Object3D.prototype.getComponents = function (type = SceneComponent) {
|
|
184
|
+
const results = [];
|
|
185
|
+
if (this instanceof type) {
|
|
186
|
+
results.push(this);
|
|
187
|
+
}
|
|
188
|
+
for (const child of this.children) {
|
|
189
|
+
results.push(...child.getComponents(type));
|
|
190
|
+
}
|
|
191
|
+
return results;
|
|
192
|
+
};
|
|
193
|
+
/**
|
|
194
|
+
* Convenience method to check if this object is hidden.
|
|
195
|
+
* Simply returns the inverse of the visible property.
|
|
196
|
+
*/
|
|
197
|
+
THREE.Object3D.prototype.isHidden = function () {
|
|
198
|
+
return !this.visible;
|
|
199
|
+
};
|
|
200
|
+
/**
|
|
201
|
+
* Sets the visibility of this object and optionally all its descendants.
|
|
202
|
+
* Useful for hiding entire branches of the scene graph at once.
|
|
203
|
+
*/
|
|
204
|
+
THREE.Object3D.prototype.setHidden = function (hidden, propagateToChildren = false) {
|
|
205
|
+
this.visible = !hidden;
|
|
206
|
+
if (propagateToChildren) {
|
|
207
|
+
this.children.forEach(child => {
|
|
208
|
+
child.setHidden(hidden, propagateToChildren);
|
|
209
|
+
});
|
|
210
|
+
}
|
|
211
|
+
return this;
|
|
212
|
+
};
|
|
213
|
+
/**
|
|
214
|
+
* Adds a position offset in local space.
|
|
215
|
+
* Directly modifies the position property without matrix calculations.
|
|
216
|
+
*/
|
|
217
|
+
THREE.Object3D.prototype.addLocalPosition = function (delta) {
|
|
218
|
+
this.position.x += delta.x;
|
|
219
|
+
this.position.y += delta.y;
|
|
220
|
+
this.position.z += delta.z;
|
|
221
|
+
return this;
|
|
222
|
+
};
|
|
223
|
+
/**
|
|
224
|
+
* Adds a rotation offset in local space.
|
|
225
|
+
* Converts Euler angles to quaternion and multiplies with current rotation.
|
|
226
|
+
*/
|
|
227
|
+
THREE.Object3D.prototype.addLocalRotation = function (delta) {
|
|
228
|
+
this.quaternion.multiply(new THREE.Quaternion().setFromEuler(delta));
|
|
229
|
+
return this;
|
|
230
|
+
};
|
|
231
|
+
/**
|
|
232
|
+
* Sets the local position relative to the parent.
|
|
233
|
+
* If useAbsolutePosition is true, interprets as world position.
|
|
234
|
+
*/
|
|
235
|
+
THREE.Object3D.prototype.setLocalPosition = function (pos) {
|
|
236
|
+
this.position.copy(pos);
|
|
237
|
+
return this;
|
|
238
|
+
};
|
|
239
|
+
/**
|
|
240
|
+
* Sets the local rotation using Euler angles.
|
|
241
|
+
* If useAbsoluteRotation is true, interprets as world rotation.
|
|
242
|
+
*/
|
|
243
|
+
THREE.Object3D.prototype.setLocalRotation = function (rot) {
|
|
244
|
+
this.quaternion.setFromEuler(rot);
|
|
245
|
+
return this;
|
|
246
|
+
};
|
|
247
|
+
/**
|
|
248
|
+
* Sets the local rotation using a quaternion.
|
|
249
|
+
* If useAbsoluteRotation is true, interprets as world rotation.
|
|
250
|
+
*/
|
|
251
|
+
THREE.Object3D.prototype.setLocalQuaternion = function (quaternion) {
|
|
252
|
+
this.quaternion.copy(quaternion);
|
|
253
|
+
return this;
|
|
254
|
+
};
|
|
255
|
+
/**
|
|
256
|
+
* Sets the local scale relative to the parent.
|
|
257
|
+
* If useAbsoluteScale is true, interprets as world scale.
|
|
258
|
+
*/
|
|
259
|
+
THREE.Object3D.prototype.setLocalScale = function (scale) {
|
|
260
|
+
this.scale.copy(scale);
|
|
261
|
+
return this;
|
|
262
|
+
};
|
|
263
|
+
/**
|
|
264
|
+
* Sets multiple transform properties at once in local space.
|
|
265
|
+
* Only modifies the properties that are provided in the transform object.
|
|
266
|
+
*/
|
|
267
|
+
THREE.Object3D.prototype.setLocalTransform = function (transform) {
|
|
268
|
+
if (transform.position) {
|
|
269
|
+
this.setLocalPosition(transform.position);
|
|
270
|
+
}
|
|
271
|
+
if (transform.rotation) {
|
|
272
|
+
this.setLocalRotation(transform.rotation);
|
|
273
|
+
}
|
|
274
|
+
if (transform.scale) {
|
|
275
|
+
this.setLocalScale(transform.scale);
|
|
276
|
+
}
|
|
277
|
+
return this;
|
|
278
|
+
};
|
|
279
|
+
/**
|
|
280
|
+
* Sets the position in world space, automatically converting to local space if parented.
|
|
281
|
+
* Handles the matrix math to transform from world to local coordinates.
|
|
282
|
+
*/
|
|
283
|
+
THREE.Object3D.prototype.setWorldPosition = function (pos) {
|
|
284
|
+
if (this.useAbsolutePosition) {
|
|
285
|
+
// When using absolute position, store world position directly
|
|
286
|
+
this.position.copy(pos);
|
|
287
|
+
}
|
|
288
|
+
else if (this.parent) {
|
|
289
|
+
// Convert the world position to local position
|
|
290
|
+
const localPos = pos.clone();
|
|
291
|
+
// Get the parent's world matrix inverse to convert to local space
|
|
292
|
+
const parentWorldMatrixInverse = new THREE.Matrix4();
|
|
293
|
+
parentWorldMatrixInverse.copy(this.parent.matrixWorld).invert();
|
|
294
|
+
// Apply the inverse matrix to get local position
|
|
295
|
+
localPos.applyMatrix4(parentWorldMatrixInverse);
|
|
296
|
+
// Set the local position
|
|
297
|
+
this.position.copy(localPos);
|
|
298
|
+
}
|
|
299
|
+
else {
|
|
300
|
+
this.setLocalPosition(pos);
|
|
301
|
+
}
|
|
302
|
+
return this;
|
|
303
|
+
};
|
|
304
|
+
/**
|
|
305
|
+
* Sets the rotation in world space using Euler angles.
|
|
306
|
+
* Internally converts to quaternion and delegates to setWorldQuaternion.
|
|
307
|
+
*/
|
|
308
|
+
THREE.Object3D.prototype.setWorldRotation = function (rot) {
|
|
309
|
+
this.setWorldQuaternion(new THREE.Quaternion().setFromEuler(rot));
|
|
310
|
+
return this;
|
|
311
|
+
};
|
|
312
|
+
/**
|
|
313
|
+
* Sets the rotation in world space using a quaternion.
|
|
314
|
+
* Calculates the required local rotation to achieve the desired world rotation.
|
|
315
|
+
*/
|
|
316
|
+
THREE.Object3D.prototype.setWorldQuaternion = function (quaternion) {
|
|
317
|
+
if (this.useAbsoluteRotation) {
|
|
318
|
+
// When using absolute rotation, store world rotation directly
|
|
319
|
+
this.quaternion.copy(quaternion);
|
|
320
|
+
}
|
|
321
|
+
else if (this.parent) {
|
|
322
|
+
// Get the parent's world quaternion
|
|
323
|
+
const parentWorldQuat = new THREE.Quaternion();
|
|
324
|
+
this.parent.getWorldQuaternion(parentWorldQuat);
|
|
325
|
+
// Invert parent's world quaternion
|
|
326
|
+
parentWorldQuat.invert();
|
|
327
|
+
// Calculate local quaternion by multiplying world quaternion by inverted parent quaternion
|
|
328
|
+
const localQuaternion = quaternion.clone().premultiply(parentWorldQuat);
|
|
329
|
+
// Set the local quaternion
|
|
330
|
+
this.quaternion.copy(localQuaternion);
|
|
331
|
+
}
|
|
332
|
+
else {
|
|
333
|
+
this.setLocalQuaternion(quaternion);
|
|
334
|
+
}
|
|
335
|
+
return this;
|
|
336
|
+
};
|
|
337
|
+
/**
|
|
338
|
+
* Sets the scale in world space, compensating for parent scaling.
|
|
339
|
+
* Calculates the local scale needed to achieve the desired world scale.
|
|
340
|
+
*/
|
|
341
|
+
THREE.Object3D.prototype.setWorldScale = function (scale) {
|
|
342
|
+
if (this.useAbsoluteScale) {
|
|
343
|
+
// When using absolute scale, store world scale directly
|
|
344
|
+
this.scale.copy(scale);
|
|
345
|
+
}
|
|
346
|
+
else if (this.parent) {
|
|
347
|
+
const parentWorldScale = new THREE.Vector3();
|
|
348
|
+
this.parent.getWorldScale(parentWorldScale);
|
|
349
|
+
this.scale.set(scale.x / parentWorldScale.x, scale.y / parentWorldScale.y, scale.z / parentWorldScale.z);
|
|
350
|
+
}
|
|
351
|
+
else {
|
|
352
|
+
this.setLocalScale(scale);
|
|
353
|
+
}
|
|
354
|
+
return this;
|
|
355
|
+
};
|
|
356
|
+
/**
|
|
357
|
+
* Sets multiple transform properties at once in world space.
|
|
358
|
+
* Delegates to individual world setters for each provided property.
|
|
359
|
+
*/
|
|
360
|
+
THREE.Object3D.prototype.setWorldTransform = function (transform) {
|
|
361
|
+
if (transform.position) {
|
|
362
|
+
this.setWorldPosition(transform.position);
|
|
363
|
+
}
|
|
364
|
+
if (transform.rotation) {
|
|
365
|
+
this.setWorldRotation(transform.rotation);
|
|
366
|
+
}
|
|
367
|
+
if (transform.scale) {
|
|
368
|
+
this.setWorldScale(transform.scale);
|
|
369
|
+
}
|
|
370
|
+
return this;
|
|
371
|
+
};
|
|
372
|
+
/**
|
|
373
|
+
* Adds a position offset in world space.
|
|
374
|
+
* Transforms the world delta to local space before applying.
|
|
375
|
+
*/
|
|
376
|
+
THREE.Object3D.prototype.addWorldPosition = function (delta) {
|
|
377
|
+
if (this.useAbsolutePosition) {
|
|
378
|
+
// When using absolute position, position is already in world space
|
|
379
|
+
this.position.add(delta);
|
|
380
|
+
}
|
|
381
|
+
else if (this.parent) {
|
|
382
|
+
this.updateMatrixWorld(true);
|
|
383
|
+
// Convert the delta from world space to local space
|
|
384
|
+
// We need to transform the direction only, not apply the full matrix
|
|
385
|
+
const worldDelta = delta.clone();
|
|
386
|
+
// Get parent's world rotation and scale to transform the delta
|
|
387
|
+
const parentWorldQuat = new THREE.Quaternion();
|
|
388
|
+
const parentWorldScale = new THREE.Vector3();
|
|
389
|
+
const parentWorldPos = new THREE.Vector3();
|
|
390
|
+
this.parent.matrixWorld.decompose(parentWorldPos, parentWorldQuat, parentWorldScale);
|
|
391
|
+
// Apply inverse scale
|
|
392
|
+
worldDelta.divide(parentWorldScale);
|
|
393
|
+
// Apply inverse rotation
|
|
394
|
+
parentWorldQuat.invert();
|
|
395
|
+
worldDelta.applyQuaternion(parentWorldQuat);
|
|
396
|
+
// Apply the local translation
|
|
397
|
+
this.position.add(worldDelta);
|
|
398
|
+
}
|
|
399
|
+
else {
|
|
400
|
+
this.addLocalPosition(delta);
|
|
401
|
+
}
|
|
402
|
+
return this;
|
|
403
|
+
};
|
|
404
|
+
/**
|
|
405
|
+
* Adds a rotation offset in world space.
|
|
406
|
+
* Applies the rotation in world coordinates then converts back to local.
|
|
407
|
+
*/
|
|
408
|
+
THREE.Object3D.prototype.addWorldRotation = function (delta) {
|
|
409
|
+
if (this.useAbsoluteRotation) {
|
|
410
|
+
// When using absolute rotation, quaternion is already in world space
|
|
411
|
+
const deltaQuat = new THREE.Quaternion().setFromEuler(delta);
|
|
412
|
+
this.quaternion.premultiply(deltaQuat);
|
|
413
|
+
}
|
|
414
|
+
else if (this.parent) {
|
|
415
|
+
this.updateMatrixWorld(true);
|
|
416
|
+
const currentWorldQuat = new THREE.Quaternion();
|
|
417
|
+
this.getWorldQuaternion(currentWorldQuat);
|
|
418
|
+
currentWorldQuat.premultiply(new THREE.Quaternion().setFromEuler(delta));
|
|
419
|
+
const parentWorldQuat = new THREE.Quaternion();
|
|
420
|
+
this.parent.getWorldQuaternion(parentWorldQuat);
|
|
421
|
+
parentWorldQuat.invert();
|
|
422
|
+
this.quaternion.copy(currentWorldQuat.premultiply(parentWorldQuat));
|
|
423
|
+
}
|
|
424
|
+
else {
|
|
425
|
+
this.addLocalRotation(delta);
|
|
426
|
+
}
|
|
427
|
+
return this;
|
|
428
|
+
};
|
|
429
|
+
/**
|
|
430
|
+
* Gets all world transform components as a single object.
|
|
431
|
+
* Convenient for getting position, rotation, and scale in one call.
|
|
432
|
+
*/
|
|
433
|
+
THREE.Object3D.prototype.getWorldTransform = function () {
|
|
434
|
+
return {
|
|
435
|
+
position: this.getWorldPosition(),
|
|
436
|
+
rotation: this.getWorldRotation(),
|
|
437
|
+
scale: this.getWorldScale(),
|
|
438
|
+
};
|
|
439
|
+
};
|
|
440
|
+
/**
|
|
441
|
+
* Gets the world position, extracting it from the world matrix.
|
|
442
|
+
* Updates world matrix if needed to ensure accuracy.
|
|
443
|
+
*/
|
|
444
|
+
THREE.Object3D.prototype.getWorldPosition = function (target) {
|
|
445
|
+
target ??= new THREE.Vector3();
|
|
446
|
+
// For absolute position, just return the position directly
|
|
447
|
+
if (this.useAbsolutePosition) {
|
|
448
|
+
return target.copy(this.position);
|
|
449
|
+
}
|
|
450
|
+
this.updateWorldMatrix(true, false);
|
|
451
|
+
return target.setFromMatrixPosition(this.matrixWorld);
|
|
452
|
+
};
|
|
453
|
+
/**
|
|
454
|
+
* Gets the world rotation as Euler angles.
|
|
455
|
+
* Internally gets world quaternion and converts to Euler.
|
|
456
|
+
*/
|
|
457
|
+
THREE.Object3D.prototype.getWorldRotation = function (target) {
|
|
458
|
+
target ??= new THREE.Euler();
|
|
459
|
+
// For absolute rotation, convert quaternion to Euler directly
|
|
460
|
+
if (this.useAbsoluteRotation) {
|
|
461
|
+
return target.setFromQuaternion(this.quaternion);
|
|
462
|
+
}
|
|
463
|
+
return target.setFromQuaternion(this.getWorldQuaternion());
|
|
464
|
+
};
|
|
465
|
+
/**
|
|
466
|
+
* Gets the world scale by decomposing the world matrix.
|
|
467
|
+
* Extracts scale component from the transformation matrix.
|
|
468
|
+
*/
|
|
469
|
+
THREE.Object3D.prototype.getWorldScale = function (target) {
|
|
470
|
+
target ??= new THREE.Vector3();
|
|
471
|
+
// For absolute scale, just return the scale directly
|
|
472
|
+
if (this.useAbsoluteScale) {
|
|
473
|
+
return target.copy(this.scale);
|
|
474
|
+
}
|
|
475
|
+
this.updateWorldMatrix(true, false);
|
|
476
|
+
this.matrixWorld.decompose(tempPosition, tempQuaternion, target);
|
|
477
|
+
return target;
|
|
478
|
+
};
|
|
479
|
+
/**
|
|
480
|
+
* Gets the world rotation as a quaternion by decomposing the world matrix.
|
|
481
|
+
* More precise than Euler angles for rotation calculations.
|
|
482
|
+
*/
|
|
483
|
+
THREE.Object3D.prototype.getWorldQuaternion = function (target) {
|
|
484
|
+
target ??= new THREE.Quaternion();
|
|
485
|
+
// For absolute rotation, just return the quaternion directly
|
|
486
|
+
if (this.useAbsoluteRotation) {
|
|
487
|
+
return target.copy(this.quaternion);
|
|
488
|
+
}
|
|
489
|
+
this.updateWorldMatrix(true, false);
|
|
490
|
+
this.matrixWorld.decompose(tempPosition, target, tempScale);
|
|
491
|
+
return target;
|
|
492
|
+
};
|
|
493
|
+
/**
|
|
494
|
+
* Checks if this object is marked as transient (temporary/non-persistent).
|
|
495
|
+
* Transient objects are excluded from world serialization.
|
|
496
|
+
*/
|
|
497
|
+
THREE.Object3D.prototype.isTransient = function () {
|
|
498
|
+
// Object3D is serialized as scene graph so if the parent is transient then the children won't be serialized
|
|
499
|
+
// effectively making them transient as well
|
|
500
|
+
return this.userData.isTransient ?? this.parent?.isTransient() ?? false;
|
|
501
|
+
};
|
|
502
|
+
/**
|
|
503
|
+
* Marks this object as transient or persistent.
|
|
504
|
+
* Transient flag is stored in userData to persist across operations.
|
|
505
|
+
*/
|
|
506
|
+
THREE.Object3D.prototype.setTransient = function (transient) {
|
|
507
|
+
this.userData.isTransient = transient;
|
|
508
|
+
return this;
|
|
509
|
+
};
|
|
510
|
+
/**
|
|
511
|
+
* Returns a description of this object for UI/debugging purposes.
|
|
512
|
+
* Base implementation returns empty object; components override for custom descriptions.
|
|
513
|
+
*/
|
|
514
|
+
THREE.Object3D.prototype.describe = function (options) {
|
|
515
|
+
return {};
|
|
516
|
+
};
|
|
517
|
+
/**
|
|
518
|
+
* Temporarily overrides materials for visual effects (e.g., highlighting).
|
|
519
|
+
* Base implementation just propagates to children; Mesh overrides to actually swap materials.
|
|
520
|
+
*/
|
|
521
|
+
THREE.Object3D.prototype.setOverrideMaterial = function (material, recursive) {
|
|
522
|
+
if (recursive) {
|
|
523
|
+
this.children.forEach(child => child.setOverrideMaterial(material, true));
|
|
524
|
+
}
|
|
525
|
+
return this;
|
|
526
|
+
};
|
|
527
|
+
/**
|
|
528
|
+
* Called when entering play mode, propagates to all children.
|
|
529
|
+
* Components override this to initialize gameplay logic.
|
|
530
|
+
*/
|
|
531
|
+
THREE.Object3D.prototype.beginPlay = function () {
|
|
532
|
+
this.children.forEach(child => child.beginPlay());
|
|
533
|
+
};
|
|
534
|
+
/**
|
|
535
|
+
* Called when exiting play mode, propagates to all children.
|
|
536
|
+
* Components override this to clean up gameplay resources.
|
|
537
|
+
*/
|
|
538
|
+
THREE.Object3D.prototype.endPlay = function () {
|
|
539
|
+
this.children.forEach(child => child.endPlay());
|
|
540
|
+
};
|
|
541
|
+
/**
|
|
542
|
+
* Update called before physics simulation each frame.
|
|
543
|
+
* Components override this for pre-physics updates like input handling.
|
|
544
|
+
*/
|
|
545
|
+
THREE.Object3D.prototype.tickPrePhysics = function (deltaTime) {
|
|
546
|
+
this.children.forEach(child => child.tickPrePhysics(deltaTime));
|
|
547
|
+
};
|
|
548
|
+
/**
|
|
549
|
+
* Update called after physics simulation each frame.
|
|
550
|
+
* Components override this for post-physics updates like visual synchronization.
|
|
551
|
+
*/
|
|
552
|
+
THREE.Object3D.prototype.tickPostPhysics = function (deltaTime) {
|
|
553
|
+
this.children.forEach(child => child.tickPostPhysics(deltaTime));
|
|
554
|
+
};
|
|
555
|
+
/**
|
|
556
|
+
* Updates physics configuration for this object and optionally its children.
|
|
557
|
+
* Components with physics override this to actually update their physics bodies.
|
|
558
|
+
*/
|
|
559
|
+
THREE.Object3D.prototype.replacePhysicsOptions = function (newOptions, propagateToChildren = false) {
|
|
560
|
+
if (propagateToChildren) {
|
|
561
|
+
this.children.forEach(child => child.replacePhysicsOptions(newOptions, true));
|
|
562
|
+
}
|
|
563
|
+
return this;
|
|
564
|
+
};
|
|
565
|
+
/**
|
|
566
|
+
* Overrides the physics options for this object and optionally its children.
|
|
567
|
+
* @param newOptions The new physics configuration
|
|
568
|
+
* @param propagateToChildren Whether to apply to all descendants
|
|
569
|
+
*/
|
|
570
|
+
THREE.Object3D.prototype.overridePhysicsOptions = function (newOptions, propagateToChildren = false) {
|
|
571
|
+
if (propagateToChildren) {
|
|
572
|
+
this.children.forEach(child => child.overridePhysicsOptions(newOptions, true));
|
|
573
|
+
}
|
|
574
|
+
return this;
|
|
575
|
+
};
|
|
576
|
+
// Override add method to handle lifecycle events
|
|
577
|
+
/**
|
|
578
|
+
* Extended add method that automatically calls beginPlay on added objects
|
|
579
|
+
* if they're being added to an active (playing) actor.
|
|
580
|
+
*/
|
|
581
|
+
const originalAdd = THREE.Object3D.prototype.add;
|
|
582
|
+
THREE.Object3D.prototype.add = function (...objects) {
|
|
583
|
+
const actor = this.getActor();
|
|
584
|
+
if (actor) {
|
|
585
|
+
if (!ensure(!actor.isPlayEnded())) {
|
|
586
|
+
return this;
|
|
587
|
+
}
|
|
588
|
+
}
|
|
589
|
+
originalAdd.call(this, ...objects);
|
|
590
|
+
if (actor?.isPlaying()) {
|
|
591
|
+
objects.forEach(obj => obj.beginPlay());
|
|
592
|
+
}
|
|
593
|
+
return this;
|
|
594
|
+
};
|
|
595
|
+
// Override remove method to handle lifecycle events
|
|
596
|
+
/**
|
|
597
|
+
* Extended remove method that automatically calls endPlay on removed objects
|
|
598
|
+
* if they're being removed from an active (playing) actor.
|
|
599
|
+
*/
|
|
600
|
+
const originalRemove = THREE.Object3D.prototype.remove;
|
|
601
|
+
THREE.Object3D.prototype.remove = function (...objects) {
|
|
602
|
+
const actor = this.getActor();
|
|
603
|
+
if (actor) {
|
|
604
|
+
if (!ensure(!actor.isPlayEnded())) {
|
|
605
|
+
return this;
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
originalRemove.call(this, ...objects);
|
|
609
|
+
if (actor?.isPlaying()) {
|
|
610
|
+
objects.forEach(obj => obj.endPlay());
|
|
611
|
+
}
|
|
612
|
+
return this;
|
|
613
|
+
};
|
|
614
|
+
/**
|
|
615
|
+
* Mesh-specific override material implementation.
|
|
616
|
+
* Saves the original material and swaps it with the override, or restores the original.
|
|
617
|
+
*/
|
|
618
|
+
THREE.Mesh.prototype.setOverrideMaterial = function (material, recursive) {
|
|
619
|
+
if (material) {
|
|
620
|
+
this.userData.__savedMaterial__ = this.material;
|
|
621
|
+
this.material = material;
|
|
622
|
+
}
|
|
623
|
+
else {
|
|
624
|
+
const savedMaterial = this.userData.__savedMaterial__;
|
|
625
|
+
if (savedMaterial) {
|
|
626
|
+
this.material = savedMaterial;
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
THREE.Object3D.prototype.setOverrideMaterial.call(this, material, recursive);
|
|
630
|
+
return this;
|
|
631
|
+
};
|
|
632
|
+
/**
|
|
633
|
+
* Serializes this material for saving/loading.
|
|
634
|
+
* Uses the WorldSerializer to handle material-specific properties.
|
|
635
|
+
*/
|
|
636
|
+
THREE.Material.prototype.asExportedObject = function (includeDefaults) {
|
|
637
|
+
return WorldSerializer.exportObject(this, includeDefaults);
|
|
638
|
+
};
|
|
639
|
+
/**
|
|
640
|
+
* Checks if two vectors are approximately equal within a tolerance.
|
|
641
|
+
* Useful for comparing positions/scales where floating point precision matters.
|
|
642
|
+
*/
|
|
643
|
+
THREE.Vector3.prototype.almostEquals = function (other, epsilon = 0.00001) {
|
|
644
|
+
epsilon ??= 0.00001;
|
|
645
|
+
return Math.abs(this.x - other.x) < epsilon &&
|
|
646
|
+
Math.abs(this.y - other.y) < epsilon &&
|
|
647
|
+
Math.abs(this.z - other.z) < epsilon;
|
|
648
|
+
};
|
|
649
|
+
/**
|
|
650
|
+
* Checks if two Euler rotations are approximately equal within a tolerance.
|
|
651
|
+
* Useful for comparing rotations where floating point precision matters.
|
|
652
|
+
* Note: Compares raw angles, doesn't account for equivalent rotations.
|
|
653
|
+
*/
|
|
654
|
+
THREE.Euler.prototype.almostEquals = function (other, epsilon = 0.00001) {
|
|
655
|
+
epsilon ??= 0.00001;
|
|
656
|
+
return Math.abs(this.x - other.x) < epsilon &&
|
|
657
|
+
Math.abs(this.y - other.y) < epsilon &&
|
|
658
|
+
Math.abs(this.z - other.z) < epsilon;
|
|
659
|
+
};
|
|
660
|
+
// Store the original updateMatrixWorld method
|
|
661
|
+
const originalUpdateMatrixWorld = THREE.Object3D.prototype.updateMatrixWorld;
|
|
662
|
+
const originalUpdateWorldMatrix = THREE.Object3D.prototype.updateWorldMatrix;
|
|
663
|
+
/**
|
|
664
|
+
* Override updateWorldMatrix to handle absolute transform properties.
|
|
665
|
+
* This method is called by getWorldPosition/Rotation/Scale and needs to respect absolute transforms.
|
|
666
|
+
|
|
667
|
+
======================== Default Implementation ========================
|
|
668
|
+
|
|
669
|
+
updateWorldMatrix( updateParents, updateChildren ) {
|
|
670
|
+
const parent = this.parent;
|
|
671
|
+
if ( updateParents === true && parent !== null ) {
|
|
672
|
+
parent.updateWorldMatrix( true, false );
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
if ( this.matrixAutoUpdate ) this.updateMatrix();
|
|
676
|
+
|
|
677
|
+
if ( this.matrixWorldAutoUpdate === true ) {
|
|
678
|
+
if ( this.parent === null ) {
|
|
679
|
+
this.matrixWorld.copy( this.matrix );
|
|
680
|
+
} else {
|
|
681
|
+
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
|
|
682
|
+
}
|
|
683
|
+
}
|
|
684
|
+
|
|
685
|
+
// make sure descendants are updated
|
|
686
|
+
|
|
687
|
+
if ( updateChildren === true ) {
|
|
688
|
+
const children = this.children;
|
|
689
|
+
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
690
|
+
const child = children[ i ];
|
|
691
|
+
child.updateWorldMatrix( false, true );
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
}
|
|
695
|
+
*/
|
|
696
|
+
THREE.Object3D.prototype.updateWorldMatrix = function (updateParents, updateChildren) {
|
|
697
|
+
const parent = this.parent;
|
|
698
|
+
if (updateParents && parent) {
|
|
699
|
+
parent.updateWorldMatrix(true, false);
|
|
700
|
+
}
|
|
701
|
+
if (this.matrixAutoUpdate) {
|
|
702
|
+
this.updateMatrix();
|
|
703
|
+
}
|
|
704
|
+
if (this.matrixWorldAutoUpdate) {
|
|
705
|
+
calculateMatrixWorld(this);
|
|
706
|
+
}
|
|
707
|
+
if (updateChildren) {
|
|
708
|
+
for (const child of this.children) {
|
|
709
|
+
child.updateWorldMatrix(false, true);
|
|
710
|
+
}
|
|
711
|
+
}
|
|
712
|
+
};
|
|
713
|
+
/**
|
|
714
|
+
* Override updateMatrixWorld to handle absolute transform properties.
|
|
715
|
+
* When useAbsolutePosition/Rotation/Scale are true, the object maintains
|
|
716
|
+
* its world transform regardless of parent transformations.
|
|
717
|
+
|
|
718
|
+
======================== Default Implementation ========================
|
|
719
|
+
|
|
720
|
+
updateMatrixWorld( force ) {
|
|
721
|
+
if ( this.matrixAutoUpdate ) this.updateMatrix();
|
|
722
|
+
if ( this.matrixWorldNeedsUpdate || force ) {
|
|
723
|
+
if ( this.matrixWorldAutoUpdate === true ) {
|
|
724
|
+
if ( this.parent === null ) {
|
|
725
|
+
this.matrixWorld.copy( this.matrix );
|
|
726
|
+
} else {
|
|
727
|
+
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
|
|
728
|
+
}
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
this.matrixWorldNeedsUpdate = false;
|
|
732
|
+
force = true;
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
// make sure descendants are updated if required
|
|
736
|
+
|
|
737
|
+
const children = this.children;
|
|
738
|
+
|
|
739
|
+
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
740
|
+
const child = children[ i ];
|
|
741
|
+
child.updateMatrixWorld( force );
|
|
742
|
+
}
|
|
743
|
+
}
|
|
744
|
+
*/
|
|
745
|
+
THREE.Object3D.prototype.updateMatrixWorld = function (force) {
|
|
746
|
+
if (this.matrixAutoUpdate) {
|
|
747
|
+
this.updateMatrix();
|
|
748
|
+
}
|
|
749
|
+
if (this.matrixWorldNeedsUpdate || force) {
|
|
750
|
+
if (this.matrixWorldAutoUpdate) {
|
|
751
|
+
calculateMatrixWorld(this);
|
|
752
|
+
}
|
|
753
|
+
this.matrixWorldNeedsUpdate = false;
|
|
754
|
+
force = true;
|
|
755
|
+
}
|
|
756
|
+
for (const child of this.children) {
|
|
757
|
+
child.updateMatrixWorld(force);
|
|
758
|
+
}
|
|
759
|
+
};
|
|
760
|
+
function calculateMatrixWorld(object) {
|
|
761
|
+
if (!object.parent) {
|
|
762
|
+
object.matrixWorld.copy(object.matrix);
|
|
763
|
+
}
|
|
764
|
+
else {
|
|
765
|
+
if (object.useAbsolutePosition || object.useAbsoluteRotation || object.useAbsoluteScale) {
|
|
766
|
+
// Get parent's world transform for non-absolute components
|
|
767
|
+
const parentPos = new THREE.Vector3();
|
|
768
|
+
const parentQuat = new THREE.Quaternion();
|
|
769
|
+
const parentScale = new THREE.Vector3();
|
|
770
|
+
object.parent.matrixWorld.decompose(parentPos, parentQuat, parentScale);
|
|
771
|
+
// Determine final world position
|
|
772
|
+
let finalWorldPos;
|
|
773
|
+
if (object.useAbsolutePosition) {
|
|
774
|
+
// Use position as world position directly
|
|
775
|
+
finalWorldPos = object.position.clone();
|
|
776
|
+
}
|
|
777
|
+
else {
|
|
778
|
+
// Transform local position by parent's rotation and scale, then add parent's position
|
|
779
|
+
finalWorldPos = object.position.clone();
|
|
780
|
+
// Apply parent's rotation
|
|
781
|
+
finalWorldPos.applyQuaternion(parentQuat);
|
|
782
|
+
// Apply parent's scale
|
|
783
|
+
finalWorldPos.multiply(parentScale);
|
|
784
|
+
// Add parent's position
|
|
785
|
+
finalWorldPos.add(parentPos);
|
|
786
|
+
}
|
|
787
|
+
// Determine final world rotation
|
|
788
|
+
let finalWorldQuat;
|
|
789
|
+
if (object.useAbsoluteRotation) {
|
|
790
|
+
// Use quaternion as world rotation directly
|
|
791
|
+
finalWorldQuat = object.quaternion.clone();
|
|
792
|
+
}
|
|
793
|
+
else {
|
|
794
|
+
// Combine with parent rotation
|
|
795
|
+
finalWorldQuat = parentQuat.clone();
|
|
796
|
+
finalWorldQuat.multiply(object.quaternion);
|
|
797
|
+
}
|
|
798
|
+
// Determine final world scale
|
|
799
|
+
let finalWorldScale;
|
|
800
|
+
if (object.useAbsoluteScale) {
|
|
801
|
+
// Use scale as world scale directly
|
|
802
|
+
finalWorldScale = object.scale.clone();
|
|
803
|
+
}
|
|
804
|
+
else {
|
|
805
|
+
// Multiply with parent scale
|
|
806
|
+
finalWorldScale = object.scale.clone();
|
|
807
|
+
finalWorldScale.multiply(parentScale);
|
|
808
|
+
}
|
|
809
|
+
// Compose world matrix from the computed components
|
|
810
|
+
object.matrixWorld.compose(finalWorldPos, finalWorldQuat, finalWorldScale);
|
|
811
|
+
}
|
|
812
|
+
else {
|
|
813
|
+
object.matrixWorld.multiplyMatrices(object.parent.matrixWorld, object.matrix);
|
|
814
|
+
}
|
|
815
|
+
}
|
|
816
|
+
}
|
|
817
|
+
//# 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