@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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/**
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* ClassRegistry maps string identifiers to constructors used by the engine.
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*
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* - Supports registration of engine classes, game classes, and built-in THREE.js types.
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* - Enables dynamic object creation and serialization by storing a prefix-qualified name for each constructor.
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* - Maintains reverse lookups so objects can report their registered names for export or debugging.
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*
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* - Use `constructObject` when you have a string type name and need an instance at runtime.
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* - Avoid modifying the registry after gameplay begins unless performing hot reload of game code.
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*/
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import * as THREE from 'three';
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export enum Prefix {
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ENGINE = 'ENGINE.',
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GAME = 'GAME.',
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THREE = 'THREE.',
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}
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export type Constructor<T = any> = (new (...args: any[]) => T) & { prototype: T };
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function isConstructor(fn: any): fn is new (...args: any[]) => any {
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}
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/**
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* Registry for managing and accessing class constructors across the engine.
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*/
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export class ClassRegistry {
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private static registry: Map<string, Constructor> = new Map();
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private static reverseRegistry: Map<Constructor, string> = new Map();
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private static builtInClassesRegistered = false;
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private static redirectorMap: Map<string, string> = new Map(); // 'Engine.OldClass -> Engine.NewClass'
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/**
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* Registers a class as an engine component.
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* @param constructor - The class constructor to register
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*/
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public static registerEngineClass(constructor: Constructor, className?: string): void {
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this.registerClass(Prefix.ENGINE, constructor, className);
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}
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/**
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public static registerGameClass(constructor: Constructor): void {
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this.registerClass(Prefix.GAME, constructor);
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}
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public static addClassesToRedirect(classes: Record<string, string>) {
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public static getRegistry(): ReadonlyMap<string, Constructor> {
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public static getClass<T = any>(fullName: string): Constructor<T> {
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this.registerBuiltInClasses();
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fullName = this.redirectorMap.get(fullName) ?? fullName;
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/**
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this.registerBuiltInClasses();
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// Search through registry for matching class name
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for (const [fullName, constructor] of this.registry.entries()) {
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this.reverseRegistry.set(object.constructor, fullName);
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return fullName;
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}
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/**
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* Retrieves the full name of a class from its constructor.
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* @throws Error if the class is not found in the registry
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public static getClassNameChecked(object: any): string {
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return className;
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* @returns The full registered name (e.g., "ENGINE.MeshComponent") or null if not found
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public static getClassNameByConstructorName(constructorName: string): string | null {
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for (const registeredName of this.registry.keys()) {
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if (registeredName.endsWith(`.${constructorName}`) || registeredName === constructorName) {
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+
return registeredName;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
return null;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* Retrieves a class constructor by its constructor name.
|
|
201
|
+
* Useful for hot reload scenarios where you need to find the fresh constructor.
|
|
202
|
+
* @param constructorName - The name of the constructor to search for
|
|
203
|
+
* @returns The class constructor or null if not found
|
|
204
|
+
*/
|
|
205
|
+
public static getClassByConstructorName<T = any>(constructorName: string): Constructor<T> | null {
|
|
206
|
+
const fullName = this.getClassNameByConstructorName(constructorName);
|
|
207
|
+
if (!fullName) {
|
|
208
|
+
return null;
|
|
209
|
+
}
|
|
210
|
+
return this.registry.get(fullName) as Constructor<T>;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
/*
|
|
214
|
+
* Registers all built-in classes in the THREE namespace.
|
|
215
|
+
* This method should only be called once during engine initialization.
|
|
216
|
+
*/
|
|
217
|
+
public static registerBuiltInClasses(): void {
|
|
218
|
+
if (this.builtInClassesRegistered) {
|
|
219
|
+
return;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
if (1) {
|
|
223
|
+
this.registerClass(Prefix.THREE, THREE.AmbientLight, 'AmbientLight');
|
|
224
|
+
this.registerClass(Prefix.THREE, THREE.AnimationAction, 'AnimationAction');
|
|
225
|
+
this.registerClass(Prefix.THREE, THREE.AnimationClip, 'AnimationClip');
|
|
226
|
+
this.registerClass(Prefix.THREE, THREE.AnimationLoader, 'AnimationLoader');
|
|
227
|
+
this.registerClass(Prefix.THREE, THREE.AnimationMixer, 'AnimationMixer');
|
|
228
|
+
this.registerClass(Prefix.THREE, THREE.AnimationObjectGroup, 'AnimationObjectGroup');
|
|
229
|
+
this.registerClass(Prefix.THREE, THREE.AnimationUtils, 'AnimationUtils');
|
|
230
|
+
this.registerClass(Prefix.THREE, THREE.ArcCurve, 'ArcCurve');
|
|
231
|
+
this.registerClass(Prefix.THREE, THREE.ArrayCamera, 'ArrayCamera');
|
|
232
|
+
this.registerClass(Prefix.THREE, THREE.ArrowHelper, 'ArrowHelper');
|
|
233
|
+
this.registerClass(Prefix.THREE, THREE.Audio, 'Audio');
|
|
234
|
+
this.registerClass(Prefix.THREE, THREE.AudioAnalyser, 'AudioAnalyser');
|
|
235
|
+
this.registerClass(Prefix.THREE, THREE.AudioListener, 'AudioListener');
|
|
236
|
+
this.registerClass(Prefix.THREE, THREE.AudioLoader, 'AudioLoader');
|
|
237
|
+
this.registerClass(Prefix.THREE, THREE.AxesHelper, 'AxesHelper');
|
|
238
|
+
this.registerClass(Prefix.THREE, THREE.BatchedMesh, 'BatchedMesh');
|
|
239
|
+
this.registerClass(Prefix.THREE, THREE.Bone, 'Bone');
|
|
240
|
+
this.registerClass(Prefix.THREE, THREE.BooleanKeyframeTrack, 'BooleanKeyframeTrack');
|
|
241
|
+
this.registerClass(Prefix.THREE, THREE.Box2, 'Box2');
|
|
242
|
+
this.registerClass(Prefix.THREE, THREE.Box3, 'Box3');
|
|
243
|
+
this.registerClass(Prefix.THREE, THREE.Box3Helper, 'Box3Helper');
|
|
244
|
+
this.registerClass(Prefix.THREE, THREE.BoxGeometry, 'BoxGeometry');
|
|
245
|
+
this.registerClass(Prefix.THREE, THREE.BoxHelper, 'BoxHelper');
|
|
246
|
+
this.registerClass(Prefix.THREE, THREE.BufferAttribute, 'BufferAttribute');
|
|
247
|
+
this.registerClass(Prefix.THREE, THREE.BufferGeometry, 'BufferGeometry');
|
|
248
|
+
this.registerClass(Prefix.THREE, THREE.BufferGeometryLoader, 'BufferGeometryLoader');
|
|
249
|
+
this.registerClass(Prefix.THREE, THREE.Camera, 'Camera');
|
|
250
|
+
this.registerClass(Prefix.THREE, THREE.CameraHelper, 'CameraHelper');
|
|
251
|
+
this.registerClass(Prefix.THREE, THREE.CanvasTexture, 'CanvasTexture');
|
|
252
|
+
this.registerClass(Prefix.THREE, THREE.CapsuleGeometry, 'CapsuleGeometry');
|
|
253
|
+
this.registerClass(Prefix.THREE, THREE.CatmullRomCurve3, 'CatmullRomCurve3');
|
|
254
|
+
this.registerClass(Prefix.THREE, THREE.CircleGeometry, 'CircleGeometry');
|
|
255
|
+
this.registerClass(Prefix.THREE, THREE.Clock, 'Clock');
|
|
256
|
+
this.registerClass(Prefix.THREE, THREE.Color, 'Color');
|
|
257
|
+
this.registerClass(Prefix.THREE, THREE.ColorKeyframeTrack, 'ColorKeyframeTrack');
|
|
258
|
+
this.registerClass(Prefix.THREE, THREE.CompressedArrayTexture, 'CompressedArrayTexture');
|
|
259
|
+
this.registerClass(Prefix.THREE, THREE.CompressedCubeTexture, 'CompressedCubeTexture');
|
|
260
|
+
this.registerClass(Prefix.THREE, THREE.CompressedTexture, 'CompressedTexture');
|
|
261
|
+
this.registerClass(Prefix.THREE, THREE.CompressedTextureLoader, 'CompressedTextureLoader');
|
|
262
|
+
this.registerClass(Prefix.THREE, THREE.ConeGeometry, 'ConeGeometry');
|
|
263
|
+
this.registerClass(Prefix.THREE, THREE.CubeCamera, 'CubeCamera');
|
|
264
|
+
this.registerClass(Prefix.THREE, THREE.CubeTexture, 'CubeTexture');
|
|
265
|
+
this.registerClass(Prefix.THREE, THREE.CubeTextureLoader, 'CubeTextureLoader');
|
|
266
|
+
this.registerClass(Prefix.THREE, THREE.CubicBezierCurve, 'CubicBezierCurve');
|
|
267
|
+
this.registerClass(Prefix.THREE, THREE.CubicBezierCurve3, 'CubicBezierCurve3');
|
|
268
|
+
this.registerClass(Prefix.THREE, THREE.CubicInterpolant, 'CubicInterpolant');
|
|
269
|
+
this.registerClass(Prefix.THREE, THREE.CurvePath, 'CurvePath');
|
|
270
|
+
this.registerClass(Prefix.THREE, THREE.CylinderGeometry, 'CylinderGeometry');
|
|
271
|
+
this.registerClass(Prefix.THREE, THREE.Cylindrical, 'Cylindrical');
|
|
272
|
+
this.registerClass(Prefix.THREE, THREE.Data3DTexture, 'Data3DTexture');
|
|
273
|
+
this.registerClass(Prefix.THREE, THREE.DataArrayTexture, 'DataArrayTexture');
|
|
274
|
+
this.registerClass(Prefix.THREE, THREE.DataTexture, 'DataTexture');
|
|
275
|
+
this.registerClass(Prefix.THREE, THREE.DataTextureLoader, 'DataTextureLoader');
|
|
276
|
+
this.registerClass(Prefix.THREE, THREE.DepthTexture, 'DepthTexture');
|
|
277
|
+
this.registerClass(Prefix.THREE, THREE.DirectionalLight, 'DirectionalLight');
|
|
278
|
+
this.registerClass(Prefix.THREE, THREE.DirectionalLightHelper, 'DirectionalLightHelper');
|
|
279
|
+
this.registerClass(Prefix.THREE, THREE.DiscreteInterpolant, 'DiscreteInterpolant');
|
|
280
|
+
this.registerClass(Prefix.THREE, THREE.DodecahedronGeometry, 'DodecahedronGeometry');
|
|
281
|
+
this.registerClass(Prefix.THREE, THREE.EdgesGeometry, 'EdgesGeometry');
|
|
282
|
+
this.registerClass(Prefix.THREE, THREE.EllipseCurve, 'EllipseCurve');
|
|
283
|
+
this.registerClass(Prefix.THREE, THREE.Euler, 'Euler');
|
|
284
|
+
this.registerClass(Prefix.THREE, THREE.EventDispatcher, 'EventDispatcher');
|
|
285
|
+
this.registerClass(Prefix.THREE, THREE.ExtrudeGeometry, 'ExtrudeGeometry');
|
|
286
|
+
this.registerClass(Prefix.THREE, THREE.FileLoader, 'FileLoader');
|
|
287
|
+
this.registerClass(Prefix.THREE, THREE.Float16BufferAttribute, 'Float16BufferAttribute');
|
|
288
|
+
this.registerClass(Prefix.THREE, THREE.Float32BufferAttribute, 'Float32BufferAttribute');
|
|
289
|
+
this.registerClass(Prefix.THREE, THREE.Fog, 'Fog');
|
|
290
|
+
this.registerClass(Prefix.THREE, THREE.FogExp2, 'FogExp2');
|
|
291
|
+
this.registerClass(Prefix.THREE, THREE.FramebufferTexture, 'FramebufferTexture');
|
|
292
|
+
this.registerClass(Prefix.THREE, THREE.Frustum, 'Frustum');
|
|
293
|
+
this.registerClass(Prefix.THREE, THREE.GLBufferAttribute, 'GLBufferAttribute');
|
|
294
|
+
this.registerClass(Prefix.THREE, THREE.GridHelper, 'GridHelper');
|
|
295
|
+
this.registerClass(Prefix.THREE, THREE.Group, 'Group');
|
|
296
|
+
this.registerClass(Prefix.THREE, THREE.HemisphereLight, 'HemisphereLight');
|
|
297
|
+
this.registerClass(Prefix.THREE, THREE.HemisphereLightHelper, 'HemisphereLightHelper');
|
|
298
|
+
this.registerClass(Prefix.THREE, THREE.IcosahedronGeometry, 'IcosahedronGeometry');
|
|
299
|
+
this.registerClass(Prefix.THREE, THREE.ImageBitmapLoader, 'ImageBitmapLoader');
|
|
300
|
+
this.registerClass(Prefix.THREE, THREE.ImageLoader, 'ImageLoader');
|
|
301
|
+
this.registerClass(Prefix.THREE, THREE.ImageUtils, 'ImageUtils');
|
|
302
|
+
this.registerClass(Prefix.THREE, THREE.InstancedBufferAttribute, 'InstancedBufferAttribute');
|
|
303
|
+
this.registerClass(Prefix.THREE, THREE.InstancedBufferGeometry, 'InstancedBufferGeometry');
|
|
304
|
+
this.registerClass(Prefix.THREE, THREE.InstancedInterleavedBuffer, 'InstancedInterleavedBuffer');
|
|
305
|
+
this.registerClass(Prefix.THREE, THREE.InstancedMesh, 'InstancedMesh');
|
|
306
|
+
this.registerClass(Prefix.THREE, THREE.Int16BufferAttribute, 'Int16BufferAttribute');
|
|
307
|
+
this.registerClass(Prefix.THREE, THREE.Int32BufferAttribute, 'Int32BufferAttribute');
|
|
308
|
+
this.registerClass(Prefix.THREE, THREE.Int8BufferAttribute, 'Int8BufferAttribute');
|
|
309
|
+
this.registerClass(Prefix.THREE, THREE.InterleavedBuffer, 'InterleavedBuffer');
|
|
310
|
+
this.registerClass(Prefix.THREE, THREE.InterleavedBufferAttribute, 'InterleavedBufferAttribute');
|
|
311
|
+
this.registerClass(Prefix.THREE, THREE.KeyframeTrack, 'KeyframeTrack');
|
|
312
|
+
this.registerClass(Prefix.THREE, THREE.LOD, 'LOD');
|
|
313
|
+
this.registerClass(Prefix.THREE, THREE.LatheGeometry, 'LatheGeometry');
|
|
314
|
+
this.registerClass(Prefix.THREE, THREE.Layers, 'Layers');
|
|
315
|
+
this.registerClass(Prefix.THREE, THREE.LightProbe, 'LightProbe');
|
|
316
|
+
this.registerClass(Prefix.THREE, THREE.Line, 'Line');
|
|
317
|
+
this.registerClass(Prefix.THREE, THREE.Line3, 'Line3');
|
|
318
|
+
this.registerClass(Prefix.THREE, THREE.LineBasicMaterial, 'LineBasicMaterial');
|
|
319
|
+
this.registerClass(Prefix.THREE, THREE.LineCurve, 'LineCurve');
|
|
320
|
+
this.registerClass(Prefix.THREE, THREE.LineCurve3, 'LineCurve3');
|
|
321
|
+
this.registerClass(Prefix.THREE, THREE.LineDashedMaterial, 'LineDashedMaterial');
|
|
322
|
+
this.registerClass(Prefix.THREE, THREE.LineLoop, 'LineLoop');
|
|
323
|
+
this.registerClass(Prefix.THREE, THREE.LineSegments, 'LineSegments');
|
|
324
|
+
this.registerClass(Prefix.THREE, THREE.LinearInterpolant, 'LinearInterpolant');
|
|
325
|
+
this.registerClass(Prefix.THREE, THREE.Loader, 'Loader');
|
|
326
|
+
this.registerClass(Prefix.THREE, THREE.LoaderUtils, 'LoaderUtils');
|
|
327
|
+
this.registerClass(Prefix.THREE, THREE.LoadingManager, 'LoadingManager');
|
|
328
|
+
this.registerClass(Prefix.THREE, THREE.Material, 'Material');
|
|
329
|
+
this.registerClass(Prefix.THREE, THREE.MaterialLoader, 'MaterialLoader');
|
|
330
|
+
this.registerClass(Prefix.THREE, THREE.Matrix2, 'Matrix2');
|
|
331
|
+
this.registerClass(Prefix.THREE, THREE.Matrix3, 'Matrix3');
|
|
332
|
+
this.registerClass(Prefix.THREE, THREE.Matrix4, 'Matrix4');
|
|
333
|
+
this.registerClass(Prefix.THREE, THREE.Mesh, 'Mesh');
|
|
334
|
+
this.registerClass(Prefix.THREE, THREE.MeshBasicMaterial, 'MeshBasicMaterial');
|
|
335
|
+
this.registerClass(Prefix.THREE, THREE.MeshDepthMaterial, 'MeshDepthMaterial');
|
|
336
|
+
this.registerClass(Prefix.THREE, THREE.MeshDistanceMaterial, 'MeshDistanceMaterial');
|
|
337
|
+
this.registerClass(Prefix.THREE, THREE.MeshLambertMaterial, 'MeshLambertMaterial');
|
|
338
|
+
this.registerClass(Prefix.THREE, THREE.MeshMatcapMaterial, 'MeshMatcapMaterial');
|
|
339
|
+
this.registerClass(Prefix.THREE, THREE.MeshNormalMaterial, 'MeshNormalMaterial');
|
|
340
|
+
this.registerClass(Prefix.THREE, THREE.MeshPhongMaterial, 'MeshPhongMaterial');
|
|
341
|
+
this.registerClass(Prefix.THREE, THREE.MeshPhysicalMaterial, 'MeshPhysicalMaterial');
|
|
342
|
+
this.registerClass(Prefix.THREE, THREE.MeshStandardMaterial, 'MeshStandardMaterial');
|
|
343
|
+
this.registerClass(Prefix.THREE, THREE.MeshToonMaterial, 'MeshToonMaterial');
|
|
344
|
+
this.registerClass(Prefix.THREE, THREE.NumberKeyframeTrack, 'NumberKeyframeTrack');
|
|
345
|
+
this.registerClass(Prefix.THREE, THREE.Object3D, 'Object3D');
|
|
346
|
+
this.registerClass(Prefix.THREE, THREE.ObjectLoader, 'ObjectLoader');
|
|
347
|
+
this.registerClass(Prefix.THREE, THREE.OctahedronGeometry, 'OctahedronGeometry');
|
|
348
|
+
this.registerClass(Prefix.THREE, THREE.OrthographicCamera, 'OrthographicCamera');
|
|
349
|
+
this.registerClass(Prefix.THREE, THREE.PMREMGenerator, 'PMREMGenerator');
|
|
350
|
+
this.registerClass(Prefix.THREE, THREE.Path, 'Path');
|
|
351
|
+
this.registerClass(Prefix.THREE, THREE.PerspectiveCamera, 'PerspectiveCamera');
|
|
352
|
+
this.registerClass(Prefix.THREE, THREE.Plane, 'Plane');
|
|
353
|
+
this.registerClass(Prefix.THREE, THREE.PlaneGeometry, 'PlaneGeometry');
|
|
354
|
+
this.registerClass(Prefix.THREE, THREE.PlaneHelper, 'PlaneHelper');
|
|
355
|
+
this.registerClass(Prefix.THREE, THREE.PointLight, 'PointLight');
|
|
356
|
+
this.registerClass(Prefix.THREE, THREE.PointLightHelper, 'PointLightHelper');
|
|
357
|
+
this.registerClass(Prefix.THREE, THREE.Points, 'Points');
|
|
358
|
+
this.registerClass(Prefix.THREE, THREE.PointsMaterial, 'PointsMaterial');
|
|
359
|
+
this.registerClass(Prefix.THREE, THREE.PolarGridHelper, 'PolarGridHelper');
|
|
360
|
+
this.registerClass(Prefix.THREE, THREE.PolyhedronGeometry, 'PolyhedronGeometry');
|
|
361
|
+
this.registerClass(Prefix.THREE, THREE.PositionalAudio, 'PositionalAudio');
|
|
362
|
+
this.registerClass(Prefix.THREE, THREE.PropertyBinding, 'PropertyBinding');
|
|
363
|
+
this.registerClass(Prefix.THREE, THREE.PropertyMixer, 'PropertyMixer');
|
|
364
|
+
this.registerClass(Prefix.THREE, THREE.QuadraticBezierCurve, 'QuadraticBezierCurve');
|
|
365
|
+
this.registerClass(Prefix.THREE, THREE.QuadraticBezierCurve3, 'QuadraticBezierCurve3');
|
|
366
|
+
this.registerClass(Prefix.THREE, THREE.Quaternion, 'Quaternion');
|
|
367
|
+
this.registerClass(Prefix.THREE, THREE.QuaternionKeyframeTrack, 'QuaternionKeyframeTrack');
|
|
368
|
+
this.registerClass(Prefix.THREE, THREE.QuaternionLinearInterpolant, 'QuaternionLinearInterpolant');
|
|
369
|
+
this.registerClass(Prefix.THREE, THREE.RawShaderMaterial, 'RawShaderMaterial');
|
|
370
|
+
this.registerClass(Prefix.THREE, THREE.Ray, 'Ray');
|
|
371
|
+
this.registerClass(Prefix.THREE, THREE.Raycaster, 'Raycaster');
|
|
372
|
+
this.registerClass(Prefix.THREE, THREE.RectAreaLight, 'RectAreaLight');
|
|
373
|
+
this.registerClass(Prefix.THREE, THREE.RenderTarget, 'RenderTarget');
|
|
374
|
+
this.registerClass(Prefix.THREE, THREE.RenderTarget3D, 'RenderTarget3D');
|
|
375
|
+
this.registerClass(Prefix.THREE, THREE.RingGeometry, 'RingGeometry');
|
|
376
|
+
this.registerClass(Prefix.THREE, THREE.Scene, 'Scene');
|
|
377
|
+
this.registerClass(Prefix.THREE, THREE.ShaderMaterial, 'ShaderMaterial');
|
|
378
|
+
this.registerClass(Prefix.THREE, THREE.ShadowMaterial, 'ShadowMaterial');
|
|
379
|
+
this.registerClass(Prefix.THREE, THREE.Shape, 'Shape');
|
|
380
|
+
this.registerClass(Prefix.THREE, THREE.ShapeGeometry, 'ShapeGeometry');
|
|
381
|
+
this.registerClass(Prefix.THREE, THREE.ShapePath, 'ShapePath');
|
|
382
|
+
this.registerClass(Prefix.THREE, THREE.ShapeUtils, 'ShapeUtils');
|
|
383
|
+
this.registerClass(Prefix.THREE, THREE.Skeleton, 'Skeleton');
|
|
384
|
+
this.registerClass(Prefix.THREE, THREE.SkeletonHelper, 'SkeletonHelper');
|
|
385
|
+
this.registerClass(Prefix.THREE, THREE.SkinnedMesh, 'SkinnedMesh');
|
|
386
|
+
this.registerClass(Prefix.THREE, THREE.Source, 'Source');
|
|
387
|
+
this.registerClass(Prefix.THREE, THREE.Sphere, 'Sphere');
|
|
388
|
+
this.registerClass(Prefix.THREE, THREE.SphereGeometry, 'SphereGeometry');
|
|
389
|
+
this.registerClass(Prefix.THREE, THREE.Spherical, 'Spherical');
|
|
390
|
+
this.registerClass(Prefix.THREE, THREE.SphericalHarmonics3, 'SphericalHarmonics3');
|
|
391
|
+
this.registerClass(Prefix.THREE, THREE.SplineCurve, 'SplineCurve');
|
|
392
|
+
this.registerClass(Prefix.THREE, THREE.SpotLight, 'SpotLight');
|
|
393
|
+
this.registerClass(Prefix.THREE, THREE.SpotLightHelper, 'SpotLightHelper');
|
|
394
|
+
this.registerClass(Prefix.THREE, THREE.Sprite, 'Sprite');
|
|
395
|
+
this.registerClass(Prefix.THREE, THREE.SpriteMaterial, 'SpriteMaterial');
|
|
396
|
+
this.registerClass(Prefix.THREE, THREE.StereoCamera, 'StereoCamera');
|
|
397
|
+
this.registerClass(Prefix.THREE, THREE.StringKeyframeTrack, 'StringKeyframeTrack');
|
|
398
|
+
this.registerClass(Prefix.THREE, THREE.TetrahedronGeometry, 'TetrahedronGeometry');
|
|
399
|
+
this.registerClass(Prefix.THREE, THREE.Texture, 'Texture');
|
|
400
|
+
this.registerClass(Prefix.THREE, THREE.TextureLoader, 'TextureLoader');
|
|
401
|
+
this.registerClass(Prefix.THREE, THREE.TorusGeometry, 'TorusGeometry');
|
|
402
|
+
this.registerClass(Prefix.THREE, THREE.TorusKnotGeometry, 'TorusKnotGeometry');
|
|
403
|
+
this.registerClass(Prefix.THREE, THREE.Triangle, 'Triangle');
|
|
404
|
+
this.registerClass(Prefix.THREE, THREE.TubeGeometry, 'TubeGeometry');
|
|
405
|
+
this.registerClass(Prefix.THREE, THREE.Uint16BufferAttribute, 'Uint16BufferAttribute');
|
|
406
|
+
this.registerClass(Prefix.THREE, THREE.Uint32BufferAttribute, 'Uint32BufferAttribute');
|
|
407
|
+
this.registerClass(Prefix.THREE, THREE.Uint8BufferAttribute, 'Uint8BufferAttribute');
|
|
408
|
+
this.registerClass(Prefix.THREE, THREE.Uint8ClampedBufferAttribute, 'Uint8ClampedBufferAttribute');
|
|
409
|
+
this.registerClass(Prefix.THREE, THREE.Uniform, 'Uniform');
|
|
410
|
+
this.registerClass(Prefix.THREE, THREE.UniformsGroup, 'UniformsGroup');
|
|
411
|
+
this.registerClass(Prefix.THREE, THREE.Vector2, 'Vector2');
|
|
412
|
+
this.registerClass(Prefix.THREE, THREE.Vector3, 'Vector3');
|
|
413
|
+
this.registerClass(Prefix.THREE, THREE.Vector4, 'Vector4');
|
|
414
|
+
this.registerClass(Prefix.THREE, THREE.VectorKeyframeTrack, 'VectorKeyframeTrack');
|
|
415
|
+
this.registerClass(Prefix.THREE, THREE.VideoFrameTexture, 'VideoFrameTexture');
|
|
416
|
+
this.registerClass(Prefix.THREE, THREE.VideoTexture, 'VideoTexture');
|
|
417
|
+
this.registerClass(Prefix.THREE, THREE.WebGL3DRenderTarget, 'WebGL3DRenderTarget');
|
|
418
|
+
this.registerClass(Prefix.THREE, THREE.WebGLArrayRenderTarget, 'WebGLArrayRenderTarget');
|
|
419
|
+
this.registerClass(Prefix.THREE, THREE.WebGLCubeRenderTarget, 'WebGLCubeRenderTarget');
|
|
420
|
+
this.registerClass(Prefix.THREE, THREE.WebGLRenderTarget, 'WebGLRenderTarget');
|
|
421
|
+
this.registerClass(Prefix.THREE, THREE.WebGLRenderer, 'WebGLRenderer');
|
|
422
|
+
this.registerClass(Prefix.THREE, THREE.WebGLUtils, 'WebGLUtils');
|
|
423
|
+
this.registerClass(Prefix.THREE, THREE.WireframeGeometry, 'WireframeGeometry');
|
|
424
|
+
} else {
|
|
425
|
+
// enable this branch to log the code above...
|
|
426
|
+
const lines = [];
|
|
427
|
+
const blackList = ['AudioContext', 'Controls', 'Curve', 'DataUtils', 'Interpolant', 'Light', 'TextureUtils', 'WebXRController', 'createCanvasElement'];
|
|
428
|
+
for (const [_, value] of Object.entries(THREE)) {
|
|
429
|
+
if (isConstructor(value)) {
|
|
430
|
+
let className = value.name;
|
|
431
|
+
// weird that some three.js classes are exported with leading underscores, this fixes that
|
|
432
|
+
if (className.startsWith('_')) {
|
|
433
|
+
className = className.slice(1);
|
|
434
|
+
}
|
|
435
|
+
if (blackList.includes(className)) {
|
|
436
|
+
continue;
|
|
437
|
+
}
|
|
438
|
+
lines.push(`this.registerClass(Prefix.THREE, THREE.${className}, '${className}');`);
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
console.log(lines.join('\n'));
|
|
442
|
+
}
|
|
443
|
+
this.builtInClassesRegistered = true;
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
//====================================================================================================
|
|
447
|
+
|
|
448
|
+
private static registerClass(prefix: Prefix, constructor: Constructor, className?: string): void {
|
|
449
|
+
if (!isConstructor(constructor)) {
|
|
450
|
+
throw new Error(`${constructor} is not a constructor`);
|
|
451
|
+
}
|
|
452
|
+
const fullName = `${prefix}${className ?? constructor.name}`;
|
|
453
|
+
if (this.registry.has(fullName)) {
|
|
454
|
+
throw new Error(`${fullName} class already registered`);
|
|
455
|
+
}
|
|
456
|
+
this.registry.set(fullName, constructor);
|
|
457
|
+
this.reverseRegistry.set(constructor, fullName);
|
|
458
|
+
// console.log(`class '${fullName}' registered`);
|
|
459
|
+
}
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
/**
|
|
463
|
+
* Decorator for registering a class as an engine component.
|
|
464
|
+
* @returns Class decorator function
|
|
465
|
+
*/
|
|
466
|
+
export function EngineClass(className: string) {
|
|
467
|
+
return function (constructor: Constructor) {
|
|
468
|
+
ClassRegistry.registerEngineClass(constructor, className);
|
|
469
|
+
};
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
/**
|
|
473
|
+
* Decorator for registering a class as a game component.
|
|
474
|
+
* @returns Class decorator function
|
|
475
|
+
*/
|
|
476
|
+
export function GameClass() {
|
|
477
|
+
return function (constructor: Constructor) {
|
|
478
|
+
ClassRegistry.registerGameClass(constructor);
|
|
479
|
+
};
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
ClassRegistry.addClassesToRedirect({
|
|
483
|
+
'ENGINE.GLTMeshActor': 'ENGINE.GLTFMeshActor'
|
|
484
|
+
});
|