@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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// registry those class that can't be directly modified to add serialization support
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import { MaterialUtils } from '../../materials.js';
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import { registerAsGlobalObject, registerPropertyMetadata, registerSimpleType, registerSpecialization, RegistrationFlags } from './specializationUtils.js';
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import type { PropertyMetadata } from './decorator.js';
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import type { Dumper, Loader } from './serializer.js';
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/**
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* How to specialize serialization for a class if it's not directly modifiable, i.e. from an external library or built-in class
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*
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* Method 1: Use `registerSpecialization` to register custom serialize/deserialize functions manually
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* arguments:
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* cls: the class constructor
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* serializeFn: function that takes an instance of the class and a Dumper, and uses the Dumper to serialize the instance
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* deserializeFn: optional, function that takes an instance of the class and a Loader, and uses the Loader to load data into the instance
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* staticDeserializeFn: optional, function that takes data and constructs and returns a new instance of the class
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* clsAlias: optional, a short alias string to use instead of the full class name during serialization
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* Example:
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* registerSpecialization({
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* cls: SomeClass,
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* dumper.dumpValue('f1', obj.f1);
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* },
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* },
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* // however you want to use `data` to construct a new instance
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* });
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*
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*
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* Method 2: Use `registerSimpleType` to register classes that can be serialized/deserialized into/from a simple array of values
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* T() <==> [p1, p2, p3, ...], where T is a class containing properties p1, p2, p3, and T can be constructed as new `T(p1, p2, p3, ...)`
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* i.e. THREE.Color <==> [r, g, b],
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* this is especially useful for o.params.xxx that has multiple levels
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* clsAlias: optional, a short alias string to use instead of the full class name during serialization
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* flags: optional, RegistrationFlags to control whether to register deserializer/static deserializer
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* Example:
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* registerSimpleType(THREE.Color, o => [o.r, o.g, o.b], 'c'); // serialize THREE.Color to {c: [r, g, b]}
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*
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* Method 3: Use `registerPropertyMetadata` to register property metadata for classes manually
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* except that you don't have direct access to the class source code to add the decorators.
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* This method can be used together with Method 1, as long as `dumper.dumpDefaults` and `loader.loadDefaults` are used in the
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* serializeFn and deserializeFn respectively.
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registerSpecialization(
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{
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cls: Int32Array,
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serializeFn: (obj: Int32Array, dumper: Dumper) => { dumper.dumpValue('_', Array.from(obj)); },
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deserializeFn: (obj: Int32Array, loader: Loader) => { obj.set(loader.loadValue('_').slice(0, obj.length)); },
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}
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registerSpecialization(
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{
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cls: Float32Array,
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serializeFn: (obj: Float32Array, dumper: Dumper) => { dumper.dumpValue('_', Array.from(obj).map(v => Math.round(v * 1000000) / 1000000)); },
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deserializeFn: (obj: Float32Array, loader: Loader) => { obj.set(loader.loadValue('_').slice(0, obj.length)); },
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}
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);
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// Math
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registerSimpleType(THREE.Color, o => [o.r, o.g, o.b], {clsAlias: 'c'});
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registerSimpleType(THREE.Euler, o => [o.x, o.y, o.z], {clsAlias: 'e'});
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registerSimpleType(THREE.Quaternion, o => [o.x, o.y, o.z, o.w], {clsAlias: 'q'});
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registerSimpleType(THREE.Vector2, o => [o.x, o.y], {clsAlias: 'v2'});
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registerSimpleType(THREE.Vector3, o => [o.x, o.y, o.z], {clsAlias: 'v3'});
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registerSimpleType(THREE.Vector4, o => [o.x, o.y, o.z, o.w], {clsAlias: 'v4'});
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registerSimpleType(THREE.Matrix2, o => o.elements, {clsAlias: 'm2'});
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registerSimpleType(THREE.Matrix3, o => o.elements, {clsAlias: 'm3'});
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registerSimpleType(THREE.Matrix4, o => o.elements, {clsAlias: 'm4'});
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// dumping/loading non-primitive types. it works, but is that a good idea
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registerSimpleType(THREE.Box2, o => [o.min, o.max], {clsAlias: 'b2'});
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registerSimpleType(THREE.Box3, o => [o.min, o.max], {clsAlias: 'b3'});
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registerSimpleType(THREE.Sphere, o => [o.center, o.radius]);
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registerSimpleType(THREE.Plane, o => [o.normal, o.constant]);
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// geometries
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registerSimpleType(THREE.BoxGeometry, o => [o.parameters.width, o.parameters.height, o.parameters.depth], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.SphereGeometry, o => [o.parameters.radius, o.parameters.widthSegments, o.parameters.heightSegments], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.CylinderGeometry, o => [o.parameters.radiusTop, o.parameters.radiusBottom, o.parameters.height, o.parameters.radialSegments, o.parameters.heightSegments, o.parameters.openEnded], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.PlaneGeometry, o => [o.parameters.width, o.parameters.height], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.CapsuleGeometry, o => [o.parameters.radius, o.parameters.height, o.parameters.capSegments, o.parameters.radialSegments], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.ConeGeometry, o => [o.parameters.radius, o.parameters.height, o.parameters.radialSegments, o.parameters.heightSegments], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.CircleGeometry, o => [o.parameters.radius, o.parameters.segments, o.parameters.thetaStart, o.parameters.thetaLength], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.TorusGeometry, o => [o.parameters.radius, o.parameters.tube, o.parameters.radialSegments, o.parameters.tubularSegments], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.TorusKnotGeometry, o => [o.parameters.radius, o.parameters.tube, o.parameters.radialSegments, o.parameters.tubularSegments, o.parameters.radialSegments, o.parameters.tubularSegments], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.TubeGeometry, o => [o.parameters.path, o.parameters.tubularSegments, o.parameters.radius, o.parameters.radialSegments, o.parameters.closed], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.DodecahedronGeometry, o => [o.parameters.radius, o.parameters.detail], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.EdgesGeometry, o => [o.parameters.geometry, o.parameters.thresholdAngle], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.ExtrudeGeometry, o => [o.parameters.shapes, o.parameters.options], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.IcosahedronGeometry, o => [o.parameters.radius, o.parameters.detail], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.LatheGeometry, o => [o.parameters.points, o.parameters.segments, o.parameters.phiStart, o.parameters.phiLength], {flags: RegistrationFlags.NoDeserializer});
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registerSimpleType(THREE.OctahedronGeometry, o => [o.parameters.radius, o.parameters.detail], {flags: RegistrationFlags.NoDeserializer});
|
|
141
|
+
registerSimpleType(THREE.PolyhedronGeometry, o => [o.parameters.vertices, o.parameters.indices, o.parameters.radius, o.parameters.detail], {flags: RegistrationFlags.NoDeserializer});
|
|
142
|
+
registerSimpleType(THREE.RingGeometry, o => [o.parameters.innerRadius, o.parameters.outerRadius, o.parameters.thetaSegments, o.parameters.phiSegments], {flags: RegistrationFlags.NoDeserializer});
|
|
143
|
+
registerSimpleType(THREE.ShapeGeometry, o => [o.parameters.shapes, o.parameters.curveSegments], {flags: RegistrationFlags.NoDeserializer});
|
|
144
|
+
registerSimpleType(THREE.TetrahedronGeometry, o => [o.parameters.radius, o.parameters.detail], {flags: RegistrationFlags.NoDeserializer});
|
|
145
|
+
registerSimpleType(THREE.WireframeGeometry, o => [o.parameters.geometry], {flags: RegistrationFlags.NoDeserializer});
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
// lights
|
|
149
|
+
registerSimpleType(THREE.AmbientLight, o => [o.color, o.intensity]);
|
|
150
|
+
registerSimpleType(THREE.DirectionalLight, o => [o.color, o.intensity]);
|
|
151
|
+
registerSimpleType(THREE.HemisphereLight, o => [o.color, o.intensity]);
|
|
152
|
+
registerSimpleType(THREE.PointLight, o => [o.color, o.intensity, o.distance, o.decay]);
|
|
153
|
+
registerSimpleType(THREE.LightProbe, o => [o.sh, o.intensity]);
|
|
154
|
+
registerSimpleType(THREE.RectAreaLight, o => [o.color, o.intensity, o.width, o.height]);
|
|
155
|
+
registerSimpleType(THREE.SpotLight, o => [o.color, o.intensity, o.distance, o.angle, o.penumbra, o.decay]);
|
|
156
|
+
|
|
157
|
+
// fog
|
|
158
|
+
registerSimpleType(THREE.Fog, o => [o.color, o.near, o.far]);
|
|
159
|
+
registerSimpleType(THREE.FogExp2, o => [o.color, o.density]);
|
|
160
|
+
|
|
161
|
+
// material classes
|
|
162
|
+
function registerMaterial<T>(cls: (new () => T) & Function) {
|
|
163
|
+
const proto = new cls() as Record<keyof T, any>;
|
|
164
|
+
const metadata: Partial<Record<keyof T, PropertyMetadata>> = {};
|
|
165
|
+
|
|
166
|
+
for (const [k, v] of Object.entries(proto)) {
|
|
167
|
+
if (v instanceof THREE.Texture) {
|
|
168
|
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// skip texture properties
|
|
169
|
+
continue;
|
|
170
|
+
}
|
|
171
|
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|
|
172
|
+
const meta: PropertyMetadata = {};
|
|
173
|
+
if (k === 'uuid') {
|
|
174
|
+
// uuid is not supposed to be serialized or have a default value
|
|
175
|
+
meta.transientOnPrefab = true;
|
|
176
|
+
}
|
|
177
|
+
else if (v === null || typeof v !== 'object') {
|
|
178
|
+
meta.default = v as number | string | boolean | null | undefined;
|
|
179
|
+
}
|
|
180
|
+
metadata[k as keyof T] = meta;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
registerPropertyMetadata(cls, metadata);
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
registerMaterial(THREE.MeshStandardMaterial);
|
|
187
|
+
registerMaterial(THREE.LineBasicMaterial);
|
|
188
|
+
registerMaterial(THREE.LineDashedMaterial);
|
|
189
|
+
registerMaterial(THREE.MeshBasicMaterial);
|
|
190
|
+
registerMaterial(THREE.MeshDepthMaterial);
|
|
191
|
+
registerMaterial(THREE.MeshDistanceMaterial);
|
|
192
|
+
registerMaterial(THREE.MeshLambertMaterial);
|
|
193
|
+
registerMaterial(THREE.MeshMatcapMaterial);
|
|
194
|
+
registerMaterial(THREE.MeshNormalMaterial);
|
|
195
|
+
registerMaterial(THREE.MeshPhongMaterial);
|
|
196
|
+
registerMaterial(THREE.MeshPhysicalMaterial);
|
|
197
|
+
registerMaterial(THREE.MeshToonMaterial);
|
|
198
|
+
registerMaterial(THREE.RawShaderMaterial);
|
|
199
|
+
registerMaterial(THREE.ShaderMaterial);
|
|
200
|
+
registerMaterial(THREE.ShadowMaterial);
|
|
201
|
+
registerMaterial(THREE.PointsMaterial);
|
|
202
|
+
registerMaterial(THREE.SpriteMaterial);
|
|
203
|
+
|
|
204
|
+
|
|
205
|
+
registerPropertyMetadata(THREE.Object3D, {
|
|
206
|
+
uuid: { transientOnPrefab: true, readonly: true, order: -20 },
|
|
207
|
+
name: { order: -19, hidden: true },
|
|
208
|
+
position: { order: -10 },
|
|
209
|
+
rotation: { order: -10 },
|
|
210
|
+
scale: { order: -10 },
|
|
211
|
+
visible: { default: true, order: -5 },
|
|
212
|
+
castShadow: { default: false, order: 0 },
|
|
213
|
+
receiveShadow: { default: false, order: 0 },
|
|
214
|
+
frustumCulled: { default: true, order: 0 },
|
|
215
|
+
renderOrder: { default: 0, order: 0 },
|
|
216
|
+
up: { order: 50 },
|
|
217
|
+
userData: { hidden: true },
|
|
218
|
+
});
|
|
219
|
+
|
|
220
|
+
|
|
221
|
+
// external objects that should be globally shared (lazy registration to defer THREE.js object creation)
|
|
222
|
+
registerAsGlobalObject('DefaultTexture', () => MaterialUtils.DefaultTexture);
|
|
223
|
+
registerAsGlobalObject('DefaultMaterial', () => MaterialUtils.DefaultMaterial);
|
|
224
|
+
registerAsGlobalObject('MeshWorldSpaceNormalMaterial', () => MaterialUtils.MeshWorldSpaceNormalMaterial);
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
// registry those class that can't be directly modified to add serialization support
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
import { getClassDefaultObject } from './cdo.js';
|
|
5
|
+
import { getClassForDeserialization, GlobalObjectRegistry, registerClassAlias } from './clsAlias.js';
|
|
6
|
+
import {property} from './decorator.js';
|
|
7
|
+
import { ISerializableObjectTag } from './serializable.js';
|
|
8
|
+
|
|
9
|
+
import type { PropertyMetadata } from './decorator.js';
|
|
10
|
+
import type { ISerializableObject } from './serializable.js';
|
|
11
|
+
import type { Loader } from './serializer.js';
|
|
12
|
+
import type { Dumper } from './serializer.js';
|
|
13
|
+
|
|
14
|
+
interface SerializationEntry<T extends object> {
|
|
15
|
+
serializeFn?: (obj: T, dumper: Dumper) => any;
|
|
16
|
+
deserializeFn?: (obj: T, loader: Loader) => void; // load data into existing instance
|
|
17
|
+
staticDeserializeFn?: (data: any) => any; // load data and return new instance
|
|
18
|
+
}
|
|
19
|
+
const serializationRegistry = new Map<Function, SerializationEntry<any>>();
|
|
20
|
+
|
|
21
|
+
export function getSerializeFn<T extends object>(obj: T): ((obj: T | undefined, dumper: Dumper) => any) | undefined {
|
|
22
|
+
if (!obj) return undefined;
|
|
23
|
+
|
|
24
|
+
const entry = serializationRegistry.get(obj.constructor);
|
|
25
|
+
return entry?.serializeFn;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export function getDeserializeFn<T extends object>(obj: T): ((obj: T | undefined, loader: Loader) => void) | undefined {
|
|
29
|
+
if (!obj) return undefined;
|
|
30
|
+
|
|
31
|
+
const entry = serializationRegistry.get(obj.constructor);
|
|
32
|
+
return entry?.deserializeFn;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export function getStaticDeserializeFn(cls: string | undefined): ((data: any) => any) | undefined {
|
|
36
|
+
const constructor = cls ? getClassForDeserialization(cls) : undefined;
|
|
37
|
+
if (!constructor) return undefined;
|
|
38
|
+
|
|
39
|
+
const entry = serializationRegistry.get(constructor);
|
|
40
|
+
return entry?.staticDeserializeFn;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
interface SpecializationOptions<T> {
|
|
44
|
+
cls: new (...args: any[]) => T;
|
|
45
|
+
serializeFn: (obj: T, dumper: Dumper) => void;
|
|
46
|
+
deserializeFn?: (obj: T, loader: Loader) => void;
|
|
47
|
+
staticDeserializeFn?: (data: any) => T;
|
|
48
|
+
clsAlias?: string;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
export function registerSpecialization<T>(
|
|
52
|
+
options: SpecializationOptions<T>
|
|
53
|
+
): void {
|
|
54
|
+
const { cls, serializeFn, deserializeFn, staticDeserializeFn, clsAlias } = options;
|
|
55
|
+
serializationRegistry.set(cls, { serializeFn, deserializeFn, staticDeserializeFn });
|
|
56
|
+
|
|
57
|
+
if (clsAlias) {
|
|
58
|
+
registerClassAlias(cls, clsAlias);
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export const enum RegistrationFlags {
|
|
63
|
+
None = 0,
|
|
64
|
+
NoConstructor = 1 << 0,
|
|
65
|
+
NoDeserializer = 1 << 1,
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
interface RegisterSimpleTypeOptions<T> {
|
|
69
|
+
clsAlias?: string;
|
|
70
|
+
flags?: RegistrationFlags;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export function registerSimpleType<T>(
|
|
74
|
+
cls: new (...args: any[]) => T,
|
|
75
|
+
propertiesGetter: (o: T | Record<string, any>) => any[],
|
|
76
|
+
options?: RegisterSimpleTypeOptions<T>
|
|
77
|
+
) {
|
|
78
|
+
const { clsAlias, flags } = options ?? {};
|
|
79
|
+
// this is just a cooler way to get property paths and set values
|
|
80
|
+
// asking user to pass in `o.x, o.y, o.z` instead of `['x', 'y', 'z']`, or `o.params.foo` instead of `['params.foo']` to avoid typos
|
|
81
|
+
const makePropertiesWriter = (obj: any) => {
|
|
82
|
+
const paths: (string | number | Symbol)[][] = [];
|
|
83
|
+
const createProxy = (target: any, currentPath: (string | number | Symbol)[] = []): any => {
|
|
84
|
+
return new Proxy(target, {
|
|
85
|
+
get(t, prop) {
|
|
86
|
+
const nextPath = [...currentPath, prop];
|
|
87
|
+
if (nextPath.length === 1) {
|
|
88
|
+
paths.push(nextPath);
|
|
89
|
+
}
|
|
90
|
+
const val = t[prop];
|
|
91
|
+
if (val !== null && typeof val === 'object') {
|
|
92
|
+
return createProxy(val, nextPath);
|
|
93
|
+
} else {
|
|
94
|
+
return val;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
});
|
|
98
|
+
};
|
|
99
|
+
|
|
100
|
+
const proxy = createProxy(obj);
|
|
101
|
+
// get the values to populate the properties paths
|
|
102
|
+
const currentValues = propertiesGetter(proxy);
|
|
103
|
+
|
|
104
|
+
return (newValues: any[]) => {
|
|
105
|
+
paths.forEach((p, i) => {
|
|
106
|
+
let target = obj;
|
|
107
|
+
for (let j = 0; j < p.length - 1; j++) {
|
|
108
|
+
target = target[p[j] as string | number];
|
|
109
|
+
}
|
|
110
|
+
target[p[p.length - 1] as string | number] = newValues[i];
|
|
111
|
+
});
|
|
112
|
+
};
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
const effectiveFlags = flags ?? RegistrationFlags.None;
|
|
116
|
+
const defaultObject = getClassDefaultObject(cls);
|
|
117
|
+
registerSpecialization(
|
|
118
|
+
{
|
|
119
|
+
cls,
|
|
120
|
+
serializeFn: (obj: T, dumper: Dumper) => {
|
|
121
|
+
const dumpValues = propertiesGetter(obj);
|
|
122
|
+
if (defaultObject) {
|
|
123
|
+
const dumpDefaultValues = propertiesGetter(defaultObject);
|
|
124
|
+
if (JSON.stringify(dumpValues) === JSON.stringify(dumpDefaultValues)) {
|
|
125
|
+
// CAUTION: skip serializing default values by checking JSON.stringify equality
|
|
126
|
+
// This could cause issues if object properties are shared references
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
dumper.dumpValue('_', dumpValues);
|
|
131
|
+
},
|
|
132
|
+
deserializeFn: (effectiveFlags & RegistrationFlags.NoDeserializer) ? undefined :
|
|
133
|
+
(obj: T, loader: Loader) => {
|
|
134
|
+
const values = loader.loadValue('_');
|
|
135
|
+
if (defaultObject && values === undefined) {
|
|
136
|
+
makePropertiesWriter(obj)(propertiesGetter(defaultObject));
|
|
137
|
+
} else {
|
|
138
|
+
makePropertiesWriter(obj)(values);
|
|
139
|
+
}
|
|
140
|
+
},
|
|
141
|
+
staticDeserializeFn: (effectiveFlags & RegistrationFlags.NoConstructor) ? undefined :
|
|
142
|
+
(data: any) => {
|
|
143
|
+
if (data._ === undefined) {
|
|
144
|
+
// suppose it can be constructed with no arguments
|
|
145
|
+
return new cls();
|
|
146
|
+
}
|
|
147
|
+
return new cls(...data._);
|
|
148
|
+
},
|
|
149
|
+
clsAlias
|
|
150
|
+
}
|
|
151
|
+
);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
|
|
155
|
+
export function registerPropertyMetadata<T>(cls: new (...args: any[]) => T, metadata: Partial<Record<keyof T, PropertyMetadata>>): void {
|
|
156
|
+
Object.entries(metadata).forEach(
|
|
157
|
+
([key, meta]) => property(meta as PropertyMetadata)(cls.prototype, key)
|
|
158
|
+
);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
|
|
162
|
+
registerSpecialization({
|
|
163
|
+
cls: GlobalObjectRegistry,
|
|
164
|
+
serializeFn: (obj: GlobalObjectRegistry, dumper: Dumper) => {}, // unused, but serializer is not optional
|
|
165
|
+
staticDeserializeFn: (data: any) => {
|
|
166
|
+
const name = data['name'];
|
|
167
|
+
return GlobalObjectRegistry.getObjectByName(name);
|
|
168
|
+
},
|
|
169
|
+
clsAlias: GlobalObjectRegistry.NAME,
|
|
170
|
+
});
|
|
171
|
+
|
|
172
|
+
|
|
173
|
+
export function registerAsGlobalObject<T extends object>(name: string, factory: () => T): void {
|
|
174
|
+
GlobalObjectRegistry.registerFactory(name, () => {
|
|
175
|
+
const obj = factory();
|
|
176
|
+
if (obj && typeof obj === 'object' && !Array.isArray(obj)) {
|
|
177
|
+
// mark it as serializable
|
|
178
|
+
(obj as any)[ISerializableObjectTag] = true;
|
|
179
|
+
(obj as ISerializableObject).serialize = (dumper: Dumper) => {
|
|
180
|
+
dumper.dumpValue('name', name);
|
|
181
|
+
};
|
|
182
|
+
}
|
|
183
|
+
return obj;
|
|
184
|
+
});
|
|
185
|
+
}
|
|
@@ -0,0 +1,206 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* VFXComponent wraps wawa-vfx-vanilla's VFXEmitter for use in the Genesys engine.
|
|
3
|
+
*
|
|
4
|
+
* This component loads VFX definitions from JSON and creates particle emitters.
|
|
5
|
+
* The VFXParticles system is managed globally, and emitters are attached to actors.
|
|
6
|
+
*/
|
|
7
|
+
import * as WawaVFX from 'wawa-vfx-vanilla';
|
|
8
|
+
|
|
9
|
+
import { SceneComponent } from '../components/SceneComponent.js';
|
|
10
|
+
import { AssetPath } from '../storage/storageProvider.js';
|
|
11
|
+
import { EngineClass } from '../systems/ClassRegistry.js';
|
|
12
|
+
import { AsyncTaskWorker, IAsyncLoadableTag } from '../utils/IAsyncLoadable.js';
|
|
13
|
+
import { resourceManager } from '../utils/ResourceManager.js';
|
|
14
|
+
|
|
15
|
+
import { VFXDefinition } from './types.js';
|
|
16
|
+
|
|
17
|
+
type VFXEmitter = InstanceType<typeof WawaVFX.VFXEmitter>;
|
|
18
|
+
|
|
19
|
+
import type { SceneComponentOptions } from '../components/SceneComponent.js';
|
|
20
|
+
import type { EditorClassMeta } from '../utils/EditorClassMeta.js';
|
|
21
|
+
import type { IAsyncLoadable } from '../utils/IAsyncLoadable.js';
|
|
22
|
+
import type * as THREE from 'three';
|
|
23
|
+
|
|
24
|
+
export interface VFXComponentOptions extends SceneComponentOptions {
|
|
25
|
+
/** Path to VFX JSON definition file */
|
|
26
|
+
vfxPath?: string;
|
|
27
|
+
/** Inline VFX definition (overrides vfxPath) */
|
|
28
|
+
vfxDefinition?: VFXDefinition;
|
|
29
|
+
/** Whether to start emitting automatically on begin play */
|
|
30
|
+
autoStart?: boolean;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
@EngineClass('VFXComponent')
|
|
34
|
+
export class VFXComponent extends SceneComponent<VFXComponentOptions> implements IAsyncLoadable {
|
|
35
|
+
readonly [IAsyncLoadableTag] = true;
|
|
36
|
+
|
|
37
|
+
private vfxEmitters: VFXEmitter[] = [];
|
|
38
|
+
private vfxDefinition: VFXDefinition | null = null;
|
|
39
|
+
private isPlaying: boolean = false;
|
|
40
|
+
|
|
41
|
+
private _asyncTaskWorker: AsyncTaskWorker = new AsyncTaskWorker();
|
|
42
|
+
|
|
43
|
+
static override readonly EDITOR_CLASS_META: EditorClassMeta = {
|
|
44
|
+
...SceneComponent.EDITOR_CLASS_META,
|
|
45
|
+
vfxPath: { type: ['vfx'] },
|
|
46
|
+
vfxDefinition: { hidden: true }, //TODO: Make this editable in the editor
|
|
47
|
+
} as const;
|
|
48
|
+
|
|
49
|
+
static override get DEFAULT_OPTIONS(): VFXComponentOptions {
|
|
50
|
+
return {
|
|
51
|
+
...SceneComponent.DEFAULT_OPTIONS,
|
|
52
|
+
vfxPath: '',
|
|
53
|
+
vfxDefinition: undefined,
|
|
54
|
+
autoStart: true,
|
|
55
|
+
};
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
constructor(options: VFXComponentOptions = {}) {
|
|
59
|
+
super(options);
|
|
60
|
+
|
|
61
|
+
if (options.vfxPath) {
|
|
62
|
+
this.loadVFXDefinition(options.vfxPath);
|
|
63
|
+
} else if (options.vfxDefinition) {
|
|
64
|
+
this.vfxDefinition = options.vfxDefinition;
|
|
65
|
+
// Create emitter async (will be ready by beginPlay)
|
|
66
|
+
this.createVFXEmitter();
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// start IAsyncLoadable implementation
|
|
71
|
+
public async waitForLoad(): Promise<void> {
|
|
72
|
+
await this._asyncTaskWorker.waitUntilComplete();
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
public isLoading(): boolean {
|
|
76
|
+
return this._asyncTaskWorker.isRunning();
|
|
77
|
+
}
|
|
78
|
+
// end IAsyncLoadable implementation
|
|
79
|
+
|
|
80
|
+
private async loadVFXDefinition(path: string): Promise<void> {
|
|
81
|
+
try {
|
|
82
|
+
const json = await resourceManager.loadJsonObject(new AssetPath(path));
|
|
83
|
+
this.vfxDefinition = VFXDefinition.fromJSON(json);
|
|
84
|
+
await this.createVFXEmitter();
|
|
85
|
+
} catch (error) {
|
|
86
|
+
console.error(`Failed to load VFX definition from ${path}:`, error);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
private async createVFXEmitter(): Promise<void> {
|
|
91
|
+
this._asyncTaskWorker.runTask(async () => {
|
|
92
|
+
if (!this.vfxDefinition) return;
|
|
93
|
+
|
|
94
|
+
const world = this.getWorld();
|
|
95
|
+
if (!world) {
|
|
96
|
+
console.warn('VFXComponent: Cannot create emitter without world');
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
const particleManager = world.globalParticleManager;
|
|
101
|
+
|
|
102
|
+
// Create all particle systems
|
|
103
|
+
for (let i = 0; i < this.vfxDefinition.particles.length; i++) {
|
|
104
|
+
const particleSettings = this.vfxDefinition.particles[i];
|
|
105
|
+
const particleName = `${this.vfxDefinition.name}_particles_${i}`;
|
|
106
|
+
await particleManager.getOrCreateVFXParticles(particleName, particleSettings);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
// Create all emitters
|
|
110
|
+
this.vfxEmitters = [];
|
|
111
|
+
for (let i = 0; i < this.vfxDefinition.emitters.length; i++) {
|
|
112
|
+
const emitterSettings = this.vfxDefinition.emitters[i];
|
|
113
|
+
const particlesIndex = emitterSettings.particlesIndex ?? 0;
|
|
114
|
+
const particleName = `${this.vfxDefinition.name}_particles_${particlesIndex}`;
|
|
115
|
+
|
|
116
|
+
const emitter = new WawaVFX.VFXEmitter(
|
|
117
|
+
particleName,
|
|
118
|
+
emitterSettings,
|
|
119
|
+
particleManager.getVFXStore()
|
|
120
|
+
);
|
|
121
|
+
|
|
122
|
+
this.add(emitter);
|
|
123
|
+
this.vfxEmitters.push(emitter);
|
|
124
|
+
}
|
|
125
|
+
});
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
public override beginPlay(): void {
|
|
129
|
+
super.beginPlay();
|
|
130
|
+
|
|
131
|
+
if (this.options.autoStart) {
|
|
132
|
+
this._asyncTaskWorker.waitUntilComplete().then(() => {
|
|
133
|
+
this.startEmitting();
|
|
134
|
+
});
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
public override tickPrePhysics(deltaTime: number): void {
|
|
139
|
+
super.tickPrePhysics(deltaTime);
|
|
140
|
+
|
|
141
|
+
if (this.isPlaying) {
|
|
142
|
+
const elapsedTime = this.getWorld()?.getGameTime() ?? 0;
|
|
143
|
+
for (const emitter of this.vfxEmitters) {
|
|
144
|
+
emitter.update(elapsedTime, deltaTime);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
public override endPlay(): void {
|
|
150
|
+
this.stopEmitting();
|
|
151
|
+
super.endPlay();
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* Start emitting particles
|
|
156
|
+
*/
|
|
157
|
+
public startEmitting(reset: boolean = true): void {
|
|
158
|
+
for (const emitter of this.vfxEmitters) {
|
|
159
|
+
emitter.startEmitting(reset);
|
|
160
|
+
}
|
|
161
|
+
this.isPlaying = true;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Stop emitting particles
|
|
166
|
+
*/
|
|
167
|
+
public stopEmitting(): void {
|
|
168
|
+
for (const emitter of this.vfxEmitters) {
|
|
169
|
+
emitter.stopEmitting();
|
|
170
|
+
}
|
|
171
|
+
this.isPlaying = false;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* Emit particles at a specific position (all emitters)
|
|
176
|
+
*/
|
|
177
|
+
public emitAtPosition(position: THREE.Vector3, reset: boolean = false): void {
|
|
178
|
+
for (const emitter of this.vfxEmitters) {
|
|
179
|
+
emitter.emitAtPos(position, reset);
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* Get all VFXEmitter instances
|
|
185
|
+
*/
|
|
186
|
+
public getVFXEmitters(): VFXEmitter[] {
|
|
187
|
+
return this.vfxEmitters;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* Get a specific VFXEmitter by index
|
|
192
|
+
*/
|
|
193
|
+
public getVFXEmitter(index: number): VFXEmitter | null {
|
|
194
|
+
return this.vfxEmitters[index] ?? null;
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
/**
|
|
198
|
+
* Get the VFX definition
|
|
199
|
+
*/
|
|
200
|
+
public getVFXDefinition(): VFXDefinition | null {
|
|
201
|
+
return this.vfxDefinition;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
|
package/src/vfx/index.ts
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* VFX module exports for wawa-vfx-vanilla integration.
|
|
3
|
+
*/
|
|
4
|
+
import * as WawaVFX from 'wawa-vfx-vanilla';
|
|
5
|
+
|
|
6
|
+
export * from './types.js';
|
|
7
|
+
export * from './VFXComponent.js';
|
|
8
|
+
|
|
9
|
+
// Re-export wawa-vfx-vanilla values for convenience
|
|
10
|
+
export const VFXParticles = WawaVFX.VFXParticles;
|
|
11
|
+
export const VFXEmitter = WawaVFX.VFXEmitter;
|
|
12
|
+
export const AppearanceMode = WawaVFX.AppearanceMode;
|
|
13
|
+
|
|
14
|
+
// Type exports derived from the runtime values
|
|
15
|
+
export type VFXParticlesType = InstanceType<typeof WawaVFX.VFXParticles>;
|
|
16
|
+
export type VFXEmitterType = InstanceType<typeof WawaVFX.VFXEmitter>;
|
|
17
|
+
|