@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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export class FPSDemo extends ENGINE.BaseGameLoop {
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constructor(container) {
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super(container);
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Object.defineProperty(this, "weapon", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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}
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async preStart() {
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ENGINE.GameBuilder.createDefaultLighting(this.world);
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const pawn = ENGINE.GameBuilder.createDefaultPawnWithPhysics(this.world, ENGINE.CharacterMovementType.FirstPerson).pawn;
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const camera = pawn.getComponent(THREE.Camera);
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if (!camera) {
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throw new Error('No camera found');
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}
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this.weapon = new ENGINE.ProjectileWeaponComponent({
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fireSoundUrl: '@engine/assets/sounds/game-gun-short.mp3',
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emptyFireSoundUrl: '@engine/assets/sounds/explosion.mp3', // Use explosion sound for empty fire
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reloadSoundUrl: '@engine/assets/sounds/birds.mp3', // Use birds sound for reload
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fireInterval: 0.1,
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isSingleFire: false,
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modelPath: '@engine/assets/dev/models/Weapons/Rifle.glb',
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modelTransform: {
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position: new THREE.Vector3(0.1, -0.1, -0.25),
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rotation: new THREE.Euler(0, THREE.MathUtils.degToRad(-90), 0),
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scale: new THREE.Vector3(1, 1, 1),
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},
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projectileSpawnOffset: new THREE.Vector3(0.8, -0.6, -2),
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crosshairOptions: {
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size: 10,
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color: 'white',
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style: 'dot'
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},
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projectileOptions: {
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velocity: 200,
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range: 500,
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lifeSpan: 3,
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useOverlapCheck: false,
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destroyOnHit: false,
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geometry: new THREE.SphereGeometry(0.2),
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material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.YELLOW }),
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},
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recoilOptions: {
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weaponRecoilDistance: 0.05,
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weaponRecoilDuration: 0.05,
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weaponRecoilRotation: 0,
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},
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// Ammo management
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ammoCapacity: 30, // 30 rounds per magazine
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reloadTime: 2.5, // 2.5 seconds reload time
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});
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camera.add(this.weapon);
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// Set up ammo logging and reload event handling
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this.setupAmmoLogging();
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this.setupReloadEvents();
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ENGINE.GameBuilder.createDefaultGround(this.world);
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this.world.addActors(new ENGINE.Actor({
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position: new THREE.Vector3(0, 0, -20),
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rootComponent: new ENGINE.MeshComponent({
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geometry: new THREE.BoxGeometry(1, 1, 1),
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material: new THREE.MeshStandardMaterial({ color: ENGINE.Color.RED }),
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scale: new THREE.Vector3(10, 10, 1),
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})
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}));
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}
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setupReloadEvents() {
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if (!this.weapon)
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return;
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// Listen for reload events
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this.weapon.onReloadStarted.add(() => {
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console.log('🔄 RELOAD STARTED - Weapon is reloading...');
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});
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this.weapon.onReloadCompleted.add(() => {
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console.log('✅ RELOAD COMPLETED - Weapon is ready to fire!');
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this.logAmmoStatus();
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});
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}
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setupAmmoLogging() {
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if (!this.weapon)
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return;
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// Log initial ammo count
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this.logAmmoStatus();
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// Set up a timer to periodically log ammo status
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this.world.timerSystem.setInterval(() => {
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this.logAmmoStatus();
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}, 1.0); // Log every 1 second
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// Also log when projectiles are fired
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this.weapon.onProjectileFired.add(() => {
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// Log immediately after firing
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this.world.timerSystem.setTimeout(() => {
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this.logAmmoStatus();
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}, 0.1); // Small delay to ensure ammo count is updated
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});
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}
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logAmmoStatus() {
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if (!this.weapon)
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return;
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const currentAmmo = this.weapon.getCurrentAmmo();
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const maxAmmo = this.weapon.getMaxAmmo();
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const isInfinite = this.weapon.isAmmoInfinite();
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if (isInfinite) {
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console.log('Ammo: ∞ (Infinite)');
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}
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else {
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console.log(`Ammo: ${currentAmmo}/${maxAmmo}`);
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if (currentAmmo === 0) {
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console.log('🚨 OUT OF AMMO - Reloading...');
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}
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else if (currentAmmo <= 5) {
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console.log('⚠️ LOW AMMO WARNING!');
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}
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}
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}
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}
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+
//# 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FBQywrQkFBK0IsQ0FBQyxDQUFDO1lBQy9DLENBQUM7aUJBQU0sSUFBSSxXQUFXLElBQUksQ0FBQyxFQUFFLENBQUM7Z0JBQzVCLE9BQU8sQ0FBQyxHQUFHLENBQUMsc0JBQXNCLENBQUMsQ0FBQztZQUN0QyxDQUFDO1FBQ0gsQ0FBQztJQUNILENBQUM7Q0FDRiJ9
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1
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import * as ENGINE from 'genesys.js';
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2
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export declare class FPSShotgunDemo extends ENGINE.BaseGameLoop {
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3
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private crosshair;
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4
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private uiContainer;
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5
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private ammoDisplay;
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private pawn;
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private shotgunComponent;
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constructor(container: HTMLElement);
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private setupUI;
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protected preStart(): Promise<void>;
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private createEnvironment;
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private createWall;
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private createCover;
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private createTargets;
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private createTarget;
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protected tick(tickTime: ENGINE.TickTime): void;
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private updateAmmoDisplay;
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destroy(): void;
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}
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1
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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3
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export class FPSShotgunDemo extends ENGINE.BaseGameLoop {
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4
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constructor(container) {
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5
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super(container);
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6
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Object.defineProperty(this, "crosshair", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "uiContainer", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "ammoDisplay", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "pawn", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "shotgunComponent", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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// Create UI container
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this.uiContainer = document.createElement('div');
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this.ammoDisplay = document.createElement('div');
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this.setupUI();
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40
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}
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41
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setupUI() {
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// Main UI container
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this.uiContainer.style.position = 'absolute';
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this.uiContainer.style.top = '20px';
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45
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this.uiContainer.style.left = '20px';
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46
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this.uiContainer.style.padding = '15px';
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this.uiContainer.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
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48
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this.uiContainer.style.color = 'white';
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this.uiContainer.style.fontFamily = 'Arial, sans-serif';
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50
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this.uiContainer.style.borderRadius = '8px';
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this.uiContainer.style.zIndex = '100';
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this.uiContainer.style.minWidth = '200px';
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53
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this.uiContainer.style.border = '2px solid #444';
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54
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// Ammo display
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this.ammoDisplay.style.fontSize = '18px';
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this.ammoDisplay.style.fontWeight = 'bold';
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this.ammoDisplay.style.marginBottom = '10px';
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this.ammoDisplay.innerHTML = '🔫 Ammo: --/--';
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59
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// Instructions
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60
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const instructions = document.createElement('div');
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instructions.style.fontSize = '12px';
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instructions.style.opacity = '0.8';
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instructions.innerHTML = `
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<div><b>FPS Shotgun Demo</b></div>
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<div style="margin-top: 10px;">
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<div>• Left Click: Fire shotgun</div>
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<div>• WASD: Move</div>
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<div>• Mouse: Look around</div>
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<div>• R: Reload (automatic)</div>
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</div>
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`;
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this.uiContainer.appendChild(this.ammoDisplay);
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this.uiContainer.appendChild(instructions);
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this.container.appendChild(this.uiContainer);
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75
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}
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76
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async preStart() {
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77
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console.log('Starting FPS Shotgun Demo...');
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// Setup world
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79
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ENGINE.GameBuilder.createDefaultLighting(this.world);
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// Create player with first-person setup
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const { pawn } = ENGINE.GameBuilder.createDefaultPawnWithPhysics(this.world, ENGINE.CharacterMovementType.FirstPerson);
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this.pawn = pawn;
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const camera = pawn.getComponent(THREE.Camera);
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if (!camera) {
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throw new Error('No camera found');
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}
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// Add shotgun to camera
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this.shotgunComponent = new ENGINE.ShotgunComponent();
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camera.add(this.shotgunComponent);
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90
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// Create environment and targets
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this.createEnvironment();
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this.createTargets();
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// Create crosshair
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this.crosshair = new ENGINE.Crosshair(this.world.uiManager, {
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size: 12,
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color: 'white',
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style: 'cross'
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98
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});
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await this.crosshair.initialize();
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console.log('FPS Shotgun Demo initialized successfully');
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}
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102
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createEnvironment() {
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// Create ground
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104
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ENGINE.GameBuilder.createDefaultGround(this.world);
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105
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// Create walls for enclosed area
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this.createWall(new THREE.Vector3(-50, 10, 0), new THREE.Vector3(100, 20, 2)); // Back wall
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this.createWall(new THREE.Vector3(50, 10, 0), new THREE.Vector3(2, 20, 100)); // Right wall
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this.createWall(new THREE.Vector3(-50, 10, 0), new THREE.Vector3(2, 20, 100)); // Left wall
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// Add some cover objects
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110
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this.createCover(new THREE.Vector3(-20, 2, -15), new THREE.Vector3(8, 4, 2));
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111
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this.createCover(new THREE.Vector3(20, 2, -25), new THREE.Vector3(6, 4, 6));
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112
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this.createCover(new THREE.Vector3(0, 2, -30), new THREE.Vector3(4, 4, 4));
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113
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+
}
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createWall(position, size) {
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115
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const wall = new ENGINE.Actor({
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position: position,
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rootComponent: new ENGINE.MeshComponent({
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geometry: new THREE.BoxGeometry(size.x, size.y, size.z),
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material: new THREE.MeshStandardMaterial({
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color: 0x888888,
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roughness: 0.8
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}),
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physicsOptions: {
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enabled: true,
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motionType: ENGINE.PhysicsMotionType.Static,
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}
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})
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});
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wall.rootComponent.receiveShadow = true;
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wall.rootComponent.castShadow = true;
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this.world.addActors(wall);
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}
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createCover(position, size) {
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const cover = new ENGINE.Actor({
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position: position,
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rootComponent: new ENGINE.MeshComponent({
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137
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geometry: new THREE.BoxGeometry(size.x, size.y, size.z),
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material: new THREE.MeshStandardMaterial({
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color: 0x654321,
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roughness: 0.9
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}),
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+
physicsOptions: {
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+
enabled: true,
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144
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+
motionType: ENGINE.PhysicsMotionType.Static,
|
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145
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+
}
|
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146
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+
})
|
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147
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+
});
|
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148
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+
cover.rootComponent.receiveShadow = true;
|
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149
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+
cover.rootComponent.castShadow = true;
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150
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+
this.world.addActors(cover);
|
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151
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+
}
|
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152
|
+
createTargets() {
|
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153
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+
// Create various targets at different distances and positions
|
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154
|
+
const targetPositions = [
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155
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+
new THREE.Vector3(0, 3, -15), // Close center
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156
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+
new THREE.Vector3(-10, 3, -20), // Left medium
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157
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new THREE.Vector3(15, 3, -25), // Right medium
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158
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new THREE.Vector3(-25, 3, -35), // Far left
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159
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+
new THREE.Vector3(30, 3, -40), // Far right
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160
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+
new THREE.Vector3(0, 8, -30), // High center
|
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161
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+
];
|
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162
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+
targetPositions.forEach((pos, index) => {
|
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163
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this.createTarget(pos, index);
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164
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+
});
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165
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+
}
|
|
166
|
+
createTarget(position, index) {
|
|
167
|
+
const colors = [0xff4444, 0x44ff44, 0x4444ff, 0xffff44, 0xff44ff, 0x44ffff];
|
|
168
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+
const target = new ENGINE.Actor({
|
|
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+
position: position,
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|
170
|
+
rootComponent: new ENGINE.MeshComponent({
|
|
171
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+
geometry: new THREE.SphereGeometry(1.5),
|
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172
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+
material: new THREE.MeshStandardMaterial({
|
|
173
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+
color: colors[index % colors.length],
|
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174
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+
emissive: colors[index % colors.length],
|
|
175
|
+
emissiveIntensity: 0.2
|
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+
}),
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+
physicsOptions: {
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+
enabled: true,
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+
motionType: ENGINE.PhysicsMotionType.Dynamic,
|
|
180
|
+
}
|
|
181
|
+
})
|
|
182
|
+
});
|
|
183
|
+
target.rootComponent.castShadow = true;
|
|
184
|
+
target.rootComponent.receiveShadow = true;
|
|
185
|
+
this.world.addActors(target);
|
|
186
|
+
}
|
|
187
|
+
tick(tickTime) {
|
|
188
|
+
super.tick(tickTime);
|
|
189
|
+
this.updateAmmoDisplay();
|
|
190
|
+
}
|
|
191
|
+
updateAmmoDisplay() {
|
|
192
|
+
if (this.shotgunComponent) {
|
|
193
|
+
const currentAmmo = this.shotgunComponent.getCurrentAmmo();
|
|
194
|
+
const maxAmmo = this.shotgunComponent.getMaxAmmo();
|
|
195
|
+
if (this.shotgunComponent.isAmmoInfinite()) {
|
|
196
|
+
this.ammoDisplay.innerHTML = '🔫 Ammo: ∞';
|
|
197
|
+
}
|
|
198
|
+
else {
|
|
199
|
+
this.ammoDisplay.innerHTML = `🔫 Ammo: ${currentAmmo}/${maxAmmo}`;
|
|
200
|
+
// Color coding for ammo status
|
|
201
|
+
if (currentAmmo === 0) {
|
|
202
|
+
this.ammoDisplay.style.color = '#ff4444'; // Red when empty
|
|
203
|
+
}
|
|
204
|
+
else if (currentAmmo <= maxAmmo * 0.3) {
|
|
205
|
+
this.ammoDisplay.style.color = '#ffaa44'; // Orange when low
|
|
206
|
+
}
|
|
207
|
+
else {
|
|
208
|
+
this.ammoDisplay.style.color = 'white'; // White when normal
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
destroy() {
|
|
214
|
+
this.crosshair?.destroy();
|
|
215
|
+
if (this.uiContainer && this.uiContainer.parentNode) {
|
|
216
|
+
this.uiContainer.parentNode.removeChild(this.uiContainer);
|
|
217
|
+
}
|
|
218
|
+
super.destroy();
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
//# 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|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
export * from './airplane-demo.js';
|
|
2
|
+
export * from './advanced-grid-demo.js';
|
|
3
|
+
export * from './character-controller.js';
|
|
4
|
+
export * from './chase-game.js';
|
|
5
|
+
export * from './collision-config.js';
|
|
6
|
+
export * from './door-demo.js';
|
|
7
|
+
export * from './fps-demo.js';
|
|
8
|
+
export * from './fps-shotgun-demo.js';
|
|
9
|
+
export * from './lightmapping-demo.js';
|
|
10
|
+
export * from './lights-demo.js';
|
|
11
|
+
export * from './matcap-demo.js';
|
|
12
|
+
export * from './material-demo-2.js';
|
|
13
|
+
export * from './material-demo.js';
|
|
14
|
+
export * from './memory-leak-test.js';
|
|
15
|
+
export * from './model-stress-test.js';
|
|
16
|
+
export * from './multiplayer-demo.js';
|
|
17
|
+
export * from './physics-demo.js';
|
|
18
|
+
export * from './shadow-demo.js';
|
|
19
|
+
export * from './shooting-demo.js';
|
|
20
|
+
export * from './skybox-demo.js';
|
|
21
|
+
export * from './sound-demo.js';
|
|
22
|
+
export * from './timer-demo.js';
|
|
23
|
+
export * from './voxel-demo.js';
|
|
24
|
+
export * from './world-commands.js';
|
|
25
|
+
export * from './world-loading.js';
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export * from './airplane-demo.js';
|
|
2
|
+
export * from './advanced-grid-demo.js';
|
|
3
|
+
export * from './character-controller.js';
|
|
4
|
+
export * from './chase-game.js';
|
|
5
|
+
export * from './collision-config.js';
|
|
6
|
+
export * from './door-demo.js';
|
|
7
|
+
export * from './fps-demo.js';
|
|
8
|
+
export * from './fps-shotgun-demo.js';
|
|
9
|
+
export * from './lightmapping-demo.js';
|
|
10
|
+
export * from './lights-demo.js';
|
|
11
|
+
export * from './matcap-demo.js';
|
|
12
|
+
export * from './material-demo-2.js';
|
|
13
|
+
export * from './material-demo.js';
|
|
14
|
+
export * from './memory-leak-test.js';
|
|
15
|
+
export * from './model-stress-test.js';
|
|
16
|
+
export * from './multiplayer-demo.js';
|
|
17
|
+
export * from './physics-demo.js';
|
|
18
|
+
export * from './shadow-demo.js';
|
|
19
|
+
export * from './shooting-demo.js';
|
|
20
|
+
export * from './skybox-demo.js';
|
|
21
|
+
export * from './sound-demo.js';
|
|
22
|
+
export * from './timer-demo.js';
|
|
23
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export * from './voxel-demo.js';
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export * from './world-commands.js';
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export * from './world-loading.js';
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi9nYW1lcy9kZXByZWNhdGVkL2luZGV4LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLGNBQWMsb0JBQW9CLENBQUM7QUFDbkMsY0FBYyx5QkFBeUIsQ0FBQztBQUN4QyxjQUFjLDJCQUEyQixDQUFDO0FBQzFDLGNBQWMsaUJBQWlCLENBQUM7QUFDaEMsY0FBYyx1QkFBdUIsQ0FBQztBQUN0QyxjQUFjLGdCQUFnQixDQUFDO0FBQy9CLGNBQWMsZUFBZSxDQUFDO0FBQzlCLGNBQWMsdUJBQXVCLENBQUM7QUFDdEMsY0FBYyx3QkFBd0IsQ0FBQztBQUN2QyxjQUFjLGtCQUFrQixDQUFDO0FBQ2pDLGNBQWMsa0JBQWtCLENBQUM7QUFDakMsY0FBYyxzQkFBc0IsQ0FBQztBQUNyQyxjQUFjLG9CQUFvQixDQUFDO0FBQ25DLGNBQWMsdUJBQXVCLENBQUM7QUFDdEMsY0FBYyx3QkFBd0IsQ0FBQztBQUN2QyxjQUFjLHVCQUF1QixDQUFDO0FBQ3RDLGNBQWMsbUJBQW1CLENBQUM7QUFDbEMsY0FBYyxrQkFBa0IsQ0FBQztBQUNqQyxjQUFjLG9CQUFvQixDQUFDO0FBQ25DLGNBQWMsa0JBQWtCLENBQUM7QUFDakMsY0FBYyxpQkFBaUIsQ0FBQztBQUNoQyxjQUFjLGlCQUFpQixDQUFDO0FBQ2hDLGNBQWMsaUJBQWlCLENBQUM7QUFDaEMsY0FBYyxxQkFBcUIsQ0FBQztBQUNwQyxjQUFjLG9CQUFvQixDQUFDIn0=
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/**
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* Lightmapping System Demo
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*
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* This is the main demo showcasing the complete lightmapping system including:
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* - Loading existing Genesys scene files with automatic lightmap loading
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* - Interactive lightmap baking with automatic light detection
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* - Export/import lightmap data to/from files
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* - Various visualization modes for debugging and testing
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* - Integration with the core engine's automatic lightmap system
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*/
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import * as ENGINE from 'genesys.js';
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export declare class LightmappingDemo extends ENGINE.BaseGameLoop {
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private lightmapManager;
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private pane;
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private directionalLightActor;
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private currentScenePath;
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private transformControls;
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private lightmapParams;
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private originalMaterialMaps;
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private fileInput;
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protected preStart(): Promise<void>;
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protected postStart(): void;
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private loadDefaultScene;
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/**
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* Clears all existing actors and debug objects from the scene
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*/
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private clearExistingScene;
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/**
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* Cleans up transform controls and light helpers before scene changes
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*/
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private cleanupTransformControlsAndHelpers;
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/**
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* Creates a simple fallback scene if no scene file is available
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*/
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private createDefaultScene;
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/**
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* Sets up transform controls for the directional light
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*/
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private setupTransformControls;
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/**
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* Handles interaction state changes for transform controls
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*/
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private handleTransformControlsInteraction;
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/**
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* Updates the directional light's direction to point towards the origin
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*/
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private updateDirectionalLightDirection;
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/**
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* Creates a hidden file input for scene loading
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*/
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private createFileInput;
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/**
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* Loads a scene from a selected file
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*/
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private loadSceneFromFile;
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/**
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* Attempts to load lightmaps for a user-uploaded file
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*/
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private tryLoadLightmapsForUserFile;
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/**
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* Checks and reports lightmap loading status after scene loading
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*/
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private checkLightmapStatus;
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/**
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* Reattaches transform controls to the directional light in the current scene
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*/
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private reattachTransformControls;
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private createTweakPane;
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/**
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* Bakes lightmaps for the scene using the current settings
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*/
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private bakeLightmaps;
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private removeLightmaps;
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/**
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* Exports the current lightmaps to files
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*/
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private exportLightmaps;
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/**
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* Exports lightmap data for custom handling (demonstrates the new exportLightmapData API)
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*/
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private exportLightmapData;
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/**
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* Example: Save lightmap data to IndexedDB for offline use
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*/
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private saveToIndexedDB;
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/**
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* Example: Manually create downloadable files from the data
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*/
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private downloadLightmapData;
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/**
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* Helper method to download a blob as a file
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*/
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private downloadBlob;
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/**
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* Example: Simulate sending lightmap data to a server
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*/
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private simulateServerUpload;
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/**
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* Opens a file dialog to select lightmap files to import
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*/
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private openImportDialog;
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/**
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* Imports lightmaps from a selected file
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*/
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private importLightmapsFromFile;
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/**
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* Prompts user to select the binary texture file
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*/
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private selectBinaryFile;
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/**
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* Updates the status display in the UI
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*/
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private updateStatus;
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private debugTextureActors;
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private createDebugTextures;
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private createDebugTexture;
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private clearDebugTextures;
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/**
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* Stores original material maps before applying debug textures
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*/
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private storeOriginalMaterials;
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/**
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* Creates a UV debug texture for visualization
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*/
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private createUVDebugTexture;
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/**
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* Handles render mode changes to switch between different visualizations
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*/
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private onRenderModeChange;
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/**
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* Helper method to get meshes from an actor (reused logic)
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*/
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private getMeshesFromActor;
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destroy(): void;
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}
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