@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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import * as ENGINE from 'genesys.js';
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import * as THREE from 'three';
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/**
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* Simple projectile actor for rifle shots
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*/
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export class VRProjectileActor extends ENGINE.Actor {
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constructor(options) {
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super({
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rootComponent: new ENGINE.MeshComponent({
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geometry: new THREE.SphereGeometry(0.02, 8, 8),
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material: new THREE.MeshBasicMaterial({
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color: 0xffff00,
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transparent: true,
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opacity: 0.8
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})
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})
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});
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Object.defineProperty(this, "direction", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "speed", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "lifetime", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "startTime", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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// Set initial position
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this.rootComponent.position.copy(options.startPosition);
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this.direction = options.direction.normalize();
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this.speed = options.speed;
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this.lifetime = options.lifetime;
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this.startTime = Date.now();
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}
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doBeginPlay() {
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super.doBeginPlay();
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// Set up tick to move projectile
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this.onTickPrePhysics.add((actor, deltaTimeMS) => {
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this.updateProjectile(deltaTimeMS);
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});
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}
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updateProjectile(deltaTimeMS) {
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const currentTime = Date.now();
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// Check lifetime
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if (currentTime - this.startTime > this.lifetime) {
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this.destroy();
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return;
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}
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// Move projectile
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const deltaSeconds = deltaTimeMS / 1000;
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const movement = this.direction.clone().multiplyScalar(this.speed * deltaSeconds);
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this.rootComponent.position.add(movement);
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// Simple collision check with world bounds
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const pos = this.rootComponent.position;
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if (pos.y < -5 || Math.abs(pos.x) > 50 || Math.abs(pos.z) > 50) {
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console.log('[VRProjectile] Hit boundary, destroying');
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this.destroy();
|
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}
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}
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}
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiVlJQcm9qZWN0aWxlQWN0b3IuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9nYW1lcy9leGFtcGxlcy92ci1nYW1lL1ZSUHJvamVjdGlsZUFjdG9yLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLE9BQU8sS0FBSyxNQUFNLE1BQU0sWUFBWSxDQUFDO0FBQ3JDLE9BQU8sS0FBSyxLQUFLLE1BQU0sT0FBTyxDQUFDO0FBRS9COztHQUVHO0FBQ0gsTUFBTSxPQUFPLGlCQUFrQixTQUFRLE1BQU0sQ0FBQyxLQUFLO0lBTWpELFlBQVksT0FLWDtRQUNDLEtBQUssQ0FBQztZQUNKLGFBQWEsRUFBRSxJQUFJLE1BQU0sQ0FBQyxhQUFhLENBQUM7Z0JBQ3RDLFFBQVEsRUFBRSxJQUFJLEtBQUssQ0FBQyxjQUFjLENBQUMsSUFBSSxFQUFFLENBQUMsRUFBRSxDQUFDLENBQUM7Z0JBQzlDLFFBQVEsRUFBRSxJQUFJLEtBQUssQ0FBQyxpQkFBaUIsQ0FBQztvQkFDcEMsS0FBSyxFQUFFLFFBQVE7b0JBQ2YsV0FBVyxFQUFFLElBQUk7b0JBQ2pCLE9BQU8sRUFBRSxHQUFHO2lCQUNiLENBQUM7YUFDSCxDQUFDO1NBQ0gsQ0FBQyxDQUFDO1FBcEJHOzs7OztXQUF5QjtRQUN6Qjs7Ozs7V0FBYztRQUNkOzs7OztXQUFpQjtRQUNqQjs7Ozs7V0FBa0I7UUFtQnhCLHVCQUF1QjtRQUN2QixJQUFJLENBQUMsYUFBYSxDQUFDLFFBQVEsQ0FBQyxJQUFJLENBQUMsT0FBTyxDQUFDLGFBQWEsQ0FBQyxDQUFDO1FBRXhELElBQUksQ0FBQyxTQUFTLEdBQUcsT0FBTyxDQUFDLFNBQVMsQ0FBQyxTQUFTLEVBQUUsQ0FBQztRQUMvQyxJQUFJLENBQUMsS0FBSyxHQUFHLE9BQU8sQ0FBQyxLQUFLLENBQUM7UUFDM0IsSUFBSSxDQUFDLFFBQVEsR0FBRyxPQUFPLENBQUMsUUFBUSxDQUFDO1FBQ2pDLElBQUksQ0FBQyxTQUFTLEdBQUcsSUFBSSxDQUFDLEdBQUcsRUFBRSxDQUFDO0lBQzlCLENBQUM7SUFFa0IsV0FBVztRQUM1QixLQUFLLENBQUMsV0FBVyxFQUFFLENBQUM7UUFFcEIsaUNBQWlDO1FBQ2pDLElBQUksQ0FBQyxnQkFBZ0IsQ0FBQyxHQUFHLENBQUMsQ0FBQyxLQUFLLEVBQUUsV0FBVyxFQUFFLEVBQUU7WUFDL0MsSUFBSSxDQUFDLGdCQUFnQixDQUFDLFdBQVcsQ0FBQyxDQUFDO1FBQ3JDLENBQUMsQ0FBQyxDQUFDO0lBQ0wsQ0FBQztJQUVPLGdCQUFnQixDQUFDLFdBQW1CO1FBQzFDLE1BQU0sV0FBVyxHQUFHLElBQUksQ0FBQyxHQUFHLEVBQUUsQ0FBQztRQUUvQixpQkFBaUI7UUFDakIsSUFBSSxXQUFXLEdBQUcsSUFBSSxDQUFDLFNBQVMsR0FBRyxJQUFJLENBQUMsUUFBUSxFQUFFLENBQUM7WUFDakQsSUFBSSxDQUFDLE9BQU8sRUFBRSxDQUFDO1lBQ2YsT0FBTztRQUNULENBQUM7UUFFRCxrQkFBa0I7UUFDbEIsTUFBTSxZQUFZLEdBQUcsV0FBVyxHQUFHLElBQUksQ0FBQztRQUN4QyxNQUFNLFFBQVEsR0FBRyxJQUFJLENBQUMsU0FBUyxDQUFDLEtBQUssRUFBRSxDQUFDLGNBQWMsQ0FBQyxJQUFJLENBQUMsS0FBSyxHQUFHLFlBQVksQ0FBQyxDQUFDO1FBQ2xGLElBQUksQ0FBQyxhQUFhLENBQUMsUUFBUSxDQUFDLEdBQUcsQ0FBQyxRQUFRLENBQUMsQ0FBQztRQUUxQywyQ0FBMkM7UUFDM0MsTUFBTSxHQUFHLEdBQUcsSUFBSSxDQUFDLGFBQWEsQ0FBQyxRQUFRLENBQUM7UUFDeEMsSUFBSSxHQUFHLENBQUMsQ0FBQyxHQUFHLENBQUMsQ0FBQyxJQUFJLElBQUksQ0FBQyxHQUFHLENBQUMsR0FBRyxDQUFDLENBQUMsQ0FBQyxHQUFHLEVBQUUsSUFBSSxJQUFJLENBQUMsR0FBRyxDQUFDLEdBQUcsQ0FBQyxDQUFDLENBQUMsR0FBRyxFQUFFLEVBQUUsQ0FBQztZQUMvRCxPQUFPLENBQUMsR0FBRyxDQUFDLHlDQUF5QyxDQUFDLENBQUM7WUFDdkQsSUFBSSxDQUFDLE9BQU8sRUFBRSxDQUFDO1FBQ2pCLENBQUM7SUFDSCxDQUFDO0NBQ0YifQ==
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import * as ENGINE from 'genesys.js';
|
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2
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/**
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* VR Rifle Actor that can be attached to hands and fired
|
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4
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*/
|
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5
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export declare class VRRifleActor extends ENGINE.Actor<{}> {
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private audioComponent;
|
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7
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private muzzleFlashLight;
|
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private fireCount;
|
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private lastFireTime;
|
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10
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private meshComponent;
|
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11
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constructor();
|
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12
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handleVRInput(hand: 'left' | 'right', buttonIndex: ENGINE.XRButton | ENGINE.XRAxis, pressed: boolean, value: number): boolean;
|
|
13
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+
private fire;
|
|
14
|
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private showMuzzleFlash;
|
|
15
|
+
private createProjectile;
|
|
16
|
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}
|
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@@ -0,0 +1,142 @@
|
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1
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import * as ENGINE from 'genesys.js';
|
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2
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import * as THREE from 'three';
|
|
3
|
+
import { VRProjectileActor } from './VRProjectileActor.js';
|
|
4
|
+
/**
|
|
5
|
+
* VR Rifle Actor that can be attached to hands and fired
|
|
6
|
+
*/
|
|
7
|
+
export class VRRifleActor extends ENGINE.Actor {
|
|
8
|
+
constructor() {
|
|
9
|
+
super({
|
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10
|
+
rootComponent: new ENGINE.GLTFMeshComponent({
|
|
11
|
+
modelUrl: '@engine/assets/dev/models/Weapons/Rifle.glb',
|
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12
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+
physicsOptions: {
|
|
13
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motionType: ENGINE.PhysicsMotionType.KinematicPositionBased,
|
|
14
|
+
collisionMeshType: ENGINE.CollisionMeshType.BoundingBox,
|
|
15
|
+
}
|
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16
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+
}),
|
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17
|
+
});
|
|
18
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Object.defineProperty(this, "audioComponent", {
|
|
19
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enumerable: true,
|
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20
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configurable: true,
|
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21
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writable: true,
|
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22
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value: void 0
|
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23
|
+
});
|
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24
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+
Object.defineProperty(this, "muzzleFlashLight", {
|
|
25
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enumerable: true,
|
|
26
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configurable: true,
|
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27
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writable: true,
|
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value: null
|
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29
|
+
});
|
|
30
|
+
Object.defineProperty(this, "fireCount", {
|
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31
|
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enumerable: true,
|
|
32
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configurable: true,
|
|
33
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writable: true,
|
|
34
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value: 0
|
|
35
|
+
});
|
|
36
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+
Object.defineProperty(this, "lastFireTime", {
|
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enumerable: true,
|
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38
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configurable: true,
|
|
39
|
+
writable: true,
|
|
40
|
+
value: 0
|
|
41
|
+
});
|
|
42
|
+
Object.defineProperty(this, "meshComponent", {
|
|
43
|
+
enumerable: true,
|
|
44
|
+
configurable: true,
|
|
45
|
+
writable: true,
|
|
46
|
+
value: void 0
|
|
47
|
+
});
|
|
48
|
+
this.meshComponent = this.rootComponent;
|
|
49
|
+
// Add audio component for gunshot sound
|
|
50
|
+
this.audioComponent = new ENGINE.SoundComponent({
|
|
51
|
+
audioClips: [{
|
|
52
|
+
key: 'gunshot',
|
|
53
|
+
audioUrl: '@engine/assets/sounds/game-gun-short.mp3'
|
|
54
|
+
}],
|
|
55
|
+
volume: 0.7,
|
|
56
|
+
loop: false,
|
|
57
|
+
positional: true
|
|
58
|
+
});
|
|
59
|
+
this.addComponent(this.audioComponent);
|
|
60
|
+
// Create muzzle flash light (disabled by default)
|
|
61
|
+
this.muzzleFlashLight = new ENGINE.PointLightComponent({
|
|
62
|
+
color: new THREE.Color(0xffaa44),
|
|
63
|
+
intensity: 2,
|
|
64
|
+
distance: 5
|
|
65
|
+
});
|
|
66
|
+
this.muzzleFlashLight.position.set(0, 0, -0.4);
|
|
67
|
+
this.muzzleFlashLight.visible = false;
|
|
68
|
+
this.addComponent(this.muzzleFlashLight);
|
|
69
|
+
const grabbable = new ENGINE.VRGrabbableComponent({
|
|
70
|
+
vrAttachmentInputType: 'grip',
|
|
71
|
+
offsetPosition: new THREE.Vector3(0, 0, 0),
|
|
72
|
+
offsetRotation: new THREE.Euler(0, Math.PI / 2, 0),
|
|
73
|
+
attachmentMode: 'hand',
|
|
74
|
+
hideController: true
|
|
75
|
+
});
|
|
76
|
+
this.addComponent(grabbable);
|
|
77
|
+
grabbable.onVRInput.add(this.handleVRInput.bind(this));
|
|
78
|
+
}
|
|
79
|
+
// ===== VR Input Handling =====
|
|
80
|
+
// VR input is now handled through VRPawn when this actor is attached
|
|
81
|
+
handleVRInput(hand, buttonIndex, pressed, value) {
|
|
82
|
+
// Trigger button (index 0) fires the gun when pressed
|
|
83
|
+
if (pressed && buttonIndex === ENGINE.XRButton.Trigger) {
|
|
84
|
+
this.fire(hand);
|
|
85
|
+
return true; // Consume the input
|
|
86
|
+
}
|
|
87
|
+
return false; // Let other systems handle it
|
|
88
|
+
}
|
|
89
|
+
fire(hand) {
|
|
90
|
+
const currentTime = Date.now();
|
|
91
|
+
// Rate limiting
|
|
92
|
+
if (currentTime - this.lastFireTime < 200) {
|
|
93
|
+
return;
|
|
94
|
+
}
|
|
95
|
+
this.lastFireTime = currentTime;
|
|
96
|
+
this.fireCount++;
|
|
97
|
+
console.log(`[VRRifle] BANG! (${this.fireCount} shots fired)`);
|
|
98
|
+
// Play gunshot sound
|
|
99
|
+
this.audioComponent.play('gunshot');
|
|
100
|
+
// Muzzle flash effect
|
|
101
|
+
this.showMuzzleFlash();
|
|
102
|
+
// Create and fire projectile
|
|
103
|
+
this.createProjectile(hand);
|
|
104
|
+
}
|
|
105
|
+
showMuzzleFlash() {
|
|
106
|
+
if (this.muzzleFlashLight) {
|
|
107
|
+
this.muzzleFlashLight.visible = true;
|
|
108
|
+
// Disable after brief flash
|
|
109
|
+
setTimeout(() => {
|
|
110
|
+
if (this.muzzleFlashLight) {
|
|
111
|
+
this.muzzleFlashLight.visible = false;
|
|
112
|
+
}
|
|
113
|
+
}, 50);
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
createProjectile(hand) {
|
|
117
|
+
const world = this.getWorld();
|
|
118
|
+
if (!world)
|
|
119
|
+
return;
|
|
120
|
+
// Get controller position and direction using VRPawn convenience method
|
|
121
|
+
const vrPawn = world.getActors().find(actor => actor.constructor.name === 'VRPawn');
|
|
122
|
+
if (!vrPawn)
|
|
123
|
+
return;
|
|
124
|
+
const rayPose = vrPawn.getTargetRayPose(hand);
|
|
125
|
+
if (!rayPose)
|
|
126
|
+
return;
|
|
127
|
+
const controllerPosition = rayPose.origin;
|
|
128
|
+
const rifleForward = rayPose.direction;
|
|
129
|
+
// Offset muzzle position slightly forward from controller
|
|
130
|
+
const muzzleOffset = rifleForward.clone().multiplyScalar(0.5);
|
|
131
|
+
const muzzlePosition = controllerPosition.clone().add(muzzleOffset);
|
|
132
|
+
// Create projectile
|
|
133
|
+
const projectile = new VRProjectileActor({
|
|
134
|
+
startPosition: muzzlePosition,
|
|
135
|
+
direction: rifleForward,
|
|
136
|
+
speed: 5000,
|
|
137
|
+
lifetime: 2000
|
|
138
|
+
});
|
|
139
|
+
world.addActor(projectile);
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
/**
|
|
3
|
+
* Main VR Demo Game showcasing the unified attachment system
|
|
4
|
+
*/
|
|
5
|
+
export declare class VRDemoGame extends ENGINE.BaseGameLoop {
|
|
6
|
+
constructor(container: HTMLElement);
|
|
7
|
+
protected preStart(): Promise<void>;
|
|
8
|
+
protected postStart(): void;
|
|
9
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import * as ENGINE from 'genesys.js';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
import { createVRScene } from './scene.js';
|
|
4
|
+
// ============================================================================
|
|
5
|
+
// VR DEMO GAME
|
|
6
|
+
// ============================================================================
|
|
7
|
+
/**
|
|
8
|
+
* Main VR Demo Game showcasing the unified attachment system
|
|
9
|
+
*/
|
|
10
|
+
export class VRDemoGame extends ENGINE.BaseGameLoop {
|
|
11
|
+
constructor(container) {
|
|
12
|
+
super(container, {
|
|
13
|
+
xrEnabled: true,
|
|
14
|
+
vrSessionOptions: {
|
|
15
|
+
optionalFeatures: ['hand-tracking', 'local-floor'],
|
|
16
|
+
requiredFeatures: []
|
|
17
|
+
}
|
|
18
|
+
});
|
|
19
|
+
}
|
|
20
|
+
async preStart() {
|
|
21
|
+
// Disable tone mapping for VR
|
|
22
|
+
this.world.postProcessManager.disablePasses(ENGINE.PostProcessPass.ToneMapping);
|
|
23
|
+
// Create basic lighting
|
|
24
|
+
ENGINE.GameBuilder.createDefaultLighting(this.world);
|
|
25
|
+
// Create VR pawn
|
|
26
|
+
const vrPawn = new ENGINE.VRPawn({
|
|
27
|
+
movementComponent: null,
|
|
28
|
+
camera: new THREE.PerspectiveCamera(ENGINE.CAMERA_FOV, 1, ENGINE.CAMERA_NEAR, ENGINE.CAMERA_FAR),
|
|
29
|
+
controllerOptions: {
|
|
30
|
+
rayVisualizationEnabled: true,
|
|
31
|
+
maxRayDistance: 10
|
|
32
|
+
},
|
|
33
|
+
snapTurnAngle: 25,
|
|
34
|
+
maxTeleportDistance: 15
|
|
35
|
+
});
|
|
36
|
+
this.world.addActor(vrPawn);
|
|
37
|
+
// Create player controller
|
|
38
|
+
const controller = new ENGINE.PlayerController();
|
|
39
|
+
controller.possess(vrPawn);
|
|
40
|
+
this.world.addActor(controller);
|
|
41
|
+
// Add VR pawn components (two-hand grab + snap turn + interact + teleport)
|
|
42
|
+
vrPawn.addComponent(new ENGINE.VRGrabComponent({}));
|
|
43
|
+
vrPawn.addComponent(new ENGINE.VRSnapTurnComponent({ angleDeg: vrPawn.getSnapTurnAngleDegrees() }));
|
|
44
|
+
vrPawn.addComponent(new ENGINE.VRInteractComponent({ button: ENGINE.XRButton.Trigger }));
|
|
45
|
+
// Interact is handled by VRInteractableComponent on actors; no separate pawn component needed.
|
|
46
|
+
vrPawn.addComponent(new ENGINE.VRTeleportComponent({ maxDistance: 15 }));
|
|
47
|
+
// Create skybox for immersion
|
|
48
|
+
ENGINE.GameBuilder.createDefaultSkybox(this.world);
|
|
49
|
+
// Create the interactive VR scene
|
|
50
|
+
createVRScene(this.world);
|
|
51
|
+
}
|
|
52
|
+
postStart() {
|
|
53
|
+
// BaseGameLoop will automatically call createVRButton() after this with hand tracking support
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=data:application/json;base64,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@@ -0,0 +1,9 @@
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1
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+
// ============================================================================
|
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2
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+
// VR DEMO GAME - MAIN EXPORTS
|
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3
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+
// ============================================================================
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4
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+
export { VRDemoGame } from './game.js';
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5
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export { VRRifleActor } from './VRRifleActor.js';
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6
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+
export { VRProjectileActor } from './VRProjectileActor.js';
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7
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+
export { VRAttachableCube } from './VRAttachableCube.js';
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export * from './scene.js';
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//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9nYW1lcy9leGFtcGxlcy92ci1nYW1lL2luZGV4LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLCtFQUErRTtBQUMvRSw4QkFBOEI7QUFDOUIsK0VBQStFO0FBRS9FLE9BQU8sRUFBRSxVQUFVLEVBQUUsTUFBTSxXQUFXLENBQUM7QUFDdkMsT0FBTyxFQUFFLFlBQVksRUFBRSxNQUFNLG1CQUFtQixDQUFDO0FBQ2pELE9BQU8sRUFBRSxpQkFBaUIsRUFBRSxNQUFNLHdCQUF3QixDQUFDO0FBQzNELE9BQU8sRUFBRSxnQkFBZ0IsRUFBRSxNQUFNLHVCQUF1QixDQUFDO0FBQ3pELGNBQWMsWUFBWSxDQUFDIn0=
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@@ -0,0 +1,83 @@
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1
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+
import * as ENGINE from 'genesys.js';
|
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2
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import * as THREE from 'three';
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3
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+
import { VRAttachableCube } from './VRAttachableCube.js';
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4
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+
import { VRInteractableCylinder } from './VRInteractableCylinder.js';
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5
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+
import { VRPressableButtonActor } from './VRPressableButton.js';
|
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6
|
+
import { VRRifleActor } from './VRRifleActor.js';
|
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7
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+
// ============================================================================
|
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8
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// SCENE CREATION
|
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9
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+
// ============================================================================
|
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10
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+
/**
|
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11
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* Creates the complete VR demo scene with all interactive objects
|
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+
*/
|
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13
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+
export function createVRScene(world) {
|
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14
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+
createGround(world);
|
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15
|
+
createAttachableObjects(world);
|
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16
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+
createInteractables(world);
|
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17
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+
createRifle(world);
|
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18
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createEnvironmentObjects(world);
|
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+
}
|
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+
/**
|
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21
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+
* Creates the ground plane with physics
|
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22
|
+
*/
|
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23
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+
function createGround(world) {
|
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24
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+
ENGINE.GameBuilder.createDefaultGround(world);
|
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+
}
|
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26
|
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/**
|
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|
+
* Creates VR attachable objects (cubes and sphere)
|
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+
*/
|
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29
|
+
function createAttachableObjects(world) {
|
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+
// Create VR attachable cubes in a circle
|
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+
const cubeColors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
|
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32
|
+
for (let i = 0; i < 6; i++) {
|
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33
|
+
const cube = new VRAttachableCube(cubeColors[i]);
|
|
34
|
+
const angle = (i / 6) * Math.PI * 2;
|
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35
|
+
cube.rootComponent.position.set(Math.cos(angle) * 3, 1, Math.sin(angle) * 3);
|
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36
|
+
world.addActor(cube);
|
|
37
|
+
}
|
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38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Creates VR interactable-only objects
|
|
41
|
+
*/
|
|
42
|
+
function createInteractables(world) {
|
|
43
|
+
const cylinder = new VRInteractableCylinder(new THREE.Vector3(-2, 1, -2));
|
|
44
|
+
world.addActor(cylinder);
|
|
45
|
+
// Simple pressable button at a console position
|
|
46
|
+
const button = new VRPressableButtonActor({
|
|
47
|
+
onPressed: () => {
|
|
48
|
+
console.log('[VRPressableButton] Pressed');
|
|
49
|
+
}
|
|
50
|
+
});
|
|
51
|
+
button.rootComponent.position.set(0, 1, -1);
|
|
52
|
+
world.addActor(button);
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Creates the rifle that can be picked up
|
|
56
|
+
*/
|
|
57
|
+
function createRifle(world) {
|
|
58
|
+
const rifle = new VRRifleActor();
|
|
59
|
+
rifle.rootComponent.position.set(2, 1.5, -1);
|
|
60
|
+
world.addActor(rifle);
|
|
61
|
+
}
|
|
62
|
+
/**
|
|
63
|
+
* Creates environment objects for reference and atmosphere
|
|
64
|
+
*/
|
|
65
|
+
function createEnvironmentObjects(world) {
|
|
66
|
+
// Create pillars for reference
|
|
67
|
+
for (let i = 0; i < 4; i++) {
|
|
68
|
+
const pillar = new ENGINE.Actor({
|
|
69
|
+
rootComponent: new ENGINE.MeshComponent({
|
|
70
|
+
geometry: new THREE.CylinderGeometry(0.3, 0.3, 4, 8),
|
|
71
|
+
material: new THREE.MeshStandardMaterial({
|
|
72
|
+
color: 0x888888,
|
|
73
|
+
roughness: 0.6,
|
|
74
|
+
metalness: 0.8
|
|
75
|
+
})
|
|
76
|
+
})
|
|
77
|
+
});
|
|
78
|
+
const angle = (i / 4) * Math.PI * 2;
|
|
79
|
+
pillar.rootComponent.position.set(Math.cos(angle) * 8, 2, Math.sin(angle) * 8);
|
|
80
|
+
world.addActor(pillar);
|
|
81
|
+
}
|
|
82
|
+
}
|
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83
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Hand Tracking Demo - demonstrates WebXR hand tracking integration
|
|
3
|
+
*/
|
|
4
|
+
import * as ENGINE from '../src/index.js';
|
|
5
|
+
export declare class HandTrackingDemo extends ENGINE.BaseGameLoop {
|
|
6
|
+
private vrPawn?;
|
|
7
|
+
constructor(container: HTMLElement);
|
|
8
|
+
protected preStart(): Promise<void>;
|
|
9
|
+
protected postStart(): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Hand Tracking Demo - demonstrates WebXR hand tracking integration
|
|
3
|
+
*/
|
|
4
|
+
import * as ENGINE from '../src/index.js';
|
|
5
|
+
export class HandTrackingDemo extends ENGINE.BaseGameLoop {
|
|
6
|
+
constructor(container) {
|
|
7
|
+
super(container, {
|
|
8
|
+
xrEnabled: true,
|
|
9
|
+
vrSessionOptions: {
|
|
10
|
+
optionalFeatures: ['hand-tracking', 'local-floor'],
|
|
11
|
+
requiredFeatures: []
|
|
12
|
+
}
|
|
13
|
+
});
|
|
14
|
+
Object.defineProperty(this, "vrPawn", {
|
|
15
|
+
enumerable: true,
|
|
16
|
+
configurable: true,
|
|
17
|
+
writable: true,
|
|
18
|
+
value: void 0
|
|
19
|
+
});
|
|
20
|
+
}
|
|
21
|
+
async preStart() {
|
|
22
|
+
this.world.postProcessManager.disablePasses(ENGINE.PostProcessPass.ToneMapping);
|
|
23
|
+
// Create VR pawn with hand tracking support
|
|
24
|
+
this.vrPawn = new ENGINE.VRPawn({
|
|
25
|
+
movementComponent: null,
|
|
26
|
+
camera: null, // VR handles its own cameras
|
|
27
|
+
enableTeleportation: true,
|
|
28
|
+
enableSnapTurn: true,
|
|
29
|
+
snapTurnAngle: 45,
|
|
30
|
+
maxTeleportDistance: 10
|
|
31
|
+
});
|
|
32
|
+
this.world.addActor(this.vrPawn);
|
|
33
|
+
this.vrPawn.setupVRTracking(this.renderer.renderer);
|
|
34
|
+
// Create player controller for input handling
|
|
35
|
+
const controller = new ENGINE.PlayerController();
|
|
36
|
+
controller.possess(this.vrPawn);
|
|
37
|
+
this.world.addActor(controller);
|
|
38
|
+
// Update controllers every frame
|
|
39
|
+
this.vrPawn.onTickPrePhysics.add(() => {
|
|
40
|
+
this.vrPawn.updateControllers();
|
|
41
|
+
});
|
|
42
|
+
// Listen for hand tracking events
|
|
43
|
+
this.vrPawn.onControllerAdded.add((controllerInfo) => {
|
|
44
|
+
const handedness = controllerInfo.inputSource.handedness;
|
|
45
|
+
const isHand = !!controllerInfo.inputSource.hand;
|
|
46
|
+
console.log(`[HandTrackingDemo] ${isHand ? 'Hand' : 'Controller'} added: ${handedness}`);
|
|
47
|
+
if (isHand) {
|
|
48
|
+
console.log(`[HandTrackingDemo] Hand tracking active for ${handedness} hand`);
|
|
49
|
+
}
|
|
50
|
+
});
|
|
51
|
+
this.vrPawn.onControllerRemoved.add((inputSource) => {
|
|
52
|
+
const handedness = inputSource.handedness;
|
|
53
|
+
const isHand = !!inputSource.hand;
|
|
54
|
+
console.log(`[HandTrackingDemo] ${isHand ? 'Hand' : 'Controller'} removed: ${handedness}`);
|
|
55
|
+
});
|
|
56
|
+
// Create basic scene
|
|
57
|
+
ENGINE.GameBuilder.createDefaultLighting(this.world);
|
|
58
|
+
ENGINE.GameBuilder.createDefaultSkybox(this.world);
|
|
59
|
+
ENGINE.GameBuilder.createDefaultGround(this.world);
|
|
60
|
+
}
|
|
61
|
+
postStart() {
|
|
62
|
+
// BaseGameLoop will automatically call createVRButton() with hand tracking support from vrSessionOptions
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
//# sourceMappingURL=data:application/json;base64,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
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export * from './animation-demo.js';
|
|
2
|
+
export * from './animation-retarget-demo.js';
|
|
3
|
+
export * from './behavior-tree-demo.js';
|
|
4
|
+
export * from './character_animation.js';
|
|
5
|
+
export * from './collision-demo.js';
|
|
6
|
+
export * from './hand-tracking-demo.js';
|
|
7
|
+
export * from './manifold-demo.js';
|
|
8
|
+
export * from './instanced-mesh-demo.js';
|
|
9
|
+
export * from './navigation-demo.js';
|
|
10
|
+
export * from './navmesh-primitives-demo.js';
|
|
11
|
+
export * from './performance-test-demo.js';
|
|
12
|
+
export * from './postprocess-demo.js';
|
|
13
|
+
export * from './ragdoll-demo-simple.js';
|
|
14
|
+
export * from './ragdoll-demo.js';
|
|
15
|
+
export * from './swipe-tap-demo.js';
|
|
16
|
+
export * from './tween-demo.js';
|
|
17
|
+
export * from './ui-demo.js';
|
|
18
|
+
export * from './vfx-demo.js';
|
|
19
|
+
export * from './vfx-wawa-demo.js';
|
|
20
|
+
export * from './vr-ui-demo-minimal.js';
|
|
21
|
+
export * from './vr-ui-demo.js';
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
export * from './animation-demo.js';
|
|
2
|
+
export * from './animation-retarget-demo.js';
|
|
3
|
+
export * from './behavior-tree-demo.js';
|
|
4
|
+
export * from './character_animation.js';
|
|
5
|
+
export * from './collision-demo.js';
|
|
6
|
+
export * from './hand-tracking-demo.js';
|
|
7
|
+
export * from './manifold-demo.js';
|
|
8
|
+
export * from './instanced-mesh-demo.js';
|
|
9
|
+
export * from './navigation-demo.js';
|
|
10
|
+
export * from './navmesh-primitives-demo.js';
|
|
11
|
+
export * from './performance-test-demo.js';
|
|
12
|
+
export * from './postprocess-demo.js';
|
|
13
|
+
export * from './ragdoll-demo-simple.js';
|
|
14
|
+
export * from './ragdoll-demo.js';
|
|
15
|
+
export * from './swipe-tap-demo.js';
|
|
16
|
+
export * from './tween-demo.js';
|
|
17
|
+
export * from './ui-demo.js';
|
|
18
|
+
export * from './vfx-demo.js';
|
|
19
|
+
export * from './vfx-wawa-demo.js';
|
|
20
|
+
export * from './vr-ui-demo-minimal.js';
|
|
21
|
+
export * from './vr-ui-demo.js';
|
|
22
|
+
//# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9nYW1lcy9pbmRleC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxjQUFjLHFCQUFxQixDQUFDO0FBQ3BDLGNBQWMsOEJBQThCLENBQUM7QUFDN0MsY0FBYyx5QkFBeUIsQ0FBQztBQUN4QyxjQUFjLDBCQUEwQixDQUFDO0FBQ3pDLGNBQWMscUJBQXFCLENBQUM7QUFDcEMsY0FBYyx5QkFBeUIsQ0FBQztBQUN4QyxjQUFjLG9CQUFvQixDQUFDO0FBQ25DLGNBQWMsMEJBQTBCLENBQUM7QUFDekMsY0FBYyxzQkFBc0IsQ0FBQztBQUNyQyxjQUFjLDhCQUE4QixDQUFDO0FBQzdDLGNBQWMsNEJBQTRCLENBQUM7QUFDM0MsY0FBYyx1QkFBdUIsQ0FBQztBQUN0QyxjQUFjLDBCQUEwQixDQUFDO0FBQ3pDLGNBQWMsbUJBQW1CLENBQUM7QUFDbEMsY0FBYyxxQkFBcUIsQ0FBQztBQUNwQyxjQUFjLGlCQUFpQixDQUFDO0FBQ2hDLGNBQWMsY0FBYyxDQUFDO0FBQzdCLGNBQWMsZUFBZSxDQUFDO0FBQzlCLGNBQWMsb0JBQW9CLENBQUM7QUFDbkMsY0FBYyx5QkFBeUIsQ0FBQztBQUN4QyxjQUFjLGlCQUFpQixDQUFDIn0=
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Simple InstancedMesh Test
|
|
3
|
+
*
|
|
4
|
+
* A comparison test between regular mesh components and instanced mesh components
|
|
5
|
+
* with a toggle button to switch between them
|
|
6
|
+
*/
|
|
7
|
+
import * as ENGINE from 'genesys.js';
|
|
8
|
+
export declare class InstancedMeshDemo extends ENGINE.BaseGameLoop {
|
|
9
|
+
private gridSize;
|
|
10
|
+
private static readonly SPACING;
|
|
11
|
+
private isUsingInstancedMesh;
|
|
12
|
+
private isRotationEnabled;
|
|
13
|
+
private regularMeshActors;
|
|
14
|
+
private instancedMeshActor;
|
|
15
|
+
private toggleButton;
|
|
16
|
+
private rotationToggleButton;
|
|
17
|
+
private gridSizeInput;
|
|
18
|
+
private gridSizeLabel;
|
|
19
|
+
private uiContainer;
|
|
20
|
+
constructor(container: HTMLElement);
|
|
21
|
+
protected preStart(): Promise<void>;
|
|
22
|
+
private createUI;
|
|
23
|
+
private updateButtonText;
|
|
24
|
+
private updateRotationButtonText;
|
|
25
|
+
private toggleRotation;
|
|
26
|
+
private onGridSizeChange;
|
|
27
|
+
private recreateRegularMeshes;
|
|
28
|
+
private recreateInstancedMesh;
|
|
29
|
+
private createGround;
|
|
30
|
+
private toggleMeshType;
|
|
31
|
+
private switchToRegularMeshes;
|
|
32
|
+
private switchToInstancedMeshes;
|
|
33
|
+
private createRegularMeshGrid;
|
|
34
|
+
/**
|
|
35
|
+
* Creates a grid of instance transforms for testing
|
|
36
|
+
* @param gridSize Size of the grid (gridSize x gridSize)
|
|
37
|
+
* @param spacing Distance between instances
|
|
38
|
+
* @returns Array of transformation objects
|
|
39
|
+
*/
|
|
40
|
+
private createInstanceTransforms;
|
|
41
|
+
private createInstancedMeshGrid;
|
|
42
|
+
protected tick(tickTime: ENGINE.TickTime): void;
|
|
43
|
+
private animateInstanceRotation;
|
|
44
|
+
private updateInstanceRotations;
|
|
45
|
+
}
|