@directivegames/genesys.js 3.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +123 -0
- package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
- package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
- package/assets/character/SKM_SB_MediumHuman.glb +0 -0
- package/assets/character/config/AnimationStateMachineComponent.md +107 -0
- package/assets/character/config/mannequin-anim.json +53 -0
- package/assets/character/mannequin.glb +0 -0
- package/assets/character/mannequinG.glb +0 -0
- package/assets/default.genesys-scene +194 -0
- package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
- package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
- package/assets/models/SM_Capsule.glb +0 -0
- package/assets/models/SM_ChamferCube.glb +0 -0
- package/assets/models/SM_Cone.glb +0 -0
- package/assets/models/SM_Cube.glb +0 -0
- package/assets/models/SM_Cylinder.glb +0 -0
- package/assets/models/SM_Plane.glb +0 -0
- package/assets/models/SM_Pyramid.glb +0 -0
- package/assets/models/SM_Sphere.glb +0 -0
- package/assets/models/SM_Torus.glb +0 -0
- package/assets/models/SM_Wedge.glb +0 -0
- package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
- package/assets/models/demo/Characters/Knightdude.glb +0 -0
- package/assets/models/demo/Characters/Spacedude.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
- package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
- package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
- package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
- package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
- package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
- package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
- package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
- package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
- package/assets/prefabs/actors/test.prefab.json +87 -0
- package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
- package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
- package/assets/shaders/M_Chrome.material.json +18 -0
- package/assets/shaders/M_Emissive_Blue.material.json +26 -0
- package/assets/shaders/M_Glass_Frosted.material.json +24 -0
- package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
- package/assets/shaders/M_Glossy_Grey.material.json +20 -0
- package/assets/shaders/M_Matte_White.material.json +20 -0
- package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
- package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
- package/assets/shaders/M_Metal_Brushed.material.json +61 -0
- package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
- package/assets/shaders/M_Stone_Mossy.material.json +153 -0
- package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
- package/assets/shaders/M_Toon_Anime.material.json +49 -0
- package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
- package/assets/shaders/M_Toon_Cel.material.json +49 -0
- package/assets/shaders/M_Transmission.material.json +42 -0
- package/assets/shaders/M_Velvet_Blue.material.json +33 -0
- package/assets/shaders/M_Velvet_Purple.material.json +30 -0
- package/assets/shaders/M_Velvet_Red.material.json +33 -0
- package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
- package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
- package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
- package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
- package/assets/sounds/birds.mp3 +0 -0
- package/assets/sounds/explosion.mp3 +0 -0
- package/assets/sounds/game-gun-short.mp3 +0 -0
- package/assets/sounds/laser.mp3 +0 -0
- package/assets/sounds/pickup.mp3 +0 -0
- package/assets/sounds/tuba.mp3 +0 -0
- package/assets/textures/Checkerboard.png +0 -0
- package/assets/textures/Grid_10x10.png +0 -0
- package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
- package/assets/textures/T_Anisotropy_Roughness.png +0 -0
- package/assets/textures/T_Gradient.png +0 -0
- package/assets/textures/T_Grid_01.png +0 -0
- package/assets/textures/T_Grid_01.texture.json +7 -0
- package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
- package/assets/textures/T_Normal.png +0 -0
- package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
- package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
- package/assets/textures/T_Toon_Anime_4Step.png +0 -0
- package/assets/textures/T_Toon_Anime_5Step.png +0 -0
- package/assets/textures/T_Toon_Cel_2Step.png +0 -0
- package/assets/textures/T_Wax_Thickness.png +0 -0
- package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
- package/assets/textures/matcaps/beige.png +0 -0
- package/assets/textures/matcaps/black.png +0 -0
- package/assets/textures/matcaps/blue.png +0 -0
- package/assets/textures/matcaps/brown.png +0 -0
- package/assets/textures/matcaps/emeraldGreen.png +0 -0
- package/assets/textures/matcaps/gold.png +0 -0
- package/assets/textures/matcaps/gray.png +0 -0
- package/assets/textures/matcaps/green.png +0 -0
- package/assets/textures/matcaps/metal.png +0 -0
- package/assets/textures/matcaps/orange.png +0 -0
- package/assets/textures/matcaps/purple.png +0 -0
- package/assets/textures/matcaps/red.png +0 -0
- package/assets/textures/matcaps/white.png +0 -0
- package/assets/textures/matcaps/yellow.png +0 -0
- package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
- package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
- package/assets/ui/styles/ammo-counter.css +58 -0
- package/assets/ui/styles/compass.css +54 -0
- package/assets/ui/styles/controls-help.css +21 -0
- package/assets/ui/styles/crosshair.css +51 -0
- package/assets/ui/styles/inventory-bar.css +112 -0
- package/assets/ui/styles/inventory-grid.css +257 -0
- package/assets/ui/styles/main-menu.css +59 -0
- package/assets/ui/styles/minimap.css +12 -0
- package/assets/ui/styles/number-display.css +18 -0
- package/assets/ui/styles/progress-bar.css +199 -0
- package/assets/ui/styles/reload-indicator.css +76 -0
- package/assets/ui/templates/ammo-counter.html +7 -0
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- package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
- package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
- package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
- package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
- package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
- package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
- package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
- package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
- package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
- package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
- package/src/npc/behavior-tree/behaviors/index.ts +9 -0
- package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
- package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
- package/src/npc/behavior-tree/blackboard/index.ts +2 -0
- package/src/npc/behavior-tree/index.ts +27 -0
- package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
- package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
- package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
- package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
- package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
- package/src/physics/BasePhysicsEngine.ts +1486 -0
- package/src/physics/IPhysicsVehicle.ts +162 -0
- package/src/physics/PhysicsEngine.ts +517 -0
- package/src/physics/PhysicsTypes.ts +116 -0
- package/src/physics/implementations/RapierDebugRender.ts +55 -0
- package/src/physics/implementations/RapierPhysics.ts +1419 -0
- package/src/physics/implementations/RapierVehicle.ts +267 -0
- package/src/physics/index.ts +16 -0
- package/src/render/EdgeOutlineEffect.ts +365 -0
- package/src/render/PostProcessManager.ts +1025 -0
- package/src/render/Renderer.ts +310 -0
- package/src/render/Texture.ts +140 -0
- package/src/render/index.ts +22 -0
- package/src/render/lightmapping/LightmapAtlas.ts +248 -0
- package/src/render/lightmapping/LightmapBaker.ts +333 -0
- package/src/render/lightmapping/LightmapManager.ts +752 -0
- package/src/render/lightmapping/LightmapMaterial.ts +283 -0
- package/src/render/lightmapping/LightmapSerialization.ts +336 -0
- package/src/render/lightmapping/LightmapSerializer.ts +309 -0
- package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
- package/src/render/lightmapping/index.ts +18 -0
- package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
- package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
- package/src/render/postprocessing/index.ts +2 -0
- package/src/runtime/GameRuntime.ts +153 -0
- package/src/runtime/InjectedDependencies.ts +70 -0
- package/src/runtime/Utils.ts +146 -0
- package/src/runtime/index.ts +4 -0
- package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
- package/src/runtime/materials/index.ts +1 -0
- package/src/scripting/Plugin.ts +67 -0
- package/src/scripting/PluginManager.ts +99 -0
- package/src/scripting/index.ts +1 -0
- package/src/storage/defaultStorageProvider.ts +95 -0
- package/src/storage/index.ts +16 -0
- package/src/storage/projectContext.ts +176 -0
- package/src/storage/storageProvider.ts +271 -0
- package/src/systems/ClassRegistry.ts +484 -0
- package/src/systems/ConsoleManager.ts +484 -0
- package/src/systems/ConsoleVariableHandler.ts +105 -0
- package/src/systems/ConsoleVariableManager.ts +288 -0
- package/src/systems/InputManager.ts +1255 -0
- package/src/systems/ObjectNamingSystem.ts +30 -0
- package/src/systems/Stats.ts +178 -0
- package/src/systems/TimerSystem.ts +353 -0
- package/src/systems/TweenManager.ts +107 -0
- package/src/systems/WorldSerialization.ts +1211 -0
- package/src/systems/collision/CollisionConfig.ts +281 -0
- package/src/systems/collision/CollisionTypes.ts +185 -0
- package/src/systems/collision/index.ts +15 -0
- package/src/systems/index.ts +23 -0
- package/src/templates/MyActor.ts +29 -0
- package/src/templates/MySceneComponent.ts +29 -0
- package/src/templates/README.md +1 -0
- package/src/types/rapier-es.d.ts +16 -0
- package/src/types/stats.js.d.ts +22 -0
- package/src/ui/LoadingScreen.ts +110 -0
- package/src/ui/UIElement.ts +224 -0
- package/src/ui/UILayout.ts +269 -0
- package/src/ui/UIManager.ts +161 -0
- package/src/ui/UIResource.ts +20 -0
- package/src/ui/components/AmmoCounter.ts +126 -0
- package/src/ui/components/BaseUIComponent.md +296 -0
- package/src/ui/components/BaseUIComponent.ts +390 -0
- package/src/ui/components/Compass.ts +144 -0
- package/src/ui/components/ControlsPanel.ts +62 -0
- package/src/ui/components/Crosshair.ts +76 -0
- package/src/ui/components/InventoryBar.ts +224 -0
- package/src/ui/components/InventoryGrid.ts +471 -0
- package/src/ui/components/Minimap.ts +181 -0
- package/src/ui/components/NumberDisplay.ts +198 -0
- package/src/ui/components/ProgressBar.ts +403 -0
- package/src/ui/components/ReloadIndicator.ts +159 -0
- package/src/ui/components/index.ts +12 -0
- package/src/ui/index.ts +21 -0
- package/src/ui/ui-loader.ts +87 -0
- package/src/utils/Color.ts +51 -0
- package/src/utils/Delegate.ts +112 -0
- package/src/utils/DescriptionHelpers.ts +93 -0
- package/src/utils/EditorClassMeta.ts +91 -0
- package/src/utils/GlobalAudioManager.ts +370 -0
- package/src/utils/IAsyncLoadable.ts +122 -0
- package/src/utils/MaterialHelpers.ts +321 -0
- package/src/utils/MathHelpers.ts +79 -0
- package/src/utils/NodeJs.ts +79 -0
- package/src/utils/Perlin.ts +346 -0
- package/src/utils/ResourceManager.ts +716 -0
- package/src/utils/SceneGraphUtils.ts +173 -0
- package/src/utils/Spawn.ts +93 -0
- package/src/utils/ThreeJsExtensions.ts +1200 -0
- package/src/utils/TweenExtensions.ts +124 -0
- package/src/utils/UserCodeEngine.ts +243 -0
- package/src/utils/Utils.ts +328 -0
- package/src/utils/VRButtonUtils.ts +125 -0
- package/src/utils/browser-polyfills/module.ts +36 -0
- package/src/utils/browser-polyfills/path.ts +232 -0
- package/src/utils/index.ts +29 -0
- package/src/utils/serialization/cdo.ts +87 -0
- package/src/utils/serialization/clsAlias.ts +92 -0
- package/src/utils/serialization/decorator.ts +176 -0
- package/src/utils/serialization/index.ts +7 -0
- package/src/utils/serialization/prefab.ts +78 -0
- package/src/utils/serialization/prefabManager.ts +88 -0
- package/src/utils/serialization/serializable.ts +28 -0
- package/src/utils/serialization/serializer.ts +1111 -0
- package/src/utils/serialization/specialization.ts +224 -0
- package/src/utils/serialization/specializationUtils.ts +185 -0
- package/src/vfx/VFXComponent.ts +206 -0
- package/src/vfx/index.ts +17 -0
- package/src/vfx/types.ts +287 -0
- package/src/vfx/wawa-vfx-reference.md +399 -0
- package/src/world-commands/common.ts +25 -0
- package/src/world-commands/generate-code.ts +99 -0
- package/src/world-commands/index.ts +19 -0
- package/src/world-commands/place-gltf.ts +63 -0
- package/src/world-commands/place-prefab.ts +62 -0
- package/src/world-commands/place-primitive.ts +128 -0
- package/src/world-commands/remove-actors.ts +32 -0
- package/src/xr/VRActor.ts +71 -0
- package/src/xr/VRControllerHandler.ts +87 -0
- package/src/xr/VRControllerManager.ts +559 -0
- package/src/xr/VRDeviceHandler.ts +77 -0
- package/src/xr/VRHandHandler.ts +166 -0
- package/src/xr/VRInputDevice.ts +374 -0
- package/src/xr/VRPawn.ts +815 -0
- package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
- package/src/xr/actor-components/VRBaseComponent.ts +26 -0
- package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
- package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
- package/src/xr/index.ts +17 -0
- package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
- package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
- package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
- package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
- package/src/xr/ui/CanvasColorPicker.ts +172 -0
- package/src/xr/ui/CanvasKeyboard.ts +283 -0
- package/src/xr/ui/CanvasSlider.ts +83 -0
- package/src/xr/ui/CanvasUI.ts +879 -0
- package/src/xr/ui/index.ts +9 -0
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/**
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* VRHandHandler - Handles VR hand tracking
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*
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* Pure hand tracking logic with no branching - knows exactly how to handle hands.
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*/
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import * as THREE from 'three';
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import { VRDeviceHandler } from './VRDeviceHandler.js';
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import type { World } from '../game/World.js';
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export declare class VRHandHandler extends VRDeviceHandler {
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private handGroup;
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private handModel;
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private handPointer;
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private pointerActor;
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private pointerCollider;
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private getXRHandTipObject;
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constructor(inputSource: XRInputSource, renderer: THREE.WebGLRenderer, world: World, controllerIndex: number);
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getTargetRayGroup(): THREE.Group | null;
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getGripGroup(): THREE.Group | null;
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createVisualModel(): void;
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private createPointerCollider;
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update(): void;
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dispose(): void;
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}
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/**
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* VRHandHandler - Handles VR hand tracking
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*
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* Pure hand tracking logic with no branching - knows exactly how to handle hands.
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*/
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import * as THREE from 'three';
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import { OculusHandModel } from 'three/addons/webxr/OculusHandModel.js';
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import { OculusHandPointerModel } from 'three/addons/webxr/OculusHandPointerModel.js';
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import { Actor } from '../actors/Actor.js';
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import { CollisionShapeComponent, CollisionShapeType } from '../components/CollisionShapeComponent.js';
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import { PhysicsMotionType } from '../physics/PhysicsTypes.js';
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import { DefaultCollisionProfile } from '../systems/collision/CollisionTypes.js';
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import { VRDeviceHandler } from './VRDeviceHandler.js';
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export class VRHandHandler extends VRDeviceHandler {
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getXRHandTipObject() {
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if (!this.handGroup)
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return null;
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const hand = this.handGroup;
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if (hand.joints) {
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const tip = hand.joints['index-finger-tip'];
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return tip ?? null;
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}
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return null;
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}
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constructor(inputSource, renderer, world, controllerIndex) {
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super(inputSource, renderer, world, controllerIndex);
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Object.defineProperty(this, "handGroup", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "handModel", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "handPointer", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "pointerActor", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "pointerCollider", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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this.createVisualModel();
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}
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getTargetRayGroup() {
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if (!this.renderer?.xr.isPresenting) {
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return null;
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}
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return this.handPointer?.pointerObject;
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}
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getGripGroup() {
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if (!this.renderer?.xr.isPresenting) {
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return null;
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}
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// For hands, return the controller group (target ray space)
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return this.handPointer?.pointerObject;
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}
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createVisualModel() {
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if (!this.renderer) {
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return;
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}
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// Add controller groups to scene (important for ray visualization!)
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const controller = this.renderer.xr.getController(this.controllerIndex);
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this.handGroup = this.renderer.xr.getHand(this.controllerIndex);
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this.world.scene.add(controller);
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this.world.scene.add(this.handGroup);
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// Create hand models
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this.handModel = new OculusHandModel(this.handGroup);
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this.handPointer = new OculusHandPointerModel(this.handGroup, controller);
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this.handGroup.add(this.handModel);
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this.handGroup.add(this.handPointer);
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console.log(`[VRHandHandler] Created hand model for ${this.getHandedness()} hand`);
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// Create fingertip pointer collider (trigger-only)
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this.createPointerCollider();
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}
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createPointerCollider() {
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const world = this.world;
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if (!world || !this.handGroup)
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return;
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this.pointerCollider = new CollisionShapeComponent({
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shapeType: CollisionShapeType.Sphere,
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physicsOptions: {
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enabled: true,
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motionType: PhysicsMotionType.KinematicPositionBased,
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gravityScale: 0,
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generateCollisionEvents: true,
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collisionProfile: DefaultCollisionProfile.Trigger
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},
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enableDebugVisualization: false
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});
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this.pointerCollider.name = 'VRPointerCollider';
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this.pointerCollider.scale.setScalar(0.02); // ~2cm radius
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// Make sure physics doesn't try to drive transform
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this.pointerCollider.setPhysicsTransformUpdateFlags({
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sendPosition: true,
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sendRotation: true,
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receivePosition: false,
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receiveRotation: false
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});
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// Create a lightweight actor container for the collider
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this.pointerActor = new Actor({ rootComponent: this.pointerCollider });
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world.addActor(this.pointerActor);
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}
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update() {
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if (!this.pointerCollider || !this.handGroup)
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return;
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// Try to get fingertip from hand joints if available
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let worldPos = null;
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const tip = this.getXRHandTipObject();
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if (tip) {
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tip.updateMatrixWorld(true);
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worldPos = new THREE.Vector3().setFromMatrixPosition(tip.matrixWorld);
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}
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if (!worldPos)
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return;
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// Move kinematic trigger to fingertip position
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131
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this.pointerCollider.setWorldPosition(worldPos);
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const physics = this.pointerCollider.getPhysicsEngine();
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if (physics) {
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physics.updateTransform(this.pointerCollider);
|
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135
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}
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}
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dispose() {
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138
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if (this.pointerActor) {
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139
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const world = this.world;
|
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140
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if (world) {
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141
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world.removeActors(this.pointerActor);
|
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142
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}
|
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143
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this.pointerActor = null;
|
|
144
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this.pointerCollider = null;
|
|
145
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}
|
|
146
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+
if (this.handModel && this.handGroup) {
|
|
147
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+
this.handGroup.remove(this.handModel);
|
|
148
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this.handModel = null;
|
|
149
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}
|
|
150
|
+
if (this.handPointer && this.handGroup) {
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151
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this.handGroup.remove(this.handPointer);
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this.handPointer = null;
|
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153
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}
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154
|
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if (this.handGroup && this.handGroup.parent) {
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this.handGroup.parent.remove(this.handGroup);
|
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156
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this.handGroup = null;
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|
157
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+
}
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158
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console.log(`[VRHandHandler] Disposed hand model for ${this.getHandedness()} hand`);
|
|
159
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+
}
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|
160
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}
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161
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+
//# sourceMappingURL=data:application/json;base64,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/**
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* VRInputDevice - Manages a single VR input device (controller or hand)
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*
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* This class handles the lifecycle of a VR input device, listening for connected/disconnected
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* events and creating the appropriate handler based on device type. Uses clean abstractions
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* to eliminate branching logic.
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*/
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import * as THREE from 'three';
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import { Delegate } from '../utils/Delegate.js';
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import type { VRControllerOptions } from './VRControllerManager.js';
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import type { World } from '../game/World.js';
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export declare class VRInputDevice {
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private controllerIndex;
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private world;
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private renderer;
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private options;
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private controller;
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private currentHandler;
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private rayLine;
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private rayHitSphere;
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private maxRayDistance;
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readonly onControllerConnected: Delegate<[XRInputSource], void>;
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readonly onControllerDisconnected: Delegate<[XRInputSource], void>;
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readonly onControllerUpdated: Delegate<[XRInputSource], void>;
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constructor(controllerIndex: number, world: World, renderer: THREE.WebGLRenderer, options: Required<VRControllerOptions>);
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/**
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* Set up event listeners for controller connection/disconnection
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*/
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private setupEventListeners;
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/**
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* Handle controller connected event - creates appropriate handler
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*/
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private handleControllerConnected;
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/**
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* Handle controller disconnected event - cleans up handler
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*/
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private handleControllerDisconnected;
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/**
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* Update device state (call every frame)
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*/
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update(): void;
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/**
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* Get target ray pose for raycasting (extracted from target ray group)
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*/
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getTargetRayPose(): {
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origin: THREE.Vector3;
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direction: THREE.Vector3;
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} | null;
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/**
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* Get grip pose for object attachment (extracted from grip group)
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*/
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getGripPose(): {
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position: THREE.Vector3;
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quaternion: THREE.Quaternion;
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} | null;
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/**
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* Get the Three.js target ray group (for pointing/raycasting)
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*/
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getTargetRayGroup(): THREE.Group | null;
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/**
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* Get the Three.js grip group
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*/
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getGripGroup(): THREE.Group | null;
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/**
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* Get current input source
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*/
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getInputSource(): XRInputSource | null;
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/**
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* Get controller index
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*/
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getControllerIndex(): number;
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/**
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* Get handedness of this device
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*/
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getHandedness(): 'left' | 'right' | 'none';
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/**
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* Create ray visualization objects
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*/
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private createRayVisualization;
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/**
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* Clean up ray visualization objects
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*/
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private cleanupRayVisualization;
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/**
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* Update ray visualization
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*/
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private updateRayVisualization;
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/**
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* Enable or disable ray visualization
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*/
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setRayVisualizationEnabled(enabled: boolean): void;
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/**
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* Set controller model visibility (only works for motion controllers, not hands)
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*/
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setControllerVisible(visible: boolean): void;
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/**
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* Clean up resources
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*/
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dispose(): void;
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}
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1
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/**
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2
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* VRInputDevice - Manages a single VR input device (controller or hand)
|
|
3
|
+
*
|
|
4
|
+
* This class handles the lifecycle of a VR input device, listening for connected/disconnected
|
|
5
|
+
* events and creating the appropriate handler based on device type. Uses clean abstractions
|
|
6
|
+
* to eliminate branching logic.
|
|
7
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+
*/
|
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8
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import * as THREE from 'three';
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9
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import { Delegate } from '../utils/Delegate.js';
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10
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import { VRControllerHandler } from './VRControllerHandler.js';
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11
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import { VRHandHandler } from './VRHandHandler.js';
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12
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+
export class VRInputDevice {
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constructor(controllerIndex, world, renderer, options) {
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Object.defineProperty(this, "controllerIndex", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "world", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "renderer", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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Object.defineProperty(this, "options", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
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});
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// Three.js objects
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Object.defineProperty(this, "controller", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: void 0
|
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44
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+
});
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45
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+
// Current device handler (clean abstraction - no branching!)
|
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46
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+
Object.defineProperty(this, "currentHandler", {
|
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47
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
|
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+
});
|
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+
// Ray visualization
|
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53
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+
Object.defineProperty(this, "rayLine", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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+
});
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Object.defineProperty(this, "rayHitSphere", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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+
Object.defineProperty(this, "maxRayDistance", {
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+
enumerable: true,
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configurable: true,
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writable: true,
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+
value: 10
|
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+
});
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|
+
// Events
|
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72
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+
Object.defineProperty(this, "onControllerConnected", {
|
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73
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+
enumerable: true,
|
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74
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+
configurable: true,
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75
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+
writable: true,
|
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76
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+
value: new Delegate()
|
|
77
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+
});
|
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78
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+
Object.defineProperty(this, "onControllerDisconnected", {
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79
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+
enumerable: true,
|
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80
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+
configurable: true,
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writable: true,
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value: new Delegate()
|
|
83
|
+
});
|
|
84
|
+
Object.defineProperty(this, "onControllerUpdated", {
|
|
85
|
+
enumerable: true,
|
|
86
|
+
configurable: true,
|
|
87
|
+
writable: true,
|
|
88
|
+
value: new Delegate()
|
|
89
|
+
});
|
|
90
|
+
this.controllerIndex = controllerIndex;
|
|
91
|
+
this.world = world;
|
|
92
|
+
this.renderer = renderer;
|
|
93
|
+
this.options = options;
|
|
94
|
+
this.maxRayDistance = options.maxRayDistance;
|
|
95
|
+
// Get Three.js controller object
|
|
96
|
+
this.controller = this.renderer.xr.getController(controllerIndex);
|
|
97
|
+
// Set up event listeners
|
|
98
|
+
this.setupEventListeners();
|
|
99
|
+
}
|
|
100
|
+
/**
|
|
101
|
+
* Set up event listeners for controller connection/disconnection
|
|
102
|
+
*/
|
|
103
|
+
setupEventListeners() {
|
|
104
|
+
this.controller.addEventListener('connected', (event) => {
|
|
105
|
+
const inputSource = event.data;
|
|
106
|
+
this.handleControllerConnected(inputSource);
|
|
107
|
+
});
|
|
108
|
+
this.controller.addEventListener('disconnected', (event) => {
|
|
109
|
+
const inputSource = event.data;
|
|
110
|
+
this.handleControllerDisconnected(inputSource);
|
|
111
|
+
});
|
|
112
|
+
}
|
|
113
|
+
/**
|
|
114
|
+
* Handle controller connected event - creates appropriate handler
|
|
115
|
+
*/
|
|
116
|
+
handleControllerConnected(inputSource) {
|
|
117
|
+
console.log(`[VRInputDevice ${this.controllerIndex}] Controller connected: ${inputSource.handedness} ${inputSource.hand ? 'hand' : 'controller'}`);
|
|
118
|
+
// Clean disposal of any existing handler
|
|
119
|
+
if (this.currentHandler) {
|
|
120
|
+
this.currentHandler.dispose();
|
|
121
|
+
this.currentHandler = null;
|
|
122
|
+
}
|
|
123
|
+
// Create appropriate handler based on device type (no branching in handlers!)
|
|
124
|
+
if (inputSource.hand) {
|
|
125
|
+
this.currentHandler = new VRHandHandler(inputSource, this.renderer, this.world, this.controllerIndex);
|
|
126
|
+
}
|
|
127
|
+
else {
|
|
128
|
+
this.currentHandler = new VRControllerHandler(inputSource, this.renderer, this.world, this.controllerIndex);
|
|
129
|
+
}
|
|
130
|
+
// Set up ray visualization now that device is connected
|
|
131
|
+
this.createRayVisualization();
|
|
132
|
+
this.onControllerConnected.invoke(inputSource);
|
|
133
|
+
}
|
|
134
|
+
/**
|
|
135
|
+
* Handle controller disconnected event - cleans up handler
|
|
136
|
+
*/
|
|
137
|
+
handleControllerDisconnected(inputSource) {
|
|
138
|
+
console.log(`[VRInputDevice ${this.controllerIndex}] Controller disconnected: ${inputSource.handedness}`);
|
|
139
|
+
if (this.currentHandler) {
|
|
140
|
+
this.currentHandler.dispose();
|
|
141
|
+
this.currentHandler = null;
|
|
142
|
+
}
|
|
143
|
+
// Clean up ray visualization when device disconnects
|
|
144
|
+
this.cleanupRayVisualization();
|
|
145
|
+
this.onControllerDisconnected.invoke(inputSource);
|
|
146
|
+
}
|
|
147
|
+
/**
|
|
148
|
+
* Update device state (call every frame)
|
|
149
|
+
*/
|
|
150
|
+
update() {
|
|
151
|
+
if (!this.currentHandler || !this.renderer?.xr.isPresenting) {
|
|
152
|
+
return;
|
|
153
|
+
}
|
|
154
|
+
this.updateRayVisualization();
|
|
155
|
+
this.onControllerUpdated.invoke(this.currentHandler.getInputSource());
|
|
156
|
+
}
|
|
157
|
+
// ===== Utility Methods (extract poses from groups) =====
|
|
158
|
+
/**
|
|
159
|
+
* Get target ray pose for raycasting (extracted from target ray group)
|
|
160
|
+
*/
|
|
161
|
+
getTargetRayPose() {
|
|
162
|
+
const group = this.currentHandler?.getTargetRayGroup();
|
|
163
|
+
if (!group)
|
|
164
|
+
return null;
|
|
165
|
+
// Force matrix update
|
|
166
|
+
group.updateMatrixWorld(true);
|
|
167
|
+
// Extract origin from group position
|
|
168
|
+
const origin = new THREE.Vector3();
|
|
169
|
+
origin.setFromMatrixPosition(group.matrixWorld);
|
|
170
|
+
// Extract direction from group rotation (forward is -Z)
|
|
171
|
+
const direction = new THREE.Vector3(0, 0, -1);
|
|
172
|
+
direction.transformDirection(group.matrixWorld);
|
|
173
|
+
return { origin, direction };
|
|
174
|
+
}
|
|
175
|
+
/**
|
|
176
|
+
* Get grip pose for object attachment (extracted from grip group)
|
|
177
|
+
*/
|
|
178
|
+
getGripPose() {
|
|
179
|
+
const group = this.currentHandler?.getGripGroup();
|
|
180
|
+
if (!group)
|
|
181
|
+
return null;
|
|
182
|
+
const position = new THREE.Vector3();
|
|
183
|
+
const quaternion = new THREE.Quaternion();
|
|
184
|
+
group.getWorldPosition(position);
|
|
185
|
+
group.getWorldQuaternion(quaternion);
|
|
186
|
+
return { position, quaternion };
|
|
187
|
+
}
|
|
188
|
+
/**
|
|
189
|
+
* Get the Three.js target ray group (for pointing/raycasting)
|
|
190
|
+
*/
|
|
191
|
+
getTargetRayGroup() {
|
|
192
|
+
return this.currentHandler?.getTargetRayGroup() ?? null;
|
|
193
|
+
}
|
|
194
|
+
/**
|
|
195
|
+
* Get the Three.js grip group
|
|
196
|
+
*/
|
|
197
|
+
getGripGroup() {
|
|
198
|
+
return this.currentHandler?.getGripGroup() ?? null;
|
|
199
|
+
}
|
|
200
|
+
/**
|
|
201
|
+
* Get current input source
|
|
202
|
+
*/
|
|
203
|
+
getInputSource() {
|
|
204
|
+
return this.currentHandler?.getInputSource() ?? null;
|
|
205
|
+
}
|
|
206
|
+
/**
|
|
207
|
+
* Get controller index
|
|
208
|
+
*/
|
|
209
|
+
getControllerIndex() {
|
|
210
|
+
return this.controllerIndex;
|
|
211
|
+
}
|
|
212
|
+
/**
|
|
213
|
+
* Get handedness of this device
|
|
214
|
+
*/
|
|
215
|
+
getHandedness() {
|
|
216
|
+
return this.currentHandler?.getHandedness() ?? 'none';
|
|
217
|
+
}
|
|
218
|
+
/**
|
|
219
|
+
* Create ray visualization objects
|
|
220
|
+
*/
|
|
221
|
+
createRayVisualization() {
|
|
222
|
+
if (!this.options.rayVisualizationEnabled)
|
|
223
|
+
return;
|
|
224
|
+
// Clean up existing ray visualization first
|
|
225
|
+
this.cleanupRayVisualization();
|
|
226
|
+
// Create hit point sphere
|
|
227
|
+
const sphereGeometry = new THREE.SphereGeometry(0.02, 8, 8);
|
|
228
|
+
const sphereMaterial = new THREE.MeshBasicMaterial({
|
|
229
|
+
color: 0x00ff00, // Will be updated based on handedness
|
|
230
|
+
transparent: true,
|
|
231
|
+
opacity: 0.9,
|
|
232
|
+
depthTest: true, // Ensure sphere is always visible
|
|
233
|
+
depthWrite: true
|
|
234
|
+
});
|
|
235
|
+
this.rayHitSphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
|
|
236
|
+
this.rayHitSphere.visible = false;
|
|
237
|
+
this.rayHitSphere.renderOrder = 1000; // Render on top
|
|
238
|
+
this.world.scene.add(this.rayHitSphere);
|
|
239
|
+
// Create ray line as a thin cylinder (more reliable than Line in VR)
|
|
240
|
+
const lineGeometry = new THREE.CylinderGeometry(0.001, 0.001, 1, 8);
|
|
241
|
+
const lineMaterial = new THREE.MeshBasicMaterial({
|
|
242
|
+
color: 0x00ff00, // Will be updated based on handedness
|
|
243
|
+
transparent: true,
|
|
244
|
+
opacity: 0.8,
|
|
245
|
+
depthTest: true,
|
|
246
|
+
depthWrite: true
|
|
247
|
+
});
|
|
248
|
+
this.rayLine = new THREE.Mesh(lineGeometry, lineMaterial);
|
|
249
|
+
this.rayLine.visible = false;
|
|
250
|
+
this.rayLine.renderOrder = 1000; // Render on top
|
|
251
|
+
this.world.scene.add(this.rayLine);
|
|
252
|
+
}
|
|
253
|
+
/**
|
|
254
|
+
* Clean up ray visualization objects
|
|
255
|
+
*/
|
|
256
|
+
cleanupRayVisualization() {
|
|
257
|
+
if (this.rayHitSphere) {
|
|
258
|
+
this.world.scene.remove(this.rayHitSphere);
|
|
259
|
+
this.rayHitSphere.geometry.dispose();
|
|
260
|
+
this.rayHitSphere.material.dispose();
|
|
261
|
+
this.rayHitSphere = null;
|
|
262
|
+
}
|
|
263
|
+
if (this.rayLine) {
|
|
264
|
+
this.world.scene.remove(this.rayLine);
|
|
265
|
+
this.rayLine.geometry.dispose();
|
|
266
|
+
this.rayLine.material.dispose();
|
|
267
|
+
this.rayLine = null;
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
/**
|
|
271
|
+
* Update ray visualization
|
|
272
|
+
*/
|
|
273
|
+
updateRayVisualization() {
|
|
274
|
+
if (!this.options.rayVisualizationEnabled || !this.rayHitSphere || !this.rayLine) {
|
|
275
|
+
return;
|
|
276
|
+
}
|
|
277
|
+
const rayData = this.getTargetRayPose();
|
|
278
|
+
if (!rayData) {
|
|
279
|
+
this.rayHitSphere.visible = false;
|
|
280
|
+
this.rayLine.visible = false;
|
|
281
|
+
return;
|
|
282
|
+
}
|
|
283
|
+
const { origin, direction } = rayData;
|
|
284
|
+
const handedness = this.getHandedness();
|
|
285
|
+
const color = handedness === 'left' ? 0x00ff00 : 0xff0000; // Green for left, red for right
|
|
286
|
+
// Perform physics raycast
|
|
287
|
+
const physicsEngine = this.world.getPhysicsEngine();
|
|
288
|
+
if (!physicsEngine) {
|
|
289
|
+
this.rayHitSphere.visible = false;
|
|
290
|
+
this.rayLine.visible = false;
|
|
291
|
+
return;
|
|
292
|
+
}
|
|
293
|
+
const hitResults = physicsEngine.performHitTest({
|
|
294
|
+
origin,
|
|
295
|
+
direction,
|
|
296
|
+
maxDistance: this.maxRayDistance,
|
|
297
|
+
stopOnFirstHit: true,
|
|
298
|
+
collisionProfile: null,
|
|
299
|
+
ignoredActors: [],
|
|
300
|
+
ignoredComponents: []
|
|
301
|
+
});
|
|
302
|
+
let endPoint;
|
|
303
|
+
const shortRayDistance = 0.5; // Short ray when not hitting anything
|
|
304
|
+
if (hitResults.length > 0) {
|
|
305
|
+
// Hit something - show full ray to hit point
|
|
306
|
+
const hitPoint = hitResults[0].hitLocation;
|
|
307
|
+
this.rayHitSphere.position.copy(hitPoint);
|
|
308
|
+
this.rayHitSphere.visible = true;
|
|
309
|
+
endPoint = hitPoint.clone();
|
|
310
|
+
// Update sphere color
|
|
311
|
+
const sphereMaterial = this.rayHitSphere.material;
|
|
312
|
+
sphereMaterial.color.setHex(color);
|
|
313
|
+
sphereMaterial.opacity = 0.8;
|
|
314
|
+
}
|
|
315
|
+
else {
|
|
316
|
+
// No hit - show short ray
|
|
317
|
+
this.rayHitSphere.visible = false;
|
|
318
|
+
endPoint = origin.clone().add(direction.clone().multiplyScalar(shortRayDistance));
|
|
319
|
+
}
|
|
320
|
+
// Update ray line (cylinder) position and orientation
|
|
321
|
+
const distance = origin.distanceTo(endPoint);
|
|
322
|
+
const midPoint = origin.clone().add(endPoint).multiplyScalar(0.5);
|
|
323
|
+
// Position the cylinder at the midpoint
|
|
324
|
+
this.rayLine.position.copy(midPoint);
|
|
325
|
+
// Scale the cylinder to match the ray length
|
|
326
|
+
this.rayLine.scale.set(1, distance, 1);
|
|
327
|
+
// Orient the cylinder to point from origin to endPoint
|
|
328
|
+
this.rayLine.lookAt(endPoint);
|
|
329
|
+
this.rayLine.rotateX(Math.PI / 2); // Cylinder is along Y axis, rotate to Z
|
|
330
|
+
this.rayLine.visible = true;
|
|
331
|
+
// Update line color
|
|
332
|
+
const lineMaterial = this.rayLine.material;
|
|
333
|
+
lineMaterial.color.setHex(color);
|
|
334
|
+
lineMaterial.opacity = 0.8;
|
|
335
|
+
}
|
|
336
|
+
/**
|
|
337
|
+
* Enable or disable ray visualization
|
|
338
|
+
*/
|
|
339
|
+
setRayVisualizationEnabled(enabled) {
|
|
340
|
+
this.options.rayVisualizationEnabled = enabled;
|
|
341
|
+
if (this.rayHitSphere) {
|
|
342
|
+
this.rayHitSphere.visible = enabled && this.rayHitSphere.visible;
|
|
343
|
+
}
|
|
344
|
+
if (this.rayLine) {
|
|
345
|
+
this.rayLine.visible = enabled && this.rayLine.visible;
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
/**
|
|
349
|
+
* Set controller model visibility (only works for motion controllers, not hands)
|
|
350
|
+
*/
|
|
351
|
+
setControllerVisible(visible) {
|
|
352
|
+
if (this.currentHandler instanceof VRControllerHandler) {
|
|
353
|
+
this.currentHandler.setControllerVisible(visible);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* Clean up resources
|
|
358
|
+
*/
|
|
359
|
+
dispose() {
|
|
360
|
+
if (this.currentHandler) {
|
|
361
|
+
this.currentHandler.dispose();
|
|
362
|
+
this.currentHandler = null;
|
|
363
|
+
}
|
|
364
|
+
this.cleanupRayVisualization();
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
//# 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