@directivegames/genesys.js 3.1.24

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Files changed (1501) hide show
  1. package/README.md +123 -0
  2. package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
  3. package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
  4. package/assets/character/SKM_SB_MediumHuman.glb +0 -0
  5. package/assets/character/config/AnimationStateMachineComponent.md +107 -0
  6. package/assets/character/config/mannequin-anim.json +53 -0
  7. package/assets/character/mannequin.glb +0 -0
  8. package/assets/character/mannequinG.glb +0 -0
  9. package/assets/default.genesys-scene +194 -0
  10. package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
  11. package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
  12. package/assets/models/SM_Capsule.glb +0 -0
  13. package/assets/models/SM_ChamferCube.glb +0 -0
  14. package/assets/models/SM_Cone.glb +0 -0
  15. package/assets/models/SM_Cube.glb +0 -0
  16. package/assets/models/SM_Cylinder.glb +0 -0
  17. package/assets/models/SM_Plane.glb +0 -0
  18. package/assets/models/SM_Pyramid.glb +0 -0
  19. package/assets/models/SM_Sphere.glb +0 -0
  20. package/assets/models/SM_Torus.glb +0 -0
  21. package/assets/models/SM_Wedge.glb +0 -0
  22. package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
  23. package/assets/models/demo/Characters/Knightdude.glb +0 -0
  24. package/assets/models/demo/Characters/Spacedude.glb +0 -0
  25. package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
  26. package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
  27. package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
  28. package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
  29. package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
  30. package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
  31. package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
  32. package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
  33. package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
  34. package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
  35. package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
  36. package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
  37. package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
  38. package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
  39. package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
  40. package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
  41. package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
  42. package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
  43. package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
  44. package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
  45. package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
  46. package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
  47. package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
  48. package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
  49. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
  50. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
  51. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
  52. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
  53. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
  54. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
  55. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
  56. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
  57. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
  58. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
  59. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
  60. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
  61. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
  62. package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
  63. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
  64. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
  65. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
  66. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
  67. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
  68. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
  69. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
  70. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
  71. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
  72. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
  73. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
  74. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
  75. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
  76. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
  77. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
  78. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
  79. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
  80. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
  81. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
  82. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
  83. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
  84. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
  85. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
  86. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
  87. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
  88. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
  89. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
  90. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
  91. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
  92. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
  93. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
  94. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
  95. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
  96. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
  97. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
  98. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
  99. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
  100. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
  101. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
  102. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
  103. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
  104. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
  105. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
  106. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
  107. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
  108. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
  109. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
  110. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
  111. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
  112. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
  113. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
  114. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
  115. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
  116. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
  117. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
  118. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
  119. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
  120. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
  121. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
  122. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
  123. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
  124. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
  125. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
  126. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
  127. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
  128. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
  129. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
  130. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
  131. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
  132. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
  133. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
  134. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
  135. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
  136. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
  137. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
  138. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
  139. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
  140. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
  141. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
  142. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
  143. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
  144. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
  145. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
  146. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
  147. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
  148. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
  149. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
  150. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
  151. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
  152. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
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  154. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
  155. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
  156. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
  157. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
  158. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
  159. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
  160. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
  161. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
  162. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
  163. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
  164. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
  165. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
  166. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
  167. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
  168. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
  169. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
  170. package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
  171. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
  172. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
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  181. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
  182. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
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  196. package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
  197. package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
  198. package/assets/prefabs/actors/test.prefab.json +87 -0
  199. package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
  200. package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
  201. package/assets/shaders/M_Chrome.material.json +18 -0
  202. package/assets/shaders/M_Emissive_Blue.material.json +26 -0
  203. package/assets/shaders/M_Glass_Frosted.material.json +24 -0
  204. package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
  205. package/assets/shaders/M_Glossy_Grey.material.json +20 -0
  206. package/assets/shaders/M_Matte_White.material.json +20 -0
  207. package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
  208. package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
  209. package/assets/shaders/M_Metal_Brushed.material.json +61 -0
  210. package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
  211. package/assets/shaders/M_Stone_Mossy.material.json +153 -0
  212. package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
  213. package/assets/shaders/M_Toon_Anime.material.json +49 -0
  214. package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
  215. package/assets/shaders/M_Toon_Cel.material.json +49 -0
  216. package/assets/shaders/M_Transmission.material.json +42 -0
  217. package/assets/shaders/M_Velvet_Blue.material.json +33 -0
  218. package/assets/shaders/M_Velvet_Purple.material.json +30 -0
  219. package/assets/shaders/M_Velvet_Red.material.json +33 -0
  220. package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
  221. package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
  222. package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
  223. package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
  224. package/assets/sounds/birds.mp3 +0 -0
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  227. package/assets/sounds/laser.mp3 +0 -0
  228. package/assets/sounds/pickup.mp3 +0 -0
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  236. package/assets/textures/T_Grid_01.texture.json +7 -0
  237. package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
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  247. package/assets/textures/T_Toon_Anime_4Step.png +0 -0
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@@ -0,0 +1,771 @@
1
+ /**
2
+ * VRPawn - a pawn specifically designed for VR experiences.
3
+ *
4
+ * Detailed explanation:
5
+ * - Extends the base Pawn class with VR-specific features
6
+ * - Manages VR controllers through VRControllerManager with visual representation
7
+ * - Integrates VR input with the unified InputManager system
8
+ * - Provides delegates for VR session and controller events
9
+ *
10
+ * Recommended usage (for humans and AI assistants):
11
+ * - Use in VR games where controller representation and tracking is needed
12
+ * - Handle VR input through standard IInputHandler interface (PlayerController)
13
+ * - Subscribe to controller/session delegates for VR-specific events
14
+ */
15
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
16
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
17
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
18
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
19
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
20
+ };
21
+ var __metadata = (this && this.__metadata) || function (k, v) {
22
+ if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
23
+ };
24
+ import * as THREE from 'three';
25
+ import { Pawn } from '../actors/Pawn.js';
26
+ import { CAMERA_FAR, CAMERA_FOV, CAMERA_NEAR, CHARACTER_HEIGHT } from '../const.js';
27
+ import { EngineClass } from '../systems/ClassRegistry.js';
28
+ import { Delegate } from '../utils/Delegate.js';
29
+ // Target detection now based on components rather than VR-specific actor subclasses
30
+ import { VRGrabbableComponent } from './actor-components/VRGrabbableComponent.js';
31
+ import { VRInteractableComponent } from './actor-components/VRInteractableComponent.js';
32
+ import { VRControllerManager } from './VRControllerManager.js';
33
+ let VRPawn = class VRPawn extends Pawn {
34
+ constructor(options = {}) {
35
+ // Force a camera if not provided, and set a default position
36
+ const camera = options.camera ?? new THREE.PerspectiveCamera(CAMERA_FOV, 1, CAMERA_NEAR, CAMERA_FAR);
37
+ camera.position.set(0, CHARACTER_HEIGHT, 0);
38
+ const vrOptions = {
39
+ ...options,
40
+ camera: camera
41
+ };
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+ super(vrOptions);
43
+ Object.defineProperty(this, "controllerManager", {
44
+ enumerable: true,
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+ configurable: true,
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+ writable: true,
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+ value: null
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+ });
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+ Object.defineProperty(this, "xrRenderer", {
50
+ enumerable: true,
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+ configurable: true,
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+ writable: true,
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+ value: null
54
+ });
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+ // Registered VR input handlers with priorities
56
+ Object.defineProperty(this, "vrInputHandlers", {
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+ enumerable: true,
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+ configurable: true,
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+ writable: true,
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+ value: []
61
+ });
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+ Object.defineProperty(this, "vrHandlerSeq", {
63
+ enumerable: true,
64
+ configurable: true,
65
+ writable: true,
66
+ value: 0
67
+ });
68
+ // WebXR reference space management
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+ Object.defineProperty(this, "baseReferenceSpace", {
70
+ enumerable: true,
71
+ configurable: true,
72
+ writable: true,
73
+ value: null
74
+ });
75
+ Object.defineProperty(this, "currentReferenceSpace", {
76
+ enumerable: true,
77
+ configurable: true,
78
+ writable: true,
79
+ value: null
80
+ });
81
+ // Tracking space management for proper rotation around player
82
+ Object.defineProperty(this, "trackingSpaceOriginInWorldSpace", {
83
+ enumerable: true,
84
+ configurable: true,
85
+ writable: true,
86
+ value: new THREE.Vector3(0, 0, 0)
87
+ });
88
+ Object.defineProperty(this, "trackingSpaceHeadingDegrees", {
89
+ enumerable: true,
90
+ configurable: true,
91
+ writable: true,
92
+ value: 0
93
+ });
94
+ // VR hand attachment state moved to VRGrabComponent
95
+ // Controller state (visibility flags) and velocity tracking
96
+ Object.defineProperty(this, "hiddenControllers", {
97
+ enumerable: true,
98
+ configurable: true,
99
+ writable: true,
100
+ value: new Map()
101
+ });
102
+ Object.defineProperty(this, "controllerVelocities", {
103
+ enumerable: true,
104
+ configurable: true,
105
+ writable: true,
106
+ value: new Map()
107
+ });
108
+ Object.defineProperty(this, "previousControllerPositions", {
109
+ enumerable: true,
110
+ configurable: true,
111
+ writable: true,
112
+ value: new Map()
113
+ });
114
+ Object.defineProperty(this, "hoverActorByHand", {
115
+ enumerable: true,
116
+ configurable: true,
117
+ writable: true,
118
+ value: { left: null, right: null }
119
+ });
120
+ Object.defineProperty(this, "pendingTeleportTarget", {
121
+ enumerable: true,
122
+ configurable: true,
123
+ writable: true,
124
+ value: null
125
+ });
126
+ Object.defineProperty(this, "frozenHeadLocalXZ", {
127
+ enumerable: true,
128
+ configurable: true,
129
+ writable: true,
130
+ value: null
131
+ });
132
+ /** Delegate fired when VR session starts */
133
+ Object.defineProperty(this, "onVRSessionStart", {
134
+ enumerable: true,
135
+ configurable: true,
136
+ writable: true,
137
+ value: new Delegate()
138
+ });
139
+ /** Delegate fired when VR session ends */
140
+ Object.defineProperty(this, "onVRSessionEnd", {
141
+ enumerable: true,
142
+ configurable: true,
143
+ writable: true,
144
+ value: new Delegate()
145
+ });
146
+ /** Delegate fired when a controller is added */
147
+ Object.defineProperty(this, "onControllerAdded", {
148
+ enumerable: true,
149
+ configurable: true,
150
+ writable: true,
151
+ value: new Delegate()
152
+ });
153
+ /** Delegate fired when a controller is removed */
154
+ Object.defineProperty(this, "onControllerRemoved", {
155
+ enumerable: true,
156
+ configurable: true,
157
+ writable: true,
158
+ value: new Delegate()
159
+ });
160
+ /** Delegate fired when controller updates */
161
+ Object.defineProperty(this, "onControllerUpdated", {
162
+ enumerable: true,
163
+ configurable: true,
164
+ writable: true,
165
+ value: new Delegate()
166
+ });
167
+ // Initialize controller manager - will be created when added to world
168
+ this.controllerManager = null; // Will be set in doBeginPlay
169
+ }
170
+ //====================================================================================================
171
+ // Public VR input handler registration
172
+ //====================================================================================================
173
+ addVRInputHandler(handler, priority = 0) {
174
+ if (this.vrInputHandlers.some(e => e.handler === handler))
175
+ return;
176
+ this.vrInputHandlers.push({ handler, priority, seq: this.vrHandlerSeq++ });
177
+ }
178
+ removeVRInputHandler(handler) {
179
+ const index = this.vrInputHandlers.findIndex(e => e.handler === handler);
180
+ if (index !== -1) {
181
+ this.vrInputHandlers.splice(index, 1);
182
+ }
183
+ }
184
+ setVRInputHandlerPriority(handler, priority) {
185
+ const entry = this.vrInputHandlers.find(e => e.handler === handler);
186
+ if (entry)
187
+ entry.priority = priority;
188
+ }
189
+ getOrderedVRHandlers() {
190
+ return this.vrInputHandlers
191
+ .slice()
192
+ .sort((a, b) => (b.priority - a.priority) || (a.seq - b.seq))
193
+ .map(e => e.handler);
194
+ }
195
+ /**
196
+ * Gets the VR controller manager
197
+ */
198
+ getControllerManager() {
199
+ return this.controllerManager ?? null;
200
+ }
201
+ isXRPresenting() {
202
+ return !!this.xrRenderer?.xr.isPresenting;
203
+ }
204
+ isTeleportReady() {
205
+ if (!this.xrRenderer?.xr.isPresenting)
206
+ return false;
207
+ const frame = this.xrRenderer.xr.getFrame();
208
+ const referenceSpace = this.xrRenderer.xr.getReferenceSpace();
209
+ return !!(frame && referenceSpace && this.baseReferenceSpace);
210
+ }
211
+ /** Capture or clear the head local XZ to use for the next teleport. */
212
+ setTeleportHeadLocalXZ(xz) {
213
+ this.frozenHeadLocalXZ = xz ? xz.clone() : null;
214
+ }
215
+ /** Get current head local XZ (relative to reference space), if available. */
216
+ getCurrentHeadLocalPositionXZ() {
217
+ if (!this.xrRenderer?.xr.isPresenting)
218
+ return null;
219
+ const frame = this.xrRenderer.xr.getFrame();
220
+ const referenceSpace = this.baseReferenceSpace ?? this.xrRenderer.xr.getReferenceSpace();
221
+ if (!frame || !referenceSpace)
222
+ return null;
223
+ const viewerPose = frame.getViewerPose(referenceSpace);
224
+ if (!viewerPose)
225
+ return null;
226
+ return new THREE.Vector3(viewerPose.transform.position.x, 0, viewerPose.transform.position.z);
227
+ }
228
+ doBeginPlay() {
229
+ super.doBeginPlay();
230
+ // Create controller manager now that we have a world (if not already created)
231
+ const world = this.getWorld();
232
+ if (world && !this.controllerManager) {
233
+ this.controllerManager = new VRControllerManager(world, this.options.controllerOptions);
234
+ this.setupControllerEventHandlers();
235
+ }
236
+ // Auto-setup VR tracking if XR is enabled in the game loop
237
+ const gameLoop = this.world?.gameLoop;
238
+ try {
239
+ if (gameLoop?.isXREnabled()) {
240
+ const threeRenderer = gameLoop?.renderer?.renderer;
241
+ if (threeRenderer) {
242
+ this.setupVRTracking(threeRenderer);
243
+ }
244
+ }
245
+ }
246
+ catch (_e) {
247
+ console.error('[VRPawn] Failed to setup VR tracking:', _e);
248
+ }
249
+ // Always keep controllers updated automatically each frame
250
+ this.onTickPrePhysics.add(() => {
251
+ this.updateControllers();
252
+ });
253
+ this.onTickPostPhysics.add(() => {
254
+ if (this.pendingTeleportTarget && this.isTeleportReady()) {
255
+ const target = this.pendingTeleportTarget.clone();
256
+ this.pendingTeleportTarget = null;
257
+ const session = this.xrRenderer.xr.getSession();
258
+ this.performWebXRTeleportation(session, target);
259
+ }
260
+ });
261
+ }
262
+ /**
263
+ * Setup event handlers for the controller manager
264
+ */
265
+ setupControllerEventHandlers() {
266
+ // Forward controller manager events
267
+ this.controllerManager.onControllerAdded.add((controllerInfo) => {
268
+ this.onControllerAdded.invoke(controllerInfo);
269
+ });
270
+ this.controllerManager.onControllerRemoved.add((inputSource) => {
271
+ this.onControllerRemoved.invoke(inputSource);
272
+ });
273
+ this.controllerManager.onControllerUpdated.add((inputSource, device) => {
274
+ this.onControllerUpdated.invoke(inputSource, new THREE.Object3D());
275
+ });
276
+ }
277
+ /**
278
+ * Setup direct VR input handling from VRControllerManager
279
+ */
280
+ setupDirectVRInputHandling() {
281
+ if (!this.controllerManager)
282
+ return;
283
+ // Connect to button events
284
+ this.controllerManager.onButtonDown.add((event) => {
285
+ this.handleVRButtonDown(event.inputSource, event.button, event.buttonState.value);
286
+ });
287
+ this.controllerManager.onButtonUp.add((event) => {
288
+ this.handleVRButtonUp(event.inputSource, event.button);
289
+ });
290
+ // Connect to axis events
291
+ this.controllerManager.onAxisChanged.add((event) => {
292
+ this.handleVRAxisChange(event.inputSource, event.axis, event.axisValue);
293
+ });
294
+ // Connect to WebXR gesture events
295
+ this.controllerManager.onSqueezeStart.add((event) => {
296
+ this.handleSqueezeStart(event);
297
+ });
298
+ this.controllerManager.onSqueeze.add((event) => {
299
+ this.handleSqueeze(event);
300
+ });
301
+ this.controllerManager.onSqueezeEnd.add((event) => {
302
+ this.handleSqueezeEnd(event);
303
+ });
304
+ this.controllerManager.onSelectStart.add((event) => {
305
+ this.handleSelectStart(event);
306
+ });
307
+ this.controllerManager.onSelect.add((event) => {
308
+ this.handleSelect(event);
309
+ });
310
+ this.controllerManager.onSelectEnd.add((event) => {
311
+ this.handleSelectEnd(event);
312
+ });
313
+ }
314
+ /**
315
+ * Gets controller info by handedness
316
+ */
317
+ getControllerByHand(handedness) {
318
+ return this.controllerManager.getControllerByHand(handedness);
319
+ }
320
+ /**
321
+ * Gets all active controllers
322
+ */
323
+ getControllers() {
324
+ return this.controllerManager.getControllers();
325
+ }
326
+ /**
327
+ * Gets the target ray pose for a specific hand for raycasting
328
+ * @param hand The hand to get the ray pose for
329
+ * @returns Object with ray origin and direction, or null if not available
330
+ */
331
+ getTargetRayPose(hand) {
332
+ if (!this.controllerManager) {
333
+ return null;
334
+ }
335
+ // Find the input source for this hand
336
+ const controller = this.getControllerByHand(hand);
337
+ if (!controller) {
338
+ return null;
339
+ }
340
+ // Get ray pose directly from input source
341
+ return this.controllerManager.getTargetRayPose(controller.inputSource);
342
+ }
343
+ /**
344
+ * Updates controllers (call this every frame)
345
+ */
346
+ updateControllers() {
347
+ this.controllerManager.updateControllers();
348
+ this.updateControllerVelocities();
349
+ ['left', 'right'].forEach((hand) => this.updateVRHover(hand));
350
+ }
351
+ updateVRHover(hand) {
352
+ const rayPose = this.getTargetRayPose(hand);
353
+ if (!rayPose)
354
+ return;
355
+ const target = this.findVRTargetAtRay(rayPose.origin, rayPose.direction);
356
+ const next = target?.actor ?? null;
357
+ this.handleHoverTransition(hand, next, target?.rayHit?.hitLocation);
358
+ }
359
+ handleHoverTransition(hand, next, point) {
360
+ const prev = this.hoverActorByHand[hand];
361
+ if (prev !== next) {
362
+ if (prev?.onVRHoverEnd)
363
+ prev.onVRHoverEnd(hand);
364
+ if (next?.onVRHoverStart && point)
365
+ next.onVRHoverStart(hand, point);
366
+ this.hoverActorByHand[hand] = next;
367
+ }
368
+ else if (next?.onVRHover && point) {
369
+ next.onVRHover(hand, point);
370
+ }
371
+ }
372
+ /**
373
+ * Sets up VR tracking with the provided renderer
374
+ */
375
+ setupVRTracking(renderer) {
376
+ if (!renderer.xr.enabled) {
377
+ return;
378
+ }
379
+ // Store reference to the renderer for teleportation
380
+ this.xrRenderer = renderer;
381
+ // Ensure controller manager is created
382
+ if (!this.controllerManager && this.world) {
383
+ this.controllerManager = new VRControllerManager(this.world, this.options.controllerOptions);
384
+ this.setupControllerEventHandlers();
385
+ }
386
+ // Set up controller manager with the renderer and direct VR input handling
387
+ if (this.controllerManager) {
388
+ this.controllerManager.setupWithRenderer(renderer);
389
+ this.setupDirectVRInputHandling();
390
+ }
391
+ // Listen for session events to forward them
392
+ renderer.xr.addEventListener('sessionstart', () => {
393
+ const session = renderer.xr.getSession();
394
+ if (session) {
395
+ this.setupReferenceSpaces(session);
396
+ this.onVRSessionStart.invoke(session);
397
+ }
398
+ });
399
+ renderer.xr.addEventListener('sessionend', () => {
400
+ this.baseReferenceSpace = null;
401
+ this.currentReferenceSpace = null;
402
+ this.onVRSessionEnd.invoke();
403
+ });
404
+ }
405
+ /**
406
+ * Setup WebXR reference spaces for teleportation
407
+ */
408
+ async setupReferenceSpaces(session) {
409
+ try {
410
+ // Try to get local-floor reference space first
411
+ this.baseReferenceSpace = await session.requestReferenceSpace('local-floor');
412
+ }
413
+ catch (e) {
414
+ try {
415
+ // Fallback to viewer space with floor offset
416
+ const viewerSpace = await session.requestReferenceSpace('viewer');
417
+ const floorOffset = new XRRigidTransform({ x: 0, y: -1.5, z: 0 });
418
+ this.baseReferenceSpace = viewerSpace.getOffsetReferenceSpace(floorOffset);
419
+ }
420
+ catch (e2) {
421
+ console.error('[VRPawn] Failed to create reference space:', e2);
422
+ return;
423
+ }
424
+ }
425
+ // Initially, current reference space is the same as base
426
+ this.currentReferenceSpace = this.baseReferenceSpace;
427
+ // Ensure renderer uses our reference space immediately
428
+ if (this.xrRenderer) {
429
+ this.xrRenderer.xr.setReferenceSpace(this.currentReferenceSpace);
430
+ }
431
+ }
432
+ /**
433
+ * Handle VR button down events
434
+ */
435
+ handleVRButtonDown(inputSource, button, value) {
436
+ for (const handler of this.getOrderedVRHandlers()) {
437
+ if (handler.handleVRButtonDown && handler.handleVRButtonDown(inputSource, button, value)) {
438
+ return true;
439
+ }
440
+ }
441
+ return false;
442
+ }
443
+ /**
444
+ * Handle VR button up events
445
+ */
446
+ handleVRButtonUp(inputSource, button) {
447
+ for (const handler of this.getOrderedVRHandlers()) {
448
+ if (handler.handleVRButtonUp && handler.handleVRButtonUp(inputSource, button)) {
449
+ return true;
450
+ }
451
+ }
452
+ return false;
453
+ }
454
+ /**
455
+ * Handle VR axis changes for teleportation and snap turning
456
+ */
457
+ handleVRAxisChange(inputSource, axis, value) {
458
+ for (const handler of this.getOrderedVRHandlers()) {
459
+ if (handler.handleVRAxisChange && handler.handleVRAxisChange(inputSource, axis, value)) {
460
+ return true;
461
+ }
462
+ }
463
+ return false;
464
+ }
465
+ /**
466
+ * Perform WebXR teleportation by updating reference space
467
+ */
468
+ performWebXRTeleportation(session, targetPosition) {
469
+ if (!this.baseReferenceSpace || !this.xrRenderer) {
470
+ console.error('[VRPawn] No base reference space available');
471
+ return;
472
+ }
473
+ try {
474
+ const frame = this.xrRenderer.xr.getFrame();
475
+ const referenceSpace = this.baseReferenceSpace;
476
+ if (!frame || !referenceSpace) {
477
+ console.error('[VRPawn] No frame or reference space available for teleportation');
478
+ return;
479
+ }
480
+ // Get the current viewer pose to understand player's offset from tracking center
481
+ const viewerPose = frame.getViewerPose(referenceSpace);
482
+ if (!viewerPose) {
483
+ console.error('[VRPawn] No viewer pose available for teleportation');
484
+ return;
485
+ }
486
+ // Calculate player's feet position in world space using current heading and origin
487
+ const localXZ = this.frozenHeadLocalXZ ? this.frozenHeadLocalXZ.clone() : new THREE.Vector3(viewerPose.transform.position.x, 0, viewerPose.transform.position.z);
488
+ const worldRotation = new THREE.Matrix4().makeRotationY(this.trackingSpaceHeadingDegrees * Math.PI / 180);
489
+ const rotatedXZ = localXZ.clone().applyMatrix4(worldRotation);
490
+ const playerInWorldSpaceOld = this.trackingSpaceOriginInWorldSpace.clone().add(rotatedXZ);
491
+ // Calculate offset from tracking space origin to player's feet (y stays 0)
492
+ const playerOffsetInWorldSpace = rotatedXZ.clone();
493
+ // Update tracking space origin so that origin + playerOffset == new target position
494
+ this.trackingSpaceOriginInWorldSpace.subVectors(targetPosition, playerOffsetInWorldSpace);
495
+ // Create the new reference space transform based on current heading and new position
496
+ const invOrientation = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), -this.trackingSpaceHeadingDegrees * Math.PI / 180);
497
+ const invPosition = this.trackingSpaceOriginInWorldSpace.clone().negate().applyQuaternion(invOrientation);
498
+ const teleportTransform = new XRRigidTransform({
499
+ x: invPosition.x,
500
+ y: invPosition.y,
501
+ z: invPosition.z
502
+ }, {
503
+ x: invOrientation.x,
504
+ y: invOrientation.y,
505
+ z: invOrientation.z,
506
+ w: invOrientation.w
507
+ });
508
+ // Create new offset reference space
509
+ this.currentReferenceSpace = this.baseReferenceSpace.getOffsetReferenceSpace(teleportTransform);
510
+ // Update the renderer's reference space
511
+ this.xrRenderer.xr.setReferenceSpace(this.currentReferenceSpace);
512
+ // Clear frozen head after applying teleport
513
+ this.frozenHeadLocalXZ = null;
514
+ }
515
+ catch (error) {
516
+ console.error('[VRPawn] WebXR teleportation failed:', error);
517
+ }
518
+ }
519
+ //====================================================================================================
520
+ // Public helpers for rotation/teleportation invoked by components
521
+ //====================================================================================================
522
+ getSnapTurnAngleDegrees() {
523
+ return this.options.snapTurnAngle ?? 90;
524
+ }
525
+ yawByDegrees(degrees) {
526
+ if (this.xrRenderer?.xr.isPresenting && this.currentReferenceSpace) {
527
+ const session = this.xrRenderer.xr.getSession();
528
+ if (session) {
529
+ this.performWebXRSnapTurnDegrees(session, degrees);
530
+ return;
531
+ }
532
+ }
533
+ const radians = (degrees * Math.PI) / 180;
534
+ this.rootComponent.rotateY(radians);
535
+ }
536
+ // Allow components to request a WebXR-relative teleport
537
+ applyTeleportTo(targetPosition) {
538
+ if (this.isXRPresenting()) {
539
+ if (this.isTeleportReady()) {
540
+ const session = this.xrRenderer.xr.getSession();
541
+ this.performWebXRTeleportation(session, targetPosition);
542
+ }
543
+ else {
544
+ this.pendingTeleportTarget = targetPosition.clone();
545
+ }
546
+ return;
547
+ }
548
+ // In VR-only mode, do nothing if XR isn't presenting
549
+ }
550
+ /**
551
+ * Perform WebXR snap turn by an exact degree amount
552
+ */
553
+ performWebXRSnapTurnDegrees(session, degrees) {
554
+ if (!this.baseReferenceSpace || !this.xrRenderer) {
555
+ console.error('[VRPawn] No base reference space available for snap turn');
556
+ return;
557
+ }
558
+ try {
559
+ const frame = this.xrRenderer.xr.getFrame();
560
+ const referenceSpace = this.currentReferenceSpace ?? this.baseReferenceSpace;
561
+ if (!frame || !referenceSpace) {
562
+ console.error('[VRPawn] No frame or reference space available for snap turn');
563
+ return;
564
+ }
565
+ const viewerPose = frame.getViewerPose(referenceSpace);
566
+ if (!viewerPose) {
567
+ console.error('[VRPawn] No viewer pose available for snap turn');
568
+ return;
569
+ }
570
+ const headPose = { transform: viewerPose.transform };
571
+ const rotationDelta = degrees;
572
+ const angleRadians = rotationDelta * Math.PI / 180;
573
+ const playerInWorldSpaceOld = new THREE.Vector3(headPose.transform.position.x, 0, headPose.transform.position.z);
574
+ const playerOffsetInWorldSpaceOld = new THREE.Vector3();
575
+ playerOffsetInWorldSpaceOld.subVectors(playerInWorldSpaceOld, this.trackingSpaceOriginInWorldSpace);
576
+ const rotationMatrix = new THREE.Matrix4().makeRotationY(angleRadians);
577
+ const playerOffsetInWorldSpaceNew = playerOffsetInWorldSpaceOld.clone().applyMatrix4(rotationMatrix);
578
+ this.trackingSpaceHeadingDegrees += rotationDelta;
579
+ this.trackingSpaceOriginInWorldSpace.subVectors(playerInWorldSpaceOld, playerOffsetInWorldSpaceNew);
580
+ const invOrientation = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), -this.trackingSpaceHeadingDegrees * Math.PI / 180);
581
+ const invPosition = this.trackingSpaceOriginInWorldSpace.clone().negate().applyQuaternion(invOrientation);
582
+ const snapTurnTransform = new XRRigidTransform({
583
+ x: invPosition.x,
584
+ y: invPosition.y,
585
+ z: invPosition.z
586
+ }, {
587
+ x: invOrientation.x,
588
+ y: invOrientation.y,
589
+ z: invOrientation.z,
590
+ w: invOrientation.w
591
+ });
592
+ this.currentReferenceSpace = this.baseReferenceSpace.getOffsetReferenceSpace(snapTurnTransform);
593
+ this.xrRenderer.xr.setReferenceSpace(this.currentReferenceSpace);
594
+ }
595
+ catch (error) {
596
+ console.error('[VRPawn] WebXR snap turn (degrees) failed:', error);
597
+ }
598
+ }
599
+ /**
600
+ * Get current hover target for a hand (if any)
601
+ */
602
+ getHoverTarget(hand) {
603
+ const rayPose = this.getTargetRayPose(hand);
604
+ if (!rayPose)
605
+ return null;
606
+ const target = this.findVRTargetAtRay(rayPose.origin, rayPose.direction);
607
+ if (target?.actor) {
608
+ return { actor: target.actor, rayHit: target.rayHit };
609
+ }
610
+ return null;
611
+ }
612
+ // Legacy grip press/release removed; handled by external handlers/components
613
+ /**
614
+ * Handle WebXR squeeze start events (grab/pinch gestures)
615
+ */
616
+ handleSqueezeStart(event) {
617
+ for (const handler of this.getOrderedVRHandlers()) {
618
+ if (handler.handleSqueezeStart && handler.handleSqueezeStart(event)) {
619
+ return;
620
+ }
621
+ }
622
+ }
623
+ /**
624
+ * Handle WebXR squeeze events (successful grab/pinch completion)
625
+ */
626
+ handleSqueeze(event) {
627
+ for (const handler of this.getOrderedVRHandlers()) {
628
+ if (handler.handleSqueeze && handler.handleSqueeze(event)) {
629
+ return;
630
+ }
631
+ }
632
+ }
633
+ /**
634
+ * Handle WebXR squeeze end events (release gestures)
635
+ */
636
+ handleSqueezeEnd(event) {
637
+ for (const handler of this.getOrderedVRHandlers()) {
638
+ if (handler.handleSqueezeEnd && handler.handleSqueezeEnd(event)) {
639
+ return;
640
+ }
641
+ }
642
+ }
643
+ /**
644
+ * Handle WebXR select start events (trigger/tap start)
645
+ */
646
+ handleSelectStart(event) {
647
+ for (const handler of this.getOrderedVRHandlers()) {
648
+ if (handler.handleSelectStart && handler.handleSelectStart(event)) {
649
+ return;
650
+ }
651
+ }
652
+ }
653
+ /**
654
+ * Handle WebXR select events (trigger/tap completion)
655
+ */
656
+ handleSelect(event) {
657
+ for (const handler of this.getOrderedVRHandlers()) {
658
+ if (handler.handleSelect && handler.handleSelect(event)) {
659
+ return;
660
+ }
661
+ }
662
+ }
663
+ /**
664
+ * Handle WebXR select end events (trigger/tap end)
665
+ */
666
+ handleSelectEnd(event) {
667
+ for (const handler of this.getOrderedVRHandlers()) {
668
+ if (handler.handleSelectEnd && handler.handleSelectEnd(event)) {
669
+ return;
670
+ }
671
+ }
672
+ }
673
+ /**
674
+ * Unified VR target search along a ray. Prefers grabbables; falls back to interactables.
675
+ */
676
+ findVRTargetAtRay(origin, direction) {
677
+ if (!this.world)
678
+ return null;
679
+ // 1) Try physics-based hits for interactables (also gives us hit data)
680
+ const physicsEngine = this.world.getPhysicsEngine();
681
+ const hitResults = physicsEngine?.performHitTest({
682
+ origin,
683
+ direction,
684
+ maxDistance: 10,
685
+ stopOnFirstHit: false,
686
+ collisionProfile: null,
687
+ ignoredActors: [this],
688
+ ignoredComponents: []
689
+ }) ?? [];
690
+ // Prefer the closest grabbable among hits if any component exists on the actor
691
+ let bestGrabbable = null;
692
+ for (const hit of hitResults) {
693
+ const actor = hit.hitActor;
694
+ const comp = actor?.getComponent(VRGrabbableComponent);
695
+ if (comp) {
696
+ const dist = origin.distanceTo(hit.hitLocation);
697
+ if (!bestGrabbable || dist < bestGrabbable.distance) {
698
+ bestGrabbable = { actor, distance: dist };
699
+ }
700
+ }
701
+ }
702
+ if (bestGrabbable) {
703
+ // Recompute rayHit for the chosen actor by using the first hit that matches it
704
+ const rayHit = hitResults.find(h => h.hitActor === bestGrabbable.actor) ?? hitResults[0];
705
+ return { type: 'grabbable', actor: bestGrabbable.actor, rayHit };
706
+ }
707
+ // 2) Otherwise, return closest interactable in range
708
+ for (const hit of hitResults) {
709
+ const actor = hit.hitActor;
710
+ const comp = actor?.getComponent(VRInteractableComponent);
711
+ if (!comp)
712
+ continue;
713
+ const interactionRange = comp.getVRInteractionRange();
714
+ if (origin.distanceTo(hit.hitLocation) <= interactionRange) {
715
+ return { type: 'interactable', actor, rayHit: hit };
716
+ }
717
+ }
718
+ return null;
719
+ }
720
+ /**
721
+ * Get the current controller velocity estimate for a hand, if available
722
+ */
723
+ getControllerVelocity(hand) {
724
+ return this.controllerVelocities.get(hand) ?? null;
725
+ }
726
+ /**
727
+ * Track controller velocities for drop physics
728
+ */
729
+ updateControllerVelocities() {
730
+ if (!this.xrRenderer?.xr.isPresenting)
731
+ return;
732
+ const frame = this.xrRenderer.xr.getFrame();
733
+ const referenceSpace = this.xrRenderer.xr.getReferenceSpace();
734
+ if (!frame || !referenceSpace)
735
+ return;
736
+ for (const hand of ['left', 'right']) {
737
+ const controller = this.getControllerByHand(hand);
738
+ if (!controller?.inputSource.gripSpace)
739
+ continue;
740
+ const gripPose = frame.getPose(controller.inputSource.gripSpace, referenceSpace);
741
+ if (!gripPose)
742
+ continue;
743
+ const currentPosition = new THREE.Vector3(gripPose.transform.position.x, gripPose.transform.position.y, gripPose.transform.position.z);
744
+ const previousPosition = this.previousControllerPositions.get(hand);
745
+ if (previousPosition) {
746
+ const velocity = currentPosition.clone().sub(previousPosition).multiplyScalar(60);
747
+ this.controllerVelocities.set(hand, velocity);
748
+ }
749
+ this.previousControllerPositions.set(hand, currentPosition.clone());
750
+ }
751
+ }
752
+ /**
753
+ * Override destroy to clean up teleportation visuals and attachments
754
+ */
755
+ destroy() {
756
+ // Clean up attachments
757
+ for (const hand of ['left', 'right']) {
758
+ const grabComps = this.getComponents(THREE.Object3D);
759
+ const detacher = grabComps.find(c => typeof c.detachActorFromHand === 'function');
760
+ if (detacher)
761
+ detacher.detachActorFromHand(hand);
762
+ }
763
+ super.destroy();
764
+ }
765
+ };
766
+ VRPawn = __decorate([
767
+ EngineClass('VRPawn'),
768
+ __metadata("design:paramtypes", [Object])
769
+ ], VRPawn);
770
+ export { VRPawn };
771
+ //# 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