@directivegames/genesys.js 3.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1501) hide show
  1. package/README.md +123 -0
  2. package/assets/animation-profiles/mixamo.skeleton-profile.json +63 -0
  3. package/assets/animation-profiles/rigify.skeleton-profile.json +61 -0
  4. package/assets/character/SKM_SB_MediumHuman.glb +0 -0
  5. package/assets/character/config/AnimationStateMachineComponent.md +107 -0
  6. package/assets/character/config/mannequin-anim.json +53 -0
  7. package/assets/character/mannequin.glb +0 -0
  8. package/assets/character/mannequinG.glb +0 -0
  9. package/assets/default.genesys-scene +194 -0
  10. package/assets/models/PickupActors/SM_Pickup_Health.glb +0 -0
  11. package/assets/models/PickupActors/SM_Pickup_Station.glb +0 -0
  12. package/assets/models/SM_Capsule.glb +0 -0
  13. package/assets/models/SM_ChamferCube.glb +0 -0
  14. package/assets/models/SM_Cone.glb +0 -0
  15. package/assets/models/SM_Cube.glb +0 -0
  16. package/assets/models/SM_Cylinder.glb +0 -0
  17. package/assets/models/SM_Plane.glb +0 -0
  18. package/assets/models/SM_Pyramid.glb +0 -0
  19. package/assets/models/SM_Sphere.glb +0 -0
  20. package/assets/models/SM_Torus.glb +0 -0
  21. package/assets/models/SM_Wedge.glb +0 -0
  22. package/assets/models/Weapons/SM_ShotGun_01.glb +0 -0
  23. package/assets/models/demo/Characters/Knightdude.glb +0 -0
  24. package/assets/models/demo/Characters/Spacedude.glb +0 -0
  25. package/assets/models/demo/LowPoly/SM_Bush01.glb +0 -0
  26. package/assets/models/demo/LowPoly/SM_Bush02.glb +0 -0
  27. package/assets/models/demo/LowPoly/SM_Flower01.glb +0 -0
  28. package/assets/models/demo/LowPoly/SM_Flower02.glb +0 -0
  29. package/assets/models/demo/LowPoly/SM_Flower03.glb +0 -0
  30. package/assets/models/demo/LowPoly/SM_GeneratedLandscape.glb +0 -0
  31. package/assets/models/demo/LowPoly/SM_Grass01.glb +0 -0
  32. package/assets/models/demo/LowPoly/SM_Grass02.glb +0 -0
  33. package/assets/models/demo/LowPoly/SM_Grass03.glb +0 -0
  34. package/assets/models/demo/LowPoly/SM_Mushroom01.glb +0 -0
  35. package/assets/models/demo/LowPoly/SM_Mushroom02.glb +0 -0
  36. package/assets/models/demo/LowPoly/SM_MushroomCluster01.glb +0 -0
  37. package/assets/models/demo/LowPoly/SM_MushroomCluster02.glb +0 -0
  38. package/assets/models/demo/LowPoly/SM_Rock01.glb +0 -0
  39. package/assets/models/demo/LowPoly/SM_Rock02.glb +0 -0
  40. package/assets/models/demo/LowPoly/SM_Rock03.glb +0 -0
  41. package/assets/models/demo/LowPoly/SM_Rock04.glb +0 -0
  42. package/assets/models/demo/LowPoly/SM_Tree01.glb +0 -0
  43. package/assets/models/demo/LowPoly/SM_Tree02.glb +0 -0
  44. package/assets/models/demo/LowPoly/SM_Tree03.glb +0 -0
  45. package/assets/models/demo/LowPoly/SM_Tree04.glb +0 -0
  46. package/assets/models/demo/LowPoly/SM_TreeStump.glb +0 -0
  47. package/assets/models/demo/LowPoly/SM_TreeTrunk.glb +0 -0
  48. package/assets/models/demo/LowPoly/low_poly_ship_wreck.glb +0 -0
  49. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block.glb +0 -0
  50. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Dirt.glb +0 -0
  51. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02.glb +0 -0
  52. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Grass02Patch.glb +0 -0
  53. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Gravel.glb +0 -0
  54. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Lava.glb +0 -0
  55. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_LavaStone.glb +0 -0
  56. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Sand.glb +0 -0
  57. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Stone.glb +0 -0
  58. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneA.glb +0 -0
  59. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_StoneC.glb +0 -0
  60. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Wall.glb +0 -0
  61. package/assets/models/demo/SandboxAsset/Blocks/SM_SB_Block_Water.glb +0 -0
  62. package/assets/models/demo/SandboxAsset/Characters/SKM_Arachnids_Large_Spider.glb +0 -0
  63. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_F01.glb +0 -0
  64. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Adventurer_M01.glb +0 -0
  65. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_F01.glb +0 -0
  66. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aviator_M01.glb +0 -0
  67. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_F01.glb +0 -0
  68. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Aztec_M01.glb +0 -0
  69. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_MediumHuman.glb +0 -0
  70. package/assets/models/demo/SandboxAsset/Characters/SKM_SB_Shaman.glb +0 -0
  71. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_01.glb +0 -0
  72. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_02.glb +0 -0
  73. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_03.glb +0 -0
  74. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Cloud_04.glb +0 -0
  75. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_01.glb +0 -0
  76. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_02.glb +0 -0
  77. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_03.glb +0 -0
  78. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_04.glb +0 -0
  79. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_05.glb +0 -0
  80. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_06.glb +0 -0
  81. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_Env_Cloud_07.glb +0 -0
  82. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud01.glb +0 -0
  83. package/assets/models/demo/SandboxAsset/Clouds/SM_SB_SmallCloud_02.glb +0 -0
  84. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_AztecStatue.glb +0 -0
  85. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_01.glb +0 -0
  86. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_02.glb +0 -0
  87. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_03.glb +0 -0
  88. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_01.glb +0 -0
  89. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Claypot_Broken_02.glb +0 -0
  90. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_01.glb +0 -0
  91. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Calendar_02.glb +0 -0
  92. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Crystal_Skull.glb +0 -0
  93. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_01.glb +0 -0
  94. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Goldpile_02.glb +0 -0
  95. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Rubble_Skeleton_01.glb +0 -0
  96. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChest.glb +0 -0
  97. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_TreasureChestSmall.glb +0 -0
  98. package/assets/models/demo/SandboxAsset/Decorations/SM_SB_Wall_Deco_01.glb +0 -0
  99. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_AngledWall.glb +0 -0
  100. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Arch.glb +0 -0
  101. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams.glb +0 -0
  102. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Beams02.glb +0 -0
  103. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Corner.glb +0 -0
  104. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_CornerB.glb +0 -0
  105. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor.glb +0 -0
  106. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor2.glb +0 -0
  107. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Floor3.glb +0 -0
  108. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_GrowingTree.glb +0 -0
  109. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_HalfFloor.glb +0 -0
  110. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_IronBucket.glb +0 -0
  111. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Pillar.glb +0 -0
  112. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Railing.glb +0 -0
  113. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_RoofWindow.glb +0 -0
  114. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Stairs01.glb +0 -0
  115. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Statue.glb +0 -0
  116. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall.glb +0 -0
  117. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall02.glb +0 -0
  118. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03.glb +0 -0
  119. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall03B.glb +0 -0
  120. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_Wall04.glb +0 -0
  121. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallB.glb +0 -0
  122. package/assets/models/demo/SandboxAsset/Dungeon/SM_SB_WallTrim.glb +0 -0
  123. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_01.glb +0 -0
  124. package/assets/models/demo/SandboxAsset/Floors/SM_SB_Floor_02.glb +0 -0
  125. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorA.glb +0 -0
  126. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower01_ColorB.glb +0 -0
  127. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorA.glb +0 -0
  128. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower02_ColorB.glb +0 -0
  129. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorA.glb +0 -0
  130. package/assets/models/demo/SandboxAsset/Flowers/SM_SB_Flower03_ColorB.glb +0 -0
  131. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Beach_Grass.glb +0 -0
  132. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Birgaradier_Tree.glb +0 -0
  133. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Cactus_Long.glb +0 -0
  134. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_ElephantEar01.glb +0 -0
  135. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Fern01.glb +0 -0
  136. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_GrassPatch.glb +0 -0
  137. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Growing_Plant.glb +0 -0
  138. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Leaf_bush01.glb +0 -0
  139. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Middle_Moss.glb +0 -0
  140. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Oracle_Tree.glb +0 -0
  141. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Plant01.glb +0 -0
  142. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_Tree01.glb +0 -0
  143. package/assets/models/demo/SandboxAsset/Foliage/SM_SB_plant.glb +0 -0
  144. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_01.glb +0 -0
  145. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Arrow_large_02.glb +0 -0
  146. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_01.glb +0 -0
  147. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeEnd_02.glb +0 -0
  148. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_HangingBridgeMiddle.glb +0 -0
  149. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingPlatform_01.glb +0 -0
  150. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_MovingWall.glb +0 -0
  151. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_ObsidianTrap.glb +0 -0
  152. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter01.glb +0 -0
  153. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Scull_Arrowshooter02.glb +0 -0
  154. package/assets/models/demo/SandboxAsset/GameItems/SM_SB_Snakepit.glb +0 -0
  155. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock01.glb +0 -0
  156. package/assets/models/demo/SandboxAsset/Rocks/SM_SB_Rock02.glb +0 -0
  157. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_L.glb +0 -0
  158. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Corner_R.glb +0 -0
  159. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Edge.glb +0 -0
  160. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_End01.glb +0 -0
  161. package/assets/models/demo/SandboxAsset/Slides/SM_SB_Slide_Module.glb +0 -0
  162. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_01.glb +0 -0
  163. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CaribbeanPine_02.glb +0 -0
  164. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree01.glb +0 -0
  165. package/assets/models/demo/SandboxAsset/Trees/SM_SB_CoconutTree02.glb +0 -0
  166. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_01.glb +0 -0
  167. package/assets/models/demo/SandboxAsset/Trees/SM_SB_KapokTree_02.glb +0 -0
  168. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_01.glb +0 -0
  169. package/assets/models/demo/SandboxAsset/Trees/SM_SB_QueenPalm_02.glb +0 -0
  170. package/assets/models/demo/SandboxAsset/Trees/SM_SB_TreeTrunk.glb +0 -0
  171. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimA.glb +0 -0
  172. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimB.glb +0 -0
  173. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimC.glb +0 -0
  174. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimD.glb +0 -0
  175. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimE.glb +0 -0
  176. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimF.glb +0 -0
  177. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimG.glb +0 -0
  178. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimH.glb +0 -0
  179. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimI.glb +0 -0
  180. package/assets/models/demo/SandboxAsset/Trims/SM_SB_TrimJ.glb +0 -0
  181. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_01.glb +0 -0
  182. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Aztec_Wall_02.glb +0 -0
  183. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Brick01.glb +0 -0
  184. package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock01.glb +0 -0
  185. package/assets/models/demo/SandboxAsset/Walls/SM_SB_BrickBlock02.glb +0 -0
  186. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Vineswall01.glb +0 -0
  187. package/assets/models/demo/SandboxAsset/Walls/SM_SB_WallDecoA.glb +0 -0
  188. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01B_128x96.glb +0 -0
  189. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_01_128x96.glb +0 -0
  190. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02B_128x96.glb +0 -0
  191. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02C_128x96.glb +0 -0
  192. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02D_128x96.glb +0 -0
  193. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_02_128x96.glb +0 -0
  194. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03B_128x96.glb +0 -0
  195. package/assets/models/demo/SandboxAsset/Walls/SM_SB_Wall_L_03_128x96.glb +0 -0
  196. package/assets/prefabs/actors/demo_health_pickup.prefab.json +114 -0
  197. package/assets/prefabs/actors/demo_health_pickup_spawner.prefab.json +102 -0
  198. package/assets/prefabs/actors/test.prefab.json +87 -0
  199. package/assets/shaders/M_Anisotropy_Brushed.material.json +89 -0
  200. package/assets/shaders/M_Anisotropy_Radial.material.json +55 -0
  201. package/assets/shaders/M_Chrome.material.json +18 -0
  202. package/assets/shaders/M_Emissive_Blue.material.json +26 -0
  203. package/assets/shaders/M_Glass_Frosted.material.json +24 -0
  204. package/assets/shaders/M_Glass_ThinFilm.material.json +23 -0
  205. package/assets/shaders/M_Glossy_Grey.material.json +20 -0
  206. package/assets/shaders/M_Matte_White.material.json +20 -0
  207. package/assets/shaders/M_Metal_Anisotropic_Gold.material.json +31 -0
  208. package/assets/shaders/M_Metal_Anisotropic_Silver.material.json +31 -0
  209. package/assets/shaders/M_Metal_Brushed.material.json +61 -0
  210. package/assets/shaders/M_Paint_Clearcoat.material.json +28 -0
  211. package/assets/shaders/M_Stone_Mossy.material.json +153 -0
  212. package/assets/shaders/M_Stone_Mossy_Snow.material.json +151 -0
  213. package/assets/shaders/M_Toon_Anime.material.json +49 -0
  214. package/assets/shaders/M_Toon_Anime_5Step.material.json +45 -0
  215. package/assets/shaders/M_Toon_Cel.material.json +49 -0
  216. package/assets/shaders/M_Transmission.material.json +42 -0
  217. package/assets/shaders/M_Velvet_Blue.material.json +33 -0
  218. package/assets/shaders/M_Velvet_Purple.material.json +30 -0
  219. package/assets/shaders/M_Velvet_Red.material.json +33 -0
  220. package/assets/shaders/M_Wax_SSSLite.material.json +55 -0
  221. package/assets/shaders/matcap/M_Matcap_Blue.material.json +27 -0
  222. package/assets/shaders/matcap/M_Matcap_Rainbow.material.json +26 -0
  223. package/assets/shaders/matcap/M_Matcap_White.material.json +28 -0
  224. package/assets/sounds/birds.mp3 +0 -0
  225. package/assets/sounds/explosion.mp3 +0 -0
  226. package/assets/sounds/game-gun-short.mp3 +0 -0
  227. package/assets/sounds/laser.mp3 +0 -0
  228. package/assets/sounds/pickup.mp3 +0 -0
  229. package/assets/sounds/tuba.mp3 +0 -0
  230. package/assets/textures/Checkerboard.png +0 -0
  231. package/assets/textures/Grid_10x10.png +0 -0
  232. package/assets/textures/T_AnisotropyMap_Radial.png +0 -0
  233. package/assets/textures/T_Anisotropy_Roughness.png +0 -0
  234. package/assets/textures/T_Gradient.png +0 -0
  235. package/assets/textures/T_Grid_01.png +0 -0
  236. package/assets/textures/T_Grid_01.texture.json +7 -0
  237. package/assets/textures/T_Metal_Brushed_Normal.png +0 -0
  238. package/assets/textures/T_Normal.png +0 -0
  239. package/assets/textures/T_Stone_Mossy_AmbientOcclusion.jpg +0 -0
  240. package/assets/textures/T_Stone_Mossy_BaseColor.jpg +0 -0
  241. package/assets/textures/T_Stone_Mossy_Normal.jpg +0 -0
  242. package/assets/textures/T_Stone_Mossy_Roughness.jpg +0 -0
  243. package/assets/textures/T_Stone_Mossy_Snow_AmbientOcclusion.jpg +0 -0
  244. package/assets/textures/T_Stone_Mossy_Snow_BaseColor.jpg +0 -0
  245. package/assets/textures/T_Stone_Mossy_Snow_Normal.jpg +0 -0
  246. package/assets/textures/T_Stone_Mossy_Snow_Roughness.jpg +0 -0
  247. package/assets/textures/T_Toon_Anime_4Step.png +0 -0
  248. package/assets/textures/T_Toon_Anime_5Step.png +0 -0
  249. package/assets/textures/T_Toon_Cel_2Step.png +0 -0
  250. package/assets/textures/T_Wax_Thickness.png +0 -0
  251. package/assets/textures/matcaps/T_Matcap_Rainbow.png.png +0 -0
  252. package/assets/textures/matcaps/beige.png +0 -0
  253. package/assets/textures/matcaps/black.png +0 -0
  254. package/assets/textures/matcaps/blue.png +0 -0
  255. package/assets/textures/matcaps/brown.png +0 -0
  256. package/assets/textures/matcaps/emeraldGreen.png +0 -0
  257. package/assets/textures/matcaps/gold.png +0 -0
  258. package/assets/textures/matcaps/gray.png +0 -0
  259. package/assets/textures/matcaps/green.png +0 -0
  260. package/assets/textures/matcaps/metal.png +0 -0
  261. package/assets/textures/matcaps/orange.png +0 -0
  262. package/assets/textures/matcaps/purple.png +0 -0
  263. package/assets/textures/matcaps/red.png +0 -0
  264. package/assets/textures/matcaps/white.png +0 -0
  265. package/assets/textures/matcaps/yellow.png +0 -0
  266. package/assets/textures/skybox/citrus_orchard_road_puresky_2k.hdr +0 -0
  267. package/assets/textures/skybox/venice_sunset_4k.hdr +0 -0
  268. package/assets/ui/styles/ammo-counter.css +58 -0
  269. package/assets/ui/styles/compass.css +54 -0
  270. package/assets/ui/styles/controls-help.css +21 -0
  271. package/assets/ui/styles/crosshair.css +51 -0
  272. package/assets/ui/styles/inventory-bar.css +112 -0
  273. package/assets/ui/styles/inventory-grid.css +257 -0
  274. package/assets/ui/styles/main-menu.css +59 -0
  275. package/assets/ui/styles/minimap.css +12 -0
  276. package/assets/ui/styles/number-display.css +18 -0
  277. package/assets/ui/styles/progress-bar.css +199 -0
  278. package/assets/ui/styles/reload-indicator.css +76 -0
  279. package/assets/ui/templates/ammo-counter.html +7 -0
  280. package/assets/ui/templates/compass.html +6 -0
  281. package/assets/ui/templates/controls-help.html +9 -0
  282. package/assets/ui/templates/crosshair.html +1 -0
  283. package/assets/ui/templates/inventory-bar.html +38 -0
  284. package/assets/ui/templates/inventory-grid.html +9 -0
  285. package/assets/ui/templates/main-menu.html +10 -0
  286. package/assets/ui/templates/minimap.html +3 -0
  287. package/assets/ui/templates/number-display.html +3 -0
  288. package/assets/ui/templates/progress-bar.html +7 -0
  289. package/assets/ui/templates/reload-indicator.html +13 -0
  290. package/dist/games/animation-demo.d.ts +21 -0
  291. package/dist/games/animation-demo.js +398 -0
  292. package/dist/games/animation-retarget-demo.d.ts +44 -0
  293. package/dist/games/animation-retarget-demo.js +574 -0
  294. package/dist/games/behavior-tree-demo.d.ts +100 -0
  295. package/dist/games/behavior-tree-demo.js +1656 -0
  296. package/dist/games/character_animation.d.ts +15 -0
  297. package/dist/games/character_animation.js +170 -0
  298. package/dist/games/collision-demo.d.ts +4 -0
  299. package/dist/games/collision-demo.js +134 -0
  300. package/dist/games/deprecated/advanced-grid-demo.d.ts +18 -0
  301. package/dist/games/deprecated/advanced-grid-demo.js +305 -0
  302. package/dist/games/deprecated/airplane-demo.d.ts +10 -0
  303. package/dist/games/deprecated/airplane-demo.js +136 -0
  304. package/dist/games/deprecated/character-controller.d.ts +6 -0
  305. package/dist/games/deprecated/character-controller.js +144 -0
  306. package/dist/games/deprecated/chase-game.d.ts +17 -0
  307. package/dist/games/deprecated/chase-game.js +269 -0
  308. package/dist/games/deprecated/collision-config.d.ts +7 -0
  309. package/dist/games/deprecated/collision-config.js +295 -0
  310. package/dist/games/deprecated/door-demo.d.ts +30 -0
  311. package/dist/games/deprecated/door-demo.js +562 -0
  312. package/dist/games/deprecated/fps-demo.d.ts +9 -0
  313. package/dist/games/deprecated/fps-demo.js +119 -0
  314. package/dist/games/deprecated/fps-shotgun-demo.d.ts +19 -0
  315. package/dist/games/deprecated/fps-shotgun-demo.js +221 -0
  316. package/dist/games/deprecated/index.d.ts +25 -0
  317. package/dist/games/deprecated/index.js +26 -0
  318. package/dist/games/deprecated/lightmapping-demo.d.ts +135 -0
  319. package/dist/games/deprecated/lightmapping-demo.js +1344 -0
  320. package/dist/games/deprecated/lights-demo.d.ts +93 -0
  321. package/dist/games/deprecated/lights-demo.js +815 -0
  322. package/dist/games/deprecated/matcap-demo.d.ts +54 -0
  323. package/dist/games/deprecated/matcap-demo.js +788 -0
  324. package/dist/games/deprecated/material-demo-2.d.ts +14 -0
  325. package/dist/games/deprecated/material-demo-2.js +521 -0
  326. package/dist/games/deprecated/material-demo.d.ts +8 -0
  327. package/dist/games/deprecated/material-demo.js +177 -0
  328. package/dist/games/deprecated/memory-leak-test.d.ts +6 -0
  329. package/dist/games/deprecated/memory-leak-test.js +20 -0
  330. package/dist/games/deprecated/model-stress-test.d.ts +10 -0
  331. package/dist/games/deprecated/model-stress-test.js +116 -0
  332. package/dist/games/deprecated/multiplayer-demo.d.ts +13 -0
  333. package/dist/games/deprecated/multiplayer-demo.js +377 -0
  334. package/dist/games/deprecated/physics-demo.d.ts +10 -0
  335. package/dist/games/deprecated/physics-demo.js +200 -0
  336. package/dist/games/deprecated/shadow-demo.d.ts +25 -0
  337. package/dist/games/deprecated/shadow-demo.js +402 -0
  338. package/dist/games/deprecated/shooting-demo.d.ts +19 -0
  339. package/dist/games/deprecated/shooting-demo.js +338 -0
  340. package/dist/games/deprecated/skybox-demo.d.ts +35 -0
  341. package/dist/games/deprecated/skybox-demo.js +323 -0
  342. package/dist/games/deprecated/sound-demo.d.ts +11 -0
  343. package/dist/games/deprecated/sound-demo.js +125 -0
  344. package/dist/games/deprecated/timer-demo.d.ts +11 -0
  345. package/dist/games/deprecated/timer-demo.js +150 -0
  346. package/dist/games/deprecated/voxel-demo.d.ts +5 -0
  347. package/dist/games/deprecated/voxel-demo.js +41 -0
  348. package/dist/games/deprecated/world-commands.d.ts +8 -0
  349. package/dist/games/deprecated/world-commands.js +168 -0
  350. package/dist/games/deprecated/world-loading.d.ts +6 -0
  351. package/dist/games/deprecated/world-loading.js +86 -0
  352. package/dist/games/examples/fps-advanced/const.d.ts +171 -0
  353. package/dist/games/examples/fps-advanced/const.js +116 -0
  354. package/dist/games/examples/fps-advanced/enemies.d.ts +21 -0
  355. package/dist/games/examples/fps-advanced/enemies.js +182 -0
  356. package/dist/games/examples/fps-advanced/game-mode.d.ts +53 -0
  357. package/dist/games/examples/fps-advanced/game-mode.js +353 -0
  358. package/dist/games/examples/fps-advanced/game.d.ts +9 -0
  359. package/dist/games/examples/fps-advanced/game.js +58 -0
  360. package/dist/games/examples/fps-advanced/pickups.d.ts +36 -0
  361. package/dist/games/examples/fps-advanced/pickups.js +225 -0
  362. package/dist/games/examples/fps-advanced/player.d.ts +12 -0
  363. package/dist/games/examples/fps-advanced/player.js +110 -0
  364. package/dist/games/examples/fps-advanced/ui/endgame-ui.d.ts +21 -0
  365. package/dist/games/examples/fps-advanced/ui/endgame-ui.js +291 -0
  366. package/dist/games/examples/fps-advanced/ui/game-hud.d.ts +17 -0
  367. package/dist/games/examples/fps-advanced/ui/game-hud.js +225 -0
  368. package/dist/games/examples/fps-advanced/ui/menu-ui.d.ts +13 -0
  369. package/dist/games/examples/fps-advanced/ui/menu-ui.js +224 -0
  370. package/dist/games/examples/fps-advanced/ui/weapon-hud.d.ts +27 -0
  371. package/dist/games/examples/fps-advanced/ui/weapon-hud.js +259 -0
  372. package/dist/games/examples/fps-advanced/weapons.d.ts +14 -0
  373. package/dist/games/examples/fps-advanced/weapons.js +173 -0
  374. package/dist/games/examples/index.d.ts +5 -0
  375. package/dist/games/examples/index.js +6 -0
  376. package/dist/games/examples/plugin-demo/game.d.ts +7 -0
  377. package/dist/games/examples/plugin-demo/game.js +168 -0
  378. package/dist/games/examples/plugin-demo/plugins/dynamic-lighting.d.ts +8 -0
  379. package/dist/games/examples/plugin-demo/plugins/dynamic-lighting.js +156 -0
  380. package/dist/games/examples/plugin-demo/plugins/instanced-forest.d.ts +7 -0
  381. package/dist/games/examples/plugin-demo/plugins/instanced-forest.js +194 -0
  382. package/dist/games/examples/plugin-demo/plugins/particle-fountain.d.ts +7 -0
  383. package/dist/games/examples/plugin-demo/plugins/particle-fountain.js +64 -0
  384. package/dist/games/examples/plugin-demo/plugins/physics-playground.d.ts +7 -0
  385. package/dist/games/examples/plugin-demo/plugins/physics-playground.js +185 -0
  386. package/dist/games/examples/plugin-demo/plugins/robot-follower.d.ts +7 -0
  387. package/dist/games/examples/plugin-demo/plugins/robot-follower.js +347 -0
  388. package/dist/games/examples/plugin-demo/plugins/scatter-models.d.ts +7 -0
  389. package/dist/games/examples/plugin-demo/plugins/scatter-models.js +70 -0
  390. package/dist/games/examples/plugin-demo/plugins/simple-cube.d.ts +7 -0
  391. package/dist/games/examples/plugin-demo/plugins/simple-cube.js +44 -0
  392. package/dist/games/examples/plugin-demo/plugins/tic-tac-toe.d.ts +8 -0
  393. package/dist/games/examples/plugin-demo/plugins/tic-tac-toe.js +526 -0
  394. package/dist/games/examples/plugin-demo/plugins/wobbling-sphere.d.ts +7 -0
  395. package/dist/games/examples/plugin-demo/plugins/wobbling-sphere.js +63 -0
  396. package/dist/games/examples/side-scroller-advanced/const.d.ts +97 -0
  397. package/dist/games/examples/side-scroller-advanced/const.js +82 -0
  398. package/dist/games/examples/side-scroller-advanced/game-mode.d.ts +54 -0
  399. package/dist/games/examples/side-scroller-advanced/game-mode.js +351 -0
  400. package/dist/games/examples/side-scroller-advanced/game.d.ts +9 -0
  401. package/dist/games/examples/side-scroller-advanced/game.js +70 -0
  402. package/dist/games/examples/side-scroller-advanced/level-generator.d.ts +68 -0
  403. package/dist/games/examples/side-scroller-advanced/level-generator.js +366 -0
  404. package/dist/games/examples/side-scroller-advanced/pickups.d.ts +18 -0
  405. package/dist/games/examples/side-scroller-advanced/pickups.js +147 -0
  406. package/dist/games/examples/side-scroller-advanced/player.d.ts +5 -0
  407. package/dist/games/examples/side-scroller-advanced/player.js +104 -0
  408. package/dist/games/examples/side-scroller-advanced/ui/endgame-ui.d.ts +16 -0
  409. package/dist/games/examples/side-scroller-advanced/ui/endgame-ui.js +290 -0
  410. package/dist/games/examples/side-scroller-advanced/ui/game-hud.d.ts +21 -0
  411. package/dist/games/examples/side-scroller-advanced/ui/game-hud.js +265 -0
  412. package/dist/games/examples/side-scroller-advanced/ui/menu-ui.d.ts +13 -0
  413. package/dist/games/examples/side-scroller-advanced/ui/menu-ui.js +222 -0
  414. package/dist/games/examples/vehicle/base-vehicle.d.ts +30 -0
  415. package/dist/games/examples/vehicle/base-vehicle.js +155 -0
  416. package/dist/games/examples/vehicle/game.d.ts +11 -0
  417. package/dist/games/examples/vehicle/game.js +140 -0
  418. package/dist/games/examples/vehicle/mesh-vehicle.d.ts +19 -0
  419. package/dist/games/examples/vehicle/mesh-vehicle.js +194 -0
  420. package/dist/games/examples/vehicle/player.d.ts +9 -0
  421. package/dist/games/examples/vehicle/player.js +87 -0
  422. package/dist/games/examples/vehicle/primitive-vehicle.d.ts +21 -0
  423. package/dist/games/examples/vehicle/primitive-vehicle.js +269 -0
  424. package/dist/games/examples/vr-game/VRAttachableCube.d.ts +8 -0
  425. package/dist/games/examples/vr-game/VRAttachableCube.js +41 -0
  426. package/dist/games/examples/vr-game/VRInteractableCylinder.d.ts +10 -0
  427. package/dist/games/examples/vr-game/VRInteractableCylinder.js +76 -0
  428. package/dist/games/examples/vr-game/VRPressableButton.d.ts +24 -0
  429. package/dist/games/examples/vr-game/VRPressableButton.js +135 -0
  430. package/dist/games/examples/vr-game/VRProjectileActor.d.ts +19 -0
  431. package/dist/games/examples/vr-game/VRProjectileActor.js +75 -0
  432. package/dist/games/examples/vr-game/VRRifleActor.d.ts +16 -0
  433. package/dist/games/examples/vr-game/VRRifleActor.js +142 -0
  434. package/dist/games/examples/vr-game/game.d.ts +9 -0
  435. package/dist/games/examples/vr-game/game.js +56 -0
  436. package/dist/games/examples/vr-game/index.d.ts +5 -0
  437. package/dist/games/examples/vr-game/index.js +9 -0
  438. package/dist/games/examples/vr-game/scene.d.ts +5 -0
  439. package/dist/games/examples/vr-game/scene.js +83 -0
  440. package/dist/games/hand-tracking-demo.d.ts +10 -0
  441. package/dist/games/hand-tracking-demo.js +65 -0
  442. package/dist/games/index.d.ts +21 -0
  443. package/dist/games/index.js +22 -0
  444. package/dist/games/instanced-mesh-demo.d.ts +45 -0
  445. package/dist/games/instanced-mesh-demo.js +416 -0
  446. package/dist/games/manifold-demo.d.ts +6 -0
  447. package/dist/games/manifold-demo.js +44 -0
  448. package/dist/games/navigation-demo.d.ts +30 -0
  449. package/dist/games/navigation-demo.js +336 -0
  450. package/dist/games/navmesh-primitives-demo.d.ts +167 -0
  451. package/dist/games/navmesh-primitives-demo.js +1105 -0
  452. package/dist/games/performance-test-demo.d.ts +13 -0
  453. package/dist/games/performance-test-demo.js +214 -0
  454. package/dist/games/postprocess-demo.d.ts +46 -0
  455. package/dist/games/postprocess-demo.js +829 -0
  456. package/dist/games/ragdoll-demo-simple.d.ts +34 -0
  457. package/dist/games/ragdoll-demo-simple.js +152 -0
  458. package/dist/games/ragdoll-demo.d.ts +30 -0
  459. package/dist/games/ragdoll-demo.js +258 -0
  460. package/dist/games/swipe-tap-demo.d.ts +24 -0
  461. package/dist/games/swipe-tap-demo.js +238 -0
  462. package/dist/games/tween-demo.d.ts +22 -0
  463. package/dist/games/tween-demo.js +122 -0
  464. package/dist/games/ui-demo.d.ts +75 -0
  465. package/dist/games/ui-demo.js +1054 -0
  466. package/dist/games/vfx-demo.d.ts +48 -0
  467. package/dist/games/vfx-demo.js +821 -0
  468. package/dist/games/vfx-wawa-demo.d.ts +7 -0
  469. package/dist/games/vfx-wawa-demo.js +471 -0
  470. package/dist/games/vr-ui-demo-minimal.d.ts +15 -0
  471. package/dist/games/vr-ui-demo-minimal.js +141 -0
  472. package/dist/games/vr-ui-demo.d.ts +32 -0
  473. package/dist/games/vr-ui-demo.js +871 -0
  474. package/dist/genesys.min.mjs +7035 -0
  475. package/dist/launcher.d.ts +1 -0
  476. package/dist/launcher.js +778 -0
  477. package/dist/scripts/build-browser-bundle.d.ts +5 -0
  478. package/dist/scripts/build-browser-bundle.js +69 -0
  479. package/dist/scripts/check-asset-path.d.ts +1 -0
  480. package/dist/scripts/check-asset-path.js +146 -0
  481. package/dist/scripts/dump-templates.d.ts +1 -0
  482. package/dist/scripts/dump-templates.js +16 -0
  483. package/dist/scripts/generate-dependencies.d.ts +1 -0
  484. package/dist/scripts/generate-dependencies.js +110 -0
  485. package/dist/scripts/generate-prefabs.d.ts +1 -0
  486. package/dist/scripts/generate-prefabs.js +106 -0
  487. package/dist/scripts/load-save-world.d.ts +2 -0
  488. package/dist/scripts/load-save-world.js +35 -0
  489. package/dist/scripts/loc.d.ts +1 -0
  490. package/dist/scripts/loc.js +80 -0
  491. package/dist/scripts/optimize-glb-wrapper.d.ts +1 -0
  492. package/dist/scripts/optimize-glb-wrapper.js +26 -0
  493. package/dist/scripts/optimize-glb.d.ts +41 -0
  494. package/dist/scripts/optimize-glb.js +296 -0
  495. package/dist/scripts/session-server.d.ts +117 -0
  496. package/dist/scripts/session-server.js +782 -0
  497. package/dist/scripts/test-world-loading.d.ts +14 -0
  498. package/dist/scripts/test-world-loading.js +19 -0
  499. package/dist/src/actors/Actor.d.ts +510 -0
  500. package/dist/src/actors/Actor.js +1180 -0
  501. package/dist/src/actors/GLTFMeshActor.d.ts +34 -0
  502. package/dist/src/actors/GLTFMeshActor.js +102 -0
  503. package/dist/src/actors/GlobalParticleManager.d.ts +154 -0
  504. package/dist/src/actors/GlobalParticleManager.js +365 -0
  505. package/dist/src/actors/Pawn.d.ts +191 -0
  506. package/dist/src/actors/Pawn.js +384 -0
  507. package/dist/src/actors/PlayerController.d.ts +177 -0
  508. package/dist/src/actors/PlayerController.js +763 -0
  509. package/dist/src/actors/PlayerStart.d.ts +8 -0
  510. package/dist/src/actors/PlayerStart.js +48 -0
  511. package/dist/src/actors/Projectile.d.ts +50 -0
  512. package/dist/src/actors/Projectile.js +157 -0
  513. package/dist/src/actors/RagdollTestActor.d.ts +31 -0
  514. package/dist/src/actors/RagdollTestActor.js +153 -0
  515. package/dist/src/actors/ThirdPersonCharacterPawn.d.ts +27 -0
  516. package/dist/src/actors/ThirdPersonCharacterPawn.js +149 -0
  517. package/dist/src/actors/index.d.ts +20 -0
  518. package/dist/src/actors/index.js +21 -0
  519. package/dist/src/animation/AnimationClipCache.d.ts +41 -0
  520. package/dist/src/animation/AnimationClipCache.js +97 -0
  521. package/dist/src/animation/AnimationRetargeting.d.ts +100 -0
  522. package/dist/src/animation/AnimationRetargeting.js +455 -0
  523. package/dist/src/animation/SkeletonProfile.d.ts +112 -0
  524. package/dist/src/animation/SkeletonProfile.js +84 -0
  525. package/dist/src/animation/index.d.ts +14 -0
  526. package/dist/src/animation/index.js +15 -0
  527. package/dist/src/animation/retargeting.d.ts +142 -0
  528. package/dist/src/animation/retargeting.js +834 -0
  529. package/dist/src/components/CharacterStatsComponent.d.ts +89 -0
  530. package/dist/src/components/CharacterStatsComponent.js +207 -0
  531. package/dist/src/components/CollisionShapeComponent.d.ts +102 -0
  532. package/dist/src/components/CollisionShapeComponent.js +232 -0
  533. package/dist/src/components/Component.d.ts +82 -0
  534. package/dist/src/components/Component.js +2 -0
  535. package/dist/src/components/FollowComponent.d.ts +67 -0
  536. package/dist/src/components/FollowComponent.js +128 -0
  537. package/dist/src/components/PrimitiveComponent.d.ts +183 -0
  538. package/dist/src/components/PrimitiveComponent.js +368 -0
  539. package/dist/src/components/ResetPositionComponent.d.ts +52 -0
  540. package/dist/src/components/ResetPositionComponent.js +161 -0
  541. package/dist/src/components/SceneComponent.d.ts +225 -0
  542. package/dist/src/components/SceneComponent.js +621 -0
  543. package/dist/src/components/audio/SoundComponent.d.ts +109 -0
  544. package/dist/src/components/audio/SoundComponent.js +353 -0
  545. package/dist/src/components/audio/index.d.ts +11 -0
  546. package/dist/src/components/audio/index.js +12 -0
  547. package/dist/src/components/csg/CSGCombiner.d.ts +87 -0
  548. package/dist/src/components/csg/CSGCombiner.js +240 -0
  549. package/dist/src/components/csg/CSGShapes.d.ts +173 -0
  550. package/dist/src/components/csg/CSGShapes.js +326 -0
  551. package/dist/src/components/csg/index.d.ts +12 -0
  552. package/dist/src/components/csg/index.js +13 -0
  553. package/dist/src/components/gameplay/BaseWeaponComponent.d.ts +175 -0
  554. package/dist/src/components/gameplay/BaseWeaponComponent.js +496 -0
  555. package/dist/src/components/gameplay/DoorComponent.d.ts +236 -0
  556. package/dist/src/components/gameplay/DoorComponent.js +928 -0
  557. package/dist/src/components/gameplay/Equipment.d.ts +22 -0
  558. package/dist/src/components/gameplay/Equipment.js +9 -0
  559. package/dist/src/components/gameplay/GenericEquipment.d.ts +37 -0
  560. package/dist/src/components/gameplay/GenericEquipment.js +90 -0
  561. package/dist/src/components/gameplay/InstantHitWeaponComponent.d.ts +96 -0
  562. package/dist/src/components/gameplay/InstantHitWeaponComponent.js +194 -0
  563. package/dist/src/components/gameplay/PickupComponent.d.ts +130 -0
  564. package/dist/src/components/gameplay/PickupComponent.js +429 -0
  565. package/dist/src/components/gameplay/ProjectileWeaponComponent.d.ts +49 -0
  566. package/dist/src/components/gameplay/ProjectileWeaponComponent.js +93 -0
  567. package/dist/src/components/gameplay/ShotgunComponent.d.ts +18 -0
  568. package/dist/src/components/gameplay/ShotgunComponent.js +216 -0
  569. package/dist/src/components/gameplay/SwitchComponent.d.ts +152 -0
  570. package/dist/src/components/gameplay/SwitchComponent.js +481 -0
  571. package/dist/src/components/gameplay/TriggerZoneComponent.d.ts +157 -0
  572. package/dist/src/components/gameplay/TriggerZoneComponent.js +312 -0
  573. package/dist/src/components/gameplay/index.d.ts +20 -0
  574. package/dist/src/components/gameplay/index.js +21 -0
  575. package/dist/src/components/index.d.ts +16 -0
  576. package/dist/src/components/index.js +18 -0
  577. package/dist/src/components/lights/AmbientLightComponent.d.ts +37 -0
  578. package/dist/src/components/lights/AmbientLightComponent.js +68 -0
  579. package/dist/src/components/lights/DirectionalLightComponent.d.ts +77 -0
  580. package/dist/src/components/lights/DirectionalLightComponent.js +146 -0
  581. package/dist/src/components/lights/HemisphereLightComponent.d.ts +67 -0
  582. package/dist/src/components/lights/HemisphereLightComponent.js +121 -0
  583. package/dist/src/components/lights/LightComponent.d.ts +145 -0
  584. package/dist/src/components/lights/LightComponent.js +315 -0
  585. package/dist/src/components/lights/PointLightComponent.d.ts +61 -0
  586. package/dist/src/components/lights/PointLightComponent.js +103 -0
  587. package/dist/src/components/lights/RectAreaLightComponent.d.ts +78 -0
  588. package/dist/src/components/lights/RectAreaLightComponent.js +135 -0
  589. package/dist/src/components/lights/SpotLightComponent.d.ts +100 -0
  590. package/dist/src/components/lights/SpotLightComponent.js +167 -0
  591. package/dist/src/components/lights/index.d.ts +17 -0
  592. package/dist/src/components/lights/index.js +18 -0
  593. package/dist/src/components/movement/AerialMovementComponent.d.ts +93 -0
  594. package/dist/src/components/movement/AerialMovementComponent.js +339 -0
  595. package/dist/src/components/movement/AirplaneMovementComponent.d.ts +59 -0
  596. package/dist/src/components/movement/AirplaneMovementComponent.js +215 -0
  597. package/dist/src/components/movement/BasePawnMovementComponent.d.ts +132 -0
  598. package/dist/src/components/movement/BasePawnMovementComponent.js +264 -0
  599. package/dist/src/components/movement/CharacterMovementComponent.d.ts +175 -0
  600. package/dist/src/components/movement/CharacterMovementComponent.js +448 -0
  601. package/dist/src/components/movement/DirectionalCharacterMovementComponent.d.ts +17 -0
  602. package/dist/src/components/movement/DirectionalCharacterMovementComponent.js +82 -0
  603. package/dist/src/components/movement/NpcMovementComponent.d.ts +232 -0
  604. package/dist/src/components/movement/NpcMovementComponent.js +890 -0
  605. package/dist/src/components/movement/PathMovementComponent.d.ts +54 -0
  606. package/dist/src/components/movement/PathMovementComponent.js +211 -0
  607. package/dist/src/components/movement/TopDownMovementComponent.d.ts +25 -0
  608. package/dist/src/components/movement/TopDownMovementComponent.js +79 -0
  609. package/dist/src/components/movement/TweenMovementComponent.d.ts +59 -0
  610. package/dist/src/components/movement/TweenMovementComponent.js +362 -0
  611. package/dist/src/components/movement/VehicleMovementComponent.d.ts +98 -0
  612. package/dist/src/components/movement/VehicleMovementComponent.js +402 -0
  613. package/dist/src/components/movement/index.d.ts +19 -0
  614. package/dist/src/components/movement/index.js +20 -0
  615. package/dist/src/components/physics/RagdollComponent.d.ts +118 -0
  616. package/dist/src/components/physics/RagdollComponent.js +671 -0
  617. package/dist/src/components/visual/AnimationComponent.d.ts +29 -0
  618. package/dist/src/components/visual/AnimationComponent.js +234 -0
  619. package/dist/src/components/visual/AnimationStateMachineComponent.d.ts +235 -0
  620. package/dist/src/components/visual/AnimationStateMachineComponent.js +1048 -0
  621. package/dist/src/components/visual/BaseInstancedMeshComponent.d.ts +253 -0
  622. package/dist/src/components/visual/BaseInstancedMeshComponent.js +763 -0
  623. package/dist/src/components/visual/BillboardComponent.d.ts +26 -0
  624. package/dist/src/components/visual/BillboardComponent.js +143 -0
  625. package/dist/src/components/visual/EditorOnlyMeshComponent.d.ts +17 -0
  626. package/dist/src/components/visual/EditorOnlyMeshComponent.js +53 -0
  627. package/dist/src/components/visual/FogComponent.d.ts +32 -0
  628. package/dist/src/components/visual/FogComponent.js +131 -0
  629. package/dist/src/components/visual/GLTFMeshComponent.d.ts +138 -0
  630. package/dist/src/components/visual/GLTFMeshComponent.js +411 -0
  631. package/dist/src/components/visual/InstancedGltfMeshComponent.d.ts +75 -0
  632. package/dist/src/components/visual/InstancedGltfMeshComponent.js +217 -0
  633. package/dist/src/components/visual/InstancedMeshComponent.d.ts +57 -0
  634. package/dist/src/components/visual/InstancedMeshComponent.js +114 -0
  635. package/dist/src/components/visual/MeshComponent.d.ts +71 -0
  636. package/dist/src/components/visual/MeshComponent.js +208 -0
  637. package/dist/src/components/visual/ParticleEmitterComponent.d.ts +145 -0
  638. package/dist/src/components/visual/ParticleEmitterComponent.js +569 -0
  639. package/dist/src/components/visual/SkyboxComponent.d.ts +135 -0
  640. package/dist/src/components/visual/SkyboxComponent.js +342 -0
  641. package/dist/src/components/visual/TerrainMeshComponent.d.ts +119 -0
  642. package/dist/src/components/visual/TerrainMeshComponent.js +309 -0
  643. package/dist/src/components/visual/UI3DComponent.d.ts +60 -0
  644. package/dist/src/components/visual/UI3DComponent.js +248 -0
  645. package/dist/src/components/visual/index.d.ts +23 -0
  646. package/dist/src/components/visual/index.js +24 -0
  647. package/dist/src/components/voxel/MagicaVoxelLoader.d.ts +18 -0
  648. package/dist/src/components/voxel/MagicaVoxelLoader.js +151 -0
  649. package/dist/src/components/voxel/VoxelMeshComponent.d.ts +66 -0
  650. package/dist/src/components/voxel/VoxelMeshComponent.js +246 -0
  651. package/dist/src/components/voxel/index.d.ts +2 -0
  652. package/dist/src/components/voxel/index.js +3 -0
  653. package/dist/src/const.d.ts +61 -0
  654. package/dist/src/const.js +62 -0
  655. package/dist/src/csg/CSGUtils.d.ts +118 -0
  656. package/dist/src/csg/CSGUtils.js +805 -0
  657. package/dist/src/csg/ManifoldWrapper.d.ts +172 -0
  658. package/dist/src/csg/ManifoldWrapper.js +629 -0
  659. package/dist/src/csg/index.d.ts +13 -0
  660. package/dist/src/csg/index.js +14 -0
  661. package/dist/src/dependencies.d.ts +125 -0
  662. package/dist/src/dependencies.js +72 -0
  663. package/dist/src/game/GameBuilder.d.ts +104 -0
  664. package/dist/src/game/GameBuilder.js +263 -0
  665. package/dist/src/game/GameLoop.d.ts +204 -0
  666. package/dist/src/game/GameLoop.js +545 -0
  667. package/dist/src/game/GameMode.d.ts +58 -0
  668. package/dist/src/game/GameMode.js +131 -0
  669. package/dist/src/game/Playable.d.ts +38 -0
  670. package/dist/src/game/Playable.js +83 -0
  671. package/dist/src/game/World.d.ts +512 -0
  672. package/dist/src/game/World.js +1467 -0
  673. package/dist/src/game/index.d.ts +18 -0
  674. package/dist/src/game/index.js +19 -0
  675. package/dist/src/index.d.ts +39 -0
  676. package/dist/src/index.js +40 -0
  677. package/dist/src/materials.d.ts +49 -0
  678. package/dist/src/materials.js +177 -0
  679. package/dist/src/multiplayer/MovementPrediction.d.ts +28 -0
  680. package/dist/src/multiplayer/MovementPrediction.js +204 -0
  681. package/dist/src/multiplayer/NetWorld.d.ts +125 -0
  682. package/dist/src/multiplayer/NetWorld.js +960 -0
  683. package/dist/src/multiplayer/implementations/MemorySession.d.ts +18 -0
  684. package/dist/src/multiplayer/implementations/MemorySession.js +112 -0
  685. package/dist/src/multiplayer/implementations/WebSocketSession.d.ts +134 -0
  686. package/dist/src/multiplayer/implementations/WebSocketSession.js +439 -0
  687. package/dist/src/multiplayer/implementations/index.d.ts +14 -0
  688. package/dist/src/multiplayer/implementations/index.js +15 -0
  689. package/dist/src/multiplayer/index.d.ts +16 -0
  690. package/dist/src/multiplayer/index.js +17 -0
  691. package/dist/src/multiplayer/interface.d.ts +134 -0
  692. package/dist/src/multiplayer/interface.js +87 -0
  693. package/dist/src/navigation/NavigationServer.d.ts +134 -0
  694. package/dist/src/navigation/NavigationServer.js +47 -0
  695. package/dist/src/navigation/RecastNavigationServer.d.ts +82 -0
  696. package/dist/src/navigation/RecastNavigationServer.js +325 -0
  697. package/dist/src/navigation/index.d.ts +16 -0
  698. package/dist/src/navigation/index.js +17 -0
  699. package/dist/src/npc/behavior-tree/BehaviorNode.d.ts +95 -0
  700. package/dist/src/npc/behavior-tree/BehaviorNode.js +177 -0
  701. package/dist/src/npc/behavior-tree/BehaviorTreeComponent.d.ts +104 -0
  702. package/dist/src/npc/behavior-tree/BehaviorTreeComponent.js +341 -0
  703. package/dist/src/npc/behavior-tree/behaviors/BehaviorAction.d.ts +52 -0
  704. package/dist/src/npc/behavior-tree/behaviors/BehaviorAction.js +70 -0
  705. package/dist/src/npc/behavior-tree/behaviors/ConditionEvaluator.d.ts +73 -0
  706. package/dist/src/npc/behavior-tree/behaviors/ConditionEvaluator.js +116 -0
  707. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.d.ts +33 -0
  708. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.js +138 -0
  709. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.d.ts +42 -0
  710. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.js +170 -0
  711. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.d.ts +27 -0
  712. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.js +86 -0
  713. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.d.ts +50 -0
  714. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.js +189 -0
  715. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/index.d.ts +4 -0
  716. package/dist/src/npc/behavior-tree/behaviors/actions/aerial/index.js +6 -0
  717. package/dist/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.d.ts +37 -0
  718. package/dist/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.js +172 -0
  719. package/dist/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.d.ts +35 -0
  720. package/dist/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.js +173 -0
  721. package/dist/src/npc/behavior-tree/behaviors/actions/combat/index.d.ts +2 -0
  722. package/dist/src/npc/behavior-tree/behaviors/actions/combat/index.js +4 -0
  723. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.d.ts +34 -0
  724. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.js +148 -0
  725. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.d.ts +30 -0
  726. package/dist/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.js +129 -0
  727. package/dist/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.d.ts +27 -0
  728. package/dist/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.js +115 -0
  729. package/dist/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.d.ts +28 -0
  730. package/dist/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.js +120 -0
  731. package/dist/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.d.ts +35 -0
  732. package/dist/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.js +172 -0
  733. package/dist/src/npc/behavior-tree/behaviors/actions/ground/index.d.ts +5 -0
  734. package/dist/src/npc/behavior-tree/behaviors/actions/ground/index.js +7 -0
  735. package/dist/src/npc/behavior-tree/behaviors/actions/index.d.ts +4 -0
  736. package/dist/src/npc/behavior-tree/behaviors/actions/index.js +10 -0
  737. package/dist/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.d.ts +32 -0
  738. package/dist/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.js +123 -0
  739. package/dist/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.d.ts +43 -0
  740. package/dist/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.js +140 -0
  741. package/dist/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.d.ts +24 -0
  742. package/dist/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.js +85 -0
  743. package/dist/src/npc/behavior-tree/behaviors/actions/utility/index.d.ts +3 -0
  744. package/dist/src/npc/behavior-tree/behaviors/actions/utility/index.js +5 -0
  745. package/dist/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.d.ts +40 -0
  746. package/dist/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.js +133 -0
  747. package/dist/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.d.ts +29 -0
  748. package/dist/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.js +167 -0
  749. package/dist/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.d.ts +19 -0
  750. package/dist/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.js +67 -0
  751. package/dist/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.d.ts +25 -0
  752. package/dist/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.js +94 -0
  753. package/dist/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.d.ts +15 -0
  754. package/dist/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.js +51 -0
  755. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.d.ts +19 -0
  756. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.js +66 -0
  757. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.d.ts +26 -0
  758. package/dist/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.js +111 -0
  759. package/dist/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.d.ts +24 -0
  760. package/dist/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.js +81 -0
  761. package/dist/src/npc/behavior-tree/behaviors/conditions/index.d.ts +8 -0
  762. package/dist/src/npc/behavior-tree/behaviors/conditions/index.js +15 -0
  763. package/dist/src/npc/behavior-tree/behaviors/index.d.ts +4 -0
  764. package/dist/src/npc/behavior-tree/behaviors/index.js +8 -0
  765. package/dist/src/npc/behavior-tree/blackboard/Blackboard.d.ts +50 -0
  766. package/dist/src/npc/behavior-tree/blackboard/Blackboard.js +121 -0
  767. package/dist/src/npc/behavior-tree/blackboard/BlackboardKey.d.ts +35 -0
  768. package/dist/src/npc/behavior-tree/blackboard/BlackboardKey.js +66 -0
  769. package/dist/src/npc/behavior-tree/blackboard/index.d.ts +2 -0
  770. package/dist/src/npc/behavior-tree/blackboard/index.js +3 -0
  771. package/dist/src/npc/behavior-tree/index.d.ts +9 -0
  772. package/dist/src/npc/behavior-tree/index.js +19 -0
  773. package/dist/src/npc/behavior-tree/loader/BehaviorTreeLoader.d.ts +91 -0
  774. package/dist/src/npc/behavior-tree/loader/BehaviorTreeLoader.js +240 -0
  775. package/dist/src/npc/behavior-tree/nodes/CompositeNode.d.ts +46 -0
  776. package/dist/src/npc/behavior-tree/nodes/CompositeNode.js +93 -0
  777. package/dist/src/npc/behavior-tree/nodes/LeafNode.d.ts +8 -0
  778. package/dist/src/npc/behavior-tree/nodes/LeafNode.js +11 -0
  779. package/dist/src/npc/behavior-tree/nodes/composite/SelectorNode.d.ts +15 -0
  780. package/dist/src/npc/behavior-tree/nodes/composite/SelectorNode.js +61 -0
  781. package/dist/src/npc/behavior-tree/nodes/composite/SequenceNode.d.ts +15 -0
  782. package/dist/src/npc/behavior-tree/nodes/composite/SequenceNode.js +61 -0
  783. package/dist/src/physics/BasePhysicsEngine.d.ts +389 -0
  784. package/dist/src/physics/BasePhysicsEngine.js +1227 -0
  785. package/dist/src/physics/IPhysicsVehicle.d.ts +150 -0
  786. package/dist/src/physics/IPhysicsVehicle.js +2 -0
  787. package/dist/src/physics/PhysicsEngine.d.ts +425 -0
  788. package/dist/src/physics/PhysicsEngine.js +69 -0
  789. package/dist/src/physics/PhysicsTypes.d.ts +91 -0
  790. package/dist/src/physics/PhysicsTypes.js +24 -0
  791. package/dist/src/physics/implementations/RapierDebugRender.d.ts +24 -0
  792. package/dist/src/physics/implementations/RapierDebugRender.js +66 -0
  793. package/dist/src/physics/implementations/RapierPhysics.d.ts +122 -0
  794. package/dist/src/physics/implementations/RapierPhysics.js +1191 -0
  795. package/dist/src/physics/implementations/RapierVehicle.d.ts +31 -0
  796. package/dist/src/physics/implementations/RapierVehicle.js +236 -0
  797. package/dist/src/physics/index.d.ts +16 -0
  798. package/dist/src/physics/index.js +17 -0
  799. package/dist/src/render/EdgeOutlineEffect.d.ts +40 -0
  800. package/dist/src/render/EdgeOutlineEffect.js +389 -0
  801. package/dist/src/render/PostProcessManager.d.ts +274 -0
  802. package/dist/src/render/PostProcessManager.js +932 -0
  803. package/dist/src/render/Renderer.d.ts +84 -0
  804. package/dist/src/render/Renderer.js +306 -0
  805. package/dist/src/render/Texture.d.ts +51 -0
  806. package/dist/src/render/Texture.js +144 -0
  807. package/dist/src/render/index.d.ts +20 -0
  808. package/dist/src/render/index.js +21 -0
  809. package/dist/src/render/lightmapping/LightmapAtlas.d.ts +52 -0
  810. package/dist/src/render/lightmapping/LightmapAtlas.js +201 -0
  811. package/dist/src/render/lightmapping/LightmapBaker.d.ts +99 -0
  812. package/dist/src/render/lightmapping/LightmapBaker.js +239 -0
  813. package/dist/src/render/lightmapping/LightmapManager.d.ts +148 -0
  814. package/dist/src/render/lightmapping/LightmapManager.js +630 -0
  815. package/dist/src/render/lightmapping/LightmapMaterial.d.ts +26 -0
  816. package/dist/src/render/lightmapping/LightmapMaterial.js +242 -0
  817. package/dist/src/render/lightmapping/LightmapSerialization.d.ts +379 -0
  818. package/dist/src/render/lightmapping/LightmapSerialization.js +244 -0
  819. package/dist/src/render/lightmapping/LightmapSerializer.d.ts +94 -0
  820. package/dist/src/render/lightmapping/LightmapSerializer.js +223 -0
  821. package/dist/src/render/lightmapping/MultiLightmapperMaterial.d.ts +41 -0
  822. package/dist/src/render/lightmapping/MultiLightmapperMaterial.js +424 -0
  823. package/dist/src/render/lightmapping/index.d.ts +9 -0
  824. package/dist/src/render/lightmapping/index.js +6 -0
  825. package/dist/src/render/postprocessing/EffectPassWrapper.d.ts +17 -0
  826. package/dist/src/render/postprocessing/EffectPassWrapper.js +47 -0
  827. package/dist/src/render/postprocessing/ObjectOutlineEffect.d.ts +49 -0
  828. package/dist/src/render/postprocessing/ObjectOutlineEffect.js +364 -0
  829. package/dist/src/render/postprocessing/index.d.ts +2 -0
  830. package/dist/src/render/postprocessing/index.js +3 -0
  831. package/dist/src/runtime/GameRuntime.d.ts +25 -0
  832. package/dist/src/runtime/GameRuntime.js +131 -0
  833. package/dist/src/runtime/InjectedDependencies.d.ts +13 -0
  834. package/dist/src/runtime/InjectedDependencies.js +63 -0
  835. package/dist/src/runtime/Utils.d.ts +16 -0
  836. package/dist/src/runtime/Utils.js +113 -0
  837. package/dist/src/runtime/index.d.ts +4 -0
  838. package/dist/src/runtime/index.js +5 -0
  839. package/dist/src/runtime/materials/MatcapShaderMaterial.d.ts +23 -0
  840. package/dist/src/runtime/materials/MatcapShaderMaterial.js +235 -0
  841. package/dist/src/runtime/materials/index.d.ts +1 -0
  842. package/dist/src/runtime/materials/index.js +2 -0
  843. package/dist/src/scripting/Plugin.d.ts +64 -0
  844. package/dist/src/scripting/Plugin.js +2 -0
  845. package/dist/src/scripting/PluginManager.d.ts +40 -0
  846. package/dist/src/scripting/PluginManager.js +111 -0
  847. package/dist/src/scripting/index.d.ts +1 -0
  848. package/dist/src/scripting/index.js +2 -0
  849. package/dist/src/storage/defaultStorageProvider.d.ts +15 -0
  850. package/dist/src/storage/defaultStorageProvider.js +73 -0
  851. package/dist/src/storage/index.d.ts +16 -0
  852. package/dist/src/storage/index.js +17 -0
  853. package/dist/src/storage/projectContext.d.ts +80 -0
  854. package/dist/src/storage/projectContext.js +164 -0
  855. package/dist/src/storage/storageProvider.d.ts +148 -0
  856. package/dist/src/storage/storageProvider.js +181 -0
  857. package/dist/src/systems/ClassRegistry.d.ts +98 -0
  858. package/dist/src/systems/ClassRegistry.js +478 -0
  859. package/dist/src/systems/ConsoleManager.d.ts +66 -0
  860. package/dist/src/systems/ConsoleManager.js +465 -0
  861. package/dist/src/systems/ConsoleVariableHandler.d.ts +17 -0
  862. package/dist/src/systems/ConsoleVariableHandler.js +120 -0
  863. package/dist/src/systems/ConsoleVariableManager.d.ts +128 -0
  864. package/dist/src/systems/ConsoleVariableManager.js +295 -0
  865. package/dist/src/systems/InputManager.d.ts +511 -0
  866. package/dist/src/systems/InputManager.js +1025 -0
  867. package/dist/src/systems/ObjectNamingSystem.d.ts +9 -0
  868. package/dist/src/systems/ObjectNamingSystem.js +34 -0
  869. package/dist/src/systems/Stats.d.ts +36 -0
  870. package/dist/src/systems/Stats.js +193 -0
  871. package/dist/src/systems/TimerSystem.d.ts +180 -0
  872. package/dist/src/systems/TimerSystem.js +292 -0
  873. package/dist/src/systems/TweenManager.d.ts +57 -0
  874. package/dist/src/systems/TweenManager.js +107 -0
  875. package/dist/src/systems/WorldSerialization.d.ts +216 -0
  876. package/dist/src/systems/WorldSerialization.js +1082 -0
  877. package/dist/src/systems/collision/CollisionConfig.d.ts +56 -0
  878. package/dist/src/systems/collision/CollisionConfig.js +249 -0
  879. package/dist/src/systems/collision/CollisionTypes.d.ts +138 -0
  880. package/dist/src/systems/collision/CollisionTypes.js +204 -0
  881. package/dist/src/systems/collision/index.d.ts +15 -0
  882. package/dist/src/systems/collision/index.js +16 -0
  883. package/dist/src/systems/index.d.ts +23 -0
  884. package/dist/src/systems/index.js +24 -0
  885. package/dist/src/templates/MyActor.d.ts +9 -0
  886. package/dist/src/templates/MyActor.js +25 -0
  887. package/dist/src/templates/MySceneComponent.d.ts +9 -0
  888. package/dist/src/templates/MySceneComponent.js +25 -0
  889. package/dist/src/ui/LoadingScreen.d.ts +15 -0
  890. package/dist/src/ui/LoadingScreen.js +103 -0
  891. package/dist/src/ui/UIElement.d.ts +74 -0
  892. package/dist/src/ui/UIElement.js +202 -0
  893. package/dist/src/ui/UILayout.d.ts +126 -0
  894. package/dist/src/ui/UILayout.js +244 -0
  895. package/dist/src/ui/UIManager.d.ts +44 -0
  896. package/dist/src/ui/UIManager.js +148 -0
  897. package/dist/src/ui/UIResource.d.ts +6 -0
  898. package/dist/src/ui/UIResource.js +24 -0
  899. package/dist/src/ui/components/AmmoCounter.d.ts +28 -0
  900. package/dist/src/ui/components/AmmoCounter.js +125 -0
  901. package/dist/src/ui/components/BaseUIComponent.d.ts +128 -0
  902. package/dist/src/ui/components/BaseUIComponent.js +342 -0
  903. package/dist/src/ui/components/Compass.d.ts +28 -0
  904. package/dist/src/ui/components/Compass.js +125 -0
  905. package/dist/src/ui/components/ControlsPanel.d.ts +37 -0
  906. package/dist/src/ui/components/ControlsPanel.js +47 -0
  907. package/dist/src/ui/components/Crosshair.d.ts +20 -0
  908. package/dist/src/ui/components/Crosshair.js +67 -0
  909. package/dist/src/ui/components/InventoryBar.d.ts +103 -0
  910. package/dist/src/ui/components/InventoryBar.js +177 -0
  911. package/dist/src/ui/components/InventoryGrid.d.ts +139 -0
  912. package/dist/src/ui/components/InventoryGrid.js +407 -0
  913. package/dist/src/ui/components/Minimap.d.ts +39 -0
  914. package/dist/src/ui/components/Minimap.js +156 -0
  915. package/dist/src/ui/components/NumberDisplay.d.ts +51 -0
  916. package/dist/src/ui/components/NumberDisplay.js +164 -0
  917. package/dist/src/ui/components/ProgressBar.d.ts +115 -0
  918. package/dist/src/ui/components/ProgressBar.js +347 -0
  919. package/dist/src/ui/components/ReloadIndicator.d.ts +29 -0
  920. package/dist/src/ui/components/ReloadIndicator.js +147 -0
  921. package/dist/src/ui/components/index.d.ts +11 -0
  922. package/dist/src/ui/components/index.js +13 -0
  923. package/dist/src/ui/index.d.ts +21 -0
  924. package/dist/src/ui/index.js +22 -0
  925. package/dist/src/ui/ui-loader.d.ts +49 -0
  926. package/dist/src/ui/ui-loader.js +83 -0
  927. package/dist/src/utils/Color.d.ts +48 -0
  928. package/dist/src/utils/Color.js +121 -0
  929. package/dist/src/utils/Delegate.d.ts +72 -0
  930. package/dist/src/utils/Delegate.js +102 -0
  931. package/dist/src/utils/DescriptionHelpers.d.ts +47 -0
  932. package/dist/src/utils/DescriptionHelpers.js +65 -0
  933. package/dist/src/utils/EditorClassMeta.d.ts +99 -0
  934. package/dist/src/utils/EditorClassMeta.js +2 -0
  935. package/dist/src/utils/GlobalAudioManager.d.ts +141 -0
  936. package/dist/src/utils/GlobalAudioManager.js +312 -0
  937. package/dist/src/utils/IAsyncLoadable.d.ts +94 -0
  938. package/dist/src/utils/IAsyncLoadable.js +52 -0
  939. package/dist/src/utils/MaterialHelpers.d.ts +67 -0
  940. package/dist/src/utils/MaterialHelpers.js +278 -0
  941. package/dist/src/utils/MathHelpers.d.ts +65 -0
  942. package/dist/src/utils/MathHelpers.js +60 -0
  943. package/dist/src/utils/NodeJs.d.ts +1 -0
  944. package/dist/src/utils/NodeJs.js +81 -0
  945. package/dist/src/utils/Perlin.d.ts +39 -0
  946. package/dist/src/utils/Perlin.js +380 -0
  947. package/dist/src/utils/ResourceManager.d.ts +183 -0
  948. package/dist/src/utils/ResourceManager.js +703 -0
  949. package/dist/src/utils/SceneGraphUtils.d.ts +26 -0
  950. package/dist/src/utils/SceneGraphUtils.js +139 -0
  951. package/dist/src/utils/Spawn.d.ts +27 -0
  952. package/dist/src/utils/Spawn.js +73 -0
  953. package/dist/src/utils/ThreeJsExtensions.d.ts +298 -0
  954. package/dist/src/utils/ThreeJsExtensions.js +817 -0
  955. package/dist/src/utils/TweenExtensions.d.ts +8 -0
  956. package/dist/src/utils/TweenExtensions.js +103 -0
  957. package/dist/src/utils/UserCodeEngine.d.ts +70 -0
  958. package/dist/src/utils/UserCodeEngine.js +235 -0
  959. package/dist/src/utils/Utils.d.ts +65 -0
  960. package/dist/src/utils/Utils.js +296 -0
  961. package/dist/src/utils/VRButtonUtils.d.ts +21 -0
  962. package/dist/src/utils/VRButtonUtils.js +88 -0
  963. package/dist/src/utils/browser-polyfills/module.d.ts +20 -0
  964. package/dist/src/utils/browser-polyfills/module.js +31 -0
  965. package/dist/src/utils/browser-polyfills/path.d.ts +69 -0
  966. package/dist/src/utils/browser-polyfills/path.js +188 -0
  967. package/dist/src/utils/index.d.ts +29 -0
  968. package/dist/src/utils/index.js +30 -0
  969. package/dist/src/utils/serialization/cdo.d.ts +6 -0
  970. package/dist/src/utils/serialization/cdo.js +74 -0
  971. package/dist/src/utils/serialization/clsAlias.d.ts +15 -0
  972. package/dist/src/utils/serialization/clsAlias.js +96 -0
  973. package/dist/src/utils/serialization/decorator.d.ts +132 -0
  974. package/dist/src/utils/serialization/decorator.js +66 -0
  975. package/dist/src/utils/serialization/index.d.ts +7 -0
  976. package/dist/src/utils/serialization/index.js +8 -0
  977. package/dist/src/utils/serialization/prefab.d.ts +9 -0
  978. package/dist/src/utils/serialization/prefab.js +55 -0
  979. package/dist/src/utils/serialization/prefabManager.d.ts +17 -0
  980. package/dist/src/utils/serialization/prefabManager.js +84 -0
  981. package/dist/src/utils/serialization/serializable.d.ts +23 -0
  982. package/dist/src/utils/serialization/serializable.js +2 -0
  983. package/dist/src/utils/serialization/serializer.d.ts +126 -0
  984. package/dist/src/utils/serialization/serializer.js +1032 -0
  985. package/dist/src/utils/serialization/specialization.d.ts +1 -0
  986. package/dist/src/utils/serialization/specialization.js +194 -0
  987. package/dist/src/utils/serialization/specializationUtils.d.ts +27 -0
  988. package/dist/src/utils/serialization/specializationUtils.js +137 -0
  989. package/dist/src/vfx/VFXComponent.d.ts +65 -0
  990. package/dist/src/vfx/VFXComponent.js +202 -0
  991. package/dist/src/vfx/index.d.ts +11 -0
  992. package/dist/src/vfx/index.js +11 -0
  993. package/dist/src/vfx/types.d.ts +146 -0
  994. package/dist/src/vfx/types.js +146 -0
  995. package/dist/src/world-commands/common.d.ts +23 -0
  996. package/dist/src/world-commands/common.js +2 -0
  997. package/dist/src/world-commands/generate-code.d.ts +3 -0
  998. package/dist/src/world-commands/generate-code.js +90 -0
  999. package/dist/src/world-commands/index.d.ts +19 -0
  1000. package/dist/src/world-commands/index.js +20 -0
  1001. package/dist/src/world-commands/place-gltf.d.ts +25 -0
  1002. package/dist/src/world-commands/place-gltf.js +39 -0
  1003. package/dist/src/world-commands/place-prefab.d.ts +25 -0
  1004. package/dist/src/world-commands/place-prefab.js +40 -0
  1005. package/dist/src/world-commands/place-primitive.d.ts +39 -0
  1006. package/dist/src/world-commands/place-primitive.js +100 -0
  1007. package/dist/src/world-commands/remove-actors.d.ts +23 -0
  1008. package/dist/src/world-commands/remove-actors.js +9 -0
  1009. package/dist/src/xr/VRActor.d.ts +46 -0
  1010. package/dist/src/xr/VRActor.js +56 -0
  1011. package/dist/src/xr/VRControllerHandler.d.ts +25 -0
  1012. package/dist/src/xr/VRControllerHandler.js +74 -0
  1013. package/dist/src/xr/VRControllerManager.d.ts +194 -0
  1014. package/dist/src/xr/VRControllerManager.js +539 -0
  1015. package/dist/src/xr/VRDeviceHandler.d.ts +47 -0
  1016. package/dist/src/xr/VRDeviceHandler.js +61 -0
  1017. package/dist/src/xr/VRHandHandler.d.ts +23 -0
  1018. package/dist/src/xr/VRHandHandler.js +161 -0
  1019. package/dist/src/xr/VRInputDevice.d.ts +100 -0
  1020. package/dist/src/xr/VRInputDevice.js +367 -0
  1021. package/dist/src/xr/VRPawn.d.ts +198 -0
  1022. package/dist/src/xr/VRPawn.js +771 -0
  1023. package/dist/src/xr/actor-components/CanvasUIComponent.d.ts +61 -0
  1024. package/dist/src/xr/actor-components/CanvasUIComponent.js +418 -0
  1025. package/dist/src/xr/actor-components/VRBaseComponent.d.ts +15 -0
  1026. package/dist/src/xr/actor-components/VRBaseComponent.js +24 -0
  1027. package/dist/src/xr/actor-components/VRGrabbableComponent.d.ts +31 -0
  1028. package/dist/src/xr/actor-components/VRGrabbableComponent.js +81 -0
  1029. package/dist/src/xr/actor-components/VRInteractableComponent.d.ts +19 -0
  1030. package/dist/src/xr/actor-components/VRInteractableComponent.js +50 -0
  1031. package/dist/src/xr/index.d.ts +17 -0
  1032. package/dist/src/xr/index.js +18 -0
  1033. package/dist/src/xr/pawn-components/VRGrabComponent.d.ts +36 -0
  1034. package/dist/src/xr/pawn-components/VRGrabComponent.js +445 -0
  1035. package/dist/src/xr/pawn-components/VRInteractComponent.d.ts +20 -0
  1036. package/dist/src/xr/pawn-components/VRInteractComponent.js +81 -0
  1037. package/dist/src/xr/pawn-components/VRSnapTurnComponent.d.ts +25 -0
  1038. package/dist/src/xr/pawn-components/VRSnapTurnComponent.js +114 -0
  1039. package/dist/src/xr/pawn-components/VRTeleportComponent.d.ts +42 -0
  1040. package/dist/src/xr/pawn-components/VRTeleportComponent.js +318 -0
  1041. package/dist/src/xr/ui/CanvasColorPicker.d.ts +33 -0
  1042. package/dist/src/xr/ui/CanvasColorPicker.js +188 -0
  1043. package/dist/src/xr/ui/CanvasKeyboard.d.ts +21 -0
  1044. package/dist/src/xr/ui/CanvasKeyboard.js +281 -0
  1045. package/dist/src/xr/ui/CanvasSlider.d.ts +21 -0
  1046. package/dist/src/xr/ui/CanvasSlider.js +112 -0
  1047. package/dist/src/xr/ui/CanvasUI.d.ts +129 -0
  1048. package/dist/src/xr/ui/CanvasUI.js +876 -0
  1049. package/dist/src/xr/ui/index.d.ts +8 -0
  1050. package/dist/src/xr/ui/index.js +9 -0
  1051. package/dist/test/absolute-transform.test.d.ts +1 -0
  1052. package/dist/test/absolute-transform.test.js +796 -0
  1053. package/dist/test/asset-path.test.d.ts +1 -0
  1054. package/dist/test/asset-path.test.js +339 -0
  1055. package/dist/test/component.test.d.ts +1 -0
  1056. package/dist/test/component.test.js +24 -0
  1057. package/dist/test/construction.test.d.ts +1 -0
  1058. package/dist/test/construction.test.js +26 -0
  1059. package/dist/test/default-options-validation.test.d.ts +1 -0
  1060. package/dist/test/default-options-validation.test.js +186 -0
  1061. package/dist/test/metadata.test.d.ts +1 -0
  1062. package/dist/test/metadata.test.js +82 -0
  1063. package/dist/test/nodeStorage.d.ts +19 -0
  1064. package/dist/test/nodeStorage.js +85 -0
  1065. package/dist/test/postprocess-manager.test.d.ts +1 -0
  1066. package/dist/test/postprocess-manager.test.js +77 -0
  1067. package/dist/test/prefab.test.d.ts +1 -0
  1068. package/dist/test/prefab.test.js +903 -0
  1069. package/dist/test/scene-component.test.d.ts +1 -0
  1070. package/dist/test/scene-component.test.js +13 -0
  1071. package/dist/test/scene-graph.test.d.ts +1 -0
  1072. package/dist/test/scene-graph.test.js +163 -0
  1073. package/dist/test/serialization-v1.test.d.ts +15 -0
  1074. package/dist/test/serialization-v1.test.js +1057 -0
  1075. package/dist/test/serialization.test.d.ts +1 -0
  1076. package/dist/test/serialization.test.js +425 -0
  1077. package/dist/test/spawn.test.d.ts +1 -0
  1078. package/dist/test/spawn.test.js +137 -0
  1079. package/dist/test/utils.d.ts +27 -0
  1080. package/dist/test/utils.js +115 -0
  1081. package/docs/agent-instructions.md +49 -0
  1082. package/docs/deprecated/8-guide-user-interface-2.md +600 -0
  1083. package/docs/deprecated/Agents.md +117 -0
  1084. package/docs/deprecated/TELEGRAM_MINIAPP_SUPPORT_PLAN.md +283 -0
  1085. package/docs/deprecated/summary-2.md +101 -0
  1086. package/docs/engine-summary.md +104 -0
  1087. package/docs/guides/0-world-and-gameloop.md +331 -0
  1088. package/docs/guides/1-actors-and-components.md +955 -0
  1089. package/docs/guides/10-camera-system.md +778 -0
  1090. package/docs/guides/11-equipment-and-weapons.md +850 -0
  1091. package/docs/guides/12-threejs-extensions.md +528 -0
  1092. package/docs/guides/13-visual-effects-and-particles.md +530 -0
  1093. package/docs/guides/14-sound-system.md +436 -0
  1094. package/docs/guides/15-global-audio-manager.md +367 -0
  1095. package/docs/guides/15-navigation-and-pathfinding.md +818 -0
  1096. package/docs/guides/16-ragdoll-physics.md +479 -0
  1097. package/docs/guides/17-asset-referencing.md +248 -0
  1098. package/docs/guides/18-lightmapping-system.md +984 -0
  1099. package/docs/guides/19-webxr-virtual-reality.md +367 -0
  1100. package/docs/guides/2-player-inputs-and-controls.md +737 -0
  1101. package/docs/guides/3-physics-and-collisions.md +248 -0
  1102. package/docs/guides/4-visuals-and-rendering.md +946 -0
  1103. package/docs/guides/5-animation.md +310 -0
  1104. package/docs/guides/6-ai-and-behavior-trees.md +1316 -0
  1105. package/docs/guides/7-building-levels.md +211 -0
  1106. package/docs/guides/8-user-interface.md +291 -0
  1107. package/docs/guides/9-multiplayer.md +181 -0
  1108. package/docs/high-level-class-hierarchy.md +218 -0
  1109. package/eslint-rules/constructor-type-consistency.js +251 -0
  1110. package/eslint-rules/default-getter-return-type.js +42 -0
  1111. package/eslint-rules/engine-class-name-consistency.js +62 -0
  1112. package/eslint-rules/no-async-override-mismatch.js +100 -0
  1113. package/eslint-rules/no-default-class-fields.js +66 -0
  1114. package/eslint-rules/no-override-methods.js +158 -0
  1115. package/games/animation-demo.ts +367 -0
  1116. package/games/animation-retarget-demo.ts +553 -0
  1117. package/games/behavior-tree-demo.ts +1774 -0
  1118. package/games/character_animation.ts +194 -0
  1119. package/games/collision-demo.ts +139 -0
  1120. package/games/deprecated/advanced-grid-demo.ts +336 -0
  1121. package/games/deprecated/airplane-demo.ts +156 -0
  1122. package/games/deprecated/character-controller.ts +161 -0
  1123. package/games/deprecated/chase-game.ts +310 -0
  1124. package/games/deprecated/collision-config.ts +317 -0
  1125. package/games/deprecated/door-demo.ts +641 -0
  1126. package/games/deprecated/fps-demo.ts +128 -0
  1127. package/games/deprecated/fps-shotgun-demo.ts +227 -0
  1128. package/games/deprecated/index.ts +25 -0
  1129. package/games/deprecated/lightmapping-demo.ts +1515 -0
  1130. package/games/deprecated/lights-demo.ts +957 -0
  1131. package/games/deprecated/matcap-demo.ts +823 -0
  1132. package/games/deprecated/material-demo-2.ts +582 -0
  1133. package/games/deprecated/material-demo.ts +204 -0
  1134. package/games/deprecated/memory-leak-test.ts +23 -0
  1135. package/games/deprecated/model-stress-test.ts +150 -0
  1136. package/games/deprecated/multiplayer-demo.ts +392 -0
  1137. package/games/deprecated/physics-demo.ts +199 -0
  1138. package/games/deprecated/shadow-demo.ts +435 -0
  1139. package/games/deprecated/shooting-demo.ts +352 -0
  1140. package/games/deprecated/skybox-demo.ts +341 -0
  1141. package/games/deprecated/sound-demo.ts +117 -0
  1142. package/games/deprecated/timer-demo.ts +178 -0
  1143. package/games/deprecated/voxel-demo.ts +50 -0
  1144. package/games/deprecated/world-commands.ts +184 -0
  1145. package/games/deprecated/world-loading.ts +90 -0
  1146. package/games/examples/fps-advanced/const.ts +122 -0
  1147. package/games/examples/fps-advanced/enemies.ts +174 -0
  1148. package/games/examples/fps-advanced/game-mode.ts +347 -0
  1149. package/games/examples/fps-advanced/game.ts +74 -0
  1150. package/games/examples/fps-advanced/pickups.ts +225 -0
  1151. package/games/examples/fps-advanced/player.ts +101 -0
  1152. package/games/examples/fps-advanced/ui/endgame-ui.ts +277 -0
  1153. package/games/examples/fps-advanced/ui/game-hud.ts +211 -0
  1154. package/games/examples/fps-advanced/ui/menu-ui.ts +217 -0
  1155. package/games/examples/fps-advanced/ui/weapon-hud.ts +254 -0
  1156. package/games/examples/fps-advanced/weapons.ts +209 -0
  1157. package/games/examples/index.ts +5 -0
  1158. package/games/examples/plugin-demo/game.ts +175 -0
  1159. package/games/examples/plugin-demo/plugins/dynamic-lighting.ts +146 -0
  1160. package/games/examples/plugin-demo/plugins/instanced-forest.ts +186 -0
  1161. package/games/examples/plugin-demo/plugins/particle-fountain.ts +63 -0
  1162. package/games/examples/plugin-demo/plugins/physics-playground.ts +189 -0
  1163. package/games/examples/plugin-demo/plugins/robot-follower.ts +306 -0
  1164. package/games/examples/plugin-demo/plugins/scatter-models.ts +74 -0
  1165. package/games/examples/plugin-demo/plugins/simple-cube.ts +44 -0
  1166. package/games/examples/plugin-demo/plugins/tic-tac-toe.ts +522 -0
  1167. package/games/examples/plugin-demo/plugins/wobbling-sphere.ts +66 -0
  1168. package/games/examples/side-scroller-advanced/const.ts +88 -0
  1169. package/games/examples/side-scroller-advanced/game-mode.ts +350 -0
  1170. package/games/examples/side-scroller-advanced/game.ts +80 -0
  1171. package/games/examples/side-scroller-advanced/level-generator.ts +384 -0
  1172. package/games/examples/side-scroller-advanced/pickups.ts +132 -0
  1173. package/games/examples/side-scroller-advanced/player.ts +105 -0
  1174. package/games/examples/side-scroller-advanced/ui/endgame-ui.ts +278 -0
  1175. package/games/examples/side-scroller-advanced/ui/game-hud.ts +238 -0
  1176. package/games/examples/side-scroller-advanced/ui/menu-ui.ts +215 -0
  1177. package/games/examples/vehicle/base-vehicle.ts +159 -0
  1178. package/games/examples/vehicle/game.ts +154 -0
  1179. package/games/examples/vehicle/mesh-vehicle.ts +191 -0
  1180. package/games/examples/vehicle/player.ts +86 -0
  1181. package/games/examples/vehicle/primitive-vehicle.ts +266 -0
  1182. package/games/examples/vr-game/VRAttachableCube.ts +39 -0
  1183. package/games/examples/vr-game/VRInteractableCylinder.ts +83 -0
  1184. package/games/examples/vr-game/VRPressableButton.ts +113 -0
  1185. package/games/examples/vr-game/VRProjectileActor.ts +69 -0
  1186. package/games/examples/vr-game/VRRifleActor.ts +138 -0
  1187. package/games/examples/vr-game/game.ts +69 -0
  1188. package/games/examples/vr-game/index.ts +9 -0
  1189. package/games/examples/vr-game/scene.ts +99 -0
  1190. package/games/hand-tracking-demo.ts +71 -0
  1191. package/games/index.ts +21 -0
  1192. package/games/instanced-mesh-demo.ts +429 -0
  1193. package/games/manifold-demo.ts +52 -0
  1194. package/games/navigation-demo.ts +351 -0
  1195. package/games/navmesh-primitives-demo.ts +1252 -0
  1196. package/games/performance-test-demo.ts +237 -0
  1197. package/games/postprocess-demo.ts +867 -0
  1198. package/games/ragdoll-demo-simple.ts +163 -0
  1199. package/games/ragdoll-demo.ts +272 -0
  1200. package/games/swipe-tap-demo.ts +228 -0
  1201. package/games/tween-demo.ts +125 -0
  1202. package/games/ui-demo.ts +1058 -0
  1203. package/games/vfx-demo.ts +922 -0
  1204. package/games/vfx-wawa-demo.ts +540 -0
  1205. package/games/vr-ui-demo-minimal.ts +156 -0
  1206. package/games/vr-ui-demo.ts +972 -0
  1207. package/package.json +104 -0
  1208. package/scripts/build-browser-bundle.ts +75 -0
  1209. package/scripts/check-asset-path.ts +166 -0
  1210. package/scripts/dump-templates.ts +21 -0
  1211. package/scripts/generate-dependencies.ts +145 -0
  1212. package/scripts/generate-prefabs.ts +120 -0
  1213. package/scripts/load-save-world.ts +44 -0
  1214. package/scripts/loc.ts +112 -0
  1215. package/scripts/optimize-glb-wrapper.ts +28 -0
  1216. package/scripts/optimize-glb.ts +352 -0
  1217. package/scripts/session-server.ts +861 -0
  1218. package/scripts/test-world-loading.ts +23 -0
  1219. package/src/actors/Actor.ts +1183 -0
  1220. package/src/actors/GLTFMeshActor.ts +107 -0
  1221. package/src/actors/GlobalParticleManager.ts +460 -0
  1222. package/src/actors/Pawn.ts +370 -0
  1223. package/src/actors/PlayerController.ts +646 -0
  1224. package/src/actors/PlayerStart.ts +47 -0
  1225. package/src/actors/Projectile.ts +179 -0
  1226. package/src/actors/RagdollTestActor.ts +153 -0
  1227. package/src/actors/ThirdPersonCharacterPawn.ts +139 -0
  1228. package/src/actors/index.ts +21 -0
  1229. package/src/animation/AnimationClipCache.ts +86 -0
  1230. package/src/animation/AnimationRetargeting.ts +566 -0
  1231. package/src/animation/SkeletonProfile.ts +137 -0
  1232. package/src/animation/index.ts +14 -0
  1233. package/src/animation/retargeting.ts +866 -0
  1234. package/src/components/CharacterStatsComponent.ts +199 -0
  1235. package/src/components/CollisionShapeComponent.ts +256 -0
  1236. package/src/components/Component.ts +111 -0
  1237. package/src/components/FollowComponent.ts +149 -0
  1238. package/src/components/PrimitiveComponent.ts +368 -0
  1239. package/src/components/ResetPositionComponent.ts +175 -0
  1240. package/src/components/SceneComponent.ts +628 -0
  1241. package/src/components/audio/SoundComponent.ts +385 -0
  1242. package/src/components/audio/index.ts +11 -0
  1243. package/src/components/csg/CSGCombiner.ts +268 -0
  1244. package/src/components/csg/CSGShapes.ts +344 -0
  1245. package/src/components/csg/index.ts +12 -0
  1246. package/src/components/gameplay/BaseWeaponComponent.ts +597 -0
  1247. package/src/components/gameplay/DoorComponent.ts +930 -0
  1248. package/src/components/gameplay/Equipment.ts +30 -0
  1249. package/src/components/gameplay/GenericEquipment.ts +96 -0
  1250. package/src/components/gameplay/InstantHitWeaponComponent.ts +248 -0
  1251. package/src/components/gameplay/PickupComponent.ts +473 -0
  1252. package/src/components/gameplay/ProjectileWeaponComponent.ts +114 -0
  1253. package/src/components/gameplay/ShotgunComponent.ts +220 -0
  1254. package/src/components/gameplay/SwitchComponent.ts +466 -0
  1255. package/src/components/gameplay/TriggerZoneComponent.ts +346 -0
  1256. package/src/components/gameplay/index.ts +20 -0
  1257. package/src/components/index.ts +19 -0
  1258. package/src/components/lights/AmbientLightComponent.ts +72 -0
  1259. package/src/components/lights/DirectionalLightComponent.ts +163 -0
  1260. package/src/components/lights/HemisphereLightComponent.ts +132 -0
  1261. package/src/components/lights/LightComponent.ts +351 -0
  1262. package/src/components/lights/PointLightComponent.ts +115 -0
  1263. package/src/components/lights/RectAreaLightComponent.ts +151 -0
  1264. package/src/components/lights/SpotLightComponent.ts +193 -0
  1265. package/src/components/lights/index.ts +17 -0
  1266. package/src/components/movement/AerialMovementComponent.ts +348 -0
  1267. package/src/components/movement/AirplaneMovementComponent.ts +236 -0
  1268. package/src/components/movement/BasePawnMovementComponent.ts +297 -0
  1269. package/src/components/movement/CharacterMovementComponent.ts +446 -0
  1270. package/src/components/movement/DirectionalCharacterMovementComponent.ts +79 -0
  1271. package/src/components/movement/NpcMovementComponent.ts +930 -0
  1272. package/src/components/movement/PathMovementComponent.ts +190 -0
  1273. package/src/components/movement/TopDownMovementComponent.ts +88 -0
  1274. package/src/components/movement/TweenMovementComponent.ts +386 -0
  1275. package/src/components/movement/VehicleMovementComponent.ts +469 -0
  1276. package/src/components/movement/index.ts +19 -0
  1277. package/src/components/physics/RagdollComponent.ts +730 -0
  1278. package/src/components/visual/AnimationComponent.ts +208 -0
  1279. package/src/components/visual/AnimationStateMachineComponent.ts +1079 -0
  1280. package/src/components/visual/BaseInstancedMeshComponent.ts +904 -0
  1281. package/src/components/visual/BillboardComponent.ts +127 -0
  1282. package/src/components/visual/EditorOnlyMeshComponent.ts +54 -0
  1283. package/src/components/visual/FogComponent.ts +131 -0
  1284. package/src/components/visual/GLTFMeshComponent.ts +444 -0
  1285. package/src/components/visual/InstancedGltfMeshComponent.ts +215 -0
  1286. package/src/components/visual/InstancedMeshComponent.ts +118 -0
  1287. package/src/components/visual/MeshComponent.ts +224 -0
  1288. package/src/components/visual/ParticleEmitterComponent.ts +628 -0
  1289. package/src/components/visual/SkyboxComponent.ts +381 -0
  1290. package/src/components/visual/TerrainMeshComponent.ts +346 -0
  1291. package/src/components/visual/UI3DComponent.ts +264 -0
  1292. package/src/components/visual/index.ts +23 -0
  1293. package/src/components/voxel/MagicaVoxelLoader.ts +184 -0
  1294. package/src/components/voxel/VoxelMeshComponent.ts +274 -0
  1295. package/src/components/voxel/index.ts +3 -0
  1296. package/src/const.ts +68 -0
  1297. package/src/csg/CSGUtils.ts +771 -0
  1298. package/src/csg/ManifoldWrapper.ts +704 -0
  1299. package/src/csg/index.ts +13 -0
  1300. package/src/dependencies.ts +76 -0
  1301. package/src/game/GameBuilder.ts +280 -0
  1302. package/src/game/GameLoop.ts +614 -0
  1303. package/src/game/GameMode.ts +127 -0
  1304. package/src/game/Playable.ts +84 -0
  1305. package/src/game/World.ts +1430 -0
  1306. package/src/game/index.ts +18 -0
  1307. package/src/global.d.ts +11 -0
  1308. package/src/index.ts +39 -0
  1309. package/src/materials.ts +181 -0
  1310. package/src/multiplayer/MovementPrediction.ts +202 -0
  1311. package/src/multiplayer/NetWorld.ts +920 -0
  1312. package/src/multiplayer/README.md +349 -0
  1313. package/src/multiplayer/implementations/MemorySession.ts +112 -0
  1314. package/src/multiplayer/implementations/WebSocketSession.ts +468 -0
  1315. package/src/multiplayer/implementations/index.ts +14 -0
  1316. package/src/multiplayer/index.ts +16 -0
  1317. package/src/multiplayer/interface.ts +174 -0
  1318. package/src/navigation/NavigationServer.ts +170 -0
  1319. package/src/navigation/RecastNavigationServer.ts +370 -0
  1320. package/src/navigation/index.ts +17 -0
  1321. package/src/npc/behavior-tree/BehaviorNode.ts +191 -0
  1322. package/src/npc/behavior-tree/BehaviorTreeComponent.ts +351 -0
  1323. package/src/npc/behavior-tree/behaviors/BehaviorAction.ts +97 -0
  1324. package/src/npc/behavior-tree/behaviors/ConditionEvaluator.ts +128 -0
  1325. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialMoveToTargetAction.ts +128 -0
  1326. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialSearchAction.ts +159 -0
  1327. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialTrackTargetAction.ts +76 -0
  1328. package/src/npc/behavior-tree/behaviors/actions/aerial/AerialWanderAction.ts +160 -0
  1329. package/src/npc/behavior-tree/behaviors/actions/aerial/index.ts +5 -0
  1330. package/src/npc/behavior-tree/behaviors/actions/combat/MeleeAttackAction.ts +151 -0
  1331. package/src/npc/behavior-tree/behaviors/actions/combat/ShootAction.ts +158 -0
  1332. package/src/npc/behavior-tree/behaviors/actions/combat/index.ts +3 -0
  1333. package/src/npc/behavior-tree/behaviors/actions/ground/FleeFromTargetAction.ts +157 -0
  1334. package/src/npc/behavior-tree/behaviors/actions/ground/FollowActorAction.ts +131 -0
  1335. package/src/npc/behavior-tree/behaviors/actions/ground/MoveToPositionAction.ts +99 -0
  1336. package/src/npc/behavior-tree/behaviors/actions/ground/SetNextWaypointAction.ts +114 -0
  1337. package/src/npc/behavior-tree/behaviors/actions/ground/WanderAction.ts +146 -0
  1338. package/src/npc/behavior-tree/behaviors/actions/ground/index.ts +6 -0
  1339. package/src/npc/behavior-tree/behaviors/actions/index.ts +13 -0
  1340. package/src/npc/behavior-tree/behaviors/actions/utility/CalculateTacticalPositionAction.ts +117 -0
  1341. package/src/npc/behavior-tree/behaviors/actions/utility/LookAtTargetAction.ts +136 -0
  1342. package/src/npc/behavior-tree/behaviors/actions/utility/WaitAction.ts +70 -0
  1343. package/src/npc/behavior-tree/behaviors/actions/utility/index.ts +4 -0
  1344. package/src/npc/behavior-tree/behaviors/conditions/BlackboardValueCondition.ts +144 -0
  1345. package/src/npc/behavior-tree/behaviors/conditions/CanSeeTargetCondition.ts +171 -0
  1346. package/src/npc/behavior-tree/behaviors/conditions/HasLastKnownPositionCondition.ts +63 -0
  1347. package/src/npc/behavior-tree/behaviors/conditions/HpAbovePercentCondition.ts +83 -0
  1348. package/src/npc/behavior-tree/behaviors/conditions/IsPlayerNearCondition.ts +49 -0
  1349. package/src/npc/behavior-tree/behaviors/conditions/TargetBelowHpPercentCondition.ts +61 -0
  1350. package/src/npc/behavior-tree/behaviors/conditions/TargetInConeCondition.ts +106 -0
  1351. package/src/npc/behavior-tree/behaviors/conditions/TimeLimitCondition.ts +65 -0
  1352. package/src/npc/behavior-tree/behaviors/conditions/index.ts +19 -0
  1353. package/src/npc/behavior-tree/behaviors/index.ts +9 -0
  1354. package/src/npc/behavior-tree/blackboard/Blackboard.ts +127 -0
  1355. package/src/npc/behavior-tree/blackboard/BlackboardKey.ts +59 -0
  1356. package/src/npc/behavior-tree/blackboard/index.ts +2 -0
  1357. package/src/npc/behavior-tree/index.ts +27 -0
  1358. package/src/npc/behavior-tree/loader/BehaviorTreeLoader.ts +296 -0
  1359. package/src/npc/behavior-tree/nodes/CompositeNode.ts +100 -0
  1360. package/src/npc/behavior-tree/nodes/LeafNode.ts +11 -0
  1361. package/src/npc/behavior-tree/nodes/composite/SelectorNode.ts +56 -0
  1362. package/src/npc/behavior-tree/nodes/composite/SequenceNode.ts +56 -0
  1363. package/src/physics/BasePhysicsEngine.ts +1486 -0
  1364. package/src/physics/IPhysicsVehicle.ts +162 -0
  1365. package/src/physics/PhysicsEngine.ts +517 -0
  1366. package/src/physics/PhysicsTypes.ts +116 -0
  1367. package/src/physics/implementations/RapierDebugRender.ts +55 -0
  1368. package/src/physics/implementations/RapierPhysics.ts +1419 -0
  1369. package/src/physics/implementations/RapierVehicle.ts +267 -0
  1370. package/src/physics/index.ts +16 -0
  1371. package/src/render/EdgeOutlineEffect.ts +365 -0
  1372. package/src/render/PostProcessManager.ts +1025 -0
  1373. package/src/render/Renderer.ts +310 -0
  1374. package/src/render/Texture.ts +140 -0
  1375. package/src/render/index.ts +22 -0
  1376. package/src/render/lightmapping/LightmapAtlas.ts +248 -0
  1377. package/src/render/lightmapping/LightmapBaker.ts +333 -0
  1378. package/src/render/lightmapping/LightmapManager.ts +752 -0
  1379. package/src/render/lightmapping/LightmapMaterial.ts +283 -0
  1380. package/src/render/lightmapping/LightmapSerialization.ts +336 -0
  1381. package/src/render/lightmapping/LightmapSerializer.ts +309 -0
  1382. package/src/render/lightmapping/MultiLightmapperMaterial.ts +484 -0
  1383. package/src/render/lightmapping/index.ts +18 -0
  1384. package/src/render/postprocessing/EffectPassWrapper.ts +47 -0
  1385. package/src/render/postprocessing/ObjectOutlineEffect.ts +356 -0
  1386. package/src/render/postprocessing/index.ts +2 -0
  1387. package/src/runtime/GameRuntime.ts +153 -0
  1388. package/src/runtime/InjectedDependencies.ts +70 -0
  1389. package/src/runtime/Utils.ts +146 -0
  1390. package/src/runtime/index.ts +4 -0
  1391. package/src/runtime/materials/MatcapShaderMaterial.ts +242 -0
  1392. package/src/runtime/materials/index.ts +1 -0
  1393. package/src/scripting/Plugin.ts +67 -0
  1394. package/src/scripting/PluginManager.ts +99 -0
  1395. package/src/scripting/index.ts +1 -0
  1396. package/src/storage/defaultStorageProvider.ts +95 -0
  1397. package/src/storage/index.ts +16 -0
  1398. package/src/storage/projectContext.ts +176 -0
  1399. package/src/storage/storageProvider.ts +271 -0
  1400. package/src/systems/ClassRegistry.ts +484 -0
  1401. package/src/systems/ConsoleManager.ts +484 -0
  1402. package/src/systems/ConsoleVariableHandler.ts +105 -0
  1403. package/src/systems/ConsoleVariableManager.ts +288 -0
  1404. package/src/systems/InputManager.ts +1255 -0
  1405. package/src/systems/ObjectNamingSystem.ts +30 -0
  1406. package/src/systems/Stats.ts +178 -0
  1407. package/src/systems/TimerSystem.ts +353 -0
  1408. package/src/systems/TweenManager.ts +107 -0
  1409. package/src/systems/WorldSerialization.ts +1211 -0
  1410. package/src/systems/collision/CollisionConfig.ts +281 -0
  1411. package/src/systems/collision/CollisionTypes.ts +185 -0
  1412. package/src/systems/collision/index.ts +15 -0
  1413. package/src/systems/index.ts +23 -0
  1414. package/src/templates/MyActor.ts +29 -0
  1415. package/src/templates/MySceneComponent.ts +29 -0
  1416. package/src/templates/README.md +1 -0
  1417. package/src/types/rapier-es.d.ts +16 -0
  1418. package/src/types/stats.js.d.ts +22 -0
  1419. package/src/ui/LoadingScreen.ts +110 -0
  1420. package/src/ui/UIElement.ts +224 -0
  1421. package/src/ui/UILayout.ts +269 -0
  1422. package/src/ui/UIManager.ts +161 -0
  1423. package/src/ui/UIResource.ts +20 -0
  1424. package/src/ui/components/AmmoCounter.ts +126 -0
  1425. package/src/ui/components/BaseUIComponent.md +296 -0
  1426. package/src/ui/components/BaseUIComponent.ts +390 -0
  1427. package/src/ui/components/Compass.ts +144 -0
  1428. package/src/ui/components/ControlsPanel.ts +62 -0
  1429. package/src/ui/components/Crosshair.ts +76 -0
  1430. package/src/ui/components/InventoryBar.ts +224 -0
  1431. package/src/ui/components/InventoryGrid.ts +471 -0
  1432. package/src/ui/components/Minimap.ts +181 -0
  1433. package/src/ui/components/NumberDisplay.ts +198 -0
  1434. package/src/ui/components/ProgressBar.ts +403 -0
  1435. package/src/ui/components/ReloadIndicator.ts +159 -0
  1436. package/src/ui/components/index.ts +12 -0
  1437. package/src/ui/index.ts +21 -0
  1438. package/src/ui/ui-loader.ts +87 -0
  1439. package/src/utils/Color.ts +51 -0
  1440. package/src/utils/Delegate.ts +112 -0
  1441. package/src/utils/DescriptionHelpers.ts +93 -0
  1442. package/src/utils/EditorClassMeta.ts +91 -0
  1443. package/src/utils/GlobalAudioManager.ts +370 -0
  1444. package/src/utils/IAsyncLoadable.ts +122 -0
  1445. package/src/utils/MaterialHelpers.ts +321 -0
  1446. package/src/utils/MathHelpers.ts +79 -0
  1447. package/src/utils/NodeJs.ts +79 -0
  1448. package/src/utils/Perlin.ts +346 -0
  1449. package/src/utils/ResourceManager.ts +716 -0
  1450. package/src/utils/SceneGraphUtils.ts +173 -0
  1451. package/src/utils/Spawn.ts +93 -0
  1452. package/src/utils/ThreeJsExtensions.ts +1200 -0
  1453. package/src/utils/TweenExtensions.ts +124 -0
  1454. package/src/utils/UserCodeEngine.ts +243 -0
  1455. package/src/utils/Utils.ts +328 -0
  1456. package/src/utils/VRButtonUtils.ts +125 -0
  1457. package/src/utils/browser-polyfills/module.ts +36 -0
  1458. package/src/utils/browser-polyfills/path.ts +232 -0
  1459. package/src/utils/index.ts +29 -0
  1460. package/src/utils/serialization/cdo.ts +87 -0
  1461. package/src/utils/serialization/clsAlias.ts +92 -0
  1462. package/src/utils/serialization/decorator.ts +176 -0
  1463. package/src/utils/serialization/index.ts +7 -0
  1464. package/src/utils/serialization/prefab.ts +78 -0
  1465. package/src/utils/serialization/prefabManager.ts +88 -0
  1466. package/src/utils/serialization/serializable.ts +28 -0
  1467. package/src/utils/serialization/serializer.ts +1111 -0
  1468. package/src/utils/serialization/specialization.ts +224 -0
  1469. package/src/utils/serialization/specializationUtils.ts +185 -0
  1470. package/src/vfx/VFXComponent.ts +206 -0
  1471. package/src/vfx/index.ts +17 -0
  1472. package/src/vfx/types.ts +287 -0
  1473. package/src/vfx/wawa-vfx-reference.md +399 -0
  1474. package/src/world-commands/common.ts +25 -0
  1475. package/src/world-commands/generate-code.ts +99 -0
  1476. package/src/world-commands/index.ts +19 -0
  1477. package/src/world-commands/place-gltf.ts +63 -0
  1478. package/src/world-commands/place-prefab.ts +62 -0
  1479. package/src/world-commands/place-primitive.ts +128 -0
  1480. package/src/world-commands/remove-actors.ts +32 -0
  1481. package/src/xr/VRActor.ts +71 -0
  1482. package/src/xr/VRControllerHandler.ts +87 -0
  1483. package/src/xr/VRControllerManager.ts +559 -0
  1484. package/src/xr/VRDeviceHandler.ts +77 -0
  1485. package/src/xr/VRHandHandler.ts +166 -0
  1486. package/src/xr/VRInputDevice.ts +374 -0
  1487. package/src/xr/VRPawn.ts +815 -0
  1488. package/src/xr/actor-components/CanvasUIComponent.ts +425 -0
  1489. package/src/xr/actor-components/VRBaseComponent.ts +26 -0
  1490. package/src/xr/actor-components/VRGrabbableComponent.ts +73 -0
  1491. package/src/xr/actor-components/VRInteractableComponent.ts +43 -0
  1492. package/src/xr/index.ts +17 -0
  1493. package/src/xr/pawn-components/VRGrabComponent.ts +435 -0
  1494. package/src/xr/pawn-components/VRInteractComponent.ts +77 -0
  1495. package/src/xr/pawn-components/VRSnapTurnComponent.ts +103 -0
  1496. package/src/xr/pawn-components/VRTeleportComponent.ts +284 -0
  1497. package/src/xr/ui/CanvasColorPicker.ts +172 -0
  1498. package/src/xr/ui/CanvasKeyboard.ts +283 -0
  1499. package/src/xr/ui/CanvasSlider.ts +83 -0
  1500. package/src/xr/ui/CanvasUI.ts +879 -0
  1501. package/src/xr/ui/index.ts +9 -0
@@ -0,0 +1,1316 @@
1
+ ## Instruction
2
+ Use this doc to understand how AI and behavior trees work in Genesys.js. Learn how to implement sophisticated AI decision-making systems, behavior trees for NPCs, aerial movement patterns, and advanced AI debugging techniques.
3
+
4
+ # AI and Behavior Trees in Genesys.js
5
+
6
+ Creating intelligent, believable Non-Player Characters (NPCs) requires sophisticated decision-making systems that go beyond simple pathfinding. Genesys.js provides a powerful behavior tree system for complex AI logic, along with specialized movement components for different types of characters.
7
+
8
+ This guide covers **AI behavior and decision-making systems**. For ground-based navigation and pathfinding, see the **[Navigation and Pathfinding Guide](15-navigation-and-pathfinding.md)**.
9
+
10
+ ---
11
+
12
+ ## 1. Introduction to Behavior Trees
13
+
14
+ Behavior trees provide a modular, hierarchical approach to AI programming that's more flexible than traditional state machines. They allow you to create complex AI behaviors by combining simple, reusable components.
15
+
16
+ The behavior tree system in Genesys.js features:
17
+ - **Code-first approach** with full TypeScript support
18
+ - **Organized behavior categories** (ground, aerial, combat, utility)
19
+ - **Attached conditions system** inspired by Unreal Engine
20
+ - **Comprehensive debugging tools**
21
+ - **Blackboard system** for shared memory
22
+
23
+ ### Basic Concepts
24
+
25
+ **Behavior Trees** consist of nodes that execute in a specific order:
26
+ - **Composite Nodes**: Control execution flow (Sequence, Selector)
27
+ - **Action Nodes**: Perform specific behaviors (Move, Attack, Wait)
28
+ - **Condition Evaluators**: Check game state (attached to actions)
29
+
30
+ **Blackboard**: Shared memory system for data exchange between nodes
31
+
32
+ ---
33
+
34
+ ## 2. Movement Components for AI
35
+
36
+ Genesys.js provides specialized movement components for different types of AI characters.
37
+
38
+ ### Aerial Movement: AerialMovementComponent
39
+
40
+ For flying enemies, drones, or floating characters, use the `AerialMovementComponent`. This component provides full 3D movement without requiring NavMesh pathfinding.
41
+
42
+ ```typescript
43
+ const aerialEnemy = new ENGINE.Pawn({
44
+ movementComponent: new ENGINE.AerialMovementComponent({
45
+ maxSpeed: 15, // Movement speed in units per second
46
+ hoverHeight: 20, // Preferred height above ground
47
+ hoverVariation: 3, // Random height variation
48
+ rotationSpeed: 2.0, // How fast it rotates
49
+ maxTiltAngle: 15 // Banking angle when moving (degrees)
50
+ })
51
+ });
52
+ ```
53
+
54
+ The `AerialMovementComponent` provides:
55
+ - **setTargetPosition()**: Set a 3D position to move toward
56
+ - **setLastKnownPlayerPosition()**: Enable search behavior around a position
57
+ - **clearTarget()**: Stop movement and hover in place
58
+ - **getTargetPosition()**: Get current target position
59
+ - **lookAtTarget()**: Rotate to face a target position
60
+ - **isFacingTarget()**: Check if facing a target within angle threshold
61
+
62
+ Key features:
63
+ - **3D Movement**: Move freely in all three dimensions
64
+ - **Hovering**: Gentle up/down floating motion with animation
65
+ - **Banking**: Tilts when turning for realistic flight
66
+ - **Search Behavior**: Circles around last known positions
67
+ - **No NavMesh Required**: Works without navigation mesh
68
+
69
+ ### Ground-Based Movement Integration
70
+
71
+ The `NpcMovementComponent` is the foundation for ground-based NPC movement. It extends `CharacterMovementComponent`, providing physics-based character movement with NavMesh pathfinding.
72
+
73
+ ```typescript
74
+ const npc = new ENGINE.ThirdPersonCharacterPawn({
75
+ movementComponent: new ENGINE.NpcMovementComponent({
76
+ movementSpeed: 3, // How fast the NPC moves
77
+ turnSpeed: 5, // How fast it turns
78
+ useNavigationServer: true, // Use NavMesh pathfinding
79
+ actorFollowingDistance: 2.0, // Stop distance when following
80
+ pathFollowingAccuracy: 3.0, // How close to get to waypoints
81
+ stopDistance: 1.0 // Distance to stop from targets
82
+ }),
83
+ camera: null // NPCs don't need cameras
84
+ });
85
+ ```
86
+
87
+ The `NpcMovementComponent` provides methods for:
88
+ - **setPath()**: Set a path of waypoints for the NPC to follow
89
+ - **setTargetPosition()**: Set a target position and automatically calculate the path using navigation server
90
+ - **setTargetActor()**: Set a target actor to follow and automatically handle pathfinding
91
+ - **followActor()**: Follow another actor at a specified distance
92
+ - **stop()**: Stop all movement
93
+ - **hasReachedCurrentTarget()**: Check if the NPC has reached its target
94
+ - **getCurrentTarget()**: Get the current movement target
95
+
96
+ For detailed information about NavMesh generation, pathfinding configuration, and ground-based movement debugging, see the [Navigation and Pathfinding Guide](15-navigation-and-pathfinding.md).
97
+
98
+ ### Architectural Design: Separation of Concerns
99
+
100
+ The behavior tree system follows a clean separation of concerns where:
101
+
102
+ - **Actions** focus on behavior logic and decision-making
103
+ - **Movement Components** handle all pathfinding and navigation details
104
+ - **Navigation Server** provides the underlying pathfinding capabilities
105
+
106
+ This means ground-based actions like `MoveToPositionAction` and `FollowActorAction` simply call `setTargetPosition()` or `setTargetActor()` on the `NpcMovementComponent`, which then handles:
107
+ - Path calculation using the Navigation Server
108
+ - NavMesh integration and closest point finding
109
+ - Path following and waypoint management
110
+ - Obstacle avoidance and path recalculation
111
+
112
+ This design provides several benefits:
113
+ - **Reusability**: Pathfinding logic is centralized and reusable
114
+ - **Simplicity**: Actions focus on "what to do" rather than "how to move"
115
+ - **Maintainability**: Navigation improvements benefit all actions automatically
116
+ - **Performance**: Eliminates duplicate pathfinding code across actions
117
+
118
+ ---
119
+
120
+ ## 3. Behavior Tree System
121
+
122
+ The behavior tree system provides a powerful, modular approach to AI programming. It uses an **attached conditions** system inspired by Unreal Engine, with actions organized into logical categories.
123
+
124
+ ### Creating Behavior Trees in Code (Recommended)
125
+
126
+ For full control and type safety, create behavior trees programmatically. The system organizes actions into categories:
127
+
128
+ ```typescript
129
+ import * as ENGINE from 'genesys.js';
130
+
131
+ // Actions are organized by category:
132
+ // - Ground actions (NavMesh-based): FollowActorAction, MoveToPositionAction, etc.
133
+ // - Aerial actions (3D flying): AerialMoveToTargetAction, AerialSearchAction, etc.
134
+ // - Combat actions: MeleeAttackAction, ShootAction
135
+ // - Utility actions: WaitAction, LookAtTargetAction
136
+
137
+ // Create a guard that follows the player when they get close
138
+ const followPlayer = new ENGINE.FollowActorAction({
139
+ targetActorKey: 'PlayerActor',
140
+ followDistance: 5.0,
141
+ useNavigation: true,
142
+ conditions: [
143
+ new ENGINE.IsPlayerNearCondition({ range: 15.0 })
144
+ ]
145
+ });
146
+
147
+ const npc = new ENGINE.ThirdPersonCharacterPawn({
148
+ movementComponent: new ENGINE.NpcMovementComponent({
149
+ movementSpeed: 3,
150
+ turnSpeed: 5,
151
+ useNavigationServer: true
152
+ }),
153
+ camera: null
154
+ });
155
+
156
+ const behaviorTree = new ENGINE.BehaviorTreeComponent({
157
+ rootNode: followPlayer,
158
+ updateInterval: 0.1,
159
+ autoStart: true
160
+ });
161
+ npc.addComponents(behaviorTree);
162
+ this.world.addActors(npc);
163
+
164
+ // Initialize blackboard data - ALL actor references must go through blackboard
165
+ const blackboard = behaviorTree.getBlackboard();
166
+ blackboard.setValue('PlayerActor', this.playerPawn);
167
+ ```
168
+
169
+ ### Node Types
170
+
171
+ **Composite Nodes** control execution flow:
172
+ - `SequenceNode`: Execute children in order (AND logic)
173
+ - `SelectorNode`: Try children until one succeeds (OR logic)
174
+
175
+ **Adding Children to Composite Nodes**:
176
+ - `addChild(node)`: Add a single child node
177
+ - `addChildren([node1, node2, ...])`: Add multiple child nodes at once
178
+
179
+ **Action Categories**:
180
+
181
+ **Ground Actions** (NavMesh-based movement):
182
+ - `MoveToPositionAction`: Move to a specific position
183
+ - `FollowActorAction`: Follow another actor
184
+ - `SetNextWaypointAction`: Manage waypoint cycling
185
+ - `FleeFromTargetAction`: Flee from a target
186
+ - `WanderAction`: Random ground movement
187
+
188
+ **Aerial Actions** (3D flying movement):
189
+ - `AerialMoveToTargetAction`: Move to target in 3D space
190
+ - `AerialSearchAction`: Search around last known position
191
+ - `AerialTrackTargetAction`: Continuously track target
192
+ - `AerialWanderAction`: Random 3D movement
193
+
194
+ **Combat Actions**:
195
+ - `MeleeAttackAction`: Close-range melee attacks
196
+ - `ShootAction`: Ranged projectile attacks
197
+
198
+ **Utility Actions**:
199
+ - `LookAtTargetAction`: Rotate to face a target
200
+ - `WaitAction`: Wait for a specified duration
201
+ - `CalculateTacticalPositionAction`: Calculate tactical positions relative to targets
202
+
203
+ **Condition Evaluators** check game state:
204
+ - `IsPlayerNearCondition`: Check if player is within range
205
+ - `CanSeeTargetCondition`: Check line-of-sight to a target
206
+ - `TargetInConeCondition`: Check if target is in field of view
207
+ - `HpAbovePercentCondition`: Check HP above threshold
208
+ - `TargetBelowHpPercentCondition`: Check target HP below threshold
209
+ - `TimeLimitCondition`: Check within time limit
210
+ - `HasLastKnownPositionCondition`: Check if position is known
211
+
212
+ ### Attached Conditions System
213
+
214
+ Instead of conditions being separate nodes, they are **attached as properties** to any node:
215
+
216
+ ```typescript
217
+ const followPlayer = new ENGINE.FollowActorAction({
218
+ targetActorKey: 'PlayerActor',
219
+ followDistance: 5.0,
220
+ useNavigation: true,
221
+ conditions: [
222
+ new ENGINE.IsPlayerNearCondition({ range: 15.0 })
223
+ ]
224
+ });
225
+ ```
226
+
227
+ Multiple conditions (all must succeed):
228
+ ```typescript
229
+ const attackAction = new ENGINE.MeleeAttackAction({
230
+ targetActorKey: 'PlayerActor',
231
+ conditions: [
232
+ new ENGINE.IsPlayerNearCondition({ range: 8.0 }),
233
+ new ENGINE.CanSeeTargetCondition({
234
+ targetActorKey: 'PlayerActor',
235
+ maxDistance: 10.0
236
+ })
237
+ ]
238
+ });
239
+ ```
240
+
241
+ Inverted conditions:
242
+ ```typescript
243
+ const moveToWaypoint = new ENGINE.MoveToPositionAction({
244
+ targetPositionKey: 'CurrentWaypoint',
245
+ acceptanceRadius: 2.0,
246
+ useNavigation: true,
247
+ conditions: [
248
+ new ENGINE.IsPlayerNearCondition({
249
+ range: 15.0,
250
+ invert: true // Only move when player is NOT near
251
+ })
252
+ ]
253
+ });
254
+ ```
255
+
256
+ ### Blackboard System
257
+
258
+ The behavior tree system uses a **blackboard** for shared memory. This provides a clean, data-driven approach to AI configuration.
259
+
260
+ #### Blackboard-Only Actor References
261
+
262
+ **All actor references must go through blackboard keys** - direct actor references are not supported. This ensures clean separation and reusability:
263
+
264
+ ```typescript
265
+ // ✅ CORRECT: Use blackboard keys
266
+ const blackboard = behaviorTreeComponent.getBlackboard();
267
+ blackboard.setValue('PlayerActor', this.playerPawn);
268
+ blackboard.setValue('EnemyActor', this.enemyNpc);
269
+ ```
270
+
271
+ #### Setting Up Blackboard Values
272
+
273
+ ```typescript
274
+ // Set up all required blackboard values
275
+ const blackboard = behaviorTreeComponent.getBlackboard();
276
+
277
+ // Actor references (required for targeting)
278
+ blackboard.setValue('PlayerActor', this.playerPawn);
279
+ blackboard.setValue('EnemyActor', this.enemyNpc);
280
+
281
+ // Position arrays for waypoint systems
282
+ blackboard.setValue('PatrolWaypoints', [
283
+ new THREE.Vector3(-15, 1, -15),
284
+ new THREE.Vector3(-15, 1, 5),
285
+ new THREE.Vector3(5, 1, 5),
286
+ new THREE.Vector3(5, 1, -15)
287
+ ]);
288
+ ```
289
+
290
+ ---
291
+
292
+ ## 4. Complete Behavior Examples
293
+
294
+ ### Ground-Based Patrol Example
295
+
296
+ Create a patrol system with player detection using attached conditions:
297
+
298
+ ```typescript
299
+ // Define patrol waypoints
300
+ const patrolWaypoints = [
301
+ new THREE.Vector3(-15, 1, -15),
302
+ new THREE.Vector3(-15, 1, 5),
303
+ new THREE.Vector3(5, 1, 5),
304
+ new THREE.Vector3(5, 1, -15)
305
+ ];
306
+
307
+ // Patrol behavior - only when player is NOT near
308
+ const setNextWaypoint = new ENGINE.SetNextWaypointAction({
309
+ waypointsKey: 'PatrolWaypoints',
310
+ currentIndexKey: 'CurrentWaypointIndex',
311
+ targetPositionKey: 'CurrentWaypoint',
312
+ loop: true,
313
+ conditions: [
314
+ new ENGINE.IsPlayerNearCondition({
315
+ range: 12.0,
316
+ invert: true
317
+ })
318
+ ]
319
+ });
320
+
321
+ const moveToWaypoint = new ENGINE.MoveToPositionAction({
322
+ targetPositionKey: 'CurrentWaypoint',
323
+ useNavigation: true,
324
+ conditions: [
325
+ new ENGINE.IsPlayerNearCondition({
326
+ range: 12.0,
327
+ invert: true
328
+ })
329
+ ]
330
+ });
331
+
332
+ const patrolSequence = new ENGINE.SequenceNode({
333
+ name: 'Patrol Sequence'
334
+ });
335
+ patrolSequence.addChildren([setNextWaypoint, moveToWaypoint]);
336
+
337
+ // Chase behavior - only when player IS near
338
+ const chasePlayer = new ENGINE.FollowActorAction({
339
+ targetActorKey: 'PlayerActor',
340
+ followDistance: 3.0,
341
+ useNavigation: true,
342
+ conditions: [
343
+ new ENGINE.IsPlayerNearCondition({ range: 12.0 })
344
+ ]
345
+ });
346
+
347
+ // Main behavior: try chase first, then patrol
348
+ const mainBehavior = new ENGINE.SelectorNode({
349
+ name: 'Main Behavior'
350
+ });
351
+ mainBehavior.addChildren([chasePlayer, patrolSequence]);
352
+
353
+ // Apply to NPC
354
+ const patrolNpc = new ENGINE.ThirdPersonCharacterPawn({
355
+ movementComponent: new ENGINE.NpcMovementComponent({
356
+ movementSpeed: 3,
357
+ turnSpeed: 5,
358
+ useNavigationServer: true
359
+ }),
360
+ camera: null
361
+ });
362
+
363
+ const behaviorTree = new ENGINE.BehaviorTreeComponent({
364
+ rootNode: mainBehavior,
365
+ updateInterval: 0.1,
366
+ autoStart: true
367
+ });
368
+ patrolNpc.addComponents(behaviorTree);
369
+ this.world.addActors(patrolNpc);
370
+
371
+ // Initialize blackboard data - ALL actor references must go through blackboard
372
+ const blackboard = behaviorTree.getBlackboard();
373
+ blackboard.setValue('PlayerActor', this.playerPawn); // Required for targeting actions/conditions
374
+ blackboard.setValue('PatrolWaypoints', patrolWaypoints);
375
+ blackboard.setValue('CurrentWaypointIndex', 0);
376
+ ```
377
+
378
+ ### Complex Combat Example
379
+
380
+ Create a sophisticated combat AI with multiple behaviors:
381
+
382
+ ```typescript
383
+ // Low health flee behavior
384
+ const fleeWhenLowHealth = new ENGINE.FleeFromTargetAction({
385
+ targetActorKey: 'PlayerActor',
386
+ fleeDistance: 20.0,
387
+ fleeSpeedMultiplier: 1.5,
388
+ conditions: [
389
+ new ENGINE.HpAbovePercentCondition({
390
+ percentage: 30.0,
391
+ checkOwner: true,
392
+ invert: true // Flee when HP is below 30%
393
+ })
394
+ ]
395
+ });
396
+
397
+ // Melee attack when close
398
+ const meleeAttack = new ENGINE.MeleeAttackAction({
399
+ targetActorKey: 'PlayerActor',
400
+ conditions: [
401
+ new ENGINE.IsPlayerNearCondition({ range: 3.0 }),
402
+ new ENGINE.TargetInConeCondition({
403
+ targetActorKey: 'PlayerActor',
404
+ coneAngle: 90.0,
405
+ maxDistance: 3.0
406
+ })
407
+ ]
408
+ });
409
+
410
+ // Ranged combat sequence
411
+ const lookAtPlayer = new ENGINE.LookAtTargetAction({
412
+ targetActorKey: 'PlayerActor'
413
+ });
414
+
415
+ const shootAtPlayer = new ENGINE.ShootAction({
416
+ targetActorKey: 'PlayerActor',
417
+ shootRange: 15.0,
418
+ aimDuration: 0.5
419
+ });
420
+
421
+ const rangedCombatSequence = new ENGINE.SequenceNode({
422
+ name: 'Ranged Combat',
423
+ conditions: [
424
+ new ENGINE.IsPlayerNearCondition({ range: 15.0 }),
425
+ new ENGINE.TargetInConeCondition({
426
+ targetActorKey: 'PlayerActor',
427
+ coneAngle: 45.0,
428
+ maxDistance: 15.0
429
+ })
430
+ ]
431
+ });
432
+ rangedCombatSequence.addChildren([lookAtPlayer, shootAtPlayer]);
433
+
434
+ // Wander when nothing else to do
435
+ const wanderAction = new ENGINE.WanderAction({
436
+ wanderRadius: 8.0
437
+ });
438
+
439
+ // Main combat behavior tree
440
+ const combatBehavior = new ENGINE.SelectorNode({
441
+ name: 'Combat Behavior'
442
+ });
443
+ combatBehavior.addChildren([
444
+ fleeWhenLowHealth,
445
+ meleeAttack,
446
+ rangedCombatSequence,
447
+ wanderAction
448
+ ]);
449
+
450
+ // Create combat NPC
451
+ const combatNpc = new ENGINE.ThirdPersonCharacterPawn({
452
+ movementComponent: new ENGINE.NpcMovementComponent({
453
+ movementSpeed: 4,
454
+ turnSpeed: 6,
455
+ useNavigationServer: true
456
+ }),
457
+ camera: null
458
+ });
459
+
460
+ // Add weapon for combat
461
+ const weapon = new ENGINE.ProjectileWeaponComponent({
462
+ projectileClass: ENGINE.BasicProjectile,
463
+ fireRate: 2.0,
464
+ maxAmmo: 30
465
+ });
466
+ combatNpc.addComponents(weapon);
467
+
468
+ // Add stats for combat behavior
469
+ const stats = new ENGINE.CharacterStatsComponent({
470
+ health: 100
471
+ });
472
+ combatNpc.addComponents(stats);
473
+
474
+ // Apply behavior tree
475
+ const behaviorTree = new ENGINE.BehaviorTreeComponent({
476
+ rootNode: combatBehavior,
477
+ updateInterval: 0.1,
478
+ autoStart: true
479
+ });
480
+ combatNpc.addComponents(behaviorTree);
481
+ this.world.addActors(combatNpc);
482
+
483
+ // Initialize blackboard
484
+ const blackboard = behaviorTree.getBlackboard();
485
+ blackboard.setValue('PlayerActor', this.playerPawn);
486
+ ```
487
+
488
+ ### Aerial Behavior Example
489
+
490
+ Create a flying enemy that hunts the player from the sky:
491
+
492
+ ```typescript
493
+ // Create aerial hunter behavior
494
+ const aerialHunt = new ENGINE.SelectorNode({
495
+ name: 'Aerial Hunter Behavior'
496
+ });
497
+
498
+ // Track and attack when player is visible
499
+ const attackSequence = new ENGINE.SequenceNode({
500
+ name: 'Attack Player',
501
+ conditions: [
502
+ new ENGINE.IsPlayerNearCondition({ range: 80.0 }),
503
+ new ENGINE.CanSeeTargetCondition({
504
+ targetActorKey: 'PlayerActor',
505
+ maxDistance: 80.0
506
+ })
507
+ ]
508
+ });
509
+ attackSequence.addChildren([
510
+ new ENGINE.AerialTrackTargetAction({
511
+ targetActorKey: 'PlayerActor',
512
+ lastKnownPositionKey: 'LastKnownPlayerPosition',
513
+ updateInterval: 0.3
514
+ }),
515
+ new ENGINE.AerialMoveToTargetAction({
516
+ targetActorKey: 'PlayerActor',
517
+ acceptanceRadius: 25.0,
518
+ hoverAboveTarget: true,
519
+ hoverHeightOffset: 15.0
520
+ }),
521
+ new ENGINE.ShootAction({
522
+ targetActorKey: 'PlayerActor',
523
+ shootRange: 70.0,
524
+ aimDuration: 0.6
525
+ })
526
+ ]);
527
+
528
+ // Search when player is lost
529
+ const searchAction = new ENGINE.AerialSearchAction({
530
+ lastKnownPositionKey: 'LastKnownPlayerPosition',
531
+ searchRadius: 15.0,
532
+ searchDuration: 8.0,
533
+ conditions: [
534
+ new ENGINE.HasLastKnownPositionCondition({
535
+ positionKey: 'LastKnownPlayerPosition'
536
+ })
537
+ ]
538
+ });
539
+
540
+ // Wander when no information
541
+ const wanderAction = new ENGINE.AerialWanderAction({
542
+ wanderRadius: 30.0,
543
+ wanderHeight: 20.0,
544
+ heightVariation: 8.0
545
+ });
546
+
547
+ aerialHunt.addChildren([
548
+ attackSequence,
549
+ searchAction,
550
+ wanderAction
551
+ ]);
552
+
553
+ // Create aerial NPC
554
+ const aerialEnemy = new ENGINE.Pawn({
555
+ movementComponent: new ENGINE.AerialMovementComponent({
556
+ maxSpeed: 15,
557
+ hoverHeight: 20,
558
+ hoverVariation: 3,
559
+ rotationSpeed: 2.0
560
+ })
561
+ });
562
+
563
+ // Add weapon for aerial combat
564
+ const weapon = new ENGINE.ProjectileWeaponComponent({
565
+ projectileClass: ENGINE.BasicProjectile,
566
+ fireRate: 1.5,
567
+ maxAmmo: 50
568
+ });
569
+ aerialEnemy.addComponents(weapon);
570
+
571
+ const behaviorTree = new ENGINE.BehaviorTreeComponent({
572
+ rootNode: aerialHunt,
573
+ updateInterval: 0.2,
574
+ autoStart: true
575
+ });
576
+ aerialEnemy.addComponents(behaviorTree);
577
+ this.world.addActors(aerialEnemy);
578
+
579
+ // Initialize blackboard
580
+ const blackboard = behaviorTree.getBlackboard();
581
+ blackboard.setValue('PlayerActor', this.playerPawn);
582
+ ```
583
+
584
+ ---
585
+
586
+ ## 5. Alternative: JSON Configuration
587
+
588
+ For data-driven workflows or when non-programmers need to modify AI behavior, you can use JSON configuration files. **Note**: JSON type names may differ from class names.
589
+
590
+ ### Loading JSON Behavior Trees
591
+
592
+ ```typescript
593
+ // Load behavior tree from JSON
594
+ const { rootNode, blackboardData } = await ENGINE.BehaviorTreeLoader.loadFromFile(ENGINE.AssetPath.fromString('@engine/assets/behavior-trees/my-guard.json'));
595
+
596
+ // Apply to NPC
597
+ const behaviorTreeComponent = new ENGINE.BehaviorTreeComponent({
598
+ rootNode: rootNode
599
+ });
600
+ npc.addComponents(behaviorTreeComponent);
601
+
602
+ // Set blackboard data if provided
603
+ if (blackboardData) {
604
+ const blackboard = behaviorTreeComponent.getBlackboard();
605
+ Object.entries(blackboardData).forEach(([key, value]) => {
606
+ blackboard.setValue(key, value);
607
+ });
608
+ }
609
+ ```
610
+
611
+ ### JSON Type Mappings
612
+
613
+ JSON uses specific type names that map to classes:
614
+
615
+ | JSON Type | Class |
616
+ |-----------|-------|
617
+ | `"FollowActor"` | `FollowActorAction` |
618
+ | `"MoveToPosition"` | `MoveToPositionAction` |
619
+ | `"AerialMoveToTarget"` | `AerialMoveToTargetAction` |
620
+ | `"AerialSearch"` | `AerialSearchAction` |
621
+ | `"Shoot"` | `ShootAction` |
622
+ | `"MeleeAttack"` | `MeleeAttackAction` |
623
+ | `"Wait"` | `WaitAction` |
624
+ | `"IsPlayerNear"` | `IsPlayerNearCondition` |
625
+ | `"CanSeeTarget"` | `CanSeeTargetCondition` |
626
+
627
+ ### Simple Guard Behavior (JSON)
628
+ ```json
629
+ {
630
+ "name": "SimpleGuardBehavior",
631
+ "rootNode": {
632
+ "type": "FollowActor",
633
+ "targetActorKey": "PlayerActor",
634
+ "followDistance": 5.0,
635
+ "useNavigation": true,
636
+ "conditions": [
637
+ {
638
+ "type": "IsPlayerNear",
639
+ "range": 15.0
640
+ }
641
+ ]
642
+ }
643
+ }
644
+ ```
645
+
646
+ ### Patrol with Player Detection (JSON)
647
+ ```json
648
+ {
649
+ "name": "PatrolGuardBehavior",
650
+ "rootNode": {
651
+ "type": "Selector",
652
+ "children": [
653
+ {
654
+ "type": "FollowActor",
655
+ "targetActorKey": "PlayerActor",
656
+ "followDistance": 3.0,
657
+ "useNavigation": true,
658
+ "conditions": [
659
+ {
660
+ "type": "IsPlayerNear",
661
+ "range": 12.0
662
+ }
663
+ ]
664
+ },
665
+ {
666
+ "type": "Sequence",
667
+ "children": [
668
+ {
669
+ "type": "SetNextWaypoint",
670
+ "waypointsKey": "PatrolWaypoints",
671
+ "currentIndexKey": "CurrentWaypointIndex",
672
+ "targetPositionKey": "CurrentWaypoint",
673
+ "loop": true,
674
+ "conditions": [
675
+ {
676
+ "type": "IsPlayerNear",
677
+ "range": 12.0,
678
+ "invert": true
679
+ }
680
+ ]
681
+ },
682
+ {
683
+ "type": "MoveToPosition",
684
+ "targetPositionKey": "CurrentWaypoint",
685
+ "acceptanceRadius": 2.0,
686
+ "useNavigation": true,
687
+ "conditions": [
688
+ {
689
+ "type": "IsPlayerNear",
690
+ "range": 12.0,
691
+ "invert": true
692
+ }
693
+ ]
694
+ }
695
+ ]
696
+ }
697
+ ]
698
+ }
699
+ }
700
+ ```
701
+
702
+ ### Aerial Hunter Behavior (JSON)
703
+ ```json
704
+ {
705
+ "name": "AerialHunterBehavior",
706
+ "description": "Flying enemy that hunts the player from the sky",
707
+ "rootNode": {
708
+ "type": "Selector",
709
+ "children": [
710
+ {
711
+ "type": "Sequence",
712
+ "name": "Attack Player",
713
+ "conditions": [
714
+ {
715
+ "type": "IsPlayerNear",
716
+ "range": 80.0
717
+ },
718
+ {
719
+ "type": "CanSeeTarget",
720
+ "targetActorKey": "PlayerActor",
721
+ "maxDistance": 80.0
722
+ }
723
+ ],
724
+ "children": [
725
+ {
726
+ "type": "AerialTrackTarget",
727
+ "targetActorKey": "PlayerActor",
728
+ "lastKnownPositionKey": "LastKnownPlayerPosition",
729
+ "updateInterval": 0.3
730
+ },
731
+ {
732
+ "type": "AerialMoveToTarget",
733
+ "targetActorKey": "PlayerActor",
734
+ "acceptanceRadius": 25.0,
735
+ "hoverAboveTarget": true,
736
+ "hoverHeightOffset": 15.0
737
+ },
738
+ {
739
+ "type": "Shoot",
740
+ "targetActorKey": "PlayerActor",
741
+ "maxRange": 70.0,
742
+ "aimTime": 0.6,
743
+ "leadTarget": true
744
+ }
745
+ ]
746
+ },
747
+ {
748
+ "type": "AerialSearch",
749
+ "lastKnownPositionKey": "LastKnownPlayerPosition",
750
+ "searchRadius": 15.0,
751
+ "searchDuration": 8.0,
752
+ "conditions": [
753
+ {
754
+ "type": "IsPlayerNear",
755
+ "range": 80.0,
756
+ "invert": true
757
+ }
758
+ ]
759
+ },
760
+ {
761
+ "type": "AerialWander",
762
+ "wanderRadius": 30.0,
763
+ "wanderHeight": 20.0,
764
+ "heightVariation": 8.0
765
+ }
766
+ ]
767
+ }
768
+ }
769
+ ```
770
+
771
+ ---
772
+
773
+ ## 6. Animation Integration
774
+
775
+ Both AI systems automatically integrate with the animation system. Movement actions set animation parameters:
776
+
777
+ - `speed`: Movement speed (0-1)
778
+ - `forward`: Forward movement amount
779
+ - `right`: Right movement amount
780
+
781
+ This ensures NPCs play appropriate walking/running animations based on their behavior.
782
+
783
+ ---
784
+
785
+ ## 7. Combat Integration
786
+
787
+ NPCs can be equipped with weapons for combat scenarios:
788
+
789
+ ```typescript
790
+ // Add weapon to NPC
791
+ const weapon = new ENGINE.ProjectileWeaponComponent({
792
+ projectileClass: ENGINE.BasicProjectile,
793
+ fireRate: 2.0,
794
+ maxAmmo: 30
795
+ });
796
+ npc.addComponents(weapon);
797
+
798
+ // Add stats for combat behavior
799
+ const stats = new ENGINE.CharacterStatsComponent({
800
+ health: 100
801
+ });
802
+ npc.addComponents(stats);
803
+ ```
804
+
805
+ Combat actions (`ShootAction`, `MeleeAttackAction`) automatically integrate with weapon components to handle combat scenarios.
806
+
807
+ ---
808
+
809
+ ## 8. Debugging Behavior Trees
810
+
811
+ Effective debugging is crucial for developing reliable AI behaviors. Genesys.js provides comprehensive debugging tools to help you understand what your behavior trees are doing and identify issues.
812
+
813
+ ### Debug Information Methods
814
+
815
+ The `BehaviorTreeComponent` provides several methods to inspect the current state of your AI:
816
+
817
+ ```typescript
818
+ const behaviorTree = npc.getComponent(ENGINE.BehaviorTreeComponent);
819
+
820
+ // Get comprehensive debug information
821
+ const debugInfo = behaviorTree.getDebugInfo();
822
+ console.log('Behavior Tree Debug Info:', debugInfo);
823
+
824
+ // Get current execution status
825
+ const currentStatus = behaviorTree.getCurrentStatus();
826
+ console.log('Current Status:', currentStatus); // Success, Failure, or Running
827
+
828
+ // Check if the tree is actively running
829
+ const isRunning = behaviorTree.isRunningBehaviorTree();
830
+ console.log('Is Running:', isRunning);
831
+
832
+ // Get human-readable description of current behavior
833
+ const description = behaviorTree.getCurrentBehaviorDescription();
834
+ console.log('Current Behavior:', description);
835
+ ```
836
+
837
+ ### Execution Path Tracking
838
+
839
+ Understanding the execution flow through your behavior tree is essential for debugging:
840
+
841
+ ```typescript
842
+ // Get the full execution path from root to current leaf
843
+ const executionPath = behaviorTree.getCurrentExecutionPath();
844
+ console.log('Execution Path:');
845
+ executionPath.forEach((node, index) => {
846
+ const indent = ' '.repeat(index);
847
+ console.log(`${indent}${node.name} (${node.getStatus()})`);
848
+ });
849
+
850
+ // Get the currently executing composite node (Sequence/Selector)
851
+ const currentSequence = behaviorTree.getCurrentSequence();
852
+ if (currentSequence) {
853
+ console.log(`Currently in: ${currentSequence.name}`);
854
+ }
855
+
856
+ // Get the currently executing action
857
+ const currentAction = behaviorTree.getCurrentAction();
858
+ if (currentAction) {
859
+ console.log(`Currently executing: ${currentAction.name}`);
860
+ }
861
+ ```
862
+
863
+ ### Blackboard Inspection
864
+
865
+ The blackboard contains all the shared data your behavior tree uses:
866
+
867
+ ```typescript
868
+ const blackboard = behaviorTree.getBlackboard();
869
+
870
+ // Get formatted debug information about all blackboard values
871
+ const blackboardDebug = blackboard.getDebugInfo();
872
+ console.log('Blackboard Contents:', blackboardDebug);
873
+
874
+ // Check specific values
875
+ const playerPosition = blackboard.getValue('PlayerPosition');
876
+ const distanceToPlayer = blackboard.getValue('DistanceToPlayer');
877
+ console.log(`Player at: ${playerPosition}, Distance: ${distanceToPlayer}`);
878
+
879
+ // List all available keys
880
+ const allKeys = blackboard.getKeys();
881
+ console.log('Available blackboard keys:', allKeys);
882
+ ```
883
+
884
+ ### Real-Time Debug Monitoring
885
+
886
+ Set up continuous monitoring to track AI behavior over time:
887
+
888
+ ```typescript
889
+ class MyGame extends ENGINE.BaseGameLoop {
890
+ private debugTimer: number = 0;
891
+ private debugInterval: number = 2.0; // Debug every 2 seconds
892
+
893
+ protected override onTick(deltaTime: number): void {
894
+ super.onTick(deltaTime);
895
+
896
+ // Debug monitoring
897
+ this.debugTimer += deltaTime;
898
+ if (this.debugTimer >= this.debugInterval) {
899
+ this.debugAI();
900
+ this.debugTimer = 0;
901
+ }
902
+ }
903
+
904
+ private debugAI(): void {
905
+ // Find all NPCs with behavior trees
906
+ const npcs = this.world.getAllActorsOfType(ENGINE.ThirdPersonCharacterPawn)
907
+ .filter(npc => npc.getComponent(ENGINE.BehaviorTreeComponent));
908
+
909
+ console.log('\n=== AI Debug Report ===');
910
+ npcs.forEach((npc, index) => {
911
+ const behaviorTree = npc.getComponent(ENGINE.BehaviorTreeComponent)!;
912
+ const description = behaviorTree.getCurrentBehaviorDescription();
913
+ const status = behaviorTree.getCurrentStatus();
914
+
915
+ console.log(`NPC ${index + 1}: ${description} (${status})`);
916
+
917
+ // Show blackboard values
918
+ const blackboard = behaviorTree.getBlackboard();
919
+ const distanceToPlayer = blackboard.getValue('DistanceToPlayer');
920
+ if (distanceToPlayer !== undefined) {
921
+ console.log(` Distance to player: ${distanceToPlayer.toFixed(1)}`);
922
+ }
923
+ });
924
+ console.log('========================\n');
925
+ }
926
+ }
927
+ ```
928
+
929
+ ### Node-Level Debugging
930
+
931
+ Individual nodes provide their own debug information:
932
+
933
+ ```typescript
934
+ // Get debug info from any node
935
+ const nodeDebugInfo = someNode.getDebugInfo();
936
+ console.log('Node Debug Info:', {
937
+ name: nodeDebugInfo.name,
938
+ description: nodeDebugInfo.description,
939
+ status: nodeDebugInfo.status,
940
+ isExecuting: nodeDebugInfo.isExecuting
941
+ });
942
+
943
+ // For composite nodes, get child information
944
+ if (someNode instanceof ENGINE.CompositeNode) {
945
+ const compositeDebug = someNode.getDebugInfo();
946
+ console.log(`Current child index: ${compositeDebug.currentChildIndex}`);
947
+ console.log('Children:', compositeDebug.children);
948
+ }
949
+ ```
950
+
951
+ ### Debug Output Examples
952
+
953
+ Here's what typical debug output looks like:
954
+
955
+ ```typescript
956
+ // Comprehensive debug info structure
957
+ {
958
+ isRunning: true,
959
+ currentStatus: "Running",
960
+ updateInterval: 0.1,
961
+ blackboard: {
962
+ "PlayerPosition": "Vector3(10.50, 1.00, -5.25)",
963
+ "DistanceToPlayer": 12.3,
964
+ "CurrentWaypoint": "Vector3(0.00, 1.00, 0.00)",
965
+ "PatrolWaypoints": [Array of waypoints],
966
+ "PlayerActor": "ThirdPersonCharacterPawn(Player)"
967
+ },
968
+ rootNode: {
969
+ name: "PatrolBehavior",
970
+ description: "Main patrol behavior",
971
+ status: "Running",
972
+ isExecuting: true,
973
+ children: [...]
974
+ },
975
+ executionPath: [
976
+ { name: "PatrolBehavior", status: "Running" },
977
+ { name: "PatrolSequence", status: "Running" },
978
+ { name: "MoveToPosition", status: "Running" }
979
+ ]
980
+ }
981
+ ```
982
+
983
+ ### Common Debugging Scenarios
984
+
985
+ #### 1. Action Not Executing
986
+ ```typescript
987
+ // Check if conditions are failing
988
+ const currentAction = behaviorTree.getCurrentAction();
989
+ if (!currentAction) {
990
+ console.log('No action executing - check conditions');
991
+
992
+ // Inspect the execution path to see where it stops
993
+ const path = behaviorTree.getCurrentExecutionPath();
994
+ console.log('Execution stopped at:', path[path.length - 1]?.name);
995
+ }
996
+ ```
997
+
998
+ #### 2. Blackboard Issues
999
+ ```typescript
1000
+ // Verify required blackboard values are set
1001
+ const blackboard = behaviorTree.getBlackboard();
1002
+ const requiredKeys = ['PlayerActor', 'PatrolWaypoints', 'CurrentWaypoint'];
1003
+
1004
+ requiredKeys.forEach(key => {
1005
+ if (!blackboard.hasValue(key)) {
1006
+ console.error(`Missing required blackboard key: ${key}`);
1007
+ } else {
1008
+ console.log(`✓ ${key}:`, blackboard.getValue(key));
1009
+ }
1010
+ });
1011
+ ```
1012
+
1013
+ #### 3. Performance Issues
1014
+ ```typescript
1015
+ // Monitor update frequency and execution time
1016
+ class DebugBehaviorTreeComponent extends ENGINE.BehaviorTreeComponent {
1017
+ private lastExecutionTime: number = 0;
1018
+
1019
+ protected override async updateBehaviorTree(): Promise<void> {
1020
+ const startTime = performance.now();
1021
+ await super.updateBehaviorTree();
1022
+ const executionTime = performance.now() - startTime;
1023
+
1024
+ if (executionTime > 5) { // Warn if execution takes more than 5ms
1025
+ console.warn(`Slow behavior tree execution: ${executionTime.toFixed(2)}ms`);
1026
+ }
1027
+ }
1028
+ }
1029
+ ```
1030
+
1031
+ ---
1032
+
1033
+ ## 9. Creating Custom Actions and Conditions
1034
+
1035
+ The behavior tree system is fully extensible. You can create your own custom actions and conditions in your game project.
1036
+
1037
+ ### Creating Custom Actions
1038
+
1039
+ ```typescript
1040
+ // src/ai/actions/MyCustomAction.ts
1041
+ import * as ENGINE from 'genesys.js';
1042
+
1043
+ export interface MyCustomActionOptions extends ENGINE.BehaviorActionOptions {
1044
+ customParameter?: string;
1045
+ customValue?: number;
1046
+ }
1047
+
1048
+ @ENGINE.EngineClass('MyCustomAction')
1049
+ export class MyCustomAction extends ENGINE.BehaviorAction {
1050
+ private customParameter: string;
1051
+ private customValue: number;
1052
+
1053
+ constructor(options: MyCustomActionOptions = {}) {
1054
+ super({ name: 'MyCustomAction', ...options });
1055
+ this.customParameter = options.customParameter ?? 'default';
1056
+ this.customValue = options.customValue ?? 1.0;
1057
+ }
1058
+
1059
+ protected override async onUpdate(blackboard: ENGINE.Blackboard): Promise<ENGINE.BehaviorStatus> {
1060
+ const owner = this.getOwner(blackboard);
1061
+ if (!owner) return ENGINE.BehaviorStatus.Failure;
1062
+
1063
+ // Your custom logic here
1064
+ console.log(`Custom action executing: ${this.customParameter}, ${this.customValue}`);
1065
+
1066
+ return ENGINE.BehaviorStatus.Success;
1067
+ }
1068
+ }
1069
+ ```
1070
+
1071
+ ### ⚠️ Important: Avoid Indefinitely Running Actions
1072
+
1073
+ **Critical Best Practice**: Custom actions should **always** have a completion condition and should not run indefinitely. Actions that return `BehaviorStatus.Running` forever will block the behavior tree from re-evaluating other branches and conditions.
1074
+
1075
+ **❌ Bad Example** (Indefinitely running action):
1076
+ ```typescript
1077
+ // DON'T DO THIS - This action will run forever
1078
+ protected override async onUpdate(blackboard: ENGINE.Blackboard): Promise<ENGINE.BehaviorStatus> {
1079
+ // This action never completes!
1080
+ return ENGINE.BehaviorStatus.Running;
1081
+ }
1082
+ ```
1083
+
1084
+ **✅ Good Examples** (Actions with completion conditions):
1085
+ ```typescript
1086
+ // Timer-based completion
1087
+ protected override async onUpdate(blackboard: ENGINE.Blackboard): Promise<ENGINE.BehaviorStatus> {
1088
+ const currentTime = Date.now() / 1000;
1089
+ const elapsedTime = currentTime - this.startTime;
1090
+
1091
+ if (elapsedTime >= this.maxDuration) {
1092
+ return ENGINE.BehaviorStatus.Success; // Complete after timeout
1093
+ }
1094
+
1095
+ // Do work...
1096
+ return ENGINE.BehaviorStatus.Running;
1097
+ }
1098
+
1099
+ // Condition-based completion
1100
+ protected override async onUpdate(blackboard: ENGINE.Blackboard): Promise<ENGINE.BehaviorStatus> {
1101
+ const owner = this.getOwner(blackboard);
1102
+
1103
+ // Check if goal is achieved
1104
+ if (this.hasAchievedGoal(owner)) {
1105
+ return ENGINE.BehaviorStatus.Success;
1106
+ }
1107
+
1108
+ // Continue working toward goal
1109
+ return ENGINE.BehaviorStatus.Running;
1110
+ }
1111
+
1112
+ // Immediate completion for utility actions
1113
+ protected override async onUpdate(blackboard: ENGINE.Blackboard): Promise<ENGINE.BehaviorStatus> {
1114
+ // Perform immediate action (like setting a value)
1115
+ blackboard.setValue('SomeKey', 'SomeValue');
1116
+
1117
+ // Complete immediately
1118
+ return ENGINE.BehaviorStatus.Success;
1119
+ }
1120
+ ```
1121
+
1122
+ **Why This Matters**: The behavior tree system expects actions to eventually complete so it can:
1123
+ - Re-evaluate conditions on other branches
1124
+ - Allow higher-priority behaviors to interrupt
1125
+ - Reset and restart the tree when needed
1126
+ - Provide responsive AI that can adapt to changing game state
1127
+
1128
+ ### Creating Custom Conditions
1129
+
1130
+ ```typescript
1131
+ // src/ai/conditions/MyCustomCondition.ts
1132
+ import * as ENGINE from 'genesys.js';
1133
+
1134
+ export interface MyCustomConditionOptions extends ENGINE.ConditionEvaluatorOptions {
1135
+ threshold?: number;
1136
+ targetActorKey?: string;
1137
+ }
1138
+
1139
+ @ENGINE.EngineClass('MyCustomCondition')
1140
+ export class MyCustomCondition extends ENGINE.ConditionEvaluator {
1141
+ private threshold: number;
1142
+ private targetActorKey: string;
1143
+
1144
+ constructor(options: MyCustomConditionOptions = {}) {
1145
+ super({ name: 'MyCustomCondition', ...options });
1146
+ this.threshold = options.threshold ?? 10.0;
1147
+ this.targetActorKey = options.targetActorKey ?? 'PlayerActor';
1148
+ }
1149
+
1150
+ protected override async onEvaluate(blackboard: ENGINE.Blackboard): Promise<ENGINE.BehaviorStatus> {
1151
+ const owner = this.getOwner(blackboard);
1152
+ const target = blackboard.getValue<any>(this.targetActorKey);
1153
+
1154
+ if (!owner || !target) return ENGINE.BehaviorStatus.Failure;
1155
+
1156
+ // Your custom condition logic here
1157
+ // Return Success if condition is met, Failure otherwise
1158
+ return ENGINE.BehaviorStatus.Success;
1159
+ }
1160
+ }
1161
+ ```
1162
+
1163
+ ### Using Custom Behaviors in Code
1164
+
1165
+ ```typescript
1166
+ // Use your custom behaviors directly in behavior trees
1167
+ const customBehavior = new ENGINE.SelectorNode({
1168
+ name: 'Custom Behavior'
1169
+ });
1170
+ customBehavior.addChildren([
1171
+ new MyCustomAction({
1172
+ customParameter: 'myValue',
1173
+ customValue: 42,
1174
+ conditions: [
1175
+ new MyCustomCondition({ threshold: 15.0 })
1176
+ ]
1177
+ }),
1178
+ new ENGINE.WanderAction({ wanderRadius: 10.0 })
1179
+ ]);
1180
+
1181
+ // Apply to NPC
1182
+ const behaviorTree = new ENGINE.BehaviorTreeComponent({
1183
+ rootNode: customBehavior,
1184
+ updateInterval: 0.1,
1185
+ autoStart: true
1186
+ });
1187
+ npc.addComponents(behaviorTree);
1188
+ this.world.addActors(npc);
1189
+ ```
1190
+
1191
+ ### Registering for JSON Support (Optional)
1192
+
1193
+ If you want to use your custom behaviors in JSON files, register them:
1194
+
1195
+ ```typescript
1196
+ // src/ai/registerCustomBehaviors.ts
1197
+ import * as ENGINE from 'genesys.js';
1198
+ import { MyCustomAction } from './actions/MyCustomAction.js';
1199
+ import { MyCustomCondition } from './conditions/MyCustomCondition.js';
1200
+
1201
+ export function registerCustomBehaviors(): void {
1202
+ // Register custom actions
1203
+ ENGINE.BehaviorTreeLoader.registerNodeType('MyCustomAction', MyCustomAction as any);
1204
+
1205
+ // Register custom conditions
1206
+ ENGINE.BehaviorTreeLoader.registerConditionType('MyCustomCondition', MyCustomCondition as any);
1207
+
1208
+ console.log('Custom behavior tree types registered');
1209
+ }
1210
+
1211
+ // Initialize in your game
1212
+ export class MyGame extends ENGINE.BaseGameLoop {
1213
+ constructor(container: HTMLElement) {
1214
+ super(container);
1215
+
1216
+ // Register custom types BEFORE loading JSON behavior trees
1217
+ registerCustomBehaviors();
1218
+ }
1219
+ }
1220
+ ```
1221
+
1222
+ ---
1223
+
1224
+ ## 10. Built-in Actions and Conditions
1225
+
1226
+ ### Actions by Category
1227
+
1228
+ All actions use **blackboard keys** for actor references.
1229
+
1230
+ #### Ground Actions (NavMesh-based)
1231
+ | Action | Description | Key Properties |
1232
+ |--------|-------------|----------------|
1233
+ | `MoveToPositionAction` | Move to a specific position | `targetPositionKey`, `useNavigation` |
1234
+ | `FollowActorAction` | Follow another actor | `targetActorKey`, `followDistance`, `useNavigation` |
1235
+ | `SetNextWaypointAction` | Cycle through patrol points | `waypointsKey`, `targetPositionKey`, `loop` |
1236
+ | `FleeFromTargetAction` | Flee from a target actor | `targetActorKey`, `fleeDistance`, `fleeSpeedMultiplier` |
1237
+ | `WanderAction` | Random ground movement | `wanderRadius` |
1238
+
1239
+ #### Aerial Actions (3D flying)
1240
+ | Action | Description | Key Properties |
1241
+ |--------|-------------|----------------|
1242
+ | `AerialMoveToTargetAction` | Move to target in 3D space | `targetActorKey`, `hoverAboveTarget`, `hoverHeightOffset` |
1243
+ | `AerialSearchAction` | Search around last known position | `lastKnownPositionKey`, `searchRadius`, `searchDuration` |
1244
+ | `AerialTrackTargetAction` | Continuously track target position | `targetActorKey`, `lastKnownPositionKey`, `updateInterval` |
1245
+ | `AerialWanderAction` | Random 3D movement in sky | `wanderRadius`, `wanderHeight`, `heightVariation` |
1246
+
1247
+ #### Combat Actions
1248
+ | Action | Description | Key Properties |
1249
+ |--------|-------------|----------------|
1250
+ | `MeleeAttackAction` | Attack target at close range | `targetActorKey` |
1251
+ | `ShootAction` | Fire projectile weapon at target | `targetActorKey`, `shootRange`, `aimDuration` |
1252
+
1253
+ #### Utility Actions
1254
+ | Action | Description | Key Properties |
1255
+ |--------|-------------|----------------|
1256
+ | `LookAtTargetAction` | Rotate to face a target | `targetActorKey` |
1257
+ | `WaitAction` | Wait for a specified duration | `duration` |
1258
+ | `CalculateTacticalPositionAction` | Calculate tactical positions relative to targets | `targetActorKey`, `outputPositionKey`, `distance` |
1259
+
1260
+ ### Conditions
1261
+
1262
+ All conditions use **blackboard keys** for actor references and support **invert** functionality.
1263
+
1264
+ | Condition | Description | Key Properties |
1265
+ |-----------|-------------|----------------|
1266
+ | `IsPlayerNearCondition` | Check player distance | `range` |
1267
+ | `CanSeeTargetCondition` | Line-of-sight check | `targetActorKey`, `maxDistance` |
1268
+ | `TargetInConeCondition` | Check target in field of view | `targetActorKey`, `coneAngle`, `maxDistance` |
1269
+ | `HpAbovePercentCondition` | Check HP above threshold | `percentage`, `checkOwner` |
1270
+ | `TargetBelowHpPercentCondition` | Check target HP below threshold | `targetActorKey`, `percentage` |
1271
+ | `TimeLimitCondition` | Check within time limit | `timeLimit` |
1272
+ | `HasLastKnownPositionCondition` | Check if position is known | `positionKey` |
1273
+
1274
+ ---
1275
+
1276
+ ## 11. Best Practices
1277
+
1278
+ 1. **Prefer code-based behavior trees**: Use TypeScript/JavaScript for full type safety and IDE support
1279
+ 2. **Use JSON for data-driven workflows**: Reserve JSON for when designers need to modify AI without code changes
1280
+ 3. **Choose appropriate movement component**: Use `NpcMovementComponent` for ground-based NPCs, `AerialMovementComponent` for flying enemies
1281
+ 4. **Use appropriate update intervals**: Balance AI responsiveness with performance
1282
+ 5. **Start simple**: Begin with basic behaviors and build complexity gradually
1283
+ 6. **Test incrementally**: Test each AI component individually before combining
1284
+ 7. **Use modular design**: Prefer composing behaviors from simple actions
1285
+ 8. **Set up blackboard properly**: Initialize all required actor references and values before starting behavior trees
1286
+ 9. **Debug visually**: Use comprehensive debugging methods to understand AI behavior
1287
+ 10. **Attach conditions wisely**: Use attached conditions to control when actions execute
1288
+ 11. **Reuse condition evaluators**: Create reusable condition evaluators for common checks
1289
+ 12. **Consistent naming**: Use consistent blackboard key names across behavior trees
1290
+ 13. **Document blackboard schema**: Define expected blackboard values in behavior tree comments
1291
+ 14. **Avoid indefinitely running custom actions**: Ensure all custom actions have completion conditions to prevent blocking the behavior tree
1292
+ 15. **Use debugging tools extensively**: Leverage the comprehensive debugging methods to understand AI behavior and identify issues quickly
1293
+ 16. **Monitor performance**: Track behavior tree execution times and optimize slow-running actions or conditions
1294
+ 17. **Organize by action categories**: Use the organized action structure (ground, aerial, combat, utility) for better code organization
1295
+
1296
+ ---
1297
+
1298
+ ## Next Steps
1299
+
1300
+ Now that you understand AI and behavior trees, you can combine them with navigation for complete AI systems. See the **[Navigation and Pathfinding Guide](15-navigation-and-pathfinding.md)** to learn about:
1301
+
1302
+ - NavMesh generation and configuration
1303
+ - Ground-based pathfinding for NPCs
1304
+ - Performance optimization for navigation
1305
+ - Troubleshooting navigation issues
1306
+
1307
+ This AI system provides sophisticated decision-making capabilities for your Genesys.js projects.
1308
+
1309
+ ---
1310
+
1311
+ ## Source Code
1312
+ Below are relevant engine source code you MUST digest in order to get complete understanding of the topic. Read them carefully.
1313
+
1314
+ ```
1315
+ <file path={src/npc/behavior-tree/BehaviorTreeComponent.ts}>
1316
+ <file path={src/components/movement/AerialMovementComponent.ts}>