@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,1305 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Collision/Shape/MeshShape.h>
8
- #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
9
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
10
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
11
- #include <Jolt/Physics/Collision/RayCast.h>
12
- #include <Jolt/Physics/Collision/ShapeCast.h>
13
- #include <Jolt/Physics/Collision/ShapeFilter.h>
14
- #include <Jolt/Physics/Collision/CastResult.h>
15
- #include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>
16
- #include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
17
- #include <Jolt/Physics/Collision/CastConvexVsTriangles.h>
18
- #include <Jolt/Physics/Collision/CastSphereVsTriangles.h>
19
- #include <Jolt/Physics/Collision/TransformedShape.h>
20
- #include <Jolt/Physics/Collision/ActiveEdges.h>
21
- #include <Jolt/Physics/Collision/CollisionDispatch.h>
22
- #include <Jolt/Physics/Collision/SortReverseAndStore.h>
23
- #include <Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h>
24
- #include <Jolt/Core/StringTools.h>
25
- #include <Jolt/Core/StreamIn.h>
26
- #include <Jolt/Core/StreamOut.h>
27
- #include <Jolt/Core/Profiler.h>
28
- #include <Jolt/Core/UnorderedMap.h>
29
- #include <Jolt/Geometry/AABox4.h>
30
- #include <Jolt/Geometry/RayAABox.h>
31
- #include <Jolt/Geometry/Indexify.h>
32
- #include <Jolt/Geometry/Plane.h>
33
- #include <Jolt/Geometry/OrientedBox.h>
34
- #include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>
35
- #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
36
- #include <Jolt/AABBTree/AABBTreeBuilder.h>
37
- #include <Jolt/AABBTree/AABBTreeToBuffer.h>
38
- #include <Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h>
39
- #include <Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h>
40
- #include <Jolt/ObjectStream/TypeDeclarations.h>
41
-
42
- JPH_NAMESPACE_BEGIN
43
-
44
- #ifdef JPH_DEBUG_RENDERER
45
- bool MeshShape::sDrawTriangleGroups = false;
46
- bool MeshShape::sDrawTriangleOutlines = false;
47
- #endif // JPH_DEBUG_RENDERER
48
-
49
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(MeshShapeSettings)
50
- {
51
- JPH_ADD_BASE_CLASS(MeshShapeSettings, ShapeSettings)
52
-
53
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mTriangleVertices)
54
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mIndexedTriangles)
55
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mMaterials)
56
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mMaxTrianglesPerLeaf)
57
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mActiveEdgeCosThresholdAngle)
58
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mPerTriangleUserData)
59
- JPH_ADD_ENUM_ATTRIBUTE(MeshShapeSettings, mBuildQuality)
60
- }
61
-
62
- // Codecs this mesh shape is using
63
- using TriangleCodec = TriangleCodecIndexed8BitPackSOA4Flags;
64
- using NodeCodec = NodeCodecQuadTreeHalfFloat;
65
-
66
- // Get header for tree
67
- static JPH_INLINE const NodeCodec::Header *sGetNodeHeader(const ByteBuffer &inTree)
68
- {
69
- return inTree.Get<NodeCodec::Header>(0);
70
- }
71
-
72
- // Get header for triangles
73
- static JPH_INLINE const TriangleCodec::TriangleHeader *sGetTriangleHeader(const ByteBuffer &inTree)
74
- {
75
- return inTree.Get<TriangleCodec::TriangleHeader>(NodeCodec::HeaderSize);
76
- }
77
-
78
- MeshShapeSettings::MeshShapeSettings(const TriangleList &inTriangles, PhysicsMaterialList inMaterials) :
79
- mMaterials(std::move(inMaterials))
80
- {
81
- Indexify(inTriangles, mTriangleVertices, mIndexedTriangles);
82
-
83
- Sanitize();
84
- }
85
-
86
- MeshShapeSettings::MeshShapeSettings(VertexList inVertices, IndexedTriangleList inTriangles, PhysicsMaterialList inMaterials) :
87
- mTriangleVertices(std::move(inVertices)),
88
- mIndexedTriangles(std::move(inTriangles)),
89
- mMaterials(std::move(inMaterials))
90
- {
91
- Sanitize();
92
- }
93
-
94
- void MeshShapeSettings::Sanitize()
95
- {
96
- // Remove degenerate and duplicate triangles
97
- UnorderedSet<IndexedTriangle> triangles;
98
- triangles.reserve(UnorderedSet<IndexedTriangle>::size_type(mIndexedTriangles.size()));
99
- TriangleCodec::ValidationContext validation_ctx(mIndexedTriangles, mTriangleVertices);
100
- for (int t = (int)mIndexedTriangles.size() - 1; t >= 0; --t)
101
- {
102
- const IndexedTriangle &tri = mIndexedTriangles[t];
103
-
104
- if (tri.IsDegenerate(mTriangleVertices) // Degenerate triangle
105
- || validation_ctx.IsDegenerate(tri) // Triangle is degenerate in the quantized space
106
- || !triangles.insert(tri.GetLowestIndexFirst()).second) // Duplicate triangle
107
- {
108
- // The order of triangles doesn't matter (gets reordered while building the tree), so we can just swap the last triangle into this slot
109
- mIndexedTriangles[t] = mIndexedTriangles.back();
110
- mIndexedTriangles.pop_back();
111
- }
112
- }
113
- }
114
-
115
- ShapeSettings::ShapeResult MeshShapeSettings::Create() const
116
- {
117
- if (mCachedResult.IsEmpty())
118
- Ref<Shape> shape = new MeshShape(*this, mCachedResult);
119
- return mCachedResult;
120
- }
121
-
122
- MeshShape::MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult) :
123
- Shape(EShapeType::Mesh, EShapeSubType::Mesh, inSettings, outResult)
124
- {
125
- // Check if there are any triangles
126
- if (inSettings.mIndexedTriangles.empty())
127
- {
128
- outResult.SetError("Need triangles to create a mesh shape!");
129
- return;
130
- }
131
-
132
- // Check triangles
133
- TriangleCodec::ValidationContext validation_ctx(inSettings.mIndexedTriangles, inSettings.mTriangleVertices);
134
- for (int t = (int)inSettings.mIndexedTriangles.size() - 1; t >= 0; --t)
135
- {
136
- const IndexedTriangle &triangle = inSettings.mIndexedTriangles[t];
137
- if (triangle.IsDegenerate(inSettings.mTriangleVertices)
138
- || validation_ctx.IsDegenerate(triangle))
139
- {
140
- outResult.SetError(StringFormat("Triangle %d is degenerate!", t));
141
- return;
142
- }
143
- else
144
- {
145
- // Check vertex indices
146
- for (uint32 idx : triangle.mIdx)
147
- if (idx >= inSettings.mTriangleVertices.size())
148
- {
149
- outResult.SetError(StringFormat("Vertex index %u is beyond vertex list (size: %u)", idx, (uint)inSettings.mTriangleVertices.size()));
150
- return;
151
- }
152
- }
153
- }
154
-
155
- // Copy materials
156
- mMaterials = inSettings.mMaterials;
157
- if (!mMaterials.empty())
158
- {
159
- // Validate materials
160
- if (mMaterials.size() > (1 << FLAGS_MATERIAL_BITS))
161
- {
162
- outResult.SetError(StringFormat("Supporting max %d materials per mesh", 1 << FLAGS_MATERIAL_BITS));
163
- return;
164
- }
165
- for (const IndexedTriangle &t : inSettings.mIndexedTriangles)
166
- if (t.mMaterialIndex >= mMaterials.size())
167
- {
168
- outResult.SetError(StringFormat("Triangle material %u is beyond material list (size: %u)", t.mMaterialIndex, (uint)mMaterials.size()));
169
- return;
170
- }
171
- }
172
- else
173
- {
174
- // No materials assigned, validate that all triangles use material index 0
175
- for (const IndexedTriangle &t : inSettings.mIndexedTriangles)
176
- if (t.mMaterialIndex != 0)
177
- {
178
- outResult.SetError("No materials present, all triangles should have material index 0");
179
- return;
180
- }
181
- }
182
-
183
- // Check max triangles
184
- if (inSettings.mMaxTrianglesPerLeaf < 1 || inSettings.mMaxTrianglesPerLeaf > MaxTrianglesPerLeaf)
185
- {
186
- outResult.SetError("Invalid max triangles per leaf");
187
- return;
188
- }
189
-
190
- // Fill in active edge bits
191
- IndexedTriangleList indexed_triangles = inSettings.mIndexedTriangles; // Copy indices since we're adding the 'active edge' flag
192
- sFindActiveEdges(inSettings, indexed_triangles);
193
-
194
- // Create triangle splitter
195
- union Storage
196
- {
197
- Storage() { }
198
- ~Storage() { }
199
-
200
- TriangleSplitterBinning mBinning;
201
- TriangleSplitterMean mMean;
202
- };
203
- Storage storage;
204
- TriangleSplitter *splitter = nullptr;
205
- switch (inSettings.mBuildQuality)
206
- {
207
- case MeshShapeSettings::EBuildQuality::FavorRuntimePerformance:
208
- splitter = new (&storage.mBinning) TriangleSplitterBinning(inSettings.mTriangleVertices, indexed_triangles);
209
- break;
210
-
211
- case MeshShapeSettings::EBuildQuality::FavorBuildSpeed:
212
- splitter = new (&storage.mMean) TriangleSplitterMean(inSettings.mTriangleVertices, indexed_triangles);
213
- break;
214
-
215
- default:
216
- JPH_ASSERT(false);
217
- break;
218
- }
219
-
220
- // Build tree
221
- AABBTreeBuilder builder(*splitter, inSettings.mMaxTrianglesPerLeaf);
222
- AABBTreeBuilderStats builder_stats;
223
- const AABBTreeBuilder::Node *root = builder.Build(builder_stats);
224
- splitter->~TriangleSplitter();
225
-
226
- // Convert to buffer
227
- AABBTreeToBuffer<TriangleCodec, NodeCodec> buffer;
228
- const char *error = nullptr;
229
- if (!buffer.Convert(builder.GetTriangles(), builder.GetNodes(), inSettings.mTriangleVertices, root, inSettings.mPerTriangleUserData, error))
230
- {
231
- outResult.SetError(error);
232
- return;
233
- }
234
-
235
- // Move data to this class
236
- mTree.swap(buffer.GetBuffer());
237
-
238
- // Check if we're not exceeding the amount of sub shape id bits
239
- if (GetSubShapeIDBitsRecursive() > SubShapeID::MaxBits)
240
- {
241
- outResult.SetError("Mesh is too big and exceeds the amount of available sub shape ID bits");
242
- return;
243
- }
244
-
245
- outResult.Set(this);
246
- }
247
-
248
- void MeshShape::sFindActiveEdges(const MeshShapeSettings &inSettings, IndexedTriangleList &ioIndices)
249
- {
250
- // Check if we're requested to make all edges active
251
- if (inSettings.mActiveEdgeCosThresholdAngle < 0.0f)
252
- {
253
- for (IndexedTriangle &triangle : ioIndices)
254
- triangle.mMaterialIndex |= 0b111 << FLAGS_ACTIVE_EGDE_SHIFT;
255
- return;
256
- }
257
-
258
- // A struct to hold the two vertex indices of an edge
259
- struct Edge
260
- {
261
- Edge(int inIdx1, int inIdx2) : mIdx1(min(inIdx1, inIdx2)), mIdx2(max(inIdx1, inIdx2)) { }
262
-
263
- uint GetIndexInTriangle(const IndexedTriangle &inTriangle) const
264
- {
265
- for (uint edge_idx = 0; edge_idx < 3; ++edge_idx)
266
- {
267
- Edge edge(inTriangle.mIdx[edge_idx], inTriangle.mIdx[(edge_idx + 1) % 3]);
268
- if (*this == edge)
269
- return edge_idx;
270
- }
271
-
272
- JPH_ASSERT(false);
273
- return ~uint(0);
274
- }
275
-
276
- bool operator == (const Edge &inRHS) const
277
- {
278
- return mIdx1 == inRHS.mIdx1 && mIdx2 == inRHS.mIdx2;
279
- }
280
-
281
- uint64 GetHash() const
282
- {
283
- static_assert(sizeof(*this) == 2 * sizeof(int), "No padding expected");
284
- return HashBytes(this, sizeof(*this));
285
- }
286
-
287
- int mIdx1;
288
- int mIdx2;
289
- };
290
-
291
- // A struct to hold the triangles that are connected to an edge
292
- struct TriangleIndices
293
- {
294
- uint mNumTriangles = 0;
295
- uint mTriangleIndices[2];
296
- };
297
-
298
- // Build a list of edge to triangles
299
- using EdgeToTriangle = UnorderedMap<Edge, TriangleIndices>;
300
- EdgeToTriangle edge_to_triangle;
301
- edge_to_triangle.reserve(EdgeToTriangle::size_type(ioIndices.size() * 3));
302
- for (uint triangle_idx = 0; triangle_idx < ioIndices.size(); ++triangle_idx)
303
- {
304
- IndexedTriangle &triangle = ioIndices[triangle_idx];
305
- for (uint edge_idx = 0; edge_idx < 3; ++edge_idx)
306
- {
307
- Edge edge(triangle.mIdx[edge_idx], triangle.mIdx[(edge_idx + 1) % 3]);
308
- EdgeToTriangle::iterator edge_to_triangle_it = edge_to_triangle.try_emplace(edge, TriangleIndices()).first;
309
- TriangleIndices &indices = edge_to_triangle_it->second;
310
- if (indices.mNumTriangles < 2)
311
- {
312
- // Store index of triangle that connects to this edge
313
- indices.mTriangleIndices[indices.mNumTriangles] = triangle_idx;
314
- indices.mNumTriangles++;
315
- }
316
- else
317
- {
318
- // 3 or more triangles share an edge, mark this edge as active
319
- uint32 mask = 1 << (edge_idx + FLAGS_ACTIVE_EGDE_SHIFT);
320
- JPH_ASSERT((triangle.mMaterialIndex & mask) == 0);
321
- triangle.mMaterialIndex |= mask;
322
- indices.mNumTriangles = 3; // Indicate that we have 3 or more triangles
323
- }
324
- }
325
- }
326
-
327
- // Walk over all edges and determine which ones are active
328
- for (const EdgeToTriangle::value_type &edge : edge_to_triangle)
329
- {
330
- uint num_active = 0;
331
- if (edge.second.mNumTriangles == 1)
332
- {
333
- // Edge is not shared, it is an active edge
334
- num_active = 1;
335
- }
336
- else if (edge.second.mNumTriangles == 2)
337
- {
338
- // Simple shared edge, determine if edge is active based on the two adjacent triangles
339
- const IndexedTriangle &triangle1 = ioIndices[edge.second.mTriangleIndices[0]];
340
- const IndexedTriangle &triangle2 = ioIndices[edge.second.mTriangleIndices[1]];
341
-
342
- // Find which edge this is for both triangles
343
- uint edge_idx1 = edge.first.GetIndexInTriangle(triangle1);
344
- uint edge_idx2 = edge.first.GetIndexInTriangle(triangle2);
345
-
346
- // Construct a plane for triangle 1 (e1 = edge vertex 1, e2 = edge vertex 2, op = opposing vertex)
347
- Vec3 triangle1_e1 = Vec3(inSettings.mTriangleVertices[triangle1.mIdx[edge_idx1]]);
348
- Vec3 triangle1_e2 = Vec3(inSettings.mTriangleVertices[triangle1.mIdx[(edge_idx1 + 1) % 3]]);
349
- Vec3 triangle1_op = Vec3(inSettings.mTriangleVertices[triangle1.mIdx[(edge_idx1 + 2) % 3]]);
350
- Plane triangle1_plane = Plane::sFromPointsCCW(triangle1_e1, triangle1_e2, triangle1_op);
351
-
352
- // Construct a plane for triangle 2
353
- Vec3 triangle2_e1 = Vec3(inSettings.mTriangleVertices[triangle2.mIdx[edge_idx2]]);
354
- Vec3 triangle2_e2 = Vec3(inSettings.mTriangleVertices[triangle2.mIdx[(edge_idx2 + 1) % 3]]);
355
- Vec3 triangle2_op = Vec3(inSettings.mTriangleVertices[triangle2.mIdx[(edge_idx2 + 2) % 3]]);
356
- Plane triangle2_plane = Plane::sFromPointsCCW(triangle2_e1, triangle2_e2, triangle2_op);
357
-
358
- // Determine if the edge is active
359
- num_active = ActiveEdges::IsEdgeActive(triangle1_plane.GetNormal(), triangle2_plane.GetNormal(), triangle1_e2 - triangle1_e1, inSettings.mActiveEdgeCosThresholdAngle)? 2 : 0;
360
- }
361
- else
362
- {
363
- // More edges incoming, we've already marked all edges beyond the 2nd as active
364
- num_active = 2;
365
- }
366
-
367
- // Mark edges of all original triangles active
368
- for (uint i = 0; i < num_active; ++i)
369
- {
370
- uint triangle_idx = edge.second.mTriangleIndices[i];
371
- IndexedTriangle &triangle = ioIndices[triangle_idx];
372
- uint edge_idx = edge.first.GetIndexInTriangle(triangle);
373
- uint32 mask = 1 << (edge_idx + FLAGS_ACTIVE_EGDE_SHIFT);
374
- JPH_ASSERT((triangle.mMaterialIndex & mask) == 0);
375
- triangle.mMaterialIndex |= mask;
376
- }
377
- }
378
- }
379
-
380
- MassProperties MeshShape::GetMassProperties() const
381
- {
382
- // We cannot calculate the volume for an arbitrary mesh, so we return invalid mass properties.
383
- // If you want your mesh to be dynamic, then you should provide the mass properties yourself when
384
- // creating a Body:
385
- //
386
- // BodyCreationSettings::mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
387
- // BodyCreationSettings::mMassPropertiesOverride.SetMassAndInertiaOfSolidBox(Vec3::sOne(), 1000.0f);
388
- //
389
- // Note that for a mesh shape to simulate properly, it is best if the mesh is manifold
390
- // (i.e. closed, all edges shared by only two triangles, consistent winding order).
391
- return MassProperties();
392
- }
393
-
394
- void MeshShape::DecodeSubShapeID(const SubShapeID &inSubShapeID, const void *&outTriangleBlock, uint32 &outTriangleIndex) const
395
- {
396
- // Get block
397
- SubShapeID triangle_idx_subshape_id;
398
- uint32 block_id = inSubShapeID.PopID(NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree)), triangle_idx_subshape_id);
399
- outTriangleBlock = NodeCodec::DecodingContext::sGetTriangleBlockStart(&mTree[0], block_id);
400
-
401
- // Fetch the triangle index
402
- SubShapeID remainder;
403
- outTriangleIndex = triangle_idx_subshape_id.PopID(NumTriangleBits, remainder);
404
- JPH_ASSERT(remainder.IsEmpty(), "Invalid subshape ID");
405
- }
406
-
407
- uint MeshShape::GetMaterialIndex(const SubShapeID &inSubShapeID) const
408
- {
409
- // Decode ID
410
- const void *block_start;
411
- uint32 triangle_idx;
412
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
413
-
414
- // Fetch the flags
415
- uint8 flags = TriangleCodec::DecodingContext::sGetFlags(block_start, triangle_idx);
416
- return flags & FLAGS_MATERIAL_MASK;
417
- }
418
-
419
- const PhysicsMaterial *MeshShape::GetMaterial(const SubShapeID &inSubShapeID) const
420
- {
421
- // Return the default material if there are no materials on this shape
422
- if (mMaterials.empty())
423
- return PhysicsMaterial::sDefault;
424
-
425
- return mMaterials[GetMaterialIndex(inSubShapeID)];
426
- }
427
-
428
- Vec3 MeshShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
429
- {
430
- // Decode ID
431
- const void *block_start;
432
- uint32 triangle_idx;
433
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
434
-
435
- // Decode triangle
436
- Vec3 v1, v2, v3;
437
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
438
- triangle_ctx.GetTriangle(block_start, triangle_idx, v1, v2, v3);
439
-
440
- // Calculate normal
441
- return (v3 - v2).Cross(v1 - v2).Normalized();
442
- }
443
-
444
- void MeshShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
445
- {
446
- // Decode ID
447
- const void *block_start;
448
- uint32 triangle_idx;
449
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
450
-
451
- // Decode triangle
452
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
453
- outVertices.resize(3);
454
- triangle_ctx.GetTriangle(block_start, triangle_idx, outVertices[0], outVertices[1], outVertices[2]);
455
-
456
- // Flip triangle if scaled inside out
457
- if (ScaleHelpers::IsInsideOut(inScale))
458
- std::swap(outVertices[1], outVertices[2]);
459
-
460
- // Calculate transform with scale
461
- Mat44 transform = inCenterOfMassTransform.PreScaled(inScale);
462
-
463
- // Transform to world space
464
- for (Vec3 &v : outVertices)
465
- v = transform * v;
466
- }
467
-
468
- AABox MeshShape::GetLocalBounds() const
469
- {
470
- const NodeCodec::Header *header = sGetNodeHeader(mTree);
471
- return AABox(Vec3::sLoadFloat3Unsafe(header->mRootBoundsMin), Vec3::sLoadFloat3Unsafe(header->mRootBoundsMax));
472
- }
473
-
474
- uint MeshShape::GetSubShapeIDBitsRecursive() const
475
- {
476
- return NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree)) + NumTriangleBits;
477
- }
478
-
479
- template <class Visitor>
480
- JPH_INLINE void MeshShape::WalkTree(Visitor &ioVisitor) const
481
- {
482
- const NodeCodec::Header *header = sGetNodeHeader(mTree);
483
- NodeCodec::DecodingContext node_ctx(header);
484
-
485
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
486
- const uint8 *buffer_start = &mTree[0];
487
- node_ctx.WalkTree(buffer_start, triangle_ctx, ioVisitor);
488
- }
489
-
490
- template <class Visitor>
491
- JPH_INLINE void MeshShape::WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const
492
- {
493
- struct ChainedVisitor
494
- {
495
- JPH_INLINE ChainedVisitor(Visitor &ioVisitor, const SubShapeIDCreator &inSubShapeIDCreator2, uint inTriangleBlockIDBits) :
496
- mVisitor(ioVisitor),
497
- mSubShapeIDCreator2(inSubShapeIDCreator2),
498
- mTriangleBlockIDBits(inTriangleBlockIDBits)
499
- {
500
- }
501
-
502
- JPH_INLINE bool ShouldAbort() const
503
- {
504
- return mVisitor.ShouldAbort();
505
- }
506
-
507
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
508
- {
509
- return mVisitor.ShouldVisitNode(inStackTop);
510
- }
511
-
512
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
513
- {
514
- return mVisitor.VisitNodes(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, ioProperties, inStackTop);
515
- }
516
-
517
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)
518
- {
519
- // Create ID for triangle block
520
- SubShapeIDCreator block_sub_shape_id = mSubShapeIDCreator2.PushID(inTriangleBlockID, mTriangleBlockIDBits);
521
-
522
- // Decode vertices and flags
523
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
524
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
525
- uint8 flags[MaxTrianglesPerLeaf];
526
- ioContext.Unpack(inTriangles, inNumTriangles, vertices, flags);
527
-
528
- int triangle_idx = 0;
529
- for (const Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3, triangle_idx++)
530
- {
531
- // Determine active edges
532
- uint8 active_edges = (flags[triangle_idx] >> FLAGS_ACTIVE_EGDE_SHIFT) & FLAGS_ACTIVE_EDGE_MASK;
533
-
534
- // Create ID for triangle
535
- SubShapeIDCreator triangle_sub_shape_id = block_sub_shape_id.PushID(triangle_idx, NumTriangleBits);
536
-
537
- mVisitor.VisitTriangle(v[0], v[1], v[2], active_edges, triangle_sub_shape_id.GetID());
538
-
539
- // Check if we should early out now
540
- if (mVisitor.ShouldAbort())
541
- break;
542
- }
543
- }
544
-
545
- Visitor & mVisitor;
546
- SubShapeIDCreator mSubShapeIDCreator2;
547
- uint mTriangleBlockIDBits;
548
- };
549
-
550
- ChainedVisitor visitor(ioVisitor, inSubShapeIDCreator2, NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree)));
551
- WalkTree(visitor);
552
- }
553
-
554
- #ifdef JPH_DEBUG_RENDERER
555
- void MeshShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
556
- {
557
- // Reset the batch if we switch coloring mode
558
- if (mCachedTrianglesColoredPerGroup != sDrawTriangleGroups || mCachedUseMaterialColors != inUseMaterialColors)
559
- {
560
- mGeometry = nullptr;
561
- mCachedTrianglesColoredPerGroup = sDrawTriangleGroups;
562
- mCachedUseMaterialColors = inUseMaterialColors;
563
- }
564
-
565
- if (mGeometry == nullptr)
566
- {
567
- struct Visitor
568
- {
569
- JPH_INLINE bool ShouldAbort() const
570
- {
571
- return false;
572
- }
573
-
574
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
575
- {
576
- return true;
577
- }
578
-
579
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
580
- {
581
- UVec4 valid = UVec4::sOr(UVec4::sOr(Vec4::sLess(inBoundsMinX, inBoundsMaxX), Vec4::sLess(inBoundsMinY, inBoundsMaxY)), Vec4::sLess(inBoundsMinZ, inBoundsMaxZ));
582
- return CountAndSortTrues(valid, ioProperties);
583
- }
584
-
585
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, [[maybe_unused]] uint32 inTriangleBlockID)
586
- {
587
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
588
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
589
- ioContext.Unpack(inTriangles, inNumTriangles, vertices);
590
-
591
- if (mDrawTriangleGroups || !mUseMaterialColors || mMaterials.empty())
592
- {
593
- // Single color for mesh
594
- Color color = mDrawTriangleGroups? Color::sGetDistinctColor(mColorIdx++) : (mUseMaterialColors? PhysicsMaterial::sDefault->GetDebugColor() : Color::sWhite);
595
- for (const Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3)
596
- mTriangles.push_back({ v[0], v[1], v[2], color });
597
- }
598
- else
599
- {
600
- // Per triangle color
601
- uint8 flags[MaxTrianglesPerLeaf];
602
- TriangleCodec::DecodingContext::sGetFlags(inTriangles, inNumTriangles, flags);
603
-
604
- const uint8 *f = flags;
605
- for (const Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3, f++)
606
- mTriangles.push_back({ v[0], v[1], v[2], mMaterials[*f & FLAGS_MATERIAL_MASK]->GetDebugColor() });
607
- }
608
- }
609
-
610
- Array<DebugRenderer::Triangle> & mTriangles;
611
- const PhysicsMaterialList & mMaterials;
612
- bool mUseMaterialColors;
613
- bool mDrawTriangleGroups;
614
- int mColorIdx = 0;
615
- };
616
-
617
- Array<DebugRenderer::Triangle> triangles;
618
- Visitor visitor { triangles, mMaterials, mCachedUseMaterialColors, mCachedTrianglesColoredPerGroup };
619
- WalkTree(visitor);
620
- mGeometry = new DebugRenderer::Geometry(inRenderer->CreateTriangleBatch(triangles), GetLocalBounds());
621
- }
622
-
623
- // Test if the shape is scaled inside out
624
- DebugRenderer::ECullMode cull_mode = ScaleHelpers::IsInsideOut(inScale)? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace;
625
-
626
- // Determine the draw mode
627
- DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
628
-
629
- // Draw the geometry
630
- inRenderer->DrawGeometry(inCenterOfMassTransform * Mat44::sScale(inScale), inColor, mGeometry, cull_mode, DebugRenderer::ECastShadow::On, draw_mode);
631
-
632
- if (sDrawTriangleOutlines)
633
- {
634
- struct Visitor
635
- {
636
- JPH_INLINE Visitor(DebugRenderer *inRenderer, RMat44Arg inTransform) :
637
- mRenderer(inRenderer),
638
- mTransform(inTransform)
639
- {
640
- }
641
-
642
- JPH_INLINE bool ShouldAbort() const
643
- {
644
- return false;
645
- }
646
-
647
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
648
- {
649
- return true;
650
- }
651
-
652
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
653
- {
654
- UVec4 valid = UVec4::sOr(UVec4::sOr(Vec4::sLess(inBoundsMinX, inBoundsMaxX), Vec4::sLess(inBoundsMinY, inBoundsMaxY)), Vec4::sLess(inBoundsMinZ, inBoundsMaxZ));
655
- return CountAndSortTrues(valid, ioProperties);
656
- }
657
-
658
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)
659
- {
660
- // Decode vertices and flags
661
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
662
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
663
- uint8 flags[MaxTrianglesPerLeaf];
664
- ioContext.Unpack(inTriangles, inNumTriangles, vertices, flags);
665
-
666
- // Loop through triangles
667
- const uint8 *f = flags;
668
- for (Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3, ++f)
669
- {
670
- // Loop through edges
671
- for (uint edge_idx = 0; edge_idx < 3; ++edge_idx)
672
- {
673
- RVec3 v1 = mTransform * v[edge_idx];
674
- RVec3 v2 = mTransform * v[(edge_idx + 1) % 3];
675
-
676
- // Draw active edge as a green arrow, other edges as grey
677
- if (*f & (1 << (edge_idx + FLAGS_ACTIVE_EGDE_SHIFT)))
678
- mRenderer->DrawArrow(v1, v2, Color::sGreen, 0.01f);
679
- else
680
- mRenderer->DrawLine(v1, v2, Color::sGrey);
681
- }
682
- }
683
- }
684
-
685
- DebugRenderer * mRenderer;
686
- RMat44 mTransform;
687
- };
688
-
689
- Visitor visitor { inRenderer, inCenterOfMassTransform.PreScaled(inScale) };
690
- WalkTree(visitor);
691
- }
692
- }
693
- #endif // JPH_DEBUG_RENDERER
694
-
695
- bool MeshShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
696
- {
697
- JPH_PROFILE_FUNCTION();
698
-
699
- struct Visitor
700
- {
701
- JPH_INLINE explicit Visitor(RayCastResult &ioHit) :
702
- mHit(ioHit)
703
- {
704
- }
705
-
706
- JPH_INLINE bool ShouldAbort() const
707
- {
708
- return mHit.mFraction <= 0.0f;
709
- }
710
-
711
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
712
- {
713
- return mDistanceStack[inStackTop] < mHit.mFraction;
714
- }
715
-
716
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
717
- {
718
- // Test bounds of 4 children
719
- Vec4 distance = RayAABox4(mRayOrigin, mRayInvDirection, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
720
-
721
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
722
- return SortReverseAndStore(distance, mHit.mFraction, ioProperties, &mDistanceStack[inStackTop]);
723
- }
724
-
725
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)
726
- {
727
- // Test against triangles
728
- uint32 triangle_idx;
729
- float fraction = ioContext.TestRay(mRayOrigin, mRayDirection, inTriangles, inNumTriangles, mHit.mFraction, triangle_idx);
730
- if (fraction < mHit.mFraction)
731
- {
732
- mHit.mFraction = fraction;
733
- mHit.mSubShapeID2 = mSubShapeIDCreator.PushID(inTriangleBlockID, mTriangleBlockIDBits).PushID(triangle_idx, NumTriangleBits).GetID();
734
- mReturnValue = true;
735
- }
736
- }
737
-
738
- RayCastResult & mHit;
739
- Vec3 mRayOrigin;
740
- Vec3 mRayDirection;
741
- RayInvDirection mRayInvDirection;
742
- uint mTriangleBlockIDBits;
743
- SubShapeIDCreator mSubShapeIDCreator;
744
- bool mReturnValue = false;
745
- float mDistanceStack[NodeCodec::StackSize];
746
- };
747
-
748
- Visitor visitor(ioHit);
749
- visitor.mRayOrigin = inRay.mOrigin;
750
- visitor.mRayDirection = inRay.mDirection;
751
- visitor.mRayInvDirection.Set(inRay.mDirection);
752
- visitor.mTriangleBlockIDBits = NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree));
753
- visitor.mSubShapeIDCreator = inSubShapeIDCreator;
754
- WalkTree(visitor);
755
-
756
- return visitor.mReturnValue;
757
- }
758
-
759
- void MeshShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
760
- {
761
- JPH_PROFILE_FUNCTION();
762
-
763
- // Test shape filter
764
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
765
- return;
766
-
767
- struct Visitor
768
- {
769
- JPH_INLINE explicit Visitor(CastRayCollector &ioCollector) :
770
- mCollector(ioCollector)
771
- {
772
- }
773
-
774
- JPH_INLINE bool ShouldAbort() const
775
- {
776
- return mCollector.ShouldEarlyOut();
777
- }
778
-
779
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
780
- {
781
- return mDistanceStack[inStackTop] < mCollector.GetEarlyOutFraction();
782
- }
783
-
784
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
785
- {
786
- // Test bounds of 4 children
787
- Vec4 distance = RayAABox4(mRayOrigin, mRayInvDirection, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
788
-
789
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
790
- return SortReverseAndStore(distance, mCollector.GetEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
791
- }
792
-
793
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, [[maybe_unused]] uint8 inActiveEdges, SubShapeID inSubShapeID2)
794
- {
795
- // Back facing check
796
- if (mBackFaceMode == EBackFaceMode::IgnoreBackFaces && (inV2 - inV0).Cross(inV1 - inV0).Dot(mRayDirection) < 0)
797
- return;
798
-
799
- // Check the triangle
800
- float fraction = RayTriangle(mRayOrigin, mRayDirection, inV0, inV1, inV2);
801
- if (fraction < mCollector.GetEarlyOutFraction())
802
- {
803
- RayCastResult hit;
804
- hit.mBodyID = TransformedShape::sGetBodyID(mCollector.GetContext());
805
- hit.mFraction = fraction;
806
- hit.mSubShapeID2 = inSubShapeID2;
807
- mCollector.AddHit(hit);
808
- }
809
- }
810
-
811
- CastRayCollector & mCollector;
812
- Vec3 mRayOrigin;
813
- Vec3 mRayDirection;
814
- RayInvDirection mRayInvDirection;
815
- EBackFaceMode mBackFaceMode;
816
- float mDistanceStack[NodeCodec::StackSize];
817
- };
818
-
819
- Visitor visitor(ioCollector);
820
- visitor.mBackFaceMode = inRayCastSettings.mBackFaceModeTriangles;
821
- visitor.mRayOrigin = inRay.mOrigin;
822
- visitor.mRayDirection = inRay.mDirection;
823
- visitor.mRayInvDirection.Set(inRay.mDirection);
824
- WalkTreePerTriangle(inSubShapeIDCreator, visitor);
825
- }
826
-
827
- void MeshShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
828
- {
829
- sCollidePointUsingRayCast(*this, inPoint, inSubShapeIDCreator, ioCollector, inShapeFilter);
830
- }
831
-
832
- void MeshShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
833
- {
834
- JPH_PROFILE_FUNCTION();
835
-
836
- struct Visitor : public CollideSoftBodyVerticesVsTriangles
837
- {
838
- using CollideSoftBodyVerticesVsTriangles::CollideSoftBodyVerticesVsTriangles;
839
-
840
- JPH_INLINE bool ShouldAbort() const
841
- {
842
- return false;
843
- }
844
-
845
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
846
- {
847
- return mDistanceStack[inStackTop] < mClosestDistanceSq;
848
- }
849
-
850
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
851
- {
852
- // Scale the bounding boxes of this node
853
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
854
- AABox4Scale(mScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
855
-
856
- // Get distance to vertex
857
- Vec4 dist_sq = AABox4DistanceSqToPoint(mLocalPosition, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
858
-
859
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
860
- return SortReverseAndStore(dist_sq, mClosestDistanceSq, ioProperties, &mDistanceStack[inStackTop]);
861
- }
862
-
863
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, [[maybe_unused]] uint8 inActiveEdges, [[maybe_unused]] SubShapeID inSubShapeID2)
864
- {
865
- ProcessTriangle(inV0, inV1, inV2);
866
- }
867
-
868
- float mDistanceStack[NodeCodec::StackSize];
869
- };
870
-
871
- Visitor visitor(inCenterOfMassTransform, inScale);
872
-
873
- for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
874
- if (v.GetInvMass() > 0.0f)
875
- {
876
- visitor.StartVertex(v);
877
- WalkTreePerTriangle(SubShapeIDCreator(), visitor);
878
- visitor.FinishVertex(v, inCollidingShapeIndex);
879
- }
880
- }
881
-
882
- void MeshShape::sCastConvexVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
883
- {
884
- JPH_PROFILE_FUNCTION();
885
-
886
- struct Visitor : public CastConvexVsTriangles
887
- {
888
- using CastConvexVsTriangles::CastConvexVsTriangles;
889
-
890
- JPH_INLINE bool ShouldAbort() const
891
- {
892
- return mCollector.ShouldEarlyOut();
893
- }
894
-
895
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
896
- {
897
- return mDistanceStack[inStackTop] < mCollector.GetPositiveEarlyOutFraction();
898
- }
899
-
900
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
901
- {
902
- // Scale the bounding boxes of this node
903
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
904
- AABox4Scale(mScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
905
-
906
- // Enlarge them by the casted shape's box extents
907
- AABox4EnlargeWithExtent(mBoxExtent, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
908
-
909
- // Test bounds of 4 children
910
- Vec4 distance = RayAABox4(mBoxCenter, mInvDirection, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
911
-
912
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
913
- return SortReverseAndStore(distance, mCollector.GetPositiveEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
914
- }
915
-
916
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
917
- {
918
- Cast(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
919
- }
920
-
921
- RayInvDirection mInvDirection;
922
- Vec3 mBoxCenter;
923
- Vec3 mBoxExtent;
924
- float mDistanceStack[NodeCodec::StackSize];
925
- };
926
-
927
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::Mesh);
928
- const MeshShape *shape = static_cast<const MeshShape *>(inShape);
929
-
930
- Visitor visitor(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
931
- visitor.mInvDirection.Set(inShapeCast.mDirection);
932
- visitor.mBoxCenter = inShapeCast.mShapeWorldBounds.GetCenter();
933
- visitor.mBoxExtent = inShapeCast.mShapeWorldBounds.GetExtent();
934
- shape->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
935
- }
936
-
937
- void MeshShape::sCastSphereVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
938
- {
939
- JPH_PROFILE_FUNCTION();
940
-
941
- struct Visitor : public CastSphereVsTriangles
942
- {
943
- using CastSphereVsTriangles::CastSphereVsTriangles;
944
-
945
- JPH_INLINE bool ShouldAbort() const
946
- {
947
- return mCollector.ShouldEarlyOut();
948
- }
949
-
950
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
951
- {
952
- return mDistanceStack[inStackTop] < mCollector.GetPositiveEarlyOutFraction();
953
- }
954
-
955
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
956
- {
957
- // Scale the bounding boxes of this node
958
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
959
- AABox4Scale(mScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
960
-
961
- // Enlarge them by the radius of the sphere
962
- AABox4EnlargeWithExtent(Vec3::sReplicate(mRadius), bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
963
-
964
- // Test bounds of 4 children
965
- Vec4 distance = RayAABox4(mStart, mInvDirection, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
966
-
967
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
968
- return SortReverseAndStore(distance, mCollector.GetPositiveEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
969
- }
970
-
971
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
972
- {
973
- Cast(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
974
- }
975
-
976
- RayInvDirection mInvDirection;
977
- float mDistanceStack[NodeCodec::StackSize];
978
- };
979
-
980
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::Mesh);
981
- const MeshShape *shape = static_cast<const MeshShape *>(inShape);
982
-
983
- Visitor visitor(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
984
- visitor.mInvDirection.Set(inShapeCast.mDirection);
985
- shape->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
986
- }
987
-
988
- struct MeshShape::MSGetTrianglesContext
989
- {
990
- JPH_INLINE MSGetTrianglesContext(const MeshShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) :
991
- mDecodeCtx(sGetNodeHeader(inShape->mTree)),
992
- mShape(inShape),
993
- mLocalBox(Mat44::sInverseRotationTranslation(inRotation, inPositionCOM), inBox),
994
- mMeshScale(inScale),
995
- mLocalToWorld(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale)),
996
- mIsInsideOut(ScaleHelpers::IsInsideOut(inScale))
997
- {
998
- }
999
-
1000
- JPH_INLINE bool ShouldAbort() const
1001
- {
1002
- return mShouldAbort;
1003
- }
1004
-
1005
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1006
- {
1007
- return true;
1008
- }
1009
-
1010
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1011
- {
1012
- // Scale the bounding boxes of this node
1013
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
1014
- AABox4Scale(mMeshScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1015
-
1016
- // Test which nodes collide
1017
- UVec4 collides = AABox4VsBox(mLocalBox, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1018
- return CountAndSortTrues(collides, ioProperties);
1019
- }
1020
-
1021
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, [[maybe_unused]] uint32 inTriangleBlockID)
1022
- {
1023
- // When the buffer is full and we cannot process the triangles, abort the tree walk. The next time GetTrianglesNext is called we will continue here.
1024
- if (mNumTrianglesFound + inNumTriangles > mMaxTrianglesRequested)
1025
- {
1026
- mShouldAbort = true;
1027
- return;
1028
- }
1029
-
1030
- // Decode vertices
1031
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
1032
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
1033
- ioContext.Unpack(inTriangles, inNumTriangles, vertices);
1034
-
1035
- // Store vertices as Float3
1036
- if (mIsInsideOut)
1037
- {
1038
- // Scaled inside out, flip the triangles
1039
- for (const Vec3 *v = vertices, *v_end = v + 3 * inNumTriangles; v < v_end; v += 3)
1040
- {
1041
- (mLocalToWorld * v[0]).StoreFloat3(mTriangleVertices++);
1042
- (mLocalToWorld * v[2]).StoreFloat3(mTriangleVertices++);
1043
- (mLocalToWorld * v[1]).StoreFloat3(mTriangleVertices++);
1044
- }
1045
- }
1046
- else
1047
- {
1048
- // Normal scale
1049
- for (const Vec3 *v = vertices, *v_end = v + 3 * inNumTriangles; v < v_end; ++v)
1050
- (mLocalToWorld * *v).StoreFloat3(mTriangleVertices++);
1051
- }
1052
-
1053
- if (mMaterials != nullptr)
1054
- {
1055
- if (mShape->mMaterials.empty())
1056
- {
1057
- // No materials, output default
1058
- const PhysicsMaterial *default_material = PhysicsMaterial::sDefault;
1059
- for (int m = 0; m < inNumTriangles; ++m)
1060
- *mMaterials++ = default_material;
1061
- }
1062
- else
1063
- {
1064
- // Decode triangle flags
1065
- uint8 flags[MaxTrianglesPerLeaf];
1066
- TriangleCodec::DecodingContext::sGetFlags(inTriangles, inNumTriangles, flags);
1067
-
1068
- // Store materials
1069
- for (const uint8 *f = flags, *f_end = f + inNumTriangles; f < f_end; ++f)
1070
- *mMaterials++ = mShape->mMaterials[*f & FLAGS_MATERIAL_MASK].GetPtr();
1071
- }
1072
- }
1073
-
1074
- // Accumulate triangles found
1075
- mNumTrianglesFound += inNumTriangles;
1076
- }
1077
-
1078
- NodeCodec::DecodingContext mDecodeCtx;
1079
- const MeshShape * mShape;
1080
- OrientedBox mLocalBox;
1081
- Vec3 mMeshScale;
1082
- Mat44 mLocalToWorld;
1083
- int mMaxTrianglesRequested;
1084
- Float3 * mTriangleVertices;
1085
- int mNumTrianglesFound;
1086
- const PhysicsMaterial ** mMaterials;
1087
- bool mShouldAbort;
1088
- bool mIsInsideOut;
1089
- };
1090
-
1091
- void MeshShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
1092
- {
1093
- static_assert(sizeof(MSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
1094
- JPH_ASSERT(IsAligned(&ioContext, alignof(MSGetTrianglesContext)));
1095
-
1096
- new (&ioContext) MSGetTrianglesContext(this, inBox, inPositionCOM, inRotation, inScale);
1097
- }
1098
-
1099
- int MeshShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
1100
- {
1101
- static_assert(cGetTrianglesMinTrianglesRequested >= MaxTrianglesPerLeaf, "cGetTrianglesMinTrianglesRequested is too small");
1102
- JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
1103
-
1104
- // Check if we're done
1105
- MSGetTrianglesContext &context = (MSGetTrianglesContext &)ioContext;
1106
- if (context.mDecodeCtx.IsDoneWalking())
1107
- return 0;
1108
-
1109
- // Store parameters on context
1110
- context.mMaxTrianglesRequested = inMaxTrianglesRequested;
1111
- context.mTriangleVertices = outTriangleVertices;
1112
- context.mMaterials = outMaterials;
1113
- context.mShouldAbort = false; // Reset the abort flag
1114
- context.mNumTrianglesFound = 0;
1115
-
1116
- // Continue (or start) walking the tree
1117
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
1118
- const uint8 *buffer_start = &mTree[0];
1119
- context.mDecodeCtx.WalkTree(buffer_start, triangle_ctx, context);
1120
- return context.mNumTrianglesFound;
1121
- }
1122
-
1123
- void MeshShape::sCollideConvexVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
1124
- {
1125
- JPH_PROFILE_FUNCTION();
1126
-
1127
- // Get the shapes
1128
- JPH_ASSERT(inShape1->GetType() == EShapeType::Convex);
1129
- JPH_ASSERT(inShape2->GetType() == EShapeType::Mesh);
1130
- const ConvexShape *shape1 = static_cast<const ConvexShape *>(inShape1);
1131
- const MeshShape *shape2 = static_cast<const MeshShape *>(inShape2);
1132
-
1133
- struct Visitor : public CollideConvexVsTriangles
1134
- {
1135
- using CollideConvexVsTriangles::CollideConvexVsTriangles;
1136
-
1137
- JPH_INLINE bool ShouldAbort() const
1138
- {
1139
- return mCollector.ShouldEarlyOut();
1140
- }
1141
-
1142
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1143
- {
1144
- return true;
1145
- }
1146
-
1147
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1148
- {
1149
- // Scale the bounding boxes of this node
1150
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
1151
- AABox4Scale(mScale2, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1152
-
1153
- // Test which nodes collide
1154
- UVec4 collides = AABox4VsBox(mBoundsOf1InSpaceOf2, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1155
- return CountAndSortTrues(collides, ioProperties);
1156
- }
1157
-
1158
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
1159
- {
1160
- Collide(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
1161
- }
1162
- };
1163
-
1164
- Visitor visitor(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
1165
- shape2->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
1166
- }
1167
-
1168
- void MeshShape::sCollideSphereVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
1169
- {
1170
- JPH_PROFILE_FUNCTION();
1171
-
1172
- // Get the shapes
1173
- JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::Sphere);
1174
- JPH_ASSERT(inShape2->GetType() == EShapeType::Mesh);
1175
- const SphereShape *shape1 = static_cast<const SphereShape *>(inShape1);
1176
- const MeshShape *shape2 = static_cast<const MeshShape *>(inShape2);
1177
-
1178
- struct Visitor : public CollideSphereVsTriangles
1179
- {
1180
- using CollideSphereVsTriangles::CollideSphereVsTriangles;
1181
-
1182
- JPH_INLINE bool ShouldAbort() const
1183
- {
1184
- return mCollector.ShouldEarlyOut();
1185
- }
1186
-
1187
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1188
- {
1189
- return true;
1190
- }
1191
-
1192
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1193
- {
1194
- // Scale the bounding boxes of this node
1195
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
1196
- AABox4Scale(mScale2, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1197
-
1198
- // Test which nodes collide
1199
- UVec4 collides = AABox4VsSphere(mSphereCenterIn2, mRadiusPlusMaxSeparationSq, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1200
- return CountAndSortTrues(collides, ioProperties);
1201
- }
1202
-
1203
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
1204
- {
1205
- Collide(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
1206
- }
1207
- };
1208
-
1209
- Visitor visitor(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
1210
- shape2->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
1211
- }
1212
-
1213
- void MeshShape::SaveBinaryState(StreamOut &inStream) const
1214
- {
1215
- Shape::SaveBinaryState(inStream);
1216
-
1217
- inStream.Write(static_cast<const ByteBufferVector &>(mTree)); // Make sure we use the Array<> overload
1218
- }
1219
-
1220
- void MeshShape::RestoreBinaryState(StreamIn &inStream)
1221
- {
1222
- Shape::RestoreBinaryState(inStream);
1223
-
1224
- inStream.Read(static_cast<ByteBufferVector &>(mTree)); // Make sure we use the Array<> overload
1225
- }
1226
-
1227
- void MeshShape::SaveMaterialState(PhysicsMaterialList &outMaterials) const
1228
- {
1229
- outMaterials = mMaterials;
1230
- }
1231
-
1232
- void MeshShape::RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)
1233
- {
1234
- mMaterials.assign(inMaterials, inMaterials + inNumMaterials);
1235
- }
1236
-
1237
- Shape::Stats MeshShape::GetStats() const
1238
- {
1239
- // Walk the tree to count the triangles
1240
- struct Visitor
1241
- {
1242
- JPH_INLINE bool ShouldAbort() const
1243
- {
1244
- return false;
1245
- }
1246
-
1247
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1248
- {
1249
- return true;
1250
- }
1251
-
1252
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1253
- {
1254
- // Visit all valid children
1255
- UVec4 valid = UVec4::sOr(UVec4::sOr(Vec4::sLess(inBoundsMinX, inBoundsMaxX), Vec4::sLess(inBoundsMinY, inBoundsMaxY)), Vec4::sLess(inBoundsMinZ, inBoundsMaxZ));
1256
- return CountAndSortTrues(valid, ioProperties);
1257
- }
1258
-
1259
- JPH_INLINE void VisitTriangles([[maybe_unused]] const TriangleCodec::DecodingContext &ioContext, [[maybe_unused]] const void *inTriangles, int inNumTriangles, [[maybe_unused]] uint32 inTriangleBlockID)
1260
- {
1261
- mNumTriangles += inNumTriangles;
1262
- }
1263
-
1264
- uint mNumTriangles = 0;
1265
- };
1266
-
1267
- Visitor visitor;
1268
- WalkTree(visitor);
1269
-
1270
- return Stats(sizeof(*this) + mMaterials.size() * sizeof(Ref<PhysicsMaterial>) + mTree.size() * sizeof(uint8), visitor.mNumTriangles);
1271
- }
1272
-
1273
- uint32 MeshShape::GetTriangleUserData(const SubShapeID &inSubShapeID) const
1274
- {
1275
- // Decode ID
1276
- const void *block_start;
1277
- uint32 triangle_idx;
1278
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
1279
-
1280
- // Decode triangle
1281
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
1282
- return triangle_ctx.GetUserData(block_start, triangle_idx);
1283
- }
1284
-
1285
- void MeshShape::sRegister()
1286
- {
1287
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Mesh);
1288
- f.mConstruct = []() -> Shape * { return new MeshShape; };
1289
- f.mColor = Color::sRed;
1290
-
1291
- for (EShapeSubType s : sConvexSubShapeTypes)
1292
- {
1293
- CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::Mesh, sCollideConvexVsMesh);
1294
- CollisionDispatch::sRegisterCastShape(s, EShapeSubType::Mesh, sCastConvexVsMesh);
1295
-
1296
- CollisionDispatch::sRegisterCastShape(EShapeSubType::Mesh, s, CollisionDispatch::sReversedCastShape);
1297
- CollisionDispatch::sRegisterCollideShape(EShapeSubType::Mesh, s, CollisionDispatch::sReversedCollideShape);
1298
- }
1299
-
1300
- // Specialized collision functions
1301
- CollisionDispatch::sRegisterCollideShape(EShapeSubType::Sphere, EShapeSubType::Mesh, sCollideSphereVsMesh);
1302
- CollisionDispatch::sRegisterCastShape(EShapeSubType::Sphere, EShapeSubType::Mesh, sCastSphereVsMesh);
1303
- }
1304
-
1305
- JPH_NAMESPACE_END