@bloomengine/engine 0.3.3 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/shared/build.rs +137 -6
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
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- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/SixDOFConstraint.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/Geometry/Ellipse.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SixDOFConstraintSettings)
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{
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JPH_ADD_BASE_CLASS(SixDOFConstraintSettings, TwoBodyConstraintSettings)
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JPH_ADD_ENUM_ATTRIBUTE(SixDOFConstraintSettings, mSpace)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mPosition1)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisX1)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisY1)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mPosition2)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisX2)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisY2)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mMaxFriction)
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JPH_ADD_ENUM_ATTRIBUTE(SixDOFConstraintSettings, mSwingType)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitMin)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitMax)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitsSpringSettings)
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JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mMotorSettings)
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}
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void SixDOFConstraintSettings::SaveBinaryState(StreamOut &inStream) const
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{
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ConstraintSettings::SaveBinaryState(inStream);
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inStream.Write(mSpace);
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inStream.Write(mPosition1);
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inStream.Write(mAxisX1);
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inStream.Write(mAxisY1);
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inStream.Write(mPosition2);
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inStream.Write(mAxisX2);
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inStream.Write(mAxisY2);
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inStream.Write(mMaxFriction);
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inStream.Write(mSwingType);
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inStream.Write(mLimitMin);
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inStream.Write(mLimitMax);
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for (const SpringSettings &s : mLimitsSpringSettings)
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s.SaveBinaryState(inStream);
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for (const MotorSettings &m : mMotorSettings)
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m.SaveBinaryState(inStream);
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}
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void SixDOFConstraintSettings::RestoreBinaryState(StreamIn &inStream)
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{
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ConstraintSettings::RestoreBinaryState(inStream);
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inStream.Read(mSpace);
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inStream.Read(mPosition1);
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inStream.Read(mAxisX1);
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inStream.Read(mAxisY1);
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inStream.Read(mPosition2);
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inStream.Read(mAxisX2);
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inStream.Read(mAxisY2);
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inStream.Read(mMaxFriction);
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inStream.Read(mSwingType);
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inStream.Read(mLimitMin);
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inStream.Read(mLimitMax);
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for (SpringSettings &s : mLimitsSpringSettings)
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s.RestoreBinaryState(inStream);
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for (MotorSettings &m : mMotorSettings)
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m.RestoreBinaryState(inStream);
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}
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TwoBodyConstraint *SixDOFConstraintSettings::Create(Body &inBody1, Body &inBody2) const
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{
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return new SixDOFConstraint(inBody1, inBody2, *this);
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}
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void SixDOFConstraint::UpdateTranslationLimits()
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{
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// Set to zero if the limits are inversed
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for (int i = EAxis::TranslationX; i <= EAxis::TranslationZ; ++i)
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if (mLimitMin[i] > mLimitMax[i])
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mLimitMin[i] = mLimitMax[i] = 0.0f;
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}
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void SixDOFConstraint::UpdateRotationLimits()
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{
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if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Cone)
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{
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// Cone swing upper limit needs to be positive
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mLimitMax[EAxis::RotationY] = max(0.0f, mLimitMax[EAxis::RotationY]);
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mLimitMax[EAxis::RotationZ] = max(0.0f, mLimitMax[EAxis::RotationZ]);
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// Cone swing limits only support symmetric ranges
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mLimitMin[EAxis::RotationY] = -mLimitMax[EAxis::RotationY];
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mLimitMin[EAxis::RotationZ] = -mLimitMax[EAxis::RotationZ];
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}
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for (int i = EAxis::RotationX; i <= EAxis::RotationZ; ++i)
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{
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// Clamp to [-PI, PI] range
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mLimitMin[i] = Clamp(mLimitMin[i], -JPH_PI, JPH_PI);
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mLimitMax[i] = Clamp(mLimitMax[i], -JPH_PI, JPH_PI);
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// Set to zero if the limits are inversed
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if (mLimitMin[i] > mLimitMax[i])
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mLimitMin[i] = mLimitMax[i] = 0.0f;
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}
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// Pass limits on to constraint part
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mSwingTwistConstraintPart.SetLimits(mLimitMin[EAxis::RotationX], mLimitMax[EAxis::RotationX], mLimitMin[EAxis::RotationY], mLimitMax[EAxis::RotationY], mLimitMin[EAxis::RotationZ], mLimitMax[EAxis::RotationZ]);
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}
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void SixDOFConstraint::UpdateFixedFreeAxis()
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{
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uint8 old_free_axis = mFreeAxis;
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uint8 old_fixed_axis = mFixedAxis;
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// Cache which axis are fixed and which ones are free
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mFreeAxis = 0;
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mFixedAxis = 0;
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for (int a = 0; a < EAxis::Num; ++a)
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{
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float limit = a >= EAxis::RotationX? JPH_PI : FLT_MAX;
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if (mLimitMin[a] >= mLimitMax[a])
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mFixedAxis |= 1 << a;
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else if (mLimitMin[a] <= -limit && mLimitMax[a] >= limit)
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mFreeAxis |= 1 << a;
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}
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// On change we deactivate all constraints to reset warm starting
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if (old_free_axis != mFreeAxis || old_fixed_axis != mFixedAxis)
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{
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for (AxisConstraintPart &c : mTranslationConstraintPart)
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c.Deactivate();
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mPointConstraintPart.Deactivate();
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mSwingTwistConstraintPart.Deactivate();
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mRotationConstraintPart.Deactivate();
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for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
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c.Deactivate();
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for (AngleConstraintPart &c : mMotorRotationConstraintPart)
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c.Deactivate();
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}
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}
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SixDOFConstraint::SixDOFConstraint(Body &inBody1, Body &inBody2, const SixDOFConstraintSettings &inSettings) :
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TwoBodyConstraint(inBody1, inBody2, inSettings)
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{
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// Override swing type
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mSwingTwistConstraintPart.SetSwingType(inSettings.mSwingType);
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// Calculate rotation needed to go from constraint space to body1 local space
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Vec3 axis_z1 = inSettings.mAxisX1.Cross(inSettings.mAxisY1);
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Mat44 c_to_b1(Vec4(inSettings.mAxisX1, 0), Vec4(inSettings.mAxisY1, 0), Vec4(axis_z1, 0), Vec4(0, 0, 0, 1));
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mConstraintToBody1 = c_to_b1.GetQuaternion();
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// Calculate rotation needed to go from constraint space to body2 local space
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Vec3 axis_z2 = inSettings.mAxisX2.Cross(inSettings.mAxisY2);
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Mat44 c_to_b2(Vec4(inSettings.mAxisX2, 0), Vec4(inSettings.mAxisY2, 0), Vec4(axis_z2, 0), Vec4(0, 0, 0, 1));
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mConstraintToBody2 = c_to_b2.GetQuaternion();
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if (inSettings.mSpace == EConstraintSpace::WorldSpace)
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{
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// If all properties were specified in world space, take them to local space now
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mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPosition1);
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mConstraintToBody1 = inBody1.GetRotation().Conjugated() * mConstraintToBody1;
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mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPosition2);
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mConstraintToBody2 = inBody2.GetRotation().Conjugated() * mConstraintToBody2;
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}
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else
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{
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mLocalSpacePosition1 = Vec3(inSettings.mPosition1);
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mLocalSpacePosition2 = Vec3(inSettings.mPosition2);
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}
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// Copy translation and rotation limits
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memcpy(mLimitMin, inSettings.mLimitMin, sizeof(mLimitMin));
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memcpy(mLimitMax, inSettings.mLimitMax, sizeof(mLimitMax));
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memcpy(mLimitsSpringSettings, inSettings.mLimitsSpringSettings, sizeof(mLimitsSpringSettings));
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UpdateTranslationLimits();
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UpdateRotationLimits();
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UpdateFixedFreeAxis();
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CacheHasSpringLimits();
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// Store friction settings
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memcpy(mMaxFriction, inSettings.mMaxFriction, sizeof(mMaxFriction));
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// Store motor settings
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for (int i = 0; i < EAxis::Num; ++i)
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mMotorSettings[i] = inSettings.mMotorSettings[i];
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// Cache if motors are active (motors are off initially, but we may have friction)
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CacheTranslationMotorActive();
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CacheRotationMotorActive();
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}
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void SixDOFConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
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{
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if (mBody1->GetID() == inBodyID)
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mLocalSpacePosition1 -= inDeltaCOM;
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else if (mBody2->GetID() == inBodyID)
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mLocalSpacePosition2 -= inDeltaCOM;
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}
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void SixDOFConstraint::SetTranslationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax)
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{
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mLimitMin[EAxis::TranslationX] = inLimitMin.GetX();
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mLimitMin[EAxis::TranslationY] = inLimitMin.GetY();
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mLimitMin[EAxis::TranslationZ] = inLimitMin.GetZ();
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mLimitMax[EAxis::TranslationX] = inLimitMax.GetX();
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mLimitMax[EAxis::TranslationY] = inLimitMax.GetY();
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mLimitMax[EAxis::TranslationZ] = inLimitMax.GetZ();
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UpdateTranslationLimits();
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UpdateFixedFreeAxis();
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}
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void SixDOFConstraint::SetRotationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax)
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{
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mLimitMin[EAxis::RotationX] = inLimitMin.GetX();
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mLimitMin[EAxis::RotationY] = inLimitMin.GetY();
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mLimitMin[EAxis::RotationZ] = inLimitMin.GetZ();
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mLimitMax[EAxis::RotationX] = inLimitMax.GetX();
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mLimitMax[EAxis::RotationY] = inLimitMax.GetY();
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mLimitMax[EAxis::RotationZ] = inLimitMax.GetZ();
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UpdateRotationLimits();
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UpdateFixedFreeAxis();
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}
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void SixDOFConstraint::SetMaxFriction(EAxis inAxis, float inFriction)
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{
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mMaxFriction[inAxis] = inFriction;
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if (inAxis >= EAxis::TranslationX && inAxis <= EAxis::TranslationZ)
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CacheTranslationMotorActive();
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else
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CacheRotationMotorActive();
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}
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void SixDOFConstraint::GetPositionConstraintProperties(Vec3 &outR1PlusU, Vec3 &outR2, Vec3 &outU) const
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{
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RVec3 p1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
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RVec3 p2 = mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2;
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outR1PlusU = Vec3(p2 - mBody1->GetCenterOfMassPosition()); // r1 + u = (p1 - x1) + (p2 - p1) = p2 - x1
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outR2 = Vec3(p2 - mBody2->GetCenterOfMassPosition());
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outU = Vec3(p2 - p1);
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}
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Quat SixDOFConstraint::GetRotationInConstraintSpace() const
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{
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// Let b1, b2 be the center of mass transform of body1 and body2 (For body1 this is mBody1->GetCenterOfMassTransform())
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// Let c1, c2 be the transform that takes a vector from constraint space to local space of body1 and body2 (For body1 this is Mat44::sRotationTranslation(mConstraintToBody1, mLocalSpacePosition1))
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// Let q be the rotation of the constraint in constraint space
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// b2 takes a vector from the local space of body2 to world space
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// To express this in terms of b1: b2 = b1 * c1 * q * c2^-1
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// c2^-1 goes from local body 2 space to constraint space
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// q rotates the constraint
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// c1 goes from constraint space to body 1 local space
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// b1 goes from body 1 local space to world space
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// So when the body rotations are given, q = (b1 * c1)^-1 * b2 c2
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// Or: q = (q1 * c1)^-1 * (q2 * c2) if we're only interested in rotations
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return (mBody1->GetRotation() * mConstraintToBody1).Conjugated() * mBody2->GetRotation() * mConstraintToBody2;
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}
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void SixDOFConstraint::CacheTranslationMotorActive()
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{
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mTranslationMotorActive = mMotorState[EAxis::TranslationX] != EMotorState::Off
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|| mMotorState[EAxis::TranslationY] != EMotorState::Off
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|| mMotorState[EAxis::TranslationZ] != EMotorState::Off
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|| HasFriction(EAxis::TranslationX)
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|| HasFriction(EAxis::TranslationY)
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|| HasFriction(EAxis::TranslationZ);
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}
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|
|
285
|
-
void SixDOFConstraint::CacheRotationMotorActive()
|
|
286
|
-
{
|
|
287
|
-
mRotationMotorActive = mMotorState[EAxis::RotationX] != EMotorState::Off
|
|
288
|
-
|| mMotorState[EAxis::RotationY] != EMotorState::Off
|
|
289
|
-
|| mMotorState[EAxis::RotationZ] != EMotorState::Off
|
|
290
|
-
|| HasFriction(EAxis::RotationX)
|
|
291
|
-
|| HasFriction(EAxis::RotationY)
|
|
292
|
-
|| HasFriction(EAxis::RotationZ);
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
void SixDOFConstraint::CacheRotationPositionMotorActive()
|
|
296
|
-
{
|
|
297
|
-
mRotationPositionMotorActive = 0;
|
|
298
|
-
for (int i = 0; i < 3; ++i)
|
|
299
|
-
if (mMotorState[EAxis::RotationX + i] == EMotorState::Position)
|
|
300
|
-
mRotationPositionMotorActive |= 1 << i;
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
void SixDOFConstraint::CacheHasSpringLimits()
|
|
304
|
-
{
|
|
305
|
-
mHasSpringLimits = mLimitsSpringSettings[EAxis::TranslationX].mFrequency > 0.0f
|
|
306
|
-
|| mLimitsSpringSettings[EAxis::TranslationY].mFrequency > 0.0f
|
|
307
|
-
|| mLimitsSpringSettings[EAxis::TranslationZ].mFrequency > 0.0f;
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
void SixDOFConstraint::SetMotorState(EAxis inAxis, EMotorState inState)
|
|
311
|
-
{
|
|
312
|
-
JPH_ASSERT(inState == EMotorState::Off || mMotorSettings[inAxis].IsValid());
|
|
313
|
-
|
|
314
|
-
if (mMotorState[inAxis] != inState)
|
|
315
|
-
{
|
|
316
|
-
mMotorState[inAxis] = inState;
|
|
317
|
-
|
|
318
|
-
// Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
|
|
319
|
-
if (inAxis >= EAxis::TranslationX && inAxis <= EAxis::TranslationZ)
|
|
320
|
-
{
|
|
321
|
-
mMotorTranslationConstraintPart[inAxis - EAxis::TranslationX].Deactivate();
|
|
322
|
-
|
|
323
|
-
CacheTranslationMotorActive();
|
|
324
|
-
}
|
|
325
|
-
else
|
|
326
|
-
{
|
|
327
|
-
JPH_ASSERT(inAxis >= EAxis::RotationX && inAxis <= EAxis::RotationZ);
|
|
328
|
-
|
|
329
|
-
mMotorRotationConstraintPart[inAxis - EAxis::RotationX].Deactivate();
|
|
330
|
-
|
|
331
|
-
CacheRotationMotorActive();
|
|
332
|
-
CacheRotationPositionMotorActive();
|
|
333
|
-
}
|
|
334
|
-
}
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
void SixDOFConstraint::SetTargetOrientationCS(QuatArg inOrientation)
|
|
338
|
-
{
|
|
339
|
-
Quat q_swing, q_twist;
|
|
340
|
-
inOrientation.GetSwingTwist(q_swing, q_twist);
|
|
341
|
-
|
|
342
|
-
uint clamped_axis;
|
|
343
|
-
mSwingTwistConstraintPart.ClampSwingTwist(q_swing, q_twist, clamped_axis);
|
|
344
|
-
|
|
345
|
-
if (clamped_axis != 0)
|
|
346
|
-
mTargetOrientation = q_swing * q_twist;
|
|
347
|
-
else
|
|
348
|
-
mTargetOrientation = inOrientation;
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
void SixDOFConstraint::SetupVelocityConstraint(float inDeltaTime)
|
|
352
|
-
{
|
|
353
|
-
// Get body rotations
|
|
354
|
-
Quat rotation1 = mBody1->GetRotation();
|
|
355
|
-
Quat rotation2 = mBody2->GetRotation();
|
|
356
|
-
|
|
357
|
-
// Quaternion that rotates from body1's constraint space to world space
|
|
358
|
-
Quat constraint_body1_to_world = rotation1 * mConstraintToBody1;
|
|
359
|
-
|
|
360
|
-
// Store world space axis of constraint space
|
|
361
|
-
Mat44 translation_axis_mat = Mat44::sRotation(constraint_body1_to_world);
|
|
362
|
-
for (int i = 0; i < 3; ++i)
|
|
363
|
-
mTranslationAxis[i] = translation_axis_mat.GetColumn3(i);
|
|
364
|
-
|
|
365
|
-
if (IsTranslationFullyConstrained())
|
|
366
|
-
{
|
|
367
|
-
// All translation locked: Setup point constraint
|
|
368
|
-
mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(rotation1), mLocalSpacePosition1, *mBody2, Mat44::sRotation(rotation2), mLocalSpacePosition2);
|
|
369
|
-
}
|
|
370
|
-
else if (IsTranslationConstrained() || mTranslationMotorActive)
|
|
371
|
-
{
|
|
372
|
-
// Update world space positions (the bodies may have moved)
|
|
373
|
-
Vec3 r1_plus_u, r2, u;
|
|
374
|
-
GetPositionConstraintProperties(r1_plus_u, r2, u);
|
|
375
|
-
|
|
376
|
-
// Setup axis constraint parts
|
|
377
|
-
for (int i = 0; i < 3; ++i)
|
|
378
|
-
{
|
|
379
|
-
EAxis axis = EAxis(EAxis::TranslationX + i);
|
|
380
|
-
|
|
381
|
-
Vec3 translation_axis = mTranslationAxis[i];
|
|
382
|
-
|
|
383
|
-
// Calculate displacement along this axis
|
|
384
|
-
float d = translation_axis.Dot(u);
|
|
385
|
-
mDisplacement[i] = d; // Store for SolveVelocityConstraint
|
|
386
|
-
|
|
387
|
-
// Setup limit constraint
|
|
388
|
-
bool constraint_active = false;
|
|
389
|
-
float constraint_value = 0.0f;
|
|
390
|
-
if (IsFixedAxis(axis))
|
|
391
|
-
{
|
|
392
|
-
// When constraint is fixed it is always active
|
|
393
|
-
constraint_value = d - mLimitMin[i];
|
|
394
|
-
constraint_active = true;
|
|
395
|
-
}
|
|
396
|
-
else if (!IsFreeAxis(axis))
|
|
397
|
-
{
|
|
398
|
-
// When constraint is limited, it is only active when outside of the allowed range
|
|
399
|
-
if (d <= mLimitMin[i])
|
|
400
|
-
{
|
|
401
|
-
constraint_value = d - mLimitMin[i];
|
|
402
|
-
constraint_active = true;
|
|
403
|
-
}
|
|
404
|
-
else if (d >= mLimitMax[i])
|
|
405
|
-
{
|
|
406
|
-
constraint_value = d - mLimitMax[i];
|
|
407
|
-
constraint_active = true;
|
|
408
|
-
}
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
if (constraint_active)
|
|
412
|
-
mTranslationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, r1_plus_u, *mBody2, r2, translation_axis, 0.0f, constraint_value, mLimitsSpringSettings[i]);
|
|
413
|
-
else
|
|
414
|
-
mTranslationConstraintPart[i].Deactivate();
|
|
415
|
-
|
|
416
|
-
// Setup motor constraint
|
|
417
|
-
switch (mMotorState[i])
|
|
418
|
-
{
|
|
419
|
-
case EMotorState::Off:
|
|
420
|
-
if (HasFriction(axis))
|
|
421
|
-
mMotorTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis);
|
|
422
|
-
else
|
|
423
|
-
mMotorTranslationConstraintPart[i].Deactivate();
|
|
424
|
-
break;
|
|
425
|
-
|
|
426
|
-
case EMotorState::Velocity:
|
|
427
|
-
mMotorTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis, -mTargetVelocity[i]);
|
|
428
|
-
break;
|
|
429
|
-
|
|
430
|
-
case EMotorState::Position:
|
|
431
|
-
{
|
|
432
|
-
const SpringSettings &spring_settings = mMotorSettings[i].mSpringSettings;
|
|
433
|
-
if (spring_settings.HasStiffness())
|
|
434
|
-
mMotorTranslationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, r1_plus_u, *mBody2, r2, translation_axis, 0.0f, translation_axis.Dot(u) - mTargetPosition[i], spring_settings);
|
|
435
|
-
else
|
|
436
|
-
mMotorTranslationConstraintPart[i].Deactivate();
|
|
437
|
-
break;
|
|
438
|
-
}
|
|
439
|
-
}
|
|
440
|
-
}
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
// Setup rotation constraints
|
|
444
|
-
if (IsRotationFullyConstrained())
|
|
445
|
-
{
|
|
446
|
-
// All rotation locked: Setup rotation constraint
|
|
447
|
-
mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(rotation1), *mBody2, Mat44::sRotation(rotation2));
|
|
448
|
-
}
|
|
449
|
-
else if (IsRotationConstrained() || mRotationMotorActive)
|
|
450
|
-
{
|
|
451
|
-
// GetRotationInConstraintSpace without redoing the calculation of constraint_body1_to_world
|
|
452
|
-
Quat constraint_body2_to_world = rotation2 * mConstraintToBody2;
|
|
453
|
-
Quat q = constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
|
|
454
|
-
|
|
455
|
-
// Use swing twist constraint part
|
|
456
|
-
if (IsRotationConstrained())
|
|
457
|
-
mSwingTwistConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, q, constraint_body1_to_world);
|
|
458
|
-
else
|
|
459
|
-
mSwingTwistConstraintPart.Deactivate();
|
|
460
|
-
|
|
461
|
-
if (mRotationMotorActive)
|
|
462
|
-
{
|
|
463
|
-
// Calculate rotation motor axis
|
|
464
|
-
Mat44 ws_axis = Mat44::sRotation(constraint_body2_to_world);
|
|
465
|
-
for (int i = 0; i < 3; ++i)
|
|
466
|
-
mRotationAxis[i] = ws_axis.GetColumn3(i);
|
|
467
|
-
|
|
468
|
-
// Get target orientation along the shortest path from q
|
|
469
|
-
Quat target_orientation = q.Dot(mTargetOrientation) > 0.0f? mTargetOrientation : -mTargetOrientation;
|
|
470
|
-
|
|
471
|
-
// The definition of the constraint rotation q:
|
|
472
|
-
// R2 * ConstraintToBody2 = R1 * ConstraintToBody1 * q (1)
|
|
473
|
-
//
|
|
474
|
-
// R2' is the rotation of body 2 when reaching the target_orientation:
|
|
475
|
-
// R2' * ConstraintToBody2 = R1 * ConstraintToBody1 * target_orientation (2)
|
|
476
|
-
//
|
|
477
|
-
// The difference in body 2 space:
|
|
478
|
-
// R2' = R2 * diff_body2 (3)
|
|
479
|
-
//
|
|
480
|
-
// We want to specify the difference in the constraint space of body 2:
|
|
481
|
-
// diff_body2 = ConstraintToBody2 * diff * ConstraintToBody2^* (4)
|
|
482
|
-
//
|
|
483
|
-
// Extracting R2' from 2: R2' = R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* (5)
|
|
484
|
-
// Combining 3 & 4: R2' = R2 * ConstraintToBody2 * diff * ConstraintToBody2^* (6)
|
|
485
|
-
// Combining 1 & 6: R2' = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^* (7)
|
|
486
|
-
// Combining 5 & 7: R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^*
|
|
487
|
-
// <=> target_orientation = q * diff
|
|
488
|
-
// <=> diff = q^* * target_orientation
|
|
489
|
-
Quat diff = q.Conjugated() * target_orientation;
|
|
490
|
-
|
|
491
|
-
// Project diff so that only rotation around axis that have a position motor are remaining
|
|
492
|
-
Quat projected_diff;
|
|
493
|
-
switch (mRotationPositionMotorActive)
|
|
494
|
-
{
|
|
495
|
-
case 0b001:
|
|
496
|
-
// Keep only rotation around X
|
|
497
|
-
projected_diff = diff.GetTwist(Vec3::sAxisX());
|
|
498
|
-
break;
|
|
499
|
-
|
|
500
|
-
case 0b010:
|
|
501
|
-
// Keep only rotation around Y
|
|
502
|
-
projected_diff = diff.GetTwist(Vec3::sAxisY());
|
|
503
|
-
break;
|
|
504
|
-
|
|
505
|
-
case 0b100:
|
|
506
|
-
// Keep only rotation around Z
|
|
507
|
-
projected_diff = diff.GetTwist(Vec3::sAxisZ());
|
|
508
|
-
break;
|
|
509
|
-
|
|
510
|
-
case 0b011:
|
|
511
|
-
// Remove rotation around Z
|
|
512
|
-
// q = swing_xy * twist_z <=> swing_xy = q * twist_z^*
|
|
513
|
-
projected_diff = diff * diff.GetTwist(Vec3::sAxisZ()).Conjugated();
|
|
514
|
-
break;
|
|
515
|
-
|
|
516
|
-
case 0b101:
|
|
517
|
-
// Remove rotation around Y
|
|
518
|
-
// q = swing_xz * twist_y <=> swing_xz = q * twist_y^*
|
|
519
|
-
projected_diff = diff * diff.GetTwist(Vec3::sAxisY()).Conjugated();
|
|
520
|
-
break;
|
|
521
|
-
|
|
522
|
-
case 0b110:
|
|
523
|
-
// Remove rotation around X
|
|
524
|
-
// q = swing_yz * twist_x <=> swing_yz = q * twist_x^*
|
|
525
|
-
projected_diff = diff * diff.GetTwist(Vec3::sAxisX()).Conjugated();
|
|
526
|
-
break;
|
|
527
|
-
|
|
528
|
-
case 0b111:
|
|
529
|
-
default: // All motors off is handled here but the results are unused
|
|
530
|
-
// Keep entire rotation
|
|
531
|
-
projected_diff = diff;
|
|
532
|
-
break;
|
|
533
|
-
}
|
|
534
|
-
|
|
535
|
-
// Approximate error angles
|
|
536
|
-
// The imaginary part of a quaternion is rotation_axis * sin(angle / 2)
|
|
537
|
-
// If angle is small, sin(x) = x so angle[i] ~ 2.0f * rotation_axis[i]
|
|
538
|
-
// We'll be making small time steps, so if the angle is not small at least the sign will be correct and we'll move in the right direction
|
|
539
|
-
Vec3 rotation_error = -2.0f * projected_diff.GetXYZ();
|
|
540
|
-
|
|
541
|
-
// Setup motors
|
|
542
|
-
for (int i = 0; i < 3; ++i)
|
|
543
|
-
{
|
|
544
|
-
EAxis axis = EAxis(EAxis::RotationX + i);
|
|
545
|
-
|
|
546
|
-
Vec3 rotation_axis = mRotationAxis[i];
|
|
547
|
-
|
|
548
|
-
switch (mMotorState[axis])
|
|
549
|
-
{
|
|
550
|
-
case EMotorState::Off:
|
|
551
|
-
if (HasFriction(axis))
|
|
552
|
-
mMotorRotationConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, rotation_axis);
|
|
553
|
-
else
|
|
554
|
-
mMotorRotationConstraintPart[i].Deactivate();
|
|
555
|
-
break;
|
|
556
|
-
|
|
557
|
-
case EMotorState::Velocity:
|
|
558
|
-
mMotorRotationConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, rotation_axis, -mTargetAngularVelocity[i]);
|
|
559
|
-
break;
|
|
560
|
-
|
|
561
|
-
case EMotorState::Position:
|
|
562
|
-
{
|
|
563
|
-
const SpringSettings &spring_settings = mMotorSettings[axis].mSpringSettings;
|
|
564
|
-
if (spring_settings.HasStiffness())
|
|
565
|
-
mMotorRotationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, rotation_axis, 0.0f, rotation_error[i], spring_settings);
|
|
566
|
-
else
|
|
567
|
-
mMotorRotationConstraintPart[i].Deactivate();
|
|
568
|
-
break;
|
|
569
|
-
}
|
|
570
|
-
}
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
}
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
void SixDOFConstraint::ResetWarmStart()
|
|
577
|
-
{
|
|
578
|
-
for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
|
|
579
|
-
c.Deactivate();
|
|
580
|
-
for (AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
581
|
-
c.Deactivate();
|
|
582
|
-
mRotationConstraintPart.Deactivate();
|
|
583
|
-
mSwingTwistConstraintPart.Deactivate();
|
|
584
|
-
mPointConstraintPart.Deactivate();
|
|
585
|
-
for (AxisConstraintPart &c : mTranslationConstraintPart)
|
|
586
|
-
c.Deactivate();
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
void SixDOFConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
|
|
590
|
-
{
|
|
591
|
-
// Warm start translation motors
|
|
592
|
-
if (mTranslationMotorActive)
|
|
593
|
-
for (int i = 0; i < 3; ++i)
|
|
594
|
-
if (mMotorTranslationConstraintPart[i].IsActive())
|
|
595
|
-
mMotorTranslationConstraintPart[i].WarmStart(*mBody1, *mBody2, mTranslationAxis[i], inWarmStartImpulseRatio);
|
|
596
|
-
|
|
597
|
-
// Warm start rotation motors
|
|
598
|
-
if (mRotationMotorActive)
|
|
599
|
-
for (AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
600
|
-
if (c.IsActive())
|
|
601
|
-
c.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
602
|
-
|
|
603
|
-
// Warm start rotation constraints
|
|
604
|
-
if (IsRotationFullyConstrained())
|
|
605
|
-
mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
606
|
-
else if (IsRotationConstrained())
|
|
607
|
-
mSwingTwistConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
608
|
-
|
|
609
|
-
// Warm start translation constraints
|
|
610
|
-
if (IsTranslationFullyConstrained())
|
|
611
|
-
mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
|
|
612
|
-
else if (IsTranslationConstrained())
|
|
613
|
-
for (int i = 0; i < 3; ++i)
|
|
614
|
-
if (mTranslationConstraintPart[i].IsActive())
|
|
615
|
-
mTranslationConstraintPart[i].WarmStart(*mBody1, *mBody2, mTranslationAxis[i], inWarmStartImpulseRatio);
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
bool SixDOFConstraint::SolveVelocityConstraint(float inDeltaTime)
|
|
619
|
-
{
|
|
620
|
-
bool impulse = false;
|
|
621
|
-
|
|
622
|
-
// Solve translation motor
|
|
623
|
-
if (mTranslationMotorActive)
|
|
624
|
-
for (int i = 0; i < 3; ++i)
|
|
625
|
-
if (mMotorTranslationConstraintPart[i].IsActive())
|
|
626
|
-
switch (mMotorState[i])
|
|
627
|
-
{
|
|
628
|
-
case EMotorState::Off:
|
|
629
|
-
{
|
|
630
|
-
// Apply friction only
|
|
631
|
-
float max_lambda = mMaxFriction[i] * inDeltaTime;
|
|
632
|
-
impulse |= mMotorTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], -max_lambda, max_lambda);
|
|
633
|
-
break;
|
|
634
|
-
}
|
|
635
|
-
|
|
636
|
-
case EMotorState::Velocity:
|
|
637
|
-
case EMotorState::Position:
|
|
638
|
-
// Drive motor
|
|
639
|
-
impulse |= mMotorTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], inDeltaTime * mMotorSettings[i].mMinForceLimit, inDeltaTime * mMotorSettings[i].mMaxForceLimit);
|
|
640
|
-
break;
|
|
641
|
-
}
|
|
642
|
-
|
|
643
|
-
// Solve rotation motor
|
|
644
|
-
if (mRotationMotorActive)
|
|
645
|
-
for (int i = 0; i < 3; ++i)
|
|
646
|
-
{
|
|
647
|
-
EAxis axis = EAxis(EAxis::RotationX + i);
|
|
648
|
-
if (mMotorRotationConstraintPart[i].IsActive())
|
|
649
|
-
switch (mMotorState[axis])
|
|
650
|
-
{
|
|
651
|
-
case EMotorState::Off:
|
|
652
|
-
{
|
|
653
|
-
// Apply friction only
|
|
654
|
-
float max_lambda = mMaxFriction[axis] * inDeltaTime;
|
|
655
|
-
impulse |= mMotorRotationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mRotationAxis[i], -max_lambda, max_lambda);
|
|
656
|
-
break;
|
|
657
|
-
}
|
|
658
|
-
|
|
659
|
-
case EMotorState::Velocity:
|
|
660
|
-
case EMotorState::Position:
|
|
661
|
-
// Drive motor
|
|
662
|
-
impulse |= mMotorRotationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mRotationAxis[i], inDeltaTime * mMotorSettings[axis].mMinTorqueLimit, inDeltaTime * mMotorSettings[axis].mMaxTorqueLimit);
|
|
663
|
-
break;
|
|
664
|
-
}
|
|
665
|
-
}
|
|
666
|
-
|
|
667
|
-
// Solve rotation constraint
|
|
668
|
-
if (IsRotationFullyConstrained())
|
|
669
|
-
impulse |= mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
670
|
-
else if (IsRotationConstrained())
|
|
671
|
-
impulse |= mSwingTwistConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
672
|
-
|
|
673
|
-
// Solve position constraint
|
|
674
|
-
if (IsTranslationFullyConstrained())
|
|
675
|
-
impulse |= mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
|
|
676
|
-
else if (IsTranslationConstrained())
|
|
677
|
-
for (int i = 0; i < 3; ++i)
|
|
678
|
-
if (mTranslationConstraintPart[i].IsActive())
|
|
679
|
-
{
|
|
680
|
-
// If the axis is not fixed it must be limited (or else the constraint would not be active)
|
|
681
|
-
// Calculate the min and max constraint force based on on which side we're limited
|
|
682
|
-
float limit_min = -FLT_MAX, limit_max = FLT_MAX;
|
|
683
|
-
if (!IsFixedAxis(EAxis(EAxis::TranslationX + i)))
|
|
684
|
-
{
|
|
685
|
-
JPH_ASSERT(!IsFreeAxis(EAxis(EAxis::TranslationX + i)));
|
|
686
|
-
if (mDisplacement[i] <= mLimitMin[i])
|
|
687
|
-
limit_min = 0;
|
|
688
|
-
else if (mDisplacement[i] >= mLimitMax[i])
|
|
689
|
-
limit_max = 0;
|
|
690
|
-
}
|
|
691
|
-
|
|
692
|
-
impulse |= mTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], limit_min, limit_max);
|
|
693
|
-
}
|
|
694
|
-
|
|
695
|
-
return impulse;
|
|
696
|
-
}
|
|
697
|
-
|
|
698
|
-
bool SixDOFConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
|
|
699
|
-
{
|
|
700
|
-
bool impulse = false;
|
|
701
|
-
|
|
702
|
-
if (IsRotationFullyConstrained())
|
|
703
|
-
{
|
|
704
|
-
// Rotation locked: Solve rotation constraint
|
|
705
|
-
|
|
706
|
-
// Inverse of initial rotation from body 1 to body 2 in body 1 space
|
|
707
|
-
// Definition of initial orientation r0: q2 = q1 r0
|
|
708
|
-
// Initial rotation (see: GetRotationInConstraintSpace): q2 = q1 c1 c2^-1
|
|
709
|
-
// So: r0^-1 = (c1 c2^-1)^-1 = c2 * c1^-1
|
|
710
|
-
Quat constraint_to_body1 = mConstraintToBody1 * Quat::sEulerAngles(GetRotationLimitsMin());
|
|
711
|
-
Quat inv_initial_orientation = mConstraintToBody2 * constraint_to_body1.Conjugated();
|
|
712
|
-
|
|
713
|
-
// Solve rotation violations
|
|
714
|
-
mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), *mBody2, Mat44::sRotation(mBody2->GetRotation()));
|
|
715
|
-
impulse |= mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inv_initial_orientation, inBaumgarte);
|
|
716
|
-
}
|
|
717
|
-
else if (IsRotationConstrained())
|
|
718
|
-
{
|
|
719
|
-
// Rotation partially constraint
|
|
720
|
-
|
|
721
|
-
// Solve rotation violations
|
|
722
|
-
Quat q = GetRotationInConstraintSpace();
|
|
723
|
-
impulse |= mSwingTwistConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, q, mConstraintToBody1, mConstraintToBody2, inBaumgarte);
|
|
724
|
-
}
|
|
725
|
-
|
|
726
|
-
// Solve position violations
|
|
727
|
-
if (IsTranslationFullyConstrained())
|
|
728
|
-
{
|
|
729
|
-
// Translation locked: Solve point constraint
|
|
730
|
-
Vec3 local_space_position1 = mLocalSpacePosition1 + mConstraintToBody1 * GetTranslationLimitsMin();
|
|
731
|
-
mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), local_space_position1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
|
|
732
|
-
impulse |= mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
|
|
733
|
-
}
|
|
734
|
-
else if (IsTranslationConstrained())
|
|
735
|
-
{
|
|
736
|
-
// Translation partially locked: Solve per axis
|
|
737
|
-
for (int i = 0; i < 3; ++i)
|
|
738
|
-
if (mLimitsSpringSettings[i].mFrequency <= 0.0f) // If not soft limit
|
|
739
|
-
{
|
|
740
|
-
// Update world space positions (the bodies may have moved)
|
|
741
|
-
Vec3 r1_plus_u, r2, u;
|
|
742
|
-
GetPositionConstraintProperties(r1_plus_u, r2, u);
|
|
743
|
-
|
|
744
|
-
// Quaternion that rotates from body1's constraint space to world space
|
|
745
|
-
Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
|
|
746
|
-
|
|
747
|
-
// Calculate axis
|
|
748
|
-
Vec3 translation_axis;
|
|
749
|
-
switch (i)
|
|
750
|
-
{
|
|
751
|
-
case 0: translation_axis = constraint_body1_to_world.RotateAxisX(); break;
|
|
752
|
-
case 1: translation_axis = constraint_body1_to_world.RotateAxisY(); break;
|
|
753
|
-
default: JPH_ASSERT(i == 2); translation_axis = constraint_body1_to_world.RotateAxisZ(); break;
|
|
754
|
-
}
|
|
755
|
-
|
|
756
|
-
// Determine position error
|
|
757
|
-
float error = 0.0f;
|
|
758
|
-
EAxis axis(EAxis(EAxis::TranslationX + i));
|
|
759
|
-
if (IsFixedAxis(axis))
|
|
760
|
-
error = u.Dot(translation_axis) - mLimitMin[axis];
|
|
761
|
-
else if (!IsFreeAxis(axis))
|
|
762
|
-
{
|
|
763
|
-
float displacement = u.Dot(translation_axis);
|
|
764
|
-
if (displacement <= mLimitMin[axis])
|
|
765
|
-
error = displacement - mLimitMin[axis];
|
|
766
|
-
else if (displacement >= mLimitMax[axis])
|
|
767
|
-
error = displacement - mLimitMax[axis];
|
|
768
|
-
}
|
|
769
|
-
|
|
770
|
-
if (error != 0.0f)
|
|
771
|
-
{
|
|
772
|
-
// Setup axis constraint part and solve it
|
|
773
|
-
mTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis);
|
|
774
|
-
impulse |= mTranslationConstraintPart[i].SolvePositionConstraint(*mBody1, *mBody2, translation_axis, error, inBaumgarte);
|
|
775
|
-
}
|
|
776
|
-
}
|
|
777
|
-
}
|
|
778
|
-
|
|
779
|
-
return impulse;
|
|
780
|
-
}
|
|
781
|
-
|
|
782
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
783
|
-
void SixDOFConstraint::DrawConstraint(DebugRenderer *inRenderer) const
|
|
784
|
-
{
|
|
785
|
-
// Get constraint properties in world space
|
|
786
|
-
RVec3 position1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
|
|
787
|
-
Quat rotation1 = mBody1->GetRotation() * mConstraintToBody1;
|
|
788
|
-
Quat rotation2 = mBody2->GetRotation() * mConstraintToBody2;
|
|
789
|
-
|
|
790
|
-
// Draw constraint orientation
|
|
791
|
-
inRenderer->DrawCoordinateSystem(RMat44::sRotationTranslation(rotation1, position1), mDrawConstraintSize);
|
|
792
|
-
|
|
793
|
-
if ((IsRotationConstrained() || mRotationPositionMotorActive != 0) && !IsRotationFullyConstrained())
|
|
794
|
-
{
|
|
795
|
-
// Draw current swing and twist
|
|
796
|
-
Quat q = GetRotationInConstraintSpace();
|
|
797
|
-
Quat q_swing, q_twist;
|
|
798
|
-
q.GetSwingTwist(q_swing, q_twist);
|
|
799
|
-
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_twist).RotateAxisY(), Color::sWhite);
|
|
800
|
-
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_swing).RotateAxisX(), Color::sWhite);
|
|
801
|
-
}
|
|
802
|
-
|
|
803
|
-
// Draw target rotation
|
|
804
|
-
Quat m_swing, m_twist;
|
|
805
|
-
mTargetOrientation.GetSwingTwist(m_swing, m_twist);
|
|
806
|
-
if (mMotorState[EAxis::RotationX] == EMotorState::Position)
|
|
807
|
-
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * m_twist).RotateAxisY(), Color::sYellow);
|
|
808
|
-
if (mMotorState[EAxis::RotationY] == EMotorState::Position || mMotorState[EAxis::RotationZ] == EMotorState::Position)
|
|
809
|
-
inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * m_swing).RotateAxisX(), Color::sYellow);
|
|
810
|
-
|
|
811
|
-
// Draw target angular velocity
|
|
812
|
-
Vec3 target_angular_velocity = Vec3::sZero();
|
|
813
|
-
for (int i = 0; i < 3; ++i)
|
|
814
|
-
if (mMotorState[EAxis::RotationX + i] == EMotorState::Velocity)
|
|
815
|
-
target_angular_velocity.SetComponent(i, mTargetAngularVelocity[i]);
|
|
816
|
-
if (target_angular_velocity != Vec3::sZero())
|
|
817
|
-
inRenderer->DrawArrow(position1, position1 + rotation2 * target_angular_velocity, Color::sRed, 0.1f);
|
|
818
|
-
}
|
|
819
|
-
|
|
820
|
-
void SixDOFConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
|
|
821
|
-
{
|
|
822
|
-
// Get matrix that transforms from constraint space to world space
|
|
823
|
-
RMat44 constraint_body1_to_world = RMat44::sRotationTranslation(mBody1->GetRotation() * mConstraintToBody1, mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1);
|
|
824
|
-
|
|
825
|
-
// Draw limits
|
|
826
|
-
if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Pyramid)
|
|
827
|
-
inRenderer->DrawSwingPyramidLimits(constraint_body1_to_world, mLimitMin[EAxis::RotationY], mLimitMax[EAxis::RotationY], mLimitMin[EAxis::RotationZ], mLimitMax[EAxis::RotationZ], mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
|
|
828
|
-
else
|
|
829
|
-
inRenderer->DrawSwingConeLimits(constraint_body1_to_world, mLimitMax[EAxis::RotationY], mLimitMax[EAxis::RotationZ], mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
|
|
830
|
-
inRenderer->DrawPie(constraint_body1_to_world.GetTranslation(), mDrawConstraintSize, constraint_body1_to_world.GetAxisX(), constraint_body1_to_world.GetAxisY(), mLimitMin[EAxis::RotationX], mLimitMax[EAxis::RotationX], Color::sPurple, DebugRenderer::ECastShadow::Off);
|
|
831
|
-
}
|
|
832
|
-
#endif // JPH_DEBUG_RENDERER
|
|
833
|
-
|
|
834
|
-
void SixDOFConstraint::SaveState(StateRecorder &inStream) const
|
|
835
|
-
{
|
|
836
|
-
TwoBodyConstraint::SaveState(inStream);
|
|
837
|
-
|
|
838
|
-
for (const AxisConstraintPart &c : mTranslationConstraintPart)
|
|
839
|
-
c.SaveState(inStream);
|
|
840
|
-
mPointConstraintPart.SaveState(inStream);
|
|
841
|
-
mSwingTwistConstraintPart.SaveState(inStream);
|
|
842
|
-
mRotationConstraintPart.SaveState(inStream);
|
|
843
|
-
for (const AxisConstraintPart &c : mMotorTranslationConstraintPart)
|
|
844
|
-
c.SaveState(inStream);
|
|
845
|
-
for (const AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
846
|
-
c.SaveState(inStream);
|
|
847
|
-
|
|
848
|
-
inStream.Write(mMotorState);
|
|
849
|
-
inStream.Write(mTargetVelocity);
|
|
850
|
-
inStream.Write(mTargetAngularVelocity);
|
|
851
|
-
inStream.Write(mTargetPosition);
|
|
852
|
-
inStream.Write(mTargetOrientation);
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
void SixDOFConstraint::RestoreState(StateRecorder &inStream)
|
|
856
|
-
{
|
|
857
|
-
TwoBodyConstraint::RestoreState(inStream);
|
|
858
|
-
|
|
859
|
-
for (AxisConstraintPart &c : mTranslationConstraintPart)
|
|
860
|
-
c.RestoreState(inStream);
|
|
861
|
-
mPointConstraintPart.RestoreState(inStream);
|
|
862
|
-
mSwingTwistConstraintPart.RestoreState(inStream);
|
|
863
|
-
mRotationConstraintPart.RestoreState(inStream);
|
|
864
|
-
for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
|
|
865
|
-
c.RestoreState(inStream);
|
|
866
|
-
for (AngleConstraintPart &c : mMotorRotationConstraintPart)
|
|
867
|
-
c.RestoreState(inStream);
|
|
868
|
-
|
|
869
|
-
inStream.Read(mMotorState);
|
|
870
|
-
inStream.Read(mTargetVelocity);
|
|
871
|
-
inStream.Read(mTargetAngularVelocity);
|
|
872
|
-
inStream.Read(mTargetPosition);
|
|
873
|
-
inStream.Read(mTargetOrientation);
|
|
874
|
-
|
|
875
|
-
CacheTranslationMotorActive();
|
|
876
|
-
CacheRotationMotorActive();
|
|
877
|
-
CacheRotationPositionMotorActive();
|
|
878
|
-
}
|
|
879
|
-
|
|
880
|
-
Ref<ConstraintSettings> SixDOFConstraint::GetConstraintSettings() const
|
|
881
|
-
{
|
|
882
|
-
SixDOFConstraintSettings *settings = new SixDOFConstraintSettings;
|
|
883
|
-
ToConstraintSettings(*settings);
|
|
884
|
-
settings->mSpace = EConstraintSpace::LocalToBodyCOM;
|
|
885
|
-
settings->mPosition1 = RVec3(mLocalSpacePosition1);
|
|
886
|
-
settings->mAxisX1 = mConstraintToBody1.RotateAxisX();
|
|
887
|
-
settings->mAxisY1 = mConstraintToBody1.RotateAxisY();
|
|
888
|
-
settings->mPosition2 = RVec3(mLocalSpacePosition2);
|
|
889
|
-
settings->mAxisX2 = mConstraintToBody2.RotateAxisX();
|
|
890
|
-
settings->mAxisY2 = mConstraintToBody2.RotateAxisY();
|
|
891
|
-
settings->mSwingType = mSwingTwistConstraintPart.GetSwingType();
|
|
892
|
-
memcpy(settings->mLimitMin, mLimitMin, sizeof(mLimitMin));
|
|
893
|
-
memcpy(settings->mLimitMax, mLimitMax, sizeof(mLimitMax));
|
|
894
|
-
memcpy(settings->mMaxFriction, mMaxFriction, sizeof(mMaxFriction));
|
|
895
|
-
for (int i = 0; i < EAxis::Num; ++i)
|
|
896
|
-
settings->mMotorSettings[i] = mMotorSettings[i];
|
|
897
|
-
return settings;
|
|
898
|
-
}
|
|
899
|
-
|
|
900
|
-
JPH_NAMESPACE_END
|