@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,35 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/SpringSettings.h>
8
- #include <Jolt/ObjectStream/TypeDeclarations.h>
9
- #include <Jolt/Core/StreamIn.h>
10
- #include <Jolt/Core/StreamOut.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SpringSettings)
15
- {
16
- JPH_ADD_ENUM_ATTRIBUTE(SpringSettings, mMode)
17
- JPH_ADD_ATTRIBUTE(SpringSettings, mFrequency)
18
- JPH_ADD_ATTRIBUTE(SpringSettings, mDamping)
19
- }
20
-
21
- void SpringSettings::SaveBinaryState(StreamOut &inStream) const
22
- {
23
- inStream.Write(mMode);
24
- inStream.Write(mFrequency);
25
- inStream.Write(mDamping);
26
- }
27
-
28
- void SpringSettings::RestoreBinaryState(StreamIn &inStream)
29
- {
30
- inStream.Read(mMode);
31
- inStream.Read(mFrequency);
32
- inStream.Read(mDamping);
33
- }
34
-
35
- JPH_NAMESPACE_END
@@ -1,70 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/ObjectStream/SerializableObject.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- class StreamIn;
12
- class StreamOut;
13
-
14
- /// Enum used by constraints to specify how the spring is defined
15
- enum class ESpringMode : uint8
16
- {
17
- FrequencyAndDamping, ///< Frequency and damping are specified
18
- StiffnessAndDamping, ///< Stiffness and damping are specified
19
- };
20
-
21
- /// Settings for a linear or angular spring
22
- class JPH_EXPORT SpringSettings
23
- {
24
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SpringSettings)
25
-
26
- public:
27
- /// Constructor
28
- SpringSettings() = default;
29
- SpringSettings(const SpringSettings &) = default;
30
- SpringSettings & operator = (const SpringSettings &) = default;
31
- SpringSettings(ESpringMode inMode, float inFrequencyOrStiffness, float inDamping) : mMode(inMode), mFrequency(inFrequencyOrStiffness), mDamping(inDamping) { }
32
-
33
- /// Saves the contents of the spring settings in binary form to inStream.
34
- void SaveBinaryState(StreamOut &inStream) const;
35
-
36
- /// Restores contents from the binary stream inStream.
37
- void RestoreBinaryState(StreamIn &inStream);
38
-
39
- /// Check if the spring has a valid frequency / stiffness, if not the spring will be hard
40
- inline bool HasStiffness() const { return mFrequency > 0.0f; }
41
-
42
- /// Selects the way in which the spring is defined
43
- /// If the mode is StiffnessAndDamping then mFrequency becomes the stiffness (k) and mDamping becomes the damping ratio (c) in the spring equation F = -k * x - c * v. Otherwise the properties are as documented.
44
- ESpringMode mMode = ESpringMode::FrequencyAndDamping;
45
-
46
- union
47
- {
48
- /// Valid when mSpringMode = ESpringMode::FrequencyAndDamping.
49
- /// If mFrequency > 0 the constraint will be soft and mFrequency specifies the oscillation frequency in Hz.
50
- /// If mFrequency <= 0, mDamping is ignored and the constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
51
- float mFrequency = 0.0f;
52
-
53
- /// Valid when mSpringMode = ESpringMode::StiffnessAndDamping.
54
- /// If mStiffness > 0 the constraint will be soft and mStiffness specifies the stiffness (k) in the spring equation F = -k * x - c * v for a linear or T = -k * theta - c * w for an angular spring.
55
- /// If mStiffness <= 0, mDamping is ignored and the constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
56
- ///
57
- /// Note that stiffness values are large numbers. To calculate a ballpark value for the needed stiffness you can use:
58
- /// force = stiffness * delta_spring_length = mass * gravity <=> stiffness = mass * gravity / delta_spring_length.
59
- /// So if your object weighs 1500 kg and the spring compresses by 2 meters, you need a stiffness in the order of 1500 * 9.81 / 2 ~ 7500 N/m.
60
- float mStiffness;
61
- };
62
-
63
- /// When mSpringMode = ESpringMode::FrequencyAndDamping mDamping is the damping ratio (0 = no damping, 1 = critical damping).
64
- /// When mSpringMode = ESpringMode::StiffnessAndDamping mDamping is the damping (c) in the spring equation F = -k * x - c * v for a linear or T = -k * theta - c * w for an angular spring.
65
- /// Note that if you set mDamping = 0, you will not get an infinite oscillation. Because we integrate physics using an explicit Euler scheme, there is always energy loss.
66
- /// This is done to keep the simulation from exploding, because with a damping of 0 and even the slightest rounding error, the oscillation could become bigger and bigger until the simulation explodes.
67
- float mDamping = 0.0f;
68
- };
69
-
70
- JPH_NAMESPACE_END
@@ -1,524 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SwingTwistConstraintSettings)
19
- {
20
- JPH_ADD_BASE_CLASS(SwingTwistConstraintSettings, TwoBodyConstraintSettings)
21
-
22
- JPH_ADD_ENUM_ATTRIBUTE(SwingTwistConstraintSettings, mSpace)
23
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPosition1)
24
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistAxis1)
25
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPlaneAxis1)
26
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPosition2)
27
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistAxis2)
28
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPlaneAxis2)
29
- JPH_ADD_ENUM_ATTRIBUTE(SwingTwistConstraintSettings, mSwingType)
30
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mNormalHalfConeAngle)
31
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mPlaneHalfConeAngle)
32
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistMinAngle)
33
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistMaxAngle)
34
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mMaxFrictionTorque)
35
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mSwingMotorSettings)
36
- JPH_ADD_ATTRIBUTE(SwingTwistConstraintSettings, mTwistMotorSettings)
37
- }
38
-
39
- void SwingTwistConstraintSettings::SaveBinaryState(StreamOut &inStream) const
40
- {
41
- ConstraintSettings::SaveBinaryState(inStream);
42
-
43
- inStream.Write(mSpace);
44
- inStream.Write(mPosition1);
45
- inStream.Write(mTwistAxis1);
46
- inStream.Write(mPlaneAxis1);
47
- inStream.Write(mPosition2);
48
- inStream.Write(mTwistAxis2);
49
- inStream.Write(mPlaneAxis2);
50
- inStream.Write(mSwingType);
51
- inStream.Write(mNormalHalfConeAngle);
52
- inStream.Write(mPlaneHalfConeAngle);
53
- inStream.Write(mTwistMinAngle);
54
- inStream.Write(mTwistMaxAngle);
55
- inStream.Write(mMaxFrictionTorque);
56
- mSwingMotorSettings.SaveBinaryState(inStream);
57
- mTwistMotorSettings.SaveBinaryState(inStream);
58
- }
59
-
60
- void SwingTwistConstraintSettings::RestoreBinaryState(StreamIn &inStream)
61
- {
62
- ConstraintSettings::RestoreBinaryState(inStream);
63
-
64
- inStream.Read(mSpace);
65
- inStream.Read(mPosition1);
66
- inStream.Read(mTwistAxis1);
67
- inStream.Read(mPlaneAxis1);
68
- inStream.Read(mPosition2);
69
- inStream.Read(mTwistAxis2);
70
- inStream.Read(mPlaneAxis2);
71
- inStream.Read(mSwingType);
72
- inStream.Read(mNormalHalfConeAngle);
73
- inStream.Read(mPlaneHalfConeAngle);
74
- inStream.Read(mTwistMinAngle);
75
- inStream.Read(mTwistMaxAngle);
76
- inStream.Read(mMaxFrictionTorque);
77
- mSwingMotorSettings.RestoreBinaryState(inStream);
78
- mTwistMotorSettings.RestoreBinaryState(inStream);
79
- }
80
-
81
- TwoBodyConstraint *SwingTwistConstraintSettings::Create(Body &inBody1, Body &inBody2) const
82
- {
83
- return new SwingTwistConstraint(inBody1, inBody2, *this);
84
- }
85
-
86
- void SwingTwistConstraint::UpdateLimits()
87
- {
88
- // Pass limits on to swing twist constraint part
89
- mSwingTwistConstraintPart.SetLimits(mTwistMinAngle, mTwistMaxAngle, -mPlaneHalfConeAngle, mPlaneHalfConeAngle, -mNormalHalfConeAngle, mNormalHalfConeAngle);
90
- }
91
-
92
- SwingTwistConstraint::SwingTwistConstraint(Body &inBody1, Body &inBody2, const SwingTwistConstraintSettings &inSettings) :
93
- TwoBodyConstraint(inBody1, inBody2, inSettings),
94
- mNormalHalfConeAngle(inSettings.mNormalHalfConeAngle),
95
- mPlaneHalfConeAngle(inSettings.mPlaneHalfConeAngle),
96
- mTwistMinAngle(inSettings.mTwistMinAngle),
97
- mTwistMaxAngle(inSettings.mTwistMaxAngle),
98
- mMaxFrictionTorque(inSettings.mMaxFrictionTorque),
99
- mSwingMotorSettings(inSettings.mSwingMotorSettings),
100
- mTwistMotorSettings(inSettings.mTwistMotorSettings)
101
- {
102
- // Override swing type
103
- mSwingTwistConstraintPart.SetSwingType(inSettings.mSwingType);
104
-
105
- // Calculate rotation needed to go from constraint space to body1 local space
106
- Vec3 normal_axis1 = inSettings.mPlaneAxis1.Cross(inSettings.mTwistAxis1);
107
- Mat44 c_to_b1(Vec4(inSettings.mTwistAxis1, 0), Vec4(normal_axis1, 0), Vec4(inSettings.mPlaneAxis1, 0), Vec4(0, 0, 0, 1));
108
- mConstraintToBody1 = c_to_b1.GetQuaternion();
109
-
110
- // Calculate rotation needed to go from constraint space to body2 local space
111
- Vec3 normal_axis2 = inSettings.mPlaneAxis2.Cross(inSettings.mTwistAxis2);
112
- Mat44 c_to_b2(Vec4(inSettings.mTwistAxis2, 0), Vec4(normal_axis2, 0), Vec4(inSettings.mPlaneAxis2, 0), Vec4(0, 0, 0, 1));
113
- mConstraintToBody2 = c_to_b2.GetQuaternion();
114
-
115
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
116
- {
117
- // If all properties were specified in world space, take them to local space now
118
- mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPosition1);
119
- mConstraintToBody1 = inBody1.GetRotation().Conjugated() * mConstraintToBody1;
120
-
121
- mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPosition2);
122
- mConstraintToBody2 = inBody2.GetRotation().Conjugated() * mConstraintToBody2;
123
- }
124
- else
125
- {
126
- mLocalSpacePosition1 = Vec3(inSettings.mPosition1);
127
- mLocalSpacePosition2 = Vec3(inSettings.mPosition2);
128
- }
129
-
130
- UpdateLimits();
131
- }
132
-
133
- void SwingTwistConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
134
- {
135
- if (mBody1->GetID() == inBodyID)
136
- mLocalSpacePosition1 -= inDeltaCOM;
137
- else if (mBody2->GetID() == inBodyID)
138
- mLocalSpacePosition2 -= inDeltaCOM;
139
- }
140
-
141
- Quat SwingTwistConstraint::GetRotationInConstraintSpace() const
142
- {
143
- // Let b1, b2 be the center of mass transform of body1 and body2 (For body1 this is mBody1->GetCenterOfMassTransform())
144
- // Let c1, c2 be the transform that takes a vector from constraint space to local space of body1 and body2 (For body1 this is Mat44::sRotationTranslation(mConstraintToBody1, mLocalSpacePosition1))
145
- // Let q be the rotation of the constraint in constraint space
146
- // b2 takes a vector from the local space of body2 to world space
147
- // To express this in terms of b1: b2 = b1 * c1 * q * c2^-1
148
- // c2^-1 goes from local body 2 space to constraint space
149
- // q rotates the constraint
150
- // c1 goes from constraint space to body 1 local space
151
- // b1 goes from body 1 local space to world space
152
- // So when the body rotations are given, q = (b1 * c1)^-1 * b2 c2
153
- // Or: q = (q1 * c1)^-1 * (q2 * c2) if we're only interested in rotations
154
- Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
155
- Quat constraint_body2_to_world = mBody2->GetRotation() * mConstraintToBody2;
156
- return constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
157
- }
158
-
159
- void SwingTwistConstraint::SetSwingMotorState(EMotorState inState)
160
- {
161
- JPH_ASSERT(inState == EMotorState::Off || mSwingMotorSettings.IsValid());
162
-
163
- if (mSwingMotorState != inState)
164
- {
165
- mSwingMotorState = inState;
166
-
167
- // Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
168
- for (AngleConstraintPart &c : mMotorConstraintPart)
169
- c.Deactivate();
170
- }
171
- }
172
-
173
- void SwingTwistConstraint::SetTwistMotorState(EMotorState inState)
174
- {
175
- JPH_ASSERT(inState == EMotorState::Off || mTwistMotorSettings.IsValid());
176
-
177
- if (mTwistMotorState != inState)
178
- {
179
- mTwistMotorState = inState;
180
-
181
- // Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
182
- mMotorConstraintPart[0].Deactivate();
183
- }
184
- }
185
-
186
- void SwingTwistConstraint::SetTargetOrientationCS(QuatArg inOrientation)
187
- {
188
- Quat q_swing, q_twist;
189
- inOrientation.GetSwingTwist(q_swing, q_twist);
190
-
191
- uint clamped_axis;
192
- mSwingTwistConstraintPart.ClampSwingTwist(q_swing, q_twist, clamped_axis);
193
-
194
- if (clamped_axis != 0)
195
- mTargetOrientation = q_swing * q_twist;
196
- else
197
- mTargetOrientation = inOrientation;
198
- }
199
-
200
- void SwingTwistConstraint::SetupVelocityConstraint(float inDeltaTime)
201
- {
202
- // Setup point constraint
203
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
204
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
205
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, mLocalSpacePosition1, *mBody2, rotation2, mLocalSpacePosition2);
206
-
207
- // GetRotationInConstraintSpace written out since we reuse the sub expressions
208
- Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
209
- Quat constraint_body2_to_world = mBody2->GetRotation() * mConstraintToBody2;
210
- Quat q = constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
211
-
212
- // Calculate constraint properties for the swing twist limit
213
- mSwingTwistConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, q, constraint_body1_to_world);
214
-
215
- if (mSwingMotorState != EMotorState::Off || mTwistMotorState != EMotorState::Off || mMaxFrictionTorque > 0.0f)
216
- {
217
- // Calculate rotation motor axis
218
- Mat44 ws_axis = Mat44::sRotation(constraint_body2_to_world);
219
- for (int i = 0; i < 3; ++i)
220
- mWorldSpaceMotorAxis[i] = ws_axis.GetColumn3(i);
221
-
222
- Vec3 rotation_error;
223
- if (mSwingMotorState == EMotorState::Position || mTwistMotorState == EMotorState::Position)
224
- {
225
- // Get target orientation along the shortest path from q
226
- Quat target_orientation = q.Dot(mTargetOrientation) > 0.0f? mTargetOrientation : -mTargetOrientation;
227
-
228
- // The definition of the constraint rotation q:
229
- // R2 * ConstraintToBody2 = R1 * ConstraintToBody1 * q (1)
230
- //
231
- // R2' is the rotation of body 2 when reaching the target_orientation:
232
- // R2' * ConstraintToBody2 = R1 * ConstraintToBody1 * target_orientation (2)
233
- //
234
- // The difference in body 2 space:
235
- // R2' = R2 * diff_body2 (3)
236
- //
237
- // We want to specify the difference in the constraint space of body 2:
238
- // diff_body2 = ConstraintToBody2 * diff * ConstraintToBody2^* (4)
239
- //
240
- // Extracting R2' from 2: R2' = R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* (5)
241
- // Combining 3 & 4: R2' = R2 * ConstraintToBody2 * diff * ConstraintToBody2^* (6)
242
- // Combining 1 & 6: R2' = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^* (7)
243
- // Combining 5 & 7: R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^*
244
- // <=> target_orientation = q * diff
245
- // <=> diff = q^* * target_orientation
246
- Quat diff = q.Conjugated() * target_orientation;
247
-
248
- // Approximate error angles
249
- // The imaginary part of a quaternion is rotation_axis * sin(angle / 2)
250
- // If angle is small, sin(x) = x so angle[i] ~ 2.0f * rotation_axis[i]
251
- // We'll be making small time steps, so if the angle is not small at least the sign will be correct and we'll move in the right direction
252
- rotation_error = -2.0f * diff.GetXYZ();
253
- }
254
-
255
- // Swing motor
256
- switch (mSwingMotorState)
257
- {
258
- case EMotorState::Off:
259
- if (mMaxFrictionTorque > 0.0f)
260
- {
261
- // Enable friction
262
- for (int i = 1; i < 3; ++i)
263
- mMotorConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[i], 0.0f);
264
- }
265
- else
266
- {
267
- // Disable friction
268
- for (AngleConstraintPart &c : mMotorConstraintPart)
269
- c.Deactivate();
270
- }
271
- break;
272
-
273
- case EMotorState::Velocity:
274
- // Use motor to create angular velocity around desired axis
275
- for (int i = 1; i < 3; ++i)
276
- mMotorConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[i], -mTargetAngularVelocity[i]);
277
- break;
278
-
279
- case EMotorState::Position:
280
- // Use motor to drive rotation error to zero
281
- if (mSwingMotorSettings.mSpringSettings.HasStiffness())
282
- {
283
- for (int i = 1; i < 3; ++i)
284
- mMotorConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, mWorldSpaceMotorAxis[i], 0.0f, rotation_error[i], mSwingMotorSettings.mSpringSettings);
285
- }
286
- else
287
- {
288
- for (int i = 1; i < 3; ++i)
289
- mMotorConstraintPart[i].Deactivate();
290
- }
291
- break;
292
- }
293
-
294
- // Twist motor
295
- switch (mTwistMotorState)
296
- {
297
- case EMotorState::Off:
298
- if (mMaxFrictionTorque > 0.0f)
299
- {
300
- // Enable friction
301
- mMotorConstraintPart[0].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[0], 0.0f);
302
- }
303
- else
304
- {
305
- // Disable friction
306
- mMotorConstraintPart[0].Deactivate();
307
- }
308
- break;
309
-
310
- case EMotorState::Velocity:
311
- // Use motor to create angular velocity around desired axis
312
- mMotorConstraintPart[0].CalculateConstraintProperties(*mBody1, *mBody2, mWorldSpaceMotorAxis[0], -mTargetAngularVelocity[0]);
313
- break;
314
-
315
- case EMotorState::Position:
316
- // Use motor to drive rotation error to zero
317
- if (mTwistMotorSettings.mSpringSettings.HasStiffness())
318
- mMotorConstraintPart[0].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, mWorldSpaceMotorAxis[0], 0.0f, rotation_error[0], mTwistMotorSettings.mSpringSettings);
319
- else
320
- mMotorConstraintPart[0].Deactivate();
321
- break;
322
- }
323
- }
324
- else
325
- {
326
- // Disable rotation motor
327
- for (AngleConstraintPart &c : mMotorConstraintPart)
328
- c.Deactivate();
329
- }
330
- }
331
-
332
- void SwingTwistConstraint::ResetWarmStart()
333
- {
334
- for (AngleConstraintPart &c : mMotorConstraintPart)
335
- c.Deactivate();
336
- mSwingTwistConstraintPart.Deactivate();
337
- mPointConstraintPart.Deactivate();
338
- }
339
-
340
- void SwingTwistConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
341
- {
342
- // Warm starting: Apply previous frame impulse
343
- for (AngleConstraintPart &c : mMotorConstraintPart)
344
- c.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
345
- mSwingTwistConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
346
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
347
- }
348
-
349
- bool SwingTwistConstraint::SolveVelocityConstraint(float inDeltaTime)
350
- {
351
- bool impulse = false;
352
-
353
- // Solve twist rotation motor
354
- if (mMotorConstraintPart[0].IsActive())
355
- {
356
- // Twist limits
357
- float min_twist_limit, max_twist_limit;
358
- if (mTwistMotorState == EMotorState::Off)
359
- {
360
- max_twist_limit = inDeltaTime * mMaxFrictionTorque;
361
- min_twist_limit = -max_twist_limit;
362
- }
363
- else
364
- {
365
- min_twist_limit = inDeltaTime * mTwistMotorSettings.mMinTorqueLimit;
366
- max_twist_limit = inDeltaTime * mTwistMotorSettings.mMaxTorqueLimit;
367
- }
368
-
369
- impulse |= mMotorConstraintPart[0].SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceMotorAxis[0], min_twist_limit, max_twist_limit);
370
- }
371
-
372
- // Solve swing rotation motor
373
- if (mMotorConstraintPart[1].IsActive())
374
- {
375
- // Swing parts should turn on / off together
376
- JPH_ASSERT(mMotorConstraintPart[2].IsActive());
377
-
378
- // Swing limits
379
- float min_swing_limit, max_swing_limit;
380
- if (mSwingMotorState == EMotorState::Off)
381
- {
382
- max_swing_limit = inDeltaTime * mMaxFrictionTorque;
383
- min_swing_limit = -max_swing_limit;
384
- }
385
- else
386
- {
387
- min_swing_limit = inDeltaTime * mSwingMotorSettings.mMinTorqueLimit;
388
- max_swing_limit = inDeltaTime * mSwingMotorSettings.mMaxTorqueLimit;
389
- }
390
-
391
- for (int i = 1; i < 3; ++i)
392
- impulse |= mMotorConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceMotorAxis[i], min_swing_limit, max_swing_limit);
393
- }
394
- else
395
- {
396
- // Swing parts should turn on / off together
397
- JPH_ASSERT(!mMotorConstraintPart[2].IsActive());
398
- }
399
-
400
- // Solve rotation limits
401
- impulse |= mSwingTwistConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
402
-
403
- // Solve position constraint
404
- impulse |= mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
405
-
406
- return impulse;
407
- }
408
-
409
- bool SwingTwistConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
410
- {
411
- bool impulse = false;
412
-
413
- // Solve rotation violations
414
- Quat q = GetRotationInConstraintSpace();
415
- impulse |= mSwingTwistConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, q, mConstraintToBody1, mConstraintToBody2, inBaumgarte);
416
-
417
- // Solve position violations
418
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
419
- impulse |= mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
420
-
421
- return impulse;
422
- }
423
-
424
- #ifdef JPH_DEBUG_RENDERER
425
- void SwingTwistConstraint::DrawConstraint(DebugRenderer *inRenderer) const
426
- {
427
- // Get constraint properties in world space
428
- RMat44 transform1 = mBody1->GetCenterOfMassTransform();
429
- RVec3 position1 = transform1 * mLocalSpacePosition1;
430
- Quat rotation1 = mBody1->GetRotation() * mConstraintToBody1;
431
- Quat rotation2 = mBody2->GetRotation() * mConstraintToBody2;
432
-
433
- // Draw constraint orientation
434
- inRenderer->DrawCoordinateSystem(RMat44::sRotationTranslation(rotation1, position1), mDrawConstraintSize);
435
-
436
- // Draw current swing and twist
437
- Quat q = GetRotationInConstraintSpace();
438
- Quat q_swing, q_twist;
439
- q.GetSwingTwist(q_swing, q_twist);
440
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_twist).RotateAxisY(), Color::sWhite);
441
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_swing).RotateAxisX(), Color::sWhite);
442
-
443
- if (mSwingMotorState == EMotorState::Velocity || mTwistMotorState == EMotorState::Velocity)
444
- {
445
- // Draw target angular velocity
446
- inRenderer->DrawArrow(position1, position1 + rotation2 * mTargetAngularVelocity, Color::sRed, 0.1f);
447
- }
448
- if (mSwingMotorState == EMotorState::Position || mTwistMotorState == EMotorState::Position)
449
- {
450
- // Draw motor swing and twist
451
- Quat swing, twist;
452
- mTargetOrientation.GetSwingTwist(swing, twist);
453
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * twist).RotateAxisY(), Color::sYellow);
454
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * swing).RotateAxisX(), Color::sCyan);
455
- }
456
- }
457
-
458
- void SwingTwistConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
459
- {
460
- // Get matrix that transforms from constraint space to world space
461
- RMat44 constraint_to_world = RMat44::sRotationTranslation(mBody1->GetRotation() * mConstraintToBody1, mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1);
462
-
463
- // Draw limits
464
- if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Pyramid)
465
- inRenderer->DrawSwingPyramidLimits(constraint_to_world, -mPlaneHalfConeAngle, mPlaneHalfConeAngle, -mNormalHalfConeAngle, mNormalHalfConeAngle, mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
466
- else
467
- inRenderer->DrawSwingConeLimits(constraint_to_world, mPlaneHalfConeAngle, mNormalHalfConeAngle, mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
468
- inRenderer->DrawPie(constraint_to_world.GetTranslation(), mDrawConstraintSize, constraint_to_world.GetAxisX(), constraint_to_world.GetAxisY(), mTwistMinAngle, mTwistMaxAngle, Color::sPurple, DebugRenderer::ECastShadow::Off);
469
- }
470
- #endif // JPH_DEBUG_RENDERER
471
-
472
- void SwingTwistConstraint::SaveState(StateRecorder &inStream) const
473
- {
474
- TwoBodyConstraint::SaveState(inStream);
475
-
476
- mPointConstraintPart.SaveState(inStream);
477
- mSwingTwistConstraintPart.SaveState(inStream);
478
- for (const AngleConstraintPart &c : mMotorConstraintPart)
479
- c.SaveState(inStream);
480
-
481
- inStream.Write(mSwingMotorState);
482
- inStream.Write(mTwistMotorState);
483
- inStream.Write(mTargetAngularVelocity);
484
- inStream.Write(mTargetOrientation);
485
- }
486
-
487
- void SwingTwistConstraint::RestoreState(StateRecorder &inStream)
488
- {
489
- TwoBodyConstraint::RestoreState(inStream);
490
-
491
- mPointConstraintPart.RestoreState(inStream);
492
- mSwingTwistConstraintPart.RestoreState(inStream);
493
- for (AngleConstraintPart &c : mMotorConstraintPart)
494
- c.RestoreState(inStream);
495
-
496
- inStream.Read(mSwingMotorState);
497
- inStream.Read(mTwistMotorState);
498
- inStream.Read(mTargetAngularVelocity);
499
- inStream.Read(mTargetOrientation);
500
- }
501
-
502
- Ref<ConstraintSettings> SwingTwistConstraint::GetConstraintSettings() const
503
- {
504
- SwingTwistConstraintSettings *settings = new SwingTwistConstraintSettings;
505
- ToConstraintSettings(*settings);
506
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
507
- settings->mPosition1 = RVec3(mLocalSpacePosition1);
508
- settings->mTwistAxis1 = mConstraintToBody1.RotateAxisX();
509
- settings->mPlaneAxis1 = mConstraintToBody1.RotateAxisZ();
510
- settings->mPosition2 = RVec3(mLocalSpacePosition2);
511
- settings->mTwistAxis2 = mConstraintToBody2.RotateAxisX();
512
- settings->mPlaneAxis2 = mConstraintToBody2.RotateAxisZ();
513
- settings->mSwingType = mSwingTwistConstraintPart.GetSwingType();
514
- settings->mNormalHalfConeAngle = mNormalHalfConeAngle;
515
- settings->mPlaneHalfConeAngle = mPlaneHalfConeAngle;
516
- settings->mTwistMinAngle = mTwistMinAngle;
517
- settings->mTwistMaxAngle = mTwistMaxAngle;
518
- settings->mMaxFrictionTorque = mMaxFrictionTorque;
519
- settings->mSwingMotorSettings = mSwingMotorSettings;
520
- settings->mTwistMotorSettings = mTwistMotorSettings;
521
- return settings;
522
- }
523
-
524
- JPH_NAMESPACE_END