@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,91 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/Core/Result.h>
9
- #include <Jolt/Core/StreamUtils.h>
10
- #include <Jolt/ObjectStream/SerializableObject.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- class SkeletonPose;
15
-
16
- /// Resource for a skinned animation
17
- class JPH_EXPORT SkeletalAnimation : public RefTarget<SkeletalAnimation>
18
- {
19
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SkeletalAnimation)
20
-
21
- public:
22
- /// Contains the current state of a joint, a local space transformation relative to its parent joint
23
- class JointState
24
- {
25
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, JointState)
26
-
27
- public:
28
- /// Convert from a local space matrix
29
- void FromMatrix(Mat44Arg inMatrix);
30
-
31
- /// Convert to matrix representation
32
- inline Mat44 ToMatrix() const { return Mat44::sRotationTranslation(mRotation, mTranslation); }
33
-
34
- Quat mRotation = Quat::sIdentity(); ///< Local space rotation of the joint
35
- Vec3 mTranslation = Vec3::sZero(); ///< Local space translation of the joint
36
- };
37
-
38
- /// Contains the state of a single joint at a particular time
39
- class Keyframe : public JointState
40
- {
41
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Keyframe)
42
-
43
- public:
44
- float mTime = 0.0f; ///< Time of keyframe in seconds
45
- };
46
-
47
- using KeyframeVector = Array<Keyframe>;
48
-
49
- /// Contains the animation for a single joint
50
- class AnimatedJoint
51
- {
52
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, AnimatedJoint)
53
-
54
- public:
55
- String mJointName; ///< Name of the joint
56
- KeyframeVector mKeyframes; ///< List of keyframes over time
57
- };
58
-
59
- using AnimatedJointVector = Array<AnimatedJoint>;
60
-
61
- /// Get the length (in seconds) of this animation
62
- float GetDuration() const;
63
-
64
- /// Scale the size of all joints by inScale
65
- void ScaleJoints(float inScale);
66
-
67
- /// If the animation is looping or not. If an animation is looping, the animation will continue playing after completion
68
- void SetIsLooping(bool inIsLooping) { mIsLooping = inIsLooping; }
69
- bool IsLooping() const { return mIsLooping; }
70
-
71
- /// Get the (interpolated) joint transforms at time inTime
72
- void Sample(float inTime, SkeletonPose &ioPose) const;
73
-
74
- /// Get joint samples
75
- const AnimatedJointVector & GetAnimatedJoints() const { return mAnimatedJoints; }
76
- AnimatedJointVector & GetAnimatedJoints() { return mAnimatedJoints; }
77
-
78
- /// Saves the state of this animation in binary form to inStream.
79
- void SaveBinaryState(StreamOut &inStream) const;
80
-
81
- using AnimationResult = Result<Ref<SkeletalAnimation>>;
82
-
83
- /// Restore a saved ragdoll from inStream
84
- static AnimationResult sRestoreFromBinaryState(StreamIn &inStream);
85
-
86
- private:
87
- AnimatedJointVector mAnimatedJoints; ///< List of joints and keyframes
88
- bool mIsLooping = true; ///< If this animation loops back to start
89
- };
90
-
91
- JPH_NAMESPACE_END
@@ -1,82 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Skeleton/Skeleton.h>
8
- #include <Jolt/ObjectStream/TypeDeclarations.h>
9
- #include <Jolt/Core/StreamIn.h>
10
- #include <Jolt/Core/StreamOut.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(Skeleton::Joint)
15
- {
16
- JPH_ADD_ATTRIBUTE(Joint, mName)
17
- JPH_ADD_ATTRIBUTE(Joint, mParentName)
18
- }
19
-
20
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(Skeleton)
21
- {
22
- JPH_ADD_ATTRIBUTE(Skeleton, mJoints)
23
- }
24
-
25
- int Skeleton::GetJointIndex(const string_view &inName) const
26
- {
27
- for (int i = 0; i < (int)mJoints.size(); ++i)
28
- if (mJoints[i].mName == inName)
29
- return i;
30
-
31
- return -1;
32
- }
33
-
34
- void Skeleton::CalculateParentJointIndices()
35
- {
36
- for (Joint &j : mJoints)
37
- j.mParentJointIndex = GetJointIndex(j.mParentName);
38
- }
39
-
40
- bool Skeleton::AreJointsCorrectlyOrdered() const
41
- {
42
- for (int i = 0; i < (int)mJoints.size(); ++i)
43
- if (mJoints[i].mParentJointIndex >= i)
44
- return false;
45
-
46
- return true;
47
- }
48
-
49
- void Skeleton::SaveBinaryState(StreamOut &inStream) const
50
- {
51
- inStream.Write((uint32)mJoints.size());
52
- for (const Joint &j : mJoints)
53
- {
54
- inStream.Write(j.mName);
55
- inStream.Write(j.mParentJointIndex);
56
- inStream.Write(j.mParentName);
57
- }
58
- }
59
-
60
- Skeleton::SkeletonResult Skeleton::sRestoreFromBinaryState(StreamIn &inStream)
61
- {
62
- Ref<Skeleton> skeleton = new Skeleton;
63
-
64
- uint32 len = 0;
65
- inStream.Read(len);
66
- skeleton->mJoints.resize(len);
67
- for (Joint &j : skeleton->mJoints)
68
- {
69
- inStream.Read(j.mName);
70
- inStream.Read(j.mParentJointIndex);
71
- inStream.Read(j.mParentName);
72
- }
73
-
74
- SkeletonResult result;
75
- if (inStream.IsEOF() || inStream.IsFailed())
76
- result.SetError("Failed to read skeleton from stream");
77
- else
78
- result.Set(skeleton);
79
- return result;
80
- }
81
-
82
- JPH_NAMESPACE_END
@@ -1,72 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/Core/Result.h>
9
- #include <Jolt/ObjectStream/SerializableObject.h>
10
-
11
- JPH_NAMESPACE_BEGIN
12
-
13
- class StreamIn;
14
- class StreamOut;
15
-
16
- /// Resource that contains the joint hierarchy for a skeleton
17
- class JPH_EXPORT Skeleton : public RefTarget<Skeleton>
18
- {
19
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Skeleton)
20
-
21
- public:
22
- using SkeletonResult = Result<Ref<Skeleton>>;
23
-
24
- /// Declare internal structure for a joint
25
- class Joint
26
- {
27
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Joint)
28
-
29
- public:
30
- Joint() = default;
31
- Joint(const string_view &inName, const string_view &inParentName, int inParentJointIndex) : mName(inName), mParentName(inParentName), mParentJointIndex(inParentJointIndex) { }
32
-
33
- String mName; ///< Name of the joint
34
- String mParentName; ///< Name of parent joint
35
- int mParentJointIndex = -1; ///< Index of parent joint (in mJoints) or -1 if it has no parent
36
- };
37
-
38
- using JointVector = Array<Joint>;
39
-
40
- ///@name Access to the joints
41
- ///@{
42
- const JointVector & GetJoints() const { return mJoints; }
43
- JointVector & GetJoints() { return mJoints; }
44
- int GetJointCount() const { return (int)mJoints.size(); }
45
- const Joint & GetJoint(int inJoint) const { return mJoints[inJoint]; }
46
- Joint & GetJoint(int inJoint) { return mJoints[inJoint]; }
47
- uint AddJoint(const string_view &inName, const string_view &inParentName = string_view()) { mJoints.emplace_back(inName, inParentName, -1); return (uint)mJoints.size() - 1; }
48
- uint AddJoint(const string_view &inName, int inParentIndex) { mJoints.emplace_back(inName, inParentIndex >= 0? mJoints[inParentIndex].mName : String(), inParentIndex); return (uint)mJoints.size() - 1; }
49
- ///@}
50
-
51
- /// Find joint by name
52
- int GetJointIndex(const string_view &inName) const;
53
-
54
- /// Fill in parent joint indices based on name
55
- void CalculateParentJointIndices();
56
-
57
- /// Many of the algorithms that use the Skeleton class require that parent joints are in the mJoints array before their children.
58
- /// This function returns true if this is the case, false if not.
59
- bool AreJointsCorrectlyOrdered() const;
60
-
61
- /// Saves the state of this object in binary form to inStream.
62
- void SaveBinaryState(StreamOut &inStream) const;
63
-
64
- /// Restore the state of this object from inStream.
65
- static SkeletonResult sRestoreFromBinaryState(StreamIn &inStream);
66
-
67
- private:
68
- /// Joints
69
- JointVector mJoints;
70
- };
71
-
72
- JPH_NAMESPACE_END
@@ -1,237 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Skeleton/SkeletonMapper.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- void SkeletonMapper::Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint)
12
- {
13
- JPH_ASSERT(mMappings.empty() && mChains.empty() && mUnmapped.empty()); // Should not be initialized yet
14
-
15
- // Count joints
16
- int n1 = inSkeleton1->GetJointCount();
17
- int n2 = inSkeleton2->GetJointCount();
18
- JPH_ASSERT(n1 <= n2, "Skeleton 1 should be the low detail skeleton!");
19
-
20
- // Keep track of mapped joints (initialize to false)
21
- Array<bool> mapped1(n1, false);
22
- Array<bool> mapped2(n2, false);
23
-
24
- // Find joints that can be mapped directly
25
- for (int j1 = 0; j1 < n1; ++j1)
26
- for (int j2 = 0; j2 < n2; ++j2)
27
- if (inCanMapJoint(inSkeleton1, j1, inSkeleton2, j2))
28
- {
29
- // Calculate the transform that takes this joint from skeleton 1 to 2
30
- Mat44 joint_1_to_2 = inNeutralPose1[j1].Inversed() * inNeutralPose2[j2];
31
-
32
- // Ensure bottom right element is 1 (numerical imprecision in the inverse can make this not so)
33
- joint_1_to_2(3, 3) = 1.0f;
34
-
35
- mMappings.emplace_back(j1, j2, joint_1_to_2);
36
- mapped1[j1] = true;
37
- mapped2[j2] = true;
38
- break;
39
- }
40
-
41
- Array<int> cur_chain; // Taken out of the loop to minimize amount of allocations
42
-
43
- // Find joint chains
44
- for (int m1 = 0; m1 < (int)mMappings.size(); ++m1)
45
- {
46
- Array<int> chain2;
47
- int chain2_m = -1;
48
-
49
- for (int m2 = m1 + 1; m2 < (int)mMappings.size(); ++m2)
50
- {
51
- // Find the chain from back from m2 to m1
52
- int start = mMappings[m1].mJointIdx2;
53
- int end = mMappings[m2].mJointIdx2;
54
- int cur = end;
55
- cur_chain.clear(); // Should preserve memory
56
- do
57
- {
58
- cur_chain.push_back(cur);
59
- cur = inSkeleton2->GetJoint(cur).mParentJointIndex;
60
- }
61
- while (cur >= 0 && cur != start && !mapped2[cur]);
62
- cur_chain.push_back(start);
63
-
64
- if (cur == start // This should be the correct chain
65
- && cur_chain.size() > 2 // It should have joints between the mapped joints
66
- && cur_chain.size() > chain2.size()) // And it should be the longest so far
67
- {
68
- chain2.swap(cur_chain);
69
- chain2_m = m2;
70
- }
71
- }
72
-
73
- if (!chain2.empty())
74
- {
75
- // Get the chain for 1
76
- Array<int> chain1;
77
- int start = mMappings[m1].mJointIdx1;
78
- int cur = mMappings[chain2_m].mJointIdx1;
79
- do
80
- {
81
- chain1.push_back(cur);
82
- cur = inSkeleton1->GetJoint(cur).mParentJointIndex;
83
- }
84
- while (cur >= 0 && cur != start && !mapped1[cur]);
85
- chain1.push_back(start);
86
-
87
- // If the chain exists in 1 too
88
- if (cur == start)
89
- {
90
- // Reverse the chains
91
- std::reverse(chain1.begin(), chain1.end());
92
- std::reverse(chain2.begin(), chain2.end());
93
-
94
- // Mark elements mapped
95
- for (int j1 : chain1)
96
- mapped1[j1] = true;
97
- for (int j2 : chain2)
98
- mapped2[j2] = true;
99
-
100
- // Insert the chain
101
- mChains.emplace_back(std::move(chain1), std::move(chain2));
102
- }
103
- }
104
- }
105
-
106
- // Collect unmapped joints from 2
107
- for (int j2 = 0; j2 < n2; ++j2)
108
- if (!mapped2[j2])
109
- mUnmapped.emplace_back(j2, inSkeleton2->GetJoint(j2).mParentJointIndex);
110
- }
111
-
112
- void SkeletonMapper::LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2)
113
- {
114
- JPH_ASSERT(inSkeleton2->AreJointsCorrectlyOrdered());
115
-
116
- int n = inSkeleton2->GetJointCount();
117
-
118
- // Copy locked joints to array but don't actually include the first joint (this is physics driven)
119
- for (int i = 0; i < n; ++i)
120
- if (inLockedTranslations[i])
121
- {
122
- Locked l;
123
- l.mJointIdx = i;
124
- l.mParentJointIdx = inSkeleton2->GetJoint(i).mParentJointIndex;
125
- if (l.mParentJointIdx >= 0)
126
- l.mTranslation = inNeutralPose2[l.mParentJointIdx].Inversed() * inNeutralPose2[i].GetTranslation();
127
- else
128
- l.mTranslation = inNeutralPose2[i].GetTranslation();
129
- mLockedTranslations.push_back(l);
130
- }
131
- }
132
-
133
- void SkeletonMapper::LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2)
134
- {
135
- JPH_ASSERT(!mMappings.empty(), "Call Initialize first!");
136
- JPH_ASSERT(inSkeleton2->AreJointsCorrectlyOrdered());
137
-
138
- // The first mapping is the top most one (remember that joints should be ordered so that parents go before children).
139
- // Because we created the mappings from the lowest joint first, this should contain the first mappable joint.
140
- int root_idx = mMappings[0].mJointIdx2;
141
-
142
- // Create temp array to hold locked joints
143
- int n = inSkeleton2->GetJointCount();
144
- bool *locked_translations = (bool *)JPH_STACK_ALLOC(n * sizeof(bool));
145
- memset(locked_translations, 0, n * sizeof(bool));
146
-
147
- // Mark root as locked
148
- locked_translations[root_idx] = true;
149
-
150
- // Loop over all joints and propagate the locked flag to all children
151
- for (int i = root_idx + 1; i < n; ++i)
152
- {
153
- int parent_idx = inSkeleton2->GetJoint(i).mParentJointIndex;
154
- if (parent_idx >= 0)
155
- locked_translations[i] = locked_translations[parent_idx];
156
- }
157
-
158
- // Unmark root because we don't actually want to include this (this determines the position of the entire ragdoll)
159
- locked_translations[root_idx] = false;
160
-
161
- // Call the generic function
162
- LockTranslations(inSkeleton2, locked_translations, inNeutralPose2);
163
- }
164
-
165
- void SkeletonMapper::Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) const
166
- {
167
- // Apply direct mappings
168
- for (const Mapping &m : mMappings)
169
- outPose2ModelSpace[m.mJointIdx2] = inPose1ModelSpace[m.mJointIdx1] * m.mJoint1To2;
170
-
171
- // Apply chain mappings
172
- for (const Chain &c : mChains)
173
- {
174
- // Calculate end of chain given local space transforms of the joints of the chain
175
- Mat44 &chain_start = outPose2ModelSpace[c.mJointIndices2.front()];
176
- Mat44 chain_end = chain_start;
177
- for (int j = 1; j < (int)c.mJointIndices2.size(); ++j)
178
- chain_end = chain_end * inPose2LocalSpace[c.mJointIndices2[j]];
179
-
180
- // Calculate the direction in world space for skeleton 1 and skeleton 2 and the rotation between them
181
- Vec3 actual = chain_end.GetTranslation() - chain_start.GetTranslation();
182
- Vec3 desired = inPose1ModelSpace[c.mJointIndices1.back()].GetTranslation() - inPose1ModelSpace[c.mJointIndices1.front()].GetTranslation();
183
- Quat rotation = Quat::sFromTo(actual, desired);
184
-
185
- // Rotate the start of the chain
186
- chain_start.SetRotation(Mat44::sRotation(rotation) * chain_start.GetRotation());
187
-
188
- // Update all joints but the first and the last joint using their local space transforms
189
- for (int j = 1; j < (int)c.mJointIndices2.size() - 1; ++j)
190
- {
191
- int parent = c.mJointIndices2[j - 1];
192
- int child = c.mJointIndices2[j];
193
- outPose2ModelSpace[child] = outPose2ModelSpace[parent] * inPose2LocalSpace[child];
194
- }
195
- }
196
-
197
- // All unmapped joints take the local pose and convert it to model space
198
- for (const Unmapped &u : mUnmapped)
199
- if (u.mParentJointIdx >= 0)
200
- {
201
- JPH_ASSERT(u.mParentJointIdx < u.mJointIdx, "Joints must be ordered: parents first");
202
- outPose2ModelSpace[u.mJointIdx] = outPose2ModelSpace[u.mParentJointIdx] * inPose2LocalSpace[u.mJointIdx];
203
- }
204
- else
205
- outPose2ModelSpace[u.mJointIdx] = inPose2LocalSpace[u.mJointIdx];
206
-
207
- // Update all locked joint translations
208
- for (const Locked &l : mLockedTranslations)
209
- outPose2ModelSpace[l.mJointIdx].SetTranslation(outPose2ModelSpace[l.mParentJointIdx] * l.mTranslation);
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- }
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-
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- void SkeletonMapper::MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) const
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- {
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- // Normally each joint in skeleton 1 should be present in the mapping, so we only need to apply the direct mappings
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- for (const Mapping &m : mMappings)
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- outPose1ModelSpace[m.mJointIdx1] = inPose2ModelSpace[m.mJointIdx2] * m.mJoint2To1;
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- }
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-
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- int SkeletonMapper::GetMappedJointIdx(int inJoint1Idx) const
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- {
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- for (const Mapping &m : mMappings)
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- if (m.mJointIdx1 == inJoint1Idx)
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- return m.mJointIdx2;
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-
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- return -1;
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- }
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-
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- bool SkeletonMapper::IsJointTranslationLocked(int inJoint2Idx) const
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- {
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- for (const Locked &l : mLockedTranslations)
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- if (l.mJointIdx == inJoint2Idx)
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- return true;
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-
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- return false;
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- }
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-
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- JPH_NAMESPACE_END
@@ -1,145 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
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- // SPDX-License-Identifier: MIT
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-
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- #pragma once
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-
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- #include <Jolt/Core/Reference.h>
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- #include <Jolt/Skeleton/Skeleton.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- /// Class that is able to map a low detail (ragdoll) skeleton to a high detail (animation) skeleton and vice versa
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- class JPH_EXPORT SkeletonMapper : public RefTarget<SkeletonMapper>
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- {
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- public:
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- /// A joint that maps 1-on-1 to a joint in the other skeleton
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- class Mapping
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- {
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- public:
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- Mapping() = default;
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- Mapping(int inJointIdx1, int inJointIdx2, Mat44Arg inJoint1To2) : mJointIdx1(inJointIdx1), mJointIdx2(inJointIdx2), mJoint1To2(inJoint1To2), mJoint2To1(inJoint1To2.Inversed())
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- {
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- // Ensure bottom right element is 1 (numerical imprecision in the inverse can make this not so)
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- mJoint2To1(3, 3) = 1.0f;
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- }
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-
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- int mJointIdx1; ///< Index of joint from skeleton 1
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- int mJointIdx2; ///< Corresponding index of joint from skeleton 2
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- Mat44 mJoint1To2; ///< Transforms this joint from skeleton 1 to 2
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- Mat44 mJoint2To1; ///< Inverse of the transform above
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- };
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-
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- /// A joint chain that starts with a 1-on-1 mapped joint and ends with a 1-on-1 mapped joint with intermediate joints that cannot be mapped
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- class Chain
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- {
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- public:
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- Chain() = default;
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- Chain(Array<int> &&inJointIndices1, Array<int> &&inJointIndices2) : mJointIndices1(std::move(inJointIndices1)), mJointIndices2(std::move(inJointIndices2)) { }
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-
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- Array<int> mJointIndices1; ///< Joint chain from skeleton 1
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- Array<int> mJointIndices2; ///< Corresponding joint chain from skeleton 2
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- };
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-
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- /// Joints that could not be mapped from skeleton 1 to 2
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- class Unmapped
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- {
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- public:
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- Unmapped() = default;
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- Unmapped(int inJointIdx, int inParentJointIdx) : mJointIdx(inJointIdx), mParentJointIdx(inParentJointIdx) { }
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-
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- int mJointIdx; ///< Joint index of unmappable joint
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- int mParentJointIdx; ///< Parent joint index of unmappable joint
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- };
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-
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- /// Joints that should have their translation locked (fixed)
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- class Locked
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- {
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- public:
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- int mJointIdx; ///< Joint index of joint with locked translation (in skeleton 2)
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- int mParentJointIdx; ///< Parent joint index of joint with locked translation (in skeleton 2)
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- Vec3 mTranslation; ///< Translation of neutral pose
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- };
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-
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- /// A function that is called to determine if a joint can be mapped from source to target skeleton
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- using CanMapJoint = function<bool (const Skeleton *, int, const Skeleton *, int)>;
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-
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- /// Default function that checks if the names of the joints are equal
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- static bool sDefaultCanMapJoint(const Skeleton *inSkeleton1, int inIndex1, const Skeleton *inSkeleton2, int inIndex2)
69
- {
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- return inSkeleton1->GetJoint(inIndex1).mName == inSkeleton2->GetJoint(inIndex2).mName;
71
- }
72
-
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- /// Initialize the skeleton mapper. Skeleton 1 should be the (low detail) ragdoll skeleton and skeleton 2 the (high detail) animation skeleton.
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- /// We assume that each joint in skeleton 1 can be mapped to a joint in skeleton 2 (if not mapping from animation skeleton to ragdoll skeleton will be undefined).
75
- /// Skeleton 2 should have the same hierarchy as skeleton 1 but can contain extra joints between those in skeleton 1 and it can have extra joints at the root and leaves of the skeleton.
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- /// @param inSkeleton1 Source skeleton to map from.
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- /// @param inNeutralPose1 Neutral pose of the source skeleton (model space)
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- /// @param inSkeleton2 Target skeleton to map to.
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- /// @param inNeutralPose2 Neutral pose of the target skeleton (model space), inNeutralPose1 and inNeutralPose2 must match as closely as possible, preferably the position of the mappable joints should be identical.
80
- /// @param inCanMapJoint Function that checks if joints in skeleton 1 and skeleton 2 are equal.
81
- void Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint = sDefaultCanMapJoint);
82
-
83
- /// This can be called so lock the translation of a specified set of joints in skeleton 2.
84
- /// Because constraints are never 100% rigid, there's always a little bit of stretch in the ragdoll when the ragdoll is under stress.
85
- /// Locking the translations of the pose will remove the visual stretch from the ragdoll but will introduce a difference between the
86
- /// physical simulation and the visual representation.
87
- /// @param inSkeleton2 Target skeleton to map to.
88
- /// @param inLockedTranslations An array of bools the size of inSkeleton2->GetJointCount(), for each joint indicating if the joint is locked.
89
- /// @param inNeutralPose2 Neutral pose to take reference translations from
90
- void LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2);
91
-
92
- /// After Initialize(), this can be called to lock the translation of all joints in skeleton 2 below the first mapped joint to those of the neutral pose.
93
- /// Because constraints are never 100% rigid, there's always a little bit of stretch in the ragdoll when the ragdoll is under stress.
94
- /// Locking the translations of the pose will remove the visual stretch from the ragdoll but will introduce a difference between the
95
- /// physical simulation and the visual representation.
96
- /// @param inSkeleton2 Target skeleton to map to.
97
- /// @param inNeutralPose2 Neutral pose to take reference translations from
98
- void LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2);
99
-
100
- /// Map a pose. Joints that were directly mappable will be copied in model space from pose 1 to pose 2. Any joints that are only present in skeleton 2
101
- /// will get their model space transform calculated through the local space transforms of pose 2. Joints that are part of a joint chain between two
102
- /// mapped joints will be reoriented towards the next joint in skeleton 1. This means that it is possible for unmapped joints to have some animation,
103
- /// but very extreme animation poses will show artifacts.
104
- /// @param inPose1ModelSpace Pose on skeleton 1 in model space
105
- /// @param inPose2LocalSpace Pose on skeleton 2 in local space (used for the joints that cannot be mapped)
106
- /// @param outPose2ModelSpace Model space pose on skeleton 2 (the output of the mapping)
107
- void Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) const;
108
-
109
- /// Reverse map a pose, this will only use the mappings and not the chains (it assumes that all joints in skeleton 1 are mapped)
110
- /// @param inPose2ModelSpace Model space pose on skeleton 2
111
- /// @param outPose1ModelSpace When the function returns this will contain the model space pose for skeleton 1
112
- void MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) const;
113
-
114
- /// Search through the directly mapped joints (mMappings) and find inJoint1Idx, returns the corresponding Joint2Idx or -1 if not found.
115
- int GetMappedJointIdx(int inJoint1Idx) const;
116
-
117
- /// Search through the locked translations (mLockedTranslations) and find if joint inJoint2Idx is locked.
118
- bool IsJointTranslationLocked(int inJoint2Idx) const;
119
-
120
- using MappingVector = Array<Mapping>;
121
- using ChainVector = Array<Chain>;
122
- using UnmappedVector = Array<Unmapped>;
123
- using LockedVector = Array<Locked>;
124
-
125
- ///@name Access to the mapped joints
126
- ///@{
127
- const MappingVector & GetMappings() const { return mMappings; }
128
- MappingVector & GetMappings() { return mMappings; }
129
- const ChainVector & GetChains() const { return mChains; }
130
- ChainVector & GetChains() { return mChains; }
131
- const UnmappedVector & GetUnmapped() const { return mUnmapped; }
132
- UnmappedVector & GetUnmapped() { return mUnmapped; }
133
- const LockedVector & GetLockedTranslations() const { return mLockedTranslations; }
134
- LockedVector & GetLockedTranslations() { return mLockedTranslations; }
135
- ///@}
136
-
137
- private:
138
- /// Joint mappings
139
- MappingVector mMappings;
140
- ChainVector mChains;
141
- UnmappedVector mUnmapped; ///< Joint indices that could not be mapped from 1 to 2 (these are indices in 2)
142
- LockedVector mLockedTranslations;
143
- };
144
-
145
- JPH_NAMESPACE_END