@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,1311 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
8
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
9
- #include <Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h>
10
- #include <Jolt/Physics/Collision/RayCast.h>
11
- #include <Jolt/Physics/Collision/CastResult.h>
12
- #include <Jolt/Physics/Collision/CollidePointResult.h>
13
- #include <Jolt/Physics/Collision/TransformedShape.h>
14
- #include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
15
- #include <Jolt/Geometry/ConvexHullBuilder.h>
16
- #include <Jolt/Geometry/ClosestPoint.h>
17
- #include <Jolt/ObjectStream/TypeDeclarations.h>
18
- #include <Jolt/Core/StringTools.h>
19
- #include <Jolt/Core/StreamIn.h>
20
- #include <Jolt/Core/StreamOut.h>
21
- #include <Jolt/Core/UnorderedMap.h>
22
-
23
- JPH_NAMESPACE_BEGIN
24
-
25
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(ConvexHullShapeSettings)
26
- {
27
- JPH_ADD_BASE_CLASS(ConvexHullShapeSettings, ConvexShapeSettings)
28
-
29
- JPH_ADD_ATTRIBUTE(ConvexHullShapeSettings, mPoints)
30
- JPH_ADD_ATTRIBUTE(ConvexHullShapeSettings, mMaxConvexRadius)
31
- JPH_ADD_ATTRIBUTE(ConvexHullShapeSettings, mMaxErrorConvexRadius)
32
- JPH_ADD_ATTRIBUTE(ConvexHullShapeSettings, mHullTolerance)
33
- }
34
-
35
- ShapeSettings::ShapeResult ConvexHullShapeSettings::Create() const
36
- {
37
- if (mCachedResult.IsEmpty())
38
- Ref<Shape> shape = new ConvexHullShape(*this, mCachedResult);
39
- return mCachedResult;
40
- }
41
-
42
- ConvexHullShape::ConvexHullShape(const ConvexHullShapeSettings &inSettings, ShapeResult &outResult) :
43
- ConvexShape(EShapeSubType::ConvexHull, inSettings, outResult),
44
- mConvexRadius(inSettings.mMaxConvexRadius)
45
- {
46
- using BuilderFace = ConvexHullBuilder::Face;
47
- using Edge = ConvexHullBuilder::Edge;
48
- using Faces = Array<BuilderFace *>;
49
-
50
- // Check convex radius
51
- if (mConvexRadius < 0.0f)
52
- {
53
- outResult.SetError("Invalid convex radius");
54
- return;
55
- }
56
-
57
- // Build convex hull
58
- const char *error = nullptr;
59
- ConvexHullBuilder builder(inSettings.mPoints);
60
- ConvexHullBuilder::EResult result = builder.Initialize(cMaxPointsInHull, inSettings.mHullTolerance, error);
61
- if (result != ConvexHullBuilder::EResult::Success && result != ConvexHullBuilder::EResult::MaxVerticesReached)
62
- {
63
- outResult.SetError(error);
64
- return;
65
- }
66
- const Faces &builder_faces = builder.GetFaces();
67
-
68
- // Check the consistency of the resulting hull if we fully built it
69
- if (result == ConvexHullBuilder::EResult::Success)
70
- {
71
- ConvexHullBuilder::Face *max_error_face;
72
- float max_error_distance, coplanar_distance;
73
- int max_error_idx;
74
- builder.DetermineMaxError(max_error_face, max_error_distance, max_error_idx, coplanar_distance);
75
- if (max_error_distance > 4.0f * max(coplanar_distance, inSettings.mHullTolerance)) // Coplanar distance could be bigger than the allowed tolerance if the points are far apart
76
- {
77
- outResult.SetError(StringFormat("Hull building failed, point %d had an error of %g (relative to tolerance: %g)", max_error_idx, (double)max_error_distance, double(max_error_distance / inSettings.mHullTolerance)));
78
- return;
79
- }
80
- }
81
-
82
- // Calculate center of mass and volume
83
- builder.GetCenterOfMassAndVolume(mCenterOfMass, mVolume);
84
-
85
- // Calculate covariance matrix
86
- // See:
87
- // - Why the inertia tensor is the inertia tensor - Jonathan Blow (http://number-none.com/blow/inertia/deriving_i.html)
88
- // - How to find the inertia tensor (or other mass properties) of a 3D solid body represented by a triangle mesh (Draft) - Jonathan Blow, Atman J Binstock (http://number-none.com/blow/inertia/bb_inertia.doc)
89
- Mat44 covariance_canonical(Vec4(1.0f / 60.0f, 1.0f / 120.0f, 1.0f / 120.0f, 0), Vec4(1.0f / 120.0f, 1.0f / 60.0f, 1.0f / 120.0f, 0), Vec4(1.0f / 120.0f, 1.0f / 120.0f, 1.0f / 60.0f, 0), Vec4(0, 0, 0, 1));
90
- Mat44 covariance_matrix = Mat44::sZero();
91
- for (BuilderFace *f : builder_faces)
92
- {
93
- // Fourth point of the tetrahedron is at the center of mass, we subtract it from the other points so we get a tetrahedron with one vertex at zero
94
- // The first point on the face will be used to form a triangle fan
95
- Edge *e = f->mFirstEdge;
96
- Vec3 v1 = inSettings.mPoints[e->mStartIdx] - mCenterOfMass;
97
-
98
- // Get the 2nd point
99
- e = e->mNextEdge;
100
- Vec3 v2 = inSettings.mPoints[e->mStartIdx] - mCenterOfMass;
101
-
102
- // Loop over the triangle fan
103
- for (e = e->mNextEdge; e != f->mFirstEdge; e = e->mNextEdge)
104
- {
105
- Vec3 v3 = inSettings.mPoints[e->mStartIdx] - mCenterOfMass;
106
-
107
- // Affine transform that transforms a unit tetrahedron (with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0) and (0, 0, 1) to this tetrahedron
108
- Mat44 a(Vec4(v1, 0), Vec4(v2, 0), Vec4(v3, 0), Vec4(0, 0, 0, 1));
109
-
110
- // Calculate covariance matrix for this tetrahedron
111
- float det_a = a.GetDeterminant3x3();
112
- Mat44 c = det_a * (a * covariance_canonical * a.Transposed());
113
-
114
- // Add it
115
- covariance_matrix += c;
116
-
117
- // Prepare for next triangle
118
- v2 = v3;
119
- }
120
- }
121
-
122
- // Calculate inertia matrix assuming density is 1, note that element (3, 3) is garbage
123
- mInertia = Mat44::sIdentity() * (covariance_matrix(0, 0) + covariance_matrix(1, 1) + covariance_matrix(2, 2)) - covariance_matrix;
124
-
125
- // Convert polygons from the builder to our internal representation
126
- using VtxMap = UnorderedMap<int, uint8>;
127
- VtxMap vertex_map;
128
- vertex_map.reserve(VtxMap::size_type(inSettings.mPoints.size()));
129
- for (BuilderFace *builder_face : builder_faces)
130
- {
131
- // Determine where the vertices go
132
- JPH_ASSERT(mVertexIdx.size() <= 0xFFFF);
133
- uint16 first_vertex = (uint16)mVertexIdx.size();
134
- uint16 num_vertices = 0;
135
-
136
- // Loop over vertices in face
137
- Edge *edge = builder_face->mFirstEdge;
138
- do
139
- {
140
- // Remap to new index, not all points in the original input set are required to form the hull
141
- uint8 new_idx;
142
- int original_idx = edge->mStartIdx;
143
- VtxMap::iterator m = vertex_map.find(original_idx);
144
- if (m != vertex_map.end())
145
- {
146
- // Found, reuse
147
- new_idx = m->second;
148
- }
149
- else
150
- {
151
- // This is a new point
152
- // Make relative to center of mass
153
- Vec3 p = inSettings.mPoints[original_idx] - mCenterOfMass;
154
-
155
- // Update local bounds
156
- mLocalBounds.Encapsulate(p);
157
-
158
- // Add to point list
159
- JPH_ASSERT(mPoints.size() <= 0xff);
160
- new_idx = (uint8)mPoints.size();
161
- mPoints.push_back({ p });
162
- vertex_map[original_idx] = new_idx;
163
- }
164
-
165
- // Append to vertex list
166
- JPH_ASSERT(mVertexIdx.size() < 0xffff);
167
- mVertexIdx.push_back(new_idx);
168
- num_vertices++;
169
-
170
- edge = edge->mNextEdge;
171
- } while (edge != builder_face->mFirstEdge);
172
-
173
- // Add face
174
- mFaces.push_back({ first_vertex, num_vertices });
175
-
176
- // Add plane
177
- Plane plane = Plane::sFromPointAndNormal(builder_face->mCentroid - mCenterOfMass, builder_face->mNormal.Normalized());
178
- mPlanes.push_back(plane);
179
- }
180
-
181
- // Test if GetSupportFunction can support this many points
182
- if (mPoints.size() > cMaxPointsInHull)
183
- {
184
- outResult.SetError(StringFormat("Internal error: Too many points in hull (%u), max allowed %d", (uint)mPoints.size(), cMaxPointsInHull));
185
- return;
186
- }
187
-
188
- for (int p = 0; p < (int)mPoints.size(); ++p)
189
- {
190
- // For each point, find faces that use the point
191
- Array<int> faces;
192
- for (int f = 0; f < (int)mFaces.size(); ++f)
193
- {
194
- const Face &face = mFaces[f];
195
- for (int v = 0; v < face.mNumVertices; ++v)
196
- if (mVertexIdx[face.mFirstVertex + v] == p)
197
- {
198
- faces.push_back(f);
199
- break;
200
- }
201
- }
202
-
203
- if (faces.size() < 2)
204
- {
205
- outResult.SetError("A point must be connected to 2 or more faces!");
206
- return;
207
- }
208
-
209
- // Find the 3 normals that form the largest tetrahedron
210
- // The largest tetrahedron we can get is ((1, 0, 0) x (0, 1, 0)) . (0, 0, 1) = 1, if the volume is only 5% of that,
211
- // the three vectors are too coplanar and we fall back to using only 2 plane normals
212
- float biggest_volume = 0.05f;
213
- int best3[3] = { -1, -1, -1 };
214
-
215
- // When using 2 normals, we get the two with the biggest angle between them with a minimal difference of 1 degree
216
- // otherwise we fall back to just using 1 plane normal
217
- float smallest_dot = Cos(DegreesToRadians(1.0f));
218
- int best2[2] = { -1, -1 };
219
-
220
- for (int face1 = 0; face1 < (int)faces.size(); ++face1)
221
- {
222
- Vec3 normal1 = mPlanes[faces[face1]].GetNormal();
223
- for (int face2 = face1 + 1; face2 < (int)faces.size(); ++face2)
224
- {
225
- Vec3 normal2 = mPlanes[faces[face2]].GetNormal();
226
- Vec3 cross = normal1.Cross(normal2);
227
-
228
- // Determine the 2 face normals that are most apart
229
- float dot = normal1.Dot(normal2);
230
- if (dot < smallest_dot)
231
- {
232
- smallest_dot = dot;
233
- best2[0] = faces[face1];
234
- best2[1] = faces[face2];
235
- }
236
-
237
- // Determine the 3 face normals that form the largest tetrahedron
238
- for (int face3 = face2 + 1; face3 < (int)faces.size(); ++face3)
239
- {
240
- Vec3 normal3 = mPlanes[faces[face3]].GetNormal();
241
- float volume = abs(cross.Dot(normal3));
242
- if (volume > biggest_volume)
243
- {
244
- biggest_volume = volume;
245
- best3[0] = faces[face1];
246
- best3[1] = faces[face2];
247
- best3[2] = faces[face3];
248
- }
249
- }
250
- }
251
- }
252
-
253
- // If we didn't find 3 planes, use 2, if we didn't find 2 use 1
254
- if (best3[0] != -1)
255
- faces = { best3[0], best3[1], best3[2] };
256
- else if (best2[0] != -1)
257
- faces = { best2[0], best2[1] };
258
- else
259
- faces = { faces[0] };
260
-
261
- // Copy the faces to the points buffer
262
- Point &point = mPoints[p];
263
- point.mNumFaces = (int)faces.size();
264
- for (int i = 0; i < (int)faces.size(); ++i)
265
- point.mFaces[i] = faces[i];
266
- }
267
-
268
- // If the convex radius is already zero, there's no point in further reducing it
269
- if (mConvexRadius > 0.0f)
270
- {
271
- // Find out how thin the hull is by walking over all planes and checking the thickness of the hull in that direction
272
- float min_size = FLT_MAX;
273
- for (const Plane &plane : mPlanes)
274
- {
275
- // Take the point that is furthest away from the plane as thickness of this hull
276
- float max_dist = 0.0f;
277
- for (const Point &point : mPoints)
278
- {
279
- float dist = -plane.SignedDistance(point.mPosition); // Point is always behind plane, so we need to negate
280
- if (dist > max_dist)
281
- max_dist = dist;
282
- }
283
- min_size = min(min_size, max_dist);
284
- }
285
-
286
- // We need to fit in 2x the convex radius in min_size, so reduce the convex radius if it's bigger than that
287
- mConvexRadius = min(mConvexRadius, 0.5f * min_size);
288
- }
289
-
290
- // Now walk over all points and see if we have to further reduce the convex radius because of sharp edges
291
- if (mConvexRadius > 0.0f)
292
- {
293
- for (const Point &point : mPoints)
294
- if (point.mNumFaces != 1) // If we have a single face, shifting back is easy and we don't need to reduce the convex radius
295
- {
296
- // Get first two planes
297
- Plane p1 = mPlanes[point.mFaces[0]];
298
- Plane p2 = mPlanes[point.mFaces[1]];
299
- Plane p3;
300
- Vec3 offset_mask;
301
-
302
- if (point.mNumFaces == 3)
303
- {
304
- // Get third plane
305
- p3 = mPlanes[point.mFaces[2]];
306
-
307
- // All 3 planes will be offset by the convex radius
308
- offset_mask = Vec3::sReplicate(1);
309
- }
310
- else
311
- {
312
- // Third plane has normal perpendicular to the other two planes and goes through the vertex position
313
- JPH_ASSERT(point.mNumFaces == 2);
314
- p3 = Plane::sFromPointAndNormal(point.mPosition, p1.GetNormal().Cross(p2.GetNormal()));
315
-
316
- // Only the first and 2nd plane will be offset, the 3rd plane is only there to guide the intersection point
317
- offset_mask = Vec3(1, 1, 0);
318
- }
319
-
320
- // Plane equation: point . normal + constant = 0
321
- // Offsetting the plane backwards with convex radius r: point . normal + constant + r = 0
322
- // To find the intersection 'point' of 3 planes we solve:
323
- // |n1x n1y n1z| |x| | r + c1 |
324
- // |n2x n2y n2z| |y| = - | r + c2 | <=> n point = -r (1, 1, 1) - (c1, c2, c3)
325
- // |n3x n3y n3z| |z| | r + c3 |
326
- // Where point = (x, y, z), n1x is the x component of the first plane, c1 = plane constant of plane 1, etc.
327
- // The relation between how much the intersection point shifts as a function of r is: -r * n^-1 (1, 1, 1) = r * offset
328
- // Where offset = -n^-1 (1, 1, 1) or -n^-1 (1, 1, 0) in case only the first 2 planes are offset
329
- // The error that is introduced by a convex radius r is: error = r * |offset| - r
330
- // So the max convex radius given error is: r = error / (|offset| - 1)
331
- Mat44 n = Mat44(Vec4(p1.GetNormal(), 0), Vec4(p2.GetNormal(), 0), Vec4(p3.GetNormal(), 0), Vec4(0, 0, 0, 1)).Transposed();
332
- float det_n = n.GetDeterminant3x3();
333
- if (det_n == 0.0f)
334
- {
335
- // If the determinant is zero, the matrix is not invertible so no solution exists to move the point backwards and we have to choose a convex radius of zero
336
- mConvexRadius = 0.0f;
337
- break;
338
- }
339
- Mat44 adj_n = n.Adjointed3x3();
340
- float offset = ((adj_n * offset_mask) / det_n).Length();
341
- JPH_ASSERT(offset > 1.0f);
342
- float max_convex_radius = inSettings.mMaxErrorConvexRadius / (offset - 1.0f);
343
- mConvexRadius = min(mConvexRadius, max_convex_radius);
344
- }
345
- }
346
-
347
- // Calculate the inner radius by getting the minimum distance from the origin to the planes of the hull
348
- mInnerRadius = FLT_MAX;
349
- for (const Plane &p : mPlanes)
350
- mInnerRadius = min(mInnerRadius, -p.GetConstant());
351
- mInnerRadius = max(0.0f, mInnerRadius); // Clamp against zero, this should do nothing as the shape is centered around the center of mass but for flat convex hulls there may be numerical round off issues
352
-
353
- outResult.Set(this);
354
- }
355
-
356
- MassProperties ConvexHullShape::GetMassProperties() const
357
- {
358
- MassProperties p;
359
-
360
- float density = GetDensity();
361
-
362
- // Calculate mass
363
- p.mMass = density * mVolume;
364
-
365
- // Calculate inertia matrix
366
- p.mInertia = density * mInertia;
367
- p.mInertia(3, 3) = 1.0f;
368
-
369
- return p;
370
- }
371
-
372
- Vec3 ConvexHullShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
373
- {
374
- JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
375
-
376
- const Plane &first_plane = mPlanes[0];
377
- Vec3 best_normal = first_plane.GetNormal();
378
- float best_dist = abs(first_plane.SignedDistance(inLocalSurfacePosition));
379
-
380
- // Find the face that has the shortest distance to the surface point
381
- for (Array<Face>::size_type i = 1; i < mFaces.size(); ++i)
382
- {
383
- const Plane &plane = mPlanes[i];
384
- Vec3 plane_normal = plane.GetNormal();
385
- float dist = abs(plane.SignedDistance(inLocalSurfacePosition));
386
- if (dist < best_dist)
387
- {
388
- best_dist = dist;
389
- best_normal = plane_normal;
390
- }
391
- }
392
-
393
- return best_normal;
394
- }
395
-
396
- class ConvexHullShape::HullNoConvex final : public Support
397
- {
398
- public:
399
- explicit HullNoConvex(float inConvexRadius) :
400
- mConvexRadius(inConvexRadius)
401
- {
402
- static_assert(sizeof(HullNoConvex) <= sizeof(SupportBuffer), "Buffer size too small");
403
- JPH_ASSERT(IsAligned(this, alignof(HullNoConvex)));
404
- }
405
-
406
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
407
- {
408
- // Find the point with the highest projection on inDirection
409
- float best_dot = -FLT_MAX;
410
- Vec3 best_point = Vec3::sZero();
411
-
412
- for (Vec3 point : mPoints)
413
- {
414
- // Check if its support is bigger than the current max
415
- float dot = point.Dot(inDirection);
416
- if (dot > best_dot)
417
- {
418
- best_dot = dot;
419
- best_point = point;
420
- }
421
- }
422
-
423
- return best_point;
424
- }
425
-
426
- virtual float GetConvexRadius() const override
427
- {
428
- return mConvexRadius;
429
- }
430
-
431
- using PointsArray = StaticArray<Vec3, cMaxPointsInHull>;
432
-
433
- inline PointsArray & GetPoints()
434
- {
435
- return mPoints;
436
- }
437
-
438
- const PointsArray & GetPoints() const
439
- {
440
- return mPoints;
441
- }
442
-
443
- private:
444
- float mConvexRadius;
445
- PointsArray mPoints;
446
- };
447
-
448
- class ConvexHullShape::HullWithConvex final : public Support
449
- {
450
- public:
451
- explicit HullWithConvex(const ConvexHullShape *inShape) :
452
- mShape(inShape)
453
- {
454
- static_assert(sizeof(HullWithConvex) <= sizeof(SupportBuffer), "Buffer size too small");
455
- JPH_ASSERT(IsAligned(this, alignof(HullWithConvex)));
456
- }
457
-
458
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
459
- {
460
- // Find the point with the highest projection on inDirection
461
- float best_dot = -FLT_MAX;
462
- Vec3 best_point = Vec3::sZero();
463
-
464
- for (const Point &point : mShape->mPoints)
465
- {
466
- // Check if its support is bigger than the current max
467
- float dot = point.mPosition.Dot(inDirection);
468
- if (dot > best_dot)
469
- {
470
- best_dot = dot;
471
- best_point = point.mPosition;
472
- }
473
- }
474
-
475
- return best_point;
476
- }
477
-
478
- virtual float GetConvexRadius() const override
479
- {
480
- return 0.0f;
481
- }
482
-
483
- private:
484
- const ConvexHullShape * mShape;
485
- };
486
-
487
- class ConvexHullShape::HullWithConvexScaled final : public Support
488
- {
489
- public:
490
- HullWithConvexScaled(const ConvexHullShape *inShape, Vec3Arg inScale) :
491
- mShape(inShape),
492
- mScale(inScale)
493
- {
494
- static_assert(sizeof(HullWithConvexScaled) <= sizeof(SupportBuffer), "Buffer size too small");
495
- JPH_ASSERT(IsAligned(this, alignof(HullWithConvexScaled)));
496
- }
497
-
498
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
499
- {
500
- // Find the point with the highest projection on inDirection
501
- float best_dot = -FLT_MAX;
502
- Vec3 best_point = Vec3::sZero();
503
-
504
- for (const Point &point : mShape->mPoints)
505
- {
506
- // Calculate scaled position
507
- Vec3 pos = mScale * point.mPosition;
508
-
509
- // Check if its support is bigger than the current max
510
- float dot = pos.Dot(inDirection);
511
- if (dot > best_dot)
512
- {
513
- best_dot = dot;
514
- best_point = pos;
515
- }
516
- }
517
-
518
- return best_point;
519
- }
520
-
521
- virtual float GetConvexRadius() const override
522
- {
523
- return 0.0f;
524
- }
525
-
526
- private:
527
- const ConvexHullShape * mShape;
528
- Vec3 mScale;
529
- };
530
-
531
- const ConvexShape::Support *ConvexHullShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
532
- {
533
- // If there's no convex radius, we don't need to shrink the hull
534
- if (mConvexRadius == 0.0f)
535
- {
536
- if (ScaleHelpers::IsNotScaled(inScale))
537
- return new (&inBuffer) HullWithConvex(this);
538
- else
539
- return new (&inBuffer) HullWithConvexScaled(this, inScale);
540
- }
541
-
542
- switch (inMode)
543
- {
544
- case ESupportMode::IncludeConvexRadius:
545
- case ESupportMode::Default:
546
- if (ScaleHelpers::IsNotScaled(inScale))
547
- return new (&inBuffer) HullWithConvex(this);
548
- else
549
- return new (&inBuffer) HullWithConvexScaled(this, inScale);
550
-
551
- case ESupportMode::ExcludeConvexRadius:
552
- if (ScaleHelpers::IsNotScaled(inScale))
553
- {
554
- // Create support function
555
- HullNoConvex *hull = new (&inBuffer) HullNoConvex(mConvexRadius);
556
- HullNoConvex::PointsArray &transformed_points = hull->GetPoints();
557
- JPH_ASSERT(mPoints.size() <= cMaxPointsInHull, "Not enough space, this should have been caught during shape creation!");
558
-
559
- for (const Point &point : mPoints)
560
- {
561
- Vec3 new_point;
562
-
563
- if (point.mNumFaces == 1)
564
- {
565
- // Simply shift back by the convex radius using our 1 plane
566
- new_point = point.mPosition - mPlanes[point.mFaces[0]].GetNormal() * mConvexRadius;
567
- }
568
- else
569
- {
570
- // Get first two planes and offset inwards by convex radius
571
- Plane p1 = mPlanes[point.mFaces[0]].Offset(-mConvexRadius);
572
- Plane p2 = mPlanes[point.mFaces[1]].Offset(-mConvexRadius);
573
- Plane p3;
574
-
575
- if (point.mNumFaces == 3)
576
- {
577
- // Get third plane and offset inwards by convex radius
578
- p3 = mPlanes[point.mFaces[2]].Offset(-mConvexRadius);
579
- }
580
- else
581
- {
582
- // Third plane has normal perpendicular to the other two planes and goes through the vertex position
583
- JPH_ASSERT(point.mNumFaces == 2);
584
- p3 = Plane::sFromPointAndNormal(point.mPosition, p1.GetNormal().Cross(p2.GetNormal()));
585
- }
586
-
587
- // Find intersection point between the three planes
588
- if (!Plane::sIntersectPlanes(p1, p2, p3, new_point))
589
- {
590
- // Fallback: Just push point back using the first plane
591
- new_point = point.mPosition - p1.GetNormal() * mConvexRadius;
592
- }
593
- }
594
-
595
- // Add point
596
- transformed_points.push_back(new_point);
597
- }
598
-
599
- return hull;
600
- }
601
- else
602
- {
603
- // Calculate scaled convex radius
604
- float convex_radius = ScaleHelpers::ScaleConvexRadius(mConvexRadius, inScale);
605
-
606
- // Create new support function
607
- HullNoConvex *hull = new (&inBuffer) HullNoConvex(convex_radius);
608
- HullNoConvex::PointsArray &transformed_points = hull->GetPoints();
609
- JPH_ASSERT(mPoints.size() <= cMaxPointsInHull, "Not enough space, this should have been caught during shape creation!");
610
-
611
- // Precalculate inverse scale
612
- Vec3 inv_scale = inScale.Reciprocal();
613
-
614
- for (const Point &point : mPoints)
615
- {
616
- // Calculate scaled position
617
- Vec3 pos = inScale * point.mPosition;
618
-
619
- // Transform normals for plane 1 with scale
620
- Vec3 n1 = (inv_scale * mPlanes[point.mFaces[0]].GetNormal()).Normalized();
621
-
622
- Vec3 new_point;
623
-
624
- if (point.mNumFaces == 1)
625
- {
626
- // Simply shift back by the convex radius using our 1 plane
627
- new_point = pos - n1 * convex_radius;
628
- }
629
- else
630
- {
631
- // Transform normals for plane 2 with scale
632
- Vec3 n2 = (inv_scale * mPlanes[point.mFaces[1]].GetNormal()).Normalized();
633
-
634
- // Get first two planes and offset inwards by convex radius
635
- Plane p1 = Plane::sFromPointAndNormal(pos, n1).Offset(-convex_radius);
636
- Plane p2 = Plane::sFromPointAndNormal(pos, n2).Offset(-convex_radius);
637
- Plane p3;
638
-
639
- if (point.mNumFaces == 3)
640
- {
641
- // Transform last normal with scale
642
- Vec3 n3 = (inv_scale * mPlanes[point.mFaces[2]].GetNormal()).Normalized();
643
-
644
- // Get third plane and offset inwards by convex radius
645
- p3 = Plane::sFromPointAndNormal(pos, n3).Offset(-convex_radius);
646
- }
647
- else
648
- {
649
- // Third plane has normal perpendicular to the other two planes and goes through the vertex position
650
- JPH_ASSERT(point.mNumFaces == 2);
651
- p3 = Plane::sFromPointAndNormal(pos, n1.Cross(n2));
652
- }
653
-
654
- // Find intersection point between the three planes
655
- if (!Plane::sIntersectPlanes(p1, p2, p3, new_point))
656
- {
657
- // Fallback: Just push point back using the first plane
658
- new_point = pos - n1 * convex_radius;
659
- }
660
- }
661
-
662
- // Add point
663
- transformed_points.push_back(new_point);
664
- }
665
-
666
- return hull;
667
- }
668
- }
669
-
670
- JPH_ASSERT(false);
671
- return nullptr;
672
- }
673
-
674
- void ConvexHullShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
675
- {
676
- JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
677
-
678
- Vec3 inv_scale = inScale.Reciprocal();
679
-
680
- // Need to transform the plane normals using inScale
681
- // Transforming a direction with matrix M is done through multiplying by (M^-1)^T
682
- // In this case M is a diagonal matrix with the scale vector, so we need to multiply our normal by 1 / scale and renormalize afterwards
683
- Vec3 plane0_normal = inv_scale * mPlanes[0].GetNormal();
684
- float best_dot = plane0_normal.Dot(inDirection) / plane0_normal.Length();
685
- int best_face_idx = 0;
686
-
687
- for (Array<Plane>::size_type i = 1; i < mPlanes.size(); ++i)
688
- {
689
- Vec3 plane_normal = inv_scale * mPlanes[i].GetNormal();
690
- float dot = plane_normal.Dot(inDirection) / plane_normal.Length();
691
- if (dot < best_dot)
692
- {
693
- best_dot = dot;
694
- best_face_idx = (int)i;
695
- }
696
- }
697
-
698
- // Get vertices
699
- const Face &best_face = mFaces[best_face_idx];
700
- const uint8 *first_vtx = mVertexIdx.data() + best_face.mFirstVertex;
701
- const uint8 *end_vtx = first_vtx + best_face.mNumVertices;
702
-
703
- // If we have more than 1/2 the capacity of outVertices worth of vertices, we start skipping vertices (note we can't fill the buffer completely since extra edges will be generated by clipping).
704
- // TODO: This really needs a better algorithm to determine which vertices are important!
705
- int max_vertices_to_return = outVertices.capacity() / 2;
706
- int delta_vtx = (int(best_face.mNumVertices) + max_vertices_to_return) / max_vertices_to_return;
707
-
708
- // Calculate transform with scale
709
- Mat44 transform = inCenterOfMassTransform.PreScaled(inScale);
710
-
711
- if (ScaleHelpers::IsInsideOut(inScale))
712
- {
713
- // Flip winding of supporting face
714
- for (const uint8 *v = end_vtx - 1; v >= first_vtx; v -= delta_vtx)
715
- outVertices.push_back(transform * mPoints[*v].mPosition);
716
- }
717
- else
718
- {
719
- // Normal winding of supporting face
720
- for (const uint8 *v = first_vtx; v < end_vtx; v += delta_vtx)
721
- outVertices.push_back(transform * mPoints[*v].mPosition);
722
- }
723
- }
724
-
725
- void ConvexHullShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
726
- {
727
- // Trivially calculate total volume
728
- Vec3 abs_scale = inScale.Abs();
729
- outTotalVolume = mVolume * abs_scale.GetX() * abs_scale.GetY() * abs_scale.GetZ();
730
-
731
- // Check if shape has been scaled inside out
732
- bool is_inside_out = ScaleHelpers::IsInsideOut(inScale);
733
-
734
- // Convert the points to world space and determine the distance to the surface
735
- int num_points = int(mPoints.size());
736
- PolyhedronSubmergedVolumeCalculator::Point *buffer = (PolyhedronSubmergedVolumeCalculator::Point *)JPH_STACK_ALLOC(num_points * sizeof(PolyhedronSubmergedVolumeCalculator::Point));
737
- PolyhedronSubmergedVolumeCalculator submerged_vol_calc(inCenterOfMassTransform * Mat44::sScale(inScale), &mPoints[0].mPosition, sizeof(Point), num_points, inSurface, buffer JPH_IF_DEBUG_RENDERER(, inBaseOffset));
738
-
739
- if (submerged_vol_calc.AreAllAbove())
740
- {
741
- // We're above the water
742
- outSubmergedVolume = 0.0f;
743
- outCenterOfBuoyancy = Vec3::sZero();
744
- }
745
- else if (submerged_vol_calc.AreAllBelow())
746
- {
747
- // We're fully submerged
748
- outSubmergedVolume = outTotalVolume;
749
- outCenterOfBuoyancy = inCenterOfMassTransform.GetTranslation();
750
- }
751
- else
752
- {
753
- // Calculate submerged volume
754
- int reference_point_idx = submerged_vol_calc.GetReferencePointIdx();
755
- for (const Face &f : mFaces)
756
- {
757
- const uint8 *first_vtx = mVertexIdx.data() + f.mFirstVertex;
758
- const uint8 *end_vtx = first_vtx + f.mNumVertices;
759
-
760
- // If any of the vertices of this face are the reference point, the volume will be zero so we can skip this face
761
- bool degenerate = false;
762
- for (const uint8 *v = first_vtx; v < end_vtx; ++v)
763
- if (*v == reference_point_idx)
764
- {
765
- degenerate = true;
766
- break;
767
- }
768
- if (degenerate)
769
- continue;
770
-
771
- // Triangulate the face
772
- int i1 = *first_vtx;
773
- if (is_inside_out)
774
- {
775
- // Reverse winding
776
- for (const uint8 *v = first_vtx + 2; v < end_vtx; ++v)
777
- {
778
- int i2 = *(v - 1);
779
- int i3 = *v;
780
- submerged_vol_calc.AddFace(i1, i3, i2);
781
- }
782
- }
783
- else
784
- {
785
- // Normal winding
786
- for (const uint8 *v = first_vtx + 2; v < end_vtx; ++v)
787
- {
788
- int i2 = *(v - 1);
789
- int i3 = *v;
790
- submerged_vol_calc.AddFace(i1, i2, i3);
791
- }
792
- }
793
- }
794
-
795
- // Get the results
796
- submerged_vol_calc.GetResult(outSubmergedVolume, outCenterOfBuoyancy);
797
- }
798
-
799
- #ifdef JPH_DEBUG_RENDERER
800
- // Draw center of buoyancy
801
- if (sDrawSubmergedVolumes)
802
- DebugRenderer::sInstance->DrawWireSphere(inBaseOffset + outCenterOfBuoyancy, 0.05f, Color::sRed, 1);
803
- #endif // JPH_DEBUG_RENDERER
804
- }
805
-
806
- #ifdef JPH_DEBUG_RENDERER
807
- void ConvexHullShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
808
- {
809
- if (mGeometry == nullptr)
810
- {
811
- Array<DebugRenderer::Triangle> triangles;
812
- for (const Face &f : mFaces)
813
- {
814
- const uint8 *first_vtx = mVertexIdx.data() + f.mFirstVertex;
815
- const uint8 *end_vtx = first_vtx + f.mNumVertices;
816
-
817
- // Draw first triangle of polygon
818
- Vec3 v0 = mPoints[first_vtx[0]].mPosition;
819
- Vec3 v1 = mPoints[first_vtx[1]].mPosition;
820
- Vec3 v2 = mPoints[first_vtx[2]].mPosition;
821
- Vec3 uv_direction = (v1 - v0).Normalized();
822
- triangles.push_back({ v0, v1, v2, Color::sWhite, v0, uv_direction });
823
-
824
- // Draw any other triangles in this polygon
825
- for (const uint8 *v = first_vtx + 3; v < end_vtx; ++v)
826
- triangles.push_back({ v0, mPoints[*(v - 1)].mPosition, mPoints[*v].mPosition, Color::sWhite, v0, uv_direction });
827
- }
828
- mGeometry = new DebugRenderer::Geometry(inRenderer->CreateTriangleBatch(triangles), GetLocalBounds());
829
- }
830
-
831
- // Test if the shape is scaled inside out
832
- DebugRenderer::ECullMode cull_mode = ScaleHelpers::IsInsideOut(inScale)? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace;
833
-
834
- // Determine the draw mode
835
- DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
836
-
837
- // Draw the geometry
838
- Color color = inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor;
839
- RMat44 transform = inCenterOfMassTransform.PreScaled(inScale);
840
- inRenderer->DrawGeometry(transform, color, mGeometry, cull_mode, DebugRenderer::ECastShadow::On, draw_mode);
841
-
842
- // Draw the outline if requested
843
- if (sDrawFaceOutlines)
844
- for (const Face &f : mFaces)
845
- {
846
- const uint8 *first_vtx = mVertexIdx.data() + f.mFirstVertex;
847
- const uint8 *end_vtx = first_vtx + f.mNumVertices;
848
-
849
- // Draw edges of face
850
- inRenderer->DrawLine(transform * mPoints[*(end_vtx - 1)].mPosition, transform * mPoints[*first_vtx].mPosition, Color::sGrey);
851
- for (const uint8 *v = first_vtx + 1; v < end_vtx; ++v)
852
- inRenderer->DrawLine(transform * mPoints[*(v - 1)].mPosition, transform * mPoints[*v].mPosition, Color::sGrey);
853
- }
854
- }
855
-
856
- void ConvexHullShape::DrawShrunkShape(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
857
- {
858
- // Get the shrunk points
859
- SupportBuffer buffer;
860
- const HullNoConvex *support = mConvexRadius > 0.0f? static_cast<const HullNoConvex *>(GetSupportFunction(ESupportMode::ExcludeConvexRadius, buffer, inScale)) : nullptr;
861
-
862
- RMat44 transform = inCenterOfMassTransform * Mat44::sScale(inScale);
863
-
864
- for (int p = 0; p < (int)mPoints.size(); ++p)
865
- {
866
- const Point &point = mPoints[p];
867
- RVec3 position = transform * point.mPosition;
868
- RVec3 shrunk_point = support != nullptr? transform * support->GetPoints()[p] : position;
869
-
870
- // Draw difference between shrunk position and position
871
- inRenderer->DrawLine(position, shrunk_point, Color::sGreen);
872
-
873
- // Draw face normals that are contributing
874
- for (int i = 0; i < point.mNumFaces; ++i)
875
- inRenderer->DrawLine(position, position + 0.1f * mPlanes[point.mFaces[i]].GetNormal(), Color::sYellow);
876
-
877
- // Draw point index
878
- inRenderer->DrawText3D(position, ConvertToString(p), Color::sWhite, 0.1f);
879
- }
880
- }
881
- #endif // JPH_DEBUG_RENDERER
882
-
883
- bool ConvexHullShape::CastRayHelper(const RayCast &inRay, float &outMinFraction, float &outMaxFraction) const
884
- {
885
- if (mFaces.size() == 2)
886
- {
887
- // If we have only 2 faces, we're a flat convex hull and we need to test edges instead of planes
888
-
889
- // Check if plane is parallel to ray
890
- const Plane &p = mPlanes.front();
891
- Vec3 plane_normal = p.GetNormal();
892
- float direction_projection = inRay.mDirection.Dot(plane_normal);
893
- if (abs(direction_projection) >= 1.0e-12f)
894
- {
895
- // Calculate intersection point
896
- float distance_to_plane = inRay.mOrigin.Dot(plane_normal) + p.GetConstant();
897
- float fraction = -distance_to_plane / direction_projection;
898
- if (fraction < 0.0f || fraction > 1.0f)
899
- {
900
- // Does not hit plane, no hit
901
- outMinFraction = 0.0f;
902
- outMaxFraction = 1.0f + FLT_EPSILON;
903
- return false;
904
- }
905
- Vec3 intersection_point = inRay.mOrigin + fraction * inRay.mDirection;
906
-
907
- // Test all edges to see if point is inside polygon
908
- const Face &f = mFaces.front();
909
- const uint8 *first_vtx = mVertexIdx.data() + f.mFirstVertex;
910
- const uint8 *end_vtx = first_vtx + f.mNumVertices;
911
- Vec3 p1 = mPoints[*end_vtx].mPosition;
912
- for (const uint8 *v = first_vtx; v < end_vtx; ++v)
913
- {
914
- Vec3 p2 = mPoints[*v].mPosition;
915
- if ((p2 - p1).Cross(intersection_point - p1).Dot(plane_normal) < 0.0f)
916
- {
917
- // Outside polygon, no hit
918
- outMinFraction = 0.0f;
919
- outMaxFraction = 1.0f + FLT_EPSILON;
920
- return false;
921
- }
922
- p1 = p2;
923
- }
924
-
925
- // Inside polygon, a hit
926
- outMinFraction = fraction;
927
- outMaxFraction = fraction;
928
- return true;
929
- }
930
- else
931
- {
932
- // Parallel ray doesn't hit
933
- outMinFraction = 0.0f;
934
- outMaxFraction = 1.0f + FLT_EPSILON;
935
- return false;
936
- }
937
- }
938
- else
939
- {
940
- // Clip ray against all planes
941
- int fractions_set = 0;
942
- bool all_inside = true;
943
- float min_fraction = 0.0f, max_fraction = 1.0f + FLT_EPSILON;
944
- for (const Plane &p : mPlanes)
945
- {
946
- // Check if the ray origin is behind this plane
947
- Vec3 plane_normal = p.GetNormal();
948
- float distance_to_plane = inRay.mOrigin.Dot(plane_normal) + p.GetConstant();
949
- bool is_outside = distance_to_plane > 0.0f;
950
- all_inside &= !is_outside;
951
-
952
- // Check if plane is parallel to ray
953
- float direction_projection = inRay.mDirection.Dot(plane_normal);
954
- if (abs(direction_projection) >= 1.0e-12f)
955
- {
956
- // Get intersection fraction between ray and plane
957
- float fraction = -distance_to_plane / direction_projection;
958
-
959
- // Update interval of ray that is inside the hull
960
- if (direction_projection < 0.0f)
961
- {
962
- min_fraction = max(fraction, min_fraction);
963
- fractions_set |= 1;
964
- }
965
- else
966
- {
967
- max_fraction = min(fraction, max_fraction);
968
- fractions_set |= 2;
969
- }
970
- }
971
- else if (is_outside)
972
- return false; // Outside the plane and parallel, no hit!
973
- }
974
-
975
- // Test if both min and max have been set
976
- if (fractions_set == 3)
977
- {
978
- // Output fractions
979
- outMinFraction = min_fraction;
980
- outMaxFraction = max_fraction;
981
-
982
- // Test if the infinite ray intersects with the hull (the length will be checked later)
983
- return min_fraction <= max_fraction && max_fraction >= 0.0f;
984
- }
985
- else
986
- {
987
- // Degenerate case, either the ray is parallel to all planes or the ray has zero length
988
- outMinFraction = 0.0f;
989
- outMaxFraction = 1.0f + FLT_EPSILON;
990
-
991
- // Return if the origin is inside the hull
992
- return all_inside;
993
- }
994
- }
995
- }
996
-
997
- bool ConvexHullShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
998
- {
999
- // Determine if ray hits the shape
1000
- float min_fraction, max_fraction;
1001
- if (CastRayHelper(inRay, min_fraction, max_fraction)
1002
- && min_fraction < ioHit.mFraction) // Check if this is a closer hit
1003
- {
1004
- // Better hit than the current hit
1005
- ioHit.mFraction = min_fraction;
1006
- ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
1007
- return true;
1008
- }
1009
- return false;
1010
- }
1011
-
1012
- void ConvexHullShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
1013
- {
1014
- // Test shape filter
1015
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
1016
- return;
1017
-
1018
- // Determine if ray hits the shape
1019
- float min_fraction, max_fraction;
1020
- if (CastRayHelper(inRay, min_fraction, max_fraction)
1021
- && min_fraction < ioCollector.GetEarlyOutFraction()) // Check if this is closer than the early out fraction
1022
- {
1023
- // Better hit than the current hit
1024
- RayCastResult hit;
1025
- hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
1026
- hit.mSubShapeID2 = inSubShapeIDCreator.GetID();
1027
-
1028
- // Check front side hit
1029
- if (inRayCastSettings.mTreatConvexAsSolid || min_fraction > 0.0f)
1030
- {
1031
- hit.mFraction = min_fraction;
1032
- ioCollector.AddHit(hit);
1033
- }
1034
-
1035
- // Check back side hit
1036
- if (inRayCastSettings.mBackFaceModeConvex == EBackFaceMode::CollideWithBackFaces
1037
- && max_fraction < ioCollector.GetEarlyOutFraction())
1038
- {
1039
- hit.mFraction = max_fraction;
1040
- ioCollector.AddHit(hit);
1041
- }
1042
- }
1043
- }
1044
-
1045
- void ConvexHullShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
1046
- {
1047
- // Test shape filter
1048
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
1049
- return;
1050
-
1051
- // Check if point is behind all planes
1052
- for (const Plane &p : mPlanes)
1053
- if (p.SignedDistance(inPoint) > 0.0f)
1054
- return;
1055
-
1056
- // Point is inside
1057
- ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
1058
- }
1059
-
1060
- void ConvexHullShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
1061
- {
1062
- Mat44 inverse_transform = inCenterOfMassTransform.InversedRotationTranslation();
1063
-
1064
- Vec3 inv_scale = inScale.Reciprocal();
1065
- bool is_not_scaled = ScaleHelpers::IsNotScaled(inScale);
1066
- float scale_flip = ScaleHelpers::IsInsideOut(inScale)? -1.0f : 1.0f;
1067
-
1068
- for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
1069
- if (v.GetInvMass() > 0.0f)
1070
- {
1071
- Vec3 local_pos = inverse_transform * v.GetPosition();
1072
-
1073
- // Find most facing plane
1074
- float max_distance = -FLT_MAX;
1075
- Vec3 max_plane_normal = Vec3::sZero();
1076
- uint max_plane_idx = 0;
1077
- if (is_not_scaled)
1078
- {
1079
- // Without scale, it is trivial to calculate the distance to the hull
1080
- for (const Plane &p : mPlanes)
1081
- {
1082
- float distance = p.SignedDistance(local_pos);
1083
- if (distance > max_distance)
1084
- {
1085
- max_distance = distance;
1086
- max_plane_normal = p.GetNormal();
1087
- max_plane_idx = uint(&p - mPlanes.data());
1088
- }
1089
- }
1090
- }
1091
- else
1092
- {
1093
- // When there's scale we need to calculate the planes first
1094
- for (uint i = 0; i < (uint)mPlanes.size(); ++i)
1095
- {
1096
- // Calculate plane normal and point by scaling the original plane
1097
- Vec3 plane_normal = (inv_scale * mPlanes[i].GetNormal()).Normalized();
1098
- Vec3 plane_point = inScale * mPoints[mVertexIdx[mFaces[i].mFirstVertex]].mPosition;
1099
-
1100
- float distance = plane_normal.Dot(local_pos - plane_point);
1101
- if (distance > max_distance)
1102
- {
1103
- max_distance = distance;
1104
- max_plane_normal = plane_normal;
1105
- max_plane_idx = i;
1106
- }
1107
- }
1108
- }
1109
-
1110
- // Project point onto that plane, in local space to the vertex
1111
- Vec3 closest_point = -max_distance * max_plane_normal;
1112
-
1113
- // Check edges if we're outside the hull (when inside we know the closest face is also the closest point to the surface)
1114
- bool is_outside = max_distance > 0.0f;
1115
- if (is_outside)
1116
- {
1117
- // Loop over edges
1118
- float closest_point_dist_sq = FLT_MAX;
1119
- const Face &face = mFaces[max_plane_idx];
1120
- for (const uint8 *v_start = &mVertexIdx[face.mFirstVertex], *v1 = v_start, *v_end = v_start + face.mNumVertices; v1 < v_end; ++v1)
1121
- {
1122
- // Find second point
1123
- const uint8 *v2 = v1 + 1;
1124
- if (v2 == v_end)
1125
- v2 = v_start;
1126
-
1127
- // Get edge points
1128
- Vec3 p1 = inScale * mPoints[*v1].mPosition;
1129
- Vec3 p2 = inScale * mPoints[*v2].mPosition;
1130
-
1131
- // Check if the position is outside the edge (if not, the face will be closer)
1132
- Vec3 edge_normal = (p2 - p1).Cross(max_plane_normal);
1133
- if (scale_flip * edge_normal.Dot(local_pos - p1) > 0.0f)
1134
- {
1135
- // Get closest point on edge
1136
- uint32 set;
1137
- Vec3 closest = ClosestPoint::GetClosestPointOnLine(p1 - local_pos, p2 - local_pos, set);
1138
- float distance_sq = closest.LengthSq();
1139
- if (distance_sq < closest_point_dist_sq)
1140
- {
1141
- closest_point_dist_sq = distance_sq;
1142
- closest_point = closest;
1143
- }
1144
- }
1145
- }
1146
- }
1147
-
1148
- // Check if this is the largest penetration
1149
- Vec3 normal = -closest_point;
1150
- float normal_length = normal.Length();
1151
- float penetration = normal_length;
1152
- if (is_outside)
1153
- penetration = -penetration;
1154
- else
1155
- normal = -normal;
1156
- if (v.UpdatePenetration(penetration))
1157
- {
1158
- // Calculate contact plane
1159
- normal = normal_length > 1.0e-12f? normal / normal_length : max_plane_normal;
1160
- Plane plane = Plane::sFromPointAndNormal(local_pos + closest_point, normal);
1161
-
1162
- // Store collision
1163
- v.SetCollision(plane.GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
1164
- }
1165
- }
1166
- }
1167
-
1168
- class ConvexHullShape::CHSGetTrianglesContext
1169
- {
1170
- public:
1171
- CHSGetTrianglesContext(Mat44Arg inTransform, bool inIsInsideOut) : mTransform(inTransform), mIsInsideOut(inIsInsideOut) { }
1172
-
1173
- Mat44 mTransform;
1174
- bool mIsInsideOut;
1175
- size_t mCurrentFace = 0;
1176
- };
1177
-
1178
- void ConvexHullShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
1179
- {
1180
- static_assert(sizeof(CHSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
1181
- JPH_ASSERT(IsAligned(&ioContext, alignof(CHSGetTrianglesContext)));
1182
-
1183
- new (&ioContext) CHSGetTrianglesContext(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale), ScaleHelpers::IsInsideOut(inScale));
1184
- }
1185
-
1186
- int ConvexHullShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
1187
- {
1188
- static_assert(cGetTrianglesMinTrianglesRequested >= 12, "cGetTrianglesMinTrianglesRequested is too small");
1189
- JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
1190
-
1191
- CHSGetTrianglesContext &context = (CHSGetTrianglesContext &)ioContext;
1192
-
1193
- int total_num_triangles = 0;
1194
- for (; context.mCurrentFace < mFaces.size(); ++context.mCurrentFace)
1195
- {
1196
- const Face &f = mFaces[context.mCurrentFace];
1197
-
1198
- const uint8 *first_vtx = mVertexIdx.data() + f.mFirstVertex;
1199
- const uint8 *end_vtx = first_vtx + f.mNumVertices;
1200
-
1201
- // Check if there is still room in the output buffer for this face
1202
- int num_triangles = f.mNumVertices - 2;
1203
- inMaxTrianglesRequested -= num_triangles;
1204
- if (inMaxTrianglesRequested < 0)
1205
- break;
1206
- total_num_triangles += num_triangles;
1207
-
1208
- // Get first triangle of polygon
1209
- Vec3 v0 = context.mTransform * mPoints[first_vtx[0]].mPosition;
1210
- Vec3 v1 = context.mTransform * mPoints[first_vtx[1]].mPosition;
1211
- Vec3 v2 = context.mTransform * mPoints[first_vtx[2]].mPosition;
1212
- v0.StoreFloat3(outTriangleVertices++);
1213
- if (context.mIsInsideOut)
1214
- {
1215
- // Store first triangle in this polygon flipped
1216
- v2.StoreFloat3(outTriangleVertices++);
1217
- v1.StoreFloat3(outTriangleVertices++);
1218
-
1219
- // Store other triangles in this polygon flipped
1220
- for (const uint8 *v = first_vtx + 3; v < end_vtx; ++v)
1221
- {
1222
- v0.StoreFloat3(outTriangleVertices++);
1223
- (context.mTransform * mPoints[*v].mPosition).StoreFloat3(outTriangleVertices++);
1224
- (context.mTransform * mPoints[*(v - 1)].mPosition).StoreFloat3(outTriangleVertices++);
1225
- }
1226
- }
1227
- else
1228
- {
1229
- // Store first triangle in this polygon
1230
- v1.StoreFloat3(outTriangleVertices++);
1231
- v2.StoreFloat3(outTriangleVertices++);
1232
-
1233
- // Store other triangles in this polygon
1234
- for (const uint8 *v = first_vtx + 3; v < end_vtx; ++v)
1235
- {
1236
- v0.StoreFloat3(outTriangleVertices++);
1237
- (context.mTransform * mPoints[*(v - 1)].mPosition).StoreFloat3(outTriangleVertices++);
1238
- (context.mTransform * mPoints[*v].mPosition).StoreFloat3(outTriangleVertices++);
1239
- }
1240
- }
1241
- }
1242
-
1243
- // Store materials
1244
- if (outMaterials != nullptr)
1245
- {
1246
- const PhysicsMaterial *material = GetMaterial();
1247
- for (const PhysicsMaterial **m = outMaterials, **m_end = outMaterials + total_num_triangles; m < m_end; ++m)
1248
- *m = material;
1249
- }
1250
-
1251
- return total_num_triangles;
1252
- }
1253
-
1254
- void ConvexHullShape::SaveBinaryState(StreamOut &inStream) const
1255
- {
1256
- ConvexShape::SaveBinaryState(inStream);
1257
-
1258
- inStream.Write(mCenterOfMass);
1259
- inStream.Write(mInertia);
1260
- inStream.Write(mLocalBounds.mMin);
1261
- inStream.Write(mLocalBounds.mMax);
1262
- inStream.Write(mPoints);
1263
- inStream.Write(mFaces);
1264
- inStream.Write(mPlanes);
1265
- inStream.Write(mVertexIdx);
1266
- inStream.Write(mConvexRadius);
1267
- inStream.Write(mVolume);
1268
- inStream.Write(mInnerRadius);
1269
- }
1270
-
1271
- void ConvexHullShape::RestoreBinaryState(StreamIn &inStream)
1272
- {
1273
- ConvexShape::RestoreBinaryState(inStream);
1274
-
1275
- inStream.Read(mCenterOfMass);
1276
- inStream.Read(mInertia);
1277
- inStream.Read(mLocalBounds.mMin);
1278
- inStream.Read(mLocalBounds.mMax);
1279
- inStream.Read(mPoints);
1280
- inStream.Read(mFaces);
1281
- inStream.Read(mPlanes);
1282
- inStream.Read(mVertexIdx);
1283
- inStream.Read(mConvexRadius);
1284
- inStream.Read(mVolume);
1285
- inStream.Read(mInnerRadius);
1286
- }
1287
-
1288
- Shape::Stats ConvexHullShape::GetStats() const
1289
- {
1290
- // Count number of triangles
1291
- uint triangle_count = 0;
1292
- for (const Face &f : mFaces)
1293
- triangle_count += f.mNumVertices - 2;
1294
-
1295
- return Stats(
1296
- sizeof(*this)
1297
- + mPoints.size() * sizeof(Point)
1298
- + mFaces.size() * sizeof(Face)
1299
- + mPlanes.size() * sizeof(Plane)
1300
- + mVertexIdx.size() * sizeof(uint8),
1301
- triangle_count);
1302
- }
1303
-
1304
- void ConvexHullShape::sRegister()
1305
- {
1306
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::ConvexHull);
1307
- f.mConstruct = []() -> Shape * { return new ConvexHullShape; };
1308
- f.mColor = Color::sGreen;
1309
- }
1310
-
1311
- JPH_NAMESPACE_END