@bloomengine/engine 0.3.3 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/shared/build.rs +137 -6
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
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- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/IslandBuilder.h>
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#include <Jolt/Physics/Body/Body.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <Jolt/Core/Profiler.h>
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#include <Jolt/Core/Atomics.h>
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#include <Jolt/Core/TempAllocator.h>
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#include <Jolt/Core/QuickSort.h>
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JPH_NAMESPACE_BEGIN
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IslandBuilder::~IslandBuilder()
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{
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JPH_ASSERT(mConstraintLinks == nullptr);
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JPH_ASSERT(mContactLinks == nullptr);
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JPH_ASSERT(mBodyIslands == nullptr);
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JPH_ASSERT(mBodyIslandEnds == nullptr);
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JPH_ASSERT(mConstraintIslands == nullptr);
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JPH_ASSERT(mConstraintIslandEnds == nullptr);
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JPH_ASSERT(mContactIslands == nullptr);
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JPH_ASSERT(mContactIslandEnds == nullptr);
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JPH_ASSERT(mIslandsSorted == nullptr);
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delete [] mBodyLinks;
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}
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void IslandBuilder::Init(uint32 inMaxActiveBodies)
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{
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mMaxActiveBodies = inMaxActiveBodies;
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// Link each body to itself, BuildBodyIslands() will restore this so that we don't need to do this each step
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JPH_ASSERT(mBodyLinks == nullptr);
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mBodyLinks = new BodyLink [mMaxActiveBodies];
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for (uint32 i = 0; i < mMaxActiveBodies; ++i)
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mBodyLinks[i].mLinkedTo.store(i, memory_order_relaxed);
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}
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void IslandBuilder::PrepareContactConstraints(uint32 inMaxContacts, TempAllocator *inTempAllocator)
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{
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JPH_PROFILE_FUNCTION();
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// Need to call Init first
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JPH_ASSERT(mBodyLinks != nullptr);
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// Check that the builder has been reset
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JPH_ASSERT(mNumContacts == 0);
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JPH_ASSERT(mNumIslands == 0);
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// Create contact link buffer, not initialized so each contact needs to be explicitly set
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JPH_ASSERT(mContactLinks == nullptr);
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mContactLinks = (uint32 *)inTempAllocator->Allocate(inMaxContacts * sizeof(uint32));
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mMaxContacts = inMaxContacts;
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#ifdef JPH_VALIDATE_ISLAND_BUILDER
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// Create validation structures
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JPH_ASSERT(mLinkValidation == nullptr);
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mLinkValidation = (LinkValidation *)inTempAllocator->Allocate(inMaxContacts * sizeof(LinkValidation));
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mNumLinkValidation = 0;
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#endif
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}
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void IslandBuilder::PrepareNonContactConstraints(uint32 inNumConstraints, TempAllocator *inTempAllocator)
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{
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JPH_PROFILE_FUNCTION();
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// Need to call Init first
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JPH_ASSERT(mBodyLinks != nullptr);
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// Check that the builder has been reset
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JPH_ASSERT(mNumIslands == 0);
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// Store number of constraints
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mNumConstraints = inNumConstraints;
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// Create constraint link buffer, not initialized so each constraint needs to be explicitly set
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JPH_ASSERT(mConstraintLinks == nullptr);
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mConstraintLinks = (uint32 *)inTempAllocator->Allocate(inNumConstraints * sizeof(uint32));
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}
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uint32 IslandBuilder::GetLowestBodyIndex(uint32 inActiveBodyIndex) const
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{
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uint32 index = inActiveBodyIndex;
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for (;;)
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{
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uint32 link_to = mBodyLinks[index].mLinkedTo.load(memory_order_relaxed);
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if (link_to == index)
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break;
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index = link_to;
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}
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return index;
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}
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void IslandBuilder::LinkBodies(uint32 inFirst, uint32 inSecond)
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{
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// Both need to be active, we don't want to create an island with static objects
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if (inFirst >= mMaxActiveBodies || inSecond >= mMaxActiveBodies)
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return;
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#ifdef JPH_VALIDATE_ISLAND_BUILDER
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// Add link to the validation list
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if (mNumLinkValidation < uint32(mMaxContacts))
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mLinkValidation[mNumLinkValidation++] = { inFirst, inSecond };
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else
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JPH_ASSERT(false, "Out of links");
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#endif
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// Start the algorithm with the two bodies
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uint32 first_link_to = inFirst;
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uint32 second_link_to = inSecond;
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for (;;)
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{
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// Follow the chain until we get to the body with lowest index
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// If the swap compare below fails, we'll keep searching from the lowest index for the new lowest index
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first_link_to = GetLowestBodyIndex(first_link_to);
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second_link_to = GetLowestBodyIndex(second_link_to);
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// If the targets are the same, the bodies are already connected
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if (first_link_to != second_link_to)
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{
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// We always link the highest to the lowest
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if (first_link_to < second_link_to)
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{
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// Attempt to link the second to the first
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// Since we found this body to be at the end of the chain it must point to itself, and if it
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// doesn't it has been reparented and we need to retry the algorithm
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if (!mBodyLinks[second_link_to].mLinkedTo.compare_exchange_weak(second_link_to, first_link_to, memory_order_relaxed))
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continue;
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}
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else
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{
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// Attempt to link the first to the second
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// Since we found this body to be at the end of the chain it must point to itself, and if it
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// doesn't it has been reparented and we need to retry the algorithm
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if (!mBodyLinks[first_link_to].mLinkedTo.compare_exchange_weak(first_link_to, second_link_to, memory_order_relaxed))
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continue;
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}
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}
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// Linking succeeded!
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// Chains of bodies can become really long, resulting in an O(N) loop to find the lowest body index
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// to prevent this we attempt to update the link of the bodies that were passed in to directly point
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// to the lowest index that we found. If the value became lower than our lowest link, some other
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// thread must have relinked these bodies in the mean time so we won't update the value.
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uint32 lowest_link_to = min(first_link_to, second_link_to);
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AtomicMin(mBodyLinks[inFirst].mLinkedTo, lowest_link_to, memory_order_relaxed);
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AtomicMin(mBodyLinks[inSecond].mLinkedTo, lowest_link_to, memory_order_relaxed);
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break;
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}
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}
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void IslandBuilder::LinkConstraint(uint32 inConstraintIndex, uint32 inFirst, uint32 inSecond)
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{
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LinkBodies(inFirst, inSecond);
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JPH_ASSERT(inConstraintIndex < mNumConstraints);
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uint32 min_value = min(inFirst, inSecond); // Use fact that invalid index is 0xffffffff, we want the active body of two
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JPH_ASSERT(min_value != Body::cInactiveIndex); // At least one of the bodies must be active
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mConstraintLinks[inConstraintIndex] = min_value;
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}
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void IslandBuilder::LinkContact(uint32 inContactIndex, uint32 inFirst, uint32 inSecond)
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{
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JPH_ASSERT(inContactIndex < mMaxContacts);
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mContactLinks[inContactIndex] = min(inFirst, inSecond); // Use fact that invalid index is 0xffffffff, we want the active body of two
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}
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#ifdef JPH_VALIDATE_ISLAND_BUILDER
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void IslandBuilder::ValidateIslands(uint32 inNumActiveBodies) const
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{
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JPH_PROFILE_FUNCTION();
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// Go through all links so far
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for (uint32 i = 0; i < mNumLinkValidation; ++i)
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{
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// If the bodies in this link ended up in different groups we have a problem
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if (mBodyLinks[mLinkValidation[i].mFirst].mIslandIndex != mBodyLinks[mLinkValidation[i].mSecond].mIslandIndex)
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{
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Trace("Fail: %u, %u", mLinkValidation[i].mFirst, mLinkValidation[i].mSecond);
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Trace("Num Active: %u", inNumActiveBodies);
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for (uint32 j = 0; j < mNumLinkValidation; ++j)
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Trace("builder.Link(%u, %u);", mLinkValidation[j].mFirst, mLinkValidation[j].mSecond);
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IslandBuilder tmp;
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tmp.Init(inNumActiveBodies);
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for (uint32 j = 0; j < mNumLinkValidation; ++j)
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{
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Trace("Link %u -> %u", mLinkValidation[j].mFirst, mLinkValidation[j].mSecond);
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tmp.LinkBodies(mLinkValidation[j].mFirst, mLinkValidation[j].mSecond);
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for (uint32 t = 0; t < inNumActiveBodies; ++t)
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Trace("%u -> %u", t, (uint32)tmp.mBodyLinks[t].mLinkedTo);
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}
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JPH_ASSERT(false, "IslandBuilder validation failed");
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}
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}
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}
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#endif
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void IslandBuilder::BuildBodyIslands(const BodyID *inActiveBodies, uint32 inNumActiveBodies, TempAllocator *inTempAllocator)
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{
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JPH_PROFILE_FUNCTION();
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// Store the amount of active bodies
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mNumActiveBodies = inNumActiveBodies;
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// Create output arrays for body ID's, don't call constructors
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JPH_ASSERT(mBodyIslands == nullptr);
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mBodyIslands = (BodyID *)inTempAllocator->Allocate(inNumActiveBodies * sizeof(BodyID));
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// Create output array for start index of each island. At this point we don't know how many islands there will be, but we know it cannot be more than inNumActiveBodies.
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// Note: We allocate 1 extra entry because we always increment the count of the next island.
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uint32 *body_island_starts = (uint32 *)inTempAllocator->Allocate((inNumActiveBodies + 1) * sizeof(uint32));
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// First island always starts at 0
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body_island_starts[0] = 0;
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// Calculate island index for all bodies
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JPH_ASSERT(mNumIslands == 0);
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for (uint32 i = 0; i < inNumActiveBodies; ++i)
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{
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BodyLink &link = mBodyLinks[i];
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uint32 s = link.mLinkedTo.load(memory_order_relaxed);
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if (s != i)
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{
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// Links to another body, take island index from other body (this must have been filled in already since we're looping from low to high)
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JPH_ASSERT(s < uint32(i));
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uint32 island_index = mBodyLinks[s].mIslandIndex;
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link.mIslandIndex = island_index;
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// Increment the start of the next island
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body_island_starts[island_index + 1]++;
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}
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else
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{
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// Does not link to other body, this is the start of a new island
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link.mIslandIndex = mNumIslands;
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++mNumIslands;
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// Set the start of the next island to 1
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body_island_starts[mNumIslands] = 1;
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}
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}
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#ifdef JPH_VALIDATE_ISLAND_BUILDER
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ValidateIslands(inNumActiveBodies);
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#endif
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// Make the start array absolute (so far we only counted)
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for (uint32 island = 1; island < mNumIslands; ++island)
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body_island_starts[island] += body_island_starts[island - 1];
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// Convert the to a linear list grouped by island
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for (uint32 i = 0; i < inNumActiveBodies; ++i)
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{
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BodyLink &link = mBodyLinks[i];
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// Copy the body to the correct location in the array and increment it
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uint32 &start = body_island_starts[link.mIslandIndex];
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mBodyIslands[start] = inActiveBodies[i];
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start++;
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// Reset linked to field for the next update
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link.mLinkedTo.store(i, memory_order_relaxed);
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}
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// We should now have a full array
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JPH_ASSERT(mNumIslands == 0 || body_island_starts[mNumIslands - 1] == inNumActiveBodies);
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// We've incremented all body indices so that they now point at the end instead of the starts
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JPH_ASSERT(mBodyIslandEnds == nullptr);
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mBodyIslandEnds = body_island_starts;
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}
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void IslandBuilder::BuildConstraintIslands(const uint32 *inConstraintToBody, uint32 inNumConstraints, uint32 *&outConstraints, uint32 *&outConstraintsEnd, TempAllocator *inTempAllocator) const
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{
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JPH_PROFILE_FUNCTION();
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// Check if there's anything to do
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if (inNumConstraints == 0)
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return;
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// Create output arrays for constraints
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// Note: For the end indices we allocate 1 extra entry so we don't have to do an if in the inner loop
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uint32 *constraints = (uint32 *)inTempAllocator->Allocate(inNumConstraints * sizeof(uint32));
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uint32 *constraint_ends = (uint32 *)inTempAllocator->Allocate((mNumIslands + 1) * sizeof(uint32));
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// Reset sizes
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for (uint32 island = 0; island < mNumIslands; ++island)
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constraint_ends[island] = 0;
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// Loop over array and increment start relative position for the next island
|
|
301
|
-
for (uint32 constraint = 0; constraint < inNumConstraints; ++constraint)
|
|
302
|
-
{
|
|
303
|
-
uint32 body_idx = inConstraintToBody[constraint];
|
|
304
|
-
uint32 next_island_idx = mBodyLinks[body_idx].mIslandIndex + 1;
|
|
305
|
-
JPH_ASSERT(next_island_idx <= mNumIslands);
|
|
306
|
-
constraint_ends[next_island_idx]++;
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
// Make start positions absolute
|
|
310
|
-
for (uint32 island = 1; island < mNumIslands; ++island)
|
|
311
|
-
constraint_ends[island] += constraint_ends[island - 1];
|
|
312
|
-
|
|
313
|
-
// Loop over array and collect constraints
|
|
314
|
-
for (uint32 constraint = 0; constraint < inNumConstraints; ++constraint)
|
|
315
|
-
{
|
|
316
|
-
uint32 body_idx = inConstraintToBody[constraint];
|
|
317
|
-
uint32 island_idx = mBodyLinks[body_idx].mIslandIndex;
|
|
318
|
-
constraints[constraint_ends[island_idx]++] = constraint;
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
JPH_ASSERT(outConstraints == nullptr);
|
|
322
|
-
outConstraints = constraints;
|
|
323
|
-
JPH_ASSERT(outConstraintsEnd == nullptr);
|
|
324
|
-
outConstraintsEnd = constraint_ends;
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
void IslandBuilder::SortIslands(TempAllocator *inTempAllocator)
|
|
328
|
-
{
|
|
329
|
-
JPH_PROFILE_FUNCTION();
|
|
330
|
-
|
|
331
|
-
if (mNumContacts > 0 || mNumConstraints > 0)
|
|
332
|
-
{
|
|
333
|
-
// Allocate mapping table
|
|
334
|
-
JPH_ASSERT(mIslandsSorted == nullptr);
|
|
335
|
-
mIslandsSorted = (uint32 *)inTempAllocator->Allocate(mNumIslands * sizeof(uint32));
|
|
336
|
-
|
|
337
|
-
// Initialize index
|
|
338
|
-
for (uint32 island = 0; island < mNumIslands; ++island)
|
|
339
|
-
mIslandsSorted[island] = island;
|
|
340
|
-
|
|
341
|
-
// Determine the sum of contact constraints / constraints per island
|
|
342
|
-
uint32 *num_constraints = (uint32 *)inTempAllocator->Allocate(mNumIslands * sizeof(uint32));
|
|
343
|
-
if (mNumContacts > 0 && mNumConstraints > 0)
|
|
344
|
-
{
|
|
345
|
-
num_constraints[0] = mConstraintIslandEnds[0] + mContactIslandEnds[0];
|
|
346
|
-
for (uint32 island = 1; island < mNumIslands; ++island)
|
|
347
|
-
num_constraints[island] = mConstraintIslandEnds[island] - mConstraintIslandEnds[island - 1]
|
|
348
|
-
+ mContactIslandEnds[island] - mContactIslandEnds[island - 1];
|
|
349
|
-
}
|
|
350
|
-
else if (mNumContacts > 0)
|
|
351
|
-
{
|
|
352
|
-
num_constraints[0] = mContactIslandEnds[0];
|
|
353
|
-
for (uint32 island = 1; island < mNumIslands; ++island)
|
|
354
|
-
num_constraints[island] = mContactIslandEnds[island] - mContactIslandEnds[island - 1];
|
|
355
|
-
}
|
|
356
|
-
else
|
|
357
|
-
{
|
|
358
|
-
num_constraints[0] = mConstraintIslandEnds[0];
|
|
359
|
-
for (uint32 island = 1; island < mNumIslands; ++island)
|
|
360
|
-
num_constraints[island] = mConstraintIslandEnds[island] - mConstraintIslandEnds[island - 1];
|
|
361
|
-
}
|
|
362
|
-
|
|
363
|
-
// Sort so the biggest islands go first, this means that the jobs that take longest will be running
|
|
364
|
-
// first which improves the chance that all jobs finish at the same time.
|
|
365
|
-
QuickSort(mIslandsSorted, mIslandsSorted + mNumIslands, [num_constraints](uint32 inLHS, uint32 inRHS) {
|
|
366
|
-
return num_constraints[inLHS] > num_constraints[inRHS];
|
|
367
|
-
});
|
|
368
|
-
|
|
369
|
-
inTempAllocator->Free(num_constraints, mNumIslands * sizeof(uint32));
|
|
370
|
-
}
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
void IslandBuilder::Finalize(const BodyID *inActiveBodies, uint32 inNumActiveBodies, uint32 inNumContacts, TempAllocator *inTempAllocator)
|
|
374
|
-
{
|
|
375
|
-
JPH_PROFILE_FUNCTION();
|
|
376
|
-
|
|
377
|
-
mNumContacts = inNumContacts;
|
|
378
|
-
|
|
379
|
-
BuildBodyIslands(inActiveBodies, inNumActiveBodies, inTempAllocator);
|
|
380
|
-
BuildConstraintIslands(mConstraintLinks, mNumConstraints, mConstraintIslands, mConstraintIslandEnds, inTempAllocator);
|
|
381
|
-
BuildConstraintIslands(mContactLinks, mNumContacts, mContactIslands, mContactIslandEnds, inTempAllocator);
|
|
382
|
-
SortIslands(inTempAllocator);
|
|
383
|
-
|
|
384
|
-
mNumPositionSteps = (uint8 *)inTempAllocator->Allocate(mNumIslands * sizeof(uint8));
|
|
385
|
-
|
|
386
|
-
#ifdef JPH_TRACK_SIMULATION_STATS
|
|
387
|
-
mIslandStats = (IslandStats *)inTempAllocator->Allocate(mNumIslands * sizeof(IslandStats));
|
|
388
|
-
for (uint32 i = 0; i < mNumIslands; ++i)
|
|
389
|
-
new (&mIslandStats[i]) IslandStats();
|
|
390
|
-
#endif
|
|
391
|
-
}
|
|
392
|
-
|
|
393
|
-
void IslandBuilder::GetBodiesInIsland(uint32 inIslandIndex, BodyID *&outBodiesBegin, BodyID *&outBodiesEnd) const
|
|
394
|
-
{
|
|
395
|
-
JPH_ASSERT(inIslandIndex < mNumIslands);
|
|
396
|
-
uint32 sorted_index = mIslandsSorted != nullptr? mIslandsSorted[inIslandIndex] : inIslandIndex;
|
|
397
|
-
outBodiesBegin = sorted_index > 0? mBodyIslands + mBodyIslandEnds[sorted_index - 1] : mBodyIslands;
|
|
398
|
-
outBodiesEnd = mBodyIslands + mBodyIslandEnds[sorted_index];
|
|
399
|
-
}
|
|
400
|
-
|
|
401
|
-
bool IslandBuilder::GetConstraintsInIsland(uint32 inIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd) const
|
|
402
|
-
{
|
|
403
|
-
JPH_ASSERT(inIslandIndex < mNumIslands);
|
|
404
|
-
if (mNumConstraints == 0)
|
|
405
|
-
{
|
|
406
|
-
outConstraintsBegin = nullptr;
|
|
407
|
-
outConstraintsEnd = nullptr;
|
|
408
|
-
return false;
|
|
409
|
-
}
|
|
410
|
-
else
|
|
411
|
-
{
|
|
412
|
-
uint32 sorted_index = mIslandsSorted[inIslandIndex];
|
|
413
|
-
outConstraintsBegin = sorted_index > 0? mConstraintIslands + mConstraintIslandEnds[sorted_index - 1] : mConstraintIslands;
|
|
414
|
-
outConstraintsEnd = mConstraintIslands + mConstraintIslandEnds[sorted_index];
|
|
415
|
-
return outConstraintsBegin != outConstraintsEnd;
|
|
416
|
-
}
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
bool IslandBuilder::GetContactsInIsland(uint32 inIslandIndex, uint32 *&outContactsBegin, uint32 *&outContactsEnd) const
|
|
420
|
-
{
|
|
421
|
-
JPH_ASSERT(inIslandIndex < mNumIslands);
|
|
422
|
-
if (mNumContacts == 0)
|
|
423
|
-
{
|
|
424
|
-
outContactsBegin = nullptr;
|
|
425
|
-
outContactsEnd = nullptr;
|
|
426
|
-
return false;
|
|
427
|
-
}
|
|
428
|
-
else
|
|
429
|
-
{
|
|
430
|
-
uint32 sorted_index = mIslandsSorted[inIslandIndex];
|
|
431
|
-
outContactsBegin = sorted_index > 0? mContactIslands + mContactIslandEnds[sorted_index - 1] : mContactIslands;
|
|
432
|
-
outContactsEnd = mContactIslands + mContactIslandEnds[sorted_index];
|
|
433
|
-
return outContactsBegin != outContactsEnd;
|
|
434
|
-
}
|
|
435
|
-
}
|
|
436
|
-
|
|
437
|
-
void IslandBuilder::ResetIslands(TempAllocator *inTempAllocator)
|
|
438
|
-
{
|
|
439
|
-
JPH_PROFILE_FUNCTION();
|
|
440
|
-
|
|
441
|
-
#ifdef JPH_TRACK_SIMULATION_STATS
|
|
442
|
-
inTempAllocator->Free(mIslandStats, mNumIslands * sizeof(IslandStats));
|
|
443
|
-
#endif
|
|
444
|
-
|
|
445
|
-
inTempAllocator->Free(mNumPositionSteps, mNumIslands * sizeof(uint8));
|
|
446
|
-
|
|
447
|
-
if (mIslandsSorted != nullptr)
|
|
448
|
-
{
|
|
449
|
-
inTempAllocator->Free(mIslandsSorted, mNumIslands * sizeof(uint32));
|
|
450
|
-
mIslandsSorted = nullptr;
|
|
451
|
-
}
|
|
452
|
-
|
|
453
|
-
if (mContactIslands != nullptr)
|
|
454
|
-
{
|
|
455
|
-
inTempAllocator->Free(mContactIslandEnds, (mNumIslands + 1) * sizeof(uint32));
|
|
456
|
-
mContactIslandEnds = nullptr;
|
|
457
|
-
inTempAllocator->Free(mContactIslands, mNumContacts * sizeof(uint32));
|
|
458
|
-
mContactIslands = nullptr;
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
if (mConstraintIslands != nullptr)
|
|
462
|
-
{
|
|
463
|
-
inTempAllocator->Free(mConstraintIslandEnds, (mNumIslands + 1) * sizeof(uint32));
|
|
464
|
-
mConstraintIslandEnds = nullptr;
|
|
465
|
-
inTempAllocator->Free(mConstraintIslands, mNumConstraints * sizeof(uint32));
|
|
466
|
-
mConstraintIslands = nullptr;
|
|
467
|
-
}
|
|
468
|
-
|
|
469
|
-
inTempAllocator->Free(mBodyIslandEnds, (mNumActiveBodies + 1) * sizeof(uint32));
|
|
470
|
-
mBodyIslandEnds = nullptr;
|
|
471
|
-
inTempAllocator->Free(mBodyIslands, mNumActiveBodies * sizeof(uint32));
|
|
472
|
-
mBodyIslands = nullptr;
|
|
473
|
-
|
|
474
|
-
inTempAllocator->Free(mConstraintLinks, mNumConstraints * sizeof(uint32));
|
|
475
|
-
mConstraintLinks = nullptr;
|
|
476
|
-
|
|
477
|
-
#ifdef JPH_VALIDATE_ISLAND_BUILDER
|
|
478
|
-
inTempAllocator->Free(mLinkValidation, mMaxContacts * sizeof(LinkValidation));
|
|
479
|
-
mLinkValidation = nullptr;
|
|
480
|
-
#endif
|
|
481
|
-
|
|
482
|
-
inTempAllocator->Free(mContactLinks, mMaxContacts * sizeof(uint32));
|
|
483
|
-
mContactLinks = nullptr;
|
|
484
|
-
|
|
485
|
-
mNumActiveBodies = 0;
|
|
486
|
-
mNumConstraints = 0;
|
|
487
|
-
mMaxContacts = 0;
|
|
488
|
-
mNumContacts = 0;
|
|
489
|
-
mNumIslands = 0;
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
JPH_NAMESPACE_END
|
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Physics/Body/BodyID.h>
|
|
8
|
-
#include <Jolt/Core/NonCopyable.h>
|
|
9
|
-
#include <Jolt/Core/Atomics.h>
|
|
10
|
-
|
|
11
|
-
JPH_NAMESPACE_BEGIN
|
|
12
|
-
|
|
13
|
-
class TempAllocator;
|
|
14
|
-
|
|
15
|
-
//#define JPH_VALIDATE_ISLAND_BUILDER
|
|
16
|
-
|
|
17
|
-
/// Keeps track of connected bodies and builds islands for multithreaded velocity/position update
|
|
18
|
-
class JPH_EXPORT IslandBuilder : public NonCopyable
|
|
19
|
-
{
|
|
20
|
-
public:
|
|
21
|
-
/// Destructor
|
|
22
|
-
~IslandBuilder();
|
|
23
|
-
|
|
24
|
-
/// Initialize the island builder with the maximum amount of bodies that could be active
|
|
25
|
-
void Init(uint32 inMaxActiveBodies);
|
|
26
|
-
|
|
27
|
-
/// Prepare for simulation step by allocating space for the contact constraints
|
|
28
|
-
void PrepareContactConstraints(uint32 inMaxContactConstraints, TempAllocator *inTempAllocator);
|
|
29
|
-
|
|
30
|
-
/// Prepare for simulation step by allocating space for the non-contact constraints
|
|
31
|
-
void PrepareNonContactConstraints(uint32 inNumConstraints, TempAllocator *inTempAllocator);
|
|
32
|
-
|
|
33
|
-
/// Link two bodies by their index in the BodyManager::mActiveBodies list to form islands
|
|
34
|
-
void LinkBodies(uint32 inFirst, uint32 inSecond);
|
|
35
|
-
|
|
36
|
-
/// Link a constraint to a body by their index in the BodyManager::mActiveBodies
|
|
37
|
-
void LinkConstraint(uint32 inConstraintIndex, uint32 inFirst, uint32 inSecond);
|
|
38
|
-
|
|
39
|
-
/// Link a contact to a body by their index in the BodyManager::mActiveBodies
|
|
40
|
-
void LinkContact(uint32 inContactIndex, uint32 inFirst, uint32 inSecond);
|
|
41
|
-
|
|
42
|
-
/// Finalize the islands after all bodies have been Link()-ed
|
|
43
|
-
void Finalize(const BodyID *inActiveBodies, uint32 inNumActiveBodies, uint32 inNumContacts, TempAllocator *inTempAllocator);
|
|
44
|
-
|
|
45
|
-
/// Get the amount of islands formed
|
|
46
|
-
uint32 GetNumIslands() const { return mNumIslands; }
|
|
47
|
-
|
|
48
|
-
/// Get iterator for a particular island, return false if there are no constraints
|
|
49
|
-
void GetBodiesInIsland(uint32 inIslandIndex, BodyID *&outBodiesBegin, BodyID *&outBodiesEnd) const;
|
|
50
|
-
bool GetConstraintsInIsland(uint32 inIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd) const;
|
|
51
|
-
bool GetContactsInIsland(uint32 inIslandIndex, uint32 *&outContactsBegin, uint32 *&outContactsEnd) const;
|
|
52
|
-
|
|
53
|
-
/// The number of position iterations for each island
|
|
54
|
-
void SetNumPositionSteps(uint32 inIslandIndex, uint inNumPositionSteps) { JPH_ASSERT(inIslandIndex < mNumIslands); JPH_ASSERT(inNumPositionSteps < 256); mNumPositionSteps[inIslandIndex] = uint8(inNumPositionSteps); }
|
|
55
|
-
uint GetNumPositionSteps(uint32 inIslandIndex) const { JPH_ASSERT(inIslandIndex < mNumIslands); return mNumPositionSteps[inIslandIndex]; }
|
|
56
|
-
|
|
57
|
-
#ifdef JPH_TRACK_SIMULATION_STATS
|
|
58
|
-
struct IslandStats
|
|
59
|
-
{
|
|
60
|
-
atomic<uint64> mVelocityConstraintTicks = 0;
|
|
61
|
-
atomic<uint64> mPositionConstraintTicks = 0;
|
|
62
|
-
atomic<uint64> mUpdateBoundsTicks = 0;
|
|
63
|
-
uint8 mNumVelocitySteps = 0;
|
|
64
|
-
uint8 mNumPositionSteps = 0; ///< Tracking this a 2nd time since IslandBuilder::mNumPositionSteps is not filled in when there are no constraints or for large islands.
|
|
65
|
-
bool mIsLargeIsland = false;
|
|
66
|
-
};
|
|
67
|
-
|
|
68
|
-
/// Tracks simulation stats per island
|
|
69
|
-
IslandStats & GetIslandStats(uint32 inIslandIndex) { return mIslandStats[inIslandIndex]; }
|
|
70
|
-
#endif
|
|
71
|
-
|
|
72
|
-
/// After you're done calling the three functions above, call this function to free associated data
|
|
73
|
-
void ResetIslands(TempAllocator *inTempAllocator);
|
|
74
|
-
|
|
75
|
-
private:
|
|
76
|
-
/// Returns the index of the lowest body in the group
|
|
77
|
-
uint32 GetLowestBodyIndex(uint32 inActiveBodyIndex) const;
|
|
78
|
-
|
|
79
|
-
#ifdef JPH_VALIDATE_ISLAND_BUILDER
|
|
80
|
-
/// Helper function to validate all islands so far generated
|
|
81
|
-
void ValidateIslands(uint32 inNumActiveBodies) const;
|
|
82
|
-
#endif
|
|
83
|
-
|
|
84
|
-
// Helper functions to build various islands
|
|
85
|
-
void BuildBodyIslands(const BodyID *inActiveBodies, uint32 inNumActiveBodies, TempAllocator *inTempAllocator);
|
|
86
|
-
void BuildConstraintIslands(const uint32 *inConstraintToBody, uint32 inNumConstraints, uint32 *&outConstraints, uint32 *&outConstraintsEnd, TempAllocator *inTempAllocator) const;
|
|
87
|
-
|
|
88
|
-
/// Sorts the islands so that the islands with most constraints go first
|
|
89
|
-
void SortIslands(TempAllocator *inTempAllocator);
|
|
90
|
-
|
|
91
|
-
/// Intermediate data structure that for each body keeps track what the lowest index of the body is that it is connected to
|
|
92
|
-
struct BodyLink
|
|
93
|
-
{
|
|
94
|
-
JPH_OVERRIDE_NEW_DELETE
|
|
95
|
-
|
|
96
|
-
atomic<uint32> mLinkedTo; ///< An index in mBodyLinks pointing to another body in this island with a lower index than this body
|
|
97
|
-
uint32 mIslandIndex; ///< The island index of this body (filled in during Finalize)
|
|
98
|
-
};
|
|
99
|
-
|
|
100
|
-
// Intermediate data
|
|
101
|
-
BodyLink * mBodyLinks = nullptr; ///< Maps bodies to the first body in the island
|
|
102
|
-
uint32 * mConstraintLinks = nullptr; ///< Maps constraint index to body index (which maps to island index)
|
|
103
|
-
uint32 * mContactLinks = nullptr; ///< Maps contact constraint index to body index (which maps to island index)
|
|
104
|
-
|
|
105
|
-
// Final data
|
|
106
|
-
BodyID * mBodyIslands = nullptr; ///< Bodies ordered by island
|
|
107
|
-
uint32 * mBodyIslandEnds = nullptr; ///< End index of each body island
|
|
108
|
-
|
|
109
|
-
uint32 * mConstraintIslands = nullptr; ///< Constraints ordered by island
|
|
110
|
-
uint32 * mConstraintIslandEnds = nullptr; ///< End index of each constraint island
|
|
111
|
-
|
|
112
|
-
uint32 * mContactIslands = nullptr; ///< Contacts ordered by island
|
|
113
|
-
uint32 * mContactIslandEnds = nullptr; ///< End index of each contact island
|
|
114
|
-
|
|
115
|
-
uint32 * mIslandsSorted = nullptr; ///< A list of island indices in order of most constraints first
|
|
116
|
-
|
|
117
|
-
uint8 * mNumPositionSteps = nullptr; ///< Number of position steps for each island
|
|
118
|
-
|
|
119
|
-
#ifdef JPH_TRACK_SIMULATION_STATS
|
|
120
|
-
IslandStats * mIslandStats = nullptr; ///< Per island statistics
|
|
121
|
-
#endif
|
|
122
|
-
|
|
123
|
-
// Counters
|
|
124
|
-
uint32 mMaxActiveBodies; ///< Maximum size of the active bodies list (see BodyManager::mActiveBodies)
|
|
125
|
-
uint32 mNumActiveBodies = 0; ///< Number of active bodies passed to
|
|
126
|
-
uint32 mNumConstraints = 0; ///< Size of the constraint list (see ConstraintManager::mConstraints)
|
|
127
|
-
uint32 mMaxContacts = 0; ///< Maximum amount of contacts supported
|
|
128
|
-
uint32 mNumContacts = 0; ///< Size of the contacts list (see ContactConstraintManager::mNumConstraints)
|
|
129
|
-
uint32 mNumIslands = 0; ///< Final number of islands
|
|
130
|
-
|
|
131
|
-
#ifdef JPH_VALIDATE_ISLAND_BUILDER
|
|
132
|
-
/// Structure to keep track of all added links to validate that islands were generated correctly
|
|
133
|
-
struct LinkValidation
|
|
134
|
-
{
|
|
135
|
-
uint32 mFirst;
|
|
136
|
-
uint32 mSecond;
|
|
137
|
-
};
|
|
138
|
-
|
|
139
|
-
LinkValidation * mLinkValidation = nullptr;
|
|
140
|
-
atomic<uint32> mNumLinkValidation;
|
|
141
|
-
#endif
|
|
142
|
-
};
|
|
143
|
-
|
|
144
|
-
JPH_NAMESPACE_END
|