@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,674 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
8
- #include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
9
- #include <Jolt/Physics/Collision/Shape/CompoundShapeVisitors.h>
10
- #include <Jolt/Core/Profiler.h>
11
- #include <Jolt/Core/StreamIn.h>
12
- #include <Jolt/Core/StreamOut.h>
13
- #include <Jolt/Core/TempAllocator.h>
14
- #include <Jolt/Core/ScopeExit.h>
15
- #include <Jolt/ObjectStream/TypeDeclarations.h>
16
-
17
- JPH_NAMESPACE_BEGIN
18
-
19
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(StaticCompoundShapeSettings)
20
- {
21
- JPH_ADD_BASE_CLASS(StaticCompoundShapeSettings, CompoundShapeSettings)
22
- }
23
-
24
- ShapeSettings::ShapeResult StaticCompoundShapeSettings::Create(TempAllocator &inTempAllocator) const
25
- {
26
- if (mCachedResult.IsEmpty())
27
- {
28
- if (mSubShapes.size() == 0)
29
- {
30
- // It's an error to create a compound with no subshapes (the compound cannot encode this)
31
- mCachedResult.SetError("Compound needs a sub shape!");
32
- }
33
- else if (mSubShapes.size() == 1)
34
- {
35
- // If there's only 1 part we don't need a StaticCompoundShape
36
- const SubShapeSettings &s = mSubShapes[0];
37
- if (s.mPosition == Vec3::sZero()
38
- && s.mRotation == Quat::sIdentity())
39
- {
40
- // No rotation or translation, we can use the shape directly
41
- if (s.mShapePtr != nullptr)
42
- mCachedResult.Set(const_cast<Shape *>(s.mShapePtr.GetPtr()));
43
- else if (s.mShape != nullptr)
44
- mCachedResult = s.mShape->Create();
45
- else
46
- mCachedResult.SetError("Sub shape is null!");
47
- }
48
- else
49
- {
50
- // We can use a RotatedTranslatedShape instead
51
- RotatedTranslatedShapeSettings settings;
52
- settings.mPosition = s.mPosition;
53
- settings.mRotation = s.mRotation;
54
- settings.mInnerShape = s.mShape;
55
- settings.mInnerShapePtr = s.mShapePtr;
56
- Ref<Shape> shape = new RotatedTranslatedShape(settings, mCachedResult);
57
- }
58
- }
59
- else
60
- {
61
- // Build a regular compound shape
62
- Ref<Shape> shape = new StaticCompoundShape(*this, inTempAllocator, mCachedResult);
63
- }
64
- }
65
- return mCachedResult;
66
- }
67
-
68
- ShapeSettings::ShapeResult StaticCompoundShapeSettings::Create() const
69
- {
70
- TempAllocatorMalloc allocator;
71
- return Create(allocator);
72
- }
73
-
74
- void StaticCompoundShape::Node::SetChildInvalid(uint inIndex)
75
- {
76
- // Make this an invalid node
77
- mNodeProperties[inIndex] = INVALID_NODE;
78
-
79
- // Make bounding box invalid
80
- mBoundsMinX[inIndex] = HALF_FLT_MAX;
81
- mBoundsMinY[inIndex] = HALF_FLT_MAX;
82
- mBoundsMinZ[inIndex] = HALF_FLT_MAX;
83
- mBoundsMaxX[inIndex] = HALF_FLT_MAX;
84
- mBoundsMaxY[inIndex] = HALF_FLT_MAX;
85
- mBoundsMaxZ[inIndex] = HALF_FLT_MAX;
86
- }
87
-
88
- void StaticCompoundShape::Node::SetChildBounds(uint inIndex, const AABox &inBounds)
89
- {
90
- mBoundsMinX[inIndex] = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEG_INF>(inBounds.mMin.GetX());
91
- mBoundsMinY[inIndex] = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEG_INF>(inBounds.mMin.GetY());
92
- mBoundsMinZ[inIndex] = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEG_INF>(inBounds.mMin.GetZ());
93
- mBoundsMaxX[inIndex] = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_POS_INF>(inBounds.mMax.GetX());
94
- mBoundsMaxY[inIndex] = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_POS_INF>(inBounds.mMax.GetY());
95
- mBoundsMaxZ[inIndex] = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_POS_INF>(inBounds.mMax.GetZ());
96
- }
97
-
98
- void StaticCompoundShape::sPartition(uint *ioBodyIdx, AABox *ioBounds, int inNumber, int &outMidPoint)
99
- {
100
- // Handle trivial case
101
- if (inNumber <= 4)
102
- {
103
- outMidPoint = inNumber / 2;
104
- return;
105
- }
106
-
107
- // Calculate bounding box of box centers
108
- Vec3 center_min = Vec3::sReplicate(FLT_MAX);
109
- Vec3 center_max = Vec3::sReplicate(-FLT_MAX);
110
- for (const AABox *b = ioBounds, *b_end = ioBounds + inNumber; b < b_end; ++b)
111
- {
112
- Vec3 center = b->GetCenter();
113
- center_min = Vec3::sMin(center_min, center);
114
- center_max = Vec3::sMax(center_max, center);
115
- }
116
-
117
- // Calculate split plane
118
- int dimension = (center_max - center_min).GetHighestComponentIndex();
119
- float split = 0.5f * (center_min + center_max)[dimension];
120
-
121
- // Divide bodies
122
- int start = 0, end = inNumber;
123
- while (start < end)
124
- {
125
- // Search for first element that is on the right hand side of the split plane
126
- while (start < end && ioBounds[start].GetCenter()[dimension] < split)
127
- ++start;
128
-
129
- // Search for the first element that is on the left hand side of the split plane
130
- while (start < end && ioBounds[end - 1].GetCenter()[dimension] >= split)
131
- --end;
132
-
133
- if (start < end)
134
- {
135
- // Swap the two elements
136
- std::swap(ioBodyIdx[start], ioBodyIdx[end - 1]);
137
- std::swap(ioBounds[start], ioBounds[end - 1]);
138
- ++start;
139
- --end;
140
- }
141
- }
142
- JPH_ASSERT(start == end);
143
-
144
- if (start > 0 && start < inNumber)
145
- {
146
- // Success!
147
- outMidPoint = start;
148
- }
149
- else
150
- {
151
- // Failed to divide bodies
152
- outMidPoint = inNumber / 2;
153
- }
154
- }
155
-
156
- void StaticCompoundShape::sPartition4(uint *ioBodyIdx, AABox *ioBounds, int inBegin, int inEnd, int *outSplit)
157
- {
158
- uint *body_idx = ioBodyIdx + inBegin;
159
- AABox *node_bounds = ioBounds + inBegin;
160
- int number = inEnd - inBegin;
161
-
162
- // Partition entire range
163
- sPartition(body_idx, node_bounds, number, outSplit[2]);
164
-
165
- // Partition lower half
166
- sPartition(body_idx, node_bounds, outSplit[2], outSplit[1]);
167
-
168
- // Partition upper half
169
- sPartition(body_idx + outSplit[2], node_bounds + outSplit[2], number - outSplit[2], outSplit[3]);
170
-
171
- // Convert to proper range
172
- outSplit[0] = inBegin;
173
- outSplit[1] += inBegin;
174
- outSplit[2] += inBegin;
175
- outSplit[3] += outSplit[2];
176
- outSplit[4] = inEnd;
177
- }
178
-
179
- StaticCompoundShape::StaticCompoundShape(const StaticCompoundShapeSettings &inSettings, TempAllocator &inTempAllocator, ShapeResult &outResult) :
180
- CompoundShape(EShapeSubType::StaticCompound, inSettings, outResult)
181
- {
182
- // Check that there's at least 1 shape
183
- uint num_subshapes = (uint)inSettings.mSubShapes.size();
184
- if (num_subshapes < 2)
185
- {
186
- outResult.SetError("Compound needs at least 2 sub shapes, otherwise you should use a RotatedTranslatedShape!");
187
- return;
188
- }
189
-
190
- // Keep track of total mass to calculate center of mass
191
- float mass = 0.0f;
192
-
193
- mSubShapes.resize(num_subshapes);
194
- for (uint i = 0; i < num_subshapes; ++i)
195
- {
196
- const CompoundShapeSettings::SubShapeSettings &shape = inSettings.mSubShapes[i];
197
-
198
- // Start constructing the runtime sub shape
199
- SubShape &out_shape = mSubShapes[i];
200
- if (!out_shape.FromSettings(shape, outResult))
201
- return;
202
-
203
- // Calculate mass properties of child
204
- MassProperties child = out_shape.mShape->GetMassProperties();
205
-
206
- // Accumulate center of mass
207
- mass += child.mMass;
208
- mCenterOfMass += out_shape.GetPositionCOM() * child.mMass;
209
- }
210
-
211
- if (mass > 0.0f)
212
- mCenterOfMass /= mass;
213
-
214
- // Cache the inner radius as it can take a while to recursively iterate over all sub shapes
215
- CalculateInnerRadius();
216
-
217
- // Temporary storage for the bounding boxes of all shapes
218
- uint bounds_size = num_subshapes * sizeof(AABox);
219
- AABox *bounds = (AABox *)inTempAllocator.Allocate(bounds_size);
220
- JPH_SCOPE_EXIT([&inTempAllocator, bounds, bounds_size]{ inTempAllocator.Free(bounds, bounds_size); });
221
-
222
- // Temporary storage for body indexes (we're shuffling them)
223
- uint body_idx_size = num_subshapes * sizeof(uint);
224
- uint *body_idx = (uint *)inTempAllocator.Allocate(body_idx_size);
225
- JPH_SCOPE_EXIT([&inTempAllocator, body_idx, body_idx_size]{ inTempAllocator.Free(body_idx, body_idx_size); });
226
-
227
- // Shift all shapes so that the center of mass is now at the origin and calculate bounds
228
- for (uint i = 0; i < num_subshapes; ++i)
229
- {
230
- SubShape &shape = mSubShapes[i];
231
-
232
- // Shift the shape so it's centered around our center of mass
233
- shape.SetPositionCOM(shape.GetPositionCOM() - mCenterOfMass);
234
-
235
- // Transform the shape's bounds into our local space
236
- Mat44 transform = Mat44::sRotationTranslation(shape.GetRotation(), shape.GetPositionCOM());
237
- AABox shape_bounds = shape.mShape->GetWorldSpaceBounds(transform, Vec3::sOne());
238
-
239
- // Store bounds and body index for tree construction
240
- bounds[i] = shape_bounds;
241
- body_idx[i] = i;
242
-
243
- // Update our local bounds
244
- mLocalBounds.Encapsulate(shape_bounds);
245
- }
246
-
247
- // The algorithm is a recursive tree build, but to avoid the call overhead we keep track of a stack here
248
- struct StackEntry
249
- {
250
- uint32 mNodeIdx; // Node index of node that is generated
251
- int mChildIdx; // Index of child that we're currently processing
252
- int mSplit[5]; // Indices where the node ID's have been split to form 4 partitions
253
- AABox mBounds; // Bounding box of this node
254
- };
255
- uint stack_size = num_subshapes * sizeof(StackEntry);
256
- StackEntry *stack = (StackEntry *)inTempAllocator.Allocate(stack_size);
257
- JPH_SCOPE_EXIT([&inTempAllocator, stack, stack_size]{ inTempAllocator.Free(stack, stack_size); });
258
- int top = 0;
259
-
260
- // Reserve enough space so that every sub shape gets its own leaf node
261
- uint next_node_idx = 0;
262
- mNodes.resize(num_subshapes + (num_subshapes + 2) / 3); // = Sum(num_subshapes * 4^-i) with i = [0, Inf].
263
-
264
- // Create root node
265
- stack[0].mNodeIdx = next_node_idx++;
266
- stack[0].mChildIdx = -1;
267
- stack[0].mBounds = AABox();
268
- sPartition4(body_idx, bounds, 0, num_subshapes, stack[0].mSplit);
269
-
270
- for (;;)
271
- {
272
- StackEntry &cur_stack = stack[top];
273
-
274
- // Next child
275
- cur_stack.mChildIdx++;
276
-
277
- // Check if all children processed
278
- if (cur_stack.mChildIdx >= 4)
279
- {
280
- // Terminate if there's nothing left to pop
281
- if (top <= 0)
282
- break;
283
-
284
- // Add our bounds to our parents bounds
285
- StackEntry &prev_stack = stack[top - 1];
286
- prev_stack.mBounds.Encapsulate(cur_stack.mBounds);
287
-
288
- // Store this node's properties in the parent node
289
- Node &parent_node = mNodes[prev_stack.mNodeIdx];
290
- parent_node.mNodeProperties[prev_stack.mChildIdx] = cur_stack.mNodeIdx;
291
- parent_node.SetChildBounds(prev_stack.mChildIdx, cur_stack.mBounds);
292
-
293
- // Pop entry from stack
294
- --top;
295
- }
296
- else
297
- {
298
- // Get low and high index to bodies to process
299
- int low = cur_stack.mSplit[cur_stack.mChildIdx];
300
- int high = cur_stack.mSplit[cur_stack.mChildIdx + 1];
301
- int num_bodies = high - low;
302
-
303
- if (num_bodies == 0)
304
- {
305
- // Mark invalid
306
- Node &node = mNodes[cur_stack.mNodeIdx];
307
- node.SetChildInvalid(cur_stack.mChildIdx);
308
- }
309
- else if (num_bodies == 1)
310
- {
311
- // Get body info
312
- uint child_node_idx = body_idx[low];
313
- const AABox &child_bounds = bounds[low];
314
-
315
- // Update node
316
- Node &node = mNodes[cur_stack.mNodeIdx];
317
- node.mNodeProperties[cur_stack.mChildIdx] = child_node_idx | IS_SUBSHAPE;
318
- node.SetChildBounds(cur_stack.mChildIdx, child_bounds);
319
-
320
- // Encapsulate bounding box in parent
321
- cur_stack.mBounds.Encapsulate(child_bounds);
322
- }
323
- else
324
- {
325
- // Allocate new node
326
- StackEntry &new_stack = stack[++top];
327
- JPH_ASSERT(top < (int)num_subshapes);
328
- new_stack.mNodeIdx = next_node_idx++;
329
- new_stack.mChildIdx = -1;
330
- new_stack.mBounds = AABox();
331
- sPartition4(body_idx, bounds, low, high, new_stack.mSplit);
332
- }
333
- }
334
- }
335
-
336
- // Resize nodes to actual size
337
- JPH_ASSERT(next_node_idx <= mNodes.size());
338
- mNodes.resize(next_node_idx);
339
- mNodes.shrink_to_fit();
340
-
341
- // Check if we ran out of bits for addressing a node
342
- if (next_node_idx > IS_SUBSHAPE)
343
- {
344
- outResult.SetError("Compound hierarchy has too many nodes");
345
- return;
346
- }
347
-
348
- // Check if we're not exceeding the amount of sub shape id bits
349
- if (GetSubShapeIDBitsRecursive() > SubShapeID::MaxBits)
350
- {
351
- outResult.SetError("Compound hierarchy is too deep and exceeds the amount of available sub shape ID bits");
352
- return;
353
- }
354
-
355
- outResult.Set(this);
356
- }
357
-
358
- template <class Visitor>
359
- inline void StaticCompoundShape::WalkTree(Visitor &ioVisitor) const
360
- {
361
- uint32 node_stack[cStackSize];
362
- node_stack[0] = 0;
363
- int top = 0;
364
- do
365
- {
366
- // Test if the node is valid, the node should rarely be invalid but it is possible when testing
367
- // a really large box against the tree that the invalid nodes will intersect with the box
368
- uint32 node_properties = node_stack[top];
369
- if (node_properties != INVALID_NODE)
370
- {
371
- // Test if node contains triangles
372
- bool is_node = (node_properties & IS_SUBSHAPE) == 0;
373
- if (is_node)
374
- {
375
- const Node &node = mNodes[node_properties];
376
-
377
- // Unpack bounds
378
- UVec4 bounds_minxy = UVec4::sLoadInt4(reinterpret_cast<const uint32 *>(&node.mBoundsMinX[0]));
379
- Vec4 bounds_minx = HalfFloatConversion::ToFloat(bounds_minxy);
380
- Vec4 bounds_miny = HalfFloatConversion::ToFloat(bounds_minxy.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
381
-
382
- UVec4 bounds_minzmaxx = UVec4::sLoadInt4(reinterpret_cast<const uint32 *>(&node.mBoundsMinZ[0]));
383
- Vec4 bounds_minz = HalfFloatConversion::ToFloat(bounds_minzmaxx);
384
- Vec4 bounds_maxx = HalfFloatConversion::ToFloat(bounds_minzmaxx.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
385
-
386
- UVec4 bounds_maxyz = UVec4::sLoadInt4(reinterpret_cast<const uint32 *>(&node.mBoundsMaxY[0]));
387
- Vec4 bounds_maxy = HalfFloatConversion::ToFloat(bounds_maxyz);
388
- Vec4 bounds_maxz = HalfFloatConversion::ToFloat(bounds_maxyz.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_UNUSED, SWIZZLE_UNUSED>());
389
-
390
- // Load properties for 4 children
391
- UVec4 properties = UVec4::sLoadInt4(&node.mNodeProperties[0]);
392
-
393
- // Check which sub nodes to visit
394
- int num_results = ioVisitor.VisitNodes(bounds_minx, bounds_miny, bounds_minz, bounds_maxx, bounds_maxy, bounds_maxz, properties, top);
395
-
396
- // Push them onto the stack
397
- JPH_ASSERT(top + 4 < cStackSize);
398
- properties.StoreInt4(&node_stack[top]);
399
- top += num_results;
400
- }
401
- else
402
- {
403
- // Points to a sub shape
404
- uint32 sub_shape_idx = node_properties ^ IS_SUBSHAPE;
405
- const SubShape &sub_shape = mSubShapes[sub_shape_idx];
406
-
407
- ioVisitor.VisitShape(sub_shape, sub_shape_idx);
408
- }
409
-
410
- // Check if we're done
411
- if (ioVisitor.ShouldAbort())
412
- break;
413
- }
414
-
415
- // Fetch next node until we find one that the visitor wants to see
416
- do
417
- --top;
418
- while (top >= 0 && !ioVisitor.ShouldVisitNode(top));
419
- }
420
- while (top >= 0);
421
- }
422
-
423
- bool StaticCompoundShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
424
- {
425
- JPH_PROFILE_FUNCTION();
426
-
427
- struct Visitor : public CastRayVisitor
428
- {
429
- using CastRayVisitor::CastRayVisitor;
430
-
431
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
432
- {
433
- return mDistanceStack[inStackTop] < mHit.mFraction;
434
- }
435
-
436
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
437
- {
438
- // Test bounds of 4 children
439
- Vec4 distance = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
440
-
441
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
442
- return SortReverseAndStore(distance, mHit.mFraction, ioProperties, &mDistanceStack[inStackTop]);
443
- }
444
-
445
- float mDistanceStack[cStackSize];
446
- };
447
-
448
- Visitor visitor(inRay, this, inSubShapeIDCreator, ioHit);
449
- WalkTree(visitor);
450
- return visitor.mReturnValue;
451
- }
452
-
453
- void StaticCompoundShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
454
- {
455
- // Test shape filter
456
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
457
- return;
458
-
459
- JPH_PROFILE_FUNCTION();
460
-
461
- struct Visitor : public CastRayVisitorCollector
462
- {
463
- using CastRayVisitorCollector::CastRayVisitorCollector;
464
-
465
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
466
- {
467
- return mDistanceStack[inStackTop] < mCollector.GetEarlyOutFraction();
468
- }
469
-
470
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
471
- {
472
- // Test bounds of 4 children
473
- Vec4 distance = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
474
-
475
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
476
- return SortReverseAndStore(distance, mCollector.GetEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
477
- }
478
-
479
- float mDistanceStack[cStackSize];
480
- };
481
-
482
- Visitor visitor(inRay, inRayCastSettings, this, inSubShapeIDCreator, ioCollector, inShapeFilter);
483
- WalkTree(visitor);
484
- }
485
-
486
- void StaticCompoundShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
487
- {
488
- JPH_PROFILE_FUNCTION();
489
-
490
- struct Visitor : public CollidePointVisitor
491
- {
492
- using CollidePointVisitor::CollidePointVisitor;
493
-
494
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
495
- {
496
- return true;
497
- }
498
-
499
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
500
- {
501
- // Test if point overlaps with box
502
- UVec4 collides = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
503
- return CountAndSortTrues(collides, ioProperties);
504
- }
505
- };
506
-
507
- Visitor visitor(inPoint, this, inSubShapeIDCreator, ioCollector, inShapeFilter);
508
- WalkTree(visitor);
509
- }
510
-
511
- void StaticCompoundShape::sCastShapeVsCompound(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
512
- {
513
- JPH_PROFILE_FUNCTION();
514
-
515
- struct Visitor : public CastShapeVisitor
516
- {
517
- using CastShapeVisitor::CastShapeVisitor;
518
-
519
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
520
- {
521
- return mDistanceStack[inStackTop] < mCollector.GetPositiveEarlyOutFraction();
522
- }
523
-
524
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
525
- {
526
- // Test bounds of 4 children
527
- Vec4 distance = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
528
-
529
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
530
- return SortReverseAndStore(distance, mCollector.GetPositiveEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
531
- }
532
-
533
- float mDistanceStack[cStackSize];
534
- };
535
-
536
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::StaticCompound);
537
- const StaticCompoundShape *shape = static_cast<const StaticCompoundShape *>(inShape);
538
-
539
- Visitor visitor(inShapeCast, inShapeCastSettings, shape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
540
- shape->WalkTree(visitor);
541
- }
542
-
543
- void StaticCompoundShape::CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
544
- {
545
- JPH_PROFILE_FUNCTION();
546
-
547
- // Test shape filter
548
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
549
- return;
550
-
551
- struct Visitor : public CollectTransformedShapesVisitor
552
- {
553
- using CollectTransformedShapesVisitor::CollectTransformedShapesVisitor;
554
-
555
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
556
- {
557
- return true;
558
- }
559
-
560
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
561
- {
562
- // Test which nodes collide
563
- UVec4 collides = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
564
- return CountAndSortTrues(collides, ioProperties);
565
- }
566
- };
567
-
568
- Visitor visitor(inBox, this, inPositionCOM, inRotation, inScale, inSubShapeIDCreator, ioCollector, inShapeFilter);
569
- WalkTree(visitor);
570
- }
571
-
572
- int StaticCompoundShape::GetIntersectingSubShapes(const AABox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const
573
- {
574
- JPH_PROFILE_FUNCTION();
575
-
576
- GetIntersectingSubShapesVisitorSC<AABox> visitor(inBox, outSubShapeIndices, inMaxSubShapeIndices);
577
- WalkTree(visitor);
578
- return visitor.GetNumResults();
579
- }
580
-
581
- int StaticCompoundShape::GetIntersectingSubShapes(const OrientedBox &inBox, uint *outSubShapeIndices, int inMaxSubShapeIndices) const
582
- {
583
- JPH_PROFILE_FUNCTION();
584
-
585
- GetIntersectingSubShapesVisitorSC<OrientedBox> visitor(inBox, outSubShapeIndices, inMaxSubShapeIndices);
586
- WalkTree(visitor);
587
- return visitor.GetNumResults();
588
- }
589
-
590
- void StaticCompoundShape::sCollideCompoundVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
591
- {
592
- JPH_PROFILE_FUNCTION();
593
-
594
- JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::StaticCompound);
595
- const StaticCompoundShape *shape1 = static_cast<const StaticCompoundShape *>(inShape1);
596
-
597
- struct Visitor : public CollideCompoundVsShapeVisitor
598
- {
599
- using CollideCompoundVsShapeVisitor::CollideCompoundVsShapeVisitor;
600
-
601
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
602
- {
603
- return true;
604
- }
605
-
606
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
607
- {
608
- // Test which nodes collide
609
- UVec4 collides = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
610
- return CountAndSortTrues(collides, ioProperties);
611
- }
612
- };
613
-
614
- Visitor visitor(shape1, inShape2, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
615
- shape1->WalkTree(visitor);
616
- }
617
-
618
- void StaticCompoundShape::sCollideShapeVsCompound(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
619
- {
620
- JPH_PROFILE_FUNCTION();
621
-
622
- struct Visitor : public CollideShapeVsCompoundVisitor
623
- {
624
- using CollideShapeVsCompoundVisitor::CollideShapeVsCompoundVisitor;
625
-
626
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
627
- {
628
- return true;
629
- }
630
-
631
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
632
- {
633
- // Test which nodes collide
634
- UVec4 collides = TestBounds(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
635
- return CountAndSortTrues(collides, ioProperties);
636
- }
637
- };
638
-
639
- JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::StaticCompound);
640
- const StaticCompoundShape *shape2 = static_cast<const StaticCompoundShape *>(inShape2);
641
-
642
- Visitor visitor(inShape1, shape2, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
643
- shape2->WalkTree(visitor);
644
- }
645
-
646
- void StaticCompoundShape::SaveBinaryState(StreamOut &inStream) const
647
- {
648
- CompoundShape::SaveBinaryState(inStream);
649
-
650
- inStream.Write(mNodes);
651
- }
652
-
653
- void StaticCompoundShape::RestoreBinaryState(StreamIn &inStream)
654
- {
655
- CompoundShape::RestoreBinaryState(inStream);
656
-
657
- inStream.Read(mNodes);
658
- }
659
-
660
- void StaticCompoundShape::sRegister()
661
- {
662
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::StaticCompound);
663
- f.mConstruct = []() -> Shape * { return new StaticCompoundShape; };
664
- f.mColor = Color::sOrange;
665
-
666
- for (EShapeSubType s : sAllSubShapeTypes)
667
- {
668
- CollisionDispatch::sRegisterCollideShape(EShapeSubType::StaticCompound, s, sCollideCompoundVsShape);
669
- CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::StaticCompound, sCollideShapeVsCompound);
670
- CollisionDispatch::sRegisterCastShape(s, EShapeSubType::StaticCompound, sCastShapeVsCompound);
671
- }
672
- }
673
-
674
- JPH_NAMESPACE_END