@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,866 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Vehicle/WheeledVehicleController.h>
8
- #include <Jolt/Physics/PhysicsSystem.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #include <Jolt/Math/DynMatrix.h>
13
- #include <Jolt/Math/GaussianElimination.h>
14
- #ifdef JPH_DEBUG_RENDERER
15
- #include <Jolt/Renderer/DebugRenderer.h>
16
- #endif // JPH_DEBUG_RENDERER
17
-
18
- //#define JPH_TRACE_VEHICLE_STATS
19
-
20
- JPH_NAMESPACE_BEGIN
21
-
22
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(WheeledVehicleControllerSettings)
23
- {
24
- JPH_ADD_BASE_CLASS(WheeledVehicleControllerSettings, VehicleControllerSettings)
25
-
26
- JPH_ADD_ATTRIBUTE(WheeledVehicleControllerSettings, mEngine)
27
- JPH_ADD_ATTRIBUTE(WheeledVehicleControllerSettings, mTransmission)
28
- JPH_ADD_ATTRIBUTE(WheeledVehicleControllerSettings, mDifferentials)
29
- JPH_ADD_ATTRIBUTE(WheeledVehicleControllerSettings, mDifferentialLimitedSlipRatio)
30
- }
31
-
32
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(WheelSettingsWV)
33
- {
34
- JPH_ADD_BASE_CLASS(WheelSettingsWV, WheelSettings)
35
-
36
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mInertia)
37
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mAngularDamping)
38
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mMaxSteerAngle)
39
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mLongitudinalFriction)
40
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mLateralFriction)
41
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mMaxBrakeTorque)
42
- JPH_ADD_ATTRIBUTE(WheelSettingsWV, mMaxHandBrakeTorque)
43
- }
44
-
45
- WheelSettingsWV::WheelSettingsWV()
46
- {
47
- mLongitudinalFriction.Reserve(3);
48
- mLongitudinalFriction.AddPoint(0.0f, 0.0f);
49
- mLongitudinalFriction.AddPoint(0.06f, 1.2f);
50
- mLongitudinalFriction.AddPoint(0.2f, 1.0f);
51
-
52
- mLateralFriction.Reserve(3);
53
- mLateralFriction.AddPoint(0.0f, 0.0f);
54
- mLateralFriction.AddPoint(3.0f, 1.2f);
55
- mLateralFriction.AddPoint(20.0f, 1.0f);
56
- }
57
-
58
- void WheelSettingsWV::SaveBinaryState(StreamOut &inStream) const
59
- {
60
- WheelSettings::SaveBinaryState(inStream);
61
-
62
- inStream.Write(mInertia);
63
- inStream.Write(mAngularDamping);
64
- inStream.Write(mMaxSteerAngle);
65
- mLongitudinalFriction.SaveBinaryState(inStream);
66
- mLateralFriction.SaveBinaryState(inStream);
67
- inStream.Write(mMaxBrakeTorque);
68
- inStream.Write(mMaxHandBrakeTorque);
69
- }
70
-
71
- void WheelSettingsWV::RestoreBinaryState(StreamIn &inStream)
72
- {
73
- WheelSettings::RestoreBinaryState(inStream);
74
-
75
- inStream.Read(mInertia);
76
- inStream.Read(mAngularDamping);
77
- inStream.Read(mMaxSteerAngle);
78
- mLongitudinalFriction.RestoreBinaryState(inStream);
79
- mLateralFriction.RestoreBinaryState(inStream);
80
- inStream.Read(mMaxBrakeTorque);
81
- inStream.Read(mMaxHandBrakeTorque);
82
- }
83
-
84
- WheelWV::WheelWV(const WheelSettingsWV &inSettings) :
85
- Wheel(inSettings)
86
- {
87
- JPH_ASSERT(inSettings.mInertia >= 0.0f);
88
- JPH_ASSERT(inSettings.mAngularDamping >= 0.0f);
89
- JPH_ASSERT(abs(inSettings.mMaxSteerAngle) <= 0.5f * JPH_PI);
90
- JPH_ASSERT(inSettings.mMaxBrakeTorque >= 0.0f);
91
- JPH_ASSERT(inSettings.mMaxHandBrakeTorque >= 0.0f);
92
- }
93
-
94
- void WheelWV::Update(uint inWheelIndex, float inDeltaTime, const VehicleConstraint &inConstraint)
95
- {
96
- const WheelSettingsWV *settings = GetSettings();
97
-
98
- // Angular damping: dw/dt = -c * w
99
- // Solution: w(t) = w(0) * e^(-c * t) or w2 = w1 * e^(-c * dt)
100
- // Taylor expansion of e^(-c * dt) = 1 - c * dt + ...
101
- // Since dt is usually in the order of 1/60 and c is a low number too this approximation is good enough
102
- mAngularVelocity *= max(0.0f, 1.0f - settings->mAngularDamping * inDeltaTime);
103
-
104
- // Update rotation of wheel
105
- mAngle = fmod(mAngle + mAngularVelocity * inDeltaTime, 2.0f * JPH_PI);
106
-
107
- if (mContactBody != nullptr)
108
- {
109
- const Body *body = inConstraint.GetVehicleBody();
110
-
111
- // Calculate relative velocity between wheel contact point and floor
112
- Vec3 relative_velocity = body->GetPointVelocity(mContactPosition) - mContactPointVelocity;
113
-
114
- // Cancel relative velocity in the normal plane
115
- relative_velocity -= mContactNormal.Dot(relative_velocity) * mContactNormal;
116
- float relative_longitudinal_velocity = relative_velocity.Dot(mContactLongitudinal);
117
-
118
- // Calculate longitudinal friction based on difference between velocity of rolling wheel and drive surface
119
- float relative_longitudinal_velocity_denom = Sign(relative_longitudinal_velocity) * max(1.0e-3f, abs(relative_longitudinal_velocity)); // Ensure we don't divide by zero
120
- mLongitudinalSlip = abs((mAngularVelocity * settings->mRadius - relative_longitudinal_velocity) / relative_longitudinal_velocity_denom);
121
- float longitudinal_slip_friction = settings->mLongitudinalFriction.GetValue(mLongitudinalSlip);
122
-
123
- // Calculate lateral friction based on slip angle
124
- float relative_velocity_len = relative_velocity.Length();
125
- mLateralSlip = relative_velocity_len < 1.0e-3f ? 0.0f : ACos(abs(relative_longitudinal_velocity) / relative_velocity_len);
126
- float lateral_slip_angle = RadiansToDegrees(mLateralSlip);
127
- float lateral_slip_friction = settings->mLateralFriction.GetValue(lateral_slip_angle);
128
-
129
- // Tire friction
130
- VehicleConstraint::CombineFunction combine_friction = inConstraint.GetCombineFriction();
131
- mCombinedLongitudinalFriction = longitudinal_slip_friction;
132
- mCombinedLateralFriction = lateral_slip_friction;
133
- combine_friction(inWheelIndex, mCombinedLongitudinalFriction, mCombinedLateralFriction, *mContactBody, mContactSubShapeID);
134
- }
135
- else
136
- {
137
- // No collision
138
- mLongitudinalSlip = 0.0f;
139
- mLateralSlip = 0.0f;
140
- mCombinedLongitudinalFriction = mCombinedLateralFriction = 0.0f;
141
- }
142
- }
143
-
144
- VehicleController *WheeledVehicleControllerSettings::ConstructController(VehicleConstraint &inConstraint) const
145
- {
146
- return new WheeledVehicleController(*this, inConstraint);
147
- }
148
-
149
- void WheeledVehicleControllerSettings::SaveBinaryState(StreamOut &inStream) const
150
- {
151
- mEngine.SaveBinaryState(inStream);
152
-
153
- mTransmission.SaveBinaryState(inStream);
154
-
155
- uint32 num_differentials = (uint32)mDifferentials.size();
156
- inStream.Write(num_differentials);
157
- for (const VehicleDifferentialSettings &d : mDifferentials)
158
- d.SaveBinaryState(inStream);
159
-
160
- inStream.Write(mDifferentialLimitedSlipRatio);
161
- }
162
-
163
- void WheeledVehicleControllerSettings::RestoreBinaryState(StreamIn &inStream)
164
- {
165
- mEngine.RestoreBinaryState(inStream);
166
-
167
- mTransmission.RestoreBinaryState(inStream);
168
-
169
- uint32 num_differentials = 0;
170
- inStream.Read(num_differentials);
171
- mDifferentials.resize(num_differentials);
172
- for (VehicleDifferentialSettings &d : mDifferentials)
173
- d.RestoreBinaryState(inStream);
174
-
175
- inStream.Read(mDifferentialLimitedSlipRatio);
176
- }
177
-
178
- WheeledVehicleController::WheeledVehicleController(const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) :
179
- VehicleController(inConstraint)
180
- {
181
- // Copy engine settings
182
- static_cast<VehicleEngineSettings &>(mEngine) = inSettings.mEngine;
183
- JPH_ASSERT(inSettings.mEngine.mMinRPM >= 0.0f);
184
- JPH_ASSERT(inSettings.mEngine.mMinRPM <= inSettings.mEngine.mMaxRPM);
185
- mEngine.SetCurrentRPM(mEngine.mMinRPM);
186
-
187
- // Copy transmission settings
188
- static_cast<VehicleTransmissionSettings &>(mTransmission) = inSettings.mTransmission;
189
- #ifdef JPH_ENABLE_ASSERTS
190
- for (float r : inSettings.mTransmission.mGearRatios)
191
- JPH_ASSERT(r > 0.0f);
192
- for (float r : inSettings.mTransmission.mReverseGearRatios)
193
- JPH_ASSERT(r < 0.0f);
194
- #endif // JPH_ENABLE_ASSERTS
195
- JPH_ASSERT(inSettings.mTransmission.mSwitchTime >= 0.0f);
196
- JPH_ASSERT(inSettings.mTransmission.mShiftDownRPM > 0.0f);
197
- JPH_ASSERT(inSettings.mTransmission.mMode != ETransmissionMode::Auto || inSettings.mTransmission.mShiftUpRPM < inSettings.mEngine.mMaxRPM);
198
- JPH_ASSERT(inSettings.mTransmission.mShiftUpRPM > inSettings.mTransmission.mShiftDownRPM);
199
- JPH_ASSERT(inSettings.mTransmission.mClutchStrength > 0.0f);
200
-
201
- // Copy differential settings
202
- mDifferentials.resize(inSettings.mDifferentials.size());
203
- for (uint i = 0; i < mDifferentials.size(); ++i)
204
- {
205
- const VehicleDifferentialSettings &d = inSettings.mDifferentials[i];
206
- mDifferentials[i] = d;
207
- JPH_ASSERT(d.mDifferentialRatio > 0.0f);
208
- JPH_ASSERT(d.mLeftRightSplit >= 0.0f && d.mLeftRightSplit <= 1.0f);
209
- JPH_ASSERT(d.mEngineTorqueRatio >= 0.0f);
210
- JPH_ASSERT(d.mLimitedSlipRatio > 1.0f);
211
- }
212
-
213
- mDifferentialLimitedSlipRatio = inSettings.mDifferentialLimitedSlipRatio;
214
- JPH_ASSERT(mDifferentialLimitedSlipRatio > 1.0f);
215
- }
216
-
217
- float WheeledVehicleController::GetWheelSpeedAtClutch() const
218
- {
219
- float wheel_speed_at_clutch = 0.0f;
220
- int num_driven_wheels = 0;
221
- for (const VehicleDifferentialSettings &d : mDifferentials)
222
- {
223
- int wheels[] = { d.mLeftWheel, d.mRightWheel };
224
- for (int w : wheels)
225
- if (w >= 0)
226
- {
227
- wheel_speed_at_clutch += mConstraint.GetWheel(w)->GetAngularVelocity() * d.mDifferentialRatio;
228
- num_driven_wheels++;
229
- }
230
- }
231
- return wheel_speed_at_clutch / float(num_driven_wheels) * VehicleEngine::cAngularVelocityToRPM * mTransmission.GetCurrentRatio();
232
- }
233
-
234
- bool WheeledVehicleController::AllowSleep() const
235
- {
236
- return mForwardInput == 0.0f // No user input
237
- && mTransmission.AllowSleep() // Transmission is not shifting
238
- && mEngine.AllowSleep(); // Engine is idling
239
- }
240
-
241
- void WheeledVehicleController::PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
242
- {
243
- JPH_PROFILE_FUNCTION();
244
-
245
- #ifdef JPH_TRACE_VEHICLE_STATS
246
- static bool sTracedHeader = false;
247
- if (!sTracedHeader)
248
- {
249
- Trace("Time, ForwardInput, Gear, ClutchFriction, EngineRPM, WheelRPM, Velocity (km/h)");
250
- sTracedHeader = true;
251
- }
252
- static float sTime = 0.0f;
253
- sTime += inDeltaTime;
254
- Trace("%.3f, %.1f, %d, %.1f, %.1f, %.1f, %.1f", sTime, mForwardInput, mTransmission.GetCurrentGear(), mTransmission.GetClutchFriction(), mEngine.GetCurrentRPM(), GetWheelSpeedAtClutch(), mConstraint.GetVehicleBody()->GetLinearVelocity().Length() * 3.6f);
255
- #endif // JPH_TRACE_VEHICLE_STATS
256
-
257
- for (Wheel *w_base : mConstraint.GetWheels())
258
- {
259
- WheelWV *w = static_cast<WheelWV *>(w_base);
260
-
261
- // Set steering angle
262
- w->SetSteerAngle(-mRightInput * w->GetSettings()->mMaxSteerAngle);
263
- }
264
- }
265
-
266
- void WheeledVehicleController::PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
267
- {
268
- JPH_PROFILE_FUNCTION();
269
-
270
- // Remember old RPM so we can detect if we're increasing or decreasing
271
- float old_engine_rpm = mEngine.GetCurrentRPM();
272
-
273
- Wheels &wheels = mConstraint.GetWheels();
274
-
275
- // Update wheel angle, do this before applying torque to the wheels (as friction will slow them down again)
276
- for (uint wheel_index = 0, num_wheels = (uint)wheels.size(); wheel_index < num_wheels; ++wheel_index)
277
- {
278
- WheelWV *w = static_cast<WheelWV *>(wheels[wheel_index]);
279
- w->Update(wheel_index, inDeltaTime, mConstraint);
280
- }
281
-
282
- // In auto transmission mode, don't accelerate the engine when switching gears
283
- float forward_input = abs(mForwardInput);
284
- if (mTransmission.mMode == ETransmissionMode::Auto)
285
- forward_input *= mTransmission.GetClutchFriction();
286
-
287
- // Apply engine damping
288
- mEngine.ApplyDamping(inDeltaTime);
289
-
290
- // Calculate engine torque
291
- float engine_torque = mEngine.GetTorque(forward_input);
292
-
293
- // Define a struct that contains information about driven differentials (i.e. that have wheels connected)
294
- struct DrivenDifferential
295
- {
296
- const VehicleDifferentialSettings * mDifferential;
297
- float mAngularVelocity;
298
- float mClutchToDifferentialTorqueRatio;
299
- float mTempTorqueFactor;
300
- };
301
-
302
- // Collect driven differentials and their speeds
303
- Array<DrivenDifferential> driven_differentials;
304
- driven_differentials.reserve(mDifferentials.size());
305
- float differential_omega_min = FLT_MAX, differential_omega_max = 0.0f;
306
- for (const VehicleDifferentialSettings &d : mDifferentials)
307
- {
308
- float avg_omega = 0.0f;
309
- int avg_omega_denom = 0;
310
- int indices[] = { d.mLeftWheel, d.mRightWheel };
311
- for (int idx : indices)
312
- if (idx != -1)
313
- {
314
- avg_omega += wheels[idx]->GetAngularVelocity();
315
- avg_omega_denom++;
316
- }
317
-
318
- if (avg_omega_denom > 0)
319
- {
320
- avg_omega = abs(avg_omega * d.mDifferentialRatio / float(avg_omega_denom)); // ignoring that the differentials may be rotating in different directions
321
- driven_differentials.push_back({ &d, avg_omega, d.mEngineTorqueRatio, 0 });
322
-
323
- // Remember min and max velocity
324
- differential_omega_min = min(differential_omega_min, avg_omega);
325
- differential_omega_max = max(differential_omega_max, avg_omega);
326
- }
327
- }
328
-
329
- if (mDifferentialLimitedSlipRatio < FLT_MAX // Limited slip differential needs to be turned on
330
- && differential_omega_max > differential_omega_min) // There needs to be a velocity difference
331
- {
332
- // Calculate factor based on relative speed of a differential
333
- float sum_factor = 0.0f;
334
- for (DrivenDifferential &d : driven_differentials)
335
- {
336
- // Differential with max velocity gets factor 0, differential with min velocity 1
337
- d.mTempTorqueFactor = (differential_omega_max - d.mAngularVelocity) / (differential_omega_max - differential_omega_min);
338
- sum_factor += d.mTempTorqueFactor;
339
- }
340
-
341
- // Normalize the result
342
- for (DrivenDifferential &d : driven_differentials)
343
- d.mTempTorqueFactor /= sum_factor;
344
-
345
- // Prevent div by zero
346
- differential_omega_min = max(1.0e-3f, differential_omega_min);
347
- differential_omega_max = max(1.0e-3f, differential_omega_max);
348
-
349
- // Map into a value that is 0 when the wheels are turning at an equal rate and 1 when the wheels are turning at mDifferentialLimitedSlipRatio
350
- float alpha = min((differential_omega_max / differential_omega_min - 1.0f) / (mDifferentialLimitedSlipRatio - 1.0f), 1.0f);
351
- JPH_ASSERT(alpha >= 0.0f);
352
- float one_min_alpha = 1.0f - alpha;
353
-
354
- // Update torque ratio for all differentials
355
- for (DrivenDifferential &d : driven_differentials)
356
- d.mClutchToDifferentialTorqueRatio = one_min_alpha * d.mClutchToDifferentialTorqueRatio + alpha * d.mTempTorqueFactor;
357
- }
358
-
359
- #ifdef JPH_ENABLE_ASSERTS
360
- // Assert the values add up to 1
361
- float sum_torque_factors = 0.0f;
362
- for (DrivenDifferential &d : driven_differentials)
363
- sum_torque_factors += d.mClutchToDifferentialTorqueRatio;
364
- JPH_ASSERT(abs(sum_torque_factors - 1.0f) < 1.0e-6f);
365
- #endif // JPH_ENABLE_ASSERTS
366
-
367
- // Define a struct that collects information about the wheels that connect to the engine
368
- struct DrivenWheel
369
- {
370
- WheelWV * mWheel;
371
- float mClutchToWheelRatio;
372
- float mClutchToWheelTorqueRatio;
373
- float mEstimatedAngularImpulse;
374
- };
375
- Array<DrivenWheel> driven_wheels;
376
- driven_wheels.reserve(wheels.size());
377
-
378
- // Collect driven wheels
379
- float transmission_ratio = mTransmission.GetCurrentRatio();
380
- for (const DrivenDifferential &dd : driven_differentials)
381
- {
382
- VehicleDifferentialSettings d = *dd.mDifferential;
383
-
384
- WheelWV *wl = d.mLeftWheel != -1? static_cast<WheelWV *>(wheels[d.mLeftWheel]) : nullptr;
385
- WheelWV *wr = d.mRightWheel != -1? static_cast<WheelWV *>(wheels[d.mRightWheel]) : nullptr;
386
-
387
- float clutch_to_wheel_ratio = transmission_ratio * d.mDifferentialRatio;
388
-
389
- if (wl != nullptr && wr != nullptr)
390
- {
391
- // Calculate torque ratio
392
- float ratio_l, ratio_r;
393
- d.CalculateTorqueRatio(wl->GetAngularVelocity(), wr->GetAngularVelocity(), ratio_l, ratio_r);
394
-
395
- // Add both wheels
396
- driven_wheels.push_back({ wl, clutch_to_wheel_ratio, dd.mClutchToDifferentialTorqueRatio * ratio_l, 0.0f });
397
- driven_wheels.push_back({ wr, clutch_to_wheel_ratio, dd.mClutchToDifferentialTorqueRatio * ratio_r, 0.0f });
398
- }
399
- else if (wl != nullptr)
400
- {
401
- // Only left wheel, all power to left
402
- driven_wheels.push_back({ wl, clutch_to_wheel_ratio, dd.mClutchToDifferentialTorqueRatio, 0.0f });
403
- }
404
- else if (wr != nullptr)
405
- {
406
- // Only right wheel, all power to right
407
- driven_wheels.push_back({ wr, clutch_to_wheel_ratio, dd.mClutchToDifferentialTorqueRatio, 0.0f });
408
- }
409
- }
410
-
411
- bool solved = false;
412
- if (!driven_wheels.empty())
413
- {
414
- // Define the torque at the clutch at time t as:
415
- //
416
- // tc(t):=S*(we(t)-sum(R(j)*ww(j,t),j,1,N)/N)
417
- //
418
- // Where:
419
- // S is the total strength of clutch (= friction * strength)
420
- // we(t) is the engine angular velocity at time t
421
- // R(j) is the total gear ratio of clutch to wheel for wheel j
422
- // ww(j,t) is the angular velocity of wheel j at time t
423
- // N is the amount of wheels
424
- //
425
- // The torque that increases the engine angular velocity at time t is:
426
- //
427
- // te(t):=TE-tc(t)
428
- //
429
- // Where:
430
- // TE is the torque delivered by the engine
431
- //
432
- // The torque that increases the wheel angular velocity for wheel i at time t is:
433
- //
434
- // tw(i,t):=TW(i)+R(i)*F(i)*tc(t)
435
- //
436
- // Where:
437
- // TW(i) is the torque applied to the wheel outside of the engine (brake + torque due to friction with the ground)
438
- // F(i) is the fraction of the engine torque applied from engine to wheel i
439
- //
440
- // Because the angular acceleration and torque are connected through: Torque = I * dw/dt
441
- //
442
- // We have the angular acceleration of the engine at time t:
443
- //
444
- // ddt_we(t):=te(t)/Ie
445
- //
446
- // Where:
447
- // Ie is the inertia of the engine
448
- //
449
- // We have the angular acceleration of wheel i at time t:
450
- //
451
- // ddt_ww(i,t):=tw(i,t)/Iw(i)
452
- //
453
- // Where:
454
- // Iw(i) is the inertia of wheel i
455
- //
456
- // We could take a simple Euler step to calculate the resulting accelerations but because the system is very stiff this turns out to be unstable, so we need to use implicit Euler instead:
457
- //
458
- // we(t+dt)=we(t)+dt*ddt_we(t+dt)
459
- //
460
- // and:
461
- //
462
- // ww(i,t+dt)=ww(i,t)+dt*ddt_ww(i,t+dt)
463
- //
464
- // Expanding both equations (the equations above are in wxMaxima format and this can easily be done by expand(%)):
465
- //
466
- // For wheel:
467
- //
468
- // ww(i,t+dt) + (S*dt*F(i)*R(i)*sum(R(j)*ww(j,t+dt),j,1,N))/(N*Iw(i)) - (S*dt*F(i)*R(i)*we(t+dt))/Iw(i) = ww(i,t)+(dt*TW(i))/Iw(i)
469
- //
470
- // For engine:
471
- //
472
- // we(t+dt) + (S*dt*we(t+dt))/Ie - (S*dt*sum(R(j)*ww(j,t+dt),j,1,N))/(Ie*N) = we(t)+(TE*dt)/Ie
473
- //
474
- // Defining a vector w(t) = (ww(1, t), ww(2, t), ..., ww(N, t), we(t)) we can write both equations as a matrix multiplication:
475
- //
476
- // a * w(t + dt) = b
477
- //
478
- // We then invert the matrix to get the new angular velocities.
479
-
480
- // Dimension of matrix is N + 1
481
- int n = (int)driven_wheels.size() + 1;
482
-
483
- // Last column of w is for the engine angular velocity
484
- int engine = n - 1;
485
-
486
- // Define a and b
487
- DynMatrix a(n, n);
488
- DynMatrix b(n, 1);
489
-
490
- // Get number of driven wheels as a float
491
- float num_driven_wheels_float = float(driven_wheels.size());
492
-
493
- // Angular velocity of engine
494
- float w_engine = mEngine.GetAngularVelocity();
495
-
496
- // Calculate the total strength of the clutch
497
- float clutch_strength = transmission_ratio != 0.0f? mTransmission.GetClutchFriction() * mTransmission.mClutchStrength : 0.0f;
498
-
499
- // dt / Ie
500
- float dt_div_ie = inDeltaTime / mEngine.mInertia;
501
-
502
- // Calculate scale factor for impulses based on previous delta time
503
- float impulse_scale = mPreviousDeltaTime > 0.0f? inDeltaTime / mPreviousDeltaTime : 0.0f;
504
-
505
- // Iterate the rows for the wheels
506
- for (int i = 0; i < (int)driven_wheels.size(); ++i)
507
- {
508
- DrivenWheel &w_i = driven_wheels[i];
509
- const WheelSettingsWV *settings = w_i.mWheel->GetSettings();
510
-
511
- // Get wheel inertia
512
- float inertia = settings->mInertia;
513
-
514
- // S * R(i)
515
- float s_r = clutch_strength * w_i.mClutchToWheelRatio;
516
-
517
- // dt * S * R(i) * F(i) / Iw
518
- float dt_s_r_f_div_iw = inDeltaTime * s_r * w_i.mClutchToWheelTorqueRatio / inertia;
519
-
520
- // Fill in the columns of a for wheel j
521
- for (int j = 0; j < (int)driven_wheels.size(); ++j)
522
- {
523
- const DrivenWheel &w_j = driven_wheels[j];
524
- a(i, j) = dt_s_r_f_div_iw * w_j.mClutchToWheelRatio / num_driven_wheels_float;
525
- }
526
-
527
- // Add ww(i, t+dt)
528
- a(i, i) += 1.0f;
529
-
530
- // Add the column for the engine
531
- a(i, engine) = -dt_s_r_f_div_iw;
532
-
533
- // Calculate external angular impulse operating on the wheel: TW(i) * dt
534
- float dt_tw = 0.0f;
535
-
536
- // Combine brake with hand brake torque
537
- float brake_torque = mBrakeInput * settings->mMaxBrakeTorque + mHandBrakeInput * settings->mMaxHandBrakeTorque;
538
- if (brake_torque > 0.0f)
539
- {
540
- // We're braking
541
- // Calculate brake angular impulse
542
- float sign;
543
- if (w_i.mWheel->GetAngularVelocity() != 0.0f)
544
- sign = Sign(w_i.mWheel->GetAngularVelocity());
545
- else
546
- sign = Sign(mTransmission.GetCurrentRatio()); // When wheels have locked up use the transmission ratio to determine the sign
547
- dt_tw = sign * inDeltaTime * brake_torque;
548
- }
549
-
550
- if (w_i.mWheel->HasContact())
551
- {
552
- // We have wheel contact with the floor
553
- // Note that we don't know the torque due to the ground contact yet, so we use the impulse applied from the last frame to estimate it
554
- // Wheel torque TW = force * radius = lambda / dt * radius
555
- dt_tw += impulse_scale * w_i.mWheel->GetLongitudinalLambda() * settings->mRadius;
556
- }
557
-
558
- w_i.mEstimatedAngularImpulse = dt_tw;
559
-
560
- // Fill in the constant b = ww(i,t)+(dt*TW(i))/Iw(i)
561
- b(i, 0) = w_i.mWheel->GetAngularVelocity() - dt_tw / inertia;
562
-
563
- // To avoid looping over the wheels again, we also fill in the wheel columns of the engine row here
564
- a(engine, i) = -dt_div_ie * s_r / num_driven_wheels_float;
565
- }
566
-
567
- // Finalize the engine row
568
- a(engine, engine) = (1.0f + dt_div_ie * clutch_strength);
569
- b(engine, 0) = w_engine + dt_div_ie * engine_torque;
570
-
571
- // Solve the linear equation
572
- if (GaussianElimination(a, b))
573
- {
574
- // Update the angular velocities for the wheels
575
- for (int i = 0; i < (int)driven_wheels.size(); ++i)
576
- {
577
- DrivenWheel &w_i = driven_wheels[i];
578
- const WheelSettingsWV *settings = w_i.mWheel->GetSettings();
579
-
580
- // Get solved wheel angular velocity
581
- float angular_velocity = b(i, 0);
582
-
583
- // We estimated TW and applied it in the equation above, but we haven't actually applied this torque yet so we undo it here.
584
- // It will be applied when we solve the actual braking / the constraints with the floor.
585
- angular_velocity += w_i.mEstimatedAngularImpulse / settings->mInertia;
586
-
587
- // Update angular velocity
588
- w_i.mWheel->SetAngularVelocity(angular_velocity);
589
- }
590
-
591
- // Update the engine RPM
592
- mEngine.SetCurrentRPM(b(engine, 0) * VehicleEngine::cAngularVelocityToRPM);
593
-
594
- // The speeds have been solved
595
- solved = true;
596
- }
597
- else
598
- {
599
- JPH_ASSERT(false, "New engine/wheel speeds could not be calculated!");
600
- }
601
- }
602
-
603
- if (!solved)
604
- {
605
- // Engine not connected to wheels, apply all torque to engine rotation
606
- mEngine.ApplyTorque(engine_torque, inDeltaTime);
607
- }
608
-
609
- // Calculate if any of the wheels are slipping, this is used to prevent gear switching
610
- bool wheels_slipping = false;
611
- for (const DrivenWheel &w : driven_wheels)
612
- wheels_slipping |= w.mClutchToWheelTorqueRatio > 0.0f && (!w.mWheel->HasContact() || w.mWheel->mLongitudinalSlip > 0.1f);
613
-
614
- // Only allow shifting up when we're not slipping and we're increasing our RPM.
615
- // After a jump, we have a very high engine RPM but once we hit the ground the RPM should be decreasing and we don't want to shift up
616
- // during that time.
617
- bool can_shift_up = !wheels_slipping && mEngine.GetCurrentRPM() >= old_engine_rpm;
618
-
619
- // Update transmission
620
- mTransmission.Update(inDeltaTime, mEngine.GetCurrentRPM(), mForwardInput, can_shift_up);
621
-
622
- // Braking
623
- for (Wheel *w_base : wheels)
624
- {
625
- WheelWV *w = static_cast<WheelWV *>(w_base);
626
- const WheelSettingsWV *settings = w->GetSettings();
627
-
628
- // Combine brake with hand brake torque
629
- float brake_torque = mBrakeInput * settings->mMaxBrakeTorque + mHandBrakeInput * settings->mMaxHandBrakeTorque;
630
- if (brake_torque > 0.0f)
631
- {
632
- // Calculate how much torque is needed to stop the wheels from rotating in this time step
633
- float brake_torque_to_lock_wheels = abs(w->GetAngularVelocity()) * settings->mInertia / inDeltaTime;
634
- if (brake_torque > brake_torque_to_lock_wheels)
635
- {
636
- // Wheels are locked
637
- w->SetAngularVelocity(0.0f);
638
- w->mBrakeImpulse = (brake_torque - brake_torque_to_lock_wheels) * inDeltaTime / settings->mRadius;
639
- }
640
- else
641
- {
642
- // Slow down the wheels
643
- w->ApplyTorque(-Sign(w->GetAngularVelocity()) * brake_torque, inDeltaTime);
644
- w->mBrakeImpulse = 0.0f;
645
- }
646
- }
647
- else
648
- {
649
- // Not braking
650
- w->mBrakeImpulse = 0.0f;
651
- }
652
- }
653
-
654
- // Remember previous delta time so we can scale the impulses correctly
655
- mPreviousDeltaTime = inDeltaTime;
656
- }
657
-
658
- bool WheeledVehicleController::SolveLongitudinalAndLateralConstraints(float inDeltaTime)
659
- {
660
- bool impulse = false;
661
-
662
- float *max_lateral_friction_impulse = (float *)JPH_STACK_ALLOC(mConstraint.GetWheels().size() * sizeof(float));
663
-
664
- uint wheel_index = 0;
665
- for (Wheel *w_base : mConstraint.GetWheels())
666
- {
667
- if (w_base->HasContact())
668
- {
669
- WheelWV *w = static_cast<WheelWV *>(w_base);
670
- const WheelSettingsWV *settings = w->GetSettings();
671
-
672
- // Calculate max impulse that we can apply on the ground
673
- float max_longitudinal_friction_impulse;
674
- mTireMaxImpulseCallback(wheel_index,
675
- max_longitudinal_friction_impulse, max_lateral_friction_impulse[wheel_index], w->GetSuspensionLambda(),
676
- w->mCombinedLongitudinalFriction, w->mCombinedLateralFriction, w->mLongitudinalSlip, w->mLateralSlip, inDeltaTime);
677
-
678
- // Calculate relative velocity between wheel contact point and floor in longitudinal direction
679
- Vec3 relative_velocity = mConstraint.GetVehicleBody()->GetPointVelocity(w->GetContactPosition()) - w->GetContactPointVelocity();
680
- float relative_longitudinal_velocity = relative_velocity.Dot(w->GetContactLongitudinal());
681
-
682
- // Calculate brake force to apply
683
- float min_longitudinal_impulse, max_longitudinal_impulse;
684
- if (w->mBrakeImpulse != 0.0f)
685
- {
686
- // Limit brake force by max tire friction
687
- float brake_impulse = min(w->mBrakeImpulse, max_longitudinal_friction_impulse);
688
-
689
- // Check which direction the brakes should be applied (we don't want to apply an impulse that would accelerate the vehicle)
690
- if (relative_longitudinal_velocity >= 0.0f)
691
- {
692
- min_longitudinal_impulse = -brake_impulse;
693
- max_longitudinal_impulse = 0.0f;
694
- }
695
- else
696
- {
697
- min_longitudinal_impulse = 0.0f;
698
- max_longitudinal_impulse = brake_impulse;
699
- }
700
-
701
- // Longitudinal impulse, note that we assume that once the wheels are locked that the brakes have more than enough torque to keep the wheels locked so we exclude any rotation deltas
702
- impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
703
- }
704
- else
705
- {
706
- // Assume we want to apply an angular impulse that makes the delta velocity between wheel and ground zero in one time step, calculate the amount of linear impulse needed to do that
707
- float desired_angular_velocity = relative_longitudinal_velocity / settings->mRadius;
708
- float linear_impulse = (w->GetAngularVelocity() - desired_angular_velocity) * settings->mInertia / settings->mRadius;
709
-
710
- // Limit the impulse by max tire friction
711
- float prev_lambda = w->GetLongitudinalLambda();
712
- min_longitudinal_impulse = max_longitudinal_impulse = Clamp(prev_lambda + linear_impulse, -max_longitudinal_friction_impulse, max_longitudinal_friction_impulse);
713
-
714
- // Longitudinal impulse
715
- impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
716
-
717
- // Update the angular velocity of the wheels according to the lambda that was applied
718
- w->SetAngularVelocity(w->GetAngularVelocity() - (w->GetLongitudinalLambda() - prev_lambda) * settings->mRadius / settings->mInertia);
719
- }
720
- }
721
- ++wheel_index;
722
- }
723
-
724
- wheel_index = 0;
725
- for (Wheel *w_base : mConstraint.GetWheels())
726
- {
727
- if (w_base->HasContact())
728
- {
729
- WheelWV *w = static_cast<WheelWV *>(w_base);
730
-
731
- // Lateral friction
732
- float max_lateral_impulse = max_lateral_friction_impulse[wheel_index];
733
- impulse |= w->SolveLateralConstraintPart(mConstraint, -max_lateral_impulse, max_lateral_impulse);
734
- }
735
- ++wheel_index;
736
- }
737
-
738
- return impulse;
739
- }
740
-
741
- #ifdef JPH_DEBUG_RENDERER
742
-
743
- void WheeledVehicleController::Draw(DebugRenderer *inRenderer) const
744
- {
745
- float constraint_size = mConstraint.GetDrawConstraintSize();
746
-
747
- // Draw RPM
748
- Body *body = mConstraint.GetVehicleBody();
749
- Vec3 rpm_meter_up = body->GetRotation() * mConstraint.GetLocalUp();
750
- RVec3 rpm_meter_pos = body->GetPosition() + body->GetRotation() * mRPMMeterPosition;
751
- Vec3 rpm_meter_fwd = body->GetRotation() * mConstraint.GetLocalForward();
752
- mEngine.DrawRPM(inRenderer, rpm_meter_pos, rpm_meter_fwd, rpm_meter_up, mRPMMeterSize, mTransmission.mShiftDownRPM, mTransmission.mShiftUpRPM);
753
-
754
- if (mTransmission.GetCurrentRatio() != 0.0f)
755
- {
756
- // Calculate average wheel speed at clutch
757
- float wheel_speed_at_clutch = GetWheelSpeedAtClutch();
758
-
759
- // Draw the average wheel speed measured at clutch to compare engine RPM with wheel RPM
760
- inRenderer->DrawLine(rpm_meter_pos, rpm_meter_pos + Quat::sRotation(rpm_meter_fwd, mEngine.ConvertRPMToAngle(wheel_speed_at_clutch)) * (rpm_meter_up * 1.1f * mRPMMeterSize), Color::sYellow);
761
- }
762
-
763
- // Draw current vehicle state
764
- String status = StringFormat("Forward: %.1f, Right: %.1f\nBrake: %.1f, HandBrake: %.1f\n"
765
- "Gear: %d, Clutch: %.1f\nEngineRPM: %.0f, V: %.1f km/h",
766
- (double)mForwardInput, (double)mRightInput, (double)mBrakeInput, (double)mHandBrakeInput,
767
- mTransmission.GetCurrentGear(), (double)mTransmission.GetClutchFriction(), (double)mEngine.GetCurrentRPM(), (double)body->GetLinearVelocity().Length() * 3.6);
768
- inRenderer->DrawText3D(body->GetPosition(), status, Color::sWhite, constraint_size);
769
-
770
- RMat44 body_transform = body->GetWorldTransform();
771
-
772
- for (const Wheel *w_base : mConstraint.GetWheels())
773
- {
774
- const WheelWV *w = static_cast<const WheelWV *>(w_base);
775
- const WheelSettings *settings = w->GetSettings();
776
-
777
- // Calculate where the suspension attaches to the body in world space
778
- RVec3 ws_position = body_transform * settings->mPosition;
779
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
780
-
781
- // Draw suspension
782
- RVec3 min_suspension_pos = ws_position + ws_direction * settings->mSuspensionMinLength;
783
- RVec3 max_suspension_pos = ws_position + ws_direction * settings->mSuspensionMaxLength;
784
- inRenderer->DrawLine(ws_position, min_suspension_pos, Color::sRed);
785
- inRenderer->DrawLine(min_suspension_pos, max_suspension_pos, Color::sGreen);
786
-
787
- // Draw current length
788
- RVec3 wheel_pos = ws_position + ws_direction * w->GetSuspensionLength();
789
- inRenderer->DrawMarker(wheel_pos, w->GetSuspensionLength() < settings->mSuspensionMinLength? Color::sRed : Color::sGreen, constraint_size);
790
-
791
- // Draw wheel basis
792
- Vec3 wheel_forward, wheel_up, wheel_right;
793
- mConstraint.GetWheelLocalBasis(w, wheel_forward, wheel_up, wheel_right);
794
- wheel_forward = body_transform.Multiply3x3(wheel_forward);
795
- wheel_up = body_transform.Multiply3x3(wheel_up);
796
- wheel_right = body_transform.Multiply3x3(wheel_right);
797
- Vec3 steering_axis = body_transform.Multiply3x3(settings->mSteeringAxis);
798
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_forward, Color::sRed);
799
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_up, Color::sGreen);
800
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_right, Color::sBlue);
801
- inRenderer->DrawLine(wheel_pos, wheel_pos + steering_axis, Color::sYellow);
802
-
803
- // Draw wheel
804
- RMat44 wheel_transform(Vec4(wheel_up, 0.0f), Vec4(wheel_right, 0.0f), Vec4(wheel_forward, 0.0f), wheel_pos);
805
- wheel_transform.SetRotation(wheel_transform.GetRotation() * Mat44::sRotationY(-w->GetRotationAngle()));
806
- inRenderer->DrawCylinder(wheel_transform, settings->mWidth * 0.5f, settings->mRadius, w->GetSuspensionLength() <= settings->mSuspensionMinLength? Color::sRed : Color::sGreen, DebugRenderer::ECastShadow::Off, DebugRenderer::EDrawMode::Wireframe);
807
-
808
- if (w->HasContact())
809
- {
810
- // Draw contact
811
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactNormal(), Color::sYellow);
812
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLongitudinal(), Color::sRed);
813
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLateral(), Color::sBlue);
814
-
815
- DebugRenderer::sInstance->DrawText3D(wheel_pos, StringFormat("W: %.1f, S: %.2f\nSlipLateral: %.1f, SlipLong: %.2f\nFrLateral: %.1f, FrLong: %.1f", (double)w->GetAngularVelocity(), (double)w->GetSuspensionLength(), (double)RadiansToDegrees(w->mLateralSlip), (double)w->mLongitudinalSlip, (double)w->mCombinedLateralFriction, (double)w->mCombinedLongitudinalFriction), Color::sWhite, constraint_size);
816
- }
817
- else
818
- {
819
- // Draw 'no hit'
820
- DebugRenderer::sInstance->DrawText3D(wheel_pos, StringFormat("W: %.1f", (double)w->GetAngularVelocity()), Color::sRed, constraint_size);
821
- }
822
- }
823
- }
824
-
825
- #endif // JPH_DEBUG_RENDERER
826
-
827
- void WheeledVehicleController::SaveState(StateRecorder &inStream) const
828
- {
829
- inStream.Write(mForwardInput);
830
- inStream.Write(mRightInput);
831
- inStream.Write(mBrakeInput);
832
- inStream.Write(mHandBrakeInput);
833
- inStream.Write(mPreviousDeltaTime);
834
-
835
- mEngine.SaveState(inStream);
836
- mTransmission.SaveState(inStream);
837
- }
838
-
839
- void WheeledVehicleController::RestoreState(StateRecorder &inStream)
840
- {
841
- inStream.Read(mForwardInput);
842
- inStream.Read(mRightInput);
843
- inStream.Read(mBrakeInput);
844
- inStream.Read(mHandBrakeInput);
845
- inStream.Read(mPreviousDeltaTime);
846
-
847
- mEngine.RestoreState(inStream);
848
- mTransmission.RestoreState(inStream);
849
- }
850
-
851
- void WheeledVehicleController::ToSettings(WheeledVehicleControllerSettings &outSettings) const
852
- {
853
- outSettings.mEngine = static_cast<const VehicleEngineSettings &>(mEngine);
854
- outSettings.mTransmission = static_cast<const VehicleTransmissionSettings &>(mTransmission);
855
- outSettings.mDifferentials = mDifferentials;
856
- outSettings.mDifferentialLimitedSlipRatio = mDifferentialLimitedSlipRatio;
857
- }
858
-
859
- Ref<VehicleControllerSettings> WheeledVehicleController::GetSettings() const
860
- {
861
- WheeledVehicleControllerSettings *settings = new WheeledVehicleControllerSettings;
862
- ToSettings(*settings);
863
- return settings;
864
- }
865
-
866
- JPH_NAMESPACE_END