@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,547 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Vehicle/TrackedVehicleController.h>
8
- #include <Jolt/Physics/PhysicsSystem.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TrackedVehicleControllerSettings)
19
- {
20
- JPH_ADD_BASE_CLASS(TrackedVehicleControllerSettings, VehicleControllerSettings)
21
-
22
- JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mEngine)
23
- JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mTransmission)
24
- JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mTracks)
25
- }
26
-
27
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(WheelSettingsTV)
28
- {
29
- JPH_ADD_BASE_CLASS(WheelSettingsTV, WheelSettings)
30
-
31
- JPH_ADD_ATTRIBUTE(WheelSettingsTV, mLongitudinalFriction)
32
- JPH_ADD_ATTRIBUTE(WheelSettingsTV, mLateralFriction)
33
- }
34
-
35
- void WheelSettingsTV::SaveBinaryState(StreamOut &inStream) const
36
- {
37
- WheelSettings::SaveBinaryState(inStream);
38
-
39
- inStream.Write(mLongitudinalFriction);
40
- inStream.Write(mLateralFriction);
41
- }
42
-
43
- void WheelSettingsTV::RestoreBinaryState(StreamIn &inStream)
44
- {
45
- WheelSettings::RestoreBinaryState(inStream);
46
-
47
- inStream.Read(mLongitudinalFriction);
48
- inStream.Read(mLateralFriction);
49
- }
50
-
51
- WheelTV::WheelTV(const WheelSettingsTV &inSettings) :
52
- Wheel(inSettings)
53
- {
54
- }
55
-
56
- void WheelTV::CalculateAngularVelocity(const VehicleConstraint &inConstraint)
57
- {
58
- const WheelSettingsTV *settings = GetSettings();
59
- const Wheels &wheels = inConstraint.GetWheels();
60
- const VehicleTrack &track = static_cast<const TrackedVehicleController *>(inConstraint.GetController())->GetTracks()[mTrackIndex];
61
-
62
- // Calculate angular velocity of this wheel
63
- mAngularVelocity = track.mAngularVelocity * wheels[track.mDrivenWheel]->GetSettings()->mRadius / settings->mRadius;
64
- }
65
-
66
- void WheelTV::Update(uint inWheelIndex, float inDeltaTime, const VehicleConstraint &inConstraint)
67
- {
68
- CalculateAngularVelocity(inConstraint);
69
-
70
- // Update rotation of wheel
71
- mAngle = fmod(mAngle + mAngularVelocity * inDeltaTime, 2.0f * JPH_PI);
72
-
73
- // Reset brake impulse, will be set during post collision again
74
- mBrakeImpulse = 0.0f;
75
-
76
- if (mContactBody != nullptr)
77
- {
78
- // Friction at the point of this wheel between track and floor
79
- const WheelSettingsTV *settings = GetSettings();
80
- VehicleConstraint::CombineFunction combine_friction = inConstraint.GetCombineFriction();
81
- mCombinedLongitudinalFriction = settings->mLongitudinalFriction;
82
- mCombinedLateralFriction = settings->mLateralFriction;
83
- combine_friction(inWheelIndex, mCombinedLongitudinalFriction, mCombinedLateralFriction, *mContactBody, mContactSubShapeID);
84
- }
85
- else
86
- {
87
- // No collision
88
- mCombinedLongitudinalFriction = mCombinedLateralFriction = 0.0f;
89
- }
90
- }
91
-
92
- VehicleController *TrackedVehicleControllerSettings::ConstructController(VehicleConstraint &inConstraint) const
93
- {
94
- return new TrackedVehicleController(*this, inConstraint);
95
- }
96
-
97
- TrackedVehicleControllerSettings::TrackedVehicleControllerSettings()
98
- {
99
- // Numbers guestimated from: https://en.wikipedia.org/wiki/M1_Abrams
100
- mEngine.mMinRPM = 500.0f;
101
- mEngine.mMaxRPM = 4000.0f;
102
- mEngine.mMaxTorque = 500.0f; // Note actual torque for M1 is around 5000 but we need a reduced mass in order to keep the simulation sane
103
-
104
- mTransmission.mShiftDownRPM = 1000.0f;
105
- mTransmission.mShiftUpRPM = 3500.0f;
106
- mTransmission.mGearRatios = { 4.0f, 3.0f, 2.0f, 1.0f };
107
- mTransmission.mReverseGearRatios = { -4.0f, -3.0f };
108
- }
109
-
110
- void TrackedVehicleControllerSettings::SaveBinaryState(StreamOut &inStream) const
111
- {
112
- mEngine.SaveBinaryState(inStream);
113
-
114
- mTransmission.SaveBinaryState(inStream);
115
-
116
- for (const VehicleTrackSettings &t : mTracks)
117
- t.SaveBinaryState(inStream);
118
- }
119
-
120
- void TrackedVehicleControllerSettings::RestoreBinaryState(StreamIn &inStream)
121
- {
122
- mEngine.RestoreBinaryState(inStream);
123
-
124
- mTransmission.RestoreBinaryState(inStream);
125
-
126
- for (VehicleTrackSettings &t : mTracks)
127
- t.RestoreBinaryState(inStream);
128
- }
129
-
130
- TrackedVehicleController::TrackedVehicleController(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) :
131
- VehicleController(inConstraint)
132
- {
133
- // Copy engine settings
134
- static_cast<VehicleEngineSettings &>(mEngine) = inSettings.mEngine;
135
- JPH_ASSERT(inSettings.mEngine.mMinRPM >= 0.0f);
136
- JPH_ASSERT(inSettings.mEngine.mMinRPM <= inSettings.mEngine.mMaxRPM);
137
- mEngine.SetCurrentRPM(mEngine.mMinRPM);
138
-
139
- // Copy transmission settings
140
- static_cast<VehicleTransmissionSettings &>(mTransmission) = inSettings.mTransmission;
141
- #ifdef JPH_ENABLE_ASSERTS
142
- for (float r : inSettings.mTransmission.mGearRatios)
143
- JPH_ASSERT(r > 0.0f);
144
- for (float r : inSettings.mTransmission.mReverseGearRatios)
145
- JPH_ASSERT(r < 0.0f);
146
- #endif // JPH_ENABLE_ASSERTS
147
- JPH_ASSERT(inSettings.mTransmission.mSwitchTime >= 0.0f);
148
- JPH_ASSERT(inSettings.mTransmission.mShiftDownRPM > 0.0f);
149
- JPH_ASSERT(inSettings.mTransmission.mMode != ETransmissionMode::Auto || inSettings.mTransmission.mShiftUpRPM < inSettings.mEngine.mMaxRPM);
150
- JPH_ASSERT(inSettings.mTransmission.mShiftUpRPM > inSettings.mTransmission.mShiftDownRPM);
151
-
152
- // Copy track settings
153
- for (uint i = 0; i < std::size(mTracks); ++i)
154
- {
155
- const VehicleTrackSettings &d = inSettings.mTracks[i];
156
- static_cast<VehicleTrackSettings &>(mTracks[i]) = d;
157
- JPH_ASSERT(d.mInertia >= 0.0f);
158
- JPH_ASSERT(d.mAngularDamping >= 0.0f);
159
- JPH_ASSERT(d.mMaxBrakeTorque >= 0.0f);
160
- JPH_ASSERT(d.mDifferentialRatio > 0.0f);
161
- }
162
- }
163
-
164
- bool TrackedVehicleController::AllowSleep() const
165
- {
166
- return mForwardInput == 0.0f // No user input
167
- && mTransmission.AllowSleep() // Transmission is not shifting
168
- && mEngine.AllowSleep(); // Engine is idling
169
- }
170
-
171
- void TrackedVehicleController::PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
172
- {
173
- Wheels &wheels = mConstraint.GetWheels();
174
-
175
- // Fill in track index
176
- for (size_t t = 0; t < std::size(mTracks); ++t)
177
- for (uint w : mTracks[t].mWheels)
178
- static_cast<WheelTV *>(wheels[w])->mTrackIndex = (uint)t;
179
-
180
- // Angular damping: dw/dt = -c * w
181
- // Solution: w(t) = w(0) * e^(-c * t) or w2 = w1 * e^(-c * dt)
182
- // Taylor expansion of e^(-c * dt) = 1 - c * dt + ...
183
- // Since dt is usually in the order of 1/60 and c is a low number too this approximation is good enough
184
- for (VehicleTrack &t : mTracks)
185
- t.mAngularVelocity *= max(0.0f, 1.0f - t.mAngularDamping * inDeltaTime);
186
- }
187
-
188
- void TrackedVehicleController::SyncLeftRightTracks()
189
- {
190
- // Apply left to right ratio according to track inertias
191
- VehicleTrack &tl = mTracks[(int)ETrackSide::Left];
192
- VehicleTrack &tr = mTracks[(int)ETrackSide::Right];
193
-
194
- if (mLeftRatio * mRightRatio > 0.0f)
195
- {
196
- // Solve: (tl.mAngularVelocity + dl) / (tr.mAngularVelocity + dr) = mLeftRatio / mRightRatio and dl * tr.mInertia = -dr * tl.mInertia, where dl/dr are the delta angular velocities for left and right tracks
197
- float impulse = (mLeftRatio * tr.mAngularVelocity - mRightRatio * tl.mAngularVelocity) / (mLeftRatio * tr.mInertia + mRightRatio * tl.mInertia);
198
- tl.mAngularVelocity += impulse * tl.mInertia;
199
- tr.mAngularVelocity -= impulse * tr.mInertia;
200
- }
201
- else
202
- {
203
- // Solve: (tl.mAngularVelocity + dl) / (tr.mAngularVelocity + dr) = mLeftRatio / mRightRatio and dl * tr.mInertia = dr * tl.mInertia, where dl/dr are the delta angular velocities for left and right tracks
204
- float impulse = (mLeftRatio * tr.mAngularVelocity - mRightRatio * tl.mAngularVelocity) / (mRightRatio * tl.mInertia - mLeftRatio * tr.mInertia);
205
- tl.mAngularVelocity += impulse * tl.mInertia;
206
- tr.mAngularVelocity += impulse * tr.mInertia;
207
- }
208
- }
209
-
210
- void TrackedVehicleController::PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
211
- {
212
- JPH_PROFILE_FUNCTION();
213
-
214
- Wheels &wheels = mConstraint.GetWheels();
215
-
216
- // Update wheel angle, do this before applying torque to the wheels (as friction will slow them down again)
217
- for (uint wheel_index = 0, num_wheels = (uint)wheels.size(); wheel_index < num_wheels; ++wheel_index)
218
- {
219
- WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
220
- w->Update(wheel_index, inDeltaTime, mConstraint);
221
- }
222
-
223
- // First calculate engine speed based on speed of all wheels
224
- bool can_engine_apply_torque = false;
225
- if (mTransmission.GetCurrentGear() != 0 && mTransmission.GetClutchFriction() > 1.0e-3f)
226
- {
227
- float transmission_ratio = mTransmission.GetCurrentRatio();
228
- bool forward = transmission_ratio >= 0.0f;
229
- float fastest_wheel_speed = forward? -FLT_MAX : FLT_MAX;
230
- for (const VehicleTrack &t : mTracks)
231
- {
232
- if (forward)
233
- fastest_wheel_speed = max(fastest_wheel_speed, t.mAngularVelocity * t.mDifferentialRatio);
234
- else
235
- fastest_wheel_speed = min(fastest_wheel_speed, t.mAngularVelocity * t.mDifferentialRatio);
236
- for (uint w : t.mWheels)
237
- if (wheels[w]->HasContact())
238
- {
239
- can_engine_apply_torque = true;
240
- break;
241
- }
242
- }
243
-
244
- // Update RPM only if the tracks are connected to the engine
245
- if (fastest_wheel_speed > -FLT_MAX && fastest_wheel_speed < FLT_MAX)
246
- mEngine.SetCurrentRPM(fastest_wheel_speed * mTransmission.GetCurrentRatio() * VehicleEngine::cAngularVelocityToRPM);
247
- }
248
- else
249
- {
250
- // Update engine with damping
251
- mEngine.ApplyDamping(inDeltaTime);
252
-
253
- // In auto transmission mode, don't accelerate the engine when switching gears
254
- float forward_input = mTransmission.mMode == ETransmissionMode::Manual? abs(mForwardInput) : 0.0f;
255
-
256
- // Engine not connected to wheels, update RPM based on engine inertia alone
257
- mEngine.ApplyTorque(mEngine.GetTorque(forward_input), inDeltaTime);
258
- }
259
-
260
- // Update transmission
261
- // Note: only allow switching gears up when the tracks are rolling in the same direction
262
- mTransmission.Update(inDeltaTime, mEngine.GetCurrentRPM(), mForwardInput, mLeftRatio * mRightRatio > 0.0f && can_engine_apply_torque);
263
-
264
- // Calculate the amount of torque the transmission gives to the differentials
265
- float transmission_ratio = mTransmission.GetCurrentRatio();
266
- float transmission_torque = mTransmission.GetClutchFriction() * transmission_ratio * mEngine.GetTorque(abs(mForwardInput));
267
- if (transmission_torque != 0.0f)
268
- {
269
- // Apply the transmission torque to the wheels
270
- for (uint i = 0; i < std::size(mTracks); ++i)
271
- {
272
- VehicleTrack &t = mTracks[i];
273
-
274
- // Get wheel rotation ratio for this track
275
- float ratio = i == 0? mLeftRatio : mRightRatio;
276
-
277
- // Calculate the max angular velocity of the driven wheel of the track given current engine RPM
278
- // Note this adds 0.1% slop to avoid numerical accuracy issues
279
- float track_max_angular_velocity = mEngine.GetCurrentRPM() / (transmission_ratio * t.mDifferentialRatio * ratio * VehicleEngine::cAngularVelocityToRPM) * 1.001f;
280
-
281
- // Calculate torque on the driven wheel
282
- float differential_torque = t.mDifferentialRatio * ratio * transmission_torque;
283
-
284
- // Apply torque to driven wheel
285
- if (t.mAngularVelocity * track_max_angular_velocity < 0.0f || abs(t.mAngularVelocity) < abs(track_max_angular_velocity))
286
- t.mAngularVelocity += differential_torque * inDeltaTime / t.mInertia;
287
- }
288
- }
289
-
290
- // Ensure that we have the correct ratio between the two tracks
291
- SyncLeftRightTracks();
292
-
293
- // Braking
294
- for (VehicleTrack &t : mTracks)
295
- {
296
- // Calculate brake torque
297
- float brake_torque = mBrakeInput * t.mMaxBrakeTorque;
298
- if (brake_torque > 0.0f)
299
- {
300
- // Calculate how much torque is needed to stop the track from rotating in this time step
301
- float brake_torque_to_lock_track = abs(t.mAngularVelocity) * t.mInertia / inDeltaTime;
302
- if (brake_torque > brake_torque_to_lock_track)
303
- {
304
- // Wheels are locked
305
- t.mAngularVelocity = 0.0f;
306
- brake_torque -= brake_torque_to_lock_track;
307
- }
308
- else
309
- {
310
- // Slow down the track
311
- t.mAngularVelocity -= Sign(t.mAngularVelocity) * brake_torque * inDeltaTime / t.mInertia;
312
- }
313
- }
314
-
315
- if (brake_torque > 0.0f)
316
- {
317
- // Sum the radius of all wheels touching the floor
318
- float total_radius = 0.0f;
319
- for (uint wheel_index : t.mWheels)
320
- {
321
- const WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
322
-
323
- if (w->HasContact())
324
- total_radius += w->GetSettings()->mRadius;
325
- }
326
-
327
- if (total_radius > 0.0f)
328
- {
329
- brake_torque /= total_radius;
330
- for (uint wheel_index : t.mWheels)
331
- {
332
- WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
333
- if (w->HasContact())
334
- {
335
- // Impulse: p = F * dt = Torque / Wheel_Radius * dt, Torque = Total_Torque * Wheel_Radius / Summed_Radius => p = Total_Torque * dt / Summed_Radius
336
- w->mBrakeImpulse = brake_torque * inDeltaTime;
337
- }
338
- }
339
- }
340
- }
341
- }
342
-
343
- // Update wheel angular velocity based on that of the track
344
- for (Wheel *w_base : wheels)
345
- {
346
- WheelTV *w = static_cast<WheelTV *>(w_base);
347
- w->CalculateAngularVelocity(mConstraint);
348
- }
349
- }
350
-
351
- bool TrackedVehicleController::SolveLongitudinalAndLateralConstraints(float inDeltaTime)
352
- {
353
- bool impulse = false;
354
-
355
- for (Wheel *w_base : mConstraint.GetWheels())
356
- if (w_base->HasContact())
357
- {
358
- WheelTV *w = static_cast<WheelTV *>(w_base);
359
- const WheelSettingsTV *settings = w->GetSettings();
360
- VehicleTrack &track = mTracks[w->mTrackIndex];
361
-
362
- // Calculate max impulse that we can apply on the ground
363
- float max_longitudinal_friction_impulse = w->mCombinedLongitudinalFriction * w->GetSuspensionLambda();
364
-
365
- // Calculate relative velocity between wheel contact point and floor in longitudinal direction
366
- Vec3 relative_velocity = mConstraint.GetVehicleBody()->GetPointVelocity(w->GetContactPosition()) - w->GetContactPointVelocity();
367
- float relative_longitudinal_velocity = relative_velocity.Dot(w->GetContactLongitudinal());
368
-
369
- // Calculate brake force to apply
370
- float min_longitudinal_impulse, max_longitudinal_impulse;
371
- if (w->mBrakeImpulse != 0.0f)
372
- {
373
- // Limit brake force by max tire friction
374
- float brake_impulse = min(w->mBrakeImpulse, max_longitudinal_friction_impulse);
375
-
376
- // Check which direction the brakes should be applied (we don't want to apply an impulse that would accelerate the vehicle)
377
- if (relative_longitudinal_velocity >= 0.0f)
378
- {
379
- min_longitudinal_impulse = -brake_impulse;
380
- max_longitudinal_impulse = 0.0f;
381
- }
382
- else
383
- {
384
- min_longitudinal_impulse = 0.0f;
385
- max_longitudinal_impulse = brake_impulse;
386
- }
387
-
388
- // Longitudinal impulse, note that we assume that once the wheels are locked that the brakes have more than enough torque to keep the wheels locked so we exclude any rotation deltas
389
- impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
390
- }
391
- else
392
- {
393
- // Assume we want to apply an angular impulse that makes the delta velocity between track and ground zero in one time step, calculate the amount of linear impulse needed to do that
394
- float desired_angular_velocity = relative_longitudinal_velocity / settings->mRadius;
395
- float linear_impulse = (track.mAngularVelocity - desired_angular_velocity) * track.mInertia / settings->mRadius;
396
-
397
- // Limit the impulse by max track friction
398
- float prev_lambda = w->GetLongitudinalLambda();
399
- min_longitudinal_impulse = max_longitudinal_impulse = Clamp(prev_lambda + linear_impulse, -max_longitudinal_friction_impulse, max_longitudinal_friction_impulse);
400
-
401
- // Longitudinal impulse
402
- impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
403
-
404
- // Update the angular velocity of the track according to the lambda that was applied
405
- track.mAngularVelocity -= (w->GetLongitudinalLambda() - prev_lambda) * settings->mRadius / track.mInertia;
406
- SyncLeftRightTracks();
407
- }
408
- }
409
-
410
- for (Wheel *w_base : mConstraint.GetWheels())
411
- if (w_base->HasContact())
412
- {
413
- WheelTV *w = static_cast<WheelTV *>(w_base);
414
-
415
- // Update angular velocity of wheel for the next iteration
416
- w->CalculateAngularVelocity(mConstraint);
417
-
418
- // Lateral friction
419
- float max_lateral_friction_impulse = w->mCombinedLateralFriction * w->GetSuspensionLambda();
420
- impulse |= w->SolveLateralConstraintPart(mConstraint, -max_lateral_friction_impulse, max_lateral_friction_impulse);
421
- }
422
-
423
- return impulse;
424
- }
425
-
426
- #ifdef JPH_DEBUG_RENDERER
427
-
428
- void TrackedVehicleController::Draw(DebugRenderer *inRenderer) const
429
- {
430
- float constraint_size = mConstraint.GetDrawConstraintSize();
431
-
432
- // Draw RPM
433
- Body *body = mConstraint.GetVehicleBody();
434
- Vec3 rpm_meter_up = body->GetRotation() * mConstraint.GetLocalUp();
435
- RVec3 rpm_meter_pos = body->GetPosition() + body->GetRotation() * mRPMMeterPosition;
436
- Vec3 rpm_meter_fwd = body->GetRotation() * mConstraint.GetLocalForward();
437
- mEngine.DrawRPM(inRenderer, rpm_meter_pos, rpm_meter_fwd, rpm_meter_up, mRPMMeterSize, mTransmission.mShiftDownRPM, mTransmission.mShiftUpRPM);
438
-
439
- // Draw current vehicle state
440
- String status = StringFormat("Forward: %.1f, LRatio: %.1f, RRatio: %.1f, Brake: %.1f\n"
441
- "Gear: %d, Clutch: %.1f, EngineRPM: %.0f, V: %.1f km/h",
442
- (double)mForwardInput, (double)mLeftRatio, (double)mRightRatio, (double)mBrakeInput,
443
- mTransmission.GetCurrentGear(), (double)mTransmission.GetClutchFriction(), (double)mEngine.GetCurrentRPM(), (double)body->GetLinearVelocity().Length() * 3.6);
444
- inRenderer->DrawText3D(body->GetPosition(), status, Color::sWhite, constraint_size);
445
-
446
- for (const VehicleTrack &t : mTracks)
447
- {
448
- const WheelTV *w = static_cast<const WheelTV *>(mConstraint.GetWheels()[t.mDrivenWheel]);
449
- const WheelSettings *settings = w->GetSettings();
450
-
451
- // Calculate where the suspension attaches to the body in world space
452
- RVec3 ws_position = body->GetCenterOfMassPosition() + body->GetRotation() * (settings->mPosition - body->GetShape()->GetCenterOfMass());
453
-
454
- DebugRenderer::sInstance->DrawText3D(ws_position, StringFormat("W: %.1f", (double)t.mAngularVelocity), Color::sWhite, constraint_size);
455
- }
456
-
457
- RMat44 body_transform = body->GetWorldTransform();
458
-
459
- for (const Wheel *w_base : mConstraint.GetWheels())
460
- {
461
- const WheelTV *w = static_cast<const WheelTV *>(w_base);
462
- const WheelSettings *settings = w->GetSettings();
463
-
464
- // Calculate where the suspension attaches to the body in world space
465
- RVec3 ws_position = body_transform * settings->mPosition;
466
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
467
-
468
- // Draw suspension
469
- RVec3 min_suspension_pos = ws_position + ws_direction * settings->mSuspensionMinLength;
470
- RVec3 max_suspension_pos = ws_position + ws_direction * settings->mSuspensionMaxLength;
471
- inRenderer->DrawLine(ws_position, min_suspension_pos, Color::sRed);
472
- inRenderer->DrawLine(min_suspension_pos, max_suspension_pos, Color::sGreen);
473
-
474
- // Draw current length
475
- RVec3 wheel_pos = ws_position + ws_direction * w->GetSuspensionLength();
476
- inRenderer->DrawMarker(wheel_pos, w->GetSuspensionLength() < settings->mSuspensionMinLength? Color::sRed : Color::sGreen, constraint_size);
477
-
478
- // Draw wheel basis
479
- Vec3 wheel_forward, wheel_up, wheel_right;
480
- mConstraint.GetWheelLocalBasis(w, wheel_forward, wheel_up, wheel_right);
481
- wheel_forward = body_transform.Multiply3x3(wheel_forward);
482
- wheel_up = body_transform.Multiply3x3(wheel_up);
483
- wheel_right = body_transform.Multiply3x3(wheel_right);
484
- Vec3 steering_axis = body_transform.Multiply3x3(settings->mSteeringAxis);
485
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_forward, Color::sRed);
486
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_up, Color::sGreen);
487
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_right, Color::sBlue);
488
- inRenderer->DrawLine(wheel_pos, wheel_pos + steering_axis, Color::sYellow);
489
-
490
- // Draw wheel
491
- RMat44 wheel_transform(Vec4(wheel_up, 0.0f), Vec4(wheel_right, 0.0f), Vec4(wheel_forward, 0.0f), wheel_pos);
492
- wheel_transform.SetRotation(wheel_transform.GetRotation() * Mat44::sRotationY(-w->GetRotationAngle()));
493
- inRenderer->DrawCylinder(wheel_transform, settings->mWidth * 0.5f, settings->mRadius, w->GetSuspensionLength() <= settings->mSuspensionMinLength? Color::sRed : Color::sGreen, DebugRenderer::ECastShadow::Off, DebugRenderer::EDrawMode::Wireframe);
494
-
495
- if (w->HasContact())
496
- {
497
- // Draw contact
498
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactNormal(), Color::sYellow);
499
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLongitudinal(), Color::sRed);
500
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLateral(), Color::sBlue);
501
-
502
- DebugRenderer::sInstance->DrawText3D(w->GetContactPosition(), StringFormat("S: %.2f", (double)w->GetSuspensionLength()), Color::sWhite, constraint_size);
503
- }
504
- }
505
- }
506
-
507
- #endif // JPH_DEBUG_RENDERER
508
-
509
- void TrackedVehicleController::SaveState(StateRecorder &inStream) const
510
- {
511
- inStream.Write(mForwardInput);
512
- inStream.Write(mLeftRatio);
513
- inStream.Write(mRightRatio);
514
- inStream.Write(mBrakeInput);
515
-
516
- mEngine.SaveState(inStream);
517
- mTransmission.SaveState(inStream);
518
-
519
- for (const VehicleTrack &t : mTracks)
520
- t.SaveState(inStream);
521
- }
522
-
523
- void TrackedVehicleController::RestoreState(StateRecorder &inStream)
524
- {
525
- inStream.Read(mForwardInput);
526
- inStream.Read(mLeftRatio);
527
- inStream.Read(mRightRatio);
528
- inStream.Read(mBrakeInput);
529
-
530
- mEngine.RestoreState(inStream);
531
- mTransmission.RestoreState(inStream);
532
-
533
- for (VehicleTrack &t : mTracks)
534
- t.RestoreState(inStream);
535
- }
536
-
537
- Ref<VehicleControllerSettings> TrackedVehicleController::GetSettings() const
538
- {
539
- TrackedVehicleControllerSettings *settings = new TrackedVehicleControllerSettings;
540
- settings->mEngine = static_cast<const VehicleEngineSettings &>(mEngine);
541
- settings->mTransmission = static_cast<const VehicleTransmissionSettings &>(mTransmission);
542
- for (size_t i = 0; i < std::size(mTracks); ++i)
543
- settings->mTracks[i] = static_cast<const VehicleTrackSettings &>(mTracks[i]);
544
- return settings;
545
- }
546
-
547
- JPH_NAMESPACE_END