@bloomengine/engine 0.3.3 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/shared/build.rs +137 -6
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
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- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Physics/Collision/CollideShape.h>
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#include <Jolt/Physics/Collision/CollisionDispatch.h>
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#include <Jolt/Physics/Collision/TransformedShape.h>
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#include <Jolt/Core/STLLocalAllocator.h>
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JPH_NAMESPACE_BEGIN
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/// Collide 2 shapes and returns at most 1 hit per leaf shape pairs that overlapping. This can be used when not all contacts between the shapes are needed.
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/// E.g. when testing a compound with 2 MeshShapes A and B against a compound with 2 SphereShapes C and D, then at most you'll get 4 collisions: AC, AD, BC, BD.
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/// The default CollisionDispatch::sCollideShapeVsShape function would return all intersecting triangles in A against C, all in B against C etc.
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/// @param inShape1 The first shape
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/// @param inShape2 The second shape
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/// @param inScale1 Local space scale of shape 1 (scales relative to its center of mass)
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/// @param inScale2 Local space scale of shape 2 (scales relative to its center of mass)
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/// @param inCenterOfMassTransform1 Transform to transform center of mass of shape 1 into world space
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/// @param inCenterOfMassTransform2 Transform to transform center of mass of shape 2 into world space
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/// @param inSubShapeIDCreator1 Class that tracks the current sub shape ID for shape 1
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/// @param inSubShapeIDCreator2 Class that tracks the current sub shape ID for shape 2
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/// @param inCollideShapeSettings Options for the CollideShape test
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/// @param ioCollector The collector that receives the results.
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/// @param inShapeFilter allows selectively disabling collisions between pairs of (sub) shapes.
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/// @tparam LeafCollector The type of the collector that will be used to collect hits between leaf pairs. Must be either AnyHitCollisionCollector<CollideShapeCollector> to get any hit (cheapest) or ClosestHitCollisionCollector<CollideShapeCollector> to get the deepest hit (more expensive).
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template <class LeafCollector>
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void CollideShapeVsShapePerLeaf(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { })
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{
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// Tracks information we need about a leaf shape
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struct LeafShape
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{
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LeafShape() = default;
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LeafShape(const AABox &inBounds, Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Shape *inShape, const SubShapeIDCreator &inSubShapeIDCreator) :
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mBounds(inBounds),
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mCenterOfMassTransform(inCenterOfMassTransform),
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mScale(inScale),
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mShape(inShape),
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mSubShapeIDCreator(inSubShapeIDCreator)
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{
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}
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AABox mBounds;
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Mat44 mCenterOfMassTransform;
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Vec3 mScale;
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const Shape * mShape;
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SubShapeIDCreator mSubShapeIDCreator;
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};
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constexpr uint cMaxLocalLeafShapes = 32;
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// A collector that stores the information we need from a leaf shape in an array that is usually on the stack but can fall back to the heap if needed
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class MyCollector : public TransformedShapeCollector
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{
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public:
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MyCollector()
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{
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mHits.reserve(cMaxLocalLeafShapes);
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}
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void AddHit(const TransformedShape &inShape) override
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{
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mHits.emplace_back(inShape.GetWorldSpaceBounds(), inShape.GetCenterOfMassTransform().ToMat44(), inShape.GetShapeScale(), inShape.mShape, inShape.mSubShapeIDCreator);
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}
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Array<LeafShape, STLLocalAllocator<LeafShape, cMaxLocalLeafShapes>> mHits;
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};
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// Get bounds of both shapes
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AABox bounds1 = inShape1->GetWorldSpaceBounds(inCenterOfMassTransform1, inScale1);
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AABox bounds2 = inShape2->GetWorldSpaceBounds(inCenterOfMassTransform2, inScale2);
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// Get leaf shapes that overlap with the bounds of the other shape
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MyCollector leaf_shapes1, leaf_shapes2;
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inShape1->CollectTransformedShapes(bounds2, inCenterOfMassTransform1.GetTranslation(), inCenterOfMassTransform1.GetQuaternion(), inScale1, inSubShapeIDCreator1, leaf_shapes1, inShapeFilter);
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inShape2->CollectTransformedShapes(bounds1, inCenterOfMassTransform2.GetTranslation(), inCenterOfMassTransform2.GetQuaternion(), inScale2, inSubShapeIDCreator2, leaf_shapes2, inShapeFilter);
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// Now test each leaf shape against each other leaf
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for (const LeafShape &leaf1 : leaf_shapes1.mHits)
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for (const LeafShape &leaf2 : leaf_shapes2.mHits)
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if (leaf1.mBounds.Overlaps(leaf2.mBounds))
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{
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// Use the leaf collector to collect max 1 hit for this pair and pass it on to ioCollector
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LeafCollector collector;
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CollisionDispatch::sCollideShapeVsShape(leaf1.mShape, leaf2.mShape, leaf1.mScale, leaf2.mScale, leaf1.mCenterOfMassTransform, leaf2.mCenterOfMassTransform, leaf1.mSubShapeIDCreator, leaf2.mSubShapeIDCreator, inCollideShapeSettings, collector, inShapeFilter);
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if (collector.HadHit())
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ioCollector.AddHit(collector.mHit);
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}
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}
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JPH_NAMESPACE_END
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package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Physics/SoftBody/SoftBodyVertex.h>
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#include <Jolt/Core/StridedPtr.h>
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JPH_NAMESPACE_BEGIN
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/// Class that allows iterating over the vertices of a soft body.
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/// It tracks the largest penetration and allows storing the resulting collision in a different structure than the soft body vertex itself.
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class CollideSoftBodyVertexIterator
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{
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public:
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/// Default constructor
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CollideSoftBodyVertexIterator() = default;
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CollideSoftBodyVertexIterator(const CollideSoftBodyVertexIterator &) = default;
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/// Construct using (strided) pointers
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CollideSoftBodyVertexIterator(const StridedPtr<const Vec3> &inPosition, const StridedPtr<const float> &inInvMass, const StridedPtr<Plane> &inCollisionPlane, const StridedPtr<float> &inLargestPenetration, const StridedPtr<int> &inCollidingShapeIndex) :
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mPosition(inPosition),
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mInvMass(inInvMass),
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mCollisionPlane(inCollisionPlane),
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mLargestPenetration(inLargestPenetration),
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mCollidingShapeIndex(inCollidingShapeIndex)
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{
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}
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/// Construct using a soft body vertex
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explicit CollideSoftBodyVertexIterator(SoftBodyVertex *inVertices) :
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mPosition(&inVertices->mPosition, sizeof(SoftBodyVertex)),
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mInvMass(&inVertices->mInvMass, sizeof(SoftBodyVertex)),
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mCollisionPlane(&inVertices->mCollisionPlane, sizeof(SoftBodyVertex)),
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mLargestPenetration(&inVertices->mLargestPenetration, sizeof(SoftBodyVertex)),
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mCollidingShapeIndex(&inVertices->mCollidingShapeIndex, sizeof(SoftBodyVertex))
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{
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}
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/// Default assignment
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CollideSoftBodyVertexIterator & operator = (const CollideSoftBodyVertexIterator &) = default;
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/// Equality operator.
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/// Note: Only used to determine end iterator, so we only compare position.
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bool operator != (const CollideSoftBodyVertexIterator &inRHS) const
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{
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return mPosition != inRHS.mPosition;
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}
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/// Next vertex
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CollideSoftBodyVertexIterator & operator ++ ()
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{
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++mPosition;
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++mInvMass;
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++mCollisionPlane;
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++mLargestPenetration;
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++mCollidingShapeIndex;
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return *this;
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}
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/// Add an offset
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/// Note: Only used to determine end iterator, so we only set position.
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CollideSoftBodyVertexIterator operator + (int inOffset) const
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{
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return CollideSoftBodyVertexIterator(mPosition + inOffset, StridedPtr<const float>(), StridedPtr<Plane>(), StridedPtr<float>(), StridedPtr<int>());
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}
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/// Get the position of the current vertex
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Vec3 GetPosition() const
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{
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return *mPosition;
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}
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/// Get the inverse mass of the current vertex
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float GetInvMass() const
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{
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return *mInvMass;
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}
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/// Update penetration of the current vertex
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/// @return Returns true if the vertex has the largest penetration so far, this means you need to follow up by calling SetCollision
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bool UpdatePenetration(float inLargestPenetration) const
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{
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float &penetration = *mLargestPenetration;
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if (penetration >= inLargestPenetration)
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return false;
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penetration = inLargestPenetration;
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return true;
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}
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/// Update the collision of the current vertex
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void SetCollision(const Plane &inCollisionPlane, int inCollidingShapeIndex) const
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{
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*mCollisionPlane = inCollisionPlane;
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*mCollidingShapeIndex = inCollidingShapeIndex;
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}
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private:
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/// Input data
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StridedPtr<const Vec3> mPosition;
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StridedPtr<const float> mInvMass;
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/// Output data
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StridedPtr<Plane> mCollisionPlane;
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StridedPtr<float> mLargestPenetration;
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StridedPtr<int> mCollidingShapeIndex;
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};
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JPH_NAMESPACE_END
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package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
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#include <Jolt/Geometry/ClosestPoint.h>
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JPH_NAMESPACE_BEGIN
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/// Collision detection helper that collides soft body vertices vs triangles
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class JPH_EXPORT CollideSoftBodyVerticesVsTriangles
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{
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public:
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CollideSoftBodyVerticesVsTriangles(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) :
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mTransform(inCenterOfMassTransform),
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mInvTransform(mTransform.InversedRotationTranslation()),
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mScale(inScale),
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mNormalSign(ScaleHelpers::IsInsideOut(inScale)? -1.0f : 1.0f)
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{
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}
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JPH_INLINE void StartVertex(const CollideSoftBodyVertexIterator &inVertex)
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{
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mLocalPosition = mInvTransform * inVertex.GetPosition();
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mClosestDistanceSq = FLT_MAX;
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}
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JPH_INLINE void ProcessTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2)
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{
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// Apply the scale to the triangle
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Vec3 v0 = mScale * inV0;
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Vec3 v1 = mScale * inV1;
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Vec3 v2 = mScale * inV2;
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// Get the closest point from the vertex to the triangle
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uint32 set;
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Vec3 closest_point = ClosestPoint::GetClosestPointOnTriangle(v0 - mLocalPosition, v1 - mLocalPosition, v2 - mLocalPosition, set);
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float dist_sq = closest_point.LengthSq();
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if (dist_sq < mClosestDistanceSq)
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{
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mV0 = v0;
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mV1 = v1;
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mV2 = v2;
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mClosestPoint = closest_point;
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mClosestDistanceSq = dist_sq;
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mSet = set;
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}
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}
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JPH_INLINE void FinishVertex(const CollideSoftBodyVertexIterator &ioVertex, int inCollidingShapeIndex) const
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{
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if (mClosestDistanceSq < FLT_MAX)
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{
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// Convert triangle to world space
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Vec3 v0 = mTransform * mV0;
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Vec3 v1 = mTransform * mV1;
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Vec3 v2 = mTransform * mV2;
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Vec3 triangle_normal = mNormalSign * (v1 - v0).Cross(v2 - v0).NormalizedOr(Vec3::sAxisY());
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if (mSet == 0b111)
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{
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// Closest is interior to the triangle, use plane as collision plane but don't allow more than sTriangleThickness penetration
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// because otherwise a triangle half a level a way will have a huge penetration if it is back facing
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float penetration = triangle_normal.Dot(v0 - ioVertex.GetPosition());
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if (penetration < sTriangleThickness && ioVertex.UpdatePenetration(penetration))
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ioVertex.SetCollision(Plane::sFromPointAndNormal(v0, triangle_normal), inCollidingShapeIndex);
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}
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else
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{
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// Closest point is on an edge or vertex, use closest point as collision plane
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Vec3 closest_point = mTransform * (mLocalPosition + mClosestPoint);
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Vec3 normal = ioVertex.GetPosition() - closest_point;
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if (normal.Dot(triangle_normal) > 0.0f) // Ignore back facing edges
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{
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float normal_length = normal.Length();
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float penetration = -normal_length;
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if (ioVertex.UpdatePenetration(penetration))
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ioVertex.SetCollision(Plane::sFromPointAndNormal(closest_point, normal_length > 0.0f? normal / normal_length : triangle_normal), inCollidingShapeIndex);
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/// Triangles are considered to have some thickness. This thickness extends backwards along the negative triangle normal.
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static inline float sTriangleThickness = 0.1f;
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Mat44 mTransform;
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Vec3 mScale;
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Vec3 mLocalPosition;
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Vec3 mV0, mV1, mV2;
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Vec3 mClosestPoint;
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float mNormalSign;
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float mClosestDistanceSq;
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uint32 mSet;
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};
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
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#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
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#include <Jolt/Physics/Collision/CollideShape.h>
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#include <Jolt/Physics/Collision/TransformedShape.h>
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#include <Jolt/Physics/Collision/ActiveEdges.h>
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#include <Jolt/Physics/Collision/NarrowPhaseStats.h>
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#include <Jolt/Core/Profiler.h>
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JPH_NAMESPACE_BEGIN
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static constexpr uint8 sClosestFeatureToActiveEdgesMask[] = {
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0b000, // 0b000: Invalid, guarded by an assert
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0b101, // 0b001: Vertex 1 -> edge 1 or 3
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0b011, // 0b010: Vertex 2 -> edge 1 or 2
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0b001, // 0b011: Vertex 1 & 2 -> edge 1
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0b110, // 0b100: Vertex 3 -> edge 2 or 3
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0b100, // 0b101: Vertex 1 & 3 -> edge 3
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0b010, // 0b110: Vertex 2 & 3 -> edge 2
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// 0b111: Vertex 1, 2 & 3 -> interior, guarded by an if
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};
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CollideSphereVsTriangles::CollideSphereVsTriangles(const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector) :
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mCollideShapeSettings(inCollideShapeSettings),
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mCollector(ioCollector),
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mShape1(inShape1),
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mScale2(inScale2),
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mTransform2(inCenterOfMassTransform2),
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mSubShapeID1(inSubShapeID1)
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{
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// Calculate the center of the sphere in the space of 2
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mSphereCenterIn2 = inCenterOfMassTransform2.Multiply3x3Transposed(inCenterOfMassTransform1.GetTranslation() - inCenterOfMassTransform2.GetTranslation());
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// Determine if shape 2 is inside out or not
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mScaleSign2 = ScaleHelpers::IsInsideOut(inScale2)? -1.0f : 1.0f;
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// Check that the sphere is uniformly scaled
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JPH_ASSERT(ScaleHelpers::IsUniformScale(inScale1.Abs()));
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mRadius = abs(inScale1.GetX()) * inShape1->GetRadius();
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mRadiusPlusMaxSeparationSq = Square(mRadius + inCollideShapeSettings.mMaxSeparationDistance);
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}
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void CollideSphereVsTriangles::Collide(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2)
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{
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// Scale triangle and make it relative to the center of the sphere
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Vec3 v0 = mScale2 * inV0 - mSphereCenterIn2;
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Vec3 v1 = mScale2 * inV1 - mSphereCenterIn2;
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Vec3 v2 = mScale2 * inV2 - mSphereCenterIn2;
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// Calculate triangle normal
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Vec3 triangle_normal = mScaleSign2 * (v1 - v0).Cross(v2 - v0);
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// Backface check
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bool back_facing = triangle_normal.Dot(v0) > 0.0f;
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if (mCollideShapeSettings.mBackFaceMode == EBackFaceMode::IgnoreBackFaces && back_facing)
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return;
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// Check if we collide with the sphere
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uint32 closest_feature;
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Vec3 point2 = ClosestPoint::GetClosestPointOnTriangle(v0, v1, v2, closest_feature);
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float point2_len_sq = point2.LengthSq();
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if (point2_len_sq > mRadiusPlusMaxSeparationSq)
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return;
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// Calculate penetration depth
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float penetration_depth = mRadius - sqrt(point2_len_sq);
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if (-penetration_depth >= mCollector.GetEarlyOutFraction())
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return;
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// Calculate penetration axis, direction along which to push 2 to move it out of collision (this is always away from the sphere center)
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Vec3 penetration_axis = point2.NormalizedOr(Vec3::sAxisY());
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// Calculate the point on the sphere
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Vec3 point1 = mRadius * penetration_axis;
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// Check if we have enabled active edge detection
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JPH_ASSERT(closest_feature != 0);
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if (mCollideShapeSettings.mActiveEdgeMode == EActiveEdgeMode::CollideOnlyWithActive
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&& closest_feature != 0b111 // For an interior hit we should already have the right normal
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&& (inActiveEdges & sClosestFeatureToActiveEdgesMask[closest_feature]) == 0) // If we didn't hit an active edge we should take the triangle normal
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{
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// Convert the active edge velocity hint to local space
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Vec3 active_edge_movement_direction = mTransform2.Multiply3x3Transposed(mCollideShapeSettings.mActiveEdgeMovementDirection);
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// See ActiveEdges::FixNormal. If penetration_axis affects the movement less than the triangle normal we keep penetration_axis.
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Vec3 new_penetration_axis = back_facing? triangle_normal : -triangle_normal;
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if (active_edge_movement_direction.Dot(penetration_axis) * new_penetration_axis.Length() >= active_edge_movement_direction.Dot(new_penetration_axis))
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penetration_axis = new_penetration_axis;
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}
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// Convert to world space
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point1 = mTransform2 * (mSphereCenterIn2 + point1);
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point2 = mTransform2 * (mSphereCenterIn2 + point2);
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Vec3 penetration_axis_world = mTransform2.Multiply3x3(penetration_axis);
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// Create collision result
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CollideShapeResult result(point1, point2, penetration_axis_world, penetration_depth, mSubShapeID1, inSubShapeID2, TransformedShape::sGetBodyID(mCollector.GetContext()));
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// Gather faces
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if (mCollideShapeSettings.mCollectFacesMode == ECollectFacesMode::CollectFaces)
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{
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// The sphere doesn't have a supporting face
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|
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// Get face of triangle 2
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result.mShape2Face.resize(3);
|
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111
|
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result.mShape2Face[0] = mTransform2 * (mSphereCenterIn2 + v0);
|
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|
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result.mShape2Face[1] = mTransform2 * (mSphereCenterIn2 + v1);
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|
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result.mShape2Face[2] = mTransform2 * (mSphereCenterIn2 + v2);
|
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|
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}
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|
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|
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|
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// Notify the collector
|
|
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|
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JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseCollector track;)
|
|
118
|
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mCollector.AddHit(result);
|
|
119
|
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}
|
|
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|
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|
|
121
|
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JPH_NAMESPACE_END
|
|
@@ -1,50 +0,0 @@
|
|
|
1
|
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
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// SPDX-License-Identifier: MIT
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|
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|
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|
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#pragma once
|
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6
|
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|
|
7
|
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#include <Jolt/Physics/Collision/Shape/Shape.h>
|
|
8
|
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#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
|
|
9
|
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
|
|
10
|
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|
|
11
|
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JPH_NAMESPACE_BEGIN
|
|
12
|
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|
|
13
|
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class CollideShapeSettings;
|
|
14
|
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|
|
15
|
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/// Collision detection helper that collides a sphere vs one or more triangles
|
|
16
|
-
class JPH_EXPORT CollideSphereVsTriangles
|
|
17
|
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{
|
|
18
|
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public:
|
|
19
|
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/// Constructor
|
|
20
|
-
/// @param inShape1 The sphere to collide against triangles
|
|
21
|
-
/// @param inScale1 Local space scale for the sphere (scales relative to its center of mass)
|
|
22
|
-
/// @param inScale2 Local space scale for the triangles
|
|
23
|
-
/// @param inCenterOfMassTransform1 Transform that takes the center of mass of 1 into world space
|
|
24
|
-
/// @param inCenterOfMassTransform2 Transform that takes the center of mass of 2 into world space
|
|
25
|
-
/// @param inSubShapeID1 Sub shape ID of the convex object
|
|
26
|
-
/// @param inCollideShapeSettings Settings for the collide shape query
|
|
27
|
-
/// @param ioCollector The collector that will receive the results
|
|
28
|
-
CollideSphereVsTriangles(const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector);
|
|
29
|
-
|
|
30
|
-
/// Collide sphere with a single triangle
|
|
31
|
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/// @param inV0 , inV1 , inV2: CCW triangle vertices
|
|
32
|
-
/// @param inActiveEdges bit 0 = edge v0..v1 is active, bit 1 = edge v1..v2 is active, bit 2 = edge v2..v0 is active
|
|
33
|
-
/// An active edge is an edge that is not connected to another triangle in such a way that it is impossible to collide with the edge
|
|
34
|
-
/// @param inSubShapeID2 The sub shape ID for the triangle
|
|
35
|
-
void Collide(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2);
|
|
36
|
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|
|
37
|
-
protected:
|
|
38
|
-
const CollideShapeSettings & mCollideShapeSettings; ///< Settings for this collision operation
|
|
39
|
-
CollideShapeCollector & mCollector; ///< The collector that will receive the results
|
|
40
|
-
const SphereShape * mShape1; ///< The shape that we're colliding with
|
|
41
|
-
Vec3 mScale2; ///< The scale of the shape (in shape local space) of the shape we're colliding against
|
|
42
|
-
Mat44 mTransform2; ///< Transform of the shape we're colliding against
|
|
43
|
-
Vec3 mSphereCenterIn2; ///< The center of the sphere in the space of 2
|
|
44
|
-
SubShapeID mSubShapeID1; ///< Sub shape ID of colliding shape
|
|
45
|
-
float mScaleSign2; ///< Sign of the scale of object 2, -1 if object is inside out, 1 if not
|
|
46
|
-
float mRadius; ///< Radius of the sphere
|
|
47
|
-
float mRadiusPlusMaxSeparationSq; ///< (Radius + Max SeparationDistance)^2
|
|
48
|
-
};
|
|
49
|
-
|
|
50
|
-
JPH_NAMESPACE_END
|
|
@@ -1,109 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
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#pragma once
|
|
6
|
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|
|
7
|
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JPH_NAMESPACE_BEGIN
|
|
8
|
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|
|
9
|
-
class Body;
|
|
10
|
-
class TransformedShape;
|
|
11
|
-
|
|
12
|
-
/// Traits to use for CastRay
|
|
13
|
-
class CollisionCollectorTraitsCastRay
|
|
14
|
-
{
|
|
15
|
-
public:
|
|
16
|
-
/// For rays the early out fraction is the fraction along the line to order hits.
|
|
17
|
-
static constexpr float InitialEarlyOutFraction = 1.0f + FLT_EPSILON; ///< Furthest hit: Fraction is 1 + epsilon
|
|
18
|
-
static constexpr float ShouldEarlyOutFraction = 0.0f; ///< Closest hit: Fraction is 0
|
|
19
|
-
};
|
|
20
|
-
|
|
21
|
-
/// Traits to use for CastShape
|
|
22
|
-
class CollisionCollectorTraitsCastShape
|
|
23
|
-
{
|
|
24
|
-
public:
|
|
25
|
-
/// For rays the early out fraction is the fraction along the line to order hits.
|
|
26
|
-
static constexpr float InitialEarlyOutFraction = 1.0f + FLT_EPSILON; ///< Furthest hit: Fraction is 1 + epsilon
|
|
27
|
-
static constexpr float ShouldEarlyOutFraction = -FLT_MAX; ///< Deepest hit: Penetration is infinite
|
|
28
|
-
};
|
|
29
|
-
|
|
30
|
-
/// Traits to use for CollideShape
|
|
31
|
-
class CollisionCollectorTraitsCollideShape
|
|
32
|
-
{
|
|
33
|
-
public:
|
|
34
|
-
/// For shape collisions we use -penetration depth to order hits.
|
|
35
|
-
static constexpr float InitialEarlyOutFraction = FLT_MAX; ///< Most shallow hit: Separation is infinite
|
|
36
|
-
static constexpr float ShouldEarlyOutFraction = -FLT_MAX; ///< Deepest hit: Penetration is infinite
|
|
37
|
-
};
|
|
38
|
-
|
|
39
|
-
/// Traits to use for CollidePoint
|
|
40
|
-
using CollisionCollectorTraitsCollidePoint = CollisionCollectorTraitsCollideShape;
|
|
41
|
-
|
|
42
|
-
/// Virtual interface that allows collecting multiple collision results
|
|
43
|
-
template <class ResultTypeArg, class TraitsType>
|
|
44
|
-
class CollisionCollector
|
|
45
|
-
{
|
|
46
|
-
public:
|
|
47
|
-
/// Declare ResultType so that derived classes can use it
|
|
48
|
-
using ResultType = ResultTypeArg;
|
|
49
|
-
|
|
50
|
-
/// Default constructor
|
|
51
|
-
CollisionCollector() = default;
|
|
52
|
-
|
|
53
|
-
/// Constructor to initialize from another collector
|
|
54
|
-
template <class ResultTypeArg2>
|
|
55
|
-
explicit CollisionCollector(const CollisionCollector<ResultTypeArg2, TraitsType> &inRHS) : mEarlyOutFraction(inRHS.GetEarlyOutFraction()), mContext(inRHS.GetContext()) { }
|
|
56
|
-
CollisionCollector(const CollisionCollector<ResultTypeArg, TraitsType> &inRHS) = default;
|
|
57
|
-
|
|
58
|
-
/// Destructor
|
|
59
|
-
virtual ~CollisionCollector() = default;
|
|
60
|
-
|
|
61
|
-
/// If you want to reuse this collector, call Reset()
|
|
62
|
-
virtual void Reset() { mEarlyOutFraction = TraitsType::InitialEarlyOutFraction; }
|
|
63
|
-
|
|
64
|
-
/// When running a query through the NarrowPhaseQuery class, this will be called for every body that is potentially colliding.
|
|
65
|
-
/// It allows collecting additional information needed by the collision collector implementation from the body under lock protection
|
|
66
|
-
/// before AddHit is called (e.g. the user data pointer or the velocity of the body).
|
|
67
|
-
virtual void OnBody([[maybe_unused]] const Body &inBody) { /* Collects nothing by default */ }
|
|
68
|
-
|
|
69
|
-
/// When running a query through the NarrowPhaseQuery class, this will be called after all AddHit calls have been made for a particular body.
|
|
70
|
-
virtual void OnBodyEnd() { /* Does nothing by default */ }
|
|
71
|
-
|
|
72
|
-
/// Set by the collision detection functions to the current TransformedShape that we're colliding against before calling the AddHit function.
|
|
73
|
-
/// Note: Only valid during AddHit! For performance reasons, the pointer is not reset after leaving AddHit so the context may point to freed memory.
|
|
74
|
-
void SetContext(const TransformedShape *inContext) { mContext = inContext; }
|
|
75
|
-
const TransformedShape *GetContext() const { return mContext; }
|
|
76
|
-
|
|
77
|
-
/// This function can be used to set some user data on the collision collector
|
|
78
|
-
virtual void SetUserData(uint64 inUserData) { /* Does nothing by default */ }
|
|
79
|
-
|
|
80
|
-
/// This function will be called for every hit found, it's up to the application to decide how to store the hit
|
|
81
|
-
virtual void AddHit(const ResultType &inResult) = 0;
|
|
82
|
-
|
|
83
|
-
/// Update the early out fraction (should be lower than before)
|
|
84
|
-
inline void UpdateEarlyOutFraction(float inFraction) { JPH_ASSERT(inFraction <= mEarlyOutFraction); mEarlyOutFraction = inFraction; }
|
|
85
|
-
|
|
86
|
-
/// Reset the early out fraction to a specific value
|
|
87
|
-
inline void ResetEarlyOutFraction(float inFraction = TraitsType::InitialEarlyOutFraction) { mEarlyOutFraction = inFraction; }
|
|
88
|
-
|
|
89
|
-
/// Force the collision detection algorithm to terminate as soon as possible. Call this from the AddHit function when a satisfying hit is found.
|
|
90
|
-
inline void ForceEarlyOut() { mEarlyOutFraction = TraitsType::ShouldEarlyOutFraction; }
|
|
91
|
-
|
|
92
|
-
/// When true, the collector will no longer accept any additional hits and the collision detection routine should early out as soon as possible
|
|
93
|
-
inline bool ShouldEarlyOut() const { return mEarlyOutFraction <= TraitsType::ShouldEarlyOutFraction; }
|
|
94
|
-
|
|
95
|
-
/// Get the current early out value
|
|
96
|
-
inline float GetEarlyOutFraction() const { return mEarlyOutFraction; }
|
|
97
|
-
|
|
98
|
-
/// Get the current early out value but make sure it's bigger than zero, this is used for shape casting as negative values are used for penetration
|
|
99
|
-
inline float GetPositiveEarlyOutFraction() const { return max(FLT_MIN, mEarlyOutFraction); }
|
|
100
|
-
|
|
101
|
-
private:
|
|
102
|
-
/// The early out fraction determines the fraction below which the collector is still accepting a hit (can be used to reduce the amount of work)
|
|
103
|
-
float mEarlyOutFraction = TraitsType::InitialEarlyOutFraction;
|
|
104
|
-
|
|
105
|
-
/// Set by the collision detection functions to the current TransformedShape of the body that we're colliding against before calling the AddHit function
|
|
106
|
-
const TransformedShape *mContext = nullptr;
|
|
107
|
-
};
|
|
108
|
-
|
|
109
|
-
JPH_NAMESPACE_END
|