@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,180 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Collision/TransformedShape.h>
8
- #include <Jolt/Physics/Collision/RayCast.h>
9
- #include <Jolt/Physics/Collision/ShapeCast.h>
10
- #include <Jolt/Physics/Collision/CastResult.h>
11
- #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
12
- #include <Jolt/Physics/Collision/CollisionDispatch.h>
13
- #include <Jolt/Geometry/OrientedBox.h>
14
-
15
- JPH_NAMESPACE_BEGIN
16
-
17
- bool TransformedShape::CastRay(const RRayCast &inRay, RayCastResult &ioHit) const
18
- {
19
- if (mShape != nullptr)
20
- {
21
- // Transform the ray to local space, note that this drops precision which is possible because we're in local space now
22
- RayCast ray(inRay.Transformed(GetInverseCenterOfMassTransform()));
23
-
24
- // Scale the ray
25
- Vec3 inv_scale = GetShapeScale().Reciprocal();
26
- ray.mOrigin *= inv_scale;
27
- ray.mDirection *= inv_scale;
28
-
29
- // Cast the ray on the shape
30
- SubShapeIDCreator sub_shape_id(mSubShapeIDCreator);
31
- if (mShape->CastRay(ray, sub_shape_id, ioHit))
32
- {
33
- // Set body ID on the hit result
34
- ioHit.mBodyID = mBodyID;
35
-
36
- return true;
37
- }
38
- }
39
-
40
- return false;
41
- }
42
-
43
- void TransformedShape::CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
44
- {
45
- if (mShape != nullptr)
46
- {
47
- // Set the context on the collector and filter
48
- ioCollector.SetContext(this);
49
- inShapeFilter.mBodyID2 = mBodyID;
50
-
51
- // Transform the ray to local space, note that this drops precision which is possible because we're in local space now
52
- RayCast ray(inRay.Transformed(GetInverseCenterOfMassTransform()));
53
-
54
- // Scale the ray
55
- Vec3 inv_scale = GetShapeScale().Reciprocal();
56
- ray.mOrigin *= inv_scale;
57
- ray.mDirection *= inv_scale;
58
-
59
- // Cast the ray on the shape
60
- SubShapeIDCreator sub_shape_id(mSubShapeIDCreator);
61
- mShape->CastRay(ray, inRayCastSettings, sub_shape_id, ioCollector, inShapeFilter);
62
- }
63
- }
64
-
65
- void TransformedShape::CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
66
- {
67
- if (mShape != nullptr)
68
- {
69
- // Set the context on the collector and filter
70
- ioCollector.SetContext(this);
71
- inShapeFilter.mBodyID2 = mBodyID;
72
-
73
- // Transform and scale the point to local space
74
- Vec3 point = Vec3(GetInverseCenterOfMassTransform() * inPoint) / GetShapeScale();
75
-
76
- // Do point collide on the shape
77
- SubShapeIDCreator sub_shape_id(mSubShapeIDCreator);
78
- mShape->CollidePoint(point, sub_shape_id, ioCollector, inShapeFilter);
79
- }
80
- }
81
-
82
- void TransformedShape::CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
83
- {
84
- if (mShape != nullptr)
85
- {
86
- // Set the context on the collector and filter
87
- ioCollector.SetContext(this);
88
- inShapeFilter.mBodyID2 = mBodyID;
89
-
90
- SubShapeIDCreator sub_shape_id1, sub_shape_id2(mSubShapeIDCreator);
91
- Mat44 transform1 = inCenterOfMassTransform.PostTranslated(-inBaseOffset).ToMat44();
92
- Mat44 transform2 = GetCenterOfMassTransform().PostTranslated(-inBaseOffset).ToMat44();
93
- CollisionDispatch::sCollideShapeVsShape(inShape, mShape, inShapeScale, GetShapeScale(), transform1, transform2, sub_shape_id1, sub_shape_id2, inCollideShapeSettings, ioCollector, inShapeFilter);
94
- }
95
- }
96
-
97
- void TransformedShape::CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
98
- {
99
- if (mShape != nullptr)
100
- {
101
- // Set the context on the collector and filter
102
- ioCollector.SetContext(this);
103
- inShapeFilter.mBodyID2 = mBodyID;
104
-
105
- // Get the shape cast relative to the base offset and convert it to floats
106
- ShapeCast shape_cast(inShapeCast.PostTranslated(-inBaseOffset));
107
-
108
- // Get center of mass of object we're casting against relative to the base offset and convert it to floats
109
- Mat44 center_of_mass_transform2 = GetCenterOfMassTransform().PostTranslated(-inBaseOffset).ToMat44();
110
-
111
- SubShapeIDCreator sub_shape_id1, sub_shape_id2(mSubShapeIDCreator);
112
- CollisionDispatch::sCastShapeVsShapeWorldSpace(shape_cast, inShapeCastSettings, mShape, GetShapeScale(), inShapeFilter, center_of_mass_transform2, sub_shape_id1, sub_shape_id2, ioCollector);
113
- }
114
- }
115
-
116
- void TransformedShape::CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
117
- {
118
- if (mShape != nullptr)
119
- {
120
- struct MyCollector : public TransformedShapeCollector
121
- {
122
- MyCollector(TransformedShapeCollector &ioCollector, RVec3 inShapePositionCOM) :
123
- TransformedShapeCollector(ioCollector),
124
- mCollector(ioCollector),
125
- mShapePositionCOM(inShapePositionCOM)
126
- {
127
- }
128
-
129
- virtual void AddHit(const TransformedShape &inResult) override
130
- {
131
- // Apply the center of mass offset
132
- TransformedShape ts = inResult;
133
- ts.mShapePositionCOM += mShapePositionCOM;
134
-
135
- // Pass hit on to child collector
136
- mCollector.AddHit(ts);
137
-
138
- // Update early out fraction based on child collector
139
- UpdateEarlyOutFraction(mCollector.GetEarlyOutFraction());
140
- }
141
-
142
- TransformedShapeCollector & mCollector;
143
- RVec3 mShapePositionCOM;
144
- };
145
-
146
- // Set the context on the collector
147
- ioCollector.SetContext(this);
148
-
149
- // Wrap the collector so we can add the center of mass precision, we do this to avoid losing precision because CollectTransformedShapes uses single precision floats
150
- MyCollector collector(ioCollector, mShapePositionCOM);
151
-
152
- // Take box to local space for the shape
153
- AABox box = inBox;
154
- box.Translate(-mShapePositionCOM);
155
-
156
- mShape->CollectTransformedShapes(box, Vec3::sZero(), mShapeRotation, GetShapeScale(), mSubShapeIDCreator, collector, inShapeFilter);
157
- }
158
- }
159
-
160
- void TransformedShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, RVec3Arg inBaseOffset) const
161
- {
162
- if (mShape != nullptr)
163
- {
164
- // Take box to local space for the shape
165
- AABox box = inBox;
166
- box.Translate(-inBaseOffset);
167
-
168
- mShape->GetTrianglesStart(ioContext, box, Vec3(mShapePositionCOM - inBaseOffset), mShapeRotation, GetShapeScale());
169
- }
170
- }
171
-
172
- int TransformedShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
173
- {
174
- if (mShape != nullptr)
175
- return mShape->GetTrianglesNext(ioContext, inMaxTrianglesRequested, outTriangleVertices, outMaterials);
176
- else
177
- return 0;
178
- }
179
-
180
- JPH_NAMESPACE_END
@@ -1,194 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Collision/ObjectLayer.h>
8
- #include <Jolt/Physics/Collision/ShapeFilter.h>
9
- #include <Jolt/Physics/Collision/Shape/Shape.h>
10
- #include <Jolt/Physics/Collision/Shape/SubShapeID.h>
11
- #include <Jolt/Physics/Collision/BackFaceMode.h>
12
- #include <Jolt/Physics/Body/BodyID.h>
13
-
14
- JPH_NAMESPACE_BEGIN
15
-
16
- struct RRayCast;
17
- struct RShapeCast;
18
- class CollideShapeSettings;
19
- class RayCastResult;
20
-
21
- /// Temporary data structure that contains a shape and a transform.
22
- /// This structure can be obtained from a body (e.g. after a broad phase query) under lock protection.
23
- /// The lock can then be released and collision detection operations can be safely performed since
24
- /// the class takes a reference on the shape and does not use anything from the body anymore.
25
- class JPH_EXPORT TransformedShape
26
- {
27
- public:
28
- JPH_OVERRIDE_NEW_DELETE
29
-
30
- /// Constructor
31
- TransformedShape() = default;
32
- TransformedShape(RVec3Arg inPositionCOM, QuatArg inRotation, const Shape *inShape, const BodyID &inBodyID, const SubShapeIDCreator &inSubShapeIDCreator = SubShapeIDCreator()) : mShapePositionCOM(inPositionCOM), mShapeRotation(inRotation), mShape(inShape), mBodyID(inBodyID), mSubShapeIDCreator(inSubShapeIDCreator) { }
33
-
34
- /// Cast a ray and find the closest hit. Returns true if it finds a hit. Hits further than ioHit.mFraction will not be considered and in this case ioHit will remain unmodified (and the function will return false).
35
- /// Convex objects will be treated as solid (meaning if the ray starts inside, you'll get a hit fraction of 0) and back face hits are returned.
36
- /// If you want the surface normal of the hit use GetWorldSpaceSurfaceNormal(ioHit.mSubShapeID2, inRay.GetPointOnRay(ioHit.mFraction)) on this object.
37
- bool CastRay(const RRayCast &inRay, RayCastResult &ioHit) const;
38
-
39
- /// Cast a ray, allows collecting multiple hits. Note that this version is more flexible but also slightly slower than the CastRay function that returns only a single hit.
40
- /// If you want the surface normal of the hit use GetWorldSpaceSurfaceNormal(collected sub shape ID, inRay.GetPointOnRay(collected fraction)) on this object.
41
- void CastRay(const RRayCast &inRay, const RayCastSettings &inRayCastSettings, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const;
42
-
43
- /// Check if inPoint is inside any shapes. For this tests all shapes are treated as if they were solid.
44
- /// For a mesh shape, this test will only provide sensible information if the mesh is a closed manifold.
45
- /// For each shape that collides, ioCollector will receive a hit
46
- void CollidePoint(RVec3Arg inPoint, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const;
47
-
48
- /// Collide a shape and report any hits to ioCollector
49
- /// @param inShape Shape to test
50
- /// @param inShapeScale Scale in local space of shape
51
- /// @param inCenterOfMassTransform Center of mass transform for the shape
52
- /// @param inCollideShapeSettings Settings
53
- /// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. mShapePositionCOM since floats are most accurate near the origin
54
- /// @param ioCollector Collector that receives the hits
55
- /// @param inShapeFilter Filter that allows you to reject collisions
56
- void CollideShape(const Shape *inShape, Vec3Arg inShapeScale, RMat44Arg inCenterOfMassTransform, const CollideShapeSettings &inCollideShapeSettings, RVec3Arg inBaseOffset, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const;
57
-
58
- /// Cast a shape and report any hits to ioCollector
59
- /// @param inShapeCast The shape cast and its position and direction
60
- /// @param inShapeCastSettings Settings for the shape cast
61
- /// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. mShapePositionCOM or inShapeCast.mCenterOfMassStart.GetTranslation() since floats are most accurate near the origin
62
- /// @param ioCollector Collector that receives the hits
63
- /// @param inShapeFilter Filter that allows you to reject collisions
64
- void CastShape(const RShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, RVec3Arg inBaseOffset, CastShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const;
65
-
66
- /// Collect the leaf transformed shapes of all leaf shapes of this shape
67
- /// inBox is the world space axis aligned box which leaf shapes should collide with
68
- void CollectTransformedShapes(const AABox &inBox, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const;
69
-
70
- /// Use the context from Shape
71
- using GetTrianglesContext = Shape::GetTrianglesContext;
72
-
73
- /// To start iterating over triangles, call this function first.
74
- /// To get the actual triangles call GetTrianglesNext.
75
- /// @param ioContext A temporary buffer and should remain untouched until the last call to GetTrianglesNext.
76
- /// @param inBox The world space bounding in which you want to get the triangles.
77
- /// @param inBaseOffset All hit results will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. inBox.GetCenter() since floats are most accurate near the origin
78
- void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, RVec3Arg inBaseOffset) const;
79
-
80
- /// Call this repeatedly to get all triangles in the box.
81
- /// outTriangleVertices should be large enough to hold 3 * inMaxTriangleRequested entries
82
- /// outMaterials (if it is not null) should contain inMaxTrianglesRequested entries
83
- /// The function returns the amount of triangles that it found (which will be <= inMaxTrianglesRequested), or 0 if there are no more triangles.
84
- /// Note that the function can return a value < inMaxTrianglesRequested and still have more triangles to process (triangles can be returned in blocks)
85
- /// Note that the function may return triangles outside of the requested box, only coarse culling is performed on the returned triangles
86
- int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const;
87
-
88
- /// Get/set the scale of the shape as a Vec3
89
- inline Vec3 GetShapeScale() const { return Vec3::sLoadFloat3Unsafe(mShapeScale); }
90
- inline void SetShapeScale(Vec3Arg inScale) { inScale.StoreFloat3(&mShapeScale); }
91
-
92
- /// Calculates the transform for this shape's center of mass (excluding scale)
93
- inline RMat44 GetCenterOfMassTransform() const { return RMat44::sRotationTranslation(mShapeRotation, mShapePositionCOM); }
94
-
95
- /// Calculates the inverse of the transform for this shape's center of mass (excluding scale)
96
- inline RMat44 GetInverseCenterOfMassTransform() const { return RMat44::sInverseRotationTranslation(mShapeRotation, mShapePositionCOM); }
97
-
98
- /// Sets the world transform (including scale) of this transformed shape (not from the center of mass but in the space the shape was created)
99
- inline void SetWorldTransform(RVec3Arg inPosition, QuatArg inRotation, Vec3Arg inScale)
100
- {
101
- mShapePositionCOM = inPosition + inRotation * (inScale * mShape->GetCenterOfMass());
102
- mShapeRotation = inRotation;
103
- SetShapeScale(inScale);
104
- }
105
-
106
- /// Sets the world transform (including scale) of this transformed shape (not from the center of mass but in the space the shape was created)
107
- inline void SetWorldTransform(RMat44Arg inTransform)
108
- {
109
- Vec3 scale;
110
- RMat44 rot_trans = inTransform.Decompose(scale);
111
- SetWorldTransform(rot_trans.GetTranslation(), rot_trans.GetQuaternion(), scale);
112
- }
113
-
114
- /// Calculates the world transform including scale of this shape (not from the center of mass but in the space the shape was created)
115
- inline RMat44 GetWorldTransform() const
116
- {
117
- RMat44 transform = RMat44::sRotation(mShapeRotation).PreScaled(GetShapeScale());
118
- transform.SetTranslation(mShapePositionCOM - transform.Multiply3x3(mShape->GetCenterOfMass()));
119
- return transform;
120
- }
121
-
122
- /// Get the world space bounding box for this transformed shape
123
- AABox GetWorldSpaceBounds() const { return mShape != nullptr? mShape->GetWorldSpaceBounds(GetCenterOfMassTransform(), GetShapeScale()) : AABox(); }
124
-
125
- /// Make inSubShapeID relative to mShape. When mSubShapeIDCreator is not empty, this is needed in order to get the correct path to the sub shape.
126
- inline SubShapeID MakeSubShapeIDRelativeToShape(const SubShapeID &inSubShapeID) const
127
- {
128
- // Take off the sub shape ID part that comes from mSubShapeIDCreator and validate that it is the same
129
- SubShapeID sub_shape_id;
130
- uint num_bits_written = mSubShapeIDCreator.GetNumBitsWritten();
131
- JPH_IF_ENABLE_ASSERTS(uint32 root_id =) inSubShapeID.PopID(num_bits_written, sub_shape_id);
132
- JPH_ASSERT(root_id == (mSubShapeIDCreator.GetID().GetValue() & ((1 << num_bits_written) - 1)));
133
- return sub_shape_id;
134
- }
135
-
136
- /// Get surface normal of a particular sub shape and its world space surface position on this body.
137
- /// Note: When you have a CollideShapeResult or ShapeCastResult you should use -mPenetrationAxis.Normalized() as contact normal as GetWorldSpaceSurfaceNormal will only return face normals (and not vertex or edge normals).
138
- inline Vec3 GetWorldSpaceSurfaceNormal(const SubShapeID &inSubShapeID, RVec3Arg inPosition) const
139
- {
140
- RMat44 inv_com = GetInverseCenterOfMassTransform();
141
- Vec3 scale = GetShapeScale(); // See comment at ScaledShape::GetSurfaceNormal for the math behind the scaling of the normal
142
- return inv_com.Multiply3x3Transposed(mShape->GetSurfaceNormal(MakeSubShapeIDRelativeToShape(inSubShapeID), Vec3(inv_com * inPosition) / scale) / scale).Normalized();
143
- }
144
-
145
- /// Get the vertices of the face that faces inDirection the most (includes any convex radius). Note that this function can only return faces of
146
- /// convex shapes or triangles, which is why a sub shape ID to get to that leaf must be provided.
147
- /// @param inSubShapeID Sub shape ID of target shape
148
- /// @param inDirection Direction that the face should be facing (in world space)
149
- /// @param inBaseOffset The vertices will be returned relative to this offset, can be zero to get results in world position, but when you're testing far from the origin you get better precision by picking a position that's closer e.g. mShapePositionCOM since floats are most accurate near the origin
150
- /// @param outVertices Resulting face. Note the returned face can have a single point if the shape doesn't have polygons to return (e.g. because it's a sphere). The face will be returned in world space.
151
- void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, RVec3Arg inBaseOffset, Shape::SupportingFace &outVertices) const
152
- {
153
- Mat44 com = GetCenterOfMassTransform().PostTranslated(-inBaseOffset).ToMat44();
154
- mShape->GetSupportingFace(MakeSubShapeIDRelativeToShape(inSubShapeID), com.Multiply3x3Transposed(inDirection), GetShapeScale(), com, outVertices);
155
- }
156
-
157
- /// Get material of a particular sub shape
158
- inline const PhysicsMaterial *GetMaterial(const SubShapeID &inSubShapeID) const
159
- {
160
- return mShape->GetMaterial(MakeSubShapeIDRelativeToShape(inSubShapeID));
161
- }
162
-
163
- /// Get the user data of a particular sub shape
164
- inline uint64 GetSubShapeUserData(const SubShapeID &inSubShapeID) const
165
- {
166
- return mShape->GetSubShapeUserData(MakeSubShapeIDRelativeToShape(inSubShapeID));
167
- }
168
-
169
- /// Get the direct child sub shape and its transform for a sub shape ID.
170
- /// @param inSubShapeID Sub shape ID that indicates the path to the leaf shape
171
- /// @param outRemainder The remainder of the sub shape ID after removing the sub shape
172
- /// @return Direct child sub shape and its transform, note that the body ID and sub shape ID will be invalid
173
- TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, SubShapeID &outRemainder) const
174
- {
175
- TransformedShape ts = mShape->GetSubShapeTransformedShape(inSubShapeID, Vec3::sZero(), mShapeRotation, GetShapeScale(), outRemainder);
176
- ts.mShapePositionCOM += mShapePositionCOM;
177
- return ts;
178
- }
179
-
180
- /// Helper function to return the body id from a transformed shape. If the transformed shape is null an invalid body ID will be returned.
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- inline static BodyID sGetBodyID(const TransformedShape *inTS) { return inTS != nullptr? inTS->mBodyID : BodyID(); }
182
-
183
- RVec3 mShapePositionCOM; ///< Center of mass world position of the shape
184
- Quat mShapeRotation; ///< Rotation of the shape
185
- RefConst<Shape> mShape; ///< The shape itself
186
- Float3 mShapeScale { 1, 1, 1 }; ///< Not stored as Vec3 to get a nicely packed structure
187
- BodyID mBodyID; ///< Optional body ID from which this shape comes
188
- SubShapeIDCreator mSubShapeIDCreator; ///< Optional sub shape ID creator for the shape (can be used when expanding compound shapes into multiple transformed shapes)
189
- };
190
-
191
- static_assert(sizeof(void *) != 8 || JPH_RVECTOR_ALIGNMENT < 16 || sizeof(TransformedShape) == JPH_IF_SINGLE_PRECISION_ELSE(64, 96), "Not properly packed");
192
- static_assert(alignof(TransformedShape) == max(JPH_VECTOR_ALIGNMENT, JPH_RVECTOR_ALIGNMENT), "Not properly aligned");
193
-
194
- JPH_NAMESPACE_END
@@ -1,70 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
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-
7
- #include <Jolt/Physics/PhysicsSettings.h>
8
-
9
- JPH_NAMESPACE_BEGIN
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-
11
- /// @cond INTERNAL
12
- /// Internal class used to calculate the total number of velocity and position steps
13
- class CalculateSolverSteps
14
- {
15
- public:
16
- /// Constructor
17
- JPH_INLINE explicit CalculateSolverSteps(const PhysicsSettings &inSettings) : mSettings(inSettings) { }
18
-
19
- /// Combine the number of velocity and position steps for this body/constraint with the current values
20
- template <class Type>
21
- JPH_INLINE void operator () (const Type *inObject)
22
- {
23
- uint num_velocity_steps = inObject->GetNumVelocityStepsOverride();
24
- mNumVelocitySteps = max(mNumVelocitySteps, num_velocity_steps);
25
- mApplyDefaultVelocity |= num_velocity_steps == 0;
26
-
27
- uint num_position_steps = inObject->GetNumPositionStepsOverride();
28
- mNumPositionSteps = max(mNumPositionSteps, num_position_steps);
29
- mApplyDefaultPosition |= num_position_steps == 0;
30
- }
31
-
32
- /// Must be called after all bodies/constraints have been processed
33
- JPH_INLINE void Finalize()
34
- {
35
- // If we have a default velocity/position step count, take the max of the default and the overrides
36
- if (mApplyDefaultVelocity)
37
- mNumVelocitySteps = max(mNumVelocitySteps, mSettings.mNumVelocitySteps);
38
- if (mApplyDefaultPosition)
39
- mNumPositionSteps = max(mNumPositionSteps, mSettings.mNumPositionSteps);
40
- }
41
-
42
- /// Get the results of the calculation
43
- JPH_INLINE uint GetNumPositionSteps() const { return mNumPositionSteps; }
44
- JPH_INLINE uint GetNumVelocitySteps() const { return mNumVelocitySteps; }
45
-
46
- private:
47
- const PhysicsSettings & mSettings;
48
-
49
- uint mNumVelocitySteps = 0;
50
- uint mNumPositionSteps = 0;
51
-
52
- bool mApplyDefaultVelocity = false;
53
- bool mApplyDefaultPosition = false;
54
- };
55
- /// @endcond
56
-
57
- /// @cond INTERNAL
58
- /// Dummy class to replace the steps calculator when we don't need the result
59
- class DummyCalculateSolverSteps
60
- {
61
- public:
62
- template <class Type>
63
- JPH_INLINE void operator () (const Type *) const
64
- {
65
- /* Nothing to do */
66
- }
67
- };
68
- /// @endcond
69
-
70
- JPH_NAMESPACE_END