@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,333 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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- // SPDX-License-Identifier: MIT
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-
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- #pragma once
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-
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- #include <Jolt/Geometry/AABox.h>
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- #include <Jolt/Physics/Body/BodyID.h>
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- #include <Jolt/Physics/Body/MotionProperties.h>
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- #include <Jolt/Physics/Collision/TransformedShape.h>
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- #include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
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- #include <Jolt/Physics/SoftBody/SoftBodyVertex.h>
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- #include <Jolt/Physics/SoftBody/SoftBodyUpdateContext.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- class PhysicsSystem;
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- class BodyInterface;
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- class BodyLockInterface;
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- struct PhysicsSettings;
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- class Body;
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- class Shape;
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- class SoftBodyCreationSettings;
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- class TempAllocator;
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- #ifdef JPH_DEBUG_RENDERER
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- class DebugRenderer;
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- enum class ESoftBodyConstraintColor;
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- #endif // JPH_DEBUG_RENDERER
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-
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- /// This class contains the runtime information of a soft body.
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- //
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- // Based on: XPBD, Extended Position Based Dynamics, Matthias Muller, Ten Minute Physics
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- // See: https://matthias-research.github.io/pages/tenMinutePhysics/09-xpbd.pdf
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- class JPH_EXPORT SoftBodyMotionProperties : public MotionProperties
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- {
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- public:
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- using Vertex = SoftBodyVertex;
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- using Edge = SoftBodySharedSettings::Edge;
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- using RodStretchShear = SoftBodySharedSettings::RodStretchShear;
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- using RodBendTwist = SoftBodySharedSettings::RodBendTwist;
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- using Face = SoftBodySharedSettings::Face;
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- using DihedralBend = SoftBodySharedSettings::DihedralBend;
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- using Volume = SoftBodySharedSettings::Volume;
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- using InvBind = SoftBodySharedSettings::InvBind;
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- using SkinWeight = SoftBodySharedSettings::SkinWeight;
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- using Skinned = SoftBodySharedSettings::Skinned;
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- using LRA = SoftBodySharedSettings::LRA;
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-
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- /// Initialize the soft body motion properties
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- void Initialize(const SoftBodyCreationSettings &inSettings);
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-
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- /// Get the shared settings of the soft body
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- const SoftBodySharedSettings * GetSettings() const { return mSettings; }
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-
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- /// Get the vertices of the soft body
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- const Array<Vertex> & GetVertices() const { return mVertices; }
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- Array<Vertex> & GetVertices() { return mVertices; }
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-
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- /// Access an individual vertex
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- const Vertex & GetVertex(uint inIndex) const { return mVertices[inIndex]; }
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- Vertex & GetVertex(uint inIndex) { return mVertices[inIndex]; }
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-
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- /// Access to the state of rods
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- Quat GetRodRotation(uint inIndex) const { return mRodStates[inIndex].mRotation; }
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- Vec3 GetRodAngularVelocity(uint inIndex) const { return mRodStates[inIndex].mAngularVelocity; }
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-
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- /// Get the materials of the soft body
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- const PhysicsMaterialList & GetMaterials() const { return mSettings->mMaterials; }
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-
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- /// Get the faces of the soft body
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- const Array<Face> & GetFaces() const { return mSettings->mFaces; }
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-
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- /// Access to an individual face
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- const Face & GetFace(uint inIndex) const { return mSettings->mFaces[inIndex]; }
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-
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- /// Get the number of solver iterations
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- uint32 GetNumIterations() const { return mNumIterations; }
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- void SetNumIterations(uint32 inNumIterations) { mNumIterations = inNumIterations; }
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-
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- /// Get the pressure of the soft body
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- float GetPressure() const { return mPressure; }
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- void SetPressure(float inPressure) { mPressure = inPressure; }
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-
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- /// Update the position of the body while simulating (set to false for something that is attached to the static world)
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- bool GetUpdatePosition() const { return mUpdatePosition; }
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- void SetUpdatePosition(bool inUpdatePosition) { mUpdatePosition = inUpdatePosition; }
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-
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- /// If the faces in this soft body should be treated as double sided for the purpose of collision detection (ray cast / collide shape / cast shape)
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- bool GetFacesDoubleSided() const { return mFacesDoubleSided; }
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- void SetFacesDoubleSided(bool inDoubleSided) { mFacesDoubleSided = inDoubleSided; }
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-
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- /// Global setting to turn on/off skin constraints
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- bool GetEnableSkinConstraints() const { return mEnableSkinConstraints; }
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- void SetEnableSkinConstraints(bool inEnableSkinConstraints) { mEnableSkinConstraints = inEnableSkinConstraints; }
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-
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- /// Multiplier applied to Skinned::mMaxDistance to allow tightening or loosening of the skin constraints. 0 to hard skin all vertices.
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- float GetSkinnedMaxDistanceMultiplier() const { return mSkinnedMaxDistanceMultiplier; }
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- void SetSkinnedMaxDistanceMultiplier(float inSkinnedMaxDistanceMultiplier) { mSkinnedMaxDistanceMultiplier = inSkinnedMaxDistanceMultiplier; }
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-
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- /// How big the particles are, can be used to push the vertices a little bit away from the surface of other bodies to prevent z-fighting
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- float GetVertexRadius() const { return mVertexRadius; }
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- void SetVertexRadius(float inVertexRadius) { JPH_ASSERT(mVertexRadius >= 0.0f); mVertexRadius = inVertexRadius; }
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-
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- /// Get local bounding box
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- const AABox & GetLocalBounds() const { return mLocalBounds; }
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-
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- /// Get the volume of the soft body. Note can become negative if the shape is inside out!
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- float GetVolume() const { return GetVolumeTimesSix() / 6.0f; }
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-
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- /// Calculate the total mass and inertia of this body based on the current state of the vertices
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- void CalculateMassAndInertia();
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-
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- #ifdef JPH_DEBUG_RENDERER
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- /// Draw the state of a soft body
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- void DrawVertices(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) const;
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- void DrawVertexVelocities(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) const;
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- void DrawEdgeConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawRods(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawRodStates(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawRodBendTwistConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawBendConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawVolumeConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawSkinConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawLRAConstraints(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, ESoftBodyConstraintColor inConstraintColor) const;
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- void DrawPredictedBounds(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform) const;
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- #endif // JPH_DEBUG_RENDERER
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-
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- /// Saving state for replay
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- void SaveState(StateRecorder &inStream) const;
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-
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- /// Restoring state for replay
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- void RestoreState(StateRecorder &inStream);
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-
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- /// Skin vertices to supplied joints, information is used by the skinned constraints.
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- /// @param inCenterOfMassTransform Value of Body::GetCenterOfMassTransform().
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- /// @param inJointMatrices The joint matrices must be expressed relative to inCenterOfMassTransform.
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- /// @param inNumJoints Indicates how large the inJointMatrices array is (used only for validating out of bounds).
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- /// @param inHardSkinAll Can be used to position all vertices on the skinned vertices and can be used to hard reset the soft body.
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- /// @param ioTempAllocator Allocator.
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- void SkinVertices(RMat44Arg inCenterOfMassTransform, const Mat44 *inJointMatrices, uint inNumJoints, bool inHardSkinAll, TempAllocator &ioTempAllocator);
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-
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- /// This function allows you to update the soft body immediately without going through the PhysicsSystem.
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- /// This is useful if the soft body is teleported and needs to 'settle' or it can be used if a the soft body
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- /// is not added to the PhysicsSystem and needs to be updated manually. One reason for not adding it to the
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- /// PhysicsSystem is that you might want to update a soft body immediately after updating an animated object
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- /// that has the soft body attached to it. If the soft body is added to the PhysicsSystem it will be updated
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- /// by it, so calling this function will effectively update it twice. Note that when you use this function,
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- /// only the current thread will be used, whereas if you update through the PhysicsSystem, multiple threads may
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- /// be used.
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- /// Note that this will bypass any sleep checks. Since the dynamic objects that the soft body touches
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- /// will not move during this call, there can be simulation artifacts if you call this function multiple times
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- /// without running the physics simulation step.
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- void CustomUpdate(float inDeltaTime, Body &ioSoftBody, PhysicsSystem &inSystem);
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-
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- ////////////////////////////////////////////////////////////
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- // FUNCTIONS BELOW THIS LINE ARE FOR INTERNAL USE ONLY
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- ////////////////////////////////////////////////////////////
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-
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- /// Initialize the update context. Not part of the public API.
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- void InitializeUpdateContext(float inDeltaTime, Body &inSoftBody, const PhysicsSystem &inSystem, SoftBodyUpdateContext &ioContext);
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-
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- /// Do a broad phase check and collect all bodies that can possibly collide with this soft body. Not part of the public API.
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- void DetermineCollidingShapes(const SoftBodyUpdateContext &inContext, const PhysicsSystem &inSystem, const BodyLockInterface &inBodyLockInterface);
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-
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- /// Return code for ParallelUpdate
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- enum class EStatus
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- {
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- NoWork = 1 << 0, ///< No work was done because other threads were still working on a batch that cannot run concurrently
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- DidWork = 1 << 1, ///< Work was done to progress the update
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- Done = 1 << 2, ///< All work is done
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- };
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-
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- /// Update the soft body, will process a batch of work. Not part of the public API.
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- EStatus ParallelUpdate(SoftBodyUpdateContext &ioContext, const PhysicsSettings &inPhysicsSettings);
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-
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- /// Update the velocities of all rigid bodies that we collided with. Not part of the public API.
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- void UpdateRigidBodyVelocities(const SoftBodyUpdateContext &inContext, BodyInterface &inBodyInterface);
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-
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- private:
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- // SoftBodyManifold needs to have access to CollidingShape
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- friend class SoftBodyManifold;
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-
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- // Information about a leaf shape that we're colliding with
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- struct LeafShape
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- {
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- LeafShape() = default;
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- LeafShape(Mat44Arg inTransform, Vec3Arg inScale, const Shape *inShape) : mTransform(inTransform), mScale(inScale), mShape(inShape) { }
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-
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- Mat44 mTransform; ///< Transform of the shape relative to the soft body
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- Vec3 mScale; ///< Scale of the shape
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- RefConst<Shape> mShape; ///< Shape
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- };
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-
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- // Collect information about the colliding bodies
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- struct CollidingShape
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- {
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- /// Get the velocity of a point on this body
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- Vec3 GetPointVelocity(Vec3Arg inPointRelativeToCOM) const
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- {
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- return mLinearVelocity + mAngularVelocity.Cross(inPointRelativeToCOM);
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- }
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-
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- Mat44 mCenterOfMassTransform; ///< Transform of the body relative to the soft body
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- Array<LeafShape> mShapes; ///< Leaf shapes of the body we hit
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- BodyID mBodyID; ///< Body ID of the body we hit
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- EMotionType mMotionType; ///< Motion type of the body we hit
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- float mInvMass; ///< Inverse mass of the body we hit
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- float mFriction; ///< Combined friction of the two bodies
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- float mRestitution; ///< Combined restitution of the two bodies
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- float mSoftBodyInvMassScale; ///< Scale factor for the inverse mass of the soft body vertices
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- bool mUpdateVelocities; ///< If the linear/angular velocity changed and the body needs to be updated
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- Mat44 mInvInertia; ///< Inverse inertia in local space to the soft body
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- Vec3 mLinearVelocity; ///< Linear velocity of the body in local space to the soft body
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- Vec3 mAngularVelocity; ///< Angular velocity of the body in local space to the soft body
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- Vec3 mOriginalLinearVelocity; ///< Linear velocity of the body in local space to the soft body at start
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- Vec3 mOriginalAngularVelocity; ///< Angular velocity of the body in local space to the soft body at start
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- };
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-
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- // Collect information about the colliding sensors
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- struct CollidingSensor
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- {
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- Mat44 mCenterOfMassTransform; ///< Transform of the body relative to the soft body
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- Array<LeafShape> mShapes; ///< Leaf shapes of the body we hit
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- BodyID mBodyID; ///< Body ID of the body we hit
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- bool mHasContact; ///< If the sensor collided with the soft body
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- };
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-
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- // Information about the current state of a rod.
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- struct RodState
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- {
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- Quat mRotation; ///< Rotation of the rod, relative to center of mass transform
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- union
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- {
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- Vec3 mAngularVelocity; ///< Angular velocity of the rod, relative to center of mass transform, valid only outside of the simulation.
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- Quat mPreviousRotationInternal; ///< Internal use only. Previous rotation of the rod, relative to center of mass transform, valid only during the simulation.
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- };
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- };
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-
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- // Information about the state of all skinned vertices
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- struct SkinState
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- {
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- Vec3 mPreviousPosition = Vec3::sZero(); ///< Previous position of the skinned vertex, used to interpolate between the previous and current position
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- Vec3 mPosition = Vec3::sNaN(); ///< Current position of the skinned vertex
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- Vec3 mNormal = Vec3::sNaN(); ///< Normal of the skinned vertex
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- };
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-
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- /// Do a narrow phase check and determine the closest feature that we can collide with
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- void DetermineCollisionPlanes(uint inVertexStart, uint inNumVertices);
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-
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- /// Do a narrow phase check between a single sensor and the soft body
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- void DetermineSensorCollisions(CollidingSensor &ioSensor);
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-
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- /// Apply pressure force and update the vertex velocities
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- void ApplyPressure(const SoftBodyUpdateContext &inContext);
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-
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- /// Integrate the positions of all vertices by 1 sub step
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- void IntegratePositions(const SoftBodyUpdateContext &inContext);
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-
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- /// Enforce all bend constraints
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- void ApplyDihedralBendConstraints(const SoftBodyUpdateContext &inContext, uint inStartIndex, uint inEndIndex);
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-
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- /// Enforce all volume constraints
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- void ApplyVolumeConstraints(const SoftBodyUpdateContext &inContext, uint inStartIndex, uint inEndIndex);
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-
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- /// Enforce all skin constraints
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- void ApplySkinConstraints(const SoftBodyUpdateContext &inContext, uint inStartIndex, uint inEndIndex);
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-
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- /// Enforce all edge constraints
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- void ApplyEdgeConstraints(const SoftBodyUpdateContext &inContext, uint inStartIndex, uint inEndIndex);
270
-
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- /// Enforce all rod constraints
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- void ApplyRodStretchShearConstraints(const SoftBodyUpdateContext &inContext, uint inStartIndex, uint inEndIndex);
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- void ApplyRodBendTwistConstraints(const SoftBodyUpdateContext &inContext, uint inStartIndex, uint inEndIndex);
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-
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- /// Enforce all LRA constraints
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- void ApplyLRAConstraints(uint inStartIndex, uint inEndIndex);
277
-
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- /// Enforce all collision constraints & update all velocities according the XPBD algorithm
279
- void ApplyCollisionConstraintsAndUpdateVelocities(const SoftBodyUpdateContext &inContext);
280
-
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- /// Update the state of the soft body (position, velocity, bounds)
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- void UpdateSoftBodyState(SoftBodyUpdateContext &ioContext, const PhysicsSettings &inPhysicsSettings);
283
-
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- /// Start the first solver iteration
285
- void StartFirstIteration(SoftBodyUpdateContext &ioContext);
286
-
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- /// Executes tasks that need to run on the start of an iteration (i.e. the stuff that can't run in parallel)
288
- void StartNextIteration(const SoftBodyUpdateContext &ioContext);
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-
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- /// Helper function for ParallelUpdate that works on batches of collision planes
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- EStatus ParallelDetermineCollisionPlanes(SoftBodyUpdateContext &ioContext);
292
-
293
- /// Helper function for ParallelUpdate that works on sensor collisions
294
- EStatus ParallelDetermineSensorCollisions(SoftBodyUpdateContext &ioContext);
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-
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- /// Helper function for ParallelUpdate that works on batches of constraints
297
- EStatus ParallelApplyConstraints(SoftBodyUpdateContext &ioContext, const PhysicsSettings &inPhysicsSettings);
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-
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- /// Helper function to update a single group of constraints
300
- void ProcessGroup(const SoftBodyUpdateContext &ioContext, uint inGroupIndex);
301
-
302
- /// Returns 6 times the volume of the soft body
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- float GetVolumeTimesSix() const;
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-
305
- #ifdef JPH_DEBUG_RENDERER
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- /// Helper function to draw constraints
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- template <typename GetEndIndex, typename DrawConstraint>
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- inline void DrawConstraints(ESoftBodyConstraintColor inConstraintColor, const GetEndIndex &inGetEndIndex, const DrawConstraint &inDrawConstraint, ColorArg inBaseColor) const;
309
-
310
- RMat44 mSkinStateTransform = RMat44::sIdentity(); ///< The matrix that transforms mSkinState to world space
311
- #endif // JPH_DEBUG_RENDERER
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-
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- RefConst<SoftBodySharedSettings> mSettings; ///< Configuration of the particles and constraints
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- Array<Vertex> mVertices; ///< Current state of all vertices in the simulation
315
- Array<RodState> mRodStates; ///< Current state of all rods in the simulation
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- Array<CollidingShape> mCollidingShapes; ///< List of colliding shapes retrieved during the last update
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- Array<CollidingSensor> mCollidingSensors; ///< List of colliding sensors retrieved during the last update
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- Array<SkinState> mSkinState; ///< List of skinned positions (1-on-1 with mVertices but only those that are used by the skinning constraints are filled in)
319
- AABox mLocalBounds; ///< Bounding box of all vertices
320
- AABox mLocalPredictedBounds; ///< Predicted bounding box for all vertices using extrapolation of velocity by last step delta time
321
- uint32 mNumIterations; ///< Number of solver iterations
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- uint mNumSensors; ///< Workaround for TSAN false positive: store mCollidingSensors.size() in a separate variable.
323
- float mPressure; ///< n * R * T, amount of substance * ideal gas constant * absolute temperature, see https://en.wikipedia.org/wiki/Pressure
324
- float mSkinnedMaxDistanceMultiplier = 1.0f; ///< Multiplier applied to Skinned::mMaxDistance to allow tightening or loosening of the skin constraints
325
- float mVertexRadius = 0.0f; ///< How big the particles are, can be used to push the vertices a little bit away from the surface of other bodies to prevent z-fighting
326
- bool mUpdatePosition; ///< Update the position of the body while simulating (set to false for something that is attached to the static world)
327
- bool mFacesDoubleSided; ///< If the faces in this soft body should be treated as double sided for the purpose of collision detection (ray cast / collide shape / cast shape)
328
- atomic<bool> mNeedContactCallback = false; ///< True if the soft body has collided with anything in the last update
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- bool mEnableSkinConstraints = true; ///< If skin constraints are enabled
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- bool mSkinStatePreviousPositionValid = false; ///< True if the skinning was updated in the last update so that the previous position of the skin state is valid
331
- };
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-
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- JPH_NAMESPACE_END