@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,1487 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
8
- #include <Jolt/Physics/SoftBody/SoftBodyUpdateContext.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #include <Jolt/Core/QuickSort.h>
13
- #include <Jolt/Core/UnorderedMap.h>
14
- #include <Jolt/Core/UnorderedSet.h>
15
- #include <Jolt/Core/BinaryHeap.h>
16
-
17
- JPH_NAMESPACE_BEGIN
18
-
19
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Vertex)
20
- {
21
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Vertex, mPosition)
22
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Vertex, mVelocity)
23
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Vertex, mInvMass)
24
- }
25
-
26
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Face)
27
- {
28
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Face, mVertex)
29
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Face, mMaterialIndex)
30
- }
31
-
32
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Edge)
33
- {
34
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Edge, mVertex)
35
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Edge, mRestLength)
36
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Edge, mCompliance)
37
- }
38
-
39
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::RodStretchShear)
40
- {
41
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mVertex)
42
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mLength)
43
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mInvMass)
44
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mCompliance)
45
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mBishop)
46
- }
47
-
48
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::RodBendTwist)
49
- {
50
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodBendTwist, mRod)
51
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodBendTwist, mCompliance)
52
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodBendTwist, mOmega0)
53
- }
54
-
55
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::DihedralBend)
56
- {
57
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::DihedralBend, mVertex)
58
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::DihedralBend, mCompliance)
59
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::DihedralBend, mInitialAngle)
60
- }
61
-
62
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Volume)
63
- {
64
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Volume, mVertex)
65
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Volume, mSixRestVolume)
66
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Volume, mCompliance)
67
- }
68
-
69
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::InvBind)
70
- {
71
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::InvBind, mJointIndex)
72
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::InvBind, mInvBind)
73
- }
74
-
75
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::SkinWeight)
76
- {
77
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::SkinWeight, mInvBindIndex)
78
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::SkinWeight, mWeight)
79
- }
80
-
81
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Skinned)
82
- {
83
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mVertex)
84
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mWeights)
85
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mMaxDistance)
86
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mBackStopDistance)
87
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mBackStopRadius)
88
- }
89
-
90
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::LRA)
91
- {
92
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::LRA, mVertex)
93
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::LRA, mMaxDistance)
94
- }
95
-
96
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings)
97
- {
98
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mVertices)
99
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mFaces)
100
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mEdgeConstraints)
101
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mDihedralBendConstraints)
102
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mVolumeConstraints)
103
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mSkinnedConstraints)
104
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mInvBindMatrices)
105
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mLRAConstraints)
106
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mRodStretchShearConstraints)
107
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mRodBendTwistConstraints)
108
- JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mMaterials)
109
- }
110
-
111
- void SoftBodySharedSettings::CalculateClosestKinematic()
112
- {
113
- // Check if we already calculated this
114
- if (!mClosestKinematic.empty())
115
- return;
116
-
117
- // Reserve output size
118
- mClosestKinematic.resize(mVertices.size());
119
-
120
- // Create a list of connected vertices
121
- Array<Array<uint32>> connectivity;
122
- connectivity.resize(mVertices.size());
123
- for (const Edge &e : mEdgeConstraints)
124
- {
125
- connectivity[e.mVertex[0]].push_back(e.mVertex[1]);
126
- connectivity[e.mVertex[1]].push_back(e.mVertex[0]);
127
- }
128
- for (const RodStretchShear &r : mRodStretchShearConstraints)
129
- {
130
- connectivity[r.mVertex[0]].push_back(r.mVertex[1]);
131
- connectivity[r.mVertex[1]].push_back(r.mVertex[0]);
132
- }
133
-
134
- // Use Dijkstra's algorithm to find the closest kinematic vertex for each vertex
135
- // See: https://en.wikipedia.org/wiki/Dijkstra's_algorithm
136
- //
137
- // An element in the open list
138
- struct Open
139
- {
140
- // Order so that we get the shortest distance first
141
- bool operator < (const Open &inRHS) const
142
- {
143
- return mDistance > inRHS.mDistance;
144
- }
145
-
146
- uint32 mVertex;
147
- float mDistance;
148
- };
149
-
150
- // Start with all kinematic elements
151
- Array<Open> to_visit;
152
- for (uint32 v = 0; v < mVertices.size(); ++v)
153
- if (mVertices[v].mInvMass == 0.0f)
154
- {
155
- mClosestKinematic[v].mVertex = v;
156
- mClosestKinematic[v].mHops = 0;
157
- mClosestKinematic[v].mDistance = 0.0f;
158
- to_visit.push_back({ v, 0.0f });
159
- BinaryHeapPush(to_visit.begin(), to_visit.end(), std::less<Open> { });
160
- }
161
-
162
- // Visit all vertices remembering the closest kinematic vertex and its distance
163
- JPH_IF_ENABLE_ASSERTS(float last_closest = 0.0f;)
164
- while (!to_visit.empty())
165
- {
166
- // Pop element from the open list
167
- BinaryHeapPop(to_visit.begin(), to_visit.end(), std::less<Open> { });
168
- Open current = to_visit.back();
169
- to_visit.pop_back();
170
- JPH_ASSERT(current.mDistance >= last_closest);
171
- JPH_IF_ENABLE_ASSERTS(last_closest = current.mDistance;)
172
-
173
- // Loop through all of its connected vertices
174
- for (uint32 v : connectivity[current.mVertex])
175
- {
176
- // Calculate distance from the current vertex to this target vertex and check if it is smaller
177
- float new_distance = current.mDistance + (Vec3(mVertices[v].mPosition) - Vec3(mVertices[current.mVertex].mPosition)).Length();
178
- if (new_distance < mClosestKinematic[v].mDistance)
179
- {
180
- // Remember new closest vertex
181
- mClosestKinematic[v].mVertex = mClosestKinematic[current.mVertex].mVertex;
182
- mClosestKinematic[v].mHops = mClosestKinematic[current.mVertex].mHops + 1;
183
- mClosestKinematic[v].mDistance = new_distance;
184
- to_visit.push_back({ v, new_distance });
185
- BinaryHeapPush(to_visit.begin(), to_visit.end(), std::less<Open> { });
186
- }
187
- }
188
- }
189
- }
190
-
191
- void SoftBodySharedSettings::CreateConstraints(const VertexAttributes *inVertexAttributes, uint inVertexAttributesLength, EBendType inBendType, float inAngleTolerance)
192
- {
193
- struct EdgeHelper
194
- {
195
- uint32 mVertex[2];
196
- uint32 mEdgeIdx;
197
- };
198
-
199
- // Create list of all edges
200
- Array<EdgeHelper> edges;
201
- edges.reserve(mFaces.size() * 3);
202
- for (const Face &f : mFaces)
203
- for (int i = 0; i < 3; ++i)
204
- {
205
- uint32 v0 = f.mVertex[i];
206
- uint32 v1 = f.mVertex[(i + 1) % 3];
207
-
208
- EdgeHelper e;
209
- e.mVertex[0] = min(v0, v1);
210
- e.mVertex[1] = max(v0, v1);
211
- e.mEdgeIdx = uint32(&f - mFaces.data()) * 3 + i;
212
- edges.push_back(e);
213
- }
214
-
215
- // Sort the edges
216
- QuickSort(edges.begin(), edges.end(), [](const EdgeHelper &inLHS, const EdgeHelper &inRHS) { return inLHS.mVertex[0] < inRHS.mVertex[0] || (inLHS.mVertex[0] == inRHS.mVertex[0] && inLHS.mVertex[1] < inRHS.mVertex[1]); });
217
-
218
- // Only add edges if one of the vertices is movable
219
- auto add_edge = [this](uint32 inVtx1, uint32 inVtx2, float inCompliance1, float inCompliance2) {
220
- if ((mVertices[inVtx1].mInvMass > 0.0f || mVertices[inVtx2].mInvMass > 0.0f)
221
- && inCompliance1 < FLT_MAX && inCompliance2 < FLT_MAX)
222
- {
223
- Edge temp_edge;
224
- temp_edge.mVertex[0] = inVtx1;
225
- temp_edge.mVertex[1] = inVtx2;
226
- temp_edge.mCompliance = 0.5f * (inCompliance1 + inCompliance2);
227
- temp_edge.mRestLength = (Vec3(mVertices[inVtx2].mPosition) - Vec3(mVertices[inVtx1].mPosition)).Length();
228
- JPH_ASSERT(temp_edge.mRestLength > 0.0f);
229
- mEdgeConstraints.push_back(temp_edge);
230
- }
231
- };
232
-
233
- // Helper function to get the attributes of a vertex
234
- auto attr = [inVertexAttributes, inVertexAttributesLength](uint32 inVertex) {
235
- return inVertexAttributes[min(inVertex, inVertexAttributesLength - 1)];
236
- };
237
-
238
- // Create the constraints
239
- float sq_sin_tolerance = Square(Sin(inAngleTolerance));
240
- float sq_cos_tolerance = Square(Cos(inAngleTolerance));
241
- mEdgeConstraints.clear();
242
- mEdgeConstraints.reserve(edges.size());
243
- for (Array<EdgeHelper>::size_type i = 0; i < edges.size(); ++i)
244
- {
245
- const EdgeHelper &e0 = edges[i];
246
-
247
- // Get attributes for the vertices of the edge
248
- const VertexAttributes &a0 = attr(e0.mVertex[0]);
249
- const VertexAttributes &a1 = attr(e0.mVertex[1]);
250
-
251
- // Flag that indicates if this edge is a shear edge (if 2 triangles form a quad-like shape and this edge is on the diagonal)
252
- bool is_shear = false;
253
-
254
- // Test if there are any shared edges
255
- for (Array<EdgeHelper>::size_type j = i + 1; j < edges.size(); ++j)
256
- {
257
- const EdgeHelper &e1 = edges[j];
258
- if (e0.mVertex[0] == e1.mVertex[0] && e0.mVertex[1] == e1.mVertex[1])
259
- {
260
- // Get opposing vertices
261
- const Face &f0 = mFaces[e0.mEdgeIdx / 3];
262
- const Face &f1 = mFaces[e1.mEdgeIdx / 3];
263
- uint32 vopposite0 = f0.mVertex[(e0.mEdgeIdx + 2) % 3];
264
- uint32 vopposite1 = f1.mVertex[(e1.mEdgeIdx + 2) % 3];
265
- const VertexAttributes &a_opposite0 = attr(vopposite0);
266
- const VertexAttributes &a_opposite1 = attr(vopposite1);
267
-
268
- // If the opposite vertices happen to be the same vertex then we have 2 triangles back to back and we skip creating shear / bend constraints
269
- if (vopposite0 == vopposite1)
270
- continue;
271
-
272
- // Faces should be roughly in a plane
273
- Vec3 n0 = (Vec3(mVertices[f0.mVertex[2]].mPosition) - Vec3(mVertices[f0.mVertex[0]].mPosition)).Cross(Vec3(mVertices[f0.mVertex[1]].mPosition) - Vec3(mVertices[f0.mVertex[0]].mPosition));
274
- Vec3 n1 = (Vec3(mVertices[f1.mVertex[2]].mPosition) - Vec3(mVertices[f1.mVertex[0]].mPosition)).Cross(Vec3(mVertices[f1.mVertex[1]].mPosition) - Vec3(mVertices[f1.mVertex[0]].mPosition));
275
- float n0_dot_n1 = n0.Dot(n1);
276
- if (n0_dot_n1 > 0.0f
277
- && Square(n0_dot_n1) > sq_cos_tolerance * n0.LengthSq() * n1.LengthSq())
278
- {
279
- // Faces should approximately form a quad
280
- Vec3 e0_dir = Vec3(mVertices[vopposite0].mPosition) - Vec3(mVertices[e0.mVertex[0]].mPosition);
281
- Vec3 e1_dir = Vec3(mVertices[vopposite1].mPosition) - Vec3(mVertices[e0.mVertex[0]].mPosition);
282
- if (Square(e0_dir.Dot(e1_dir)) < sq_sin_tolerance * e0_dir.LengthSq() * e1_dir.LengthSq())
283
- {
284
- // Shear constraint
285
- add_edge(vopposite0, vopposite1, a_opposite0.mShearCompliance, a_opposite1.mShearCompliance);
286
- is_shear = true;
287
- }
288
- }
289
-
290
- // Bend constraint
291
- switch (inBendType)
292
- {
293
- case EBendType::None:
294
- // Do nothing
295
- break;
296
-
297
- case EBendType::Distance:
298
- // Create an edge constraint to represent the bend constraint
299
- // Use the bend compliance of the shared edge
300
- if (!is_shear)
301
- add_edge(vopposite0, vopposite1, a0.mBendCompliance, a1.mBendCompliance);
302
- break;
303
-
304
- case EBendType::Dihedral:
305
- // Test if both opposite vertices are free to move
306
- if ((mVertices[vopposite0].mInvMass > 0.0f || mVertices[vopposite1].mInvMass > 0.0f)
307
- && a0.mBendCompliance < FLT_MAX && a1.mBendCompliance < FLT_MAX)
308
- {
309
- // Create a bend constraint
310
- // Use the bend compliance of the shared edge
311
- mDihedralBendConstraints.emplace_back(e0.mVertex[0], e0.mVertex[1], vopposite0, vopposite1, 0.5f * (a0.mBendCompliance + a1.mBendCompliance));
312
- }
313
- break;
314
- }
315
- }
316
- else
317
- {
318
- // Start iterating from the first non-shared edge
319
- i = j - 1;
320
- break;
321
- }
322
- }
323
-
324
- // Create a edge constraint for the current edge
325
- add_edge(e0.mVertex[0], e0.mVertex[1], is_shear? a0.mShearCompliance : a0.mCompliance, is_shear? a1.mShearCompliance : a1.mCompliance);
326
- }
327
- mEdgeConstraints.shrink_to_fit();
328
-
329
- // Calculate the initial angle for all bend constraints
330
- CalculateBendConstraintConstants();
331
-
332
- // Check if any vertices have LRA constraints
333
- bool has_lra_constraints = false;
334
- for (const VertexAttributes *va = inVertexAttributes; va < inVertexAttributes + inVertexAttributesLength; ++va)
335
- if (va->mLRAType != ELRAType::None)
336
- {
337
- has_lra_constraints = true;
338
- break;
339
- }
340
- if (has_lra_constraints)
341
- {
342
- // Ensure we have calculated the closest kinematic vertex for each vertex
343
- CalculateClosestKinematic();
344
-
345
- // Find non-kinematic vertices
346
- for (uint32 v = 0; v < (uint32)mVertices.size(); ++v)
347
- if (mVertices[v].mInvMass > 0.0f)
348
- {
349
- // Check if a closest vertex was found
350
- uint32 closest = mClosestKinematic[v].mVertex;
351
- if (closest != 0xffffffff)
352
- {
353
- // Check which LRA constraint to create
354
- const VertexAttributes &va = attr(v);
355
- switch (va.mLRAType)
356
- {
357
- case ELRAType::None:
358
- break;
359
-
360
- case ELRAType::EuclideanDistance:
361
- mLRAConstraints.emplace_back(closest, v, va.mLRAMaxDistanceMultiplier * (Vec3(mVertices[closest].mPosition) - Vec3(mVertices[v].mPosition)).Length());
362
- break;
363
-
364
- case ELRAType::GeodesicDistance:
365
- mLRAConstraints.emplace_back(closest, v, va.mLRAMaxDistanceMultiplier * mClosestKinematic[v].mDistance);
366
- break;
367
- }
368
- }
369
- }
370
- }
371
- }
372
-
373
- void SoftBodySharedSettings::CalculateEdgeLengths()
374
- {
375
- for (Edge &e : mEdgeConstraints)
376
- {
377
- JPH_ASSERT(e.mVertex[0] != e.mVertex[1], "Edges need to connect 2 different vertices");
378
- e.mRestLength = (Vec3(mVertices[e.mVertex[1]].mPosition) - Vec3(mVertices[e.mVertex[0]].mPosition)).Length();
379
- JPH_ASSERT(e.mRestLength > 0.0f);
380
- }
381
- }
382
-
383
- void SoftBodySharedSettings::CalculateRodProperties()
384
- {
385
- // Mark connections through bend twist constraints
386
- Array<Array<uint32>> connections;
387
- connections.resize(mRodStretchShearConstraints.size());
388
- for (const RodBendTwist &c : mRodBendTwistConstraints)
389
- {
390
- JPH_ASSERT(c.mRod[0] != c.mRod[1], "A bend twist constraint needs to be attached to different rods");
391
- connections[c.mRod[1]].push_back(c.mRod[0]);
392
- connections[c.mRod[0]].push_back(c.mRod[1]);
393
- }
394
-
395
- // Now calculate the Bishop frames for all rods
396
- struct Entry
397
- {
398
- uint32 mFrom; // Rod we're coming from
399
- uint32 mTo; // Rod we're going to
400
- };
401
- Array<Entry> stack;
402
- stack.reserve(mRodStretchShearConstraints.size());
403
- for (uint32 r0_idx = 0; r0_idx < mRodStretchShearConstraints.size(); ++r0_idx)
404
- {
405
- RodStretchShear &r0 = mRodStretchShearConstraints[r0_idx];
406
-
407
- // Do not calculate a 2nd time
408
- if (r0.mBishop == Quat::sZero())
409
- {
410
- // Calculate the frame for this rod
411
- {
412
- Vec3 tangent = Vec3(mVertices[r0.mVertex[1]].mPosition) - Vec3(mVertices[r0.mVertex[0]].mPosition);
413
- r0.mLength = tangent.Length();
414
- JPH_ASSERT(r0.mLength > 0.0f, "Rods of zero length are not supported!");
415
- tangent /= r0.mLength;
416
- Vec3 normal = tangent.GetNormalizedPerpendicular();
417
- Vec3 binormal = tangent.Cross(normal);
418
- r0.mBishop = Mat44(Vec4(normal, 0), Vec4(binormal, 0), Vec4(tangent, 0), Vec4(0, 0, 0, 1)).GetQuaternion().Normalized();
419
- }
420
-
421
- // Add connected rods to the stack if they haven't been calculated yet
422
- for (uint32 r1_idx : connections[r0_idx])
423
- if (mRodStretchShearConstraints[r1_idx].mBishop == Quat::sZero())
424
- stack.push_back({ r0_idx, r1_idx });
425
-
426
- // Now connect the bishop frame for all connected rods on the stack
427
- // This follows the procedure outlined in "Discrete Elastic Rods" - M. Bergou et al.
428
- // See: https://www.cs.columbia.edu/cg/pdfs/143-rods.pdf
429
- while (!stack.empty())
430
- {
431
- uint32 r1_idx = stack.back().mFrom;
432
- uint32 r2_idx = stack.back().mTo;
433
- stack.pop_back();
434
-
435
- const RodStretchShear &r1 = mRodStretchShearConstraints[r1_idx];
436
- RodStretchShear &r2 = mRodStretchShearConstraints[r2_idx];
437
-
438
- // Get the normal and tangent of the first rod's Bishop frame (that was already calculated)
439
- Mat44 r1_frame = Mat44::sRotation(r1.mBishop);
440
- Vec3 tangent1 = r1_frame.GetAxisZ();
441
- Vec3 normal1 = r1_frame.GetAxisX();
442
-
443
- // Calculate the Bishop frame for the 2nd rod
444
- Vec3 tangent2 = Vec3(mVertices[r2.mVertex[1]].mPosition) - Vec3(mVertices[r2.mVertex[0]].mPosition);
445
- if (tangent1.Dot(tangent2) < 0.0f)
446
- {
447
- // Edge is oriented in the opposite direction of the previous edge, flip it
448
- std::swap(r2.mVertex[0], r2.mVertex[1]);
449
- tangent2 = -tangent2;
450
- }
451
- r2.mLength = tangent2.Length();
452
- JPH_ASSERT(r2.mLength > 0.0f, "Rods of zero length are not supported!");
453
- tangent2 /= r2.mLength;
454
- Vec3 t1_cross_t2 = tangent1.Cross(tangent2);
455
- float sin_angle = t1_cross_t2.Length();
456
- Vec3 normal2 = normal1;
457
- if (sin_angle > 1.0e-6f)
458
- {
459
- t1_cross_t2 /= sin_angle;
460
- normal2 = Quat::sRotation(t1_cross_t2, ASin(sin_angle)) * normal2;
461
- }
462
- Vec3 binormal2 = tangent2.Cross(normal2);
463
- r2.mBishop = Mat44(Vec4(normal2, 0), Vec4(binormal2, 0), Vec4(tangent2, 0), Vec4(0, 0, 0, 1)).GetQuaternion().Normalized();
464
-
465
- // Add connected rods to the stack if they haven't been calculated yet
466
- for (uint32 r3_idx : connections[r2_idx])
467
- if (mRodStretchShearConstraints[r3_idx].mBishop == Quat::sZero())
468
- stack.push_back({ r2_idx, r3_idx });
469
- }
470
- }
471
- }
472
-
473
- // Calculate inverse mass for all rods by taking the minimum inverse mass (aka the heaviest vertex) of both vertices
474
- for (RodStretchShear &r : mRodStretchShearConstraints)
475
- {
476
- JPH_ASSERT(r.mVertex[0] != r.mVertex[1], "A rod stretch shear constraint requires two different vertices");
477
- r.mInvMass = min(mVertices[r.mVertex[0]].mInvMass, mVertices[r.mVertex[1]].mInvMass);
478
- }
479
-
480
- // Calculate the initial rotation between the rods
481
- for (RodBendTwist &r : mRodBendTwistConstraints)
482
- r.mOmega0 = (mRodStretchShearConstraints[r.mRod[0]].mBishop.Conjugated() * mRodStretchShearConstraints[r.mRod[1]].mBishop).Normalized();
483
- }
484
-
485
- void SoftBodySharedSettings::CalculateLRALengths(float inMaxDistanceMultiplier)
486
- {
487
- for (LRA &l : mLRAConstraints)
488
- {
489
- JPH_ASSERT(l.mVertex[0] != l.mVertex[1], "LRA constraints need to connect 2 different vertices");
490
- l.mMaxDistance = inMaxDistanceMultiplier * (Vec3(mVertices[l.mVertex[1]].mPosition) - Vec3(mVertices[l.mVertex[0]].mPosition)).Length();
491
- JPH_ASSERT(l.mMaxDistance > 0.0f);
492
- }
493
- }
494
-
495
- void SoftBodySharedSettings::CalculateBendConstraintConstants()
496
- {
497
- for (DihedralBend &b : mDihedralBendConstraints)
498
- {
499
- JPH_ASSERT(b.mVertex[0] != b.mVertex[1] && b.mVertex[0] != b.mVertex[2] && b.mVertex[0] != b.mVertex[3]
500
- && b.mVertex[1] != b.mVertex[2] && b.mVertex[1] != b.mVertex[3]
501
- && b.mVertex[2] != b.mVertex[3], "Bend constraints need 4 different vertices");
502
-
503
- // Get positions
504
- Vec3 x0 = Vec3(mVertices[b.mVertex[0]].mPosition);
505
- Vec3 x1 = Vec3(mVertices[b.mVertex[1]].mPosition);
506
- Vec3 x2 = Vec3(mVertices[b.mVertex[2]].mPosition);
507
- Vec3 x3 = Vec3(mVertices[b.mVertex[3]].mPosition);
508
-
509
- /*
510
- x2
511
- e1/ \e3
512
- / \
513
- x0----x1
514
- \ e0 /
515
- e2\ /e4
516
- x3
517
- */
518
-
519
- // Calculate edges
520
- Vec3 e0 = x1 - x0;
521
- Vec3 e1 = x2 - x0;
522
- Vec3 e2 = x3 - x0;
523
-
524
- // Normals of both triangles
525
- Vec3 n1 = e0.Cross(e1);
526
- Vec3 n2 = e2.Cross(e0);
527
- float denom = sqrt(n1.LengthSq() * n2.LengthSq());
528
- if (denom < 1.0e-12f)
529
- b.mInitialAngle = 0.0f;
530
- else
531
- {
532
- float sign = Sign(n2.Cross(n1).Dot(e0));
533
- b.mInitialAngle = sign * ACosApproximate(n1.Dot(n2) / denom); // Runtime uses the approximation too
534
- }
535
- }
536
- }
537
-
538
- void SoftBodySharedSettings::CalculateVolumeConstraintVolumes()
539
- {
540
- for (Volume &v : mVolumeConstraints)
541
- {
542
- JPH_ASSERT(v.mVertex[0] != v.mVertex[1] && v.mVertex[0] != v.mVertex[2] && v.mVertex[0] != v.mVertex[3]
543
- && v.mVertex[1] != v.mVertex[2] && v.mVertex[1] != v.mVertex[3]
544
- && v.mVertex[2] != v.mVertex[3], "Volume constraints need 4 different vertices");
545
-
546
- Vec3 x1(mVertices[v.mVertex[0]].mPosition);
547
- Vec3 x2(mVertices[v.mVertex[1]].mPosition);
548
- Vec3 x3(mVertices[v.mVertex[2]].mPosition);
549
- Vec3 x4(mVertices[v.mVertex[3]].mPosition);
550
-
551
- Vec3 x1x2 = x2 - x1;
552
- Vec3 x1x3 = x3 - x1;
553
- Vec3 x1x4 = x4 - x1;
554
-
555
- v.mSixRestVolume = abs(x1x2.Cross(x1x3).Dot(x1x4));
556
- }
557
- }
558
-
559
- void SoftBodySharedSettings::CalculateSkinnedConstraintNormals()
560
- {
561
- // Clear any previous results
562
- mSkinnedConstraintNormals.clear();
563
-
564
- // If there are no skinned constraints, we're done
565
- if (mSkinnedConstraints.empty())
566
- return;
567
-
568
- // First collect all vertices that are skinned
569
- using VertexIndexSet = UnorderedSet<uint32>;
570
- VertexIndexSet skinned_vertices;
571
- skinned_vertices.reserve(VertexIndexSet::size_type(mSkinnedConstraints.size()));
572
- for (const Skinned &s : mSkinnedConstraints)
573
- skinned_vertices.insert(s.mVertex);
574
-
575
- // Now collect all faces that connect only to skinned vertices
576
- using ConnectedFacesMap = UnorderedMap<uint32, VertexIndexSet>;
577
- ConnectedFacesMap connected_faces;
578
- connected_faces.reserve(ConnectedFacesMap::size_type(mVertices.size()));
579
- for (const Face &f : mFaces)
580
- {
581
- // Must connect to only skinned vertices
582
- bool valid = true;
583
- for (uint32 v : f.mVertex)
584
- valid &= skinned_vertices.find(v) != skinned_vertices.end();
585
- if (!valid)
586
- continue;
587
-
588
- // Store faces that connect to vertices
589
- for (uint32 v : f.mVertex)
590
- connected_faces[v].insert(uint32(&f - mFaces.data()));
591
- }
592
-
593
- // Populate the list of connecting faces per skinned vertex
594
- mSkinnedConstraintNormals.reserve(mFaces.size());
595
- for (Skinned &s : mSkinnedConstraints)
596
- {
597
- uint32 start = uint32(mSkinnedConstraintNormals.size());
598
- JPH_ASSERT((start >> 24) == 0);
599
- ConnectedFacesMap::const_iterator connected_faces_it = connected_faces.find(s.mVertex);
600
- if (connected_faces_it != connected_faces.cend())
601
- {
602
- const VertexIndexSet &faces = connected_faces_it->second;
603
- uint32 num = uint32(faces.size());
604
- JPH_ASSERT(num < 256);
605
- mSkinnedConstraintNormals.insert(mSkinnedConstraintNormals.end(), faces.begin(), faces.end());
606
- QuickSort(mSkinnedConstraintNormals.begin() + start, mSkinnedConstraintNormals.begin() + start + num);
607
- s.mNormalInfo = start + (num << 24);
608
- }
609
- else
610
- s.mNormalInfo = 0;
611
- }
612
- mSkinnedConstraintNormals.shrink_to_fit();
613
- }
614
-
615
- void SoftBodySharedSettings::Optimize(OptimizationResults &outResults)
616
- {
617
- // Clear any previous results
618
- mUpdateGroups.clear();
619
-
620
- // Create a list of connected vertices
621
- struct Connection
622
- {
623
- uint32 mVertex;
624
- uint32 mCount;
625
- };
626
- Array<Array<Connection>> connectivity;
627
- connectivity.resize(mVertices.size());
628
- auto add_connection = [&connectivity](uint inV1, uint inV2) {
629
- for (int i = 0; i < 2; ++i)
630
- {
631
- bool found = false;
632
- for (Connection &c : connectivity[inV1])
633
- if (c.mVertex == inV2)
634
- {
635
- c.mCount++;
636
- found = true;
637
- break;
638
- }
639
- if (!found)
640
- connectivity[inV1].push_back({ inV2, 1 });
641
-
642
- std::swap(inV1, inV2);
643
- }
644
- };
645
- for (const Edge &c : mEdgeConstraints)
646
- add_connection(c.mVertex[0], c.mVertex[1]);
647
- for (const LRA &c : mLRAConstraints)
648
- add_connection(c.mVertex[0], c.mVertex[1]);
649
- for (const RodStretchShear &c : mRodStretchShearConstraints)
650
- add_connection(c.mVertex[0], c.mVertex[1]);
651
- for (const RodBendTwist &c : mRodBendTwistConstraints)
652
- {
653
- add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[0], mRodStretchShearConstraints[c.mRod[1]].mVertex[0]);
654
- add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[1], mRodStretchShearConstraints[c.mRod[1]].mVertex[0]);
655
- add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[0], mRodStretchShearConstraints[c.mRod[1]].mVertex[1]);
656
- add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[1], mRodStretchShearConstraints[c.mRod[1]].mVertex[1]);
657
- }
658
- for (const DihedralBend &c : mDihedralBendConstraints)
659
- {
660
- add_connection(c.mVertex[0], c.mVertex[1]);
661
- add_connection(c.mVertex[0], c.mVertex[2]);
662
- add_connection(c.mVertex[0], c.mVertex[3]);
663
- add_connection(c.mVertex[1], c.mVertex[2]);
664
- add_connection(c.mVertex[1], c.mVertex[3]);
665
- add_connection(c.mVertex[2], c.mVertex[3]);
666
- }
667
- for (const Volume &c : mVolumeConstraints)
668
- {
669
- add_connection(c.mVertex[0], c.mVertex[1]);
670
- add_connection(c.mVertex[0], c.mVertex[2]);
671
- add_connection(c.mVertex[0], c.mVertex[3]);
672
- add_connection(c.mVertex[1], c.mVertex[2]);
673
- add_connection(c.mVertex[1], c.mVertex[3]);
674
- add_connection(c.mVertex[2], c.mVertex[3]);
675
- }
676
- // Skinned constraints only update 1 vertex, so we don't need special logic here
677
-
678
- // Maps each of the vertices to a group index
679
- Array<int> group_idx;
680
- group_idx.resize(mVertices.size(), -1);
681
-
682
- // Which group we are currently filling and its vertices
683
- int current_group_idx = 0;
684
- Array<uint> current_group;
685
-
686
- // Start greedy algorithm to group vertices
687
- for (;;)
688
- {
689
- // Find the bounding box of the ungrouped vertices
690
- AABox bounds;
691
- for (uint i = 0; i < (uint)mVertices.size(); ++i)
692
- if (group_idx[i] == -1)
693
- bounds.Encapsulate(Vec3(mVertices[i].mPosition));
694
-
695
- // If the bounds are invalid, it means that there were no ungrouped vertices
696
- if (!bounds.IsValid())
697
- break;
698
-
699
- // Determine longest and shortest axis
700
- Vec3 bounds_size = bounds.GetSize();
701
- uint max_axis = bounds_size.GetHighestComponentIndex();
702
- uint min_axis = bounds_size.GetLowestComponentIndex();
703
- if (min_axis == max_axis)
704
- min_axis = (min_axis + 1) % 3;
705
- uint mid_axis = 3 - min_axis - max_axis;
706
-
707
- // Find the vertex that has the lowest value on the axis with the largest extent
708
- uint current_vertex = UINT_MAX;
709
- Float3 current_vertex_position { FLT_MAX, FLT_MAX, FLT_MAX };
710
- for (uint i = 0; i < (uint)mVertices.size(); ++i)
711
- if (group_idx[i] == -1)
712
- {
713
- const Float3 &vertex_position = mVertices[i].mPosition;
714
- float max_axis_value = vertex_position[max_axis];
715
- float mid_axis_value = vertex_position[mid_axis];
716
- float min_axis_value = vertex_position[min_axis];
717
-
718
- if (max_axis_value < current_vertex_position[max_axis]
719
- || (max_axis_value == current_vertex_position[max_axis]
720
- && (mid_axis_value < current_vertex_position[mid_axis]
721
- || (mid_axis_value == current_vertex_position[mid_axis]
722
- && min_axis_value < current_vertex_position[min_axis]))))
723
- {
724
- current_vertex_position = mVertices[i].mPosition;
725
- current_vertex = i;
726
- }
727
- }
728
- if (current_vertex == UINT_MAX)
729
- break;
730
-
731
- // Initialize the current group with 1 vertex
732
- current_group.push_back(current_vertex);
733
- group_idx[current_vertex] = current_group_idx;
734
-
735
- // Fill up the group
736
- for (;;)
737
- {
738
- // Find the vertex that is most connected to the current group
739
- uint best_vertex = UINT_MAX;
740
- uint best_num_connections = 0;
741
- float best_dist_sq = FLT_MAX;
742
- for (uint i = 0; i < (uint)current_group.size(); ++i) // For all vertices in the current group
743
- for (const Connection &c : connectivity[current_group[i]]) // For all connections to other vertices
744
- {
745
- uint v = c.mVertex;
746
- if (group_idx[v] == -1) // Ungrouped vertices only
747
- {
748
- // Count the number of connections to this group
749
- uint num_connections = 0;
750
- for (const Connection &v2 : connectivity[v])
751
- if (group_idx[v2.mVertex] == current_group_idx)
752
- num_connections += v2.mCount;
753
-
754
- // Calculate distance to group centroid
755
- float dist_sq = (Vec3(mVertices[v].mPosition) - Vec3(mVertices[current_group.front()].mPosition)).LengthSq();
756
-
757
- if (best_vertex == UINT_MAX
758
- || num_connections > best_num_connections
759
- || (num_connections == best_num_connections && dist_sq < best_dist_sq))
760
- {
761
- best_vertex = v;
762
- best_num_connections = num_connections;
763
- best_dist_sq = dist_sq;
764
- }
765
- }
766
- }
767
-
768
- // Add the best vertex to the current group
769
- if (best_vertex != UINT_MAX)
770
- {
771
- current_group.push_back(best_vertex);
772
- group_idx[best_vertex] = current_group_idx;
773
- }
774
-
775
- // Create a new group?
776
- if (current_group.size() >= SoftBodyUpdateContext::cVertexConstraintBatch // If full, yes
777
- || (current_group.size() > SoftBodyUpdateContext::cVertexConstraintBatch / 2 && best_vertex == UINT_MAX)) // If half full and we found no connected vertex, yes
778
- {
779
- current_group.clear();
780
- current_group_idx++;
781
- break;
782
- }
783
-
784
- // If we didn't find a connected vertex, we need to find a new starting vertex
785
- if (best_vertex == UINT_MAX)
786
- break;
787
- }
788
- }
789
-
790
- // If the last group is more than half full, we'll keep it as a separate group, otherwise we merge it with the 'non parallel' group
791
- if (current_group.size() > SoftBodyUpdateContext::cVertexConstraintBatch / 2)
792
- ++current_group_idx;
793
-
794
- // We no longer need the current group array, free the memory
795
- current_group.clear();
796
- current_group.shrink_to_fit();
797
-
798
- // We're done with the connectivity list, free the memory
799
- connectivity.clear();
800
- connectivity.shrink_to_fit();
801
-
802
- // Assign the constraints to their groups
803
- struct Group
804
- {
805
- uint GetSize() const
806
- {
807
- return (uint)mEdgeConstraints.size() + (uint)mLRAConstraints.size() + (uint)mRodStretchShearConstraints.size() + (uint)mRodBendTwistConstraints.size() + (uint)mDihedralBendConstraints.size() + (uint)mVolumeConstraints.size() + (uint)mSkinnedConstraints.size();
808
- }
809
-
810
- Array<uint> mEdgeConstraints;
811
- Array<uint> mLRAConstraints;
812
- Array<uint> mRodStretchShearConstraints;
813
- Array<uint> mRodBendTwistConstraints;
814
- Array<uint> mDihedralBendConstraints;
815
- Array<uint> mVolumeConstraints;
816
- Array<uint> mSkinnedConstraints;
817
- };
818
- Array<Group> groups;
819
- groups.resize(current_group_idx + 1); // + non parallel group
820
- for (const Edge &e : mEdgeConstraints)
821
- {
822
- int g1 = group_idx[e.mVertex[0]];
823
- int g2 = group_idx[e.mVertex[1]];
824
- JPH_ASSERT(g1 >= 0 && g2 >= 0);
825
- if (g1 == g2) // In the same group
826
- groups[g1].mEdgeConstraints.push_back(uint(&e - mEdgeConstraints.data()));
827
- else // In different groups -> parallel group
828
- groups.back().mEdgeConstraints.push_back(uint(&e - mEdgeConstraints.data()));
829
- }
830
- for (const LRA &l : mLRAConstraints)
831
- {
832
- int g1 = group_idx[l.mVertex[0]];
833
- int g2 = group_idx[l.mVertex[1]];
834
- JPH_ASSERT(g1 >= 0 && g2 >= 0);
835
- if (g1 == g2) // In the same group
836
- groups[g1].mLRAConstraints.push_back(uint(&l - mLRAConstraints.data()));
837
- else // In different groups -> parallel group
838
- groups.back().mLRAConstraints.push_back(uint(&l - mLRAConstraints.data()));
839
- }
840
- for (const RodStretchShear &r : mRodStretchShearConstraints)
841
- {
842
- int g1 = group_idx[r.mVertex[0]];
843
- int g2 = group_idx[r.mVertex[1]];
844
- JPH_ASSERT(g1 >= 0 && g2 >= 0);
845
- if (g1 == g2) // In the same group
846
- groups[g1].mRodStretchShearConstraints.push_back(uint(&r - mRodStretchShearConstraints.data()));
847
- else // In different groups -> parallel group
848
- groups.back().mRodStretchShearConstraints.push_back(uint(&r - mRodStretchShearConstraints.data()));
849
- }
850
- for (const RodBendTwist &r : mRodBendTwistConstraints)
851
- {
852
- int g1 = group_idx[mRodStretchShearConstraints[r.mRod[0]].mVertex[0]];
853
- int g2 = group_idx[mRodStretchShearConstraints[r.mRod[0]].mVertex[1]];
854
- int g3 = group_idx[mRodStretchShearConstraints[r.mRod[1]].mVertex[0]];
855
- int g4 = group_idx[mRodStretchShearConstraints[r.mRod[1]].mVertex[1]];
856
- JPH_ASSERT(g1 >= 0 && g2 >= 0 && g3 >= 0 && g4 >= 0);
857
- if (g1 == g2 && g1 == g3 && g1 == g4) // In the same group
858
- groups[g1].mRodBendTwistConstraints.push_back(uint(&r - mRodBendTwistConstraints.data()));
859
- else // In different groups -> parallel group
860
- groups.back().mRodBendTwistConstraints.push_back(uint(&r - mRodBendTwistConstraints.data()));
861
- }
862
- for (const DihedralBend &d : mDihedralBendConstraints)
863
- {
864
- int g1 = group_idx[d.mVertex[0]];
865
- int g2 = group_idx[d.mVertex[1]];
866
- int g3 = group_idx[d.mVertex[2]];
867
- int g4 = group_idx[d.mVertex[3]];
868
- JPH_ASSERT(g1 >= 0 && g2 >= 0 && g3 >= 0 && g4 >= 0);
869
- if (g1 == g2 && g1 == g3 && g1 == g4) // In the same group
870
- groups[g1].mDihedralBendConstraints.push_back(uint(&d - mDihedralBendConstraints.data()));
871
- else // In different groups -> parallel group
872
- groups.back().mDihedralBendConstraints.push_back(uint(&d - mDihedralBendConstraints.data()));
873
- }
874
- for (const Volume &v : mVolumeConstraints)
875
- {
876
- int g1 = group_idx[v.mVertex[0]];
877
- int g2 = group_idx[v.mVertex[1]];
878
- int g3 = group_idx[v.mVertex[2]];
879
- int g4 = group_idx[v.mVertex[3]];
880
- JPH_ASSERT(g1 >= 0 && g2 >= 0 && g3 >= 0 && g4 >= 0);
881
- if (g1 == g2 && g1 == g3 && g1 == g4) // In the same group
882
- groups[g1].mVolumeConstraints.push_back(uint(&v - mVolumeConstraints.data()));
883
- else // In different groups -> parallel group
884
- groups.back().mVolumeConstraints.push_back(uint(&v - mVolumeConstraints.data()));
885
- }
886
- for (const Skinned &s : mSkinnedConstraints)
887
- {
888
- int g1 = group_idx[s.mVertex];
889
- JPH_ASSERT(g1 >= 0);
890
- groups[g1].mSkinnedConstraints.push_back(uint(&s - mSkinnedConstraints.data()));
891
- }
892
-
893
- // Sort the parallel groups from big to small (this means the big groups will be scheduled first and have more time to complete)
894
- QuickSort(groups.begin(), groups.end() - 1, [](const Group &inLHS, const Group &inRHS) { return inLHS.GetSize() > inRHS.GetSize(); });
895
-
896
- // Make sure we know the closest kinematic vertex so we can sort
897
- CalculateClosestKinematic();
898
-
899
- // Sort within each group
900
- for (Group &group : groups)
901
- {
902
- // Sort the edge constraints
903
- QuickSort(group.mEdgeConstraints.begin(), group.mEdgeConstraints.end(), [this](uint inLHS, uint inRHS)
904
- {
905
- const Edge &e1 = mEdgeConstraints[inLHS];
906
- const Edge &e2 = mEdgeConstraints[inRHS];
907
-
908
- // First sort so that the edge with the smallest distance to a kinematic vertex comes first
909
- float d1 = min(mClosestKinematic[e1.mVertex[0]].mDistance, mClosestKinematic[e1.mVertex[1]].mDistance);
910
- float d2 = min(mClosestKinematic[e2.mVertex[0]].mDistance, mClosestKinematic[e2.mVertex[1]].mDistance);
911
- if (d1 != d2)
912
- return d1 < d2;
913
-
914
- // Order the edges so that the ones with the smallest index go first (hoping to get better cache locality when we process the edges).
915
- // Note we could also re-order the vertices but that would be much more of a burden to the end user
916
- uint32 m1 = e1.GetMinVertexIndex();
917
- uint32 m2 = e2.GetMinVertexIndex();
918
- if (m1 != m2)
919
- return m1 < m2;
920
-
921
- return inLHS < inRHS;
922
- });
923
-
924
- // Sort the LRA constraints
925
- QuickSort(group.mLRAConstraints.begin(), group.mLRAConstraints.end(), [this](uint inLHS, uint inRHS)
926
- {
927
- const LRA &l1 = mLRAConstraints[inLHS];
928
- const LRA &l2 = mLRAConstraints[inRHS];
929
-
930
- // First sort so that the longest constraint comes first (meaning the shortest constraint has the most influence on the end result)
931
- // Most of the time there will be a single LRA constraint per vertex and since the LRA constraint only modifies a single vertex,
932
- // updating one constraint will not violate another constraint.
933
- if (l1.mMaxDistance != l2.mMaxDistance)
934
- return l1.mMaxDistance > l2.mMaxDistance;
935
-
936
- // Order constraints so that the ones with the smallest index go first
937
- uint32 m1 = l1.GetMinVertexIndex();
938
- uint32 m2 = l2.GetMinVertexIndex();
939
- if (m1 != m2)
940
- return m1 < m2;
941
-
942
- return inLHS < inRHS;
943
- });
944
-
945
- // Sort the rod stretch shear constraints
946
- QuickSort(group.mRodStretchShearConstraints.begin(), group.mRodStretchShearConstraints.end(), [this](uint inLHS, uint inRHS)
947
- {
948
- const RodStretchShear &r1 = mRodStretchShearConstraints[inLHS];
949
- const RodStretchShear &r2 = mRodStretchShearConstraints[inRHS];
950
-
951
- // First sort so that the rod with the smallest distance to a kinematic vertex comes first
952
- float d1 = min(mClosestKinematic[r1.mVertex[0]].mDistance, mClosestKinematic[r1.mVertex[1]].mDistance);
953
- float d2 = min(mClosestKinematic[r2.mVertex[0]].mDistance, mClosestKinematic[r2.mVertex[1]].mDistance);
954
- if (d1 != d2)
955
- return d1 < d2;
956
-
957
- // Then sort on the rod that connects to the smallest kinematic vertex
958
- uint32 m1 = min(mClosestKinematic[r1.mVertex[0]].mVertex, mClosestKinematic[r1.mVertex[1]].mVertex);
959
- uint32 m2 = min(mClosestKinematic[r2.mVertex[0]].mVertex, mClosestKinematic[r2.mVertex[1]].mVertex);
960
- if (m1 != m2)
961
- return m1 < m2;
962
-
963
- // Order the rods so that the ones with the smallest index go first (hoping to get better cache locality when we process the rods).
964
- m1 = r1.GetMinVertexIndex();
965
- m2 = r2.GetMinVertexIndex();
966
- if (m1 != m2)
967
- return m1 < m2;
968
-
969
- return inLHS < inRHS;
970
- });
971
-
972
- // Sort the rod bend twist constraints
973
- QuickSort(group.mRodBendTwistConstraints.begin(), group.mRodBendTwistConstraints.end(), [this](uint inLHS, uint inRHS)
974
- {
975
- const RodBendTwist &b1 = mRodBendTwistConstraints[inLHS];
976
- const RodStretchShear &b1_r1 = mRodStretchShearConstraints[b1.mRod[0]];
977
- const RodStretchShear &b1_r2 = mRodStretchShearConstraints[b1.mRod[1]];
978
-
979
- const RodBendTwist &b2 = mRodBendTwistConstraints[inRHS];
980
- const RodStretchShear &b2_r1 = mRodStretchShearConstraints[b2.mRod[0]];
981
- const RodStretchShear &b2_r2 = mRodStretchShearConstraints[b2.mRod[1]];
982
-
983
- // First sort so that the rod with the smallest number of hops to a kinematic vertex comes first.
984
- // Note that we don't use distance because of the bilateral interleaving below.
985
- uint32 m1 = min(
986
- min(mClosestKinematic[b1_r1.mVertex[0]].mHops, mClosestKinematic[b1_r1.mVertex[1]].mHops),
987
- min(mClosestKinematic[b1_r2.mVertex[0]].mHops, mClosestKinematic[b1_r2.mVertex[1]].mHops));
988
- uint32 m2 = min(
989
- min(mClosestKinematic[b2_r1.mVertex[0]].mHops, mClosestKinematic[b2_r1.mVertex[1]].mHops),
990
- min(mClosestKinematic[b2_r2.mVertex[0]].mHops, mClosestKinematic[b2_r2.mVertex[1]].mHops));
991
- if (m1 != m2)
992
- return m1 < m2;
993
-
994
- // Then sort on the rod that connects to the kinematic vertex with lowest index.
995
- // This ensures that we consistently order the rods that are attached to other kinematic constraints.
996
- // Again, this helps bilateral interleaving below.
997
- m1 = min(
998
- min(mClosestKinematic[b1_r1.mVertex[0]].mVertex, mClosestKinematic[b1_r1.mVertex[1]].mVertex),
999
- min(mClosestKinematic[b1_r2.mVertex[0]].mVertex, mClosestKinematic[b1_r2.mVertex[1]].mVertex));
1000
- m2 = min(
1001
- min(mClosestKinematic[b2_r1.mVertex[0]].mVertex, mClosestKinematic[b2_r1.mVertex[1]].mVertex),
1002
- min(mClosestKinematic[b2_r2.mVertex[0]].mVertex, mClosestKinematic[b2_r2.mVertex[1]].mVertex));
1003
- if (m1 != m2)
1004
- return m1 < m2;
1005
-
1006
- // Finally order so that the smallest vertex index goes first
1007
- m1 = min(b1_r1.GetMinVertexIndex(), b1_r2.GetMinVertexIndex());
1008
- m2 = min(b2_r1.GetMinVertexIndex(), b2_r2.GetMinVertexIndex());
1009
- if (m1 != m2)
1010
- return m1 < m2;
1011
-
1012
- return inLHS < inRHS;
1013
- });
1014
-
1015
- // Bilateral interleaving, see figure 4 of "Position and Orientation Based Cosserat Rods" - Kugelstadt and Schoemer - SIGGRAPH 2016
1016
- // Keeping the twist constraints sorted often results in an unstable simulation
1017
- for (Array<uint>::size_type i = 1, s = group.mRodBendTwistConstraints.size(), s2 = s >> 1; i < s2; i += 2)
1018
- std::swap(group.mRodBendTwistConstraints[i], group.mRodBendTwistConstraints[s - i]);
1019
-
1020
- // Sort the dihedral bend constraints
1021
- QuickSort(group.mDihedralBendConstraints.begin(), group.mDihedralBendConstraints.end(), [this](uint inLHS, uint inRHS)
1022
- {
1023
- const DihedralBend &b1 = mDihedralBendConstraints[inLHS];
1024
- const DihedralBend &b2 = mDihedralBendConstraints[inRHS];
1025
-
1026
- // First sort so that the constraint with the smallest distance to a kinematic vertex comes first
1027
- float d1 = min(
1028
- min(mClosestKinematic[b1.mVertex[0]].mDistance, mClosestKinematic[b1.mVertex[1]].mDistance),
1029
- min(mClosestKinematic[b1.mVertex[2]].mDistance, mClosestKinematic[b1.mVertex[3]].mDistance));
1030
- float d2 = min(
1031
- min(mClosestKinematic[b2.mVertex[0]].mDistance, mClosestKinematic[b2.mVertex[1]].mDistance),
1032
- min(mClosestKinematic[b2.mVertex[2]].mDistance, mClosestKinematic[b2.mVertex[3]].mDistance));
1033
- if (d1 != d2)
1034
- return d1 < d2;
1035
-
1036
- // Finally order so that the smallest vertex index goes first
1037
- uint32 m1 = b1.GetMinVertexIndex();
1038
- uint32 m2 = b2.GetMinVertexIndex();
1039
- if (m1 != m2)
1040
- return m1 < m2;
1041
-
1042
- return inLHS < inRHS;
1043
- });
1044
-
1045
- // Sort the volume constraints
1046
- QuickSort(group.mVolumeConstraints.begin(), group.mVolumeConstraints.end(), [this](uint inLHS, uint inRHS)
1047
- {
1048
- const Volume &v1 = mVolumeConstraints[inLHS];
1049
- const Volume &v2 = mVolumeConstraints[inRHS];
1050
-
1051
- // First sort so that the constraint with the smallest distance to a kinematic vertex comes first
1052
- float d1 = min(
1053
- min(mClosestKinematic[v1.mVertex[0]].mDistance, mClosestKinematic[v1.mVertex[1]].mDistance),
1054
- min(mClosestKinematic[v1.mVertex[2]].mDistance, mClosestKinematic[v1.mVertex[3]].mDistance));
1055
- float d2 = min(
1056
- min(mClosestKinematic[v2.mVertex[0]].mDistance, mClosestKinematic[v2.mVertex[1]].mDistance),
1057
- min(mClosestKinematic[v2.mVertex[2]].mDistance, mClosestKinematic[v2.mVertex[3]].mDistance));
1058
- if (d1 != d2)
1059
- return d1 < d2;
1060
-
1061
- // Order constraints so that the ones with the smallest index go first
1062
- uint32 m1 = v1.GetMinVertexIndex();
1063
- uint32 m2 = v2.GetMinVertexIndex();
1064
- if (m1 != m2)
1065
- return m1 < m2;
1066
-
1067
- return inLHS < inRHS;
1068
- });
1069
-
1070
- // Sort the skinned constraints
1071
- QuickSort(group.mSkinnedConstraints.begin(), group.mSkinnedConstraints.end(), [this](uint inLHS, uint inRHS)
1072
- {
1073
- const Skinned &s1 = mSkinnedConstraints[inLHS];
1074
- const Skinned &s2 = mSkinnedConstraints[inRHS];
1075
-
1076
- // Order the skinned constraints so that the ones with the smallest index go first (hoping to get better cache locality when we process the edges).
1077
- if (s1.mVertex != s2.mVertex)
1078
- return s1.mVertex < s2.mVertex;
1079
-
1080
- return inLHS < inRHS;
1081
- });
1082
- }
1083
-
1084
- // Temporary store constraints as we reorder them
1085
- Array<Edge> temp_edges;
1086
- temp_edges.swap(mEdgeConstraints);
1087
- mEdgeConstraints.reserve(temp_edges.size());
1088
- outResults.mEdgeRemap.resize(temp_edges.size(), ~uint(0));
1089
-
1090
- Array<LRA> temp_lra;
1091
- temp_lra.swap(mLRAConstraints);
1092
- mLRAConstraints.reserve(temp_lra.size());
1093
- outResults.mLRARemap.resize(temp_lra.size(), ~uint(0));
1094
-
1095
- Array<RodStretchShear> temp_rod_stretch_shear;
1096
- temp_rod_stretch_shear.swap(mRodStretchShearConstraints);
1097
- mRodStretchShearConstraints.reserve(temp_rod_stretch_shear.size());
1098
- outResults.mRodStretchShearConstraintRemap.resize(temp_rod_stretch_shear.size(), ~uint(0));
1099
-
1100
- Array<RodBendTwist> temp_rod_bend_twist;
1101
- temp_rod_bend_twist.swap(mRodBendTwistConstraints);
1102
- mRodBendTwistConstraints.reserve(temp_rod_bend_twist.size());
1103
- outResults.mRodBendTwistConstraintRemap.resize(temp_rod_bend_twist.size(), ~uint(0));
1104
-
1105
- Array<DihedralBend> temp_dihedral_bend;
1106
- temp_dihedral_bend.swap(mDihedralBendConstraints);
1107
- mDihedralBendConstraints.reserve(temp_dihedral_bend.size());
1108
- outResults.mDihedralBendRemap.resize(temp_dihedral_bend.size(), ~uint(0));
1109
-
1110
- Array<Volume> temp_volume;
1111
- temp_volume.swap(mVolumeConstraints);
1112
- mVolumeConstraints.reserve(temp_volume.size());
1113
- outResults.mVolumeRemap.resize(temp_volume.size(), ~uint(0));
1114
-
1115
- Array<Skinned> temp_skinned;
1116
- temp_skinned.swap(mSkinnedConstraints);
1117
- mSkinnedConstraints.reserve(temp_skinned.size());
1118
- outResults.mSkinnedRemap.resize(temp_skinned.size(), ~uint(0));
1119
-
1120
- // Finalize update groups
1121
- for (const Group &group : groups)
1122
- {
1123
- // Reorder edge constraints for this group
1124
- for (uint idx : group.mEdgeConstraints)
1125
- {
1126
- outResults.mEdgeRemap[idx] = (uint)mEdgeConstraints.size();
1127
- mEdgeConstraints.push_back(temp_edges[idx]);
1128
- }
1129
-
1130
- // Reorder LRA constraints for this group
1131
- for (uint idx : group.mLRAConstraints)
1132
- {
1133
- outResults.mLRARemap[idx] = (uint)mLRAConstraints.size();
1134
- mLRAConstraints.push_back(temp_lra[idx]);
1135
- }
1136
-
1137
- // Reorder rod stretch shear constraints for this group
1138
- for (uint idx : group.mRodStretchShearConstraints)
1139
- {
1140
- outResults.mRodStretchShearConstraintRemap[idx] = (uint)mRodStretchShearConstraints.size();
1141
- mRodStretchShearConstraints.push_back(temp_rod_stretch_shear[idx]);
1142
- }
1143
-
1144
- // Reorder rod bend twist constraints for this group
1145
- for (uint idx : group.mRodBendTwistConstraints)
1146
- {
1147
- outResults.mRodBendTwistConstraintRemap[idx] = (uint)mRodBendTwistConstraints.size();
1148
- mRodBendTwistConstraints.push_back(temp_rod_bend_twist[idx]);
1149
- }
1150
-
1151
- // Reorder dihedral bend constraints for this group
1152
- for (uint idx : group.mDihedralBendConstraints)
1153
- {
1154
- outResults.mDihedralBendRemap[idx] = (uint)mDihedralBendConstraints.size();
1155
- mDihedralBendConstraints.push_back(temp_dihedral_bend[idx]);
1156
- }
1157
-
1158
- // Reorder volume constraints for this group
1159
- for (uint idx : group.mVolumeConstraints)
1160
- {
1161
- outResults.mVolumeRemap[idx] = (uint)mVolumeConstraints.size();
1162
- mVolumeConstraints.push_back(temp_volume[idx]);
1163
- }
1164
-
1165
- // Reorder skinned constraints for this group
1166
- for (uint idx : group.mSkinnedConstraints)
1167
- {
1168
- outResults.mSkinnedRemap[idx] = (uint)mSkinnedConstraints.size();
1169
- mSkinnedConstraints.push_back(temp_skinned[idx]);
1170
- }
1171
-
1172
- // Store end indices
1173
- mUpdateGroups.push_back({ (uint)mEdgeConstraints.size(), (uint)mLRAConstraints.size(), (uint)mRodStretchShearConstraints.size(), (uint)mRodBendTwistConstraints.size(), (uint)mDihedralBendConstraints.size(), (uint)mVolumeConstraints.size(), (uint)mSkinnedConstraints.size() });
1174
- }
1175
-
1176
- // Remap bend twist indices because mRodStretchShearConstraints has been reordered
1177
- for (RodBendTwist &r : mRodBendTwistConstraints)
1178
- for (int i = 0; i < 2; ++i)
1179
- r.mRod[i] = outResults.mRodStretchShearConstraintRemap[r.mRod[i]];
1180
-
1181
- // Free closest kinematic buffer
1182
- mClosestKinematic.clear();
1183
- mClosestKinematic.shrink_to_fit();
1184
- }
1185
-
1186
- Ref<SoftBodySharedSettings> SoftBodySharedSettings::Clone() const
1187
- {
1188
- Ref<SoftBodySharedSettings> clone = new SoftBodySharedSettings;
1189
- clone->mVertices = mVertices;
1190
- clone->mFaces = mFaces;
1191
- clone->mEdgeConstraints = mEdgeConstraints;
1192
- clone->mDihedralBendConstraints = mDihedralBendConstraints;
1193
- clone->mVolumeConstraints = mVolumeConstraints;
1194
- clone->mSkinnedConstraints = mSkinnedConstraints;
1195
- clone->mSkinnedConstraintNormals = mSkinnedConstraintNormals;
1196
- clone->mInvBindMatrices = mInvBindMatrices;
1197
- clone->mLRAConstraints = mLRAConstraints;
1198
- clone->mRodStretchShearConstraints = mRodStretchShearConstraints;
1199
- clone->mRodBendTwistConstraints = mRodBendTwistConstraints;
1200
- clone->mMaterials = mMaterials;
1201
- clone->mUpdateGroups = mUpdateGroups;
1202
- return clone;
1203
- }
1204
-
1205
- void SoftBodySharedSettings::SaveBinaryState(StreamOut &inStream) const
1206
- {
1207
- inStream.Write(mVertices);
1208
- inStream.Write(mFaces);
1209
- inStream.Write(mEdgeConstraints);
1210
- inStream.Write(mDihedralBendConstraints);
1211
- inStream.Write(mVolumeConstraints);
1212
- inStream.Write(mSkinnedConstraints);
1213
- inStream.Write(mSkinnedConstraintNormals);
1214
- inStream.Write(mLRAConstraints);
1215
- inStream.Write(mUpdateGroups);
1216
-
1217
- // Can't write mRodStretchShearConstraints directly because the class contains padding
1218
- inStream.Write(mRodStretchShearConstraints, [](const RodStretchShear &inElement, StreamOut &inS) {
1219
- inS.Write(inElement.mVertex);
1220
- inS.Write(inElement.mLength);
1221
- inS.Write(inElement.mInvMass);
1222
- inS.Write(inElement.mCompliance);
1223
- inS.Write(inElement.mBishop);
1224
- });
1225
-
1226
- // Can't write mRodBendTwistConstraints directly because the class contains padding
1227
- inStream.Write(mRodBendTwistConstraints, [](const RodBendTwist &inElement, StreamOut &inS) {
1228
- inS.Write(inElement.mRod);
1229
- inS.Write(inElement.mCompliance);
1230
- inS.Write(inElement.mOmega0);
1231
- });
1232
-
1233
- // Can't write mInvBindMatrices directly because the class contains padding
1234
- inStream.Write(mInvBindMatrices, [](const InvBind &inElement, StreamOut &inS) {
1235
- inS.Write(inElement.mJointIndex);
1236
- inS.Write(inElement.mInvBind);
1237
- });
1238
- }
1239
-
1240
- void SoftBodySharedSettings::RestoreBinaryState(StreamIn &inStream)
1241
- {
1242
- inStream.Read(mVertices);
1243
- inStream.Read(mFaces);
1244
- inStream.Read(mEdgeConstraints);
1245
- inStream.Read(mDihedralBendConstraints);
1246
- inStream.Read(mVolumeConstraints);
1247
- inStream.Read(mSkinnedConstraints);
1248
- inStream.Read(mSkinnedConstraintNormals);
1249
- inStream.Read(mLRAConstraints);
1250
- inStream.Read(mUpdateGroups);
1251
-
1252
- inStream.Read(mRodStretchShearConstraints, [](StreamIn &inS, RodStretchShear &outElement) {
1253
- inS.Read(outElement.mVertex);
1254
- inS.Read(outElement.mLength);
1255
- inS.Read(outElement.mInvMass);
1256
- inS.Read(outElement.mCompliance);
1257
- inS.Read(outElement.mBishop);
1258
- });
1259
-
1260
- inStream.Read(mRodBendTwistConstraints, [](StreamIn &inS, RodBendTwist &outElement) {
1261
- inS.Read(outElement.mRod);
1262
- inS.Read(outElement.mCompliance);
1263
- inS.Read(outElement.mOmega0);
1264
- });
1265
-
1266
- inStream.Read(mInvBindMatrices, [](StreamIn &inS, InvBind &outElement) {
1267
- inS.Read(outElement.mJointIndex);
1268
- inS.Read(outElement.mInvBind);
1269
- });
1270
- }
1271
-
1272
- void SoftBodySharedSettings::SaveWithMaterials(StreamOut &inStream, SharedSettingsToIDMap &ioSettingsMap, MaterialToIDMap &ioMaterialMap) const
1273
- {
1274
- SharedSettingsToIDMap::const_iterator settings_iter = ioSettingsMap.find(this);
1275
- if (settings_iter == ioSettingsMap.end())
1276
- {
1277
- // Write settings ID
1278
- uint32 settings_id = ioSettingsMap.size();
1279
- ioSettingsMap[this] = settings_id;
1280
- inStream.Write(settings_id);
1281
-
1282
- // Write the settings
1283
- SaveBinaryState(inStream);
1284
-
1285
- // Write materials
1286
- StreamUtils::SaveObjectArray(inStream, mMaterials, &ioMaterialMap);
1287
- }
1288
- else
1289
- {
1290
- // Known settings, just write the ID
1291
- inStream.Write(settings_iter->second);
1292
- }
1293
- }
1294
-
1295
- SoftBodySharedSettings::SettingsResult SoftBodySharedSettings::sRestoreWithMaterials(StreamIn &inStream, IDToSharedSettingsMap &ioSettingsMap, IDToMaterialMap &ioMaterialMap)
1296
- {
1297
- SettingsResult result;
1298
-
1299
- // Read settings id
1300
- uint32 settings_id;
1301
- inStream.Read(settings_id);
1302
- if (inStream.IsEOF() || inStream.IsFailed())
1303
- {
1304
- result.SetError("Failed to read settings id");
1305
- return result;
1306
- }
1307
-
1308
- // Check nullptr settings
1309
- if (settings_id == ~uint32(0))
1310
- {
1311
- result.Set(nullptr);
1312
- return result;
1313
- }
1314
-
1315
- // Check if we already read this settings
1316
- if (settings_id < ioSettingsMap.size())
1317
- {
1318
- result.Set(ioSettingsMap[settings_id]);
1319
- return result;
1320
- }
1321
-
1322
- // Create new object
1323
- Ref<SoftBodySharedSettings> settings = new SoftBodySharedSettings;
1324
-
1325
- // Read state
1326
- settings->RestoreBinaryState(inStream);
1327
-
1328
- // Read materials
1329
- Result mlresult = StreamUtils::RestoreObjectArray<PhysicsMaterialList>(inStream, ioMaterialMap);
1330
- if (mlresult.HasError())
1331
- {
1332
- result.SetError(mlresult.GetError());
1333
- return result;
1334
- }
1335
- settings->mMaterials = mlresult.Get();
1336
-
1337
- // Add the settings to the map
1338
- ioSettingsMap.push_back(settings);
1339
-
1340
- result.Set(settings);
1341
- return result;
1342
- }
1343
-
1344
- Ref<SoftBodySharedSettings> SoftBodySharedSettings::sCreateCube(uint inGridSize, float inGridSpacing)
1345
- {
1346
- const Vec3 cOffset = Vec3::sReplicate(-0.5f * inGridSpacing * (inGridSize - 1));
1347
-
1348
- // Create settings
1349
- SoftBodySharedSettings *settings = new SoftBodySharedSettings;
1350
- for (uint z = 0; z < inGridSize; ++z)
1351
- for (uint y = 0; y < inGridSize; ++y)
1352
- for (uint x = 0; x < inGridSize; ++x)
1353
- {
1354
- SoftBodySharedSettings::Vertex v;
1355
- (cOffset + Vec3::sReplicate(inGridSpacing) * Vec3(float(x), float(y), float(z))).StoreFloat3(&v.mPosition);
1356
- settings->mVertices.push_back(v);
1357
- }
1358
-
1359
- // Function to get the vertex index of a point on the cube
1360
- auto vertex_index = [inGridSize](uint inX, uint inY, uint inZ)
1361
- {
1362
- return inX + inY * inGridSize + inZ * inGridSize * inGridSize;
1363
- };
1364
-
1365
- // Create edges
1366
- for (uint z = 0; z < inGridSize; ++z)
1367
- for (uint y = 0; y < inGridSize; ++y)
1368
- for (uint x = 0; x < inGridSize; ++x)
1369
- {
1370
- SoftBodySharedSettings::Edge e;
1371
- e.mVertex[0] = vertex_index(x, y, z);
1372
- if (x < inGridSize - 1)
1373
- {
1374
- e.mVertex[1] = vertex_index(x + 1, y, z);
1375
- settings->mEdgeConstraints.push_back(e);
1376
- }
1377
- if (y < inGridSize - 1)
1378
- {
1379
- e.mVertex[1] = vertex_index(x, y + 1, z);
1380
- settings->mEdgeConstraints.push_back(e);
1381
- }
1382
- if (z < inGridSize - 1)
1383
- {
1384
- e.mVertex[1] = vertex_index(x, y, z + 1);
1385
- settings->mEdgeConstraints.push_back(e);
1386
- }
1387
- }
1388
- settings->CalculateEdgeLengths();
1389
-
1390
- // Tetrahedrons to fill a cube
1391
- const int tetra_indices[6][4][3] = {
1392
- { {0, 0, 0}, {0, 1, 1}, {0, 0, 1}, {1, 1, 1} },
1393
- { {0, 0, 0}, {0, 1, 0}, {0, 1, 1}, {1, 1, 1} },
1394
- { {0, 0, 0}, {0, 0, 1}, {1, 0, 1}, {1, 1, 1} },
1395
- { {0, 0, 0}, {1, 0, 1}, {1, 0, 0}, {1, 1, 1} },
1396
- { {0, 0, 0}, {1, 1, 0}, {0, 1, 0}, {1, 1, 1} },
1397
- { {0, 0, 0}, {1, 0, 0}, {1, 1, 0}, {1, 1, 1} }
1398
- };
1399
-
1400
- // Create volume constraints
1401
- for (uint z = 0; z < inGridSize - 1; ++z)
1402
- for (uint y = 0; y < inGridSize - 1; ++y)
1403
- for (uint x = 0; x < inGridSize - 1; ++x)
1404
- for (uint t = 0; t < 6; ++t)
1405
- {
1406
- SoftBodySharedSettings::Volume v;
1407
- for (uint i = 0; i < 4; ++i)
1408
- v.mVertex[i] = vertex_index(x + tetra_indices[t][i][0], y + tetra_indices[t][i][1], z + tetra_indices[t][i][2]);
1409
- settings->mVolumeConstraints.push_back(v);
1410
- }
1411
-
1412
- settings->CalculateVolumeConstraintVolumes();
1413
-
1414
- // Create faces
1415
- for (uint y = 0; y < inGridSize - 1; ++y)
1416
- for (uint x = 0; x < inGridSize - 1; ++x)
1417
- {
1418
- SoftBodySharedSettings::Face f;
1419
-
1420
- // Face 1
1421
- f.mVertex[0] = vertex_index(x, y, 0);
1422
- f.mVertex[1] = vertex_index(x, y + 1, 0);
1423
- f.mVertex[2] = vertex_index(x + 1, y + 1, 0);
1424
- settings->AddFace(f);
1425
-
1426
- f.mVertex[1] = vertex_index(x + 1, y + 1, 0);
1427
- f.mVertex[2] = vertex_index(x + 1, y, 0);
1428
- settings->AddFace(f);
1429
-
1430
- // Face 2
1431
- f.mVertex[0] = vertex_index(x, y, inGridSize - 1);
1432
- f.mVertex[1] = vertex_index(x + 1, y + 1, inGridSize - 1);
1433
- f.mVertex[2] = vertex_index(x, y + 1, inGridSize - 1);
1434
- settings->AddFace(f);
1435
-
1436
- f.mVertex[1] = vertex_index(x + 1, y, inGridSize - 1);
1437
- f.mVertex[2] = vertex_index(x + 1, y + 1, inGridSize - 1);
1438
- settings->AddFace(f);
1439
-
1440
- // Face 3
1441
- f.mVertex[0] = vertex_index(x, 0, y);
1442
- f.mVertex[1] = vertex_index(x + 1, 0, y + 1);
1443
- f.mVertex[2] = vertex_index(x, 0, y + 1);
1444
- settings->AddFace(f);
1445
-
1446
- f.mVertex[1] = vertex_index(x + 1, 0, y);
1447
- f.mVertex[2] = vertex_index(x + 1, 0, y + 1);
1448
- settings->AddFace(f);
1449
-
1450
- // Face 4
1451
- f.mVertex[0] = vertex_index(x, inGridSize - 1, y);
1452
- f.mVertex[1] = vertex_index(x, inGridSize - 1, y + 1);
1453
- f.mVertex[2] = vertex_index(x + 1, inGridSize - 1, y + 1);
1454
- settings->AddFace(f);
1455
-
1456
- f.mVertex[1] = vertex_index(x + 1, inGridSize - 1, y + 1);
1457
- f.mVertex[2] = vertex_index(x + 1, inGridSize - 1, y);
1458
- settings->AddFace(f);
1459
-
1460
- // Face 5
1461
- f.mVertex[0] = vertex_index(0, x, y);
1462
- f.mVertex[1] = vertex_index(0, x, y + 1);
1463
- f.mVertex[2] = vertex_index(0, x + 1, y + 1);
1464
- settings->AddFace(f);
1465
-
1466
- f.mVertex[1] = vertex_index(0, x + 1, y + 1);
1467
- f.mVertex[2] = vertex_index(0, x + 1, y);
1468
- settings->AddFace(f);
1469
-
1470
- // Face 6
1471
- f.mVertex[0] = vertex_index(inGridSize - 1, x, y);
1472
- f.mVertex[1] = vertex_index(inGridSize - 1, x + 1, y + 1);
1473
- f.mVertex[2] = vertex_index(inGridSize - 1, x, y + 1);
1474
- settings->AddFace(f);
1475
-
1476
- f.mVertex[1] = vertex_index(inGridSize - 1, x + 1, y);
1477
- f.mVertex[2] = vertex_index(inGridSize - 1, x + 1, y + 1);
1478
- settings->AddFace(f);
1479
- }
1480
-
1481
- // Optimize the settings
1482
- settings->Optimize();
1483
-
1484
- return settings;
1485
- }
1486
-
1487
- JPH_NAMESPACE_END