@bloomengine/engine 0.3.3 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/native/shared/build.rs +137 -6
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
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- package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
- package/native/third_party/JoltPhysics/LICENSE +0 -7
- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
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#include <Jolt/Physics/SoftBody/SoftBodyUpdateContext.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#include <Jolt/Core/QuickSort.h>
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#include <Jolt/Core/UnorderedMap.h>
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#include <Jolt/Core/UnorderedSet.h>
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#include <Jolt/Core/BinaryHeap.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Vertex)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Vertex, mPosition)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Vertex, mVelocity)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Vertex, mInvMass)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Face)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Face, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Face, mMaterialIndex)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Edge)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Edge, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Edge, mRestLength)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Edge, mCompliance)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::RodStretchShear)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mLength)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mInvMass)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mCompliance)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodStretchShear, mBishop)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::RodBendTwist)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodBendTwist, mRod)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodBendTwist, mCompliance)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::RodBendTwist, mOmega0)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::DihedralBend)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::DihedralBend, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::DihedralBend, mCompliance)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::DihedralBend, mInitialAngle)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Volume)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Volume, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Volume, mSixRestVolume)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Volume, mCompliance)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::InvBind)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::InvBind, mJointIndex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::InvBind, mInvBind)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::SkinWeight)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::SkinWeight, mInvBindIndex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::SkinWeight, mWeight)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::Skinned)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mWeights)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mMaxDistance)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mBackStopDistance)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::Skinned, mBackStopRadius)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings::LRA)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::LRA, mVertex)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings::LRA, mMaxDistance)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodySharedSettings)
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{
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mVertices)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mFaces)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mEdgeConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mDihedralBendConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mVolumeConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mSkinnedConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mInvBindMatrices)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mLRAConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mRodStretchShearConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mRodBendTwistConstraints)
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JPH_ADD_ATTRIBUTE(SoftBodySharedSettings, mMaterials)
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}
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void SoftBodySharedSettings::CalculateClosestKinematic()
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{
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// Check if we already calculated this
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if (!mClosestKinematic.empty())
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return;
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// Reserve output size
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mClosestKinematic.resize(mVertices.size());
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// Create a list of connected vertices
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Array<Array<uint32>> connectivity;
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connectivity.resize(mVertices.size());
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for (const Edge &e : mEdgeConstraints)
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{
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connectivity[e.mVertex[0]].push_back(e.mVertex[1]);
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connectivity[e.mVertex[1]].push_back(e.mVertex[0]);
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}
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for (const RodStretchShear &r : mRodStretchShearConstraints)
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{
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connectivity[r.mVertex[0]].push_back(r.mVertex[1]);
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connectivity[r.mVertex[1]].push_back(r.mVertex[0]);
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}
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// Use Dijkstra's algorithm to find the closest kinematic vertex for each vertex
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// See: https://en.wikipedia.org/wiki/Dijkstra's_algorithm
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//
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// An element in the open list
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struct Open
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{
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// Order so that we get the shortest distance first
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bool operator < (const Open &inRHS) const
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{
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return mDistance > inRHS.mDistance;
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}
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uint32 mVertex;
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float mDistance;
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};
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// Start with all kinematic elements
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Array<Open> to_visit;
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for (uint32 v = 0; v < mVertices.size(); ++v)
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if (mVertices[v].mInvMass == 0.0f)
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{
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mClosestKinematic[v].mVertex = v;
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mClosestKinematic[v].mHops = 0;
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mClosestKinematic[v].mDistance = 0.0f;
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to_visit.push_back({ v, 0.0f });
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BinaryHeapPush(to_visit.begin(), to_visit.end(), std::less<Open> { });
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}
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// Visit all vertices remembering the closest kinematic vertex and its distance
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JPH_IF_ENABLE_ASSERTS(float last_closest = 0.0f;)
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while (!to_visit.empty())
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{
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// Pop element from the open list
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BinaryHeapPop(to_visit.begin(), to_visit.end(), std::less<Open> { });
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Open current = to_visit.back();
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to_visit.pop_back();
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JPH_ASSERT(current.mDistance >= last_closest);
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JPH_IF_ENABLE_ASSERTS(last_closest = current.mDistance;)
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// Loop through all of its connected vertices
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for (uint32 v : connectivity[current.mVertex])
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{
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// Calculate distance from the current vertex to this target vertex and check if it is smaller
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float new_distance = current.mDistance + (Vec3(mVertices[v].mPosition) - Vec3(mVertices[current.mVertex].mPosition)).Length();
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if (new_distance < mClosestKinematic[v].mDistance)
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{
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// Remember new closest vertex
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mClosestKinematic[v].mVertex = mClosestKinematic[current.mVertex].mVertex;
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mClosestKinematic[v].mHops = mClosestKinematic[current.mVertex].mHops + 1;
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mClosestKinematic[v].mDistance = new_distance;
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to_visit.push_back({ v, new_distance });
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BinaryHeapPush(to_visit.begin(), to_visit.end(), std::less<Open> { });
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}
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}
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}
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}
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void SoftBodySharedSettings::CreateConstraints(const VertexAttributes *inVertexAttributes, uint inVertexAttributesLength, EBendType inBendType, float inAngleTolerance)
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{
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struct EdgeHelper
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{
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uint32 mVertex[2];
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uint32 mEdgeIdx;
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};
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// Create list of all edges
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Array<EdgeHelper> edges;
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edges.reserve(mFaces.size() * 3);
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for (const Face &f : mFaces)
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for (int i = 0; i < 3; ++i)
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{
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uint32 v0 = f.mVertex[i];
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uint32 v1 = f.mVertex[(i + 1) % 3];
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EdgeHelper e;
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e.mVertex[0] = min(v0, v1);
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e.mVertex[1] = max(v0, v1);
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e.mEdgeIdx = uint32(&f - mFaces.data()) * 3 + i;
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edges.push_back(e);
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}
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// Sort the edges
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QuickSort(edges.begin(), edges.end(), [](const EdgeHelper &inLHS, const EdgeHelper &inRHS) { return inLHS.mVertex[0] < inRHS.mVertex[0] || (inLHS.mVertex[0] == inRHS.mVertex[0] && inLHS.mVertex[1] < inRHS.mVertex[1]); });
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// Only add edges if one of the vertices is movable
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auto add_edge = [this](uint32 inVtx1, uint32 inVtx2, float inCompliance1, float inCompliance2) {
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if ((mVertices[inVtx1].mInvMass > 0.0f || mVertices[inVtx2].mInvMass > 0.0f)
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&& inCompliance1 < FLT_MAX && inCompliance2 < FLT_MAX)
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{
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Edge temp_edge;
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temp_edge.mVertex[0] = inVtx1;
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temp_edge.mVertex[1] = inVtx2;
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temp_edge.mCompliance = 0.5f * (inCompliance1 + inCompliance2);
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temp_edge.mRestLength = (Vec3(mVertices[inVtx2].mPosition) - Vec3(mVertices[inVtx1].mPosition)).Length();
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JPH_ASSERT(temp_edge.mRestLength > 0.0f);
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mEdgeConstraints.push_back(temp_edge);
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}
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};
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// Helper function to get the attributes of a vertex
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auto attr = [inVertexAttributes, inVertexAttributesLength](uint32 inVertex) {
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return inVertexAttributes[min(inVertex, inVertexAttributesLength - 1)];
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};
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// Create the constraints
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float sq_sin_tolerance = Square(Sin(inAngleTolerance));
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float sq_cos_tolerance = Square(Cos(inAngleTolerance));
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mEdgeConstraints.clear();
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mEdgeConstraints.reserve(edges.size());
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for (Array<EdgeHelper>::size_type i = 0; i < edges.size(); ++i)
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{
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const EdgeHelper &e0 = edges[i];
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// Get attributes for the vertices of the edge
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const VertexAttributes &a0 = attr(e0.mVertex[0]);
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const VertexAttributes &a1 = attr(e0.mVertex[1]);
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// Flag that indicates if this edge is a shear edge (if 2 triangles form a quad-like shape and this edge is on the diagonal)
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bool is_shear = false;
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// Test if there are any shared edges
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for (Array<EdgeHelper>::size_type j = i + 1; j < edges.size(); ++j)
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{
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const EdgeHelper &e1 = edges[j];
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if (e0.mVertex[0] == e1.mVertex[0] && e0.mVertex[1] == e1.mVertex[1])
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{
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// Get opposing vertices
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const Face &f0 = mFaces[e0.mEdgeIdx / 3];
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const Face &f1 = mFaces[e1.mEdgeIdx / 3];
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uint32 vopposite0 = f0.mVertex[(e0.mEdgeIdx + 2) % 3];
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uint32 vopposite1 = f1.mVertex[(e1.mEdgeIdx + 2) % 3];
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const VertexAttributes &a_opposite0 = attr(vopposite0);
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const VertexAttributes &a_opposite1 = attr(vopposite1);
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// If the opposite vertices happen to be the same vertex then we have 2 triangles back to back and we skip creating shear / bend constraints
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if (vopposite0 == vopposite1)
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continue;
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// Faces should be roughly in a plane
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Vec3 n0 = (Vec3(mVertices[f0.mVertex[2]].mPosition) - Vec3(mVertices[f0.mVertex[0]].mPosition)).Cross(Vec3(mVertices[f0.mVertex[1]].mPosition) - Vec3(mVertices[f0.mVertex[0]].mPosition));
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-
Vec3 n1 = (Vec3(mVertices[f1.mVertex[2]].mPosition) - Vec3(mVertices[f1.mVertex[0]].mPosition)).Cross(Vec3(mVertices[f1.mVertex[1]].mPosition) - Vec3(mVertices[f1.mVertex[0]].mPosition));
|
|
275
|
-
float n0_dot_n1 = n0.Dot(n1);
|
|
276
|
-
if (n0_dot_n1 > 0.0f
|
|
277
|
-
&& Square(n0_dot_n1) > sq_cos_tolerance * n0.LengthSq() * n1.LengthSq())
|
|
278
|
-
{
|
|
279
|
-
// Faces should approximately form a quad
|
|
280
|
-
Vec3 e0_dir = Vec3(mVertices[vopposite0].mPosition) - Vec3(mVertices[e0.mVertex[0]].mPosition);
|
|
281
|
-
Vec3 e1_dir = Vec3(mVertices[vopposite1].mPosition) - Vec3(mVertices[e0.mVertex[0]].mPosition);
|
|
282
|
-
if (Square(e0_dir.Dot(e1_dir)) < sq_sin_tolerance * e0_dir.LengthSq() * e1_dir.LengthSq())
|
|
283
|
-
{
|
|
284
|
-
// Shear constraint
|
|
285
|
-
add_edge(vopposite0, vopposite1, a_opposite0.mShearCompliance, a_opposite1.mShearCompliance);
|
|
286
|
-
is_shear = true;
|
|
287
|
-
}
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
// Bend constraint
|
|
291
|
-
switch (inBendType)
|
|
292
|
-
{
|
|
293
|
-
case EBendType::None:
|
|
294
|
-
// Do nothing
|
|
295
|
-
break;
|
|
296
|
-
|
|
297
|
-
case EBendType::Distance:
|
|
298
|
-
// Create an edge constraint to represent the bend constraint
|
|
299
|
-
// Use the bend compliance of the shared edge
|
|
300
|
-
if (!is_shear)
|
|
301
|
-
add_edge(vopposite0, vopposite1, a0.mBendCompliance, a1.mBendCompliance);
|
|
302
|
-
break;
|
|
303
|
-
|
|
304
|
-
case EBendType::Dihedral:
|
|
305
|
-
// Test if both opposite vertices are free to move
|
|
306
|
-
if ((mVertices[vopposite0].mInvMass > 0.0f || mVertices[vopposite1].mInvMass > 0.0f)
|
|
307
|
-
&& a0.mBendCompliance < FLT_MAX && a1.mBendCompliance < FLT_MAX)
|
|
308
|
-
{
|
|
309
|
-
// Create a bend constraint
|
|
310
|
-
// Use the bend compliance of the shared edge
|
|
311
|
-
mDihedralBendConstraints.emplace_back(e0.mVertex[0], e0.mVertex[1], vopposite0, vopposite1, 0.5f * (a0.mBendCompliance + a1.mBendCompliance));
|
|
312
|
-
}
|
|
313
|
-
break;
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
else
|
|
317
|
-
{
|
|
318
|
-
// Start iterating from the first non-shared edge
|
|
319
|
-
i = j - 1;
|
|
320
|
-
break;
|
|
321
|
-
}
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
// Create a edge constraint for the current edge
|
|
325
|
-
add_edge(e0.mVertex[0], e0.mVertex[1], is_shear? a0.mShearCompliance : a0.mCompliance, is_shear? a1.mShearCompliance : a1.mCompliance);
|
|
326
|
-
}
|
|
327
|
-
mEdgeConstraints.shrink_to_fit();
|
|
328
|
-
|
|
329
|
-
// Calculate the initial angle for all bend constraints
|
|
330
|
-
CalculateBendConstraintConstants();
|
|
331
|
-
|
|
332
|
-
// Check if any vertices have LRA constraints
|
|
333
|
-
bool has_lra_constraints = false;
|
|
334
|
-
for (const VertexAttributes *va = inVertexAttributes; va < inVertexAttributes + inVertexAttributesLength; ++va)
|
|
335
|
-
if (va->mLRAType != ELRAType::None)
|
|
336
|
-
{
|
|
337
|
-
has_lra_constraints = true;
|
|
338
|
-
break;
|
|
339
|
-
}
|
|
340
|
-
if (has_lra_constraints)
|
|
341
|
-
{
|
|
342
|
-
// Ensure we have calculated the closest kinematic vertex for each vertex
|
|
343
|
-
CalculateClosestKinematic();
|
|
344
|
-
|
|
345
|
-
// Find non-kinematic vertices
|
|
346
|
-
for (uint32 v = 0; v < (uint32)mVertices.size(); ++v)
|
|
347
|
-
if (mVertices[v].mInvMass > 0.0f)
|
|
348
|
-
{
|
|
349
|
-
// Check if a closest vertex was found
|
|
350
|
-
uint32 closest = mClosestKinematic[v].mVertex;
|
|
351
|
-
if (closest != 0xffffffff)
|
|
352
|
-
{
|
|
353
|
-
// Check which LRA constraint to create
|
|
354
|
-
const VertexAttributes &va = attr(v);
|
|
355
|
-
switch (va.mLRAType)
|
|
356
|
-
{
|
|
357
|
-
case ELRAType::None:
|
|
358
|
-
break;
|
|
359
|
-
|
|
360
|
-
case ELRAType::EuclideanDistance:
|
|
361
|
-
mLRAConstraints.emplace_back(closest, v, va.mLRAMaxDistanceMultiplier * (Vec3(mVertices[closest].mPosition) - Vec3(mVertices[v].mPosition)).Length());
|
|
362
|
-
break;
|
|
363
|
-
|
|
364
|
-
case ELRAType::GeodesicDistance:
|
|
365
|
-
mLRAConstraints.emplace_back(closest, v, va.mLRAMaxDistanceMultiplier * mClosestKinematic[v].mDistance);
|
|
366
|
-
break;
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
}
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
void SoftBodySharedSettings::CalculateEdgeLengths()
|
|
374
|
-
{
|
|
375
|
-
for (Edge &e : mEdgeConstraints)
|
|
376
|
-
{
|
|
377
|
-
JPH_ASSERT(e.mVertex[0] != e.mVertex[1], "Edges need to connect 2 different vertices");
|
|
378
|
-
e.mRestLength = (Vec3(mVertices[e.mVertex[1]].mPosition) - Vec3(mVertices[e.mVertex[0]].mPosition)).Length();
|
|
379
|
-
JPH_ASSERT(e.mRestLength > 0.0f);
|
|
380
|
-
}
|
|
381
|
-
}
|
|
382
|
-
|
|
383
|
-
void SoftBodySharedSettings::CalculateRodProperties()
|
|
384
|
-
{
|
|
385
|
-
// Mark connections through bend twist constraints
|
|
386
|
-
Array<Array<uint32>> connections;
|
|
387
|
-
connections.resize(mRodStretchShearConstraints.size());
|
|
388
|
-
for (const RodBendTwist &c : mRodBendTwistConstraints)
|
|
389
|
-
{
|
|
390
|
-
JPH_ASSERT(c.mRod[0] != c.mRod[1], "A bend twist constraint needs to be attached to different rods");
|
|
391
|
-
connections[c.mRod[1]].push_back(c.mRod[0]);
|
|
392
|
-
connections[c.mRod[0]].push_back(c.mRod[1]);
|
|
393
|
-
}
|
|
394
|
-
|
|
395
|
-
// Now calculate the Bishop frames for all rods
|
|
396
|
-
struct Entry
|
|
397
|
-
{
|
|
398
|
-
uint32 mFrom; // Rod we're coming from
|
|
399
|
-
uint32 mTo; // Rod we're going to
|
|
400
|
-
};
|
|
401
|
-
Array<Entry> stack;
|
|
402
|
-
stack.reserve(mRodStretchShearConstraints.size());
|
|
403
|
-
for (uint32 r0_idx = 0; r0_idx < mRodStretchShearConstraints.size(); ++r0_idx)
|
|
404
|
-
{
|
|
405
|
-
RodStretchShear &r0 = mRodStretchShearConstraints[r0_idx];
|
|
406
|
-
|
|
407
|
-
// Do not calculate a 2nd time
|
|
408
|
-
if (r0.mBishop == Quat::sZero())
|
|
409
|
-
{
|
|
410
|
-
// Calculate the frame for this rod
|
|
411
|
-
{
|
|
412
|
-
Vec3 tangent = Vec3(mVertices[r0.mVertex[1]].mPosition) - Vec3(mVertices[r0.mVertex[0]].mPosition);
|
|
413
|
-
r0.mLength = tangent.Length();
|
|
414
|
-
JPH_ASSERT(r0.mLength > 0.0f, "Rods of zero length are not supported!");
|
|
415
|
-
tangent /= r0.mLength;
|
|
416
|
-
Vec3 normal = tangent.GetNormalizedPerpendicular();
|
|
417
|
-
Vec3 binormal = tangent.Cross(normal);
|
|
418
|
-
r0.mBishop = Mat44(Vec4(normal, 0), Vec4(binormal, 0), Vec4(tangent, 0), Vec4(0, 0, 0, 1)).GetQuaternion().Normalized();
|
|
419
|
-
}
|
|
420
|
-
|
|
421
|
-
// Add connected rods to the stack if they haven't been calculated yet
|
|
422
|
-
for (uint32 r1_idx : connections[r0_idx])
|
|
423
|
-
if (mRodStretchShearConstraints[r1_idx].mBishop == Quat::sZero())
|
|
424
|
-
stack.push_back({ r0_idx, r1_idx });
|
|
425
|
-
|
|
426
|
-
// Now connect the bishop frame for all connected rods on the stack
|
|
427
|
-
// This follows the procedure outlined in "Discrete Elastic Rods" - M. Bergou et al.
|
|
428
|
-
// See: https://www.cs.columbia.edu/cg/pdfs/143-rods.pdf
|
|
429
|
-
while (!stack.empty())
|
|
430
|
-
{
|
|
431
|
-
uint32 r1_idx = stack.back().mFrom;
|
|
432
|
-
uint32 r2_idx = stack.back().mTo;
|
|
433
|
-
stack.pop_back();
|
|
434
|
-
|
|
435
|
-
const RodStretchShear &r1 = mRodStretchShearConstraints[r1_idx];
|
|
436
|
-
RodStretchShear &r2 = mRodStretchShearConstraints[r2_idx];
|
|
437
|
-
|
|
438
|
-
// Get the normal and tangent of the first rod's Bishop frame (that was already calculated)
|
|
439
|
-
Mat44 r1_frame = Mat44::sRotation(r1.mBishop);
|
|
440
|
-
Vec3 tangent1 = r1_frame.GetAxisZ();
|
|
441
|
-
Vec3 normal1 = r1_frame.GetAxisX();
|
|
442
|
-
|
|
443
|
-
// Calculate the Bishop frame for the 2nd rod
|
|
444
|
-
Vec3 tangent2 = Vec3(mVertices[r2.mVertex[1]].mPosition) - Vec3(mVertices[r2.mVertex[0]].mPosition);
|
|
445
|
-
if (tangent1.Dot(tangent2) < 0.0f)
|
|
446
|
-
{
|
|
447
|
-
// Edge is oriented in the opposite direction of the previous edge, flip it
|
|
448
|
-
std::swap(r2.mVertex[0], r2.mVertex[1]);
|
|
449
|
-
tangent2 = -tangent2;
|
|
450
|
-
}
|
|
451
|
-
r2.mLength = tangent2.Length();
|
|
452
|
-
JPH_ASSERT(r2.mLength > 0.0f, "Rods of zero length are not supported!");
|
|
453
|
-
tangent2 /= r2.mLength;
|
|
454
|
-
Vec3 t1_cross_t2 = tangent1.Cross(tangent2);
|
|
455
|
-
float sin_angle = t1_cross_t2.Length();
|
|
456
|
-
Vec3 normal2 = normal1;
|
|
457
|
-
if (sin_angle > 1.0e-6f)
|
|
458
|
-
{
|
|
459
|
-
t1_cross_t2 /= sin_angle;
|
|
460
|
-
normal2 = Quat::sRotation(t1_cross_t2, ASin(sin_angle)) * normal2;
|
|
461
|
-
}
|
|
462
|
-
Vec3 binormal2 = tangent2.Cross(normal2);
|
|
463
|
-
r2.mBishop = Mat44(Vec4(normal2, 0), Vec4(binormal2, 0), Vec4(tangent2, 0), Vec4(0, 0, 0, 1)).GetQuaternion().Normalized();
|
|
464
|
-
|
|
465
|
-
// Add connected rods to the stack if they haven't been calculated yet
|
|
466
|
-
for (uint32 r3_idx : connections[r2_idx])
|
|
467
|
-
if (mRodStretchShearConstraints[r3_idx].mBishop == Quat::sZero())
|
|
468
|
-
stack.push_back({ r2_idx, r3_idx });
|
|
469
|
-
}
|
|
470
|
-
}
|
|
471
|
-
}
|
|
472
|
-
|
|
473
|
-
// Calculate inverse mass for all rods by taking the minimum inverse mass (aka the heaviest vertex) of both vertices
|
|
474
|
-
for (RodStretchShear &r : mRodStretchShearConstraints)
|
|
475
|
-
{
|
|
476
|
-
JPH_ASSERT(r.mVertex[0] != r.mVertex[1], "A rod stretch shear constraint requires two different vertices");
|
|
477
|
-
r.mInvMass = min(mVertices[r.mVertex[0]].mInvMass, mVertices[r.mVertex[1]].mInvMass);
|
|
478
|
-
}
|
|
479
|
-
|
|
480
|
-
// Calculate the initial rotation between the rods
|
|
481
|
-
for (RodBendTwist &r : mRodBendTwistConstraints)
|
|
482
|
-
r.mOmega0 = (mRodStretchShearConstraints[r.mRod[0]].mBishop.Conjugated() * mRodStretchShearConstraints[r.mRod[1]].mBishop).Normalized();
|
|
483
|
-
}
|
|
484
|
-
|
|
485
|
-
void SoftBodySharedSettings::CalculateLRALengths(float inMaxDistanceMultiplier)
|
|
486
|
-
{
|
|
487
|
-
for (LRA &l : mLRAConstraints)
|
|
488
|
-
{
|
|
489
|
-
JPH_ASSERT(l.mVertex[0] != l.mVertex[1], "LRA constraints need to connect 2 different vertices");
|
|
490
|
-
l.mMaxDistance = inMaxDistanceMultiplier * (Vec3(mVertices[l.mVertex[1]].mPosition) - Vec3(mVertices[l.mVertex[0]].mPosition)).Length();
|
|
491
|
-
JPH_ASSERT(l.mMaxDistance > 0.0f);
|
|
492
|
-
}
|
|
493
|
-
}
|
|
494
|
-
|
|
495
|
-
void SoftBodySharedSettings::CalculateBendConstraintConstants()
|
|
496
|
-
{
|
|
497
|
-
for (DihedralBend &b : mDihedralBendConstraints)
|
|
498
|
-
{
|
|
499
|
-
JPH_ASSERT(b.mVertex[0] != b.mVertex[1] && b.mVertex[0] != b.mVertex[2] && b.mVertex[0] != b.mVertex[3]
|
|
500
|
-
&& b.mVertex[1] != b.mVertex[2] && b.mVertex[1] != b.mVertex[3]
|
|
501
|
-
&& b.mVertex[2] != b.mVertex[3], "Bend constraints need 4 different vertices");
|
|
502
|
-
|
|
503
|
-
// Get positions
|
|
504
|
-
Vec3 x0 = Vec3(mVertices[b.mVertex[0]].mPosition);
|
|
505
|
-
Vec3 x1 = Vec3(mVertices[b.mVertex[1]].mPosition);
|
|
506
|
-
Vec3 x2 = Vec3(mVertices[b.mVertex[2]].mPosition);
|
|
507
|
-
Vec3 x3 = Vec3(mVertices[b.mVertex[3]].mPosition);
|
|
508
|
-
|
|
509
|
-
/*
|
|
510
|
-
x2
|
|
511
|
-
e1/ \e3
|
|
512
|
-
/ \
|
|
513
|
-
x0----x1
|
|
514
|
-
\ e0 /
|
|
515
|
-
e2\ /e4
|
|
516
|
-
x3
|
|
517
|
-
*/
|
|
518
|
-
|
|
519
|
-
// Calculate edges
|
|
520
|
-
Vec3 e0 = x1 - x0;
|
|
521
|
-
Vec3 e1 = x2 - x0;
|
|
522
|
-
Vec3 e2 = x3 - x0;
|
|
523
|
-
|
|
524
|
-
// Normals of both triangles
|
|
525
|
-
Vec3 n1 = e0.Cross(e1);
|
|
526
|
-
Vec3 n2 = e2.Cross(e0);
|
|
527
|
-
float denom = sqrt(n1.LengthSq() * n2.LengthSq());
|
|
528
|
-
if (denom < 1.0e-12f)
|
|
529
|
-
b.mInitialAngle = 0.0f;
|
|
530
|
-
else
|
|
531
|
-
{
|
|
532
|
-
float sign = Sign(n2.Cross(n1).Dot(e0));
|
|
533
|
-
b.mInitialAngle = sign * ACosApproximate(n1.Dot(n2) / denom); // Runtime uses the approximation too
|
|
534
|
-
}
|
|
535
|
-
}
|
|
536
|
-
}
|
|
537
|
-
|
|
538
|
-
void SoftBodySharedSettings::CalculateVolumeConstraintVolumes()
|
|
539
|
-
{
|
|
540
|
-
for (Volume &v : mVolumeConstraints)
|
|
541
|
-
{
|
|
542
|
-
JPH_ASSERT(v.mVertex[0] != v.mVertex[1] && v.mVertex[0] != v.mVertex[2] && v.mVertex[0] != v.mVertex[3]
|
|
543
|
-
&& v.mVertex[1] != v.mVertex[2] && v.mVertex[1] != v.mVertex[3]
|
|
544
|
-
&& v.mVertex[2] != v.mVertex[3], "Volume constraints need 4 different vertices");
|
|
545
|
-
|
|
546
|
-
Vec3 x1(mVertices[v.mVertex[0]].mPosition);
|
|
547
|
-
Vec3 x2(mVertices[v.mVertex[1]].mPosition);
|
|
548
|
-
Vec3 x3(mVertices[v.mVertex[2]].mPosition);
|
|
549
|
-
Vec3 x4(mVertices[v.mVertex[3]].mPosition);
|
|
550
|
-
|
|
551
|
-
Vec3 x1x2 = x2 - x1;
|
|
552
|
-
Vec3 x1x3 = x3 - x1;
|
|
553
|
-
Vec3 x1x4 = x4 - x1;
|
|
554
|
-
|
|
555
|
-
v.mSixRestVolume = abs(x1x2.Cross(x1x3).Dot(x1x4));
|
|
556
|
-
}
|
|
557
|
-
}
|
|
558
|
-
|
|
559
|
-
void SoftBodySharedSettings::CalculateSkinnedConstraintNormals()
|
|
560
|
-
{
|
|
561
|
-
// Clear any previous results
|
|
562
|
-
mSkinnedConstraintNormals.clear();
|
|
563
|
-
|
|
564
|
-
// If there are no skinned constraints, we're done
|
|
565
|
-
if (mSkinnedConstraints.empty())
|
|
566
|
-
return;
|
|
567
|
-
|
|
568
|
-
// First collect all vertices that are skinned
|
|
569
|
-
using VertexIndexSet = UnorderedSet<uint32>;
|
|
570
|
-
VertexIndexSet skinned_vertices;
|
|
571
|
-
skinned_vertices.reserve(VertexIndexSet::size_type(mSkinnedConstraints.size()));
|
|
572
|
-
for (const Skinned &s : mSkinnedConstraints)
|
|
573
|
-
skinned_vertices.insert(s.mVertex);
|
|
574
|
-
|
|
575
|
-
// Now collect all faces that connect only to skinned vertices
|
|
576
|
-
using ConnectedFacesMap = UnorderedMap<uint32, VertexIndexSet>;
|
|
577
|
-
ConnectedFacesMap connected_faces;
|
|
578
|
-
connected_faces.reserve(ConnectedFacesMap::size_type(mVertices.size()));
|
|
579
|
-
for (const Face &f : mFaces)
|
|
580
|
-
{
|
|
581
|
-
// Must connect to only skinned vertices
|
|
582
|
-
bool valid = true;
|
|
583
|
-
for (uint32 v : f.mVertex)
|
|
584
|
-
valid &= skinned_vertices.find(v) != skinned_vertices.end();
|
|
585
|
-
if (!valid)
|
|
586
|
-
continue;
|
|
587
|
-
|
|
588
|
-
// Store faces that connect to vertices
|
|
589
|
-
for (uint32 v : f.mVertex)
|
|
590
|
-
connected_faces[v].insert(uint32(&f - mFaces.data()));
|
|
591
|
-
}
|
|
592
|
-
|
|
593
|
-
// Populate the list of connecting faces per skinned vertex
|
|
594
|
-
mSkinnedConstraintNormals.reserve(mFaces.size());
|
|
595
|
-
for (Skinned &s : mSkinnedConstraints)
|
|
596
|
-
{
|
|
597
|
-
uint32 start = uint32(mSkinnedConstraintNormals.size());
|
|
598
|
-
JPH_ASSERT((start >> 24) == 0);
|
|
599
|
-
ConnectedFacesMap::const_iterator connected_faces_it = connected_faces.find(s.mVertex);
|
|
600
|
-
if (connected_faces_it != connected_faces.cend())
|
|
601
|
-
{
|
|
602
|
-
const VertexIndexSet &faces = connected_faces_it->second;
|
|
603
|
-
uint32 num = uint32(faces.size());
|
|
604
|
-
JPH_ASSERT(num < 256);
|
|
605
|
-
mSkinnedConstraintNormals.insert(mSkinnedConstraintNormals.end(), faces.begin(), faces.end());
|
|
606
|
-
QuickSort(mSkinnedConstraintNormals.begin() + start, mSkinnedConstraintNormals.begin() + start + num);
|
|
607
|
-
s.mNormalInfo = start + (num << 24);
|
|
608
|
-
}
|
|
609
|
-
else
|
|
610
|
-
s.mNormalInfo = 0;
|
|
611
|
-
}
|
|
612
|
-
mSkinnedConstraintNormals.shrink_to_fit();
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
void SoftBodySharedSettings::Optimize(OptimizationResults &outResults)
|
|
616
|
-
{
|
|
617
|
-
// Clear any previous results
|
|
618
|
-
mUpdateGroups.clear();
|
|
619
|
-
|
|
620
|
-
// Create a list of connected vertices
|
|
621
|
-
struct Connection
|
|
622
|
-
{
|
|
623
|
-
uint32 mVertex;
|
|
624
|
-
uint32 mCount;
|
|
625
|
-
};
|
|
626
|
-
Array<Array<Connection>> connectivity;
|
|
627
|
-
connectivity.resize(mVertices.size());
|
|
628
|
-
auto add_connection = [&connectivity](uint inV1, uint inV2) {
|
|
629
|
-
for (int i = 0; i < 2; ++i)
|
|
630
|
-
{
|
|
631
|
-
bool found = false;
|
|
632
|
-
for (Connection &c : connectivity[inV1])
|
|
633
|
-
if (c.mVertex == inV2)
|
|
634
|
-
{
|
|
635
|
-
c.mCount++;
|
|
636
|
-
found = true;
|
|
637
|
-
break;
|
|
638
|
-
}
|
|
639
|
-
if (!found)
|
|
640
|
-
connectivity[inV1].push_back({ inV2, 1 });
|
|
641
|
-
|
|
642
|
-
std::swap(inV1, inV2);
|
|
643
|
-
}
|
|
644
|
-
};
|
|
645
|
-
for (const Edge &c : mEdgeConstraints)
|
|
646
|
-
add_connection(c.mVertex[0], c.mVertex[1]);
|
|
647
|
-
for (const LRA &c : mLRAConstraints)
|
|
648
|
-
add_connection(c.mVertex[0], c.mVertex[1]);
|
|
649
|
-
for (const RodStretchShear &c : mRodStretchShearConstraints)
|
|
650
|
-
add_connection(c.mVertex[0], c.mVertex[1]);
|
|
651
|
-
for (const RodBendTwist &c : mRodBendTwistConstraints)
|
|
652
|
-
{
|
|
653
|
-
add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[0], mRodStretchShearConstraints[c.mRod[1]].mVertex[0]);
|
|
654
|
-
add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[1], mRodStretchShearConstraints[c.mRod[1]].mVertex[0]);
|
|
655
|
-
add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[0], mRodStretchShearConstraints[c.mRod[1]].mVertex[1]);
|
|
656
|
-
add_connection(mRodStretchShearConstraints[c.mRod[0]].mVertex[1], mRodStretchShearConstraints[c.mRod[1]].mVertex[1]);
|
|
657
|
-
}
|
|
658
|
-
for (const DihedralBend &c : mDihedralBendConstraints)
|
|
659
|
-
{
|
|
660
|
-
add_connection(c.mVertex[0], c.mVertex[1]);
|
|
661
|
-
add_connection(c.mVertex[0], c.mVertex[2]);
|
|
662
|
-
add_connection(c.mVertex[0], c.mVertex[3]);
|
|
663
|
-
add_connection(c.mVertex[1], c.mVertex[2]);
|
|
664
|
-
add_connection(c.mVertex[1], c.mVertex[3]);
|
|
665
|
-
add_connection(c.mVertex[2], c.mVertex[3]);
|
|
666
|
-
}
|
|
667
|
-
for (const Volume &c : mVolumeConstraints)
|
|
668
|
-
{
|
|
669
|
-
add_connection(c.mVertex[0], c.mVertex[1]);
|
|
670
|
-
add_connection(c.mVertex[0], c.mVertex[2]);
|
|
671
|
-
add_connection(c.mVertex[0], c.mVertex[3]);
|
|
672
|
-
add_connection(c.mVertex[1], c.mVertex[2]);
|
|
673
|
-
add_connection(c.mVertex[1], c.mVertex[3]);
|
|
674
|
-
add_connection(c.mVertex[2], c.mVertex[3]);
|
|
675
|
-
}
|
|
676
|
-
// Skinned constraints only update 1 vertex, so we don't need special logic here
|
|
677
|
-
|
|
678
|
-
// Maps each of the vertices to a group index
|
|
679
|
-
Array<int> group_idx;
|
|
680
|
-
group_idx.resize(mVertices.size(), -1);
|
|
681
|
-
|
|
682
|
-
// Which group we are currently filling and its vertices
|
|
683
|
-
int current_group_idx = 0;
|
|
684
|
-
Array<uint> current_group;
|
|
685
|
-
|
|
686
|
-
// Start greedy algorithm to group vertices
|
|
687
|
-
for (;;)
|
|
688
|
-
{
|
|
689
|
-
// Find the bounding box of the ungrouped vertices
|
|
690
|
-
AABox bounds;
|
|
691
|
-
for (uint i = 0; i < (uint)mVertices.size(); ++i)
|
|
692
|
-
if (group_idx[i] == -1)
|
|
693
|
-
bounds.Encapsulate(Vec3(mVertices[i].mPosition));
|
|
694
|
-
|
|
695
|
-
// If the bounds are invalid, it means that there were no ungrouped vertices
|
|
696
|
-
if (!bounds.IsValid())
|
|
697
|
-
break;
|
|
698
|
-
|
|
699
|
-
// Determine longest and shortest axis
|
|
700
|
-
Vec3 bounds_size = bounds.GetSize();
|
|
701
|
-
uint max_axis = bounds_size.GetHighestComponentIndex();
|
|
702
|
-
uint min_axis = bounds_size.GetLowestComponentIndex();
|
|
703
|
-
if (min_axis == max_axis)
|
|
704
|
-
min_axis = (min_axis + 1) % 3;
|
|
705
|
-
uint mid_axis = 3 - min_axis - max_axis;
|
|
706
|
-
|
|
707
|
-
// Find the vertex that has the lowest value on the axis with the largest extent
|
|
708
|
-
uint current_vertex = UINT_MAX;
|
|
709
|
-
Float3 current_vertex_position { FLT_MAX, FLT_MAX, FLT_MAX };
|
|
710
|
-
for (uint i = 0; i < (uint)mVertices.size(); ++i)
|
|
711
|
-
if (group_idx[i] == -1)
|
|
712
|
-
{
|
|
713
|
-
const Float3 &vertex_position = mVertices[i].mPosition;
|
|
714
|
-
float max_axis_value = vertex_position[max_axis];
|
|
715
|
-
float mid_axis_value = vertex_position[mid_axis];
|
|
716
|
-
float min_axis_value = vertex_position[min_axis];
|
|
717
|
-
|
|
718
|
-
if (max_axis_value < current_vertex_position[max_axis]
|
|
719
|
-
|| (max_axis_value == current_vertex_position[max_axis]
|
|
720
|
-
&& (mid_axis_value < current_vertex_position[mid_axis]
|
|
721
|
-
|| (mid_axis_value == current_vertex_position[mid_axis]
|
|
722
|
-
&& min_axis_value < current_vertex_position[min_axis]))))
|
|
723
|
-
{
|
|
724
|
-
current_vertex_position = mVertices[i].mPosition;
|
|
725
|
-
current_vertex = i;
|
|
726
|
-
}
|
|
727
|
-
}
|
|
728
|
-
if (current_vertex == UINT_MAX)
|
|
729
|
-
break;
|
|
730
|
-
|
|
731
|
-
// Initialize the current group with 1 vertex
|
|
732
|
-
current_group.push_back(current_vertex);
|
|
733
|
-
group_idx[current_vertex] = current_group_idx;
|
|
734
|
-
|
|
735
|
-
// Fill up the group
|
|
736
|
-
for (;;)
|
|
737
|
-
{
|
|
738
|
-
// Find the vertex that is most connected to the current group
|
|
739
|
-
uint best_vertex = UINT_MAX;
|
|
740
|
-
uint best_num_connections = 0;
|
|
741
|
-
float best_dist_sq = FLT_MAX;
|
|
742
|
-
for (uint i = 0; i < (uint)current_group.size(); ++i) // For all vertices in the current group
|
|
743
|
-
for (const Connection &c : connectivity[current_group[i]]) // For all connections to other vertices
|
|
744
|
-
{
|
|
745
|
-
uint v = c.mVertex;
|
|
746
|
-
if (group_idx[v] == -1) // Ungrouped vertices only
|
|
747
|
-
{
|
|
748
|
-
// Count the number of connections to this group
|
|
749
|
-
uint num_connections = 0;
|
|
750
|
-
for (const Connection &v2 : connectivity[v])
|
|
751
|
-
if (group_idx[v2.mVertex] == current_group_idx)
|
|
752
|
-
num_connections += v2.mCount;
|
|
753
|
-
|
|
754
|
-
// Calculate distance to group centroid
|
|
755
|
-
float dist_sq = (Vec3(mVertices[v].mPosition) - Vec3(mVertices[current_group.front()].mPosition)).LengthSq();
|
|
756
|
-
|
|
757
|
-
if (best_vertex == UINT_MAX
|
|
758
|
-
|| num_connections > best_num_connections
|
|
759
|
-
|| (num_connections == best_num_connections && dist_sq < best_dist_sq))
|
|
760
|
-
{
|
|
761
|
-
best_vertex = v;
|
|
762
|
-
best_num_connections = num_connections;
|
|
763
|
-
best_dist_sq = dist_sq;
|
|
764
|
-
}
|
|
765
|
-
}
|
|
766
|
-
}
|
|
767
|
-
|
|
768
|
-
// Add the best vertex to the current group
|
|
769
|
-
if (best_vertex != UINT_MAX)
|
|
770
|
-
{
|
|
771
|
-
current_group.push_back(best_vertex);
|
|
772
|
-
group_idx[best_vertex] = current_group_idx;
|
|
773
|
-
}
|
|
774
|
-
|
|
775
|
-
// Create a new group?
|
|
776
|
-
if (current_group.size() >= SoftBodyUpdateContext::cVertexConstraintBatch // If full, yes
|
|
777
|
-
|| (current_group.size() > SoftBodyUpdateContext::cVertexConstraintBatch / 2 && best_vertex == UINT_MAX)) // If half full and we found no connected vertex, yes
|
|
778
|
-
{
|
|
779
|
-
current_group.clear();
|
|
780
|
-
current_group_idx++;
|
|
781
|
-
break;
|
|
782
|
-
}
|
|
783
|
-
|
|
784
|
-
// If we didn't find a connected vertex, we need to find a new starting vertex
|
|
785
|
-
if (best_vertex == UINT_MAX)
|
|
786
|
-
break;
|
|
787
|
-
}
|
|
788
|
-
}
|
|
789
|
-
|
|
790
|
-
// If the last group is more than half full, we'll keep it as a separate group, otherwise we merge it with the 'non parallel' group
|
|
791
|
-
if (current_group.size() > SoftBodyUpdateContext::cVertexConstraintBatch / 2)
|
|
792
|
-
++current_group_idx;
|
|
793
|
-
|
|
794
|
-
// We no longer need the current group array, free the memory
|
|
795
|
-
current_group.clear();
|
|
796
|
-
current_group.shrink_to_fit();
|
|
797
|
-
|
|
798
|
-
// We're done with the connectivity list, free the memory
|
|
799
|
-
connectivity.clear();
|
|
800
|
-
connectivity.shrink_to_fit();
|
|
801
|
-
|
|
802
|
-
// Assign the constraints to their groups
|
|
803
|
-
struct Group
|
|
804
|
-
{
|
|
805
|
-
uint GetSize() const
|
|
806
|
-
{
|
|
807
|
-
return (uint)mEdgeConstraints.size() + (uint)mLRAConstraints.size() + (uint)mRodStretchShearConstraints.size() + (uint)mRodBendTwistConstraints.size() + (uint)mDihedralBendConstraints.size() + (uint)mVolumeConstraints.size() + (uint)mSkinnedConstraints.size();
|
|
808
|
-
}
|
|
809
|
-
|
|
810
|
-
Array<uint> mEdgeConstraints;
|
|
811
|
-
Array<uint> mLRAConstraints;
|
|
812
|
-
Array<uint> mRodStretchShearConstraints;
|
|
813
|
-
Array<uint> mRodBendTwistConstraints;
|
|
814
|
-
Array<uint> mDihedralBendConstraints;
|
|
815
|
-
Array<uint> mVolumeConstraints;
|
|
816
|
-
Array<uint> mSkinnedConstraints;
|
|
817
|
-
};
|
|
818
|
-
Array<Group> groups;
|
|
819
|
-
groups.resize(current_group_idx + 1); // + non parallel group
|
|
820
|
-
for (const Edge &e : mEdgeConstraints)
|
|
821
|
-
{
|
|
822
|
-
int g1 = group_idx[e.mVertex[0]];
|
|
823
|
-
int g2 = group_idx[e.mVertex[1]];
|
|
824
|
-
JPH_ASSERT(g1 >= 0 && g2 >= 0);
|
|
825
|
-
if (g1 == g2) // In the same group
|
|
826
|
-
groups[g1].mEdgeConstraints.push_back(uint(&e - mEdgeConstraints.data()));
|
|
827
|
-
else // In different groups -> parallel group
|
|
828
|
-
groups.back().mEdgeConstraints.push_back(uint(&e - mEdgeConstraints.data()));
|
|
829
|
-
}
|
|
830
|
-
for (const LRA &l : mLRAConstraints)
|
|
831
|
-
{
|
|
832
|
-
int g1 = group_idx[l.mVertex[0]];
|
|
833
|
-
int g2 = group_idx[l.mVertex[1]];
|
|
834
|
-
JPH_ASSERT(g1 >= 0 && g2 >= 0);
|
|
835
|
-
if (g1 == g2) // In the same group
|
|
836
|
-
groups[g1].mLRAConstraints.push_back(uint(&l - mLRAConstraints.data()));
|
|
837
|
-
else // In different groups -> parallel group
|
|
838
|
-
groups.back().mLRAConstraints.push_back(uint(&l - mLRAConstraints.data()));
|
|
839
|
-
}
|
|
840
|
-
for (const RodStretchShear &r : mRodStretchShearConstraints)
|
|
841
|
-
{
|
|
842
|
-
int g1 = group_idx[r.mVertex[0]];
|
|
843
|
-
int g2 = group_idx[r.mVertex[1]];
|
|
844
|
-
JPH_ASSERT(g1 >= 0 && g2 >= 0);
|
|
845
|
-
if (g1 == g2) // In the same group
|
|
846
|
-
groups[g1].mRodStretchShearConstraints.push_back(uint(&r - mRodStretchShearConstraints.data()));
|
|
847
|
-
else // In different groups -> parallel group
|
|
848
|
-
groups.back().mRodStretchShearConstraints.push_back(uint(&r - mRodStretchShearConstraints.data()));
|
|
849
|
-
}
|
|
850
|
-
for (const RodBendTwist &r : mRodBendTwistConstraints)
|
|
851
|
-
{
|
|
852
|
-
int g1 = group_idx[mRodStretchShearConstraints[r.mRod[0]].mVertex[0]];
|
|
853
|
-
int g2 = group_idx[mRodStretchShearConstraints[r.mRod[0]].mVertex[1]];
|
|
854
|
-
int g3 = group_idx[mRodStretchShearConstraints[r.mRod[1]].mVertex[0]];
|
|
855
|
-
int g4 = group_idx[mRodStretchShearConstraints[r.mRod[1]].mVertex[1]];
|
|
856
|
-
JPH_ASSERT(g1 >= 0 && g2 >= 0 && g3 >= 0 && g4 >= 0);
|
|
857
|
-
if (g1 == g2 && g1 == g3 && g1 == g4) // In the same group
|
|
858
|
-
groups[g1].mRodBendTwistConstraints.push_back(uint(&r - mRodBendTwistConstraints.data()));
|
|
859
|
-
else // In different groups -> parallel group
|
|
860
|
-
groups.back().mRodBendTwistConstraints.push_back(uint(&r - mRodBendTwistConstraints.data()));
|
|
861
|
-
}
|
|
862
|
-
for (const DihedralBend &d : mDihedralBendConstraints)
|
|
863
|
-
{
|
|
864
|
-
int g1 = group_idx[d.mVertex[0]];
|
|
865
|
-
int g2 = group_idx[d.mVertex[1]];
|
|
866
|
-
int g3 = group_idx[d.mVertex[2]];
|
|
867
|
-
int g4 = group_idx[d.mVertex[3]];
|
|
868
|
-
JPH_ASSERT(g1 >= 0 && g2 >= 0 && g3 >= 0 && g4 >= 0);
|
|
869
|
-
if (g1 == g2 && g1 == g3 && g1 == g4) // In the same group
|
|
870
|
-
groups[g1].mDihedralBendConstraints.push_back(uint(&d - mDihedralBendConstraints.data()));
|
|
871
|
-
else // In different groups -> parallel group
|
|
872
|
-
groups.back().mDihedralBendConstraints.push_back(uint(&d - mDihedralBendConstraints.data()));
|
|
873
|
-
}
|
|
874
|
-
for (const Volume &v : mVolumeConstraints)
|
|
875
|
-
{
|
|
876
|
-
int g1 = group_idx[v.mVertex[0]];
|
|
877
|
-
int g2 = group_idx[v.mVertex[1]];
|
|
878
|
-
int g3 = group_idx[v.mVertex[2]];
|
|
879
|
-
int g4 = group_idx[v.mVertex[3]];
|
|
880
|
-
JPH_ASSERT(g1 >= 0 && g2 >= 0 && g3 >= 0 && g4 >= 0);
|
|
881
|
-
if (g1 == g2 && g1 == g3 && g1 == g4) // In the same group
|
|
882
|
-
groups[g1].mVolumeConstraints.push_back(uint(&v - mVolumeConstraints.data()));
|
|
883
|
-
else // In different groups -> parallel group
|
|
884
|
-
groups.back().mVolumeConstraints.push_back(uint(&v - mVolumeConstraints.data()));
|
|
885
|
-
}
|
|
886
|
-
for (const Skinned &s : mSkinnedConstraints)
|
|
887
|
-
{
|
|
888
|
-
int g1 = group_idx[s.mVertex];
|
|
889
|
-
JPH_ASSERT(g1 >= 0);
|
|
890
|
-
groups[g1].mSkinnedConstraints.push_back(uint(&s - mSkinnedConstraints.data()));
|
|
891
|
-
}
|
|
892
|
-
|
|
893
|
-
// Sort the parallel groups from big to small (this means the big groups will be scheduled first and have more time to complete)
|
|
894
|
-
QuickSort(groups.begin(), groups.end() - 1, [](const Group &inLHS, const Group &inRHS) { return inLHS.GetSize() > inRHS.GetSize(); });
|
|
895
|
-
|
|
896
|
-
// Make sure we know the closest kinematic vertex so we can sort
|
|
897
|
-
CalculateClosestKinematic();
|
|
898
|
-
|
|
899
|
-
// Sort within each group
|
|
900
|
-
for (Group &group : groups)
|
|
901
|
-
{
|
|
902
|
-
// Sort the edge constraints
|
|
903
|
-
QuickSort(group.mEdgeConstraints.begin(), group.mEdgeConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
904
|
-
{
|
|
905
|
-
const Edge &e1 = mEdgeConstraints[inLHS];
|
|
906
|
-
const Edge &e2 = mEdgeConstraints[inRHS];
|
|
907
|
-
|
|
908
|
-
// First sort so that the edge with the smallest distance to a kinematic vertex comes first
|
|
909
|
-
float d1 = min(mClosestKinematic[e1.mVertex[0]].mDistance, mClosestKinematic[e1.mVertex[1]].mDistance);
|
|
910
|
-
float d2 = min(mClosestKinematic[e2.mVertex[0]].mDistance, mClosestKinematic[e2.mVertex[1]].mDistance);
|
|
911
|
-
if (d1 != d2)
|
|
912
|
-
return d1 < d2;
|
|
913
|
-
|
|
914
|
-
// Order the edges so that the ones with the smallest index go first (hoping to get better cache locality when we process the edges).
|
|
915
|
-
// Note we could also re-order the vertices but that would be much more of a burden to the end user
|
|
916
|
-
uint32 m1 = e1.GetMinVertexIndex();
|
|
917
|
-
uint32 m2 = e2.GetMinVertexIndex();
|
|
918
|
-
if (m1 != m2)
|
|
919
|
-
return m1 < m2;
|
|
920
|
-
|
|
921
|
-
return inLHS < inRHS;
|
|
922
|
-
});
|
|
923
|
-
|
|
924
|
-
// Sort the LRA constraints
|
|
925
|
-
QuickSort(group.mLRAConstraints.begin(), group.mLRAConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
926
|
-
{
|
|
927
|
-
const LRA &l1 = mLRAConstraints[inLHS];
|
|
928
|
-
const LRA &l2 = mLRAConstraints[inRHS];
|
|
929
|
-
|
|
930
|
-
// First sort so that the longest constraint comes first (meaning the shortest constraint has the most influence on the end result)
|
|
931
|
-
// Most of the time there will be a single LRA constraint per vertex and since the LRA constraint only modifies a single vertex,
|
|
932
|
-
// updating one constraint will not violate another constraint.
|
|
933
|
-
if (l1.mMaxDistance != l2.mMaxDistance)
|
|
934
|
-
return l1.mMaxDistance > l2.mMaxDistance;
|
|
935
|
-
|
|
936
|
-
// Order constraints so that the ones with the smallest index go first
|
|
937
|
-
uint32 m1 = l1.GetMinVertexIndex();
|
|
938
|
-
uint32 m2 = l2.GetMinVertexIndex();
|
|
939
|
-
if (m1 != m2)
|
|
940
|
-
return m1 < m2;
|
|
941
|
-
|
|
942
|
-
return inLHS < inRHS;
|
|
943
|
-
});
|
|
944
|
-
|
|
945
|
-
// Sort the rod stretch shear constraints
|
|
946
|
-
QuickSort(group.mRodStretchShearConstraints.begin(), group.mRodStretchShearConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
947
|
-
{
|
|
948
|
-
const RodStretchShear &r1 = mRodStretchShearConstraints[inLHS];
|
|
949
|
-
const RodStretchShear &r2 = mRodStretchShearConstraints[inRHS];
|
|
950
|
-
|
|
951
|
-
// First sort so that the rod with the smallest distance to a kinematic vertex comes first
|
|
952
|
-
float d1 = min(mClosestKinematic[r1.mVertex[0]].mDistance, mClosestKinematic[r1.mVertex[1]].mDistance);
|
|
953
|
-
float d2 = min(mClosestKinematic[r2.mVertex[0]].mDistance, mClosestKinematic[r2.mVertex[1]].mDistance);
|
|
954
|
-
if (d1 != d2)
|
|
955
|
-
return d1 < d2;
|
|
956
|
-
|
|
957
|
-
// Then sort on the rod that connects to the smallest kinematic vertex
|
|
958
|
-
uint32 m1 = min(mClosestKinematic[r1.mVertex[0]].mVertex, mClosestKinematic[r1.mVertex[1]].mVertex);
|
|
959
|
-
uint32 m2 = min(mClosestKinematic[r2.mVertex[0]].mVertex, mClosestKinematic[r2.mVertex[1]].mVertex);
|
|
960
|
-
if (m1 != m2)
|
|
961
|
-
return m1 < m2;
|
|
962
|
-
|
|
963
|
-
// Order the rods so that the ones with the smallest index go first (hoping to get better cache locality when we process the rods).
|
|
964
|
-
m1 = r1.GetMinVertexIndex();
|
|
965
|
-
m2 = r2.GetMinVertexIndex();
|
|
966
|
-
if (m1 != m2)
|
|
967
|
-
return m1 < m2;
|
|
968
|
-
|
|
969
|
-
return inLHS < inRHS;
|
|
970
|
-
});
|
|
971
|
-
|
|
972
|
-
// Sort the rod bend twist constraints
|
|
973
|
-
QuickSort(group.mRodBendTwistConstraints.begin(), group.mRodBendTwistConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
974
|
-
{
|
|
975
|
-
const RodBendTwist &b1 = mRodBendTwistConstraints[inLHS];
|
|
976
|
-
const RodStretchShear &b1_r1 = mRodStretchShearConstraints[b1.mRod[0]];
|
|
977
|
-
const RodStretchShear &b1_r2 = mRodStretchShearConstraints[b1.mRod[1]];
|
|
978
|
-
|
|
979
|
-
const RodBendTwist &b2 = mRodBendTwistConstraints[inRHS];
|
|
980
|
-
const RodStretchShear &b2_r1 = mRodStretchShearConstraints[b2.mRod[0]];
|
|
981
|
-
const RodStretchShear &b2_r2 = mRodStretchShearConstraints[b2.mRod[1]];
|
|
982
|
-
|
|
983
|
-
// First sort so that the rod with the smallest number of hops to a kinematic vertex comes first.
|
|
984
|
-
// Note that we don't use distance because of the bilateral interleaving below.
|
|
985
|
-
uint32 m1 = min(
|
|
986
|
-
min(mClosestKinematic[b1_r1.mVertex[0]].mHops, mClosestKinematic[b1_r1.mVertex[1]].mHops),
|
|
987
|
-
min(mClosestKinematic[b1_r2.mVertex[0]].mHops, mClosestKinematic[b1_r2.mVertex[1]].mHops));
|
|
988
|
-
uint32 m2 = min(
|
|
989
|
-
min(mClosestKinematic[b2_r1.mVertex[0]].mHops, mClosestKinematic[b2_r1.mVertex[1]].mHops),
|
|
990
|
-
min(mClosestKinematic[b2_r2.mVertex[0]].mHops, mClosestKinematic[b2_r2.mVertex[1]].mHops));
|
|
991
|
-
if (m1 != m2)
|
|
992
|
-
return m1 < m2;
|
|
993
|
-
|
|
994
|
-
// Then sort on the rod that connects to the kinematic vertex with lowest index.
|
|
995
|
-
// This ensures that we consistently order the rods that are attached to other kinematic constraints.
|
|
996
|
-
// Again, this helps bilateral interleaving below.
|
|
997
|
-
m1 = min(
|
|
998
|
-
min(mClosestKinematic[b1_r1.mVertex[0]].mVertex, mClosestKinematic[b1_r1.mVertex[1]].mVertex),
|
|
999
|
-
min(mClosestKinematic[b1_r2.mVertex[0]].mVertex, mClosestKinematic[b1_r2.mVertex[1]].mVertex));
|
|
1000
|
-
m2 = min(
|
|
1001
|
-
min(mClosestKinematic[b2_r1.mVertex[0]].mVertex, mClosestKinematic[b2_r1.mVertex[1]].mVertex),
|
|
1002
|
-
min(mClosestKinematic[b2_r2.mVertex[0]].mVertex, mClosestKinematic[b2_r2.mVertex[1]].mVertex));
|
|
1003
|
-
if (m1 != m2)
|
|
1004
|
-
return m1 < m2;
|
|
1005
|
-
|
|
1006
|
-
// Finally order so that the smallest vertex index goes first
|
|
1007
|
-
m1 = min(b1_r1.GetMinVertexIndex(), b1_r2.GetMinVertexIndex());
|
|
1008
|
-
m2 = min(b2_r1.GetMinVertexIndex(), b2_r2.GetMinVertexIndex());
|
|
1009
|
-
if (m1 != m2)
|
|
1010
|
-
return m1 < m2;
|
|
1011
|
-
|
|
1012
|
-
return inLHS < inRHS;
|
|
1013
|
-
});
|
|
1014
|
-
|
|
1015
|
-
// Bilateral interleaving, see figure 4 of "Position and Orientation Based Cosserat Rods" - Kugelstadt and Schoemer - SIGGRAPH 2016
|
|
1016
|
-
// Keeping the twist constraints sorted often results in an unstable simulation
|
|
1017
|
-
for (Array<uint>::size_type i = 1, s = group.mRodBendTwistConstraints.size(), s2 = s >> 1; i < s2; i += 2)
|
|
1018
|
-
std::swap(group.mRodBendTwistConstraints[i], group.mRodBendTwistConstraints[s - i]);
|
|
1019
|
-
|
|
1020
|
-
// Sort the dihedral bend constraints
|
|
1021
|
-
QuickSort(group.mDihedralBendConstraints.begin(), group.mDihedralBendConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
1022
|
-
{
|
|
1023
|
-
const DihedralBend &b1 = mDihedralBendConstraints[inLHS];
|
|
1024
|
-
const DihedralBend &b2 = mDihedralBendConstraints[inRHS];
|
|
1025
|
-
|
|
1026
|
-
// First sort so that the constraint with the smallest distance to a kinematic vertex comes first
|
|
1027
|
-
float d1 = min(
|
|
1028
|
-
min(mClosestKinematic[b1.mVertex[0]].mDistance, mClosestKinematic[b1.mVertex[1]].mDistance),
|
|
1029
|
-
min(mClosestKinematic[b1.mVertex[2]].mDistance, mClosestKinematic[b1.mVertex[3]].mDistance));
|
|
1030
|
-
float d2 = min(
|
|
1031
|
-
min(mClosestKinematic[b2.mVertex[0]].mDistance, mClosestKinematic[b2.mVertex[1]].mDistance),
|
|
1032
|
-
min(mClosestKinematic[b2.mVertex[2]].mDistance, mClosestKinematic[b2.mVertex[3]].mDistance));
|
|
1033
|
-
if (d1 != d2)
|
|
1034
|
-
return d1 < d2;
|
|
1035
|
-
|
|
1036
|
-
// Finally order so that the smallest vertex index goes first
|
|
1037
|
-
uint32 m1 = b1.GetMinVertexIndex();
|
|
1038
|
-
uint32 m2 = b2.GetMinVertexIndex();
|
|
1039
|
-
if (m1 != m2)
|
|
1040
|
-
return m1 < m2;
|
|
1041
|
-
|
|
1042
|
-
return inLHS < inRHS;
|
|
1043
|
-
});
|
|
1044
|
-
|
|
1045
|
-
// Sort the volume constraints
|
|
1046
|
-
QuickSort(group.mVolumeConstraints.begin(), group.mVolumeConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
1047
|
-
{
|
|
1048
|
-
const Volume &v1 = mVolumeConstraints[inLHS];
|
|
1049
|
-
const Volume &v2 = mVolumeConstraints[inRHS];
|
|
1050
|
-
|
|
1051
|
-
// First sort so that the constraint with the smallest distance to a kinematic vertex comes first
|
|
1052
|
-
float d1 = min(
|
|
1053
|
-
min(mClosestKinematic[v1.mVertex[0]].mDistance, mClosestKinematic[v1.mVertex[1]].mDistance),
|
|
1054
|
-
min(mClosestKinematic[v1.mVertex[2]].mDistance, mClosestKinematic[v1.mVertex[3]].mDistance));
|
|
1055
|
-
float d2 = min(
|
|
1056
|
-
min(mClosestKinematic[v2.mVertex[0]].mDistance, mClosestKinematic[v2.mVertex[1]].mDistance),
|
|
1057
|
-
min(mClosestKinematic[v2.mVertex[2]].mDistance, mClosestKinematic[v2.mVertex[3]].mDistance));
|
|
1058
|
-
if (d1 != d2)
|
|
1059
|
-
return d1 < d2;
|
|
1060
|
-
|
|
1061
|
-
// Order constraints so that the ones with the smallest index go first
|
|
1062
|
-
uint32 m1 = v1.GetMinVertexIndex();
|
|
1063
|
-
uint32 m2 = v2.GetMinVertexIndex();
|
|
1064
|
-
if (m1 != m2)
|
|
1065
|
-
return m1 < m2;
|
|
1066
|
-
|
|
1067
|
-
return inLHS < inRHS;
|
|
1068
|
-
});
|
|
1069
|
-
|
|
1070
|
-
// Sort the skinned constraints
|
|
1071
|
-
QuickSort(group.mSkinnedConstraints.begin(), group.mSkinnedConstraints.end(), [this](uint inLHS, uint inRHS)
|
|
1072
|
-
{
|
|
1073
|
-
const Skinned &s1 = mSkinnedConstraints[inLHS];
|
|
1074
|
-
const Skinned &s2 = mSkinnedConstraints[inRHS];
|
|
1075
|
-
|
|
1076
|
-
// Order the skinned constraints so that the ones with the smallest index go first (hoping to get better cache locality when we process the edges).
|
|
1077
|
-
if (s1.mVertex != s2.mVertex)
|
|
1078
|
-
return s1.mVertex < s2.mVertex;
|
|
1079
|
-
|
|
1080
|
-
return inLHS < inRHS;
|
|
1081
|
-
});
|
|
1082
|
-
}
|
|
1083
|
-
|
|
1084
|
-
// Temporary store constraints as we reorder them
|
|
1085
|
-
Array<Edge> temp_edges;
|
|
1086
|
-
temp_edges.swap(mEdgeConstraints);
|
|
1087
|
-
mEdgeConstraints.reserve(temp_edges.size());
|
|
1088
|
-
outResults.mEdgeRemap.resize(temp_edges.size(), ~uint(0));
|
|
1089
|
-
|
|
1090
|
-
Array<LRA> temp_lra;
|
|
1091
|
-
temp_lra.swap(mLRAConstraints);
|
|
1092
|
-
mLRAConstraints.reserve(temp_lra.size());
|
|
1093
|
-
outResults.mLRARemap.resize(temp_lra.size(), ~uint(0));
|
|
1094
|
-
|
|
1095
|
-
Array<RodStretchShear> temp_rod_stretch_shear;
|
|
1096
|
-
temp_rod_stretch_shear.swap(mRodStretchShearConstraints);
|
|
1097
|
-
mRodStretchShearConstraints.reserve(temp_rod_stretch_shear.size());
|
|
1098
|
-
outResults.mRodStretchShearConstraintRemap.resize(temp_rod_stretch_shear.size(), ~uint(0));
|
|
1099
|
-
|
|
1100
|
-
Array<RodBendTwist> temp_rod_bend_twist;
|
|
1101
|
-
temp_rod_bend_twist.swap(mRodBendTwistConstraints);
|
|
1102
|
-
mRodBendTwistConstraints.reserve(temp_rod_bend_twist.size());
|
|
1103
|
-
outResults.mRodBendTwistConstraintRemap.resize(temp_rod_bend_twist.size(), ~uint(0));
|
|
1104
|
-
|
|
1105
|
-
Array<DihedralBend> temp_dihedral_bend;
|
|
1106
|
-
temp_dihedral_bend.swap(mDihedralBendConstraints);
|
|
1107
|
-
mDihedralBendConstraints.reserve(temp_dihedral_bend.size());
|
|
1108
|
-
outResults.mDihedralBendRemap.resize(temp_dihedral_bend.size(), ~uint(0));
|
|
1109
|
-
|
|
1110
|
-
Array<Volume> temp_volume;
|
|
1111
|
-
temp_volume.swap(mVolumeConstraints);
|
|
1112
|
-
mVolumeConstraints.reserve(temp_volume.size());
|
|
1113
|
-
outResults.mVolumeRemap.resize(temp_volume.size(), ~uint(0));
|
|
1114
|
-
|
|
1115
|
-
Array<Skinned> temp_skinned;
|
|
1116
|
-
temp_skinned.swap(mSkinnedConstraints);
|
|
1117
|
-
mSkinnedConstraints.reserve(temp_skinned.size());
|
|
1118
|
-
outResults.mSkinnedRemap.resize(temp_skinned.size(), ~uint(0));
|
|
1119
|
-
|
|
1120
|
-
// Finalize update groups
|
|
1121
|
-
for (const Group &group : groups)
|
|
1122
|
-
{
|
|
1123
|
-
// Reorder edge constraints for this group
|
|
1124
|
-
for (uint idx : group.mEdgeConstraints)
|
|
1125
|
-
{
|
|
1126
|
-
outResults.mEdgeRemap[idx] = (uint)mEdgeConstraints.size();
|
|
1127
|
-
mEdgeConstraints.push_back(temp_edges[idx]);
|
|
1128
|
-
}
|
|
1129
|
-
|
|
1130
|
-
// Reorder LRA constraints for this group
|
|
1131
|
-
for (uint idx : group.mLRAConstraints)
|
|
1132
|
-
{
|
|
1133
|
-
outResults.mLRARemap[idx] = (uint)mLRAConstraints.size();
|
|
1134
|
-
mLRAConstraints.push_back(temp_lra[idx]);
|
|
1135
|
-
}
|
|
1136
|
-
|
|
1137
|
-
// Reorder rod stretch shear constraints for this group
|
|
1138
|
-
for (uint idx : group.mRodStretchShearConstraints)
|
|
1139
|
-
{
|
|
1140
|
-
outResults.mRodStretchShearConstraintRemap[idx] = (uint)mRodStretchShearConstraints.size();
|
|
1141
|
-
mRodStretchShearConstraints.push_back(temp_rod_stretch_shear[idx]);
|
|
1142
|
-
}
|
|
1143
|
-
|
|
1144
|
-
// Reorder rod bend twist constraints for this group
|
|
1145
|
-
for (uint idx : group.mRodBendTwistConstraints)
|
|
1146
|
-
{
|
|
1147
|
-
outResults.mRodBendTwistConstraintRemap[idx] = (uint)mRodBendTwistConstraints.size();
|
|
1148
|
-
mRodBendTwistConstraints.push_back(temp_rod_bend_twist[idx]);
|
|
1149
|
-
}
|
|
1150
|
-
|
|
1151
|
-
// Reorder dihedral bend constraints for this group
|
|
1152
|
-
for (uint idx : group.mDihedralBendConstraints)
|
|
1153
|
-
{
|
|
1154
|
-
outResults.mDihedralBendRemap[idx] = (uint)mDihedralBendConstraints.size();
|
|
1155
|
-
mDihedralBendConstraints.push_back(temp_dihedral_bend[idx]);
|
|
1156
|
-
}
|
|
1157
|
-
|
|
1158
|
-
// Reorder volume constraints for this group
|
|
1159
|
-
for (uint idx : group.mVolumeConstraints)
|
|
1160
|
-
{
|
|
1161
|
-
outResults.mVolumeRemap[idx] = (uint)mVolumeConstraints.size();
|
|
1162
|
-
mVolumeConstraints.push_back(temp_volume[idx]);
|
|
1163
|
-
}
|
|
1164
|
-
|
|
1165
|
-
// Reorder skinned constraints for this group
|
|
1166
|
-
for (uint idx : group.mSkinnedConstraints)
|
|
1167
|
-
{
|
|
1168
|
-
outResults.mSkinnedRemap[idx] = (uint)mSkinnedConstraints.size();
|
|
1169
|
-
mSkinnedConstraints.push_back(temp_skinned[idx]);
|
|
1170
|
-
}
|
|
1171
|
-
|
|
1172
|
-
// Store end indices
|
|
1173
|
-
mUpdateGroups.push_back({ (uint)mEdgeConstraints.size(), (uint)mLRAConstraints.size(), (uint)mRodStretchShearConstraints.size(), (uint)mRodBendTwistConstraints.size(), (uint)mDihedralBendConstraints.size(), (uint)mVolumeConstraints.size(), (uint)mSkinnedConstraints.size() });
|
|
1174
|
-
}
|
|
1175
|
-
|
|
1176
|
-
// Remap bend twist indices because mRodStretchShearConstraints has been reordered
|
|
1177
|
-
for (RodBendTwist &r : mRodBendTwistConstraints)
|
|
1178
|
-
for (int i = 0; i < 2; ++i)
|
|
1179
|
-
r.mRod[i] = outResults.mRodStretchShearConstraintRemap[r.mRod[i]];
|
|
1180
|
-
|
|
1181
|
-
// Free closest kinematic buffer
|
|
1182
|
-
mClosestKinematic.clear();
|
|
1183
|
-
mClosestKinematic.shrink_to_fit();
|
|
1184
|
-
}
|
|
1185
|
-
|
|
1186
|
-
Ref<SoftBodySharedSettings> SoftBodySharedSettings::Clone() const
|
|
1187
|
-
{
|
|
1188
|
-
Ref<SoftBodySharedSettings> clone = new SoftBodySharedSettings;
|
|
1189
|
-
clone->mVertices = mVertices;
|
|
1190
|
-
clone->mFaces = mFaces;
|
|
1191
|
-
clone->mEdgeConstraints = mEdgeConstraints;
|
|
1192
|
-
clone->mDihedralBendConstraints = mDihedralBendConstraints;
|
|
1193
|
-
clone->mVolumeConstraints = mVolumeConstraints;
|
|
1194
|
-
clone->mSkinnedConstraints = mSkinnedConstraints;
|
|
1195
|
-
clone->mSkinnedConstraintNormals = mSkinnedConstraintNormals;
|
|
1196
|
-
clone->mInvBindMatrices = mInvBindMatrices;
|
|
1197
|
-
clone->mLRAConstraints = mLRAConstraints;
|
|
1198
|
-
clone->mRodStretchShearConstraints = mRodStretchShearConstraints;
|
|
1199
|
-
clone->mRodBendTwistConstraints = mRodBendTwistConstraints;
|
|
1200
|
-
clone->mMaterials = mMaterials;
|
|
1201
|
-
clone->mUpdateGroups = mUpdateGroups;
|
|
1202
|
-
return clone;
|
|
1203
|
-
}
|
|
1204
|
-
|
|
1205
|
-
void SoftBodySharedSettings::SaveBinaryState(StreamOut &inStream) const
|
|
1206
|
-
{
|
|
1207
|
-
inStream.Write(mVertices);
|
|
1208
|
-
inStream.Write(mFaces);
|
|
1209
|
-
inStream.Write(mEdgeConstraints);
|
|
1210
|
-
inStream.Write(mDihedralBendConstraints);
|
|
1211
|
-
inStream.Write(mVolumeConstraints);
|
|
1212
|
-
inStream.Write(mSkinnedConstraints);
|
|
1213
|
-
inStream.Write(mSkinnedConstraintNormals);
|
|
1214
|
-
inStream.Write(mLRAConstraints);
|
|
1215
|
-
inStream.Write(mUpdateGroups);
|
|
1216
|
-
|
|
1217
|
-
// Can't write mRodStretchShearConstraints directly because the class contains padding
|
|
1218
|
-
inStream.Write(mRodStretchShearConstraints, [](const RodStretchShear &inElement, StreamOut &inS) {
|
|
1219
|
-
inS.Write(inElement.mVertex);
|
|
1220
|
-
inS.Write(inElement.mLength);
|
|
1221
|
-
inS.Write(inElement.mInvMass);
|
|
1222
|
-
inS.Write(inElement.mCompliance);
|
|
1223
|
-
inS.Write(inElement.mBishop);
|
|
1224
|
-
});
|
|
1225
|
-
|
|
1226
|
-
// Can't write mRodBendTwistConstraints directly because the class contains padding
|
|
1227
|
-
inStream.Write(mRodBendTwistConstraints, [](const RodBendTwist &inElement, StreamOut &inS) {
|
|
1228
|
-
inS.Write(inElement.mRod);
|
|
1229
|
-
inS.Write(inElement.mCompliance);
|
|
1230
|
-
inS.Write(inElement.mOmega0);
|
|
1231
|
-
});
|
|
1232
|
-
|
|
1233
|
-
// Can't write mInvBindMatrices directly because the class contains padding
|
|
1234
|
-
inStream.Write(mInvBindMatrices, [](const InvBind &inElement, StreamOut &inS) {
|
|
1235
|
-
inS.Write(inElement.mJointIndex);
|
|
1236
|
-
inS.Write(inElement.mInvBind);
|
|
1237
|
-
});
|
|
1238
|
-
}
|
|
1239
|
-
|
|
1240
|
-
void SoftBodySharedSettings::RestoreBinaryState(StreamIn &inStream)
|
|
1241
|
-
{
|
|
1242
|
-
inStream.Read(mVertices);
|
|
1243
|
-
inStream.Read(mFaces);
|
|
1244
|
-
inStream.Read(mEdgeConstraints);
|
|
1245
|
-
inStream.Read(mDihedralBendConstraints);
|
|
1246
|
-
inStream.Read(mVolumeConstraints);
|
|
1247
|
-
inStream.Read(mSkinnedConstraints);
|
|
1248
|
-
inStream.Read(mSkinnedConstraintNormals);
|
|
1249
|
-
inStream.Read(mLRAConstraints);
|
|
1250
|
-
inStream.Read(mUpdateGroups);
|
|
1251
|
-
|
|
1252
|
-
inStream.Read(mRodStretchShearConstraints, [](StreamIn &inS, RodStretchShear &outElement) {
|
|
1253
|
-
inS.Read(outElement.mVertex);
|
|
1254
|
-
inS.Read(outElement.mLength);
|
|
1255
|
-
inS.Read(outElement.mInvMass);
|
|
1256
|
-
inS.Read(outElement.mCompliance);
|
|
1257
|
-
inS.Read(outElement.mBishop);
|
|
1258
|
-
});
|
|
1259
|
-
|
|
1260
|
-
inStream.Read(mRodBendTwistConstraints, [](StreamIn &inS, RodBendTwist &outElement) {
|
|
1261
|
-
inS.Read(outElement.mRod);
|
|
1262
|
-
inS.Read(outElement.mCompliance);
|
|
1263
|
-
inS.Read(outElement.mOmega0);
|
|
1264
|
-
});
|
|
1265
|
-
|
|
1266
|
-
inStream.Read(mInvBindMatrices, [](StreamIn &inS, InvBind &outElement) {
|
|
1267
|
-
inS.Read(outElement.mJointIndex);
|
|
1268
|
-
inS.Read(outElement.mInvBind);
|
|
1269
|
-
});
|
|
1270
|
-
}
|
|
1271
|
-
|
|
1272
|
-
void SoftBodySharedSettings::SaveWithMaterials(StreamOut &inStream, SharedSettingsToIDMap &ioSettingsMap, MaterialToIDMap &ioMaterialMap) const
|
|
1273
|
-
{
|
|
1274
|
-
SharedSettingsToIDMap::const_iterator settings_iter = ioSettingsMap.find(this);
|
|
1275
|
-
if (settings_iter == ioSettingsMap.end())
|
|
1276
|
-
{
|
|
1277
|
-
// Write settings ID
|
|
1278
|
-
uint32 settings_id = ioSettingsMap.size();
|
|
1279
|
-
ioSettingsMap[this] = settings_id;
|
|
1280
|
-
inStream.Write(settings_id);
|
|
1281
|
-
|
|
1282
|
-
// Write the settings
|
|
1283
|
-
SaveBinaryState(inStream);
|
|
1284
|
-
|
|
1285
|
-
// Write materials
|
|
1286
|
-
StreamUtils::SaveObjectArray(inStream, mMaterials, &ioMaterialMap);
|
|
1287
|
-
}
|
|
1288
|
-
else
|
|
1289
|
-
{
|
|
1290
|
-
// Known settings, just write the ID
|
|
1291
|
-
inStream.Write(settings_iter->second);
|
|
1292
|
-
}
|
|
1293
|
-
}
|
|
1294
|
-
|
|
1295
|
-
SoftBodySharedSettings::SettingsResult SoftBodySharedSettings::sRestoreWithMaterials(StreamIn &inStream, IDToSharedSettingsMap &ioSettingsMap, IDToMaterialMap &ioMaterialMap)
|
|
1296
|
-
{
|
|
1297
|
-
SettingsResult result;
|
|
1298
|
-
|
|
1299
|
-
// Read settings id
|
|
1300
|
-
uint32 settings_id;
|
|
1301
|
-
inStream.Read(settings_id);
|
|
1302
|
-
if (inStream.IsEOF() || inStream.IsFailed())
|
|
1303
|
-
{
|
|
1304
|
-
result.SetError("Failed to read settings id");
|
|
1305
|
-
return result;
|
|
1306
|
-
}
|
|
1307
|
-
|
|
1308
|
-
// Check nullptr settings
|
|
1309
|
-
if (settings_id == ~uint32(0))
|
|
1310
|
-
{
|
|
1311
|
-
result.Set(nullptr);
|
|
1312
|
-
return result;
|
|
1313
|
-
}
|
|
1314
|
-
|
|
1315
|
-
// Check if we already read this settings
|
|
1316
|
-
if (settings_id < ioSettingsMap.size())
|
|
1317
|
-
{
|
|
1318
|
-
result.Set(ioSettingsMap[settings_id]);
|
|
1319
|
-
return result;
|
|
1320
|
-
}
|
|
1321
|
-
|
|
1322
|
-
// Create new object
|
|
1323
|
-
Ref<SoftBodySharedSettings> settings = new SoftBodySharedSettings;
|
|
1324
|
-
|
|
1325
|
-
// Read state
|
|
1326
|
-
settings->RestoreBinaryState(inStream);
|
|
1327
|
-
|
|
1328
|
-
// Read materials
|
|
1329
|
-
Result mlresult = StreamUtils::RestoreObjectArray<PhysicsMaterialList>(inStream, ioMaterialMap);
|
|
1330
|
-
if (mlresult.HasError())
|
|
1331
|
-
{
|
|
1332
|
-
result.SetError(mlresult.GetError());
|
|
1333
|
-
return result;
|
|
1334
|
-
}
|
|
1335
|
-
settings->mMaterials = mlresult.Get();
|
|
1336
|
-
|
|
1337
|
-
// Add the settings to the map
|
|
1338
|
-
ioSettingsMap.push_back(settings);
|
|
1339
|
-
|
|
1340
|
-
result.Set(settings);
|
|
1341
|
-
return result;
|
|
1342
|
-
}
|
|
1343
|
-
|
|
1344
|
-
Ref<SoftBodySharedSettings> SoftBodySharedSettings::sCreateCube(uint inGridSize, float inGridSpacing)
|
|
1345
|
-
{
|
|
1346
|
-
const Vec3 cOffset = Vec3::sReplicate(-0.5f * inGridSpacing * (inGridSize - 1));
|
|
1347
|
-
|
|
1348
|
-
// Create settings
|
|
1349
|
-
SoftBodySharedSettings *settings = new SoftBodySharedSettings;
|
|
1350
|
-
for (uint z = 0; z < inGridSize; ++z)
|
|
1351
|
-
for (uint y = 0; y < inGridSize; ++y)
|
|
1352
|
-
for (uint x = 0; x < inGridSize; ++x)
|
|
1353
|
-
{
|
|
1354
|
-
SoftBodySharedSettings::Vertex v;
|
|
1355
|
-
(cOffset + Vec3::sReplicate(inGridSpacing) * Vec3(float(x), float(y), float(z))).StoreFloat3(&v.mPosition);
|
|
1356
|
-
settings->mVertices.push_back(v);
|
|
1357
|
-
}
|
|
1358
|
-
|
|
1359
|
-
// Function to get the vertex index of a point on the cube
|
|
1360
|
-
auto vertex_index = [inGridSize](uint inX, uint inY, uint inZ)
|
|
1361
|
-
{
|
|
1362
|
-
return inX + inY * inGridSize + inZ * inGridSize * inGridSize;
|
|
1363
|
-
};
|
|
1364
|
-
|
|
1365
|
-
// Create edges
|
|
1366
|
-
for (uint z = 0; z < inGridSize; ++z)
|
|
1367
|
-
for (uint y = 0; y < inGridSize; ++y)
|
|
1368
|
-
for (uint x = 0; x < inGridSize; ++x)
|
|
1369
|
-
{
|
|
1370
|
-
SoftBodySharedSettings::Edge e;
|
|
1371
|
-
e.mVertex[0] = vertex_index(x, y, z);
|
|
1372
|
-
if (x < inGridSize - 1)
|
|
1373
|
-
{
|
|
1374
|
-
e.mVertex[1] = vertex_index(x + 1, y, z);
|
|
1375
|
-
settings->mEdgeConstraints.push_back(e);
|
|
1376
|
-
}
|
|
1377
|
-
if (y < inGridSize - 1)
|
|
1378
|
-
{
|
|
1379
|
-
e.mVertex[1] = vertex_index(x, y + 1, z);
|
|
1380
|
-
settings->mEdgeConstraints.push_back(e);
|
|
1381
|
-
}
|
|
1382
|
-
if (z < inGridSize - 1)
|
|
1383
|
-
{
|
|
1384
|
-
e.mVertex[1] = vertex_index(x, y, z + 1);
|
|
1385
|
-
settings->mEdgeConstraints.push_back(e);
|
|
1386
|
-
}
|
|
1387
|
-
}
|
|
1388
|
-
settings->CalculateEdgeLengths();
|
|
1389
|
-
|
|
1390
|
-
// Tetrahedrons to fill a cube
|
|
1391
|
-
const int tetra_indices[6][4][3] = {
|
|
1392
|
-
{ {0, 0, 0}, {0, 1, 1}, {0, 0, 1}, {1, 1, 1} },
|
|
1393
|
-
{ {0, 0, 0}, {0, 1, 0}, {0, 1, 1}, {1, 1, 1} },
|
|
1394
|
-
{ {0, 0, 0}, {0, 0, 1}, {1, 0, 1}, {1, 1, 1} },
|
|
1395
|
-
{ {0, 0, 0}, {1, 0, 1}, {1, 0, 0}, {1, 1, 1} },
|
|
1396
|
-
{ {0, 0, 0}, {1, 1, 0}, {0, 1, 0}, {1, 1, 1} },
|
|
1397
|
-
{ {0, 0, 0}, {1, 0, 0}, {1, 1, 0}, {1, 1, 1} }
|
|
1398
|
-
};
|
|
1399
|
-
|
|
1400
|
-
// Create volume constraints
|
|
1401
|
-
for (uint z = 0; z < inGridSize - 1; ++z)
|
|
1402
|
-
for (uint y = 0; y < inGridSize - 1; ++y)
|
|
1403
|
-
for (uint x = 0; x < inGridSize - 1; ++x)
|
|
1404
|
-
for (uint t = 0; t < 6; ++t)
|
|
1405
|
-
{
|
|
1406
|
-
SoftBodySharedSettings::Volume v;
|
|
1407
|
-
for (uint i = 0; i < 4; ++i)
|
|
1408
|
-
v.mVertex[i] = vertex_index(x + tetra_indices[t][i][0], y + tetra_indices[t][i][1], z + tetra_indices[t][i][2]);
|
|
1409
|
-
settings->mVolumeConstraints.push_back(v);
|
|
1410
|
-
}
|
|
1411
|
-
|
|
1412
|
-
settings->CalculateVolumeConstraintVolumes();
|
|
1413
|
-
|
|
1414
|
-
// Create faces
|
|
1415
|
-
for (uint y = 0; y < inGridSize - 1; ++y)
|
|
1416
|
-
for (uint x = 0; x < inGridSize - 1; ++x)
|
|
1417
|
-
{
|
|
1418
|
-
SoftBodySharedSettings::Face f;
|
|
1419
|
-
|
|
1420
|
-
// Face 1
|
|
1421
|
-
f.mVertex[0] = vertex_index(x, y, 0);
|
|
1422
|
-
f.mVertex[1] = vertex_index(x, y + 1, 0);
|
|
1423
|
-
f.mVertex[2] = vertex_index(x + 1, y + 1, 0);
|
|
1424
|
-
settings->AddFace(f);
|
|
1425
|
-
|
|
1426
|
-
f.mVertex[1] = vertex_index(x + 1, y + 1, 0);
|
|
1427
|
-
f.mVertex[2] = vertex_index(x + 1, y, 0);
|
|
1428
|
-
settings->AddFace(f);
|
|
1429
|
-
|
|
1430
|
-
// Face 2
|
|
1431
|
-
f.mVertex[0] = vertex_index(x, y, inGridSize - 1);
|
|
1432
|
-
f.mVertex[1] = vertex_index(x + 1, y + 1, inGridSize - 1);
|
|
1433
|
-
f.mVertex[2] = vertex_index(x, y + 1, inGridSize - 1);
|
|
1434
|
-
settings->AddFace(f);
|
|
1435
|
-
|
|
1436
|
-
f.mVertex[1] = vertex_index(x + 1, y, inGridSize - 1);
|
|
1437
|
-
f.mVertex[2] = vertex_index(x + 1, y + 1, inGridSize - 1);
|
|
1438
|
-
settings->AddFace(f);
|
|
1439
|
-
|
|
1440
|
-
// Face 3
|
|
1441
|
-
f.mVertex[0] = vertex_index(x, 0, y);
|
|
1442
|
-
f.mVertex[1] = vertex_index(x + 1, 0, y + 1);
|
|
1443
|
-
f.mVertex[2] = vertex_index(x, 0, y + 1);
|
|
1444
|
-
settings->AddFace(f);
|
|
1445
|
-
|
|
1446
|
-
f.mVertex[1] = vertex_index(x + 1, 0, y);
|
|
1447
|
-
f.mVertex[2] = vertex_index(x + 1, 0, y + 1);
|
|
1448
|
-
settings->AddFace(f);
|
|
1449
|
-
|
|
1450
|
-
// Face 4
|
|
1451
|
-
f.mVertex[0] = vertex_index(x, inGridSize - 1, y);
|
|
1452
|
-
f.mVertex[1] = vertex_index(x, inGridSize - 1, y + 1);
|
|
1453
|
-
f.mVertex[2] = vertex_index(x + 1, inGridSize - 1, y + 1);
|
|
1454
|
-
settings->AddFace(f);
|
|
1455
|
-
|
|
1456
|
-
f.mVertex[1] = vertex_index(x + 1, inGridSize - 1, y + 1);
|
|
1457
|
-
f.mVertex[2] = vertex_index(x + 1, inGridSize - 1, y);
|
|
1458
|
-
settings->AddFace(f);
|
|
1459
|
-
|
|
1460
|
-
// Face 5
|
|
1461
|
-
f.mVertex[0] = vertex_index(0, x, y);
|
|
1462
|
-
f.mVertex[1] = vertex_index(0, x, y + 1);
|
|
1463
|
-
f.mVertex[2] = vertex_index(0, x + 1, y + 1);
|
|
1464
|
-
settings->AddFace(f);
|
|
1465
|
-
|
|
1466
|
-
f.mVertex[1] = vertex_index(0, x + 1, y + 1);
|
|
1467
|
-
f.mVertex[2] = vertex_index(0, x + 1, y);
|
|
1468
|
-
settings->AddFace(f);
|
|
1469
|
-
|
|
1470
|
-
// Face 6
|
|
1471
|
-
f.mVertex[0] = vertex_index(inGridSize - 1, x, y);
|
|
1472
|
-
f.mVertex[1] = vertex_index(inGridSize - 1, x + 1, y + 1);
|
|
1473
|
-
f.mVertex[2] = vertex_index(inGridSize - 1, x, y + 1);
|
|
1474
|
-
settings->AddFace(f);
|
|
1475
|
-
|
|
1476
|
-
f.mVertex[1] = vertex_index(inGridSize - 1, x + 1, y);
|
|
1477
|
-
f.mVertex[2] = vertex_index(inGridSize - 1, x + 1, y + 1);
|
|
1478
|
-
settings->AddFace(f);
|
|
1479
|
-
}
|
|
1480
|
-
|
|
1481
|
-
// Optimize the settings
|
|
1482
|
-
settings->Optimize();
|
|
1483
|
-
|
|
1484
|
-
return settings;
|
|
1485
|
-
}
|
|
1486
|
-
|
|
1487
|
-
JPH_NAMESPACE_END
|