@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,54 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/PathConstraintPath.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- /// A path that follows a Hermite spline
12
- class JPH_EXPORT PathConstraintPathHermite final : public PathConstraintPath
13
- {
14
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PathConstraintPathHermite)
15
-
16
- public:
17
- // See PathConstraintPath::GetPathMaxFraction
18
- virtual float GetPathMaxFraction() const override { return float(IsLooping()? mPoints.size() : mPoints.size() - 1); }
19
-
20
- // See PathConstraintPath::GetClosestPoint
21
- virtual float GetClosestPoint(Vec3Arg inPosition, float inFractionHint) const override;
22
-
23
- // See PathConstraintPath::GetPointOnPath
24
- virtual void GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const override;
25
-
26
- /// Adds a point to the path
27
- void AddPoint(Vec3Arg inPosition, Vec3Arg inTangent, Vec3Arg inNormal) { mPoints.push_back({ inPosition, inTangent, inNormal}); }
28
-
29
- // See: PathConstraintPath::SaveBinaryState
30
- virtual void SaveBinaryState(StreamOut &inStream) const override;
31
-
32
- struct Point
33
- {
34
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Point)
35
-
36
- Vec3 mPosition; ///< Position on the path
37
- Vec3 mTangent; ///< Tangent of the path, does not need to be normalized (in the direction of the path)
38
- Vec3 mNormal; ///< Normal of the path (together with the tangent along the curve this forms a basis for the constraint)
39
- };
40
-
41
- protected:
42
- // See: PathConstraintPath::RestoreBinaryState
43
- virtual void RestoreBinaryState(StreamIn &inStream) override;
44
-
45
- private:
46
- /// Helper function that returns the index of the path segment and the fraction t on the path segment based on the full path fraction
47
- inline void GetIndexAndT(float inFraction, int &outIndex, float &outT) const;
48
-
49
- using Points = Array<Point>;
50
-
51
- Points mPoints; ///< Points on the Hermite spline
52
- };
53
-
54
- JPH_NAMESPACE_END
@@ -1,157 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/PointConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
19
- {
20
- JPH_ADD_BASE_CLASS(PointConstraintSettings, TwoBodyConstraintSettings)
21
-
22
- JPH_ADD_ENUM_ATTRIBUTE(PointConstraintSettings, mSpace)
23
- JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint1)
24
- JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint2)
25
- }
26
-
27
- void PointConstraintSettings::SaveBinaryState(StreamOut &inStream) const
28
- {
29
- ConstraintSettings::SaveBinaryState(inStream);
30
-
31
- inStream.Write(mSpace);
32
- inStream.Write(mPoint1);
33
- inStream.Write(mPoint2);
34
- }
35
-
36
- void PointConstraintSettings::RestoreBinaryState(StreamIn &inStream)
37
- {
38
- ConstraintSettings::RestoreBinaryState(inStream);
39
-
40
- inStream.Read(mSpace);
41
- inStream.Read(mPoint1);
42
- inStream.Read(mPoint2);
43
- }
44
-
45
- TwoBodyConstraint *PointConstraintSettings::Create(Body &inBody1, Body &inBody2) const
46
- {
47
- return new PointConstraint(inBody1, inBody2, *this);
48
- }
49
-
50
- PointConstraint::PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings) :
51
- TwoBodyConstraint(inBody1, inBody2, inSettings)
52
- {
53
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
54
- {
55
- // If all properties were specified in world space, take them to local space now
56
- mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPoint1);
57
- mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPoint2);
58
- }
59
- else
60
- {
61
- mLocalSpacePosition1 = Vec3(inSettings.mPoint1);
62
- mLocalSpacePosition2 = Vec3(inSettings.mPoint2);
63
- }
64
- }
65
-
66
- void PointConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
67
- {
68
- if (mBody1->GetID() == inBodyID)
69
- mLocalSpacePosition1 -= inDeltaCOM;
70
- else if (mBody2->GetID() == inBodyID)
71
- mLocalSpacePosition2 -= inDeltaCOM;
72
- }
73
-
74
- void PointConstraint::SetPoint1(EConstraintSpace inSpace, RVec3Arg inPoint1)
75
- {
76
- if (inSpace == EConstraintSpace::WorldSpace)
77
- mLocalSpacePosition1 = Vec3(mBody1->GetInverseCenterOfMassTransform() * inPoint1);
78
- else
79
- mLocalSpacePosition1 = Vec3(inPoint1);
80
- }
81
-
82
- void PointConstraint::SetPoint2(EConstraintSpace inSpace, RVec3Arg inPoint2)
83
- {
84
- if (inSpace == EConstraintSpace::WorldSpace)
85
- mLocalSpacePosition2 = Vec3(mBody2->GetInverseCenterOfMassTransform() * inPoint2);
86
- else
87
- mLocalSpacePosition2 = Vec3(inPoint2);
88
- }
89
-
90
- void PointConstraint::CalculateConstraintProperties()
91
- {
92
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
93
- }
94
-
95
- void PointConstraint::SetupVelocityConstraint(float inDeltaTime)
96
- {
97
- CalculateConstraintProperties();
98
- }
99
-
100
- void PointConstraint::ResetWarmStart()
101
- {
102
- mPointConstraintPart.Deactivate();
103
- }
104
-
105
- void PointConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
106
- {
107
- // Warm starting: Apply previous frame impulse
108
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
109
- }
110
-
111
- bool PointConstraint::SolveVelocityConstraint(float inDeltaTime)
112
- {
113
- return mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
114
- }
115
-
116
- bool PointConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
117
- {
118
- // Update constraint properties (bodies may have moved)
119
- CalculateConstraintProperties();
120
-
121
- return mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
122
- }
123
-
124
- #ifdef JPH_DEBUG_RENDERER
125
- void PointConstraint::DrawConstraint(DebugRenderer *inRenderer) const
126
- {
127
- // Draw constraint
128
- inRenderer->DrawMarker(mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1, Color::sRed, 0.1f);
129
- inRenderer->DrawMarker(mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2, Color::sGreen, 0.1f);
130
- }
131
- #endif // JPH_DEBUG_RENDERER
132
-
133
- void PointConstraint::SaveState(StateRecorder &inStream) const
134
- {
135
- TwoBodyConstraint::SaveState(inStream);
136
-
137
- mPointConstraintPart.SaveState(inStream);
138
- }
139
-
140
- void PointConstraint::RestoreState(StateRecorder &inStream)
141
- {
142
- TwoBodyConstraint::RestoreState(inStream);
143
-
144
- mPointConstraintPart.RestoreState(inStream);
145
- }
146
-
147
- Ref<ConstraintSettings> PointConstraint::GetConstraintSettings() const
148
- {
149
- PointConstraintSettings *settings = new PointConstraintSettings;
150
- ToConstraintSettings(*settings);
151
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
152
- settings->mPoint1 = RVec3(mLocalSpacePosition1);
153
- settings->mPoint2 = RVec3(mLocalSpacePosition2);
154
- return settings;
155
- }
156
-
157
- JPH_NAMESPACE_END
@@ -1,94 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
8
- #include <Jolt/Physics/Constraints/ConstraintPart/PointConstraintPart.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Point constraint settings, used to create a point constraint
13
- class JPH_EXPORT PointConstraintSettings final : public TwoBodyConstraintSettings
14
- {
15
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PointConstraintSettings)
16
-
17
- public:
18
- // See: ConstraintSettings::SaveBinaryState
19
- virtual void SaveBinaryState(StreamOut &inStream) const override;
20
-
21
- /// Create an instance of this constraint
22
- virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
23
-
24
- /// This determines in which space the constraint is setup, all properties below should be in the specified space
25
- EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
26
-
27
- /// Body 1 constraint position (space determined by mSpace).
28
- RVec3 mPoint1 = RVec3::sZero();
29
-
30
- /// Body 2 constraint position (space determined by mSpace).
31
- /// Note: Normally you would set mPoint1 = mPoint2 if the bodies are already placed how you want to constrain them (if mSpace = world space).
32
- RVec3 mPoint2 = RVec3::sZero();
33
-
34
- protected:
35
- // See: ConstraintSettings::RestoreBinaryState
36
- virtual void RestoreBinaryState(StreamIn &inStream) override;
37
- };
38
-
39
- /// A point constraint constrains 2 bodies on a single point (removing 3 degrees of freedom)
40
- class JPH_EXPORT PointConstraint final : public TwoBodyConstraint
41
- {
42
- public:
43
- JPH_OVERRIDE_NEW_DELETE
44
-
45
- /// Construct point constraint
46
- PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings);
47
-
48
- // Generic interface of a constraint
49
- virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Point; }
50
- virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
51
- virtual void SetupVelocityConstraint(float inDeltaTime) override;
52
- virtual void ResetWarmStart() override;
53
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
54
- virtual bool SolveVelocityConstraint(float inDeltaTime) override;
55
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
56
- #ifdef JPH_DEBUG_RENDERER
57
- virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
58
- #endif // JPH_DEBUG_RENDERER
59
- virtual void SaveState(StateRecorder &inStream) const override;
60
- virtual void RestoreState(StateRecorder &inStream) override;
61
- virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
62
-
63
- /// Update the attachment point for body 1
64
- void SetPoint1(EConstraintSpace inSpace, RVec3Arg inPoint1);
65
-
66
- /// Update the attachment point for body 2
67
- void SetPoint2(EConstraintSpace inSpace, RVec3Arg inPoint2);
68
-
69
- /// Get the attachment point for body 1 relative to body 1 COM (transform by Body::GetCenterOfMassTransform to take to world space)
70
- inline Vec3 GetLocalSpacePoint1() const { return mLocalSpacePosition1; }
71
-
72
- /// Get the attachment point for body 2 relative to body 2 COM (transform by Body::GetCenterOfMassTransform to take to world space)
73
- inline Vec3 GetLocalSpacePoint2() const { return mLocalSpacePosition2; }
74
-
75
- // See: TwoBodyConstraint
76
- virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
77
- virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
78
-
79
- ///@name Get Lagrange multiplier from last physics update (the linear impulse applied to satisfy the constraint)
80
- inline Vec3 GetTotalLambdaPosition() const { return mPointConstraintPart.GetTotalLambda(); }
81
-
82
- private:
83
- // Internal helper function to calculate the values below
84
- void CalculateConstraintProperties();
85
-
86
- // Local space constraint positions
87
- Vec3 mLocalSpacePosition1;
88
- Vec3 mLocalSpacePosition2;
89
-
90
- // The constraint part
91
- PointConstraintPart mPointConstraintPart;
92
- };
93
-
94
- JPH_NAMESPACE_END
@@ -1,253 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/PulleyConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- using namespace literals;
19
-
20
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PulleyConstraintSettings)
21
- {
22
- JPH_ADD_BASE_CLASS(PulleyConstraintSettings, TwoBodyConstraintSettings)
23
-
24
- JPH_ADD_ENUM_ATTRIBUTE(PulleyConstraintSettings, mSpace)
25
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mBodyPoint1)
26
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mFixedPoint1)
27
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mBodyPoint2)
28
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mFixedPoint2)
29
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mRatio)
30
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mMinLength)
31
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mMaxLength)
32
- }
33
-
34
- void PulleyConstraintSettings::SaveBinaryState(StreamOut &inStream) const
35
- {
36
- ConstraintSettings::SaveBinaryState(inStream);
37
-
38
- inStream.Write(mSpace);
39
- inStream.Write(mBodyPoint1);
40
- inStream.Write(mFixedPoint1);
41
- inStream.Write(mBodyPoint2);
42
- inStream.Write(mFixedPoint2);
43
- inStream.Write(mRatio);
44
- inStream.Write(mMinLength);
45
- inStream.Write(mMaxLength);
46
- }
47
-
48
- void PulleyConstraintSettings::RestoreBinaryState(StreamIn &inStream)
49
- {
50
- ConstraintSettings::RestoreBinaryState(inStream);
51
-
52
- inStream.Read(mSpace);
53
- inStream.Read(mBodyPoint1);
54
- inStream.Read(mFixedPoint1);
55
- inStream.Read(mBodyPoint2);
56
- inStream.Read(mFixedPoint2);
57
- inStream.Read(mRatio);
58
- inStream.Read(mMinLength);
59
- inStream.Read(mMaxLength);
60
- }
61
-
62
- TwoBodyConstraint *PulleyConstraintSettings::Create(Body &inBody1, Body &inBody2) const
63
- {
64
- return new PulleyConstraint(inBody1, inBody2, *this);
65
- }
66
-
67
- PulleyConstraint::PulleyConstraint(Body &inBody1, Body &inBody2, const PulleyConstraintSettings &inSettings) :
68
- TwoBodyConstraint(inBody1, inBody2, inSettings),
69
- mFixedPosition1(inSettings.mFixedPoint1),
70
- mFixedPosition2(inSettings.mFixedPoint2),
71
- mRatio(inSettings.mRatio),
72
- mMinLength(inSettings.mMinLength),
73
- mMaxLength(inSettings.mMaxLength)
74
- {
75
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
76
- {
77
- // If all properties were specified in world space, take them to local space now
78
- mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mBodyPoint1);
79
- mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mBodyPoint2);
80
- mWorldSpacePosition1 = inSettings.mBodyPoint1;
81
- mWorldSpacePosition2 = inSettings.mBodyPoint2;
82
- }
83
- else
84
- {
85
- // If properties were specified in local space, we need to calculate world space positions
86
- mLocalSpacePosition1 = Vec3(inSettings.mBodyPoint1);
87
- mLocalSpacePosition2 = Vec3(inSettings.mBodyPoint2);
88
- mWorldSpacePosition1 = inBody1.GetCenterOfMassTransform() * inSettings.mBodyPoint1;
89
- mWorldSpacePosition2 = inBody2.GetCenterOfMassTransform() * inSettings.mBodyPoint2;
90
- }
91
-
92
- // Calculate min/max length if it was not provided
93
- float current_length = GetCurrentLength();
94
- if (mMinLength < 0.0f)
95
- mMinLength = current_length;
96
- if (mMaxLength < 0.0f)
97
- mMaxLength = current_length;
98
-
99
- // Initialize the normals to a likely valid axis in case the fixed points overlap with the attachment points (most likely the fixed points are above both bodies)
100
- mWorldSpaceNormal1 = mWorldSpaceNormal2 = -Vec3::sAxisY();
101
- }
102
-
103
- void PulleyConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
104
- {
105
- if (mBody1->GetID() == inBodyID)
106
- mLocalSpacePosition1 -= inDeltaCOM;
107
- else if (mBody2->GetID() == inBodyID)
108
- mLocalSpacePosition2 -= inDeltaCOM;
109
- }
110
-
111
- float PulleyConstraint::CalculatePositionsNormalsAndLength()
112
- {
113
- // Update world space positions (the bodies may have moved)
114
- mWorldSpacePosition1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
115
- mWorldSpacePosition2 = mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2;
116
-
117
- // Calculate world space normals
118
- Vec3 delta1 = Vec3(mWorldSpacePosition1 - mFixedPosition1);
119
- float delta1_len = delta1.Length();
120
- if (delta1_len > 0.0f)
121
- mWorldSpaceNormal1 = delta1 / delta1_len;
122
-
123
- Vec3 delta2 = Vec3(mWorldSpacePosition2 - mFixedPosition2);
124
- float delta2_len = delta2.Length();
125
- if (delta2_len > 0.0f)
126
- mWorldSpaceNormal2 = delta2 / delta2_len;
127
-
128
- // Calculate length
129
- return delta1_len + mRatio * delta2_len;
130
- }
131
-
132
- void PulleyConstraint::CalculateConstraintProperties()
133
- {
134
- // Calculate attachment points relative to COM
135
- Vec3 r1 = Vec3(mWorldSpacePosition1 - mBody1->GetCenterOfMassPosition());
136
- Vec3 r2 = Vec3(mWorldSpacePosition2 - mBody2->GetCenterOfMassPosition());
137
-
138
- mIndependentAxisConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, r1, mWorldSpaceNormal1, r2, mWorldSpaceNormal2, mRatio);
139
- }
140
-
141
- void PulleyConstraint::SetupVelocityConstraint(float inDeltaTime)
142
- {
143
- // Determine if the constraint is active
144
- float current_length = CalculatePositionsNormalsAndLength();
145
- bool min_length_violation = current_length <= mMinLength;
146
- bool max_length_violation = current_length >= mMaxLength;
147
- if (min_length_violation || max_length_violation)
148
- {
149
- // Determine max lambda based on if the length is too big or small
150
- mMinLambda = max_length_violation? -FLT_MAX : 0.0f;
151
- mMaxLambda = min_length_violation? FLT_MAX : 0.0f;
152
-
153
- CalculateConstraintProperties();
154
- }
155
- else
156
- mIndependentAxisConstraintPart.Deactivate();
157
- }
158
-
159
- void PulleyConstraint::ResetWarmStart()
160
- {
161
- mIndependentAxisConstraintPart.Deactivate();
162
- }
163
-
164
- void PulleyConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
165
- {
166
- mIndependentAxisConstraintPart.WarmStart(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, inWarmStartImpulseRatio);
167
- }
168
-
169
- bool PulleyConstraint::SolveVelocityConstraint(float inDeltaTime)
170
- {
171
- if (mIndependentAxisConstraintPart.IsActive())
172
- return mIndependentAxisConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, mMinLambda, mMaxLambda);
173
- else
174
- return false;
175
- }
176
-
177
- bool PulleyConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
178
- {
179
- // Calculate new length (bodies may have changed)
180
- float current_length = CalculatePositionsNormalsAndLength();
181
-
182
- float position_error = 0.0f;
183
- if (current_length < mMinLength)
184
- position_error = current_length - mMinLength;
185
- else if (current_length > mMaxLength)
186
- position_error = current_length - mMaxLength;
187
-
188
- if (position_error != 0.0f)
189
- {
190
- // Update constraint properties (bodies may have moved)
191
- CalculateConstraintProperties();
192
-
193
- return mIndependentAxisConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, position_error, inBaumgarte);
194
- }
195
-
196
- return false;
197
- }
198
-
199
- #ifdef JPH_DEBUG_RENDERER
200
- void PulleyConstraint::DrawConstraint(DebugRenderer *inRenderer) const
201
- {
202
- // Color according to length vs min/max length
203
- float current_length = GetCurrentLength();
204
- Color color = Color::sGreen;
205
- if (current_length < mMinLength)
206
- color = Color::sYellow;
207
- else if (current_length > mMaxLength)
208
- color = Color::sRed;
209
-
210
- // Draw constraint
211
- inRenderer->DrawLine(mWorldSpacePosition1, mFixedPosition1, color);
212
- inRenderer->DrawLine(mFixedPosition1, mFixedPosition2, color);
213
- inRenderer->DrawLine(mFixedPosition2, mWorldSpacePosition2, color);
214
-
215
- // Draw current length
216
- inRenderer->DrawText3D(0.5_r * (mFixedPosition1 + mFixedPosition2), StringFormat("%.2f", (double)current_length));
217
- }
218
- #endif // JPH_DEBUG_RENDERER
219
-
220
- void PulleyConstraint::SaveState(StateRecorder &inStream) const
221
- {
222
- TwoBodyConstraint::SaveState(inStream);
223
-
224
- mIndependentAxisConstraintPart.SaveState(inStream);
225
- inStream.Write(mWorldSpaceNormal1); // When distance to fixed point = 0, the normal is used from last frame so we need to store it
226
- inStream.Write(mWorldSpaceNormal2);
227
- }
228
-
229
- void PulleyConstraint::RestoreState(StateRecorder &inStream)
230
- {
231
- TwoBodyConstraint::RestoreState(inStream);
232
-
233
- mIndependentAxisConstraintPart.RestoreState(inStream);
234
- inStream.Read(mWorldSpaceNormal1);
235
- inStream.Read(mWorldSpaceNormal2);
236
- }
237
-
238
- Ref<ConstraintSettings> PulleyConstraint::GetConstraintSettings() const
239
- {
240
- PulleyConstraintSettings *settings = new PulleyConstraintSettings;
241
- ToConstraintSettings(*settings);
242
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
243
- settings->mBodyPoint1 = RVec3(mLocalSpacePosition1);
244
- settings->mFixedPoint1 = mFixedPosition1;
245
- settings->mBodyPoint2 = RVec3(mLocalSpacePosition2);
246
- settings->mFixedPoint2 = mFixedPosition2;
247
- settings->mRatio = mRatio;
248
- settings->mMinLength = mMinLength;
249
- settings->mMaxLength = mMaxLength;
250
- return settings;
251
- }
252
-
253
- JPH_NAMESPACE_END
@@ -1,137 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
8
- #include <Jolt/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Pulley constraint settings, used to create a pulley constraint.
13
- /// A pulley connects two bodies via two fixed world points to each other similar to a distance constraint.
14
- /// We define Length1 = |BodyPoint1 - FixedPoint1| where Body1 is a point on body 1 in world space and FixedPoint1 a fixed point in world space
15
- /// Length2 = |BodyPoint2 - FixedPoint2|
16
- /// The constraint keeps the two line segments constrained so that
17
- /// MinDistance <= Length1 + Ratio * Length2 <= MaxDistance
18
- class JPH_EXPORT PulleyConstraintSettings final : public TwoBodyConstraintSettings
19
- {
20
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PulleyConstraintSettings)
21
-
22
- public:
23
- // See: ConstraintSettings::SaveBinaryState
24
- virtual void SaveBinaryState(StreamOut &inStream) const override;
25
-
26
- /// Create an instance of this constraint
27
- virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
28
-
29
- /// This determines in which space the constraint is setup, specified properties below should be in the specified space
30
- EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
31
-
32
- /// Body 1 constraint attachment point (space determined by mSpace).
33
- RVec3 mBodyPoint1 = RVec3::sZero();
34
-
35
- /// Fixed world point to which body 1 is connected (always world space)
36
- RVec3 mFixedPoint1 = RVec3::sZero();
37
-
38
- /// Body 2 constraint attachment point (space determined by mSpace)
39
- RVec3 mBodyPoint2 = RVec3::sZero();
40
-
41
- /// Fixed world point to which body 2 is connected (always world space)
42
- RVec3 mFixedPoint2 = RVec3::sZero();
43
-
44
- /// Ratio between the two line segments (see formula above), can be used to create a block and tackle
45
- float mRatio = 1.0f;
46
-
47
- /// The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
48
- float mMinLength = 0.0f;
49
-
50
- /// The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
51
- float mMaxLength = -1.0f;
52
-
53
- protected:
54
- // See: ConstraintSettings::RestoreBinaryState
55
- virtual void RestoreBinaryState(StreamIn &inStream) override;
56
- };
57
-
58
- /// A pulley constraint.
59
- class JPH_EXPORT PulleyConstraint final : public TwoBodyConstraint
60
- {
61
- public:
62
- JPH_OVERRIDE_NEW_DELETE
63
-
64
- /// Construct pulley constraint
65
- PulleyConstraint(Body &inBody1, Body &inBody2, const PulleyConstraintSettings &inSettings);
66
-
67
- // Generic interface of a constraint
68
- virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Pulley; }
69
- virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
70
- virtual void SetupVelocityConstraint(float inDeltaTime) override;
71
- virtual void ResetWarmStart() override;
72
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
73
- virtual bool SolveVelocityConstraint(float inDeltaTime) override;
74
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
75
- #ifdef JPH_DEBUG_RENDERER
76
- virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
77
- #endif // JPH_DEBUG_RENDERER
78
- virtual void SaveState(StateRecorder &inStream) const override;
79
- virtual void RestoreState(StateRecorder &inStream) override;
80
- virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
81
-
82
- // See: TwoBodyConstraint
83
- virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
84
- virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
85
-
86
- /// Update the minimum and maximum length for the constraint
87
- void SetLength(float inMinLength, float inMaxLength) { JPH_ASSERT(inMinLength >= 0.0f && inMinLength <= inMaxLength); mMinLength = inMinLength; mMaxLength = inMaxLength; }
88
- float GetMinLength() const { return mMinLength; }
89
- float GetMaxLength() const { return mMaxLength; }
90
-
91
- /// Get the current length of both segments (multiplied by the ratio for segment 2)
92
- float GetCurrentLength() const { return Vec3(mWorldSpacePosition1 - mFixedPosition1).Length() + mRatio * Vec3(mWorldSpacePosition2 - mFixedPosition2).Length(); }
93
-
94
- ///@name Get Lagrange multiplier from last physics update (the linear impulse applied to satisfy the constraint)
95
- inline float GetTotalLambdaPosition() const { return mIndependentAxisConstraintPart.GetTotalLambda(); }
96
-
97
- private:
98
- // Calculates world positions and normals and returns current length
99
- float CalculatePositionsNormalsAndLength();
100
-
101
- // Internal helper function to calculate the values below
102
- void CalculateConstraintProperties();
103
-
104
- // CONFIGURATION PROPERTIES FOLLOW
105
-
106
- // Local space constraint positions on the bodies
107
- Vec3 mLocalSpacePosition1;
108
- Vec3 mLocalSpacePosition2;
109
-
110
- // World space fixed positions
111
- RVec3 mFixedPosition1;
112
- RVec3 mFixedPosition2;
113
-
114
- /// Ratio between the two line segments
115
- float mRatio;
116
-
117
- // The minimum/maximum length of the line segments
118
- float mMinLength;
119
- float mMaxLength;
120
-
121
- // RUN TIME PROPERTIES FOLLOW
122
-
123
- // World space positions and normal
124
- RVec3 mWorldSpacePosition1;
125
- RVec3 mWorldSpacePosition2;
126
- Vec3 mWorldSpaceNormal1;
127
- Vec3 mWorldSpaceNormal2;
128
-
129
- // Depending on if the length < min or length > max we can apply forces to prevent further violations
130
- float mMinLambda;
131
- float mMaxLambda;
132
-
133
- // The constraint part
134
- IndependentAxisConstraintPart mIndependentAxisConstraintPart;
135
- };
136
-
137
- JPH_NAMESPACE_END