@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,243 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/Core/NonCopyable.h>
9
- #include <Jolt/Core/Result.h>
10
- #include <Jolt/ObjectStream/SerializableObject.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- class BodyID;
15
- class IslandBuilder;
16
- class LargeIslandSplitter;
17
- class BodyManager;
18
- class StateRecorder;
19
- class StreamIn;
20
- class StreamOut;
21
- #ifdef JPH_DEBUG_RENDERER
22
- class DebugRenderer;
23
- #endif // JPH_DEBUG_RENDERER
24
-
25
- /// Enum to identify constraint type
26
- enum class EConstraintType
27
- {
28
- Constraint,
29
- TwoBodyConstraint,
30
- };
31
-
32
- /// Enum to identify constraint sub type
33
- enum class EConstraintSubType
34
- {
35
- Fixed,
36
- Point,
37
- Hinge,
38
- Slider,
39
- Distance,
40
- Cone,
41
- SwingTwist,
42
- SixDOF,
43
- Path,
44
- Vehicle,
45
- RackAndPinion,
46
- Gear,
47
- Pulley,
48
-
49
- /// User defined constraint types start here
50
- User1,
51
- User2,
52
- User3,
53
- User4
54
- };
55
-
56
- /// Certain constraints support setting them up in local or world space. This governs what is used.
57
- enum class EConstraintSpace
58
- {
59
- LocalToBodyCOM, ///< All constraint properties are specified in local space to center of mass of the bodies that are being constrained (so e.g. 'constraint position 1' will be local to body 1 COM, 'constraint position 2' will be local to body 2 COM). Note that this means you need to subtract Shape::GetCenterOfMass() from positions!
60
- WorldSpace, ///< All constraint properties are specified in world space
61
- };
62
-
63
- /// Class used to store the configuration of a constraint. Allows run-time creation of constraints.
64
- class JPH_EXPORT ConstraintSettings : public SerializableObject, public RefTarget<ConstraintSettings>
65
- {
66
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, ConstraintSettings)
67
-
68
- public:
69
- using ConstraintResult = Result<Ref<ConstraintSettings>>;
70
-
71
- /// Saves the contents of the constraint settings in binary form to inStream.
72
- virtual void SaveBinaryState(StreamOut &inStream) const;
73
-
74
- /// Creates a constraint of the correct type and restores its contents from the binary stream inStream.
75
- static ConstraintResult sRestoreFromBinaryState(StreamIn &inStream);
76
-
77
- /// If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
78
- bool mEnabled = true;
79
-
80
- /// Priority of the constraint when solving. Higher numbers are more likely to be solved correctly.
81
- /// Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
82
- uint32 mConstraintPriority = 0;
83
-
84
- /// Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
85
- uint mNumVelocityStepsOverride = 0;
86
-
87
- /// Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
88
- uint mNumPositionStepsOverride = 0;
89
-
90
- /// Size of constraint when drawing it through the debug renderer
91
- float mDrawConstraintSize = 1.0f;
92
-
93
- /// User data value (can be used by application)
94
- uint64 mUserData = 0;
95
-
96
- protected:
97
- /// Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves
98
- ConstraintSettings() = default;
99
- ConstraintSettings(const ConstraintSettings &) = default;
100
- ConstraintSettings & operator = (const ConstraintSettings &) = default;
101
-
102
- /// This function should not be called directly, it is used by sRestoreFromBinaryState.
103
- virtual void RestoreBinaryState(StreamIn &inStream);
104
- };
105
-
106
- /// Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rigid body.
107
- class JPH_EXPORT Constraint : public RefTarget<Constraint>, public NonCopyable
108
- {
109
- public:
110
- JPH_OVERRIDE_NEW_DELETE
111
-
112
- /// Constructor
113
- explicit Constraint(const ConstraintSettings &inSettings) :
114
- #ifdef JPH_DEBUG_RENDERER
115
- mDrawConstraintSize(inSettings.mDrawConstraintSize),
116
- #endif // JPH_DEBUG_RENDERER
117
- mConstraintPriority(inSettings.mConstraintPriority),
118
- mNumVelocityStepsOverride(uint8(inSettings.mNumVelocityStepsOverride)),
119
- mNumPositionStepsOverride(uint8(inSettings.mNumPositionStepsOverride)),
120
- mEnabled(inSettings.mEnabled),
121
- mUserData(inSettings.mUserData)
122
- {
123
- JPH_ASSERT(inSettings.mNumVelocityStepsOverride < 256);
124
- JPH_ASSERT(inSettings.mNumPositionStepsOverride < 256);
125
- }
126
-
127
- /// Virtual destructor
128
- virtual ~Constraint() = default;
129
-
130
- /// Get the type of a constraint
131
- virtual EConstraintType GetType() const { return EConstraintType::Constraint; }
132
-
133
- /// Get the sub type of a constraint
134
- virtual EConstraintSubType GetSubType() const = 0;
135
-
136
- /// Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly.
137
- /// Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
138
- uint32 GetConstraintPriority() const { return mConstraintPriority; }
139
- void SetConstraintPriority(uint32 inPriority) { mConstraintPriority = inPriority; }
140
-
141
- /// Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
142
- void SetNumVelocityStepsOverride(uint inN) { JPH_ASSERT(inN < 256); mNumVelocityStepsOverride = uint8(inN); }
143
- uint GetNumVelocityStepsOverride() const { return mNumVelocityStepsOverride; }
144
-
145
- /// Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
146
- void SetNumPositionStepsOverride(uint inN) { JPH_ASSERT(inN < 256); mNumPositionStepsOverride = uint8(inN); }
147
- uint GetNumPositionStepsOverride() const { return mNumPositionStepsOverride; }
148
-
149
- /// Enable / disable this constraint. This can e.g. be used to implement a breakable constraint by detecting that the constraint impulse
150
- /// (see e.g. PointConstraint::GetTotalLambdaPosition) went over a certain limit and then disabling the constraint.
151
- /// Note that although a disabled constraint will not affect the simulation in any way anymore, it does incur some processing overhead.
152
- /// Alternatively you can remove a constraint from the constraint manager (which may be more costly if you want to disable the constraint for a short while).
153
- void SetEnabled(bool inEnabled) { mEnabled = inEnabled; }
154
-
155
- /// Test if a constraint is enabled.
156
- bool GetEnabled() const { return mEnabled; }
157
-
158
- /// Access to the user data, can be used for anything by the application
159
- uint64 GetUserData() const { return mUserData; }
160
- void SetUserData(uint64 inUserData) { mUserData = inUserData; }
161
-
162
- /// Notify the constraint that the shape of a body has changed and that its center of mass has moved by inDeltaCOM.
163
- /// Bodies don't know which constraints are connected to them so the user is responsible for notifying the relevant constraints when a body changes.
164
- /// @param inBodyID ID of the body that has changed
165
- /// @param inDeltaCOM The delta of the center of mass of the body (shape->GetCenterOfMass() - shape_before_change->GetCenterOfMass())
166
- virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) = 0;
167
-
168
- /// Notify the system that the configuration of the bodies and/or constraint has changed enough so that the warm start impulses should not be applied the next frame.
169
- /// You can use this function for example when repositioning a ragdoll through Ragdoll::SetPose in such a way that the orientation of the bodies completely changes so that
170
- /// the previous frame impulses are no longer a good approximation of what the impulses will be in the next frame. Calling this function when there are no big changes
171
- /// will result in the constraints being much 'softer' than usual so they are more easily violated (e.g. a long chain of bodies might sag a bit if you call this every frame).
172
- virtual void ResetWarmStart() = 0;
173
-
174
- ///@name Solver interface
175
- ///@{
176
- virtual bool IsActive() const { return mEnabled; }
177
- virtual void SetupVelocityConstraint(float inDeltaTime) = 0;
178
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) = 0;
179
- virtual bool SolveVelocityConstraint(float inDeltaTime) = 0;
180
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) = 0;
181
- ///@}
182
-
183
- /// Link bodies that are connected by this constraint in the island builder
184
- virtual void BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) = 0;
185
-
186
- /// Link bodies that are connected by this constraint in the same split. Returns the split index.
187
- virtual uint BuildIslandSplits(LargeIslandSplitter &ioSplitter) const = 0;
188
-
189
- #ifdef JPH_DEBUG_RENDERER
190
- // Drawing interface
191
- virtual void DrawConstraint(DebugRenderer *inRenderer) const = 0;
192
- virtual void DrawConstraintLimits([[maybe_unused]] DebugRenderer *inRenderer) const { }
193
- virtual void DrawConstraintReferenceFrame([[maybe_unused]] DebugRenderer *inRenderer) const { }
194
-
195
- /// Size of constraint when drawing it through the debug renderer
196
- float GetDrawConstraintSize() const { return mDrawConstraintSize; }
197
- void SetDrawConstraintSize(float inSize) { mDrawConstraintSize = inSize; }
198
- #endif // JPH_DEBUG_RENDERER
199
-
200
- /// Saving state for replay
201
- virtual void SaveState(StateRecorder &inStream) const;
202
-
203
- /// Restoring state for replay
204
- virtual void RestoreState(StateRecorder &inStream);
205
-
206
- /// Debug function to convert a constraint to its settings, note that this will not save to which bodies the constraint is connected to
207
- virtual Ref<ConstraintSettings> GetConstraintSettings() const = 0;
208
-
209
- protected:
210
- /// Helper function to copy settings back to constraint settings for this base class
211
- void ToConstraintSettings(ConstraintSettings &outSettings) const;
212
-
213
- #ifdef JPH_DEBUG_RENDERER
214
- /// Size of constraint when drawing it through the debug renderer
215
- float mDrawConstraintSize;
216
- #endif // JPH_DEBUG_RENDERER
217
-
218
- private:
219
- friend class ConstraintManager;
220
-
221
- /// Index that indicates this constraint is not in the constraint manager
222
- static constexpr uint32 cInvalidConstraintIndex = 0xffffffff;
223
-
224
- /// Index in the mConstraints list of the ConstraintManager for easy finding
225
- uint32 mConstraintIndex = cInvalidConstraintIndex;
226
-
227
- /// Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly.
228
- uint32 mConstraintPriority = 0;
229
-
230
- /// Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
231
- uint8 mNumVelocityStepsOverride = 0;
232
-
233
- /// Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
234
- uint8 mNumPositionStepsOverride = 0;
235
-
236
- /// If this constraint is currently enabled
237
- bool mEnabled = true;
238
-
239
- /// User data value (can be used by application)
240
- uint64 mUserData;
241
- };
242
-
243
- JPH_NAMESPACE_END
@@ -1,289 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/ConstraintManager.h>
8
- #include <Jolt/Physics/Constraints/CalculateSolverSteps.h>
9
- #include <Jolt/Physics/IslandBuilder.h>
10
- #include <Jolt/Physics/StateRecorder.h>
11
- #include <Jolt/Physics/PhysicsLock.h>
12
- #include <Jolt/Core/Profiler.h>
13
- #include <Jolt/Core/QuickSort.h>
14
-
15
- JPH_NAMESPACE_BEGIN
16
-
17
- void ConstraintManager::Add(Constraint **inConstraints, int inNumber)
18
- {
19
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
20
-
21
- mConstraints.reserve(mConstraints.size() + inNumber);
22
-
23
- for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
24
- {
25
- Constraint *constraint = *c;
26
-
27
- // Assume this constraint has not been added yet
28
- JPH_ASSERT(constraint->mConstraintIndex == Constraint::cInvalidConstraintIndex);
29
-
30
- // Add to the list
31
- constraint->mConstraintIndex = uint32(mConstraints.size());
32
- mConstraints.push_back(constraint);
33
- }
34
- }
35
-
36
- void ConstraintManager::Remove(Constraint **inConstraints, int inNumber)
37
- {
38
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
39
-
40
- for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
41
- {
42
- Constraint *constraint = *c;
43
-
44
- // Reset constraint index for this constraint
45
- uint32 this_constraint_idx = constraint->mConstraintIndex;
46
- constraint->mConstraintIndex = Constraint::cInvalidConstraintIndex;
47
- JPH_ASSERT(this_constraint_idx != Constraint::cInvalidConstraintIndex);
48
-
49
- // Check if this constraint is somewhere in the middle of the constraints, in this case we need to move the last constraint to this position
50
- uint32 last_constraint_idx = uint32(mConstraints.size() - 1);
51
- if (this_constraint_idx < last_constraint_idx)
52
- {
53
- Constraint *last_constraint = mConstraints[last_constraint_idx];
54
- last_constraint->mConstraintIndex = this_constraint_idx;
55
- mConstraints[this_constraint_idx] = last_constraint;
56
- }
57
-
58
- // Pop last constraint
59
- mConstraints.pop_back();
60
- }
61
- }
62
-
63
- Constraints ConstraintManager::GetConstraints() const
64
- {
65
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
66
-
67
- Constraints copy = mConstraints;
68
- return copy;
69
- }
70
-
71
- void ConstraintManager::GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const
72
- {
73
- JPH_PROFILE_FUNCTION();
74
-
75
- JPH_ASSERT(inEndConstraintIdx <= mConstraints.size());
76
-
77
- uint32 num_active_constraints = 0;
78
- for (uint32 constraint_idx = inStartConstraintIdx; constraint_idx < inEndConstraintIdx; ++constraint_idx)
79
- {
80
- Constraint *c = mConstraints[constraint_idx];
81
- JPH_ASSERT(c->mConstraintIndex == constraint_idx);
82
- if (c->IsActive())
83
- {
84
- *(outActiveConstraints++) = c;
85
- num_active_constraints++;
86
- }
87
- }
88
-
89
- outNumActiveConstraints = num_active_constraints;
90
- }
91
-
92
- void ConstraintManager::sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
93
- {
94
- JPH_PROFILE_FUNCTION();
95
-
96
- for (uint32 constraint_idx = 0; constraint_idx < inNumActiveConstraints; ++constraint_idx)
97
- {
98
- Constraint *c = inActiveConstraints[constraint_idx];
99
- c->BuildIslands(constraint_idx, ioBuilder, inBodyManager);
100
- }
101
- }
102
-
103
- void ConstraintManager::sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd)
104
- {
105
- JPH_PROFILE_FUNCTION();
106
-
107
- QuickSort(inConstraintIdxBegin, inConstraintIdxEnd, [inActiveConstraints](uint32 inLHS, uint32 inRHS) {
108
- const Constraint *lhs = inActiveConstraints[inLHS];
109
- const Constraint *rhs = inActiveConstraints[inRHS];
110
-
111
- if (lhs->GetConstraintPriority() != rhs->GetConstraintPriority())
112
- return lhs->GetConstraintPriority() < rhs->GetConstraintPriority();
113
-
114
- return lhs->mConstraintIndex < rhs->mConstraintIndex;
115
- });
116
- }
117
-
118
- void ConstraintManager::sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime)
119
- {
120
- JPH_PROFILE_FUNCTION();
121
-
122
- for (Constraint **c = inActiveConstraints, **c_end = inActiveConstraints + inNumActiveConstraints; c < c_end; ++c)
123
- (*c)->SetupVelocityConstraint(inDeltaTime);
124
- }
125
-
126
- template <class ConstraintCallback>
127
- void ConstraintManager::sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback)
128
- {
129
- JPH_PROFILE_FUNCTION();
130
-
131
- for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
132
- {
133
- Constraint *c = inActiveConstraints[*constraint_idx];
134
- ioCallback(c);
135
- c->WarmStartVelocityConstraint(inWarmStartImpulseRatio);
136
- }
137
- }
138
-
139
- // Specialize for the two constraint callback types
140
- template void ConstraintManager::sWarmStartVelocityConstraints<CalculateSolverSteps>(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, CalculateSolverSteps &ioCallback);
141
- template void ConstraintManager::sWarmStartVelocityConstraints<DummyCalculateSolverSteps>(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, DummyCalculateSolverSteps &ioCallback);
142
-
143
- bool ConstraintManager::sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime)
144
- {
145
- JPH_PROFILE_FUNCTION();
146
-
147
- bool any_impulse_applied = false;
148
-
149
- for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
150
- {
151
- Constraint *c = inActiveConstraints[*constraint_idx];
152
- any_impulse_applied |= c->SolveVelocityConstraint(inDeltaTime);
153
- }
154
-
155
- return any_impulse_applied;
156
- }
157
-
158
- bool ConstraintManager::sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte)
159
- {
160
- JPH_PROFILE_FUNCTION();
161
-
162
- bool any_impulse_applied = false;
163
-
164
- for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
165
- {
166
- Constraint *c = inActiveConstraints[*constraint_idx];
167
- any_impulse_applied |= c->SolvePositionConstraint(inDeltaTime, inBaumgarte);
168
- }
169
-
170
- return any_impulse_applied;
171
- }
172
-
173
- #ifdef JPH_DEBUG_RENDERER
174
- void ConstraintManager::DrawConstraints(DebugRenderer *inRenderer) const
175
- {
176
- JPH_PROFILE_FUNCTION();
177
-
178
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
179
-
180
- for (const Ref<Constraint> &c : mConstraints)
181
- c->DrawConstraint(inRenderer);
182
- }
183
-
184
- void ConstraintManager::DrawConstraintLimits(DebugRenderer *inRenderer) const
185
- {
186
- JPH_PROFILE_FUNCTION();
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-
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- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
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-
190
- for (const Ref<Constraint> &c : mConstraints)
191
- c->DrawConstraintLimits(inRenderer);
192
- }
193
-
194
- void ConstraintManager::DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
195
- {
196
- JPH_PROFILE_FUNCTION();
197
-
198
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
199
-
200
- for (const Ref<Constraint> &c : mConstraints)
201
- c->DrawConstraintReferenceFrame(inRenderer);
202
- }
203
- #endif // JPH_DEBUG_RENDERER
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-
205
- void ConstraintManager::SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const
206
- {
207
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
208
-
209
- // Write state of constraints
210
- if (inFilter != nullptr)
211
- {
212
- // Determine which constraints to save
213
- Array<Constraint *> constraints;
214
- constraints.reserve(mConstraints.size());
215
- for (const Ref<Constraint> &c : mConstraints)
216
- if (inFilter->ShouldSaveConstraint(*c))
217
- constraints.push_back(c);
218
-
219
- // Save them
220
- uint32 num_constraints = (uint32)constraints.size();
221
- inStream.Write(num_constraints);
222
- for (const Constraint *c : constraints)
223
- {
224
- inStream.Write(c->mConstraintIndex);
225
- c->SaveState(inStream);
226
- }
227
- }
228
- else
229
- {
230
- // Save all constraints
231
- uint32 num_constraints = (uint32)mConstraints.size();
232
- inStream.Write(num_constraints);
233
- for (const Ref<Constraint> &c : mConstraints)
234
- {
235
- inStream.Write(c->mConstraintIndex);
236
- c->SaveState(inStream);
237
- }
238
- }
239
- }
240
-
241
- bool ConstraintManager::RestoreState(StateRecorder &inStream)
242
- {
243
- UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
244
-
245
- if (inStream.IsValidating())
246
- {
247
- // Read state of constraints
248
- uint32 num_constraints = (uint32)mConstraints.size(); // Initialize to current value for validation
249
- inStream.Read(num_constraints);
250
- if (num_constraints != mConstraints.size())
251
- {
252
- JPH_ASSERT(false, "Cannot handle adding/removing constraints");
253
- return false;
254
- }
255
- for (const Ref<Constraint> &c : mConstraints)
256
- {
257
- uint32 constraint_index = c->mConstraintIndex;
258
- inStream.Read(constraint_index);
259
- if (constraint_index != c->mConstraintIndex)
260
- {
261
- JPH_ASSERT(false, "Unexpected constraint index");
262
- return false;
263
- }
264
- c->RestoreState(inStream);
265
- }
266
- }
267
- else
268
- {
269
- // Not validating, use more flexible reading, read number of constraints
270
- uint32 num_constraints = 0;
271
- inStream.Read(num_constraints);
272
-
273
- for (uint32 idx = 0; idx < num_constraints; ++idx)
274
- {
275
- uint32 constraint_index;
276
- inStream.Read(constraint_index);
277
- if (mConstraints.size() <= constraint_index)
278
- {
279
- JPH_ASSERT(false, "Restoring state for non-existing constraint");
280
- return false;
281
- }
282
- mConstraints[constraint_index]->RestoreState(inStream);
283
- }
284
- }
285
-
286
- return true;
287
- }
288
-
289
- JPH_NAMESPACE_END
@@ -1,100 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/Constraint.h>
8
- #include <Jolt/Physics/PhysicsLock.h>
9
- #include <Jolt/Core/Mutex.h>
10
-
11
- JPH_NAMESPACE_BEGIN
12
-
13
- class IslandBuilder;
14
- class BodyManager;
15
- class StateRecorderFilter;
16
- #ifdef JPH_DEBUG_RENDERER
17
- class DebugRenderer;
18
- #endif // JPH_DEBUG_RENDERER
19
-
20
- /// A list of constraints
21
- using Constraints = Array<Ref<Constraint>>;
22
-
23
- /// A constraint manager manages all constraints of the same type
24
- ///
25
- /// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library.
26
- /// Its functionality is exposed through PhysicsSystem and BodyInterface.
27
- class JPH_EXPORT ConstraintManager : public NonCopyable
28
- {
29
- public:
30
- JPH_OVERRIDE_NEW_DELETE
31
-
32
- #ifdef JPH_ENABLE_ASSERTS
33
- /// Constructor
34
- ConstraintManager(PhysicsLockContext inContext) : mLockContext(inContext) { }
35
- #endif // JPH_ENABLE_ASSERTS
36
-
37
- /// Add a new constraint. This is thread safe.
38
- void Add(Constraint **inConstraints, int inNumber);
39
-
40
- /// Remove a constraint. This is thread safe.
41
- void Remove(Constraint **inConstraint, int inNumber);
42
-
43
- /// Get a list of all constraints
44
- Constraints GetConstraints() const;
45
-
46
- /// Get total number of constraints
47
- inline uint32 GetNumConstraints() const { return uint32(mConstraints.size()); }
48
-
49
- /// Determine the active constraints of a subset of the constraints
50
- void GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const;
51
-
52
- /// Link bodies to form islands
53
- static void sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager);
54
-
55
- /// In order to have a deterministic simulation, we need to sort the constraints of an island before solving them
56
- static void sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd);
57
-
58
- /// Prior to solving the velocity constraints, you must call SetupVelocityConstraints once to precalculate values that are independent of velocity
59
- static void sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime);
60
-
61
- /// Apply last frame's impulses, must be called prior to SolveVelocityConstraints
62
- template <class ConstraintCallback>
63
- static void sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback);
64
-
65
- /// This function is called multiple times to iteratively come to a solution that meets all velocity constraints
66
- static bool sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime);
67
-
68
- /// This function is called multiple times to iteratively come to a solution that meets all position constraints
69
- static bool sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte);
70
-
71
- #ifdef JPH_DEBUG_RENDERER
72
- /// Draw all constraints
73
- void DrawConstraints(DebugRenderer *inRenderer) const;
74
-
75
- /// Draw all constraint limits
76
- void DrawConstraintLimits(DebugRenderer *inRenderer) const;
77
-
78
- /// Draw all constraint reference frames
79
- void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const;
80
- #endif // JPH_DEBUG_RENDERER
81
-
82
- /// Save state of constraints
83
- void SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const;
84
-
85
- /// Restore the state of constraints. Returns false if failed.
86
- bool RestoreState(StateRecorder &inStream);
87
-
88
- /// Lock all constraints. This should only be done during PhysicsSystem::Update().
89
- void LockAllConstraints() { PhysicsLock::sLock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList)); }
90
- void UnlockAllConstraints() { PhysicsLock::sUnlock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList)); }
91
-
92
- private:
93
- #ifdef JPH_ENABLE_ASSERTS
94
- PhysicsLockContext mLockContext;
95
- #endif // JPH_ENABLE_ASSERTS
96
- Constraints mConstraints;
97
- mutable Mutex mConstraintsMutex;
98
- };
99
-
100
- JPH_NAMESPACE_END