@bloomengine/engine 0.3.3 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/native/shared/build.rs +137 -6
  2. package/package.json +4 -11
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  9. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  11. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  12. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  14. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  15. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  16. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  17. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  39. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  42. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  45. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  46. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  47. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  52. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  53. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  54. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  55. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  56. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  57. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  58. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  60. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  61. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  64. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  66. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  68. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  70. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  71. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  73. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  81. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  83. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  85. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  88. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  89. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  90. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  93. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  94. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  96. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  97. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  98. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  102. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  103. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  105. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  106. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  110. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  111. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  113. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  114. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  116. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  118. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  145. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  148. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  150. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  152. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  154. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  155. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  156. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  157. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  158. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  161. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  162. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  163. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  165. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  166. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  167. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  168. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  170. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  171. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  172. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  173. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  175. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  181. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  204. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  465. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  467. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  475. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  483. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  489. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  490. package/native/third_party/JoltPhysics/LICENSE +0 -7
  491. package/native/third_party/JoltPhysics/README.md +0 -173
  492. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  493. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  494. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,245 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/Core/Result.h>
9
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
10
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
11
- #include <Jolt/Skeleton/Skeleton.h>
12
- #include <Jolt/Skeleton/SkeletonPose.h>
13
- #include <Jolt/Physics/EActivation.h>
14
-
15
- JPH_NAMESPACE_BEGIN
16
-
17
- class Ragdoll;
18
- class PhysicsSystem;
19
-
20
- /// Contains the structure of a ragdoll
21
- class JPH_EXPORT RagdollSettings : public RefTarget<RagdollSettings>
22
- {
23
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, RagdollSettings)
24
-
25
- public:
26
- /// Stabilize the constraints of the ragdoll
27
- /// @return True on success, false on failure.
28
- bool Stabilize();
29
-
30
- /// Initializes the constraint priorities so that constraints near the leaves of the ragdoll have a lower priority
31
- /// than constraints near the root of the ragdoll.
32
- /// @param inBasePriority The lowest priority that will be used in the ragdoll.
33
- void CalculateConstraintPriorities(uint32 inBasePriority = 0);
34
-
35
- /// After the ragdoll has been fully configured, call this function to automatically create and add a GroupFilterTable collision filter to all bodies
36
- /// and configure them so that parent and children don't collide.
37
- ///
38
- /// This will:
39
- /// - Create a GroupFilterTable and assign it to all of the bodies in a ragdoll.
40
- /// - Each body in your ragdoll will get a SubGroupID that is equal to the joint index in the Skeleton that it is attached to.
41
- /// - Loop over all joints in the Skeleton and call GroupFilterTable::DisableCollision(joint index, parent joint index).
42
- /// - When a pose is provided through inJointMatrices the function will detect collisions between joints
43
- /// (they must be separated by more than inMinSeparationDistance to be treated as not colliding) and automatically disable collisions.
44
- ///
45
- /// When you create an instance using Ragdoll::CreateRagdoll pass in a unique GroupID for each ragdoll (e.g. a simple counter), note that this number
46
- /// should be unique throughout the PhysicsSystem, so if you have different types of ragdolls they should not share the same GroupID.
47
- void DisableParentChildCollisions(const Mat44 *inJointMatrices = nullptr, float inMinSeparationDistance = 0.0f);
48
-
49
- /// Saves the state of this object in binary form to inStream.
50
- /// @param inStream The stream to save the state to
51
- /// @param inSaveShapes If the shapes should be saved as well (these could be shared between ragdolls, in which case the calling application may want to write custom code to restore them)
52
- /// @param inSaveGroupFilter If the group filter should be saved as well (these could be shared)
53
- void SaveBinaryState(StreamOut &inStream, bool inSaveShapes, bool inSaveGroupFilter) const;
54
-
55
- using RagdollResult = Result<Ref<RagdollSettings>>;
56
-
57
- /// Restore a saved ragdoll from inStream
58
- static RagdollResult sRestoreFromBinaryState(StreamIn &inStream);
59
-
60
- /// Create ragdoll instance from these settings
61
- /// @return Newly created ragdoll or null when out of bodies
62
- Ragdoll * CreateRagdoll(CollisionGroup::GroupID inCollisionGroup, uint64 inUserData, PhysicsSystem *inSystem) const;
63
-
64
- /// Access to the skeleton of this ragdoll
65
- const Skeleton * GetSkeleton() const { return mSkeleton; }
66
- Skeleton * GetSkeleton() { return mSkeleton; }
67
-
68
- /// Calculate the map needed for GetBodyIndexToConstraintIndex()
69
- void CalculateBodyIndexToConstraintIndex();
70
-
71
- /// Get table that maps a body index to the constraint index with which it is connected to its parent. -1 if there is no constraint associated with the body.
72
- /// Note that this will only tell you which constraint connects the body to its parent, it will not look in the additional constraint list.
73
- const Array<int> & GetBodyIndexToConstraintIndex() const { return mBodyIndexToConstraintIndex; }
74
-
75
- /// Map a single body index to a constraint index
76
- int GetConstraintIndexForBodyIndex(int inBodyIndex) const { return mBodyIndexToConstraintIndex[inBodyIndex]; }
77
-
78
- /// Calculate the map needed for GetConstraintIndexToBodyIdxPair()
79
- void CalculateConstraintIndexToBodyIdxPair();
80
-
81
- using BodyIdxPair = std::pair<int, int>;
82
-
83
- /// Table that maps a constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs)
84
- const Array<BodyIdxPair> & GetConstraintIndexToBodyIdxPair() const { return mConstraintIndexToBodyIdxPair; }
85
-
86
- /// Map a single constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs)
87
- BodyIdxPair GetBodyIndicesForConstraintIndex(int inConstraintIndex) const { return mConstraintIndexToBodyIdxPair[inConstraintIndex]; }
88
-
89
- /// A single rigid body sub part of the ragdoll
90
- class Part : public BodyCreationSettings
91
- {
92
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Part)
93
-
94
- public:
95
- Ref<TwoBodyConstraintSettings> mToParent;
96
- };
97
-
98
- /// List of ragdoll parts
99
- using PartVector = Array<Part>; ///< The constraint that connects this part to its parent part (should be null for the root)
100
-
101
- /// A constraint that connects two bodies in a ragdoll (for non parent child related constraints)
102
- class AdditionalConstraint
103
- {
104
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, AdditionalConstraint)
105
-
106
- public:
107
- /// Constructors
108
- AdditionalConstraint() = default;
109
- AdditionalConstraint(int inBodyIdx1, int inBodyIdx2, TwoBodyConstraintSettings *inConstraint) : mBodyIdx { inBodyIdx1, inBodyIdx2 }, mConstraint(inConstraint) { }
110
-
111
- int mBodyIdx[2]; ///< Indices of the bodies that this constraint connects
112
- Ref<TwoBodyConstraintSettings> mConstraint; ///< The constraint that connects these bodies
113
- };
114
-
115
- /// List of additional constraints
116
- using AdditionalConstraintVector = Array<AdditionalConstraint>;
117
-
118
- /// The skeleton for this ragdoll
119
- Ref<Skeleton> mSkeleton;
120
-
121
- /// For each of the joints, the body and constraint attaching it to its parent body (1-on-1 with mSkeleton.GetJoints())
122
- PartVector mParts;
123
-
124
- /// A list of constraints that connects two bodies in a ragdoll (for non parent child related constraints)
125
- AdditionalConstraintVector mAdditionalConstraints;
126
-
127
- private:
128
- /// Table that maps a body index (index in mBodyIDs) to the constraint index with which it is connected to its parent. -1 if there is no constraint associated with the body.
129
- Array<int> mBodyIndexToConstraintIndex;
130
-
131
- /// Table that maps a constraint index (index in mConstraints) to the indices of the bodies that the constraint is connected to (index in mBodyIDs)
132
- Array<BodyIdxPair> mConstraintIndexToBodyIdxPair;
133
- };
134
-
135
- /// Runtime ragdoll information
136
- class JPH_EXPORT Ragdoll : public RefTarget<Ragdoll>, public NonCopyable
137
- {
138
- public:
139
- JPH_OVERRIDE_NEW_DELETE
140
-
141
- /// Constructor
142
- explicit Ragdoll(PhysicsSystem *inSystem) : mSystem(inSystem) { }
143
-
144
- /// Destructor
145
- ~Ragdoll();
146
-
147
- /// Add bodies and constraints to the system and optionally activate the bodies
148
- void AddToPhysicsSystem(EActivation inActivationMode, bool inLockBodies = true);
149
-
150
- /// Remove bodies and constraints from the system
151
- void RemoveFromPhysicsSystem(bool inLockBodies = true);
152
-
153
- /// Wake up all bodies in the ragdoll
154
- void Activate(bool inLockBodies = true);
155
-
156
- /// Check if one or more of the bodies in the ragdoll are active.
157
- /// Note that this involves locking the bodies (if inLockBodies is true) and looping over them. An alternative and possibly faster
158
- /// way could be to install a BodyActivationListener and count the number of active bodies of a ragdoll as they're activated / deactivated
159
- /// (basically check if the body that activates / deactivates is in GetBodyIDs() and increment / decrement a counter).
160
- bool IsActive(bool inLockBodies = true) const;
161
-
162
- /// Set the group ID on all bodies in the ragdoll
163
- void SetGroupID(CollisionGroup::GroupID inGroupID, bool inLockBodies = true);
164
-
165
- /// Set the ragdoll to a pose (calls BodyInterface::SetPositionAndRotation to instantly move the ragdoll)
166
- void SetPose(const SkeletonPose &inPose, bool inLockBodies = true);
167
-
168
- /// Lower level version of SetPose that directly takes the world space joint matrices
169
- void SetPose(RVec3Arg inRootOffset, const Mat44 *inJointMatrices, bool inLockBodies = true);
170
-
171
- /// Get the ragdoll pose (uses the world transform of the bodies to calculate the pose)
172
- void GetPose(SkeletonPose &outPose, bool inLockBodies = true);
173
-
174
- /// Lower level version of GetPose that directly returns the world space joint matrices
175
- void GetPose(RVec3 &outRootOffset, Mat44 *outJointMatrices, bool inLockBodies = true);
176
-
177
- /// This function calls ResetWarmStart on all constraints. It can be used after calling SetPose to reset previous frames impulses. See: Constraint::ResetWarmStart.
178
- void ResetWarmStart();
179
-
180
- /// Drive the ragdoll to a specific pose by setting velocities on each of the bodies so that it will reach inPose in inDeltaTime
181
- void DriveToPoseUsingKinematics(const SkeletonPose &inPose, float inDeltaTime, bool inLockBodies = true);
182
-
183
- /// Lower level version of DriveToPoseUsingKinematics that directly takes the world space joint matrices
184
- void DriveToPoseUsingKinematics(RVec3Arg inRootOffset, const Mat44 *inJointMatrices, float inDeltaTime, bool inLockBodies = true);
185
-
186
- /// Drive the ragdoll to a specific pose by activating the motors on each constraint
187
- void DriveToPoseUsingMotors(const SkeletonPose &inPose);
188
-
189
- /// Control the linear and velocity of all bodies in the ragdoll
190
- void SetLinearAndAngularVelocity(Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, bool inLockBodies = true);
191
-
192
- /// Set the world space linear velocity of all bodies in the ragdoll.
193
- void SetLinearVelocity(Vec3Arg inLinearVelocity, bool inLockBodies = true);
194
-
195
- /// Add a world space velocity (in m/s) to all bodies in the ragdoll.
196
- void AddLinearVelocity(Vec3Arg inLinearVelocity, bool inLockBodies = true);
197
-
198
- /// Add impulse to all bodies of the ragdoll (center of mass of each of them)
199
- void AddImpulse(Vec3Arg inImpulse, bool inLockBodies = true);
200
-
201
- /// Get the position and orientation of the root of the ragdoll
202
- void GetRootTransform(RVec3 &outPosition, Quat &outRotation, bool inLockBodies = true) const;
203
-
204
- /// Get number of bodies in the ragdoll
205
- size_t GetBodyCount() const { return mBodyIDs.size(); }
206
-
207
- /// Access a body ID
208
- BodyID GetBodyID(int inBodyIndex) const { return mBodyIDs[inBodyIndex]; }
209
-
210
- /// Access to the array of body IDs
211
- const Array<BodyID> & GetBodyIDs() const { return mBodyIDs; }
212
-
213
- /// Get number of constraints in the ragdoll
214
- size_t GetConstraintCount() const { return mConstraints.size(); }
215
-
216
- /// Access a constraint by index
217
- TwoBodyConstraint * GetConstraint(int inConstraintIndex) { return mConstraints[inConstraintIndex]; }
218
-
219
- /// Access a constraint by index
220
- const TwoBodyConstraint * GetConstraint(int inConstraintIndex) const { return mConstraints[inConstraintIndex]; }
221
-
222
- /// Get world space bounding box for all bodies of the ragdoll
223
- AABox GetWorldSpaceBounds(bool inLockBodies = true) const;
224
-
225
- /// Get the settings object that created this ragdoll
226
- const RagdollSettings * GetRagdollSettings() const { return mRagdollSettings; }
227
-
228
- private:
229
- /// For RagdollSettings::CreateRagdoll function
230
- friend class RagdollSettings;
231
-
232
- /// The settings that created this ragdoll
233
- RefConst<RagdollSettings> mRagdollSettings;
234
-
235
- /// The bodies and constraints that this ragdoll consists of (1-on-1 with mRagdollSettings->mParts)
236
- Array<BodyID> mBodyIDs;
237
-
238
- /// Array of constraints that connect the bodies together
239
- Array<Ref<TwoBodyConstraint>> mConstraints;
240
-
241
- /// Cached physics system
242
- PhysicsSystem * mSystem;
243
- };
244
-
245
- JPH_NAMESPACE_END
@@ -1,55 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- JPH_NAMESPACE_BEGIN
8
-
9
- class Body;
10
- class SoftBodyManifold;
11
-
12
- /// Return value for the OnSoftBodyContactValidate callback. Determines if the contact will be processed or not.
13
- enum class SoftBodyValidateResult
14
- {
15
- AcceptContact, ///< Accept this contact
16
- RejectContact, ///< Reject this contact
17
- };
18
-
19
- /// Contact settings for a soft body contact.
20
- /// The values are filled in with their defaults by the system so the callback doesn't need to modify anything, but it can if it wants to.
21
- class SoftBodyContactSettings
22
- {
23
- public:
24
- float mInvMassScale1 = 1.0f; ///< Scale factor for the inverse mass of the soft body (0 = infinite mass, 1 = use original mass, 2 = body has half the mass). For the same contact pair, you should strive to keep the value the same over time.
25
- float mInvMassScale2 = 1.0f; ///< Scale factor for the inverse mass of the other body (0 = infinite mass, 1 = use original mass, 2 = body has half the mass). For the same contact pair, you should strive to keep the value the same over time.
26
- float mInvInertiaScale2 = 1.0f; ///< Scale factor for the inverse inertia of the other body (usually same as mInvMassScale2)
27
- bool mIsSensor; ///< If the contact should be treated as a sensor vs body contact (no collision response)
28
- };
29
-
30
- /// A listener class that receives collision contact events for soft bodies against rigid bodies.
31
- /// It can be registered with the PhysicsSystem.
32
- class SoftBodyContactListener
33
- {
34
- public:
35
- /// Ensure virtual destructor
36
- virtual ~SoftBodyContactListener() = default;
37
-
38
- /// Called whenever the soft body's aabox overlaps with another body's aabox (so receiving this callback doesn't tell if any of the vertices will collide).
39
- /// This callback can be used to change the behavior of the collision response for all vertices in the soft body or to completely reject the contact.
40
- /// Note that this callback is called when all bodies are locked, so don't use any locking functions!
41
- /// @param inSoftBody The soft body that collided. It is safe to access this as the soft body is only updated on the current thread.
42
- /// @param inOtherBody The other body that collided. Note that accessing the position/orientation/velocity of inOtherBody may result in a race condition as other threads may be modifying the body at the same time.
43
- /// @param ioSettings The settings for all contact points that are generated by this collision.
44
- /// @return Whether the contact should be processed or not.
45
- virtual SoftBodyValidateResult OnSoftBodyContactValidate([[maybe_unused]] const Body &inSoftBody, [[maybe_unused]] const Body &inOtherBody, [[maybe_unused]] SoftBodyContactSettings &ioSettings) { return SoftBodyValidateResult::AcceptContact; }
46
-
47
- /// Called after all contact points for a soft body have been handled.
48
- /// Note that this callback is called when all bodies are locked, so don't use any locking functions!
49
- /// You will receive a single callback for a soft body per simulation step for performance reasons, this callback will apply to all vertices in the soft body.
50
- /// @param inSoftBody The soft body that collided. It is safe to access this as the soft body is only updated on the current thread.
51
- /// @param inManifold The manifold that describes which vertices collide and with what body they collide. Other bodies may be modified by other threads during this callback.
52
- virtual void OnSoftBodyContactAdded([[maybe_unused]] const Body &inSoftBody, const SoftBodyManifold &inManifold) { /* Do nothing */ }
53
- };
54
-
55
- JPH_NAMESPACE_END
@@ -1,128 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
8
- #include <Jolt/ObjectStream/TypeDeclarations.h>
9
- #include <Jolt/Core/StreamIn.h>
10
- #include <Jolt/Core/StreamOut.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(SoftBodyCreationSettings)
15
- {
16
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mSettings)
17
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mPosition)
18
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mRotation)
19
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mUserData)
20
- JPH_ADD_ENUM_ATTRIBUTE(SoftBodyCreationSettings, mObjectLayer)
21
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mCollisionGroup)
22
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mNumIterations)
23
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mLinearDamping)
24
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mMaxLinearVelocity)
25
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mRestitution)
26
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mFriction)
27
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mPressure)
28
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mGravityFactor)
29
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mVertexRadius)
30
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mUpdatePosition)
31
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mMakeRotationIdentity)
32
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mAllowSleeping)
33
- JPH_ADD_ATTRIBUTE(SoftBodyCreationSettings, mFacesDoubleSided)
34
- }
35
-
36
- void SoftBodyCreationSettings::SaveBinaryState(StreamOut &inStream) const
37
- {
38
- inStream.Write(mPosition);
39
- inStream.Write(mRotation);
40
- inStream.Write(mUserData);
41
- inStream.Write(mObjectLayer);
42
- mCollisionGroup.SaveBinaryState(inStream);
43
- inStream.Write(mNumIterations);
44
- inStream.Write(mLinearDamping);
45
- inStream.Write(mMaxLinearVelocity);
46
- inStream.Write(mRestitution);
47
- inStream.Write(mFriction);
48
- inStream.Write(mPressure);
49
- inStream.Write(mGravityFactor);
50
- inStream.Write(mVertexRadius);
51
- inStream.Write(mUpdatePosition);
52
- inStream.Write(mMakeRotationIdentity);
53
- inStream.Write(mAllowSleeping);
54
- inStream.Write(mFacesDoubleSided);
55
- }
56
-
57
- void SoftBodyCreationSettings::RestoreBinaryState(StreamIn &inStream)
58
- {
59
- inStream.Read(mPosition);
60
- inStream.Read(mRotation);
61
- inStream.Read(mUserData);
62
- inStream.Read(mObjectLayer);
63
- mCollisionGroup.RestoreBinaryState(inStream);
64
- inStream.Read(mNumIterations);
65
- inStream.Read(mLinearDamping);
66
- inStream.Read(mMaxLinearVelocity);
67
- inStream.Read(mRestitution);
68
- inStream.Read(mFriction);
69
- inStream.Read(mPressure);
70
- inStream.Read(mGravityFactor);
71
- inStream.Read(mVertexRadius);
72
- inStream.Read(mUpdatePosition);
73
- inStream.Read(mMakeRotationIdentity);
74
- inStream.Read(mAllowSleeping);
75
- inStream.Read(mFacesDoubleSided);
76
- }
77
-
78
- void SoftBodyCreationSettings::SaveWithChildren(StreamOut &inStream, SharedSettingsToIDMap *ioSharedSettingsMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) const
79
- {
80
- // Save creation settings
81
- SaveBinaryState(inStream);
82
-
83
- // Save shared settings
84
- if (ioSharedSettingsMap != nullptr && ioMaterialMap != nullptr)
85
- mSettings->SaveWithMaterials(inStream, *ioSharedSettingsMap, *ioMaterialMap);
86
- else
87
- inStream.Write(~uint32(0));
88
-
89
- // Save group filter
90
- StreamUtils::SaveObjectReference(inStream, mCollisionGroup.GetGroupFilter(), ioGroupFilterMap);
91
- }
92
-
93
- SoftBodyCreationSettings::SBCSResult SoftBodyCreationSettings::sRestoreWithChildren(StreamIn &inStream, IDToSharedSettingsMap &ioSharedSettingsMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap)
94
- {
95
- SBCSResult result;
96
-
97
- // Read creation settings
98
- SoftBodyCreationSettings settings;
99
- settings.RestoreBinaryState(inStream);
100
- if (inStream.IsEOF() || inStream.IsFailed())
101
- {
102
- result.SetError("Error reading body creation settings");
103
- return result;
104
- }
105
-
106
- // Read shared settings
107
- SoftBodySharedSettings::SettingsResult settings_result = SoftBodySharedSettings::sRestoreWithMaterials(inStream, ioSharedSettingsMap, ioMaterialMap);
108
- if (settings_result.HasError())
109
- {
110
- result.SetError(settings_result.GetError());
111
- return result;
112
- }
113
- settings.mSettings = settings_result.Get();
114
-
115
- // Read group filter
116
- Result gfresult = StreamUtils::RestoreObjectReference(inStream, ioGroupFilterMap);
117
- if (gfresult.HasError())
118
- {
119
- result.SetError(gfresult.GetError());
120
- return result;
121
- }
122
- settings.mCollisionGroup.SetGroupFilter(gfresult.Get());
123
-
124
- result.Set(settings);
125
- return result;
126
- }
127
-
128
- JPH_NAMESPACE_END
@@ -1,75 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
8
- #include <Jolt/Physics/Collision/ObjectLayer.h>
9
- #include <Jolt/Physics/Collision/CollisionGroup.h>
10
- #include <Jolt/ObjectStream/SerializableObject.h>
11
- #include <Jolt/Core/StreamUtils.h>
12
-
13
- JPH_NAMESPACE_BEGIN
14
-
15
- /// This class contains the information needed to create a soft body object
16
- /// Note: Soft bodies are still in development and come with several caveats. Read the Architecture and API documentation for more information!
17
- class JPH_EXPORT SoftBodyCreationSettings
18
- {
19
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SoftBodyCreationSettings)
20
-
21
- public:
22
- /// Constructor
23
- SoftBodyCreationSettings() = default;
24
- SoftBodyCreationSettings(const SoftBodySharedSettings *inSettings, RVec3Arg inPosition, QuatArg inRotation, ObjectLayer inObjectLayer) : mSettings(inSettings), mPosition(inPosition), mRotation(inRotation), mObjectLayer(inObjectLayer) { }
25
-
26
- /// Saves the state of this object in binary form to inStream. Doesn't store the shared settings nor the group filter.
27
- void SaveBinaryState(StreamOut &inStream) const;
28
-
29
- /// Restore the state of this object from inStream. Doesn't restore the shared settings nor the group filter.
30
- void RestoreBinaryState(StreamIn &inStream);
31
-
32
- using GroupFilterToIDMap = StreamUtils::ObjectToIDMap<GroupFilter>;
33
- using IDToGroupFilterMap = StreamUtils::IDToObjectMap<GroupFilter>;
34
- using SharedSettingsToIDMap = SoftBodySharedSettings::SharedSettingsToIDMap;
35
- using IDToSharedSettingsMap = SoftBodySharedSettings::IDToSharedSettingsMap;
36
- using MaterialToIDMap = StreamUtils::ObjectToIDMap<PhysicsMaterial>;
37
- using IDToMaterialMap = StreamUtils::IDToObjectMap<PhysicsMaterial>;
38
-
39
- /// Save this body creation settings, its shared settings and group filter. Pass in an empty map in ioSharedSettingsMap / ioMaterialMap / ioGroupFilterMap or reuse the same map while saving multiple shapes to the same stream in order to avoid writing duplicates.
40
- /// Pass nullptr to ioSharedSettingsMap and ioMaterial map to skip saving shared settings and materials
41
- /// Pass nullptr to ioGroupFilterMap to skip saving group filters
42
- void SaveWithChildren(StreamOut &inStream, SharedSettingsToIDMap *ioSharedSettingsMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) const;
43
-
44
- using SBCSResult = Result<SoftBodyCreationSettings>;
45
-
46
- /// Restore a shape, all its children and materials. Pass in an empty map in ioSharedSettingsMap / ioMaterialMap / ioGroupFilterMap or reuse the same map while reading multiple shapes from the same stream in order to restore duplicates.
47
- static SBCSResult sRestoreWithChildren(StreamIn &inStream, IDToSharedSettingsMap &ioSharedSettingsMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap);
48
-
49
- RefConst<SoftBodySharedSettings> mSettings; ///< Defines the configuration of this soft body
50
-
51
- RVec3 mPosition { RVec3::sZero() }; ///< Initial position of the soft body
52
- Quat mRotation { Quat::sIdentity() }; ///< Initial rotation of the soft body
53
-
54
- /// User data value (can be used by application)
55
- uint64 mUserData = 0;
56
-
57
- ///@name Collision settings
58
- ObjectLayer mObjectLayer = 0; ///< The collision layer this body belongs to (determines if two objects can collide)
59
- CollisionGroup mCollisionGroup; ///< The collision group this body belongs to (determines if two objects can collide)
60
-
61
- uint32 mNumIterations = 5; ///< Number of solver iterations
62
- float mLinearDamping = 0.1f; ///< Linear damping: dv/dt = -mLinearDamping * v. Value should be zero or positive and is usually close to 0.
63
- float mMaxLinearVelocity = 500.0f; ///< Maximum linear velocity that a vertex can reach (m/s)
64
- float mRestitution = 0.0f; ///< Restitution when colliding
65
- float mFriction = 0.2f; ///< Friction coefficient when colliding
66
- float mPressure = 0.0f; ///< n * R * T, amount of substance * ideal gas constant * absolute temperature, see https://en.wikipedia.org/wiki/Pressure
67
- float mGravityFactor = 1.0f; ///< Value to multiply gravity with for this body
68
- float mVertexRadius = 0.0f; ///< How big the particles are, can be used to push the vertices a little bit away from the surface of other bodies to prevent z-fighting
69
- bool mUpdatePosition = true; ///< Update the position of the body while simulating (set to false for something that is attached to the static world)
70
- bool mMakeRotationIdentity = true; ///< Bake specified mRotation in the vertices and set the body rotation to identity (simulation is slightly more accurate if the rotation of a soft body is kept to identity)
71
- bool mAllowSleeping = true; ///< If this body can go to sleep or not
72
- bool mFacesDoubleSided = false; ///< If the faces in this soft body should be treated as double sided for the purpose of collision detection (ray cast / collide shape / cast shape)
73
- };
74
-
75
- JPH_NAMESPACE_END
@@ -1,74 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- /// An interface to query which vertices of a soft body are colliding with other bodies
12
- class SoftBodyManifold
13
- {
14
- public:
15
- /// Get the vertices of the soft body for iterating
16
- const Array<SoftBodyVertex> & GetVertices() const { return mVertices; }
17
-
18
- /// Check if a vertex has collided with something in this update
19
- JPH_INLINE bool HasContact(const SoftBodyVertex &inVertex) const
20
- {
21
- return inVertex.mHasContact;
22
- }
23
-
24
- /// Get the local space contact point (multiply by GetCenterOfMassTransform() of the soft body to get world space)
25
- JPH_INLINE Vec3 GetLocalContactPoint(const SoftBodyVertex &inVertex) const
26
- {
27
- return inVertex.mPosition - inVertex.mCollisionPlane.SignedDistance(inVertex.mPosition) * inVertex.mCollisionPlane.GetNormal();
28
- }
29
-
30
- /// Get the contact normal for the vertex (assumes there is a contact).
31
- JPH_INLINE Vec3 GetContactNormal(const SoftBodyVertex &inVertex) const
32
- {
33
- return -inVertex.mCollisionPlane.GetNormal();
34
- }
35
-
36
- /// Get the body with which the vertex has collided in this update
37
- JPH_INLINE BodyID GetContactBodyID(const SoftBodyVertex &inVertex) const
38
- {
39
- return inVertex.mHasContact? mCollidingShapes[inVertex.mCollidingShapeIndex].mBodyID : BodyID();
40
- }
41
-
42
- /// Get the number of sensors that are in contact with the soft body
43
- JPH_INLINE uint GetNumSensorContacts() const
44
- {
45
- return (uint)mCollidingSensors.size();
46
- }
47
-
48
- /// Get the i-th sensor that is in contact with the soft body
49
- JPH_INLINE BodyID GetSensorContactBodyID(uint inIndex) const
50
- {
51
- return mCollidingSensors[inIndex].mBodyID;
52
- }
53
-
54
- private:
55
- /// Allow SoftBodyMotionProperties to construct us
56
- friend class SoftBodyMotionProperties;
57
-
58
- /// Constructor
59
- explicit SoftBodyManifold(const SoftBodyMotionProperties *inMotionProperties) :
60
- mVertices(inMotionProperties->mVertices),
61
- mCollidingShapes(inMotionProperties->mCollidingShapes),
62
- mCollidingSensors(inMotionProperties->mCollidingSensors)
63
- {
64
- }
65
-
66
- using CollidingShape = SoftBodyMotionProperties::CollidingShape;
67
- using CollidingSensor = SoftBodyMotionProperties::CollidingSensor;
68
-
69
- const Array<SoftBodyVertex> & mVertices;
70
- const Array<CollidingShape> & mCollidingShapes;
71
- const Array<CollidingSensor> & mCollidingSensors;
72
- };
73
-
74
- JPH_NAMESPACE_END