@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -71,10 +71,62 @@ class Scope {
71
71
  this.parent = parent;
72
72
  /** @type {Map<string, WgslType>} */
73
73
  this.symbols = new Map();
74
+ /**
75
+ * Names declared in this scope that are pointers. The type recorded for one is its
76
+ * pointee's, which is how every use but the pointer's own reads it.
77
+ * @type {Set<string>}
78
+ */
79
+ this.pointers = new Set();
80
+ /**
81
+ * The pointers among them that are pointers to a scalar, held in a `{ value }` box — see
82
+ * {@link declarePointer}.
83
+ * @type {Set<string>}
84
+ */
85
+ this.boxed = new Set();
74
86
  }
75
87
 
76
88
  declare(name, type) {
77
89
  this.symbols.set(name, type || T_UNKNOWN);
90
+ this.pointers.delete(name);
91
+ this.boxed.delete(name);
92
+ }
93
+
94
+ /**
95
+ * Declare a pointer. One to a vector, matrix, array or struct is the pointee's own object, so a
96
+ * write through it lands. One to a scalar cannot be — a JavaScript number has no identity to
97
+ * write through — so a pointer-to-scalar parameter travels as a `{ value }` box instead:
98
+ * `*p` reads and writes `p.value`, and a call handing over `&x` copies the box back into
99
+ * `x` when it returns.
100
+ *
101
+ * @param {string} name
102
+ * @param {WgslType} type the pointee's
103
+ * @param {boolean} boxed
104
+ */
105
+ declarePointer(name, type, boxed) {
106
+ this.symbols.set(name, type || T_UNKNOWN);
107
+ this.pointers.add(name);
108
+ if (boxed) this.boxed.add(name);
109
+ else this.boxed.delete(name);
110
+ }
111
+
112
+ /**
113
+ * @param {string} name
114
+ * @returns {boolean} whether `name`, as seen from here, is a pointer
115
+ */
116
+ isPointer(name) {
117
+ if (this.symbols.has(name)) return this.pointers.has(name);
118
+ if (this.parent) return this.parent.isPointer(name);
119
+ return false;
120
+ }
121
+
122
+ /**
123
+ * @param {string} name
124
+ * @returns {boolean} whether `name`, as seen from here, is a boxed pointer to a scalar
125
+ */
126
+ isBoxedPointer(name) {
127
+ if (this.symbols.has(name)) return this.boxed.has(name);
128
+ if (this.parent) return this.parent.isBoxedPointer(name);
129
+ return false;
78
130
  }
79
131
 
80
132
  /** @returns {WgslType} */
@@ -493,9 +545,16 @@ class Compiler {
493
545
  /** @type {Map<string, { name: string, fields: Array<{ name: string, type: WgslType }> }>} */
494
546
  this.structs = new Map();
495
547
 
496
- /** @type {Map<string, { name: string, returnType: WgslType, params: Array<{ name: string, type: WgslType }> }>} */
548
+ /**
549
+ * `pointer` marks a pointer parameter and `boxed` one to a scalar — see
550
+ * {@link Scope#declarePointer}.
551
+ * @type {Map<string, { name: string, returnType: WgslType, params: Array<{ name: string, type: WgslType, pointer: boolean, boxed: boolean }> }>}
552
+ */
497
553
  this.functions = new Map();
498
554
 
555
+ /** Numbers the boxes a call site makes for `&x` arguments, so nested calls cannot collide. */
556
+ this.box_counter = 0;
557
+
499
558
  /** @type {Array<{ name: string, type: WgslType, group: number, binding: number, addressSpace: string | null, accessMode: string | null }>} */
500
559
  this.globalBindings = [];
501
560
 
@@ -833,7 +892,7 @@ function collectFunction(c, node) {
833
892
  const name = ident.text;
834
893
 
835
894
  const param_list_node = namedChildByType(header, 'param_list');
836
- /** @type {Array<{ name: string, type: WgslType, builtin: string | null }>} */
895
+ /** @type {Array<{ name: string, type: WgslType, builtin: string | null, pointer: boolean, boxed: boolean }>} */
837
896
  const params = [];
838
897
  if (param_list_node !== null) {
839
898
  const param_nodes = namedChildrenByType(param_list_node, 'param');
@@ -841,10 +900,15 @@ function collectFunction(c, node) {
841
900
  const p_ident = namedChildByType(p, 'ident');
842
901
  const p_type = namedChildByType(p, 'type_specifier');
843
902
  const builtin = extractBuiltin(p);
903
+ // parseTypeSpecifier peels a pointer down to its pointee, so ask the text
904
+ const type = parseTypeSpecifier(p_type);
905
+ const is_pointer = p_type !== null && /^ptr\s*</.test(p_type.text.trim());
844
906
  params.push({
845
907
  name: p_ident.text,
846
- type: parseTypeSpecifier(p_type),
908
+ type,
847
909
  builtin,
910
+ pointer: is_pointer,
911
+ boxed: is_pointer && type.kind === 'primitive',
848
912
  });
849
913
  }
850
914
  }
@@ -857,7 +921,7 @@ function collectFunction(c, node) {
857
921
  }
858
922
  }
859
923
 
860
- c.functions.set(name, { name, returnType, params: params.map(p => ({ name: p.name, type: p.type })) });
924
+ c.functions.set(name, { name, returnType, params: params.map(p => ({ name: p.name, type: p.type, pointer: p.pointer, boxed: p.boxed })) });
861
925
 
862
926
  // Detect the entry attribute (@compute, @fragment, or @vertex) and capture stage-specific
863
927
  // metadata. The emulator supports compute and fragment entries; vertex is rejected because
@@ -923,7 +987,18 @@ function emitFunction(c, node) {
923
987
 
924
988
  c.scope = c.scope.push();
925
989
  for (let i = 0; i < param_nodes.length; i++) {
926
- c.scope.declare(param_names[i], info.params[i].type);
990
+ if (info.params[i].pointer) {
991
+ c.scope.declarePointer(param_names[i], info.params[i].type, info.params[i].boxed);
992
+ } else {
993
+ c.scope.declare(param_names[i], info.params[i].type);
994
+ }
995
+
996
+ if (info.params[i].boxed) {
997
+ // A WGSL caller hands over a box. One from JavaScript may hand over a bare number, and
998
+ // can read nothing back from it, but the callee still reads its own writes.
999
+ const js = identToJs(param_names[i]);
1000
+ c.out.add(`if (typeof ${js} !== 'object' || ${js} === null) { ${js} = { value: ${js} }; }`);
1001
+ }
927
1002
  }
928
1003
 
929
1004
  const body = namedChildByType(node, 'compound_statement');
@@ -1314,8 +1389,16 @@ function emitVariableOrValueStatement(c, node) {
1314
1389
  if (type === T_UNKNOWN || type.kind === 'unknown') {
1315
1390
  type = keeps_abstract ? expr.type : concreteDefault(expr.type);
1316
1391
  }
1317
- c.scope.declare(name, type);
1318
- c.out.add(`${kind} ${identToJs(name)} = ${expr.code};`);
1392
+ // A `var` is storage of its own. A `let` cannot be written through, but the variable it
1393
+ // was read from can, so one read straight off a variable takes a copy too — unless it is a
1394
+ // pointer, which is the variable rather than a read of it.
1395
+ const value = var_decl !== null || isReferenceExpression(c, expr_node) ? ownedValueCode(expr) : expr.code;
1396
+ if (var_decl === null && isPointerExpression(c, expr_node)) {
1397
+ c.scope.declarePointer(name, type, false);
1398
+ } else {
1399
+ c.scope.declare(name, type);
1400
+ }
1401
+ c.out.add(`${kind} ${identToJs(name)} = ${value};`);
1319
1402
  } else {
1320
1403
  c.scope.declare(name, type);
1321
1404
  c.out.add(`${kind} ${identToJs(name)} = ${defaultValueForType(type)};`);
@@ -1378,7 +1461,7 @@ function emitVariableUpdatingStatement(c, node) {
1378
1461
  const rhs_compiled = compileExpression(c, expr);
1379
1462
 
1380
1463
  if (op_text === '=' || op_text === '') {
1381
- c.out.add(emitWriteStatement(lhs_compiled, rhs_compiled.code));
1464
+ c.out.add(emitWriteStatement(lhs_compiled, ownedValueCode(rhs_compiled)));
1382
1465
  return;
1383
1466
  }
1384
1467
 
@@ -1423,6 +1506,89 @@ function emitVariableUpdatingStatement(c, node) {
1423
1506
  c.error(inner, `unsupported variable_updating_statement: ${inner.type}`);
1424
1507
  }
1425
1508
 
1509
+ /**
1510
+ * Whether an expression reads a variable, or part of one — `v`, `s.field`, `a[i]`, `*p` —
1511
+ * rather than computing a fresh value. Only such an expression can hand over an object something
1512
+ * else may still write to. A pointer named on its own is not a read: it is the variable.
1513
+ *
1514
+ * @param {Compiler} c
1515
+ * @param {Node} node
1516
+ * @returns {boolean}
1517
+ */
1518
+ function isReferenceExpression(c, node) {
1519
+ const u = unwrapExpression(node);
1520
+
1521
+ switch (u.type) {
1522
+ case 'ident':
1523
+ return !c.scope.isPointer(u.text);
1524
+ case 'template_elaborated_ident': {
1525
+ const ident = namedChildByType(u, 'ident');
1526
+ return !c.scope.isPointer(ident !== null ? ident.text : u.text);
1527
+ }
1528
+ case 'unary_expression':
1529
+ return textBeforeFirstNamed(u).trim() === '*';
1530
+ case 'paren_expression':
1531
+ return isReferenceExpression(c, namedChildByType(u, 'expression'));
1532
+ case 'singular_expression':
1533
+ // with an access on it, a pointer is read through rather than named
1534
+ return u.namedChildren.length > 1 || isReferenceExpression(c, u.namedChildren[0]);
1535
+ default:
1536
+ return false;
1537
+ }
1538
+ }
1539
+
1540
+ /**
1541
+ * Whether an expression is a pointer: `&x`, or a pointer named on its own.
1542
+ *
1543
+ * @param {Compiler} c
1544
+ * @param {Node} node
1545
+ * @returns {boolean}
1546
+ */
1547
+ function isPointerExpression(c, node) {
1548
+ const u = unwrapExpression(node);
1549
+
1550
+ switch (u.type) {
1551
+ case 'ident':
1552
+ return c.scope.isPointer(u.text);
1553
+ case 'template_elaborated_ident': {
1554
+ const ident = namedChildByType(u, 'ident');
1555
+ return c.scope.isPointer(ident !== null ? ident.text : u.text);
1556
+ }
1557
+ case 'unary_expression':
1558
+ return textBeforeFirstNamed(u).trim() === '&';
1559
+ case 'paren_expression':
1560
+ return isPointerExpression(c, namedChildByType(u, 'expression'));
1561
+ case 'singular_expression':
1562
+ return u.namedChildren.length === 1 && isPointerExpression(c, u.namedChildren[0]);
1563
+ default:
1564
+ return false;
1565
+ }
1566
+ }
1567
+
1568
+ /**
1569
+ * The code for a value about to be stored: wrapped in `wgsl.copy` unless its type is one the
1570
+ * emulator holds as an immutable JavaScript value.
1571
+ *
1572
+ * A value of unknown type is copied too; `wgsl.copy` hands a number straight back.
1573
+ *
1574
+ * @param {{code: string, type: WgslType}} compiled
1575
+ * @returns {string}
1576
+ */
1577
+ function ownedValueCode(compiled) {
1578
+ const kind = compiled.type === undefined || compiled.type === null ? 'unknown' : compiled.type.kind;
1579
+
1580
+ switch (kind) {
1581
+ case 'primitive':
1582
+ case 'abstract':
1583
+ case 'atomic':
1584
+ case 'texture_2d':
1585
+ case 'sampler':
1586
+ return compiled.code;
1587
+ default:
1588
+ return `wgsl.copy(${compiled.code})`;
1589
+ }
1590
+ }
1591
+
1426
1592
  /**
1427
1593
  * Emit a write to an LHS. Most LHS expressions are plain JS LValues (`x`, `arr[i]`, `obj.f`) and
1428
1594
  * are written with `=`. Mat-column LHS — `m[i]` for a mat — is special: the compiler emits it as
@@ -1455,7 +1621,8 @@ function emitReturnStatement(c, node) {
1455
1621
  c.out.add('return;');
1456
1622
  } else {
1457
1623
  const e = compileExpression(c, expr);
1458
- c.out.add(`return ${e.code};`);
1624
+ // a parameter or a global handed straight back would otherwise reach the caller as itself
1625
+ c.out.add(`return ${isReferenceExpression(c, expr) ? ownedValueCode(e) : e.code};`);
1459
1626
  }
1460
1627
  }
1461
1628
 
@@ -1571,7 +1738,9 @@ function emitForInitInline(c, node) {
1571
1738
  type = concreteDefault(init.type);
1572
1739
  }
1573
1740
  c.scope.declare(name, type);
1574
- const value = init !== null ? init.code : defaultValueForType(type);
1741
+ const value = init === null
1742
+ ? defaultValueForType(type)
1743
+ : var_decl !== null ? ownedValueCode(init) : init.code;
1575
1744
  // `var i = …` (mutable, common in `for (var i = 0; ...; i = i + 1)`) → JS `let`.
1576
1745
  // `let i = …` / `const i = …` (immutable) → JS `const`.
1577
1746
  const kind = var_decl !== null ? 'let' : 'const';
@@ -1602,9 +1771,9 @@ function emitForUpdateInline(c, node) {
1602
1771
  const rhs_compiled = compileExpression(c, expr);
1603
1772
  if (op_text === '=' || op_text === '') {
1604
1773
  if (lhs_compiled.through_pointer === true) {
1605
- return `${lhs_compiled.code} = wgsl.store_ptr(${lhs_compiled.code}, ${rhs_compiled.code})`;
1774
+ return `${lhs_compiled.code} = wgsl.store_ptr(${lhs_compiled.code}, ${ownedValueCode(rhs_compiled)})`;
1606
1775
  }
1607
- return `${lhs_compiled.code} = ${rhs_compiled.code}`;
1776
+ return `${lhs_compiled.code} = ${ownedValueCode(rhs_compiled)}`;
1608
1777
  }
1609
1778
  const arith = { '+=': 'add', '-=': 'sub', '*=': 'mul', '/=': 'div', '%=': 'rem' };
1610
1779
  if (arith.hasOwnProperty(op_text)) {
@@ -1869,7 +2038,7 @@ function compileExpressionAbstract(c, node) {
1869
2038
  if (u.type === 'paren_expression') {
1870
2039
  const inner = namedChildByType(u, 'expression');
1871
2040
  const e = compileExpressionAbstract(c, inner);
1872
- return { code: `(${e.code})`, type: e.type, value: e.value };
2041
+ return { code: `(${e.code})`, type: e.type, value: e.value, pointer_box: e.pointer_box };
1873
2042
  }
1874
2043
  if (u.type === 'call_expression') {
1875
2044
  const call_phrase = namedChildByType(u, 'call_phrase');
@@ -1878,10 +2047,10 @@ function compileExpressionAbstract(c, node) {
1878
2047
  if (u.type === 'template_elaborated_ident') {
1879
2048
  const ident = namedChildByType(u, 'ident');
1880
2049
  const name = ident !== null ? ident.text : u.text;
1881
- return { code: identToJs(name), type: c.scope.lookup(name) };
2050
+ return { code: identToJs(name), type: c.scope.lookup(name), pointer_box: c.scope.isBoxedPointer(name) };
1882
2051
  }
1883
2052
  if (u.type === 'ident') {
1884
- return { code: identToJs(u.text), type: c.scope.lookup(u.text) };
2053
+ return { code: identToJs(u.text), type: c.scope.lookup(u.text), pointer_box: c.scope.isBoxedPointer(u.text) };
1885
2054
  }
1886
2055
 
1887
2056
  c.error(u, `unsupported expression: ${u.type}`);
@@ -2294,6 +2463,7 @@ function compileUnaryExpression(c, node) {
2294
2463
  }
2295
2464
  if (prefix === '!') return { code: `!${operand.code}`, type: operand.type };
2296
2465
  if (prefix === '~') return { code: `wgsl.not(${operand.code})`, type: operand.type };
2466
+ if (prefix === '*' && operand.pointer_box === true) return { code: `${operand.code}.value`, type: operand.type };
2297
2467
  if (prefix === '*' || prefix === '&') return { code: operand.code, type: operand.type };
2298
2468
 
2299
2469
  return { code: `${prefix}${operand.code}`, type: operand.type };
@@ -2317,9 +2487,14 @@ function compileSingularExpression(c, node) {
2317
2487
  type = next.type;
2318
2488
  }
2319
2489
 
2320
- // a bare literal reached through a singular expression is still a literal; anything with an
2321
- // access specifier on it is not one
2322
- return { code, type, value: named.length === 1 ? head_result.value : undefined };
2490
+ // a bare literal reached through a singular expression is still a literal, and a bare boxed
2491
+ // pointer still a box; anything with an access specifier on it is neither
2492
+ return {
2493
+ code,
2494
+ type,
2495
+ value: named.length === 1 ? head_result.value : undefined,
2496
+ pointer_box: named.length === 1 ? head_result.pointer_box : undefined,
2497
+ };
2323
2498
  }
2324
2499
 
2325
2500
  /**
@@ -2426,10 +2601,13 @@ function compileCallPhraseTyped(c, node) {
2426
2601
 
2427
2602
  /** @type {Array<{ code: string, type: WgslType }>} */
2428
2603
  let arg_results = [];
2604
+ /** @type {Node[]} */
2605
+ const arg_nodes = [];
2429
2606
  if (arg_list !== null) {
2430
2607
  const comma_list = namedChildByType(arg_list, 'expression_comma_list');
2431
2608
  if (comma_list !== null) {
2432
2609
  for (const arg of namedChildrenByType(comma_list, 'expression')) {
2610
+ arg_nodes.push(arg);
2433
2611
  arg_results.push(compileExpressionAbstract(c, arg));
2434
2612
  }
2435
2613
  }
@@ -2543,9 +2721,13 @@ function compileCallPhraseTyped(c, node) {
2543
2721
  };
2544
2722
  }
2545
2723
 
2724
+ // An array or a struct stores its arguments, so one read straight off a variable goes in as a
2725
+ // copy, as it would into a `var`.
2726
+ const stored_args = arg_results.map((a, i) => isReferenceExpression(c, arg_nodes[i]) ? ownedValueCode(a) : a.code);
2727
+
2546
2728
  // 6) array / array<T, N> constructor.
2547
2729
  if (callee_name === 'array') {
2548
- return { code: `[${args.join(', ')}]`, type: T_UNKNOWN };
2730
+ return { code: `[${stored_args.join(', ')}]`, type: T_UNKNOWN };
2549
2731
  }
2550
2732
 
2551
2733
  // 7) Struct constructor.
@@ -2553,7 +2735,7 @@ function compileCallPhraseTyped(c, node) {
2553
2735
  const info = c.structs.get(callee_name);
2554
2736
  const parts = [`(() => { const __s__ = new ${identToJs(callee_name)}();`];
2555
2737
  for (let i = 0; i < info.fields.length && i < args.length; i++) {
2556
- parts.push(`__s__.${info.fields[i].name} = ${args[i]};`);
2738
+ parts.push(`__s__.${info.fields[i].name} = ${stored_args[i]};`);
2557
2739
  }
2558
2740
  parts.push(`return __s__; })()`);
2559
2741
  return { code: parts.join(' '), type: { kind: 'struct', name: callee_name } };
@@ -2561,9 +2743,39 @@ function compileCallPhraseTyped(c, node) {
2561
2743
 
2562
2744
  // 8) User-defined function.
2563
2745
  if (c.functions.has(callee_name)) {
2746
+ const info = c.functions.get(callee_name);
2747
+
2748
+ // `&x` for a pointer-to-scalar parameter: `&x` compiled to `x`'s own code, which is
2749
+ // assignable, so x goes in as a box and the box's value comes back out into x. A boxed
2750
+ // parameter handed on as it is (`f(p)`) is already the caller's box.
2751
+ const boxes = [];
2752
+ const call_args = args.slice();
2753
+
2754
+ for (let i = 0; i < arg_nodes.length && i < info.params.length; i++) {
2755
+ if (info.params[i].boxed !== true) continue;
2756
+
2757
+ const arg = unwrapExpression(arg_nodes[i]);
2758
+
2759
+ if (arg.type !== 'unary_expression' || textBeforeFirstNamed(arg).trim() !== '&') continue;
2760
+
2761
+ const box = `__box_${c.box_counter++}__`;
2762
+
2763
+ boxes.push({ box, target: args[i] });
2764
+ call_args[i] = box;
2765
+ }
2766
+
2767
+ const call = `${identToJs(callee_name)}(${call_args.join(', ')})`;
2768
+
2769
+ if (boxes.length === 0) {
2770
+ return { code: call, type: info.returnType };
2771
+ }
2772
+
2773
+ const fill = boxes.map(b => `const ${b.box} = { value: ${b.target} };`).join(' ');
2774
+ const drain = boxes.map(b => `${b.target} = ${b.box}.value;`).join(' ');
2775
+
2564
2776
  return {
2565
- code: `${identToJs(callee_name)}(${args.join(', ')})`,
2566
- type: c.functions.get(callee_name).returnType,
2777
+ code: `(() => { ${fill} const __result__ = ${call}; ${drain} return __result__; })()`,
2778
+ type: info.returnType,
2567
2779
  };
2568
2780
  }
2569
2781
 
@@ -2651,6 +2863,10 @@ function inferBuiltinReturnType(name, args) {
2651
2863
  ? args[0].type
2652
2864
  : { kind: 'vec', size: 3, scalar: 'f32' };
2653
2865
  }
2866
+ if (name === 'refract') {
2867
+ // the incident vector's type; the third argument is the scalar ratio of indices
2868
+ return commonArgumentType(args.slice(0, 2));
2869
+ }
2654
2870
  if (name === 'all' || name === 'any') return { kind: 'primitive', name: 'bool' };
2655
2871
  if (name === 'select') {
2656
2872
  // the two values; the third argument is the condition
@@ -2713,6 +2929,11 @@ function compileLhs(c, node) {
2713
2929
  child => child.type === 'component_or_swizzle_specifier'
2714
2930
  );
2715
2931
 
2932
+ if (prefix === '*' && inner.pointer_box === true && !selects_part) {
2933
+ // a pointer to a scalar is a box, and the store goes into it
2934
+ return { code: `${inner.code}.value`, type: inner.type };
2935
+ }
2936
+
2716
2937
  return {
2717
2938
  ...inner,
2718
2939
  through_pointer: prefix === '*' && !selects_part,
@@ -2723,11 +2944,13 @@ function compileLhs(c, node) {
2723
2944
  const core = namedChildByType(node, 'core_lhs_expression');
2724
2945
  let code;
2725
2946
  let type;
2947
+ let pointer_box = false;
2726
2948
  if (core !== null) {
2727
2949
  const ident = namedChildByType(core, 'ident');
2728
2950
  if (ident !== null) {
2729
2951
  code = identToJs(ident.text);
2730
2952
  type = c.scope.lookup(ident.text);
2953
+ pointer_box = c.scope.isBoxedPointer(ident.text);
2731
2954
  } else {
2732
2955
  const nested = namedChildByType(core, 'lhs_expression');
2733
2956
  if (nested !== null) {
@@ -2749,7 +2972,8 @@ function compileLhs(c, node) {
2749
2972
  const next = applyAccessSpecifier(c, child, code, type);
2750
2973
  code = next.code;
2751
2974
  type = next.type;
2975
+ pointer_box = false;
2752
2976
  }
2753
2977
  }
2754
- return { code, type };
2978
+ return { code, type, pointer_box };
2755
2979
  }
@@ -1,15 +1,19 @@
1
- /**
2
- * The default WGSL language core — the `wgsl` object passed into the generated JS.
3
- *
4
- * Provides:
5
- * - vector / matrix constructors (`vec3f`, `vec2u`, etc.)
6
- * - scalar constructors / casts (`f32`, `i32`, `u32`, `bool`)
7
- * - arithmetic helpers (`add`, `sub`, `mul`, `div`, `mod`, `neg`)
8
- * - WGSL builtins (`mix`, `clamp`, `min`, `max`, `abs`, `floor`, `ceil`, `pow`, ...)
9
- * - texture intrinsics (`textureLoad`, `textureSampleLevel`)
10
- * - control flow helpers (`workgroupBarrier`, `storageBarrier`)
11
- *
12
- * @type {object}
13
- */
14
- export const WGSLLanguageCore: object;
1
+ export namespace WGSLLanguageCore {
2
+ /**
3
+ * Bit-cast (WGSL `bitcast`). Reinterprets a value's bit pattern as a different type.
4
+ *
5
+ * JS has no separate u32/i32/f32 scalar types — they're all `number` — so the source type
6
+ * cannot be detected from the value at runtime. The compiler passes it explicitly when known;
7
+ * otherwise we fall back to a heuristic: integer-targeted casts assume f32 source, float-targeted
8
+ * casts assume u32 source (the common "interpret bit pattern as float" idiom).
9
+ *
10
+ * For typed-array (vector) inputs the source type is auto-detected from the array constructor.
11
+ *
12
+ * @param {*} v
13
+ * @param {string} target — destination type name, e.g. `'f32'` / `'u32'` / `'i32'`
14
+ * @param {string} [source] — source type name; required for unambiguous scalar casts
15
+ * @returns {number | TypedArray}
16
+ */
17
+ function bitcast(v: any, target: string, source?: string): any;
18
+ }
15
19
  //# sourceMappingURL=WGSLLanguageCore.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":"AAkRA;;;;;;;;;;;;GAYG;AACH,+BAFU,MAAM,CAqqCd"}
1
+ {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IA8+CA;;;;;;;;;;;;;;OAcG;IACH,+DAmDC"}
@@ -285,6 +285,36 @@ function ternop(a, b, c, op) {
285
285
  *
286
286
  * @type {object}
287
287
  */
288
+ /**
289
+ * A vector, matrix, array or struct as storage of its own: typed arrays and arrays element by
290
+ * element, structs field by field and keeping their class. Anything else is immutable here and
291
+ * comes back as it is.
292
+ *
293
+ * @param {*} value
294
+ * @returns {*}
295
+ */
296
+ function copy_value(value) {
297
+ if (ArrayBuffer.isView(value)) {
298
+ return value.slice();
299
+ }
300
+
301
+ if (Array.isArray(value)) {
302
+ return value.map(copy_value);
303
+ }
304
+
305
+ if (value !== null && typeof value === 'object') {
306
+ const result = Object.create(Object.getPrototypeOf(value));
307
+
308
+ for (const key of Object.keys(value)) {
309
+ result[key] = copy_value(value[key]);
310
+ }
311
+
312
+ return result;
313
+ }
314
+
315
+ return value;
316
+ }
317
+
288
318
  export const WGSLLanguageCore = {
289
319
  // ---------------------------------------------------------------------
290
320
  // Scalar casts
@@ -388,12 +418,9 @@ export const WGSLLanguageCore = {
388
418
  * a hit the traversal keeps and shades.
389
419
  *
390
420
  * Vectors, matrices and structs are objects, so the store goes through the reference and the
391
- * caller sees it. **A pointer to a scalar still cannot**: a JavaScript number has no identity
392
- * to write through, so the rebind is all there is, and a caller passing `&some_f32` sees its
393
- * variable unchanged. Within the callee the value is right — `*p` reads back what `*p = …`
394
- * wrote — so the in-out scalar accumulators in `sample_discrete_wrs_*` behave, and only a
395
- * result handed *out* through a scalar pointer is lost. Widen such an out-parameter to a
396
- * vector or a struct, or return it, if a test needs to see it.
421
+ * caller sees it. A pointer to a scalar never gets here: a JavaScript number has no identity to
422
+ * write through, so the compiler hands one over as a `{ value }` box, stores into `p.value`,
423
+ * and copies the box back into the caller's variable when the call returns.
397
424
  *
398
425
  * @param {Float32Array|Float16Array|Uint32Array|Int32Array|Array|object|number|boolean} target
399
426
  * @param {ArrayLike<number>|object|number|boolean} value
@@ -417,6 +444,21 @@ export const WGSLLanguageCore = {
417
444
  return value;
418
445
  },
419
446
 
447
+ /**
448
+ * The value about to be stored into a `var`, a member or an element, as storage of its own.
449
+ *
450
+ * WGSL has no references: `var b = a;` and `b = a;` both copy. Vectors, matrices, arrays and
451
+ * structs are objects here, so storing the object itself leaves two names on one value, and a
452
+ * write through either shows through the other — including back into a caller, whose argument
453
+ * arrives as the same object.
454
+ *
455
+ * @param {*} value
456
+ * @returns {*}
457
+ */
458
+ copy(value) {
459
+ return copy_value(value);
460
+ },
461
+
420
462
  /**
421
463
  * Determinant of a square matrix stored as a flat column-major typed array.
422
464
  * Supports the WGSL square-matrix sizes: 2x2, 3x3, 4x4.
@@ -1,29 +0,0 @@
1
- /**
2
- * What the caster-range pass publishes for one directional shadow map: per cascade, how near
3
- * along the light's axis the nearest shadow caster inside the cascade's side planes reaches.
4
- *
5
- * A row of the light database's `shadow_csm_caster_range` table, written on the GPU by
6
- * `shader_csm_caster_range_publish` and read back to the CPU, which fits the next frame's cascade
7
- * near plane to it. The CPU writes it once, at {@link CSM_CASTER_RANGE_UNKNOWN}, when the row is
8
- * claimed; a cascade nothing was measured for keeps that value, and a reader treats it as "no
9
- * caster".
10
- *
11
- * @type {WebGPUStruct}
12
- */
13
- export const CSM_CASTER_RANGE_STRUCT: WebGPUStruct;
14
- /**
15
- * The largest finite f32: what a cascade's slot holds before anything is merged into it, and after
16
- * the publish reset it. Not +inf, because WGSL will not const-fold `bitcast<f32>(0x7F800000u)`;
17
- * no world coordinate comes within orders of magnitude of it.
18
- *
19
- * @type {number}
20
- */
21
- export const CSM_CASTER_RANGE_UNKNOWN: number;
22
- /**
23
- * {@link CSM_CASTER_RANGE_UNKNOWN} as the u32 bit pattern a scratch word is seeded with.
24
- *
25
- * @type {number}
26
- */
27
- export const CSM_CASTER_RANGE_UNKNOWN_BITS: number;
28
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
29
- //# sourceMappingURL=CSM_CASTER_RANGE_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CSM_CASTER_RANGE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;GAWG;AACH,sCAFU,YAAY,CAUM;AAE5B;;;;;;GAMG;AACH,uCAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,4CAFU,MAAM,CAEwC;6BAvC3B,sCAAsC"}
@@ -1,43 +0,0 @@
1
- import { FLOAT32_MAX } from "../../../../../core/binary/FLOAT32_MAX.js";
2
- import { f32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
4
- import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
5
- import { SHADOWMAP_CSM_CASCADE_COUNT } from "./SHADOWMAP_CSM_CASCADE_COUNT.js";
6
-
7
- /**
8
- * What the caster-range pass publishes for one directional shadow map: per cascade, how near
9
- * along the light's axis the nearest shadow caster inside the cascade's side planes reaches.
10
- *
11
- * A row of the light database's `shadow_csm_caster_range` table, written on the GPU by
12
- * `shader_csm_caster_range_publish` and read back to the CPU, which fits the next frame's cascade
13
- * near plane to it. The CPU writes it once, at {@link CSM_CASTER_RANGE_UNKNOWN}, when the row is
14
- * claimed; a cascade nothing was measured for keeps that value, and a reader treats it as "no
15
- * caster".
16
- *
17
- * @type {WebGPUStruct}
18
- */
19
- export const CSM_CASTER_RANGE_STRUCT = WebGPUStruct.from({
20
- /**
21
- * Per cascade, `min(dot(light_z_axis, corner))` over the corners of every mesh row's world
22
- * bounds that intersect the cascade's four side planes — measured from the world origin, so
23
- * that a cascade whose centre moved between the frame it was measured for and the frame it is
24
- * applied to can add its own translation.
25
- */
26
- near: WebGPUArray.from(f32, SHADOWMAP_CSM_CASCADE_COUNT),
27
- }, "CSMCasterRange").pack();
28
-
29
- /**
30
- * The largest finite f32: what a cascade's slot holds before anything is merged into it, and after
31
- * the publish reset it. Not +inf, because WGSL will not const-fold `bitcast<f32>(0x7F800000u)`;
32
- * no world coordinate comes within orders of magnitude of it.
33
- *
34
- * @type {number}
35
- */
36
- export const CSM_CASTER_RANGE_UNKNOWN = FLOAT32_MAX;
37
-
38
- /**
39
- * {@link CSM_CASTER_RANGE_UNKNOWN} as the u32 bit pattern a scratch word is seeded with.
40
- *
41
- * @type {number}
42
- */
43
- export const CSM_CASTER_RANGE_UNKNOWN_BITS = 0x7F7FFFFF;
@@ -1,7 +0,0 @@
1
- /**
2
- * How many cascades to use for directional shadows (Cascaded Shadow Maps)
3
- * NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
4
- * @type {number}
5
- */
6
- export const SHADOWMAP_CSM_CASCADE_COUNT: number;
7
- //# sourceMappingURL=SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SHADOWMAP_CSM_CASCADE_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,0CAFU,MAAM,CAE6B"}
@@ -1,6 +0,0 @@
1
- /**
2
- * How many cascades to use for directional shadows (Cascaded Shadow Maps)
3
- * NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
4
- * @type {number}
5
- */
6
- export const SHADOWMAP_CSM_CASCADE_COUNT = 3;