@woosh/meep-engine 3.38.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +110 -125
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +39 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +134 -25
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
- package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
- package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
- package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
- package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
- package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
- package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
- package/src/engine/physics/integration/integrate_position.d.ts +18 -19
- package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_position.js +40 -37
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +13 -4
- package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
- package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
- package/src/engine/physics/island/IslandBuilder.js +322 -19
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
- package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
- package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
- package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
- package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
- package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
- package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
- package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
- package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
- package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
- package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
- package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
- package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
- package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
- package/src/engine/physics/queries/overlap_shape.js +57 -79
- package/src/engine/physics/queries/raycast.d.ts +10 -4
- package/src/engine/physics/queries/raycast.d.ts.map +1 -1
- package/src/engine/physics/queries/raycast.js +133 -9
- package/src/engine/physics/queries/shape_cast.d.ts +55 -24
- package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
- package/src/engine/physics/queries/shape_cast.js +2061 -245
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
- package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
- package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
- package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
- package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
- package/src/engine/physics/solver/solve_contacts.js +458 -234
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
- package/src/shade/assets/textures/split_sum.bin +0 -0
- package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
- package/src/shade/playground/path_traced_media/README.md +78 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
- package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
- package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
- package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/checks.js +921 -0
- package/src/shade/playground/path_traced_media/index.html +71 -0
- package/src/shade/playground/path_traced_media/main.d.ts +2 -0
- package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/main.js +440 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
- package/src/shade/playground/path_traced_media/views.d.ts +21 -0
- package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
- package/src/shade/playground/path_traced_media/views.js +161 -0
- package/src/shade/playground/sh_exponential/README.md +43 -0
- package/src/shade/playground/sh_exponential/index.html +59 -0
- package/src/shade/playground/sh_exponential/main.d.ts +2 -0
- package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/main.js +571 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
- package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
- package/src/shade/playground/water_refraction/README.md +24 -15
- package/src/shade/playground/water_refraction/index.html +6 -8
- package/src/shade/playground/water_refraction/main.js +12 -11
- package/src/shade/playground/water_refraction/world.d.ts +2 -0
- package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
- package/src/shade/playground/water_refraction/world.js +8 -4
- package/src/shade/renderer/Renderer.d.ts +2 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -0
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
- package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
- package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
- package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
- package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
- package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
- package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
- package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
- package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
- package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
- package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
- package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_presets.js +119 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
- package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
- package/src/shade/renderer/particles/DESIGN.md +4 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
- package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
- package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +12 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +12 -3
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
- package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
- package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
- package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
- package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
- package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
- package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
- package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +13 -1
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +74 -25
- package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
- package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
- package/src/shade/renderer/water/chunk_water_gi.js +56 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +51 -40
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
- package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
- package/src/shade/renderer/water/shader_water.d.ts +10 -4
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +406 -384
- package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water_avboit.js +19 -9
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
- package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
- package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_water_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water_avboit.js"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"shader_water_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/shader_water_avboit.js"],"names":[],"mappings":";AAqCA,mDAwBG;AAQH,+CAqCG;AAUH,4CA4BG;AAQH,uDAuBG;AAyBH,oDAA2E;AAC3E,oDAA0E;AAM1E,uDAYG;AAOH,6CAyCG;8BAxP2B,4BAA4B;4BAC9B,0BAA0B"}
|
|
@@ -3,6 +3,7 @@ import { chunk_sample_volumetrics } from "../deferred/chunk_sample_volumetrics.j
|
|
|
3
3
|
import { AVBOIT_OCCUPANCY_WORDS, AVBOIT_VOXEL_DOWNSCALE } from "../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
|
|
4
4
|
import { AVBOIT_WARP_STRUCT } from "../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
|
|
5
5
|
import { AVBOIT_DRAW_TARGETS } from "../rasterize/native/avboit/avboit_draw_fragment_body.js";
|
|
6
|
+
import { chunk_avboit_footprint_bias } from "../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
|
|
6
7
|
import { chunk_avboit_occupancy_mark } from "../rasterize/native/avboit/chunk_avboit_occupancy_mark.js";
|
|
7
8
|
import { chunk_avboit_rgb_contribution } from "../rasterize/native/avboit/chunk_avboit_rgb_contribution.js";
|
|
8
9
|
import { chunk_avboit_sample_transmittance } from "../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
|
|
@@ -10,8 +11,11 @@ import { chunk_avboit_splat_slice } from "../rasterize/native/avboit/chunk_avboi
|
|
|
10
11
|
import { chunk_avboit_split_counts } from "../rasterize/native/avboit/chunk_avboit_split_counts.js";
|
|
11
12
|
import { chunk_avboit_transmittance_to_extinction } from "../rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js";
|
|
12
13
|
import { chunk_avboit_view_depth_to_physical } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js";
|
|
14
|
+
import { chunk_avboit_view_depth_to_virtual } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
|
|
13
15
|
import { AVBOIT_OCCUPANCY_SETTINGS_STRUCT } from "../rasterize/native/avboit/shader_avboit_occupancy.js";
|
|
14
16
|
import { chunk_get_view_space_depth } from "../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
17
|
+
import { chunk_is_background } from "../shader/chunk/depth/chunk_is_background.js";
|
|
18
|
+
import { chunk_is_on_screen_i32 } from "../shader/chunk/texture/chunk_is_on_screen_i32.js";
|
|
15
19
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
16
20
|
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
17
21
|
import { ImageShader } from "../shader/ImageShader.js";
|
|
@@ -121,18 +125,22 @@ struct WaterContribution {
|
|
|
121
125
|
fn main(@builtin(position) coord: vec4f) -> WaterContribution {
|
|
122
126
|
let pixel = vec2u(coord.xy);
|
|
123
127
|
let d = textureLoad(interface_depth, pixel, 0).r;
|
|
124
|
-
if (d <= 0.0) { discard; }
|
|
125
128
|
let z = get_view_space_depth(d, camera);
|
|
129
|
+
// the water splats into the volume too, and a plane seen at an angle runs through depth across a
|
|
130
|
+
// voxel (avboit_footprint_bias). Taken before the discard, in uniform control flow; a dry pixel's
|
|
131
|
+
// virtual coordinate clamps, so the derivative at the shore stays finite and the cap holds it
|
|
132
|
+
let footprint = avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, z)));
|
|
133
|
+
if (d <= 0.0) { discard; }
|
|
126
134
|
let uv = coord.xy / vec2f(textureDimensions(interface_depth, 0));
|
|
127
|
-
let front = avboit_sample_transmittance(&warp, tIntegral, sLinear, uv, z);
|
|
135
|
+
let front = avboit_sample_transmittance(&warp, tIntegral, sLinear, uv, z, footprint);
|
|
128
136
|
let t = textureLoad(transmission, pixel, 0).rgb;
|
|
129
137
|
let w = textureLoad(radiance, pixel, 0).rgb;
|
|
130
138
|
let fog = sample_volumetrics(z, uv, coord.xy);
|
|
131
139
|
let c = avboit_rgb_contribution(w, t, front, fog);
|
|
132
140
|
return WaterContribution(c.color, c.norm, c.extinction, c.emission);
|
|
133
141
|
}
|
|
134
|
-
`, [chunk_get_view_space_depth,
|
|
135
|
-
chunk_avboit_rgb_contribution, chunk_sample_volumetrics]),
|
|
142
|
+
`, [chunk_get_view_space_depth, chunk_avboit_view_depth_to_virtual, chunk_avboit_footprint_bias,
|
|
143
|
+
chunk_avboit_sample_transmittance, chunk_avboit_rgb_contribution, chunk_sample_volumetrics]),
|
|
136
144
|
}), targets: AVBOIT_DRAW_TARGETS,
|
|
137
145
|
});
|
|
138
146
|
|
|
@@ -157,13 +165,13 @@ fn main(@builtin(position) coord: vec4f) -> @location(0) vec4f {
|
|
|
157
165
|
let t = textureLoad(trace_metadata, pixel, 0);
|
|
158
166
|
// Only actual geometry/sky boundaries seed the spatial fade. Trace budget
|
|
159
167
|
// or numerical failures must not create moving 64-pixel holes around themselves.
|
|
160
|
-
if (t.b <= 0.0 || textureLoad(scene_depth, pixel, 0).r
|
|
168
|
+
if (t.b <= 0.0 || is_background(textureLoad(scene_depth, pixel, 0).r)) { distance = 0.0; }
|
|
161
169
|
}
|
|
162
170
|
}
|
|
163
171
|
}
|
|
164
172
|
return vec4f(distance, 0.0, 0.0, 1.0);
|
|
165
173
|
}
|
|
166
|
-
|
|
174
|
+
`, [chunk_is_background]),
|
|
167
175
|
}), targets: [{ format: "r16float" }],
|
|
168
176
|
});
|
|
169
177
|
|
|
@@ -180,14 +188,14 @@ fn main(@builtin(position) coord: vec4f) -> @location(0) vec4f {
|
|
|
180
188
|
var distance = 16.0;
|
|
181
189
|
for (var offset = -16; offset <= 16; offset++) {
|
|
182
190
|
let sample = pixel + ${vertical ? "vec2i(0, offset)" : "vec2i(offset, 0)"};
|
|
183
|
-
if (
|
|
191
|
+
if (is_on_screen_i32(sample, size)) {
|
|
184
192
|
let d = textureLoad(distance_field, sample, 0).r;
|
|
185
193
|
distance = min(distance, ${vertical ? "length(vec2f(d, f32(offset)))" : "d + abs(f32(offset))"});
|
|
186
194
|
}
|
|
187
195
|
}
|
|
188
196
|
return vec4f(distance, 0.0, 0.0, 1.0);
|
|
189
197
|
}
|
|
190
|
-
|
|
198
|
+
`, [chunk_is_on_screen_i32]),
|
|
191
199
|
}), targets: [{ format: "r16float" }] });
|
|
192
200
|
}
|
|
193
201
|
export const shader_water_confidence_x = confidence_distance_shader(false);
|
|
@@ -246,7 +254,9 @@ fn main(@builtin(position) coord: vec4f) -> @location(0) vec4f {
|
|
|
246
254
|
}
|
|
247
255
|
case 8u, 9u: {
|
|
248
256
|
let z = get_view_space_depth(textureLoad(interface_depth, pixel, 0).r, camera);
|
|
249
|
-
|
|
257
|
+
// without the draw's footprint (a derivative this switch cannot take): where the water is
|
|
258
|
+
// seen at an angle this also shows it occluding itself, which the draw looks past
|
|
259
|
+
let front = avboit_sample_transmittance(&warp, tIntegral, sLinear, uv, z, 0.0);
|
|
250
260
|
color = select(front, (1.0 - t.rgb) * front, inspection.mode == 9u);
|
|
251
261
|
}
|
|
252
262
|
default: {}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Slope variance of the waves a grid does not resolve, from the wind: the Cox-Munk total,
|
|
3
|
+
* 0.003 + 5.12e-3·U for wind speed U in m/s (Ocean Optics Web Book, "Cox-Munk sea surface slope
|
|
4
|
+
* statistics"). The fit's intercept is ramped in below 1 m/s, where it has no data, so still water
|
|
5
|
+
* is a mirror rather than carrying the open sea's background slopes.
|
|
6
|
+
*
|
|
7
|
+
* @param {number} wind_speed m/s
|
|
8
|
+
* @returns {number}
|
|
9
|
+
*/
|
|
10
|
+
export function wind_unresolved_variance(wind_speed: number): number;
|
|
11
|
+
/**
|
|
12
|
+
* What one body holds on the GPU.
|
|
13
|
+
*
|
|
14
|
+
* @typedef {Object} WaterWaveBody
|
|
15
|
+
* @property {number} resolution
|
|
16
|
+
* @property {GPUBuffer[]} state the two alternating height buffers
|
|
17
|
+
* @property {number} parity which of {@link state} holds the current heights
|
|
18
|
+
* @property {GPUBuffer} vertices
|
|
19
|
+
* @property {boolean} written
|
|
20
|
+
*/
|
|
21
|
+
/**
|
|
22
|
+
* The primitive surface producer (WATER_OPTICS_PLAN_2026_10_02.md §7.2): a damped linear wave
|
|
23
|
+
* equation on a regular grid over each water body, written out as the surface interface — a
|
|
24
|
+
* vertex buffer and a shared index buffer.
|
|
25
|
+
*
|
|
26
|
+
* It owns its GPU resources, keyed by device so a restart rebuilds them, and records its work at
|
|
27
|
+
* the head of a frame's graph: everything that reads the surface is recorded after it, and the graph
|
|
28
|
+
* runs passes in insertion order. Time advances through {@link advance}, once per tick, and is
|
|
29
|
+
* consumed by the first view to record, so several views of one frame step the simulation once.
|
|
30
|
+
*/
|
|
31
|
+
export class GPUWaterWaveSimulation {
|
|
32
|
+
/**
|
|
33
|
+
* Vertices along each side of a body's grid. Changing it rebuilds every body.
|
|
34
|
+
* @type {number}
|
|
35
|
+
*/
|
|
36
|
+
resolution: number;
|
|
37
|
+
/**
|
|
38
|
+
* Fixed step, s. Explicit and fixed, so a frame-rate change does not change the waves.
|
|
39
|
+
* @type {number}
|
|
40
|
+
*/
|
|
41
|
+
step: number;
|
|
42
|
+
/**
|
|
43
|
+
* Most steps one frame takes; time beyond it is dropped rather than queued, so a stall does not
|
|
44
|
+
* turn into a burst.
|
|
45
|
+
* @type {number}
|
|
46
|
+
*/
|
|
47
|
+
max_steps_per_frame: number;
|
|
48
|
+
/**
|
|
49
|
+
* Damping everywhere, 1/s.
|
|
50
|
+
* @type {number}
|
|
51
|
+
*/
|
|
52
|
+
damping: number;
|
|
53
|
+
/**
|
|
54
|
+
* Simulated time, s.
|
|
55
|
+
* @returns {number}
|
|
56
|
+
*/
|
|
57
|
+
get time(): number;
|
|
58
|
+
/**
|
|
59
|
+
* @param {number} dt seconds of simulation to add
|
|
60
|
+
*/
|
|
61
|
+
advance(dt: number): void;
|
|
62
|
+
/**
|
|
63
|
+
* Release every GPU resource.
|
|
64
|
+
*/
|
|
65
|
+
dispose(): void;
|
|
66
|
+
/**
|
|
67
|
+
* Record this frame's steps and surface writes, and publish each surface's interface on it as
|
|
68
|
+
* `surface.gpu_surface`.
|
|
69
|
+
*
|
|
70
|
+
* @param {Object} options
|
|
71
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
72
|
+
* @param {GPUDevice} options.device
|
|
73
|
+
* @param {Object[]} options.surfaces bodies with a terrain height texture, as the water system keeps them
|
|
74
|
+
*/
|
|
75
|
+
record({ graph, device, surfaces }: {
|
|
76
|
+
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
77
|
+
device: GPUDevice;
|
|
78
|
+
surfaces: any[];
|
|
79
|
+
}): void;
|
|
80
|
+
#private;
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* What one body holds on the GPU.
|
|
84
|
+
*/
|
|
85
|
+
export type WaterWaveBody = {
|
|
86
|
+
resolution: number;
|
|
87
|
+
/**
|
|
88
|
+
* the two alternating height buffers
|
|
89
|
+
*/
|
|
90
|
+
state: GPUBuffer[];
|
|
91
|
+
/**
|
|
92
|
+
* which of {@link state } holds the current heights
|
|
93
|
+
*/
|
|
94
|
+
parity: number;
|
|
95
|
+
vertices: GPUBuffer;
|
|
96
|
+
written: boolean;
|
|
97
|
+
};
|
|
98
|
+
//# sourceMappingURL=GPUWaterWaveSimulation.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUWaterWaveSimulation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/GPUWaterWaveSimulation.js"],"names":[],"mappings":"AA2YA;;;;;;;;GAQG;AACH,qDAHW,MAAM,GACJ,MAAM,CAKlB;AAhYD;;;;;;;;;GASG;AAEH;;;;;;;;;GASG;AACH;IACI;;;OAGG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,MAFU,MAAM,CAED;IAEf;;;;OAIG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,SAFU,MAAM,CAED;IAwCf;;;OAGG;IACH,mBAEC;IAED;;OAEG;IACH,YAFW,MAAM,QAQhB;IAED;;OAEG;IACH,gBAaC;IAED;;;;;;;;OAQG;IACH;QAJsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,MAAM;QACP,QAAQ,EAA1B,KAAQ;aAiDlB;;CAgMJ;;;;;gBA9Wa,MAAM;;;;WACN,WAAW;;;;YACX,MAAM;;aAEN,OAAO"}
|
|
@@ -0,0 +1,408 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
|
|
3
|
+
import { shader_water_surface_write } from "./shader_water_surface_write.js";
|
|
4
|
+
import { shader_water_wave_step } from "./shader_water_wave_step.js";
|
|
5
|
+
import { WATER_WAVE_IMPULSE_LIMIT, WATER_WAVE_PARAMETERS_STRUCT } from "./WATER_WAVE_PARAMETERS_STRUCT.js";
|
|
6
|
+
import { water_surface_grid_indices } from "./water_surface_grid_indices.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Bytes of one {@link WATER_SURFACE_VERTEX_STRUCT}: three vec4f.
|
|
10
|
+
* @type {number}
|
|
11
|
+
*/
|
|
12
|
+
const VERTEX_BYTES = 48;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Forcing amplitude per (m/s)² of wind, m/s² — wind stress grows as the square of its speed.
|
|
16
|
+
*
|
|
17
|
+
* Not calibrated to a wave spectrum: chosen so that the playground's 3 m/s breeze gives
|
|
18
|
+
* centimetre-scale waves. The production simulation, not this constant, is where calibration
|
|
19
|
+
* belongs.
|
|
20
|
+
* @type {number}
|
|
21
|
+
*/
|
|
22
|
+
const FORCING_PER_WIND2 = 0.02;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* What one body holds on the GPU.
|
|
26
|
+
*
|
|
27
|
+
* @typedef {Object} WaterWaveBody
|
|
28
|
+
* @property {number} resolution
|
|
29
|
+
* @property {GPUBuffer[]} state the two alternating height buffers
|
|
30
|
+
* @property {number} parity which of {@link state} holds the current heights
|
|
31
|
+
* @property {GPUBuffer} vertices
|
|
32
|
+
* @property {boolean} written
|
|
33
|
+
*/
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* The primitive surface producer (WATER_OPTICS_PLAN_2026_10_02.md §7.2): a damped linear wave
|
|
37
|
+
* equation on a regular grid over each water body, written out as the surface interface — a
|
|
38
|
+
* vertex buffer and a shared index buffer.
|
|
39
|
+
*
|
|
40
|
+
* It owns its GPU resources, keyed by device so a restart rebuilds them, and records its work at
|
|
41
|
+
* the head of a frame's graph: everything that reads the surface is recorded after it, and the graph
|
|
42
|
+
* runs passes in insertion order. Time advances through {@link advance}, once per tick, and is
|
|
43
|
+
* consumed by the first view to record, so several views of one frame step the simulation once.
|
|
44
|
+
*/
|
|
45
|
+
export class GPUWaterWaveSimulation {
|
|
46
|
+
/**
|
|
47
|
+
* Vertices along each side of a body's grid. Changing it rebuilds every body.
|
|
48
|
+
* @type {number}
|
|
49
|
+
*/
|
|
50
|
+
resolution = 512;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Fixed step, s. Explicit and fixed, so a frame-rate change does not change the waves.
|
|
54
|
+
* @type {number}
|
|
55
|
+
*/
|
|
56
|
+
step = 1 / 120;
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* Most steps one frame takes; time beyond it is dropped rather than queued, so a stall does not
|
|
60
|
+
* turn into a burst.
|
|
61
|
+
* @type {number}
|
|
62
|
+
*/
|
|
63
|
+
max_steps_per_frame = 8;
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Damping everywhere, 1/s.
|
|
67
|
+
* @type {number}
|
|
68
|
+
*/
|
|
69
|
+
damping = 0.08;
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* @type {GPUDevice|null}
|
|
73
|
+
*/
|
|
74
|
+
#device = null;
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* @type {Map<Object, WaterWaveBody>}
|
|
78
|
+
*/
|
|
79
|
+
#bodies = new Map();
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* @type {GPUBuffer|null}
|
|
83
|
+
*/
|
|
84
|
+
#indices = null;
|
|
85
|
+
|
|
86
|
+
#index_resolution = 0;
|
|
87
|
+
|
|
88
|
+
#index_count = 0;
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* Simulated time not yet stepped, s.
|
|
92
|
+
* @type {number}
|
|
93
|
+
*/
|
|
94
|
+
#pending = 0;
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
* Simulated time stepped so far, s.
|
|
98
|
+
* @type {number}
|
|
99
|
+
*/
|
|
100
|
+
#time = 0;
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Whether the next record writes the surface: once per tick, even a tick of zero, so a paused
|
|
104
|
+
* frame's previous positions settle onto its current ones.
|
|
105
|
+
* @type {boolean}
|
|
106
|
+
*/
|
|
107
|
+
#write_pending = true;
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Simulated time, s.
|
|
111
|
+
* @returns {number}
|
|
112
|
+
*/
|
|
113
|
+
get time() {
|
|
114
|
+
return this.#time;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* @param {number} dt seconds of simulation to add
|
|
119
|
+
*/
|
|
120
|
+
advance(dt) {
|
|
121
|
+
assert.isFinite(dt, 'dt');
|
|
122
|
+
assert.greaterThanOrEqual(dt, 0, 'dt');
|
|
123
|
+
|
|
124
|
+
this.#pending += dt;
|
|
125
|
+
this.#write_pending = true;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* Release every GPU resource.
|
|
130
|
+
*/
|
|
131
|
+
dispose() {
|
|
132
|
+
for (const body of this.#bodies.values()) {
|
|
133
|
+
body.state[0].destroy();
|
|
134
|
+
body.state[1].destroy();
|
|
135
|
+
body.vertices.destroy();
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
this.#bodies.clear();
|
|
139
|
+
|
|
140
|
+
this.#indices?.destroy();
|
|
141
|
+
this.#indices = null;
|
|
142
|
+
this.#index_resolution = 0;
|
|
143
|
+
this.#device = null;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Record this frame's steps and surface writes, and publish each surface's interface on it as
|
|
148
|
+
* `surface.gpu_surface`.
|
|
149
|
+
*
|
|
150
|
+
* @param {Object} options
|
|
151
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
152
|
+
* @param {GPUDevice} options.device
|
|
153
|
+
* @param {Object[]} options.surfaces bodies with a terrain height texture, as the water system keeps them
|
|
154
|
+
*/
|
|
155
|
+
record({ graph, device, surfaces }) {
|
|
156
|
+
assert.defined(graph, 'graph');
|
|
157
|
+
assert.defined(device, 'device');
|
|
158
|
+
assert.isArray(surfaces, 'surfaces');
|
|
159
|
+
|
|
160
|
+
if (device !== this.#device) {
|
|
161
|
+
this.dispose();
|
|
162
|
+
this.#device = device;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
this.#release_unused(surfaces);
|
|
166
|
+
|
|
167
|
+
if (surfaces.length === 0) {
|
|
168
|
+
return;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
this.#ensure_indices(device);
|
|
172
|
+
|
|
173
|
+
// the epsilon keeps accumulated rounding — two half steps summing to just under one — from
|
|
174
|
+
// dropping a step
|
|
175
|
+
const steps = Math.min(Math.floor(this.#pending / this.step + 1e-6), this.max_steps_per_frame);
|
|
176
|
+
// time past the frame's limit is dropped, so a stall does not come back as a burst
|
|
177
|
+
this.#pending = Math.max(0, Math.min(this.#pending - steps * this.step, this.step));
|
|
178
|
+
|
|
179
|
+
const write = this.#write_pending;
|
|
180
|
+
this.#write_pending = false;
|
|
181
|
+
|
|
182
|
+
if (steps === 0 && !write) {
|
|
183
|
+
return;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
const time_start = this.#time;
|
|
187
|
+
this.#time += steps * this.step;
|
|
188
|
+
|
|
189
|
+
for (let i = 0; i < surfaces.length; i++) {
|
|
190
|
+
const surface = surfaces[i];
|
|
191
|
+
const body = this.#ensure_body(device, surface);
|
|
192
|
+
|
|
193
|
+
surface.gpu_surface = {
|
|
194
|
+
vertices: body.vertices,
|
|
195
|
+
indices: this.#indices,
|
|
196
|
+
index_count: this.#index_count,
|
|
197
|
+
resolution: body.resolution,
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
this.#record_body(graph, surface, body, steps, time_start);
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* @param {Object[]} surfaces
|
|
206
|
+
*/
|
|
207
|
+
#release_unused(surfaces) {
|
|
208
|
+
for (const [surface, body] of this.#bodies) {
|
|
209
|
+
if (surfaces.indexOf(surface) !== -1 && body.resolution === this.resolution) {
|
|
210
|
+
continue;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
body.state[0].destroy();
|
|
214
|
+
body.state[1].destroy();
|
|
215
|
+
body.vertices.destroy();
|
|
216
|
+
|
|
217
|
+
this.#bodies.delete(surface);
|
|
218
|
+
|
|
219
|
+
if (surface.gpu_surface !== undefined && surface.gpu_surface.vertices === body.vertices) {
|
|
220
|
+
surface.gpu_surface = undefined;
|
|
221
|
+
}
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* @param {GPUDevice} device
|
|
227
|
+
*/
|
|
228
|
+
#ensure_indices(device) {
|
|
229
|
+
if (this.#indices !== null && this.#index_resolution === this.resolution) {
|
|
230
|
+
return;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
this.#indices?.destroy();
|
|
234
|
+
|
|
235
|
+
const indices = water_surface_grid_indices({ resolution: this.resolution });
|
|
236
|
+
|
|
237
|
+
this.#indices = device.createBuffer({
|
|
238
|
+
label: "Water / surface indices",
|
|
239
|
+
size: indices.byteLength,
|
|
240
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
241
|
+
});
|
|
242
|
+
|
|
243
|
+
device.queue.writeBuffer(this.#indices, 0, indices);
|
|
244
|
+
|
|
245
|
+
this.#index_resolution = this.resolution;
|
|
246
|
+
this.#index_count = indices.length;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* @param {GPUDevice} device
|
|
251
|
+
* @param {Object} surface
|
|
252
|
+
* @returns {WaterWaveBody}
|
|
253
|
+
*/
|
|
254
|
+
#ensure_body(device, surface) {
|
|
255
|
+
const existing = this.#bodies.get(surface);
|
|
256
|
+
|
|
257
|
+
if (existing !== undefined) {
|
|
258
|
+
return existing;
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
const resolution = this.resolution;
|
|
262
|
+
const vertex_count = resolution * resolution;
|
|
263
|
+
|
|
264
|
+
const state_buffer = (label) => device.createBuffer({
|
|
265
|
+
label,
|
|
266
|
+
size: vertex_count * 4,
|
|
267
|
+
usage: GPUBufferUsage.STORAGE,
|
|
268
|
+
});
|
|
269
|
+
|
|
270
|
+
/** @type {WaterWaveBody} */
|
|
271
|
+
const body = {
|
|
272
|
+
resolution,
|
|
273
|
+
state: [state_buffer("Water / wave state A"), state_buffer("Water / wave state B")],
|
|
274
|
+
parity: 0,
|
|
275
|
+
vertices: device.createBuffer({
|
|
276
|
+
label: "Water / surface vertices",
|
|
277
|
+
size: vertex_count * VERTEX_BYTES,
|
|
278
|
+
usage: GPUBufferUsage.STORAGE,
|
|
279
|
+
}),
|
|
280
|
+
written: false,
|
|
281
|
+
};
|
|
282
|
+
|
|
283
|
+
this.#bodies.set(surface, body);
|
|
284
|
+
|
|
285
|
+
return body;
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* @param {Object} surface
|
|
290
|
+
* @param {WaterWaveBody} body
|
|
291
|
+
* @param {number} time
|
|
292
|
+
* @param {number} impulse_count
|
|
293
|
+
*/
|
|
294
|
+
#parameters(surface, body, time, impulse_count) {
|
|
295
|
+
const extent = surface.extent;
|
|
296
|
+
const wind = surface.wind_speed;
|
|
297
|
+
const direction = surface.wind_direction;
|
|
298
|
+
const spacing = (extent[2] - extent[0]) / (body.resolution - 1);
|
|
299
|
+
|
|
300
|
+
return {
|
|
301
|
+
extent: Array.from(extent),
|
|
302
|
+
height_uv: Array.from(surface.height_uv),
|
|
303
|
+
forcing: [Math.cos(direction), Math.sin(direction), FORCING_PER_WIND2 * wind * wind, 0.5 * wind],
|
|
304
|
+
impulses: surface.impulses,
|
|
305
|
+
level: surface.level,
|
|
306
|
+
spacing,
|
|
307
|
+
dt: this.step,
|
|
308
|
+
time,
|
|
309
|
+
damping: this.damping,
|
|
310
|
+
sponge_width: Math.max(4, Math.round(body.resolution * 0.04)),
|
|
311
|
+
sponge_strength: 4,
|
|
312
|
+
// 2-D CFL: c·dt/dx ≤ 1/√2, with a margin
|
|
313
|
+
celerity_limit: 0.6 * spacing / this.step,
|
|
314
|
+
unresolved_variance: wind_unresolved_variance(wind),
|
|
315
|
+
resolution: body.resolution,
|
|
316
|
+
impulse_count,
|
|
317
|
+
first_write: body.written ? 0 : 1,
|
|
318
|
+
};
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
323
|
+
* @param {Object} surface
|
|
324
|
+
* @param {WaterWaveBody} body
|
|
325
|
+
* @param {number} steps
|
|
326
|
+
* @param {number} time_start
|
|
327
|
+
*/
|
|
328
|
+
#record_body(graph, surface, body, steps, time_start) {
|
|
329
|
+
const groups = Math.ceil(body.resolution / 8);
|
|
330
|
+
// impulses wait for a frame that steps: a paused frame must not drop them
|
|
331
|
+
const impulses = steps > 0 ? surface.impulses.splice(0, WATER_WAVE_IMPULSE_LIMIT) : [];
|
|
332
|
+
const parameters = [];
|
|
333
|
+
|
|
334
|
+
for (let s = 0; s < steps; s++) {
|
|
335
|
+
parameters.push(this.#parameters(surface, body, time_start + s * this.step,
|
|
336
|
+
s === 0 ? impulses.length : 0));
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
while (impulses.length < WATER_WAVE_IMPULSE_LIMIT) {
|
|
340
|
+
impulses.push([0, 0, 0, 0]);
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
for (const p of parameters) { p.impulses = impulses; }
|
|
344
|
+
|
|
345
|
+
const write_parameters = this.#parameters(surface, body, time_start + steps * this.step, 0);
|
|
346
|
+
write_parameters.impulses = impulses;
|
|
347
|
+
|
|
348
|
+
const start_parity = body.parity;
|
|
349
|
+
body.parity = (start_parity + steps) % 2;
|
|
350
|
+
body.written = true;
|
|
351
|
+
|
|
352
|
+
const end_parity = body.parity;
|
|
353
|
+
|
|
354
|
+
const pass = graph.add("Water / surface update", {}, (data, resources, { encoder, graphics }) => {
|
|
355
|
+
const terrain_height = graphics.textures.obtain(surface.height_texture).obtainView();
|
|
356
|
+
const height_sampler = graphics.samplers.obtain(SAMPLER_LINEAR_UPSCALE);
|
|
357
|
+
|
|
358
|
+
let parity = start_parity;
|
|
359
|
+
|
|
360
|
+
for (let s = 0; s < parameters.length; s++) {
|
|
361
|
+
shader_water_wave_step.dispatch({
|
|
362
|
+
encoder,
|
|
363
|
+
bindings: {
|
|
364
|
+
params: encoder.allocateTransientValueBuffer(WATER_WAVE_PARAMETERS_STRUCT, parameters[s]),
|
|
365
|
+
terrain_height,
|
|
366
|
+
height_sampler,
|
|
367
|
+
state_current: body.state[parity],
|
|
368
|
+
state_previous: body.state[1 - parity],
|
|
369
|
+
},
|
|
370
|
+
group_count_x: groups,
|
|
371
|
+
group_count_y: groups,
|
|
372
|
+
});
|
|
373
|
+
|
|
374
|
+
parity = 1 - parity;
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
shader_water_surface_write.dispatch({
|
|
378
|
+
encoder,
|
|
379
|
+
bindings: {
|
|
380
|
+
params: encoder.allocateTransientValueBuffer(WATER_WAVE_PARAMETERS_STRUCT, write_parameters),
|
|
381
|
+
terrain_height,
|
|
382
|
+
height_sampler,
|
|
383
|
+
state: body.state[end_parity],
|
|
384
|
+
vertices: body.vertices,
|
|
385
|
+
},
|
|
386
|
+
group_count_x: groups,
|
|
387
|
+
group_count_y: groups,
|
|
388
|
+
});
|
|
389
|
+
});
|
|
390
|
+
|
|
391
|
+
// writes persistent resources that later passes read directly
|
|
392
|
+
pass.make_side_effect();
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* Slope variance of the waves a grid does not resolve, from the wind: the Cox-Munk total,
|
|
398
|
+
* 0.003 + 5.12e-3·U for wind speed U in m/s (Ocean Optics Web Book, "Cox-Munk sea surface slope
|
|
399
|
+
* statistics"). The fit's intercept is ramped in below 1 m/s, where it has no data, so still water
|
|
400
|
+
* is a mirror rather than carrying the open sea's background slopes.
|
|
401
|
+
*
|
|
402
|
+
* @param {number} wind_speed m/s
|
|
403
|
+
* @returns {number}
|
|
404
|
+
*/
|
|
405
|
+
export function wind_unresolved_variance(wind_speed) {
|
|
406
|
+
const u = Math.max(wind_speed, 0);
|
|
407
|
+
return 0.003 * Math.min(u, 1) + 5.12e-3 * u;
|
|
408
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* One vertex of a water surface: what every surface producer writes and the water draws read.
|
|
3
|
+
*
|
|
4
|
+
* This and a producer-owned index buffer are the whole surface interface
|
|
5
|
+
* (WATER_OPTICS_PLAN_2026_10_02.md §7.2). A producer that is not a height field writes the same
|
|
6
|
+
* record, so the draws never learn which producer ran.
|
|
7
|
+
*
|
|
8
|
+
* @type {WebGPUStruct}
|
|
9
|
+
*/
|
|
10
|
+
export const WATER_SURFACE_VERTEX_STRUCT: WebGPUStruct;
|
|
11
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
12
|
+
//# sourceMappingURL=WATER_SURFACE_VERTEX_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WATER_SURFACE_VERTEX_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,0CAFU,YAAY,CAgBG;6BAzBI,mCAAmC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* One vertex of a water surface: what every surface producer writes and the water draws read.
|
|
6
|
+
*
|
|
7
|
+
* This and a producer-owned index buffer are the whole surface interface
|
|
8
|
+
* (WATER_OPTICS_PLAN_2026_10_02.md §7.2). A producer that is not a height field writes the same
|
|
9
|
+
* record, so the draws never learn which producer ran.
|
|
10
|
+
*
|
|
11
|
+
* @type {WebGPUStruct}
|
|
12
|
+
*/
|
|
13
|
+
export const WATER_SURFACE_VERTEX_STRUCT = WebGPUStruct.from({
|
|
14
|
+
/**
|
|
15
|
+
* World position in `xyz`. `w` is the slope variance of the waves this mesh does not resolve,
|
|
16
|
+
* which the shading adds to its roughness.
|
|
17
|
+
*/
|
|
18
|
+
position: vec4f,
|
|
19
|
+
/**
|
|
20
|
+
* Last frame's world position in `xyz`, for motion vectors. `w` is unused.
|
|
21
|
+
*/
|
|
22
|
+
previous: vec4f,
|
|
23
|
+
/**
|
|
24
|
+
* Unit world normal in `xyz`. `w` is unused.
|
|
25
|
+
*/
|
|
26
|
+
normal: vec4f,
|
|
27
|
+
}, "WaterSurfaceVertex");
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Most impulses one body applies in one step.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const WATER_WAVE_IMPULSE_LIMIT: number;
|
|
6
|
+
/**
|
|
7
|
+
* Per-body, per-step inputs of the primitive wave producer: its grid, the terrain it floods, the
|
|
8
|
+
* step and the forcing.
|
|
9
|
+
*
|
|
10
|
+
* @type {WebGPUStruct}
|
|
11
|
+
*/
|
|
12
|
+
export const WATER_WAVE_PARAMETERS_STRUCT: WebGPUStruct;
|
|
13
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
14
|
+
//# sourceMappingURL=WATER_WAVE_PARAMETERS_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WATER_WAVE_PARAMETERS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,uCAFU,MAAM,CAE2B;AAE3C;;;;;GAKG;AACH,2CAFU,YAAY,CAkCI;6BA9CG,mCAAmC"}
|