@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -313,8 +313,10 @@ export class Transform64 extends Float64Array {
313
313
  * Nothing calls this for you, and until you do, the rotation and scale part of the matrix is whatever
314
314
  * it was before. The translation column needs no help - it is the translation, see {@link matrix}.
315
315
  *
316
- * The translation is passed in as three scalars, read before the first store, so writing it back
317
- * over its own column is safe.
316
+ * The compose reads the operands from the transform's own lanes, every one before its first store, so
317
+ * writing the translation back over its own column is safe. They go by offset rather than as ten
318
+ * numbers: wherever V8 inlines this method but not the compose, ten numbers would each be boxed into a
319
+ * new heap object on the way in, once per call.
318
320
  */
319
321
  updateMatrix(): void;
320
322
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Transform64.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/Transform64.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;GAOG;AACH,6CAFU,MAAM,CAEiC;AAEjD;;;GAGG;AACH,0CAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,uCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,+BAFU,MAAM,CAEmB;AASnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAwqBI;;;;;;;;;;;;;OAaG;IACH,2BAZW,MAAM,iBACN,MAAM,iBACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,GACJ,WAAW,CAgBvB;IAED;;;;OAIG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,WAAW,CAQvB;IAED;;;;OAIG;IACH,4BAFa,WAAW,CAQvB;IA5tBD;;;OAGG;IACH,uDAIC;IAED,cAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAEC;IAgBD;;;;OAIG;IACH,iCAEC;IArBD;;;;;;;;;OASG;IACH,gCAEC;IAWD,4BAEC;IAED,4BAEC;IAED,4BAEC;IAED;;;;;;OAMG;IACH,kBAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAWD;;;OAGG;IACH,8BAEC;IAfD;;;;OAIG;IACH,6BAEC;IAUD,yBAEC;IAED,yBAEC;IAED,yBAEC;IAED,yBAEC;IAED;;;;;;;OAOG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAYhB;IAgCD;;;;;;;;;;;;;;OAcG;IACH,6BAIC;IAjDD;;;;;;;;;;;;;;OAcG;IACH,4BAaC;IA4CD;;;;;;;;;;OAUG;IACH,2BAmBC;IAnDD;;;;;OAKG;IACH,0BAaC;IAuDD;;;;;;;;;;;;;OAaG;IACH,wBAkBC;IArDD;;;;;OAKG;IACH,uBAaC;IAoCD;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAPW,MAAM,YACN,MAAM,YACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QAwBhB;IAED;;;;OAIG;IACH,eAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAAC,OAAO,OAC1C,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAAC,OAAO,QAOpD;IAWD;;;OAGG;IACH,2BAEC;IAfD;;;;OAIG;IACH,0BAEC;IAUD,sBAEC;IAED,sBAEC;IAED,sBAEC;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,qBAgBC;IAED;;;;;;;;;OASG;IACH,yBAOC;IAED;;;;;OAKG;IACH,eAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,IAAI,CAahB;IAED;;;;OAIG;IACH,gBAHW,WAAW,GACT,IAAI,CAIhB;IAED;;;;;;;;;;OAUG;IACH,sBAJW,WAAW,KACX,WAAW,GACT,IAAI,CAYhB;IAED;;;;;OAKG;IACH,qBAcC;IAVG,UAAW;IACX,UAAW;IACX,WAAY;IACZ,WAAY;IAShB;;;;;OAKG;IACH,cAFa,OAAO,CAanB;IAED;;;OAGG;IACH,YAFW,WAAW,QAIrB;IAED;;;OAGG;IACH,SAFa,WAAW,CAQvB;IAED;;;;;OAKG;IACH,cAHW,WAAW,GACT,OAAO,CAInB;IAED;;;;;;OAMG;IACH,QAFa,MAAM,CAwBlB;IAED;;;;;;;OAOG;IACH,0BA0BC;IAED;;;OAGG;IACH,UAFa;QAAC,WAAW,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC,CAAC;QAAC,QAAQ,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC,CAAC;QAAC,KAAK,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC,CAAA;KAAC,CAqB1I;IA2EL;;;;;;;;OAQG;IACH,wBANU,OAAO,CAMkB;CAjBlC;;kBAIS,MAAM;;sBAh0BH,OAAO,+BAA+B,EAAE,OAAO"}
1
+ {"version":3,"file":"Transform64.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/Transform64.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;GAOG;AACH,6CAFU,MAAM,CAEiC;AAEjD;;;GAGG;AACH,0CAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,uCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,+BAFU,MAAM,CAEmB;AASnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAkqBI;;;;;;;;;;;;;OAaG;IACH,2BAZW,MAAM,iBACN,MAAM,iBACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,GACJ,WAAW,CAgBvB;IAED;;;;OAIG;IACH,sBAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,WAAW,CAQvB;IAED;;;;OAIG;IACH,4BAFa,WAAW,CAQvB;IAttBD;;;OAGG;IACH,uDAIC;IAED,cAIC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAEC;IAgBD;;;;OAIG;IACH,iCAEC;IArBD;;;;;;;;;OASG;IACH,gCAEC;IAWD,4BAEC;IAED,4BAEC;IAED,4BAEC;IAED;;;;;;OAMG;IACH,kBAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAWD;;;OAGG;IACH,8BAEC;IAfD;;;;OAIG;IACH,6BAEC;IAUD,yBAEC;IAED,yBAEC;IAED,yBAEC;IAED,yBAEC;IAED;;;;;;;OAOG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAYhB;IAgCD;;;;;;;;;;;;;;OAcG;IACH,6BAIC;IAjDD;;;;;;;;;;;;;;OAcG;IACH,4BAaC;IA4CD;;;;;;;;;;OAUG;IACH,2BAmBC;IAnDD;;;;;OAKG;IACH,0BAaC;IAuDD;;;;;;;;;;;;;OAaG;IACH,wBAkBC;IArDD;;;;;OAKG;IACH,uBAaC;IAoCD;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAPW,MAAM,YACN,MAAM,YACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QAwBhB;IAED;;;;OAIG;IACH,eAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAAC,OAAO,OAC1C,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAAC,OAAO,QAOpD;IAWD;;;OAGG;IACH,2BAEC;IAfD;;;;OAIG;IACH,0BAEC;IAUD,sBAEC;IAED,sBAEC;IAED,sBAEC;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAIhB;IAED;;;;;;;;;OASG;IACH,qBAQC;IAED;;;;;;;;;OASG;IACH,yBAOC;IAED;;;;;OAKG;IACH,eAHW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GAChC,IAAI,CAahB;IAED;;;;OAIG;IACH,gBAHW,WAAW,GACT,IAAI,CAIhB;IAED;;;;;;;;;;OAUG;IACH,sBAJW,WAAW,KACX,WAAW,GACT,IAAI,CAYhB;IAED;;;;;OAKG;IACH,qBAcC;IAVG,UAAW;IACX,UAAW;IACX,WAAY;IACZ,WAAY;IAShB;;;;;OAKG;IACH,cAFa,OAAO,CAanB;IAED;;;OAGG;IACH,YAFW,WAAW,QAIrB;IAED;;;OAGG;IACH,SAFa,WAAW,CAQvB;IAED;;;;;OAKG;IACH,cAHW,WAAW,GACT,OAAO,CAInB;IAED;;;;;;OAMG;IACH,QAFa,MAAM,CAwBlB;IAED;;;;;;;OAOG;IACH,0BA0BC;IAED;;;OAGG;IACH,UAFa;QAAC,WAAW,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC,CAAC;QAAC,QAAQ,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC,CAAC;QAAC,KAAK,EAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC,CAAA;KAAC,CAqB1I;IA2EL;;;;;;;;OAQG;IACH,wBANU,OAAO,CAMkB;CAjBlC;;kBAIS,MAAM;;sBA1zBH,OAAO,+BAA+B,EAAE,OAAO"}
@@ -2,7 +2,7 @@ import { assert } from "../../../core/assert.js";
2
2
  import { array_copy } from "../../../core/collection/array/array_copy.js";
3
3
  import { array_range_equal_strict } from "../../../core/collection/array/array_range_equal_strict.js";
4
4
  import { m4_decompose_array } from "../../../core/geom/3d/mat4/m4_decompose_array.js";
5
- import { m4_from_rotation_translation_scale_scalar } from "../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js";
5
+ import { m4_from_rotation_translation_scale_array } from "../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js";
6
6
  import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
7
7
  import { quat3_multiply } from "../../../core/geom/3d/quaternion/quat3_multiply.js";
8
8
  import { v3_quaternion_apply } from "../../../core/geom/vec3/v3_quaternion_apply.js";
@@ -518,24 +518,18 @@ export class Transform64 extends Float64Array {
518
518
  * Nothing calls this for you, and until you do, the rotation and scale part of the matrix is whatever
519
519
  * it was before. The translation column needs no help - it is the translation, see {@link matrix}.
520
520
  *
521
- * The translation is passed in as three scalars, read before the first store, so writing it back
522
- * over its own column is safe.
521
+ * The compose reads the operands from the transform's own lanes, every one before its first store, so
522
+ * writing the translation back over its own column is safe. They go by offset rather than as ten
523
+ * numbers: wherever V8 inlines this method but not the compose, ten numbers would each be boxed into a
524
+ * new heap object on the way in, once per call.
523
525
  */
524
526
  updateMatrix() {
525
- m4_from_rotation_translation_scale_scalar(
527
+ // the matrix starts at element 0 (TRANSFORM64_MATRIX_OFFSET), where a mat4 function writes it
528
+ m4_from_rotation_translation_scale_array(
526
529
  this,
527
- this[TRANSFORM64_ROTATION_OFFSET],
528
- this[TRANSFORM64_ROTATION_OFFSET + 1],
529
- this[TRANSFORM64_ROTATION_OFFSET + 2],
530
- this[TRANSFORM64_ROTATION_OFFSET + 3],
531
-
532
- this[TRANSFORM64_TRANSLATION_OFFSET],
533
- this[TRANSFORM64_TRANSLATION_OFFSET + 1],
534
- this[TRANSFORM64_TRANSLATION_OFFSET + 2],
535
-
536
- this[TRANSFORM64_SCALE_OFFSET],
537
- this[TRANSFORM64_SCALE_OFFSET + 1],
538
- this[TRANSFORM64_SCALE_OFFSET + 2]
530
+ this, TRANSFORM64_ROTATION_OFFSET,
531
+ this, TRANSFORM64_TRANSLATION_OFFSET,
532
+ this, TRANSFORM64_SCALE_OFFSET
539
533
  );
540
534
  }
541
535
 
@@ -2,95 +2,57 @@ export default Water;
2
2
  /**
3
3
  * A body of water flooding the level, as authored data and nothing else.
4
4
  *
5
+ * Everything optical here is physical and in SI units (WATER_OPTICS_PLAN_2026_10_02.md §7.1): the
6
+ * index of refraction, the micro-roughness of the surface, and what fills the body — a
7
+ * {@link ParticipatingMedium}, the same description the path tracer, fog and glass read. Presets
8
+ * and the constituent and appearance tools in `shade/renderer/medium/water/` build that medium;
9
+ * the component stores only the result.
10
+ *
11
+ * How the surface moves is not here: the surface producer and its own component (`WaterWaves`)
12
+ * own that.
13
+ *
5
14
  * The component holds no renderer state: `WaterSystem` reads these values every frame onto the
6
- * surface its pass draws, which is why an edit needs no notification to be picked up.
15
+ * surface its passes draw, which is why an edit needs no notification to be picked up.
7
16
  */
8
17
  declare class Water {
9
18
  constructor(options: any);
10
- level: Vector1;
11
- /**
12
- *
13
- * @type {Color}
14
- */
15
- color: Color;
16
- /**
17
- * Defines what is considered as shore as well as how long is the transition between shore and deep water
18
- * @type {NumericInterval}
19
- */
20
- shoreDepthTransition: NumericInterval;
21
19
  /**
22
- * Color of the water at the shore
23
- * @type {Color}
24
- */
25
- shoreColor: Color;
26
- /**
27
- *
20
+ * Rest height of the surface, m.
28
21
  * @type {Vector1}
29
22
  */
30
- waveSpeed: Vector1;
23
+ level: Vector1;
31
24
  /**
32
- *
25
+ * Index of refraction of the water relative to the air above it.
33
26
  * @type {Vector1}
34
27
  */
35
- waveAmplitude: Vector1;
28
+ ior: Vector1;
36
29
  /**
37
- *
30
+ * Perceptual roughness of the surface for the waves too small for the surface's mesh, before
31
+ * the slope variance the surface producer reports is added.
38
32
  * @type {Vector1}
39
33
  */
40
- waveFrequency: Vector1;
34
+ roughness: Vector1;
41
35
  /**
42
- * Scattering of light, the higher this value is - the more opaque water will become
43
- * @type {Vector1}
36
+ * What fills the body: absorption and scattering lobes, RGB in 1/m. Clear open ocean
37
+ * (chlorophyll 0.3 mg/m³, the `open_ocean` preset) unless told otherwise. After editing its fields in place, set
38
+ * `medium.needsUpdate = true`.
39
+ * @type {ParticipatingMedium}
44
40
  */
45
- scattering: Vector1;
46
- /** Air-to-water optical properties; scattering scales the authored RGB extinction. */
47
- ior: Vector1;
48
- opticalNormalStrength: Vector1;
49
- opticalNormalScale: Vector1;
50
- extinction: Vector3;
51
- reflectionRoughness: Vector1;
41
+ medium: ParticipatingMedium;
52
42
  bvh: BvhClient;
53
43
  updateBounds(): void;
54
44
  fromJSON(json: any): void;
55
45
  toJSON(): {
56
46
  level: number;
57
- color: {
58
- r: number;
59
- g: number;
60
- b: number;
61
- a: number;
62
- };
63
- shoreColor: {
64
- r: number;
65
- g: number;
66
- b: number;
67
- a: number;
68
- };
69
- shoreDepthTransition: {
70
- min: number;
71
- max: number;
72
- };
73
- waveSpeed: number;
74
- waveAmplitude: number;
75
- waveFrequency: number;
76
- scattering: number;
77
47
  ior: number;
78
- opticalNormalStrength: number;
79
- opticalNormalScale: number;
80
- extinction: {
81
- x: number;
82
- y: number;
83
- z: number;
84
- };
85
- reflectionRoughness: number;
48
+ roughness: number;
49
+ medium: any;
86
50
  };
87
51
  }
88
52
  declare namespace Water {
89
53
  let typeName: string;
90
54
  }
91
55
  import Vector1 from "../../../../core/geom/Vector1.js";
92
- import { Color } from "../../../../core/color/Color.js";
93
- import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
94
- import Vector3 from "../../../../core/geom/Vector3.js";
56
+ import { ParticipatingMedium } from "../../../../shade/renderer/medium/ParticipatingMedium.js";
95
57
  import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
96
58
  //# sourceMappingURL=Water.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Water.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/Water.js"],"names":[],"mappings":";AAOA;;;;;GAKG;AACH;IAuDI,0BAMC;IA5DD,eAAuB;IACvB;;;OAGG;IACH,OAFU,KAAK,CAEgB;IAG/B;;;OAGG;IACH,sBAFU,eAAe,CAE0B;IAGnD;;;OAGG;IACH,YAFU,KAAK,CAE6B;IAE5C;;;OAGG;IACH,WAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,eAFU,OAAO,CAEgB;IAEjC;;;OAGG;IACH,eAFU,OAAO,CAEc;IAE/B;;;OAGG;IACH,YAFU,OAAO,CAEa;IAE9B,sFAAsF;IACtF,aAAwB;IACxB,+BAA0C;IAC1C,4BAAoC;IACpC,oBAA4C;IAC5C,6BAAwC;IAExC,eAAsB;IAUtB,qBAcC;IAED,0BAcC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAWC;CACJ;;;;oBAtHmB,kCAAkC;sBADhC,iCAAiC;gCAGvB,mDAAmD;oBAD/D,kCAAkC;0BAH5B,yCAAyC"}
1
+ {"version":3,"file":"Water.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/Water.js"],"names":[],"mappings":";AAUA;;;;;;;;;;;;;;GAcG;AACH;IA8BI,0BAMC;IAnCD;;;OAGG;IACH,OAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,KAFU,OAAO,CAEQ;IAEzB;;;;OAIG;IACH,WAFU,OAAO,CAEa;IAE9B;;;;;OAKG;IACH,QAFU,mBAAmB,CAEG;IAEhC,eAAsB;IAUtB,qBAcC;IAED,0BAgBC;IAED;;;;;MAOC;CACJ;;;;oBAxGmB,kCAAkC;oCAClB,0DAA0D;0BAFpE,yCAAyC"}
@@ -1,125 +1,110 @@
1
- import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
2
- import { Color } from "../../../../core/color/Color.js";
3
- import Vector1 from "../../../../core/geom/Vector1.js";
4
- import Vector3 from "../../../../core/geom/Vector3.js";
5
- import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
6
- import { WATER_SIZE } from "./WATER_SIZE.js";
7
-
8
- /**
9
- * A body of water flooding the level, as authored data and nothing else.
10
- *
11
- * The component holds no renderer state: `WaterSystem` reads these values every frame onto the
12
- * surface its pass draws, which is why an edit needs no notification to be picked up.
13
- */
14
- class Water {
15
- level = new Vector1(0);
16
- /**
17
- *
18
- * @type {Color}
19
- */
20
- color = new Color(0, 0.3, 0.5);
21
-
22
-
23
- /**
24
- * Defines what is considered as shore as well as how long is the transition between shore and deep water
25
- * @type {NumericInterval}
26
- */
27
- shoreDepthTransition = new NumericInterval(0.7, 2);
28
-
29
-
30
- /**
31
- * Color of the water at the shore
32
- * @type {Color}
33
- */
34
- shoreColor = new Color(0.584, 0.792, 0.850);
35
-
36
- /**
37
- *
38
- * @type {Vector1}
39
- */
40
- waveSpeed = new Vector1(1.8);
41
-
42
- /**
43
- *
44
- * @type {Vector1}
45
- */
46
- waveAmplitude = new Vector1(0.3);
47
-
48
- /**
49
- *
50
- * @type {Vector1}
51
- */
52
- waveFrequency = new Vector1(1);
53
-
54
- /**
55
- * Scattering of light, the higher this value is - the more opaque water will become
56
- * @type {Vector1}
57
- */
58
- scattering = new Vector1(1.2);
59
-
60
- /** Air-to-water optical properties; scattering scales the authored RGB extinction. */
61
- ior = new Vector1(1.33);
62
- opticalNormalStrength = new Vector1(0.08);
63
- opticalNormalScale = new Vector1(3);
64
- extinction = new Vector3(0.12, 0.035, 0.02);
65
- reflectionRoughness = new Vector1(0.08);
66
-
67
- bvh = new BvhClient();
68
-
69
- constructor(options) {
70
-
71
- if (options !== undefined) {
72
- console.error('Constructor options are deprecated');
73
- this.fromJSON(options);
74
- }
75
- }
76
-
77
- updateBounds() {
78
- const width = WATER_SIZE;
79
- const height = WATER_SIZE;
80
-
81
- const level = this.level.getValue();
82
-
83
- this.bvh.resize(
84
- -width / 4,
85
- level,
86
- -height / 4,
87
- width * (3 / 4),
88
- level,
89
- height * (3 / 4)
90
- );
91
- }
92
-
93
- fromJSON(json) {
94
- if (typeof json.level === 'number') {
95
- this.level.fromJSON(json.level);
96
- }
97
- if (typeof json.color === 'object') {
98
- this.color.fromJSON(json.color);
99
- }
100
- for (const key of ['waveSpeed', 'waveAmplitude', 'waveFrequency', 'scattering', 'ior',
101
- 'opticalNormalStrength', 'opticalNormalScale', 'reflectionRoughness']) {
102
- if (typeof json[key] === 'number') { this[key].fromJSON(json[key]); }
103
- }
104
- for (const key of ['shoreColor', 'shoreDepthTransition', 'extinction']) {
105
- if (json[key] !== null && typeof json[key] === 'object') { this[key].fromJSON(json[key]); }
106
- }
107
- }
108
-
109
- toJSON() {
110
- return {
111
- level: this.level.toJSON(),
112
- color: this.color.toJSON(),
113
- shoreColor: this.shoreColor.toJSON(), shoreDepthTransition: this.shoreDepthTransition.toJSON(),
114
- waveSpeed: this.waveSpeed.toJSON(), waveAmplitude: this.waveAmplitude.toJSON(),
115
- waveFrequency: this.waveFrequency.toJSON(), scattering: this.scattering.toJSON(),
116
- ior: this.ior.toJSON(), opticalNormalStrength: this.opticalNormalStrength.toJSON(),
117
- opticalNormalScale: this.opticalNormalScale.toJSON(), extinction: this.extinction.toJSON(),
118
- reflectionRoughness: this.reflectionRoughness.toJSON(),
119
- };
120
- }
121
- }
122
-
123
- Water.typeName = "Water";
124
-
125
- export default Water;
1
+ import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
2
+ import Vector1 from "../../../../core/geom/Vector1.js";
3
+ import { ParticipatingMedium } from "../../../../shade/renderer/medium/ParticipatingMedium.js";
4
+ import {
5
+ participating_medium_from_json,
6
+ participating_medium_to_json
7
+ } from "../../../../shade/renderer/medium/participating_medium_serialization.js";
8
+ import { water_medium_default } from "../../../../shade/renderer/medium/water/water_presets.js";
9
+ import { WATER_SIZE } from "./WATER_SIZE.js";
10
+
11
+ /**
12
+ * A body of water flooding the level, as authored data and nothing else.
13
+ *
14
+ * Everything optical here is physical and in SI units (WATER_OPTICS_PLAN_2026_10_02.md §7.1): the
15
+ * index of refraction, the micro-roughness of the surface, and what fills the body — a
16
+ * {@link ParticipatingMedium}, the same description the path tracer, fog and glass read. Presets
17
+ * and the constituent and appearance tools in `shade/renderer/medium/water/` build that medium;
18
+ * the component stores only the result.
19
+ *
20
+ * How the surface moves is not here: the surface producer and its own component (`WaterWaves`)
21
+ * own that.
22
+ *
23
+ * The component holds no renderer state: `WaterSystem` reads these values every frame onto the
24
+ * surface its passes draw, which is why an edit needs no notification to be picked up.
25
+ */
26
+ class Water {
27
+ /**
28
+ * Rest height of the surface, m.
29
+ * @type {Vector1}
30
+ */
31
+ level = new Vector1(0);
32
+
33
+ /**
34
+ * Index of refraction of the water relative to the air above it.
35
+ * @type {Vector1}
36
+ */
37
+ ior = new Vector1(1.333);
38
+
39
+ /**
40
+ * Perceptual roughness of the surface for the waves too small for the surface's mesh, before
41
+ * the slope variance the surface producer reports is added.
42
+ * @type {Vector1}
43
+ */
44
+ roughness = new Vector1(0.02);
45
+
46
+ /**
47
+ * What fills the body: absorption and scattering lobes, RGB in 1/m. Clear open ocean
48
+ * (chlorophyll 0.3 mg/m³, the `open_ocean` preset) unless told otherwise. After editing its fields in place, set
49
+ * `medium.needsUpdate = true`.
50
+ * @type {ParticipatingMedium}
51
+ */
52
+ medium = water_medium_default();
53
+
54
+ bvh = new BvhClient();
55
+
56
+ constructor(options) {
57
+
58
+ if (options !== undefined) {
59
+ console.error('Constructor options are deprecated');
60
+ this.fromJSON(options);
61
+ }
62
+ }
63
+
64
+ updateBounds() {
65
+ const width = WATER_SIZE;
66
+ const height = WATER_SIZE;
67
+
68
+ const level = this.level.getValue();
69
+
70
+ this.bvh.resize(
71
+ -width / 4,
72
+ level,
73
+ -height / 4,
74
+ width * (3 / 4),
75
+ level,
76
+ height * (3 / 4)
77
+ );
78
+ }
79
+
80
+ fromJSON(json) {
81
+ if (typeof json.level === 'number') {
82
+ this.level.fromJSON(json.level);
83
+ }
84
+
85
+ if (typeof json.ior === 'number') {
86
+ this.ior.fromJSON(json.ior);
87
+ }
88
+
89
+ if (typeof json.roughness === 'number') {
90
+ this.roughness.fromJSON(json.roughness);
91
+ }
92
+
93
+ if (json.medium !== null && typeof json.medium === 'object') {
94
+ participating_medium_from_json(this.medium, json.medium);
95
+ }
96
+ }
97
+
98
+ toJSON() {
99
+ return {
100
+ level: this.level.toJSON(),
101
+ ior: this.ior.toJSON(),
102
+ roughness: this.roughness.toJSON(),
103
+ medium: participating_medium_to_json(this.medium),
104
+ };
105
+ }
106
+ }
107
+
108
+ Water.typeName = "Water";
109
+
110
+ export default Water;
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationAdapter.js"],"names":[],"mappings":"AAGA;;IAEI,oBAAc;IAGd;;;;OAIG;IACH,uCAFW,KAAK,QA0Bf;IAED;;;;OAIG;IACH,yCAFW,KAAK,QA8Bf;CACJ;gDAzE+C,gEAAgE;kBAC9F,YAAY"}
1
+ {"version":3,"file":"WaterSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationAdapter.js"],"names":[],"mappings":"AAOA;;IAEI,oBAAc;IAGd;;;;OAIG;IACH,uCAFW,KAAK,QAQf;IAED;;;;OAIG;IACH,yCAFW,KAAK,QAQf;CACJ;gDArC+C,gEAAgE;kBAK9F,YAAY"}
@@ -1,74 +1,38 @@
1
- import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
- import Water from "./Water.js";
3
-
4
- export class WaterSerializationAdapter extends BinaryClassSerializationAdapter {
5
-
6
- klass = Water;
7
- version = 2;
8
-
9
- /**
10
- *
11
- * @param {BinaryBuffer} buffer
12
- * @param {Water} value
13
- */
14
- serialize(buffer, value) {
15
- buffer.writeFloat64(value.level.getValue());
16
-
17
- buffer.writeUint24(value.color.toUint());
18
-
19
- buffer.writeFloat32(value.shoreDepthTransition.min);
20
- buffer.writeFloat32(value.shoreDepthTransition.max);
21
-
22
- buffer.writeUint24(value.shoreColor.toUint());
23
-
24
- buffer.writeFloat32(value.waveSpeed.getValue());
25
-
26
- buffer.writeFloat32(value.waveAmplitude.getValue());
27
-
28
- buffer.writeFloat32(value.waveFrequency.getValue());
29
-
30
- buffer.writeFloat32(value.scattering.getValue());
31
- buffer.writeFloat32(value.ior.getValue());
32
- buffer.writeFloat32(value.opticalNormalStrength.getValue());
33
- buffer.writeFloat32(value.opticalNormalScale.getValue());
34
- buffer.writeFloat32(value.reflectionRoughness.getValue());
35
- buffer.writeFloat32(value.extinction.x);
36
- buffer.writeFloat32(value.extinction.y);
37
- buffer.writeFloat32(value.extinction.z);
38
- }
39
-
40
- /**
41
- *
42
- * @param {BinaryBuffer} buffer
43
- * @param {Water} value
44
- */
45
- deserialize(buffer, value) {
46
-
47
- const level = buffer.readFloat64();
48
- const color = buffer.readUint24();
49
-
50
- const shoreDepthTransition_min = buffer.readFloat32();
51
- const shoreDepthTransition_max = buffer.readFloat32();
52
-
53
- const shoreColor = buffer.readUint24();
54
-
55
- const waveSpeed = buffer.readFloat32();
56
- const waveAmplitude = buffer.readFloat32();
57
- const waveFrequency = buffer.readFloat32();
58
- const scattering = buffer.readFloat32();
59
-
60
- value.level.set(level);
61
- value.color.fromUint(color);
62
- value.shoreDepthTransition.set(shoreDepthTransition_min, shoreDepthTransition_max);
63
- value.shoreColor.fromUint(shoreColor);
64
- value.waveSpeed.set(waveSpeed);
65
- value.waveAmplitude.set(waveAmplitude);
66
- value.waveFrequency.set(waveFrequency);
67
- value.scattering.set(scattering);
68
- value.ior.set(buffer.readFloat32());
69
- value.opticalNormalStrength.set(buffer.readFloat32());
70
- value.opticalNormalScale.set(buffer.readFloat32());
71
- value.reflectionRoughness.set(buffer.readFloat32());
72
- value.extinction.set(buffer.readFloat32(), buffer.readFloat32(), buffer.readFloat32());
73
- }
74
- }
1
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
+ import {
3
+ deserialize_participating_medium,
4
+ serialize_participating_medium
5
+ } from "../../../../shade/renderer/medium/participating_medium_serialization.js";
6
+ import Water from "./Water.js";
7
+
8
+ export class WaterSerializationAdapter extends BinaryClassSerializationAdapter {
9
+
10
+ klass = Water;
11
+ version = 3;
12
+
13
+ /**
14
+ *
15
+ * @param {BinaryBuffer} buffer
16
+ * @param {Water} value
17
+ */
18
+ serialize(buffer, value) {
19
+ buffer.writeFloat64(value.level.getValue());
20
+ buffer.writeFloat32(value.ior.getValue());
21
+ buffer.writeFloat32(value.roughness.getValue());
22
+
23
+ serialize_participating_medium(buffer, value.medium);
24
+ }
25
+
26
+ /**
27
+ *
28
+ * @param {BinaryBuffer} buffer
29
+ * @param {Water} value
30
+ */
31
+ deserialize(buffer, value) {
32
+ value.level.set(buffer.readFloat64());
33
+ value.ior.set(buffer.readFloat32());
34
+ value.roughness.set(buffer.readFloat32());
35
+
36
+ deserialize_participating_medium(buffer, value.medium);
37
+ }
38
+ }
@@ -1,4 +1,4 @@
1
- /** Preserve the version-1 appearance record and append the new component defaults. */
1
+ /** Preserve the version-1 appearance record and append the version-2 defaults. */
2
2
  export class WaterSerializationUpgrader_1_2 extends BinaryClassUpgrader {
3
3
  upgrade(source: any, target: any): void;
4
4
  }
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSerializationUpgrader_1_2.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js"],"names":[],"mappings":"AAGA,sFAAsF;AACtF;IAII,wCAQC;CACJ;oCAjBmC,oDAAoD"}
1
+ {"version":3,"file":"WaterSerializationUpgrader_1_2.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js"],"names":[],"mappings":"AAeA,kFAAkF;AAClF;IAII,wCAKC;CACJ;oCA1BmC,oDAAoD"}
@@ -1,18 +1,27 @@
1
- import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
2
- import Water from "./Water.js";
3
-
4
- /** Preserve the version-1 appearance record and append the new component defaults. */
5
- export class WaterSerializationUpgrader_1_2 extends BinaryClassUpgrader {
6
- __startVersion = 1;
7
- __targetVersion = 2;
8
-
9
- upgrade(source, target) {
10
- const old = new Uint8Array(38);
11
- source.readBytes(old, 0, old.length);
12
- target.writeBytes(old, 0, old.length);
13
- const defaults = new Water();
14
- for (const value of [defaults.ior.getValue(), defaults.opticalNormalStrength.getValue(),
15
- defaults.opticalNormalScale.getValue(), defaults.reflectionRoughness.getValue(),
16
- defaults.extinction.x, defaults.extinction.y, defaults.extinction.z]) { target.writeFloat32(value); }
17
- }
18
- }
1
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
2
+
3
+ /**
4
+ * The fields version 2 appended, with the defaults they had at that version. Constants, not read off
5
+ * the current `Water`: an upgrader writes the format of its target version, and the component has
6
+ * moved on since (version 3 removed most of these fields).
7
+ */
8
+ const VERSION_2_DEFAULTS = [
9
+ 1.33, // ior
10
+ 0.08, // optical normal strength
11
+ 3, // optical normal scale
12
+ 0.08, // reflection roughness
13
+ 0.12, 0.035, 0.02, // extinction
14
+ ];
15
+
16
+ /** Preserve the version-1 appearance record and append the version-2 defaults. */
17
+ export class WaterSerializationUpgrader_1_2 extends BinaryClassUpgrader {
18
+ __startVersion = 1;
19
+ __targetVersion = 2;
20
+
21
+ upgrade(source, target) {
22
+ const old = new Uint8Array(38);
23
+ source.readBytes(old, 0, old.length);
24
+ target.writeBytes(old, 0, old.length);
25
+ for (const value of VERSION_2_DEFAULTS) { target.writeFloat32(value); }
26
+ }
27
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Version 2 described water by an authored body colour, shore colours, an RGB "extinction" times a
3
+ * scattering scale, and shore-wave and optical-normal controls. None of it was calibrated, so none
4
+ * of it maps onto a physical medium: mapping it would preserve a look nobody chose. Level, index
5
+ * of refraction and the reflection roughness carry over; the medium becomes the default physical
6
+ * preset (WATER_OPTICS_PLAN_2026_10_02.md §7.5, F1).
7
+ */
8
+ export class WaterSerializationUpgrader_2_3 extends BinaryClassUpgrader {
9
+ upgrade(source: any, target: any): void;
10
+ }
11
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
12
+ //# sourceMappingURL=WaterSerializationUpgrader_2_3.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaterSerializationUpgrader_2_3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH;IAII,wCA4BC;CACJ;oCA5CmC,oDAAoD"}