@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -20,14 +20,18 @@ import { inverseLerp } from "../../../../core/math/inverseLerp.js";
20
20
  import {
21
21
  quaternion_invert_orientation
22
22
  } from "../../../../engine/graphics/ecs/camera/quaternion_invert_orientation.js";
23
- import { CSM_CASTER_RANGE_UNKNOWN } from "./csm/CSM_CASTER_RANGE_STRUCT.js";
23
+ import { CSM_CASCADE_STRUCT, CSM_CASTER_RANGE_UNKNOWN } from "./csm/CSM_CASCADE_STRUCT.js";
24
24
  import { SHADOWMAP_CSM_CASCADE_BLEND_FRACTION } from "./csm/SHADOWMAP_CSM_CASCADE_BLEND_FRACTION.js";
25
- import { SHADOWMAP_CSM_CASCADE_COUNT } from "./csm/SHADOWMAP_CSM_CASCADE_COUNT.js";
26
25
  import { SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION } from "./csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js";
27
26
  import { Shadowmap } from "./Shadowmap.js";
28
27
  import { SHADOWMAP_FILTER_SIZE } from "./SHADOWMAP_FILTER_SIZE.js";
29
28
  import { update_frustum_far_plane } from "./update_frustum_far_plane.js";
30
29
 
30
+ /**
31
+ * Where a cascade's `caster_near` sits in its `shadow_cascade` record — what the readback asks for.
32
+ * @type {number}
33
+ */
34
+ const CASTER_NEAR_BYTE_OFFSET = CSM_CASCADE_STRUCT.get('caster_near').offset;
31
35
 
32
36
  /**
33
37
  *
@@ -35,13 +39,15 @@ import { update_frustum_far_plane } from "./update_frustum_far_plane.js";
35
39
  * @param {number} result_offset
36
40
  * @param {number} near_plane
37
41
  * @param {number} far_plane
42
+ * @param {number} cascade_count
38
43
  * @returns {number[]}
39
44
  * see {@link build_light_cluster_parameters}
40
45
  */
41
46
  function build_split_parameters(result,
42
47
  result_offset,
43
48
  near_plane,
44
- far_plane) {
49
+ far_plane,
50
+ cascade_count) {
45
51
 
46
52
  // reference: https://github.com/InsaneZeroGame/Re3D/blob/eddeef8335f30a888c6fa3458d119904acd53517/renderer/render_utils.cpp#L72
47
53
 
@@ -53,7 +59,7 @@ function build_split_parameters(result,
53
59
 
54
60
  const offset = near_plane + near_offset;
55
61
 
56
- const O = (far_plane - offset * exp2((SHADOWMAP_CSM_CASCADE_COUNT) / scale)) / (far_plane - offset);
62
+ const O = (far_plane - offset * exp2(cascade_count / scale)) / (far_plane - offset);
57
63
  const B = (1.0 - O) / offset;
58
64
 
59
65
  result[result_offset] = B;
@@ -67,17 +73,18 @@ function build_split_parameters(result,
67
73
  *
68
74
  * @param {number} cascade_index
69
75
  * @param {number[]} cascade_parameters
76
+ * @param {number} cascade_count
70
77
  * @return {number}
71
78
  * see {@link chunk_cluster_depth_from_z_slice}
72
79
  */
73
- function cascade_distance(cascade_index, cascade_parameters) {
80
+ function cascade_distance(cascade_index, cascade_parameters, cascade_count) {
74
81
  let depth = (exp2(cascade_index / cascade_parameters[2]) - cascade_parameters[1]) / cascade_parameters[0];
75
82
 
76
83
  if (cascade_index <= 0) {
77
84
  depth = 0.0;
78
85
  }
79
86
 
80
- if (cascade_index >= (SHADOWMAP_CSM_CASCADE_COUNT + 1)) {
87
+ if (cascade_index >= (cascade_count + 1)) {
81
88
  depth = Infinity;
82
89
  }
83
90
 
@@ -108,15 +115,29 @@ export class DirectionalLightShadowmap extends Shadowmap {
108
115
  */
109
116
  distance_max = 1;
110
117
 
111
- splits = new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT);
118
+ /**
119
+ * How many cascades the map was built with. Fixed for its life: a different count is a
120
+ * different map, which the shadow context builds in its place.
121
+ *
122
+ * @type {number}
123
+ */
124
+ cascade_count;
112
125
 
113
126
  /**
114
- * The row of the light database's `shadow_csm_caster_range` table this map's caster range is
115
- * published into, claimed by the shadow context with the map; -1 until then.
127
+ * Per cascade, how far its slice reaches into the view range, as a fraction of it.
128
+ *
129
+ * @type {Float32Array}
130
+ */
131
+ splits;
132
+
133
+ /**
134
+ * The row of the map's nearest cascade in the light database's `shadow_cascade` table — its
135
+ * cascades are {@link cascade_count} rows from here — claimed by the shadow context with the
136
+ * map; -1 until then and after it is given back.
116
137
  *
117
138
  * @type {number}
118
139
  */
119
- caster_row = -1;
140
+ first_cascade = -1;
120
141
 
121
142
  /**
122
143
  * Per cascade, the nearest caster along the light's axis that the GPU measured — from the
@@ -126,14 +147,14 @@ export class DirectionalLightShadowmap extends Shadowmap {
126
147
  *
127
148
  * @type {Float32Array}
128
149
  */
129
- caster_range = new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT).fill(NaN);
150
+ caster_range;
130
151
 
131
152
  /**
132
153
  * {@link caster_range} as the bytes the readback writes into.
133
154
  *
134
155
  * @type {Uint8Array}
135
156
  */
136
- #caster_range_bytes = new Uint8Array(this.caster_range.buffer);
157
+ #caster_range_bytes;
137
158
 
138
159
  /**
139
160
  * Whether {@link caster_range} has ever been delivered.
@@ -144,24 +165,32 @@ export class DirectionalLightShadowmap extends Shadowmap {
144
165
 
145
166
  /**
146
167
  * What the accumulate pass measures this frame's casters against: the light's axis and each
147
- * cascade's four side planes, as {@link update} fitted them. `base` is the shadow context's.
168
+ * cascade's four side planes, as {@link update} fitted them, inward, a vec4 per plane and four
169
+ * planes per cascade. `base` is the shadow context's.
148
170
  *
149
- * `planes` is what is marshalled — a vec4 per plane — and `planes_words` the one buffer those
150
- * are views over, which {@link update} writes.
151
- *
152
- * @type {{z_axis: Float32Array, planes: Float32Array[], planes_words: Float32Array, base: number, cascade_count: number}}
171
+ * @type {{z_axis: Float32Array, planes_words: Float32Array, base: number, cascade_count: number}}
153
172
  */
154
- caster_settings = (() => {
155
- const planes_words = new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT * 16);
173
+ caster_settings;
156
174
 
157
- return {
175
+ /**
176
+ * @param {number} cascade_count how many cascades to split the view range into
177
+ */
178
+ constructor(cascade_count) {
179
+ super();
180
+
181
+ assert.isPositiveInteger(cascade_count, 'cascade_count');
182
+
183
+ this.cascade_count = cascade_count;
184
+ this.splits = new Float32Array(cascade_count);
185
+ this.caster_range = new Float32Array(cascade_count).fill(NaN);
186
+ this.#caster_range_bytes = new Uint8Array(this.caster_range.buffer);
187
+ this.caster_settings = {
158
188
  z_axis: new Float32Array(4),
159
- planes: Array.from({ length: SHADOWMAP_CSM_CASCADE_COUNT * 4 }, (_, i) => planes_words.subarray(i * 4, i * 4 + 4)),
160
- planes_words,
189
+ planes_words: new Float32Array(cascade_count * 16),
161
190
  base: 0,
162
- cascade_count: SHADOWMAP_CSM_CASCADE_COUNT,
191
+ cascade_count,
163
192
  };
164
- })();
193
+ }
165
194
 
166
195
  update(main_camera, scene_ctx) {
167
196
 
@@ -209,15 +238,17 @@ export class DirectionalLightShadowmap extends Shadowmap {
209
238
  const far_clip = SHADOW_MAX_DISTANCE;
210
239
  const near_clip = main_camera.near;
211
240
 
212
- build_split_parameters(split_params, 0, near_clip, far_clip);
241
+ const cascade_count = this.cascade_count;
242
+
243
+ assert.equal(views.length, cascade_count, 'a view per cascade');
213
244
 
214
- const cascade_count = views.length;
245
+ build_split_parameters(split_params, 0, near_clip, far_clip, cascade_count);
215
246
 
216
247
  const splits = this.splits;
217
248
 
218
249
  for (let i = 0; i < cascade_count; i++) {
219
250
 
220
- const d = cascade_distance(i + 1, split_params);
251
+ const d = cascade_distance(i + 1, split_params, cascade_count);
221
252
 
222
253
  splits[i] = inverseLerp(near_clip, far_clip, d);
223
254
 
@@ -399,19 +430,26 @@ export class DirectionalLightShadowmap extends Shadowmap {
399
430
 
400
431
  }
401
432
 
402
- // record carries one projection per cascade — recomputed above, so the
403
- // shadow_directional row needs to be re-published.
433
+ // each cascade's row carries its projection — recomputed above, so the rows need to be
434
+ // written again; the shadow context writes them with the record when this is set
404
435
  this.metadata_changed = true;
405
436
 
406
- // and ask for what the pass measures this frame, for the next frame's fit
407
- if (this.caster_row !== -1) {
408
- readback.request(
409
- scene_ctx.lights.shadow_context.caster_range_table,
410
- this.caster_row,
411
- 0,
412
- this.#caster_range_bytes.length,
413
- this.#caster_range_bytes
414
- );
437
+ // and ask for what the pass measures this frame, for the next frame's fit: a cascade's
438
+ // range is one field of its row, and consecutive requests into consecutive bytes of the
439
+ // same target are delivered as one
440
+ if (this.first_cascade !== -1) {
441
+ const table = scene_ctx.lights.shadow_context.cascade_table;
442
+
443
+ for (let i = 0; i < cascade_count; i++) {
444
+ readback.request(
445
+ table,
446
+ this.first_cascade + i,
447
+ CASTER_NEAR_BYTE_OFFSET,
448
+ 4,
449
+ this.#caster_range_bytes,
450
+ i * 4
451
+ );
452
+ }
415
453
  }
416
454
 
417
455
  // csm_debug_draw_preview({
@@ -423,17 +461,35 @@ export class DirectionalLightShadowmap extends Shadowmap {
423
461
  }
424
462
 
425
463
  make_record() {
426
- const cascades = new Array(SHADOWMAP_CSM_CASCADE_COUNT);
427
-
428
- for (let i = 0; i < SHADOWMAP_CSM_CASCADE_COUNT; i++) {
429
- const aabb = this.layout[i];
430
- cascades[i] = {
431
- atlas: [aabb.x0, aabb.y0, aabb.width, aabb.height],
432
- projection: this.views[i].camera.view_projection_matrix,
433
- };
434
- }
464
+ return {
465
+ first_cascade: this.first_cascade,
466
+ cascade_count: this.cascade_count,
467
+ };
468
+ }
469
+
470
+ /**
471
+ * The CPU's half of cascade `index`'s `shadow_cascade` row: where it is in the atlas, and the
472
+ * view-projection it was drawn with. The other half, `caster_near`, is the GPU's.
473
+ *
474
+ * @param {number} index
475
+ * @param {{atlas: number[], projection: ArrayLike<number>}} result written into and returned
476
+ * @returns {{atlas: number[], projection: ArrayLike<number>}}
477
+ */
478
+ make_cascade_record(index, result) {
479
+ assert.isNonNegativeInteger(index, 'index');
480
+ assert.lessThan(index, this.cascade_count, 'index');
481
+
482
+ const aabb = this.layout[index];
483
+ const atlas = result.atlas;
484
+
485
+ atlas[0] = aabb.x0;
486
+ atlas[1] = aabb.y0;
487
+ atlas[2] = aabb.width;
488
+ atlas[3] = aabb.height;
489
+
490
+ result.projection = this.views[index].camera.view_projection_matrix;
435
491
 
436
- return cascades;
492
+ return result;
437
493
  }
438
494
 
439
495
  }
@@ -50,6 +50,20 @@ export class GPUSceneShadowmapContext {
50
50
  * @type {boolean}
51
51
  */
52
52
  use_tetrahedron_point_shadows: boolean;
53
+ /**
54
+ * The renderer pushes this from {@link Renderer.shadow_cascade_count} before each light update,
55
+ * alongside {@link enabled}. A change is picked up in {@link process_lights}: every directional
56
+ * map built with another count is evicted and rebuilt with this one in the same pass, which
57
+ * gives its atlas rects back first. A rebuilt map has no caster range until its first readback
58
+ * lands, two frames on, so its near planes are its slices' own until then.
59
+ *
60
+ * @param {number} v at least one
61
+ */
62
+ set cascade_count(v: number);
63
+ /**
64
+ * @returns {number} cascades per directional shadow map
65
+ */
66
+ get cascade_count(): number;
53
67
  /**
54
68
  * @param {number} v views per frame, at least one. A higher budget keeps more lights current
55
69
  * and rasterizes more per frame; a lower one refreshes fewer of them per frame and
@@ -80,12 +94,12 @@ export class GPUSceneShadowmapContext {
80
94
  */
81
95
  get debug_drop_size_scale(): number;
82
96
  /**
83
- * The readback service's handle for the light database's `shadow_csm_caster_range` table —
84
- * what a directional map asks its range through.
97
+ * The readback service's handle for the light database's `shadow_cascade` table — what a
98
+ * directional map asks its caster range through.
85
99
  *
86
100
  * @returns {number}
87
101
  */
88
- get caster_range_table(): number;
102
+ get cascade_table(): number;
89
103
  /**
90
104
  *
91
105
  * @param {Light} light
@@ -110,7 +124,8 @@ export class GPUSceneShadowmapContext {
110
124
  * up (no forced redraw).
111
125
  * 4. **Score + select.** Delegated to {@link ShadowmapDrawSelector}, which sets `should_draw`
112
126
  * on the winners and reports the view spend and whether any candidate went unmet:
113
- * - **Directional** → always selected (infinite score); view cost still charged.
127
+ * - **Directional** → always selected (infinite score); its views are counted in the
128
+ * frame's spend but not charged against the budget the local lights compete for.
114
129
  * - **Local, off-screen** (`projected_area_px <= 0`) → skipped entirely.
115
130
  * - **Local, in-view, invalid** → MUST draw. `is_invalid` means the committed layout
116
131
  * has never held valid depth (freshly created map); sampling it would display
@@ -208,6 +223,7 @@ export type GPULightCollection = import("../../light/GPULightCollection.js").GPU
208
223
  export type Light = import("../../light/model/Light.js").Light;
209
224
  export type GPUSceneContext = import("../../scene/GPUSceneContext.js").GPUSceneContext;
210
225
  export type Shadowmap = import("./Shadowmap.js").Shadowmap;
226
+ export type GPURecordWriter = import("../../buffer/table/serde/generate_record_writer.js").GPURecordWriter;
211
227
  import { MaxRectanglesPacker } from "../../../../core/geom/packing/max-rect/MaxRectanglesPacker.js";
212
228
  import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
213
229
  import { ViewManager } from "../../view/ViewManager.js";
@@ -1 +1 @@
1
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