@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -237,6 +237,19 @@ export class ClothColliderIndex {
237
237
  * @returns {number} how many handles were written
238
238
  */
239
239
  query(out: number[], min_x: number, min_y: number, min_z: number, max_x: number, max_y: number, max_z: number, layer: number, mask: number, contact?: boolean): number;
240
+ /**
241
+ * {@link query} with the box read from an array. For a caller that queries every step: six
242
+ * numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
243
+ *
244
+ * @param {number[]} out grown as needed; only `[0, returned)` is valid
245
+ * @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
246
+ * @param {number} box_offset
247
+ * @param {number} layer the querier's layer
248
+ * @param {number} mask the querier's mask
249
+ * @param {boolean} contact as {@link query}'s
250
+ * @returns {number} how many handles were written
251
+ */
252
+ queryArray(out: number[], box: number[] | Float32Array | Float64Array, box_offset: number, layer: number, mask: number, contact: boolean): number;
240
253
  #private;
241
254
  }
242
255
  //# sourceMappingURL=ClothColliderIndex.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,qBAFU,MAAM,CAEQ;IAoFxB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA8DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,WAFa,IAAI,CAuDhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CA2BhB;IAwID;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAiBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAWhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAdW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,YACN,OAAO,GAGL,MAAM,CA6DlB;;CA6GJ"}
1
+ {"version":3,"file":"ClothColliderIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/ClothColliderIndex.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFG;AACH;IAEI;;;;;;OAMG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;;OAKG;IACH,MAFU,UAAU,CAEK;IAEzB;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;;OAMG;IACH,qBAFU,MAAM,CAEQ;IAoFxB;;;;;;;;;;;OAWG;IACH,sCAPW,MAAM,aACN,MAAM,SACN,MAAM,QACN,MAAM,UACN,MAAM,GACJ,MAAM,CA8DlB;IAED;;;;;;;OAOG;IACH,eAHW,MAAM,GACJ,IAAI,CAoChB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,WAFa,IAAI,CAuDhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CA8BhB;IAwID;;;;;;;;;;;;;;;OAeG;IACH,kBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;OAQG;IACH,mBALW,MAAM,YACN,MAAM,aACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;OAKG;IACH,kBALW,MAAM,SACN,MAAM,QACN,MAAM,GACJ,IAAI,CAWhB;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAdW,MAAM,EAAE,SACR,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,QACN,MAAM,YACN,OAAO,GAGL,MAAM,CAWlB;IAED;;;;;;;;;;;OAWG;IACH,gBARW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,SACN,MAAM,QACN,MAAM,WACN,OAAO,GACL,MAAM,CA6DlB;;CAyGJ"}
@@ -462,7 +462,10 @@ export class ClothColliderIndex {
462
462
  * @returns {void}
463
463
  */
464
464
  setPose(handle, tx, ty, tz, qx, qy, qz, qw) {
465
- assert.ok(this.isLive(handle), `cloth collider handle ${handle} is not live`);
465
+ // the message is built only when the check fails: as an argument it was a string per call
466
+ if (!this.isLive(handle)) {
467
+ assert.ok(false, `cloth collider handle ${handle} is not live`);
468
+ }
466
469
 
467
470
  const table = this.table;
468
471
 
@@ -639,7 +642,9 @@ export class ClothColliderIndex {
639
642
  * @returns {void}
640
643
  */
641
644
  placePose(handle, tx, ty, tz, qx, qy, qz, qw) {
642
- assert.ok(this.isLive(handle), `cloth collider handle ${handle} is not live`);
645
+ if (!this.isLive(handle)) {
646
+ assert.ok(false, `cloth collider handle ${handle} is not live`);
647
+ }
643
648
 
644
649
  const r = handle * CCR_STRIDE;
645
650
 
@@ -732,12 +737,35 @@ export class ClothColliderIndex {
732
737
  * @returns {number} how many handles were written
733
738
  */
734
739
  query(out, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact = false) {
735
- QUERY_AABB[0] = min_x;
736
- QUERY_AABB[1] = min_y;
737
- QUERY_AABB[2] = min_z;
738
- QUERY_AABB[3] = max_x;
739
- QUERY_AABB[4] = max_y;
740
- QUERY_AABB[5] = max_z;
740
+ SCALAR_BOX[0] = min_x;
741
+ SCALAR_BOX[1] = min_y;
742
+ SCALAR_BOX[2] = min_z;
743
+ SCALAR_BOX[3] = max_x;
744
+ SCALAR_BOX[4] = max_y;
745
+ SCALAR_BOX[5] = max_z;
746
+
747
+ return this.queryArray(out, SCALAR_BOX, 0, layer, mask, contact);
748
+ }
749
+
750
+ /**
751
+ * {@link query} with the box read from an array. For a caller that queries every step: six
752
+ * numbers handed to a call are each boxed into a heap object wherever V8 does not inline it.
753
+ *
754
+ * @param {number[]} out grown as needed; only `[0, returned)` is valid
755
+ * @param {number[]|Float32Array|Float64Array} box `[min_x, min_y, min_z, max_x, max_y, max_z]`
756
+ * @param {number} box_offset
757
+ * @param {number} layer the querier's layer
758
+ * @param {number} mask the querier's mask
759
+ * @param {boolean} contact as {@link query}'s
760
+ * @returns {number} how many handles were written
761
+ */
762
+ queryArray(out, box, box_offset, layer, mask, contact) {
763
+ QUERY_AABB[0] = box[box_offset];
764
+ QUERY_AABB[1] = box[box_offset + 1];
765
+ QUERY_AABB[2] = box[box_offset + 2];
766
+ QUERY_AABB[3] = box[box_offset + 3];
767
+ QUERY_AABB[4] = box[box_offset + 4];
768
+ QUERY_AABB[5] = box[box_offset + 5];
741
769
 
742
770
  // Grow and retry: the traversal returns the TRUE overlap count and
743
771
  // drops writes past the end, so a short buffer is a resize rather than
@@ -765,7 +793,7 @@ export class ClothColliderIndex {
765
793
 
766
794
  // Raw queries use the exact record. Contact queries retain the
767
795
  // conversion allowance needed by the solver's Float32 table.
768
- if (this.#overlaps(handle, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact)) {
796
+ if (this.#overlaps(handle, layer, mask, contact)) {
769
797
  answer.push(handle);
770
798
  }
771
799
  }
@@ -775,7 +803,7 @@ export class ClothColliderIndex {
775
803
  for (let i = 0; i < planes.length; i++) {
776
804
  const handle = planes[i];
777
805
 
778
- if (this.#overlaps(handle, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact)) {
806
+ if (this.#overlaps(handle, layer, mask, contact)) {
779
807
  answer.push(handle);
780
808
  }
781
809
  }
@@ -783,7 +811,7 @@ export class ClothColliderIndex {
783
811
  // Ascending handle order — see the class docblock. The wake test
784
812
  // compares element by element and the gather's overflow keeps a prefix,
785
813
  // so both read this order as meaning.
786
- answer.sort(ASCENDING);
814
+ sort_handles(answer);
787
815
 
788
816
  for (let i = 0; i < answer.length; i++) {
789
817
  out[i] = answer[i];
@@ -794,22 +822,16 @@ export class ClothColliderIndex {
794
822
 
795
823
  /**
796
824
  * Whether a live record passes the filter and its exact swept bounds meet
797
- * the box.
825
+ * the box being queried, {@link QUERY_AABB}.
798
826
  *
799
827
  * @param {number} handle
800
- * @param {number} min_x
801
- * @param {number} min_y
802
- * @param {number} min_z
803
- * @param {number} max_x
804
- * @param {number} max_y
805
- * @param {number} max_z
806
828
  * @param {number} layer
807
829
  * @param {number} mask
808
830
  * @param {boolean} contact
809
831
  * @returns {boolean}
810
832
  * @private
811
833
  */
812
- #overlaps(handle, min_x, min_y, min_z, max_x, max_y, max_z, layer, mask, contact) {
834
+ #overlaps(handle, layer, mask, contact) {
813
835
  if (this.#live[handle] === 0) {
814
836
  return false;
815
837
  }
@@ -837,15 +859,17 @@ export class ClothColliderIndex {
837
859
 
838
860
  const reach = contact ? this.#reach[handle] : 0;
839
861
 
840
- if (table[r + CCR_AABB_MIN_X] - reach > max_x || table[r + CCR_AABB_MAX_X] + reach < min_x) {
862
+ const box = QUERY_AABB;
863
+
864
+ if (table[r + CCR_AABB_MIN_X] - reach > box[3] || table[r + CCR_AABB_MAX_X] + reach < box[0]) {
841
865
  return false;
842
866
  }
843
867
 
844
- if (table[r + CCR_AABB_MIN_Y] - reach > max_y || table[r + CCR_AABB_MAX_Y] + reach < min_y) {
868
+ if (table[r + CCR_AABB_MIN_Y] - reach > box[4] || table[r + CCR_AABB_MAX_Y] + reach < box[1]) {
845
869
  return false;
846
870
  }
847
871
 
848
- if (table[r + CCR_AABB_MIN_Z] - reach > max_z || table[r + CCR_AABB_MAX_Z] + reach < min_z) {
872
+ if (table[r + CCR_AABB_MIN_Z] - reach > box[5] || table[r + CCR_AABB_MAX_Z] + reach < box[2]) {
849
873
  return false;
850
874
  }
851
875
 
@@ -919,10 +943,54 @@ const BVH_LEAF_SLACK = 0.05;
919
943
  const FLOAT32_ROUNDING = 2 ** -22;
920
944
 
921
945
  /**
946
+ * The box being queried, `[min_x, min_y, min_z, max_x, max_y, max_z]`: what the tree is walked with
947
+ * and what {@link ClothColliderIndex#overlaps} tests each candidate against.
922
948
  * @type {Float64Array}
923
949
  */
924
950
  const QUERY_AABB = new Float64Array(6);
925
951
 
952
+ /**
953
+ * {@link ClothColliderIndex#query}'s box, packed for {@link ClothColliderIndex#queryArray}.
954
+ * @type {Float64Array}
955
+ */
956
+ const SCALAR_BOX = new Float64Array(6);
957
+
958
+ /**
959
+ * Above this many handles {@link sort_handles} hands the work to `Array.prototype.sort`.
960
+ * @type {number}
961
+ */
962
+ const INSERTION_SORT_LIMIT = 32;
963
+
964
+ /**
965
+ * Sort handles ascending, in place. A query finds a handful, and for those an insertion sort is as
966
+ * fast as `Array.prototype.sort` and allocates nothing, where the built-in copies the elements into
967
+ * a work array of its own on every call. Both are stable, and handles are integers, so the order is
968
+ * the same either way.
969
+ * @param {number[]} handles
970
+ */
971
+ function sort_handles(handles) {
972
+ const n = handles.length;
973
+
974
+ if (n > INSERTION_SORT_LIMIT) {
975
+ handles.sort(ASCENDING);
976
+
977
+ return;
978
+ }
979
+
980
+ for (let i = 1; i < n; i++) {
981
+ const handle = handles[i];
982
+
983
+ let j = i - 1;
984
+
985
+ while (j >= 0 && handles[j] > handle) {
986
+ handles[j + 1] = handles[j];
987
+ j--;
988
+ }
989
+
990
+ handles[j + 1] = handle;
991
+ }
992
+ }
993
+
926
994
  /**
927
995
  * The box on its way into a leaf.
928
996
  * @type {Float64Array}
@@ -1,8 +1,8 @@
1
1
  import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
2
2
  import {
3
- m4_from_rotation_translation_scale_scalar
4
- } from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js";
5
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
3
+ m4_from_rotation_translation_scale_array
4
+ } from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js";
5
+ import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
6
6
  import { ClothColliderKind } from "./ClothColliderKind.js";
7
7
  import {
8
8
  CCR_AABB_MAX_X,
@@ -91,11 +91,68 @@ export function cloth_collider_refit_bounds(table, record, stride) {
91
91
  project(PREVIOUS_BOUNDS, table, r + CCR_PREV_QX, r + CCR_PREV_TX);
92
92
 
93
93
  for (let axis = 0; axis < 3; axis++) {
94
- table[r + CCR_AABB_MIN_X + axis] = Math.min(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
95
- table[r + CCR_AABB_MAX_X + axis] = Math.max(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
94
+ table[r + CCR_AABB_MIN_X + axis] = min_exact(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
95
+ table[r + CCR_AABB_MAX_X + axis] = max_exact(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
96
96
  }
97
97
  }
98
98
 
99
+ /**
100
+ * `Math.min(a, b)` without the call: the smaller, NaN if either is, and `-0` below `+0`. The refit
101
+ * runs a few times a cloth a step, so V8 is slow to optimise it, and until it does `Math.min` is a
102
+ * call into a builtin that hands its answer back boxed into a heap object.
103
+ *
104
+ * The same as `Math.min` under `Object.is` for every pair of numbers. A NaN answer is the canonical
105
+ * NaN; which NaN `Math.min` answers is the platform's (on x64, the one with the sign bit set).
106
+ *
107
+ * @param {number} a
108
+ * @param {number} b
109
+ * @returns {number}
110
+ * @private
111
+ */
112
+ function min_exact(a, b) {
113
+ if (a < b) {
114
+ return a;
115
+ }
116
+
117
+ if (b < a) {
118
+ return b;
119
+ }
120
+
121
+ if (a === b) {
122
+ // equal, and of two zeros the negative one if either is
123
+ return a === 0 && 1 / a > 0 ? b : a;
124
+ }
125
+
126
+ // one of them is NaN
127
+ return NaN;
128
+ }
129
+
130
+ /**
131
+ * `Math.max(a, b)` without the call, as {@link min_exact}: the larger, NaN if either is, and `+0`
132
+ * above `-0`.
133
+ *
134
+ * @param {number} a
135
+ * @param {number} b
136
+ * @returns {number}
137
+ * @private
138
+ */
139
+ function max_exact(a, b) {
140
+ if (a > b) {
141
+ return a;
142
+ }
143
+
144
+ if (b > a) {
145
+ return b;
146
+ }
147
+
148
+ if (a === b) {
149
+ // equal, and of two zeros the positive one if either is
150
+ return a === 0 && 1 / a < 0 ? b : a;
151
+ }
152
+
153
+ return NaN;
154
+ }
155
+
99
156
  /**
100
157
  * @param {Float64Array} out
101
158
  * @param {Float32Array|Float64Array} table
@@ -104,12 +161,10 @@ export function cloth_collider_refit_bounds(table, record, stride) {
104
161
  * @private
105
162
  */
106
163
  function project(out, table, rotation, translation) {
107
- m4_from_rotation_translation_scale_scalar(
108
- POSE,
109
- table[rotation], table[rotation + 1], table[rotation + 2], table[rotation + 3],
110
- table[translation], table[translation + 1], table[translation + 2],
111
- 1, 1, 1
112
- );
164
+ // The pose is read where it sits in the table. Handed to the compose as ten numbers, the seven
165
+ // that are not small integers were each boxed into a heap object wherever the call was not
166
+ // inlined.
167
+ m4_from_rotation_translation_scale_array(POSE, table, rotation, table, translation, UNIT_SCALE, 0);
113
168
 
114
169
  aabb3_matrix4_project(out, LOCAL_BOUNDS, POSE);
115
170
  }
@@ -130,15 +185,13 @@ function refit_plane(table, r) {
130
185
  table[r + CCR_AABB_MAX_X + axis] = -Infinity;
131
186
  }
132
187
 
133
- for (const pose of PLANE_POSES) {
134
- const rotation = r + pose[0];
135
- const translation = r + pose[1];
188
+ // indexed rather than `for...of`, which until V8 optimises this allocates an iterator result per pose
189
+ for (let p = 0; p < PLANE_POSES.length; p += 2) {
190
+ const rotation = r + PLANE_POSES[p];
191
+ const translation = r + PLANE_POSES[p + 1];
136
192
 
137
- v3_quaternion_apply(
138
- PLANE_NORMAL, 0,
139
- table[r + CCR_PARAM_0], table[r + CCR_PARAM_1], table[r + CCR_PARAM_2],
140
- table[rotation], table[rotation + 1], table[rotation + 2], table[rotation + 3]
141
- );
193
+ // the local normal and the rotation straight from the table, as in `project`
194
+ v3_quaternion_apply_array(PLANE_NORMAL, 0, table, r + CCR_PARAM_0, table, rotation);
142
195
 
143
196
  // The boundary plane passes through `R·(offset·n_local) + t`, so its
144
197
  // offset along the *world* normal is `offset + n_world·t`.
@@ -155,9 +208,9 @@ function refit_plane(table, r) {
155
208
  // different ways is not a half-space, so the looser of the two wins
156
209
  // and a rotating plane simply stops bounding anything.
157
210
  if (n > PLANE_AXIS_TOLERANCE) {
158
- table[r + CCR_AABB_MAX_X + axis] = Math.max(table[r + CCR_AABB_MAX_X + axis], offset);
211
+ table[r + CCR_AABB_MAX_X + axis] = max_exact(table[r + CCR_AABB_MAX_X + axis], offset);
159
212
  } else if (n < -PLANE_AXIS_TOLERANCE) {
160
- table[r + CCR_AABB_MIN_X + axis] = Math.min(table[r + CCR_AABB_MIN_X + axis], -offset);
213
+ table[r + CCR_AABB_MIN_X + axis] = min_exact(table[r + CCR_AABB_MIN_X + axis], -offset);
161
214
  }
162
215
  }
163
216
  }
@@ -186,11 +239,11 @@ const PLANE_AXIS_TOLERANCE = 0.999999;
186
239
 
187
240
  /**
188
241
  * The two pose slot pairs a plane's bounds are computed from — current, then
189
- * previous — as `[rotation, translation]` offsets within a record.
190
- * @type {number[][]}
242
+ * previous — as `rotation, translation` offsets within a record, flat.
243
+ * @type {number[]}
191
244
  * @private
192
245
  */
193
- const PLANE_POSES = [[CCR_QX, CCR_TX], [CCR_PREV_QX, CCR_PREV_TX]];
246
+ const PLANE_POSES = [CCR_QX, CCR_TX, CCR_PREV_QX, CCR_PREV_TX];
194
247
 
195
248
  /**
196
249
  * @type {Float64Array}
@@ -221,3 +274,10 @@ const PREVIOUS_BOUNDS = new Float64Array(6);
221
274
  * @private
222
275
  */
223
276
  const POSE = new Float64Array(16);
277
+
278
+ /**
279
+ * The scale {@link project} composes with: a collider's pose is rigid.
280
+ * @type {Float64Array}
281
+ * @private
282
+ */
283
+ const UNIT_SCALE = new Float64Array([1, 1, 1]);
@@ -11,9 +11,10 @@
11
11
  * inverts by conjugating its quaternion and subtracting its translation, which
12
12
  * costs less than storing an inverse and is exact rather than cached.
13
13
  *
14
- * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions
15
- * over scalars, so this dispatch and {@link SphereShape3D} and the rest are
16
- * calling one implementation (§14.1). Before M2 those shapes fell back to
14
+ * The fields themselves live in `core/geom/3d/shape/sdf/` as free functions,
15
+ * so this dispatch, through their array forms, and {@link SphereShape3D} and
16
+ * the rest, through their scalar forms, are calling one implementation
17
+ * (§14.1). Before M2 those shapes fell back to
17
18
  * `compute_signed_distance_gradient_by_sampling` — four field evaluations and a
18
19
  * normalise, for shapes whose gradients are two lines of algebra.
19
20
  *
@@ -59,6 +60,22 @@ export function cloth_collider_pose_at(table: Float32Array | Float64Array, count
59
60
  * @returns {number} the signed distance
60
61
  */
61
62
  export function cloth_collider_signed_distance(gradient: Float32Array | Float64Array | number[], gradient_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): number;
63
+ /**
64
+ * {@link cloth_collider_signed_distance} with the point read from an array and the distance written
65
+ * beside the gradient rather than returned. For the solver's per-particle, per-iteration loops: a
66
+ * point handed over as three numbers, or a distance handed back as one, is boxed into a heap object
67
+ * wherever V8 does not inline the call.
68
+ *
69
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
70
+ * the unit outward gradient, then the signed distance
71
+ * @param {number} out_offset
72
+ * @param {Float32Array|Float64Array} table
73
+ * @param {number} record record index, not a slot offset
74
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
75
+ * @param {number} point_offset
76
+ * @returns {void}
77
+ */
78
+ export function cloth_collider_signed_distance_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
62
79
  /**
63
80
  * Bring a point expressed in a collider's own local frame out into the frame
64
81
  * the table is expressed in, using the interpolated pose. This is the inverse
@@ -76,6 +93,19 @@ export function cloth_collider_signed_distance(gradient: Float32Array | Float64A
76
93
  * @returns {void}
77
94
  */
78
95
  export function cloth_collider_from_local(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): void;
96
+ /**
97
+ * {@link cloth_collider_from_local} with the point read from an array, for the same reason as
98
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
99
+ *
100
+ * @param {Float32Array|Float64Array|number[]} out
101
+ * @param {number} out_offset
102
+ * @param {Float32Array|Float64Array} table
103
+ * @param {number} record
104
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, local
105
+ * @param {number} point_offset
106
+ * @returns {void}
107
+ */
108
+ export function cloth_collider_from_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
79
109
  /**
80
110
  * Bring a point out of the table's frame into a collider's own local frame,
81
111
  * using the interpolated pose. The anchoring half of
@@ -91,4 +121,17 @@ export function cloth_collider_from_local(out: Float32Array | Float64Array | num
91
121
  * @returns {void}
92
122
  */
93
123
  export function cloth_collider_to_local(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, x: number, y: number, z: number): void;
124
+ /**
125
+ * {@link cloth_collider_to_local} with the point read from an array, for the same reason as
126
+ * {@link cloth_collider_signed_distance_array}. `out` may be `point`.
127
+ *
128
+ * @param {Float32Array|Float64Array|number[]} out
129
+ * @param {number} out_offset
130
+ * @param {Float32Array|Float64Array} table
131
+ * @param {number} record
132
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`, in the frame `table` is expressed in
133
+ * @param {number} point_offset
134
+ * @returns {void}
135
+ */
136
+ export function cloth_collider_to_local_array(out: Float32Array | Float64Array | number[], out_offset: number, table: Float32Array | Float64Array, record: number, point: Float32Array | Float64Array | number[], point_offset: number): void;
94
137
  //# sourceMappingURL=cloth_collider_sdf.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAiDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;AAED;;;;;;;;;;;;;;GAcG;AACH,0DATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAgChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,qDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,mDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB"}