@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -6,6 +6,10 @@ import { tri3_closest_point_barycentric } from "../../../core/geom/3d/triangle/t
6
6
  import { TRIANGLE_FLOAT_STRIDE } from "./decomposition/triangle_buffer_layout.js";
7
7
  import { deepest_pair_penetration } from "./narrowphase_step.js";
8
8
  import { PosedShape3D } from "../../../core/geom/3d/shape/PosedShape3D.js";
9
+ import { Triangle3D } from "../../../core/geom/3d/shape/Triangle3D.js";
10
+ import { gjk } from "../../../core/geom/3d/gjk/gjk.js";
11
+ import { Transform64 } from "../../ecs/transform/Transform64.js";
12
+ import { rigid_subject_pose } from "./rigid_subject_pose.js";
9
13
 
10
14
  /**
11
15
  * Module-scoped scratch — same single-thread re-entrancy assumption as
@@ -14,6 +18,14 @@ import { PosedShape3D } from "../../../core/geom/3d/shape/PosedShape3D.js";
14
18
  */
15
19
  const posed_b = new PosedShape3D();
16
20
 
21
+ /**
22
+ * The recovery path's contact test for a mesh triangle: one flyweight triangle, rebound per
23
+ * candidate and posed as the concave shape, and the GJK simplex scratch.
24
+ */
25
+ const triangle_shape = new Triangle3D();
26
+ const triangle_posed = new PosedShape3D();
27
+ const simplex_buf = new Float64Array(12);
28
+
17
29
  /**
18
30
  * Scratch normal written by the primary {@link deepest_pair_penetration} query.
19
31
  * Copied to the caller's `out_direction` only when the depth clears
@@ -33,19 +45,44 @@ const scratch_v3 = new Float64Array(3);
33
45
  const scratch_rot = new Float64Array(3);
34
46
  const scratch_bary = new Float64Array(2);
35
47
 
48
+ /** The world direction the convex's support is asked along. */
49
+ const scratch_direction = new Float64Array(3);
50
+
51
+ /**
52
+ * The world pose of the mesh or heightmap a rigid TransformedShape3D wraps ({@link rigid_subject_pose}),
53
+ * and the same as the arrays the recovery path reads a pose from.
54
+ */
55
+ const subject_pose = new Transform64();
56
+ const subject_position = new Float64Array(3);
57
+ const subject_rotation = new Float64Array(4);
58
+
36
59
  /**
37
- * Per-pair triangle decomposition cap for the recovery path. Same rationale as
38
- * `narrowphase_step.MAX_TRIANGLES_PER_PAIR`: the query AABB is bounded by the
39
- * convex shape's envelope, so a single pair yields tens of triangles — though
40
- * a heightmap's count scales O(N²) with its `tessellation` (still inside the
41
- * buffer for a bounded query at moderate tessellation). The enumerators return
42
- * the TRUE overlap count and drop overflow writes (typed-array OOB semantics);
43
- * the consume loop clamps the count to this cap so it never reads past the
44
- * buffer.
60
+ * Most triangles the recovery path tests one pair against: the bound on
61
+ * {@link triangle_buffer}'s growth. Same as `narrowphase_step`'s
62
+ * `MAX_TRIANGLES_PER_PAIR`, for the same reason — the count is the convex
63
+ * shape's footprint over the surface's triangle density. Under the old fixed
64
+ * 1,024 a body sunk through a finely meshed floor reported no penetration:
65
+ * recovery accepts only the triangle the body's centre stands under, and in
66
+ * index order that one lay past the first thousand.
45
67
  * @type {number}
46
68
  */
47
- const MAX_TRIANGLES_PER_PAIR = 1024;
48
- const triangle_buffer = new Float64Array(MAX_TRIANGLES_PER_PAIR * TRIANGLE_FLOAT_STRIDE);
69
+ const MAX_TRIANGLES_PER_PAIR = 1 << 16;
70
+
71
+ /**
72
+ * Recovery-path triangle scratch. Grows by doubling (re-enumerating once) up
73
+ * to {@link MAX_TRIANGLES_PER_PAIR}; the high-water mark is kept. The
74
+ * enumerators return the TRUE overlap count and drop overflow writes
75
+ * (typed-array OOB semantics), so the consume loop never reads past it.
76
+ * @type {Float64Array}
77
+ */
78
+ let triangle_buffer = new Float64Array(1024 * TRIANGLE_FLOAT_STRIDE);
79
+
80
+ /**
81
+ * Whether a pair overlapping more than {@link MAX_TRIANGLES_PER_PAIR}
82
+ * triangles has been reported (once per process).
83
+ * @type {boolean}
84
+ */
85
+ let triangle_overflow_reported = false;
49
86
 
50
87
  /**
51
88
  * Penetration depths below this are treated as no contact. The narrowphase
@@ -94,18 +131,24 @@ const CONTACT_EPSILON = 1e-4;
94
131
  * resting on a large box reports the few-cm overlap through the near face
95
132
  * rather than the metres-deep "exit through the far side" a centroid-seeded
96
133
  * MPR portal used to return.
97
- * - **general convex pairs** (anything without a closed form) → GJK + EPA,
98
- * which is exact for polytopes and is only ever reached by polytope-like
99
- * shapes here, since every curved primitive (sphere, capsule) has a closed
100
- * form above.
134
+ * - **convex hull pairs** → a hull against a hull or a box takes the GJK +
135
+ * EPA axis and the hull face clip; against a sphere, a closed form.
136
+ * - **every other convex pair** (a cylinder against anything, a capsule
137
+ * against a hull, a scaling TransformedShape3D) → GJK + EPA for the axis
138
+ * and depth, the contacts from the two shapes' supporting features. EPA is
139
+ * exact for polytopes; on a curved support (the cylinder's side, the
140
+ * capsule's ends) its depth is good to its convergence tolerance. A rigid
141
+ * TransformedShape3D is collided as its subject, so it takes whichever of
142
+ * these its subject does.
101
143
  * - **convex vs concave** (one of heightmap / mesh) → triangle decomposition
102
144
  * over the convex AABB + the closed-form per-triangle solvers
103
- * (`sphere_triangle`, `box_triangle`, `capsule_triangle`), deepest wins.
145
+ * (`sphere_triangle`, `box_triangle`, `capsule_triangle`), or GJK + EPA and
146
+ * the supporting features for any other convex shape, deepest wins.
104
147
  * These are bounded to each triangle's true 2-D extent, so the historical
105
148
  * over-report on closed-mesh side faces (infinite-plane extrapolation) is
106
149
  * gone.
107
150
  *
108
- * ## Convex-vs-concave recovery (fully-tunnelled bodies)
151
+ * ## Convex-vs-concave recovery (tunnelled bodies)
109
152
  *
110
153
  * The per-triangle closed-form solvers are intentionally one-sided: a convex
111
154
  * shape that has crossed to the *inner* side of a surface produces no
@@ -115,8 +158,19 @@ const CONTACT_EPSILON = 1e-4;
115
158
  * back out. When the primary dispatch finds no contact for a convex-vs-concave
116
159
  * pair, this function falls back to a half-space test
117
160
  * ({@link concave_recovery_penetration}) that reports the outward push-out
118
- * vector. This is exact for heightmap terrain and a valid (if not strictly
119
- * minimal) recovery direction for closed meshes.
161
+ * vector. What that recovers depends on what the concave shape is:
162
+ *
163
+ * - A **heightmap** is solid everywhere under its surface, so a convex behind
164
+ * one of its triangles is in it, crossing the surface or wholly below it,
165
+ * and is pushed back up.
166
+ * - A **mesh** is a surface. Only a convex that crosses one of its triangles
167
+ * is recovered, through the triangle it crosses. A convex wholly behind a
168
+ * mesh triangle without touching it — under a roof, beneath an open sheet,
169
+ * wholly past a one-sided face it tunnelled through, or wholly inside a
170
+ * closed mesh — is reported as not penetrating (0). This path used to push
171
+ * such a convex out through the plane of any triangle near it, which
172
+ * recovered a body sealed inside a closed mesh but also pushed a mover up
173
+ * through a roof it was standing under.
120
174
  *
121
175
  * Concave-vs-concave throws — the M×N triangle-pair cost is out of scope (and
122
176
  * is also refused by the narrowphase for dynamic pairs).
@@ -125,9 +179,10 @@ const CONTACT_EPSILON = 1e-4;
125
179
  *
126
180
  * Every pose component is consumed as `position[0..2]` / `rotation[0..3]` —
127
181
  * here in the recovery path, and inside the {@link deepest_pair_penetration}
128
- * dispatch this hands them to. A `Transform64`'s `translation` / `rotation`
129
- * (`Float64Array` views — what the ECS callers pass), a `Vector3` /
130
- * `Quaternion` (both `Float64Array` subclasses) and plain `[x, y, z]` /
182
+ * dispatch this hands them to. A retained `Float64Array` the caller copied a
183
+ * Transform64's pose into (its `translation` / `rotation` accessors allocate
184
+ * a view per read), a `Vector3` / `Quaternion` (both `Float64Array`
185
+ * subclasses) and plain `[x, y, z]` /
131
186
  * `[x, y, z, w]` arrays all satisfy that; an `{x, y, z}` / `{x, y, z, w}`
132
187
  * object does NOT. Its components read as `undefined`, which trips
133
188
  * `Transform64.setTranslation`'s `assert.isNumber` in development — but
@@ -194,8 +249,8 @@ export function compute_penetration(
194
249
 
195
250
  /**
196
251
  * Recovery fallback for a convex shape that has tunnelled to the inner side of
197
- * a concave surface (heightmap / mesh), where the one-sided per-triangle
198
- * solvers report no contact.
252
+ * a heightmap, or crosses a mesh triangle from behind, where the one-sided
253
+ * per-triangle solvers report no contact.
199
254
  *
200
255
  * Per-triangle half-space test, deepest-wins:
201
256
  * 1. Face normal of the triangle in world frame (outward by winding).
@@ -204,12 +259,15 @@ export function compute_penetration(
204
259
  * 3. Signed distance of that point to the triangle's plane. If positive the
205
260
  * convex is fully outside this face → skip. If negative, its magnitude is
206
261
  * the depth and the face normal is the contact axis.
262
+ * 4. For a mesh, the convex must also cross the triangle itself (GJK against
263
+ * it). A mesh is a surface: a convex behind one of its triangles is not
264
+ * inside anything by itself, so one that crosses none of them — wholly
265
+ * past a one-sided face, wholly inside a closed mesh, under a roof — gets
266
+ * no depth here. A heightmap is solid under its surface and skips this.
207
267
  *
208
- * Exact for heightmaps (adjacent triangles cover the boundary); for closed
209
- * meshes the infinite-plane extrapolation can over-report on side faces, but
210
- * deepest-wins gives a valid outward push that resolves over iterations — and
211
- * this path only runs once a body is already inside the solid, where any
212
- * outward direction is progress.
268
+ * Exact for heightmaps (adjacent triangles cover the boundary). For a mesh the
269
+ * crossed triangle's plane is the push: a valid outward direction for a closed
270
+ * mesh, if not always the minimal one.
213
271
  *
214
272
  * @private
215
273
  */
@@ -218,10 +276,27 @@ function concave_recovery_penetration(
218
276
  shape_a, position_a, rotation_a,
219
277
  shape_b, position_b, rotation_b
220
278
  ) {
221
- const concave_shape = isConcaveA ? shape_a : shape_b;
222
- const concave_pos = isConcaveA ? position_a : position_b;
223
- const concave_rot = isConcaveA ? rotation_a : rotation_b;
279
+ let concave_shape = isConcaveA ? shape_a : shape_b;
280
+ let concave_pos = isConcaveA ? position_a : position_b;
281
+ let concave_rot = isConcaveA ? rotation_a : rotation_b;
224
282
  const convex_shape = isConcaveA ? shape_b : shape_a;
283
+
284
+ // A mesh or heightmap a rigid TransformedShape3D wraps is that surface at the composed pose, as
285
+ // the primary dispatch collides it. A wrapper that scales is not unwrapped, and has no
286
+ // enumerator, here as there.
287
+ if (concave_shape.isTransformedShape3D === true) {
288
+ let px = concave_pos[0], py = concave_pos[1], pz = concave_pos[2];
289
+ let qx = concave_rot[0], qy = concave_rot[1], qz = concave_rot[2], qw = concave_rot[3];
290
+ while (concave_shape.isTransformedShape3D === true && rigid_subject_pose(subject_pose, concave_shape, px, py, pz, qx, qy, qz, qw)) {
291
+ concave_shape = concave_shape.subject;
292
+ px = subject_pose.translation_x; py = subject_pose.translation_y; pz = subject_pose.translation_z;
293
+ qx = subject_pose.rotation_x; qy = subject_pose.rotation_y; qz = subject_pose.rotation_z; qw = subject_pose.rotation_w;
294
+ }
295
+ subject_position[0] = px; subject_position[1] = py; subject_position[2] = pz;
296
+ subject_rotation[0] = qx; subject_rotation[1] = qy; subject_rotation[2] = qz; subject_rotation[3] = qw;
297
+ concave_pos = subject_position;
298
+ concave_rot = subject_rotation;
299
+ }
225
300
  const convex_pos = isConcaveA ? position_b : position_a;
226
301
  const convex_rot = isConcaveA ? rotation_b : rotation_a;
227
302
 
@@ -243,13 +318,34 @@ function concave_recovery_penetration(
243
318
  concave_rot[0], concave_rot[1], concave_rot[2], concave_rot[3]
244
319
  );
245
320
 
246
- // ── 3. Decompose to triangles (clamp: TRUE count may exceed the buffer) ─
321
+ // ── 3. Decompose to triangles (TRUE count may exceed the buffer: grow
322
+ // and enumerate again, deterministic so once suffices) ─────────
247
323
  let tri_count = decompose_to_triangles(
248
324
  triangle_buffer, 0, concave_shape,
249
325
  concave_query_aabb[0], concave_query_aabb[1], concave_query_aabb[2],
250
326
  concave_query_aabb[3], concave_query_aabb[4], concave_query_aabb[5]
251
327
  );
252
- if (tri_count > MAX_TRIANGLES_PER_PAIR) tri_count = MAX_TRIANGLES_PER_PAIR;
328
+ let tri_capacity = triangle_buffer.length / TRIANGLE_FLOAT_STRIDE;
329
+ if (tri_count > tri_capacity && tri_capacity < MAX_TRIANGLES_PER_PAIR) {
330
+ tri_capacity = Math.min(MAX_TRIANGLES_PER_PAIR, Math.max(tri_count, tri_capacity * 2));
331
+ triangle_buffer = new Float64Array(tri_capacity * TRIANGLE_FLOAT_STRIDE);
332
+ tri_count = decompose_to_triangles(
333
+ triangle_buffer, 0, concave_shape,
334
+ concave_query_aabb[0], concave_query_aabb[1], concave_query_aabb[2],
335
+ concave_query_aabb[3], concave_query_aabb[4], concave_query_aabb[5]
336
+ );
337
+ }
338
+ if (tri_count > tri_capacity) {
339
+ // Past the bound — never read the dropped writes.
340
+ if (!triangle_overflow_reported) {
341
+ triangle_overflow_reported = true;
342
+ console.warn(
343
+ `compute_penetration: a ${convex_shape.constructor.name} overlaps ${tri_count} triangles of a`
344
+ + ` ${concave_shape.constructor.name}; recovery tests ${tri_capacity} and not the rest.`
345
+ );
346
+ }
347
+ tri_count = tri_capacity;
348
+ }
253
349
  if (tri_count === 0) return 0;
254
350
 
255
351
  // ── 4. Setup convex PosedShape3D (we'll call support on it per tri) ─
@@ -267,6 +363,19 @@ function concave_recovery_penetration(
267
363
  const c_pos_y = concave_pos[1];
268
364
  const c_pos_z = concave_pos[2];
269
365
 
366
+ // A heightmap is solid under its surface, so a convex behind one of its triangles is in it; a
367
+ // mesh is not (see the contact test in the loop).
368
+ const behind_is_inside = concave_shape.isHeightMapShape3D === true;
369
+
370
+ if (!behind_is_inside) {
371
+ // posed once; the triangle it holds is rebound per candidate
372
+ triangle_posed.setup_components(
373
+ triangle_shape,
374
+ concave_pos[0], concave_pos[1], concave_pos[2],
375
+ concave_rot[0], concave_rot[1], concave_rot[2], concave_rot[3]
376
+ );
377
+ }
378
+
270
379
  // ── 5. Per-triangle half-space test, deepest-wins ──────────────
271
380
  let best_depth = 0;
272
381
  let best_fnx_w = 0, best_fny_w = 0, best_fnz_w = 0;
@@ -311,7 +420,10 @@ function concave_recovery_penetration(
311
420
  const cent_wz = scratch_rot[2] + c_pos_z;
312
421
 
313
422
  // Deepest inward point of convex along -face_normal.
314
- posed_b.support(scratch_v3, 0, -fnx_w, -fny_w, -fnz_w);
423
+ scratch_direction[0] = -fnx_w;
424
+ scratch_direction[1] = -fny_w;
425
+ scratch_direction[2] = -fnz_w;
426
+ posed_b.support(scratch_v3, 0, scratch_direction, 0);
315
427
 
316
428
  // Signed distance from that point to the triangle plane along
317
429
  // the face normal: > 0 ⇒ convex is fully on outward side,
@@ -365,6 +477,17 @@ function concave_recovery_penetration(
365
477
  const LATERAL_TOL_SQR = 1e-6; // FP slack only; seams are covered by the neighbouring triangle
366
478
  if (lateral_sqr > LATERAL_TOL_SQR) continue;
367
479
 
480
+ // Behind a heightmap's triangle is inside the heightmap: it is solid everywhere under its
481
+ // surface. Behind a mesh's triangle is not inside anything by itself — a mesh is a surface,
482
+ // and a convex can be under a roof or beneath an open sheet, clear of both. A capsule under
483
+ // a sloped roof that cleared its head by 7.8 cm read 1.55 m deep here, and a mover that
484
+ // grazed the same mesh's floor was pushed up through the roof. So a mesh's triangle counts
485
+ // only where the convex actually crosses it.
486
+ if (!behind_is_inside) {
487
+ triangle_shape.bind(triangle_buffer, tri_offset);
488
+ if (!gjk(simplex_buf, posed_b, triangle_posed)) continue;
489
+ }
490
+
368
491
  if (depth > best_depth) {
369
492
  best_depth = depth;
370
493
  best_fnx_w = fnx_w;
@@ -89,5 +89,81 @@ export function convex_hull_clip(out: Float64Array | number[], A: {
89
89
  z;
90
90
  w;
91
91
  }, nx: number, ny: number, nz: number): boolean;
92
+ /**
93
+ * {@link convex_hull_clip} with the axis read from `axis[axis_offset ..+2]`: the hull-pair contact
94
+ * routine does not inline the call, and handed the axis as three numbers it boxed each.
95
+ *
96
+ * @param {Float64Array|number[]} out length ≥ CONVEX_CONVEX_OUT_LENGTH
97
+ * @param {{vertices,face_offsets,face_loops}} A
98
+ * @param {{x,y,z}} posA
99
+ * @param {{x,y,z,w}} rotA
100
+ * @param {{vertices,face_offsets,face_loops}} B
101
+ * @param {{x,y,z}} posB
102
+ * @param {{x,y,z,w}} rotB
103
+ * @param {Float64Array} axis unit axis as returned by {@link gjk_epa_penetration}, either sign
104
+ * @param {number} axis_offset
105
+ * @returns {boolean} always true
106
+ */
107
+ export function convex_hull_clip_array(out: Float64Array | number[], A: {
108
+ vertices;
109
+ face_offsets;
110
+ face_loops;
111
+ }, posA: {
112
+ x;
113
+ y;
114
+ z;
115
+ }, rotA: {
116
+ x;
117
+ y;
118
+ z;
119
+ w;
120
+ }, B: {
121
+ vertices;
122
+ face_offsets;
123
+ face_loops;
124
+ }, posB: {
125
+ x;
126
+ y;
127
+ z;
128
+ }, rotB: {
129
+ x;
130
+ y;
131
+ z;
132
+ w;
133
+ }, axis: Float64Array, axis_offset: number): boolean;
134
+ /**
135
+ * Sutherland–Hodgman: keep polygon points where (P − a)·s ≤ 0, with crossings.
136
+ * Capacity-guarded on BOTH emit branches: `m` must never pass `dst`'s capacity
137
+ * or the dropped OOB writes leave stale/NaN points that later reads consume
138
+ * (the buffers are pre-sized to inc_len + ref_len, so the guard is a backstop
139
+ * for degenerate input, not the normal bound).
140
+ *
141
+ * Shared with {@link feature_manifold}, which clips support features the same way.
142
+ *
143
+ * @param {Float64Array} src polygon, flat `(x, y, z)` per point
144
+ * @param {number} n point count in `src`
145
+ * @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
146
+ * @param {number} sx clip plane normal x (points with positive side are cut)
147
+ * @param {number} sy
148
+ * @param {number} sz
149
+ * @param {number} ax a point on the clip plane, x
150
+ * @param {number} ay
151
+ * @param {number} az
152
+ * @returns {number} point count written to `dst`
153
+ */
154
+ export function clip_poly(src: Float64Array, n: number, dst: Float64Array, sx: number, sy: number, sz: number, ax: number, ay: number, az: number): number;
155
+ /**
156
+ * {@link clip_poly} with the plane read from `plane[plane_offset ..+5]`: the normal `s`, then a point
157
+ * `a` on the plane. For a caller that cannot have the call inlined, where passing the plane's six
158
+ * numbers would box each into a new heap object, once per side plane of every face clip.
159
+ *
160
+ * @param {Float64Array} src polygon, flat `(x, y, z)` per point
161
+ * @param {number} n point count in `src`
162
+ * @param {Float64Array} dst receives the clipped polygon; `src` and `dst` must not overlap
163
+ * @param {Float64Array} plane `[sx, sy, sz, ax, ay, az]`
164
+ * @param {number} plane_offset
165
+ * @returns {number} point count written to `dst`
166
+ */
167
+ export function clip_poly_array(src: Float64Array, n: number, dst: Float64Array, plane: Float64Array, plane_offset: number): number;
92
168
  export const CONVEX_CONVEX_OUT_LENGTH: number;
93
169
  //# sourceMappingURL=convex_convex_manifold.d.ts.map
@@ -1 +1 @@
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